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Oct 18th, 2019
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  1. Project.Build: ********** BUILD COMMAND STARTED **********
  2. UE4Build.Build: ************************* UE4Build:
  3. UE4Build.Build: ************************* UseXGE: False
  4. UE4Build.Build: ************************* UseParallelExecutor: False
  5. InternalUtils.SafeFileExists: SafeFileExists E:\Epic Games\UE_4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  6. InternalUtils.SafeFileExists: SafeFileExists E:\Epic Games\UE_4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  7. CommandUtils.Run: Running: E:\Epic Games\UE_4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe Heavenworld_V2 Win64 Shipping -Project="E:\Unreal Projects\Heavenworld_V2\Heavenworld_V2.uproject" -Clean -NoHotReload "E:\Unreal Projects\Heavenworld_V2\Heavenworld_V2.uproject" -NoUBTMakefiles  -remoteini="E:\Unreal Projects\Heavenworld_V2" -skipdeploy -distribution -nobuilduht -log="C:\Users\Victor\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.22\UBT-Heavenworld_V2-Win64-Shipping.txt"
  8. ProcessResult.StdOut:   Cleaning Heavenworld_V2 binaries...
  9. CommandUtils.Run: Took 0,6188327s to run UnrealBuildTool.exe, ExitCode=0
  10. InternalUtils.SafeFileExists: SafeFileExists E:\Epic Games\UE_4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  11. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\Unreal Projects\Heavenworld_V2\Intermediate\Build\Manifest.xml
  12. InternalUtils.SafeFileExists: SafeFileExists E:\Epic Games\UE_4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  13. CommandUtils.Run: Running: E:\Epic Games\UE_4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe Heavenworld_V2 Win64 Shipping -Project="E:\Unreal Projects\Heavenworld_V2\Heavenworld_V2.uproject"  "E:\Unreal Projects\Heavenworld_V2\Heavenworld_V2.uproject" -NoUBTMakefiles  -remoteini="E:\Unreal Projects\Heavenworld_V2" -skipdeploy -distribution -Manifest="E:\Unreal Projects\Heavenworld_V2\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\Victor\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.22\UBT-Heavenworld_V2-Win64-Shipping_2.txt"
  14. ProcessResult.StdOut:   Parsing headers for Heavenworld_V2
  15. ProcessResult.StdOut:     Running UnrealHeaderTool "E:\Unreal Projects\Heavenworld_V2\Heavenworld_V2.uproject" "E:\Unreal Projects\Heavenworld_V2\Intermediate\Build\Win64\Heavenworld_V2\Shipping\Heavenworld_V2.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
  16. ProcessResult.StdOut:   Reflection code generated for Heavenworld_V2 in 5,0555358 seconds
  17. ProcessResult.StdOut:   Writing manifest to E:\Unreal Projects\Heavenworld_V2\Intermediate\Build\Manifest.xml
  18. ProcessResult.StdOut:   Using Visual Studio 2019 14.20.27508 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.20.27508) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  19. ProcessResult.StdOut:   Building 8 actions with 8 processes...
  20. ProcessResult.StdOut:     [1/8] Default.rc2
  21. ProcessResult.StdOut:     [2/8] SharedPCH.Core.cpp
