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Oct 18th, 2017
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  1. [SystemSettings]
  2. bUseMaxQualityMode=False
  3. StaticDecals=false
  4. DynamicDecals=false
  5. UnbatchedDecals=True
  6. DecalCullDistanceScale=1.000000
  7. DynamicLights=true
  8. DynamicShadows=false
  9. LightEnvironmentShadows=false
  10. CompositeDynamicLights=true
  11. SHSecondaryLighting=True
  12. DirectionalLightmaps=True
  13. MotionBlur=false
  14. MotionBlurPause=false
  15. DepthOfField=false
  16. AmbientOcclusion=False
  17. Trilinear=False
  18. Bloom=False
  19. UseHighQualityBloom=false
  20. bAllowLightShafts=False
  21. Distortion=False
  22. FilteredDistortion=False
  23. DropParticleDistortion=False
  24. bAllowDownsampledTranslucency=False
  25. SpeedTreeLeaves=false
  26. SpeedTreeFronds=false
  27. OnlyStreamInTextures=False
  28. LensFlares=false
  29. FogVolumes=false
  30. FloatingPointRenderTargets=True
  31. OneFrameThreadLag=True
  32. UseVsync=False
  33. UpscaleScreenPercentage=True
  34. Fullscreen=True
  35. AllowD3D10=false
  36. AllowRadialBlur=True
  37. SkeletalMeshLODBias=0
  38. ParticleLODBias=0
  39. DetailMode=0
  40. ShadowFilterQualityBias=1
  41. MaxAnisotropy=0
  42. MaxMultisamples=1
  43. MinShadowResolution=64
  44. MinPreShadowResolution=8
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