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- Project.Build: ********** BUILD COMMAND STARTED **********
- UE4Build.Build: ************************* UE4Build:
- UE4Build.Build: ************************* UseXGE: False
- UE4Build.Build: ************************* UseParallelExecutor: False
- InternalUtils.SafeFileExists: SafeFileExists E:\Epic Games\UE_4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- InternalUtils.SafeFileExists: SafeFileExists E:\Epic Games\UE_4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- CommandUtils.Run: Running: E:\Epic Games\UE_4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe Heavenworld_V2 Win64 Shipping -Project="E:\Unreal Projects\Heavenworld_V2\Heavenworld_V2.uproject" -Clean -NoHotReload "E:\Unreal Projects\Heavenworld_V2\Heavenworld_V2.uproject" -NoUBTMakefiles -remoteini="E:\Unreal Projects\Heavenworld_V2" -skipdeploy -distribution -nobuilduht -log="C:\Users\Victor\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.22\UBT-Heavenworld_V2-Win64-Shipping.txt"
- ProcessResult.StdOut: Cleaning Heavenworld_V2 binaries...
- CommandUtils.Run: Took 0,6188327s to run UnrealBuildTool.exe, ExitCode=0
- InternalUtils.SafeFileExists: SafeFileExists E:\Epic Games\UE_4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\Unreal Projects\Heavenworld_V2\Intermediate\Build\Manifest.xml
- InternalUtils.SafeFileExists: SafeFileExists E:\Epic Games\UE_4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- CommandUtils.Run: Running: E:\Epic Games\UE_4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe Heavenworld_V2 Win64 Shipping -Project="E:\Unreal Projects\Heavenworld_V2\Heavenworld_V2.uproject" "E:\Unreal Projects\Heavenworld_V2\Heavenworld_V2.uproject" -NoUBTMakefiles -remoteini="E:\Unreal Projects\Heavenworld_V2" -skipdeploy -distribution -Manifest="E:\Unreal Projects\Heavenworld_V2\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\Victor\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.22\UBT-Heavenworld_V2-Win64-Shipping_2.txt"
- ProcessResult.StdOut: Parsing headers for Heavenworld_V2
- ProcessResult.StdOut: Running UnrealHeaderTool "E:\Unreal Projects\Heavenworld_V2\Heavenworld_V2.uproject" "E:\Unreal Projects\Heavenworld_V2\Intermediate\Build\Win64\Heavenworld_V2\Shipping\Heavenworld_V2.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
- ProcessResult.StdOut: Reflection code generated for Heavenworld_V2 in 5,0555358 seconds
- ProcessResult.StdOut: Writing manifest to E:\Unreal Projects\Heavenworld_V2\Intermediate\Build\Manifest.xml
- ProcessResult.StdOut: Using Visual Studio 2019 14.20.27508 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.20.27508) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- ProcessResult.StdOut: Building 8 actions with 8 processes...