  22. ProcessResult.StdOut:     [3/8] Heavenworld_V2.cpp
  23. ProcessResult.StdOut:     [4/8] SharedPCH.Engine.cpp
  24. ProcessResult.StdOut:     [5/8] Module.GamepadUMGPlugin.gen.cpp
  25. ProcessResult.StdOut:     [6/8] Module.GamepadUMGPlugin.cpp
  26. ProcessResult.StdOut:     [7/8] Heavenworld_V2-Win64-Shipping.exe
  27. ProcessResult.StdOut:        Cr?ation de la biblioth?que E:\Unreal Projects\Heavenworld_V2\Binaries\Win64\Heavenworld_V2-Win64-Shipping.lib et de l'objet E:\Unreal Projects\Heavenworld_V2\Binaries\Win64\Heavenworld_V2-Win64-Shipping.exp
  28. ProcessResult.StdOut:     [8/8] Heavenworld_V2-Win64-Shipping.target
  29. ProcessResult.StdOut:   Total time in Parallel executor: 41,72 seconds
  30. ProcessResult.StdOut:   Total execution time: 48,60 seconds
  31. CommandUtils.Run: Took 48,6642911s to run UnrealBuildTool.exe, ExitCode=0
  32. InternalUtils.SafeFileExists: SafeFileExists E:\Unreal Projects\Heavenworld_V2\Binaries\Win64\Heavenworld_V2-Win64-Shipping.exe=True
  33. InternalUtils.SafeFileExists: SafeFileExists E:\Unreal Projects\Heavenworld_V2\Binaries\Win64\Heavenworld_V2-Win64-Shipping.exe=True
  34. InternalUtils.SafeFileExists: SafeFileExists E:\Unreal Projects\Heavenworld_V2\Binaries\Win64\Heavenworld_V2-Win64-Shipping.pdb=True
  35. InternalUtils.SafeFileExists: SafeFileExists E:\Unreal Projects\Heavenworld_V2\Binaries\Win64\Heavenworld_V2-Win64-Shipping.pdb=True
  36. InternalUtils.SafeFileExists: SafeFileExists E:\Unreal Projects\Heavenworld_V2\Binaries\Win64\Heavenworld_V2-Win64-Shipping.target=True
  37. InternalUtils.SafeFileExists: SafeFileExists E:\Unreal Projects\Heavenworld_V2\Binaries\Win64\Heavenworld_V2-Win64-Shipping.target=True
  38. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\Unreal Projects\Heavenworld_V2\Intermediate\Build\Manifest.xml
  39. UE4Build.CheckBuildProducts: Build products *******
  40. InternalUtils.SafeFileExists: SafeFileExists E:\Unreal Projects\Heavenworld_V2\Binaries\Win64\Heavenworld_V2-Win64-Shipping.exe=True
  41. UE4Build.CheckBuildProducts: E:\Unreal Projects\Heavenworld_V2\Binaries\Win64\Heavenworld_V2-Win64-Shipping.exe
  42. InternalUtils.SafeFileExists: SafeFileExists E:\Unreal Projects\Heavenworld_V2\Binaries\Win64\Heavenworld_V2-Win64-Shipping.pdb=True
  43. UE4Build.CheckBuildProducts: E:\Unreal Projects\Heavenworld_V2\Binaries\Win64\Heavenworld_V2-Win64-Shipping.pdb
  44. InternalUtils.SafeFileExists: SafeFileExists E:\Unreal Projects\Heavenworld_V2\Binaries\Win64\Heavenworld_V2-Win64-Shipping.target=True
  45. UE4Build.CheckBuildProducts: E:\Unreal Projects\Heavenworld_V2\Binaries\Win64\Heavenworld_V2-Win64-Shipping.target
  46. UE4Build.CheckBuildProducts: End Build products *******
  47. Project.Build: ********** BUILD COMMAND COMPLETED **********
  48. InternalUtils.SafeFileExists: SafeFileExists E:\Unreal Projects\Heavenworld_V2\Heavenworld_V2.uproject=True
  49. Project.Cook: ********** COOK COMMAND STARTED **********
  50. InternalUtils.SafeFileExists: SafeFileExists E:\Epic Games\UE_4.22\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
  51. Project.Cook: Cleaning cooked data.
  52. CommandUtils.RunCommandlet: Running UE4Editor Cook for project E:\Unreal Projects\Heavenworld_V2\Heavenworld_V2.uproject
  53. CommandUtils.RunCommandlet: Commandlet log file is E:\Epic Games\UE_4.22\Engine\Programs\AutomationTool\Saved\Cook-2019.10.18-16.22.58.txt
  54. InternalUtils.SafeFileExists: SafeFileExists E:\Epic Games\UE_4.22\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
  55. CommandUtils.Run: Running: E:\Epic Games\UE_4.22\Engine\Binaries\Win64\UE4Editor-Cmd.exe "E:\Unreal Projects\Heavenworld_V2\Heavenworld_V2.uproject" -run=Cook  -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog="E:\Epic Games\UE_4.22\Engine\Programs\AutomationTool\Saved\Cook-2019.10.18-16.22.58.txt" -stdout -CrashForUAT -unattended -NoLogTimes  -UTF8Output
  56. ProcessResult.StdOut:   LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
  57. ProcessResult.StdOut:   LogInit: Display: Running engine for game: Heavenworld_V2
  58. ProcessResult.StdOut:   LogPluginManager: Warning: Engine version string in ../../../../../Unreal Projects/Heavenworld_V2/Plugins/GamepadUMGPlugin/GamepadUMGPlugin.uplugin could not be parsed ("4.22")
  59. ProcessResult.StdOut:   LogHAL: Display: Platform has ~ 16 GB [17130037248 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  60. ProcessResult.StdOut:   LogTemp: Display: Module 'AllDesktopTargetPlatform' loaded TargetPlatform 'AllDesktop'
  61. ProcessResult.StdOut:   LogTemp: Display: Module 'MacClientTargetPlatform' loaded TargetPlatform 'MacClient'
  62. ProcessResult.StdOut:   LogTemp: Display: Module 'MacNoEditorTargetPlatform' loaded TargetPlatform 'MacNoEditor'
  63. ProcessResult.StdOut:   LogTemp: Display: Module 'MacServerTargetPlatform' loaded TargetPlatform 'MacServer'
  64. ProcessResult.StdOut:   LogTemp: Display: Module 'MacTargetPlatform' loaded TargetPlatform 'Mac'
  65. ProcessResult.StdOut:   LogTemp: Display: Module 'WindowsClientTargetPlatform' loaded TargetPlatform 'WindowsClient'
  66. ProcessResult.StdOut:   LogTemp: Display: Module 'WindowsNoEditorTargetPlatform' loaded TargetPlatform 'WindowsNoEditor'
  67. ProcessResult.StdOut:   LogTemp: Display: Module 'WindowsServerTargetPlatform' loaded TargetPlatform 'WindowsServer'
  68. ProcessResult.StdOut:   LogTemp: Display: Module 'WindowsTargetPlatform' loaded TargetPlatform 'Windows'
  69. ProcessResult.StdOut:   LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android'
  70. ProcessResult.StdOut:   LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTC'
  71. ProcessResult.StdOut:   LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATC'
  72. ProcessResult.StdOut:   LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXT'
  73. ProcessResult.StdOut:   LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1'
  74. ProcessResult.StdOut:   LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1a'
  75. ProcessResult.StdOut:   LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2'
  76. ProcessResult.StdOut:   LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTC'
  77. ProcessResult.StdOut:   LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'AndroidClient'
  78. ProcessResult.StdOut:   LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTCClient'
  79. ProcessResult.StdOut:   LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATCClient'
  80. ProcessResult.StdOut:   LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXTClient'
  81. ProcessResult.StdOut:   LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1Client'
  82. ProcessResult.StdOut:   LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1aClient'
  83. ProcessResult.StdOut:   LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2Client'
  84. ProcessResult.StdOut:   LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTCClient'
  85. ProcessResult.StdOut:   LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_Multi'
  86. ProcessResult.StdOut:   LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_MultiClient'
  87. ProcessResult.StdOut:   LogTemp: Display: Module 'HTML5TargetPlatform' loaded TargetPlatform 'HTML5'
  88. ProcessResult.StdOut:   LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOSClient'
  89. ProcessResult.StdOut:   LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOS'
  90. ProcessResult.StdOut:   LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOSClient'
  91. ProcessResult.StdOut:   LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOS'
  92. ProcessResult.StdOut:   LogTemp: Display: Module 'LinuxClientTargetPlatform' loaded TargetPlatform 'LinuxClient'
  93. ProcessResult.StdOut:   LogTemp: Display: Module 'LinuxNoEditorTargetPlatform' loaded TargetPlatform 'LinuxNoEditor'
  94. ProcessResult.StdOut:   LogTemp: Display: Module 'LinuxServerTargetPlatform' loaded TargetPlatform 'LinuxServer'
  95. ProcessResult.StdOut:   LogTemp: Display: Module 'LinuxTargetPlatform' loaded TargetPlatform 'Linux'
  96. ProcessResult.StdOut:   LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'Lumin'
  97. ProcessResult.StdOut:   LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'LuminClient'
  98. ProcessResult.StdOut:   LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
  99. ProcessResult.StdOut:   LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  100. ProcessResult.StdOut:   LogShaderCompilers: Display: Using Local Shader Compiler.