- ProcessResult.StdOut: [1/8] Default.rc2
- ProcessResult.StdOut: [2/8] SharedPCH.Core.cpp
- ProcessResult.StdOut: [3/8] Heavenworld_V2.cpp
- ProcessResult.StdOut: [4/8] SharedPCH.Engine.cpp
- ProcessResult.StdOut: [5/8] Module.GamepadUMGPlugin.gen.cpp
- ProcessResult.StdOut: [6/8] Module.GamepadUMGPlugin.cpp
- ProcessResult.StdOut: [7/8] Heavenworld_V2-Win64-Shipping.exe
- ProcessResult.StdOut: Cr?ation de la biblioth?que E:\Unreal Projects\Heavenworld_V2\Binaries\Win64\Heavenworld_V2-Win64-Shipping.lib et de l'objet E:\Unreal Projects\Heavenworld_V2\Binaries\Win64\Heavenworld_V2-Win64-Shipping.exp
- ProcessResult.StdOut: [8/8] Heavenworld_V2-Win64-Shipping.target
- ProcessResult.StdOut: Total time in Parallel executor: 41,72 seconds
- ProcessResult.StdOut: Total execution time: 48,60 seconds
- CommandUtils.Run: Took 48,6642911s to run UnrealBuildTool.exe, ExitCode=0
- InternalUtils.SafeFileExists: SafeFileExists E:\Unreal Projects\Heavenworld_V2\Binaries\Win64\Heavenworld_V2-Win64-Shipping.exe=True
- InternalUtils.SafeFileExists: SafeFileExists E:\Unreal Projects\Heavenworld_V2\Binaries\Win64\Heavenworld_V2-Win64-Shipping.exe=True
- InternalUtils.SafeFileExists: SafeFileExists E:\Unreal Projects\Heavenworld_V2\Binaries\Win64\Heavenworld_V2-Win64-Shipping.pdb=True
- InternalUtils.SafeFileExists: SafeFileExists E:\Unreal Projects\Heavenworld_V2\Binaries\Win64\Heavenworld_V2-Win64-Shipping.pdb=True
- InternalUtils.SafeFileExists: SafeFileExists E:\Unreal Projects\Heavenworld_V2\Binaries\Win64\Heavenworld_V2-Win64-Shipping.target=True
- InternalUtils.SafeFileExists: SafeFileExists E:\Unreal Projects\Heavenworld_V2\Binaries\Win64\Heavenworld_V2-Win64-Shipping.target=True
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\Unreal Projects\Heavenworld_V2\Intermediate\Build\Manifest.xml
- UE4Build.CheckBuildProducts: Build products *******
- InternalUtils.SafeFileExists: SafeFileExists E:\Unreal Projects\Heavenworld_V2\Binaries\Win64\Heavenworld_V2-Win64-Shipping.exe=True
- UE4Build.CheckBuildProducts: E:\Unreal Projects\Heavenworld_V2\Binaries\Win64\Heavenworld_V2-Win64-Shipping.exe
- InternalUtils.SafeFileExists: SafeFileExists E:\Unreal Projects\Heavenworld_V2\Binaries\Win64\Heavenworld_V2-Win64-Shipping.pdb=True
- UE4Build.CheckBuildProducts: E:\Unreal Projects\Heavenworld_V2\Binaries\Win64\Heavenworld_V2-Win64-Shipping.pdb
- InternalUtils.SafeFileExists: SafeFileExists E:\Unreal Projects\Heavenworld_V2\Binaries\Win64\Heavenworld_V2-Win64-Shipping.target=True
- UE4Build.CheckBuildProducts: E:\Unreal Projects\Heavenworld_V2\Binaries\Win64\Heavenworld_V2-Win64-Shipping.target
- UE4Build.CheckBuildProducts: End Build products *******
- Project.Build: ********** BUILD COMMAND COMPLETED **********
- InternalUtils.SafeFileExists: SafeFileExists E:\Unreal Projects\Heavenworld_V2\Heavenworld_V2.uproject=True
- Project.Cook: ********** COOK COMMAND STARTED **********
- InternalUtils.SafeFileExists: SafeFileExists E:\Epic Games\UE_4.22\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
- Project.Cook: Cleaning cooked data.