  101. ProcessResult.StdOut:   LogDerivedDataCache: Display: Max Cache Size: 512 MB
  102. ProcessResult.StdOut:   LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Victor/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc
  103. ProcessResult.StdOut:   LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  104. ProcessResult.StdOut:   LogCollisionProfile: Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel4' hasn't been found
  105. ProcessResult.StdOut:   LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  106. ProcessResult.StdOut:   LogCook: Display: Mobile HDR setting 1
  107. ProcessResult.StdOut:   LogCook: Display: Creating asset registry
  108. ProcessResult.StdOut:   LogCook: Display: Discovering localized assets
  109. ProcessResult.StdOut:   LogCook: Display: Cooked content cleared for platform WindowsNoEditor
  110. ProcessResult.StdOut:   LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
  111. ProcessResult.StdOut:   LogCook: Display: Sandbox cleanup took 0.064 seconds for platforms WindowsNoEditor  iterative false
  112. ProcessResult.StdOut:   LogCook: Display: Cooked packages 0 Packages Remain 175 Total 175
  113. ProcessResult.StdOut:   LogCook: Display: Cooked packages 50 Packages Remain 175 Total 225
  114. ProcessResult.StdOut:   LogCook: Display: Cooked packages 100 Packages Remain 174 Total 274
  115. ProcessResult.StdOut:   LogWindows: Error: begin: stack for UAT
  116. ProcessResult.StdOut:   LogWindows: Error: === Critical error: ===
  117. ProcessResult.StdOut:   LogWindows: Error:
  118. ProcessResult.StdOut:   LogWindows: Error: Fatal error!
  119. ProcessResult.StdOut:   LogWindows: Error:
  120. ProcessResult.StdOut:   LogWindows: Error: Unhandled Exception: EXCEPTION_STACK_OVERFLOW
  121. ProcessResult.StdOut:   LogWindows: Error:
  122. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ced211d UE4Editor-Core.dll!UnknownFunction []
  123. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5cee556e UE4Editor-Core.dll!UnknownFunction []
  124. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca26ac6 UE4Editor-CoreUObject.dll!UnknownFunction []
  125. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5d0bbdda UE4Editor-Core.dll!UnknownFunction []
  126. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5cae75d0 UE4Editor-CoreUObject.dll!UnknownFunction []
  127. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca16407 UE4Editor-CoreUObject.dll!UnknownFunction []
  128. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5cace3f3 UE4Editor-CoreUObject.dll!UnknownFunction []
  129. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5cacc9f7 UE4Editor-CoreUObject.dll!UnknownFunction []
  130. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5cacc6f4 UE4Editor-CoreUObject.dll!UnknownFunction []
  131. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca0b325 UE4Editor-CoreUObject.dll!UnknownFunction []
  132. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5cacd1b5 UE4Editor-CoreUObject.dll!UnknownFunction []
  133. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5cb24cf4 UE4Editor-CoreUObject.dll!UnknownFunction []
  134. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca5f269 UE4Editor-CoreUObject.dll!UnknownFunction []
  135. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5c94da21 UE4Editor-CoreUObject.dll!UnknownFunction []
  136. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5c94d6de UE4Editor-CoreUObject.dll!UnknownFunction []
  137. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca0bb72 UE4Editor-CoreUObject.dll!UnknownFunction []
  138. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca0b3f7 UE4Editor-CoreUObject.dll!UnknownFunction []
  139. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca5f269 UE4Editor-CoreUObject.dll!UnknownFunction []
  140. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5c94da21 UE4Editor-CoreUObject.dll!UnknownFunction []
  141. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5a331263 UE4Editor-Engine.dll!UnknownFunction []
  142. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca0adfd UE4Editor-CoreUObject.dll!UnknownFunction []
  143. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5a34035a UE4Editor-Engine.dll!UnknownFunction []
  144. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5761621f UE4Editor-UMG.dll!UnknownFunction []
  145. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca5f269 UE4Editor-CoreUObject.dll!UnknownFunction []
  146. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca3424f UE4Editor-CoreUObject.dll!UnknownFunction []
  147. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca56262 UE4Editor-CoreUObject.dll!UnknownFunction []
  148. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca32c85 UE4Editor-CoreUObject.dll!UnknownFunction []
  149. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca346cb UE4Editor-CoreUObject.dll!UnknownFunction []
  150. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca56cd2 UE4Editor-CoreUObject.dll!UnknownFunction []
  151. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5cb58c07 UE4Editor-CoreUObject.dll!UnknownFunction []
  152. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5c9041c9 UE4Editor-CoreUObject.dll!UnknownFunction []
  153. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5c9030c8 UE4Editor-CoreUObject.dll!UnknownFunction []
  154. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5c8ca277 UE4Editor-CoreUObject.dll!UnknownFunction []
  155. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca5f566 UE4Editor-CoreUObject.dll!UnknownFunction []
  156. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca3424f UE4Editor-CoreUObject.dll!UnknownFunction []
  157. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca56262 UE4Editor-CoreUObject.dll!UnknownFunction []
  158. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca32c85 UE4Editor-CoreUObject.dll!UnknownFunction []
  159. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca346cb UE4Editor-CoreUObject.dll!UnknownFunction []
  160. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca56cd2 UE4Editor-CoreUObject.dll!UnknownFunction []
  161. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5cb58c07 UE4Editor-CoreUObject.dll!UnknownFunction []
  162. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5c9041c9 UE4Editor-CoreUObject.dll!UnknownFunction []
  163. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca5f55b UE4Editor-CoreUObject.dll!UnknownFunction []
  164. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca3424f UE4Editor-CoreUObject.dll!UnknownFunction []
  165. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca56262 UE4Editor-CoreUObject.dll!UnknownFunction []
  166. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca32c85 UE4Editor-CoreUObject.dll!UnknownFunction []
  167. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca346cb UE4Editor-CoreUObject.dll!UnknownFunction []
  168. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca56cd2 UE4Editor-CoreUObject.dll!UnknownFunction []
  169. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5cb58c07 UE4Editor-CoreUObject.dll!UnknownFunction []
  170. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5c9041c9 UE4Editor-CoreUObject.dll!UnknownFunction []
  171. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5c9030c8 UE4Editor-CoreUObject.dll!UnknownFunction []
  172. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5c8ca277 UE4Editor-CoreUObject.dll!UnknownFunction []
  173. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5c8d2b6a UE4Editor-CoreUObject.dll!UnknownFunction []
  174. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5c8bd284 UE4Editor-CoreUObject.dll!UnknownFunction []
  175. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca32e0e UE4Editor-CoreUObject.dll!UnknownFunction []
  176. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca346cb UE4Editor-CoreUObject.dll!UnknownFunction []
  177. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca56cd2 UE4Editor-CoreUObject.dll!UnknownFunction []
  178. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5cb58c07 UE4Editor-CoreUObject.dll!UnknownFunction []
  179. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5c9041c9 UE4Editor-CoreUObject.dll!UnknownFunction []
  180. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca5f55b UE4Editor-CoreUObject.dll!UnknownFunction []
  181. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca3424f UE4Editor-CoreUObject.dll!UnknownFunction []
  182. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca56262 UE4Editor-CoreUObject.dll!UnknownFunction []
  183. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca32c85 UE4Editor-CoreUObject.dll!UnknownFunction []
  184. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca346cb UE4Editor-CoreUObject.dll!UnknownFunction []
  185. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca56cd2 UE4Editor-CoreUObject.dll!UnknownFunction []
  186. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5cb58c07 UE4Editor-CoreUObject.dll!UnknownFunction []
  187. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5c9041c9 UE4Editor-CoreUObject.dll!UnknownFunction []
  188. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca5f55b UE4Editor-CoreUObject.dll!UnknownFunction []
  189. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca3424f UE4Editor-CoreUObject.dll!UnknownFunction []
  190. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca56262 UE4Editor-CoreUObject.dll!UnknownFunction []
  191. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca32c85 UE4Editor-CoreUObject.dll!UnknownFunction []
  192. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca346cb UE4Editor-CoreUObject.dll!UnknownFunction []
  193. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca56cd2 UE4Editor-CoreUObject.dll!UnknownFunction []
  194. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5cb58c07 UE4Editor-CoreUObject.dll!UnknownFunction []
  195. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5c9041c9 UE4Editor-CoreUObject.dll!UnknownFunction []
  196. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5c9030c8 UE4Editor-CoreUObject.dll!UnknownFunction []
  197. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5c8ca277 UE4Editor-CoreUObject.dll!UnknownFunction []
  198. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca5f566 UE4Editor-CoreUObject.dll!UnknownFunction []
  199. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca3424f UE4Editor-CoreUObject.dll!UnknownFunction []
  200. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca56262 UE4Editor-CoreUObject.dll!UnknownFunction []
  201. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca32c85 UE4Editor-CoreUObject.dll!UnknownFunction []
  202. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca346cb UE4Editor-CoreUObject.dll!UnknownFunction []
  203. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca56cd2 UE4Editor-CoreUObject.dll!UnknownFunction []
  204. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5cb58c07 UE4Editor-CoreUObject.dll!UnknownFunction []
  205. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5c9041c9 UE4Editor-CoreUObject.dll!UnknownFunction []
  206. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5c9030c8 UE4Editor-CoreUObject.dll!UnknownFunction []
  207. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5c8ca277 UE4Editor-CoreUObject.dll!UnknownFunction []
  208. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca5f566 UE4Editor-CoreUObject.dll!UnknownFunction []
  209. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca3424f UE4Editor-CoreUObject.dll!UnknownFunction []
  210. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca56262 UE4Editor-CoreUObject.dll!UnknownFunction []
  211. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca32c85 UE4Editor-CoreUObject.dll!UnknownFunction []
  212. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca346cb UE4Editor-CoreUObject.dll!UnknownFunction []
  213. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca56cd2 UE4Editor-CoreUObject.dll!UnknownFunction []
  214. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5cb58c07 UE4Editor-CoreUObject.dll!UnknownFunction []
  215. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5c9041c9 UE4Editor-CoreUObject.dll!UnknownFunction []
  216. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca5f55b UE4Editor-CoreUObject.dll!UnknownFunction []
  217. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca3424f UE4Editor-CoreUObject.dll!UnknownFunction []
  218. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca56262 UE4Editor-CoreUObject.dll!UnknownFunction []
  219. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca32c85 UE4Editor-CoreUObject.dll!UnknownFunction []
  220. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca346cb UE4Editor-CoreUObject.dll!UnknownFunction []
  221. ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffa5ca56cd2 UE4Editor-CoreUObject.dll!UnknownFunction []
  222. ProcessResult.StdOut:   LogWindows: Error:
  223. ProcessResult.StdOut:   LogWindows: Error: end: stack for UAT
  224. CommandUtils.Run: Took 34,7502158s to run UE4Editor-Cmd.exe, ExitCode=3
  225. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Victor\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.22\Cook-2019.10.18-16.23.33.txt
  226. InternalUtils.SafeCopyFile: SafeCopyFile E:\Epic Games\UE_4.22\Engine\Programs\AutomationTool\Saved\Cook-2019.10.18-16.22.58.txt C:\Users\Victor\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.22\Cook-2019.10.18-16.23.33.txt
  227. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\Epic Games\UE_4.22\Engine\Programs\AutomationTool\Saved\Cook-2019.10.18-16.22.58.txt
  228. Log.WriteException: ==============================================================================
  229. Log.WriteException: ERROR: Cook failed.
  230. Log.WriteException:        (see C:\Users\Victor\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.22\Log.txt for full exception trace)
  231. Log.WriteException:
  232. Log.WriteException: CommandletException: Editor terminated with exit code 3 while running Cook for E:\Unreal Projects\Heavenworld_V2\Heavenworld_V2.uproject; see log C:\Users\Victor\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.22\Cook-2019.10.18-16.23.33.txt
  233. Log.WriteException:    à AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, String& DestLogFile) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:ligne 424
  234. Log.WriteException:    à AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:ligne 237
  235. Log.WriteException:    à AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:ligne 89
  236. Log.WriteException:    à Project.Cook(ProjectParams Params) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:ligne 249Wrapped by AutomationException: Cook failed.
  237. Log.WriteException:    à Project.Cook(ProjectParams Params) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:ligne 263
  238. Log.WriteException:    à BuildCookRun.DoBuildCookRun(ProjectParams Params) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:ligne 209
  239. Log.WriteException:    à BuildCookRun.ExecuteBuild() dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:ligne 41
  240. Log.WriteException:    à AutomationTool.BuildCommand.Execute() dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:ligne 242
  241. Log.WriteException:    à AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:ligne 545
  242. Log.WriteException:    à AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:ligne 515
  243. Log.WriteException:    à AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:ligne 162
  244. Log.WriteException:    à AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:ligne 88
  245. Log.WriteException:    à AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:ligne 725
  246. Log.WriteException:    à AutomationTool.Program.Main(String[] Arguments) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:ligne 88
  247. Log.WriteException: ==============================================================================
  248. Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
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