- CommandUtils.RunCommandlet: Running UE4Editor Cook for project E:\Unreal Projects\Heavenworld_V2\Heavenworld_V2.uproject
- CommandUtils.RunCommandlet: Commandlet log file is E:\Epic Games\UE_4.22\Engine\Programs\AutomationTool\Saved\Cook-2019.10.18-16.22.58.txt
- InternalUtils.SafeFileExists: SafeFileExists E:\Epic Games\UE_4.22\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
- CommandUtils.Run: Running: E:\Epic Games\UE_4.22\Engine\Binaries\Win64\UE4Editor-Cmd.exe "E:\Unreal Projects\Heavenworld_V2\Heavenworld_V2.uproject" -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog="E:\Epic Games\UE_4.22\Engine\Programs\AutomationTool\Saved\Cook-2019.10.18-16.22.58.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
- ProcessResult.StdOut: LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
- ProcessResult.StdOut: LogInit: Display: Running engine for game: Heavenworld_V2
- ProcessResult.StdOut: LogPluginManager: Warning: Engine version string in ../../../../../Unreal Projects/Heavenworld_V2/Plugins/GamepadUMGPlugin/GamepadUMGPlugin.uplugin could not be parsed ("4.22")
- ProcessResult.StdOut: LogHAL: Display: Platform has ~ 16 GB [17130037248 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- ProcessResult.StdOut: LogTemp: Display: Module 'AllDesktopTargetPlatform' loaded TargetPlatform 'AllDesktop'
- ProcessResult.StdOut: LogTemp: Display: Module 'MacClientTargetPlatform' loaded TargetPlatform 'MacClient'
- ProcessResult.StdOut: LogTemp: Display: Module 'MacNoEditorTargetPlatform' loaded TargetPlatform 'MacNoEditor'
- ProcessResult.StdOut: LogTemp: Display: Module 'MacServerTargetPlatform' loaded TargetPlatform 'MacServer'
- ProcessResult.StdOut: LogTemp: Display: Module 'MacTargetPlatform' loaded TargetPlatform 'Mac'
- ProcessResult.StdOut: LogTemp: Display: Module 'WindowsClientTargetPlatform' loaded TargetPlatform 'WindowsClient'
- ProcessResult.StdOut: LogTemp: Display: Module 'WindowsNoEditorTargetPlatform' loaded TargetPlatform 'WindowsNoEditor'
- ProcessResult.StdOut: LogTemp: Display: Module 'WindowsServerTargetPlatform' loaded TargetPlatform 'WindowsServer'
- ProcessResult.StdOut: LogTemp: Display: Module 'WindowsTargetPlatform' loaded TargetPlatform 'Windows'
- ProcessResult.StdOut: LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android'
- ProcessResult.StdOut: LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTC'
- ProcessResult.StdOut: LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATC'
- ProcessResult.StdOut: LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXT'
- ProcessResult.StdOut: LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1'
- ProcessResult.StdOut: LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1a'
- ProcessResult.StdOut: LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2'
- ProcessResult.StdOut: LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTC'
- ProcessResult.StdOut: LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'AndroidClient'
- ProcessResult.StdOut: LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTCClient'
- ProcessResult.StdOut: LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATCClient'
- ProcessResult.StdOut: LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXTClient'
- ProcessResult.StdOut: LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1Client'
- ProcessResult.StdOut: LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1aClient'
- ProcessResult.StdOut: LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2Client'
- ProcessResult.StdOut: LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTCClient'
- ProcessResult.StdOut: LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_Multi'
- ProcessResult.StdOut: LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_MultiClient'
- ProcessResult.StdOut: LogTemp: Display: Module 'HTML5TargetPlatform' loaded TargetPlatform 'HTML5'
- ProcessResult.StdOut: LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOSClient'
- ProcessResult.StdOut: LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOS'
- ProcessResult.StdOut: LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOSClient'
- ProcessResult.StdOut: LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOS'
- ProcessResult.StdOut: LogTemp: Display: Module 'LinuxClientTargetPlatform' loaded TargetPlatform 'LinuxClient'
- ProcessResult.StdOut: LogTemp: Display: Module 'LinuxNoEditorTargetPlatform' loaded TargetPlatform 'LinuxNoEditor'
- ProcessResult.StdOut: LogTemp: Display: Module 'LinuxServerTargetPlatform' loaded TargetPlatform 'LinuxServer'
- ProcessResult.StdOut: LogTemp: Display: Module 'LinuxTargetPlatform' loaded TargetPlatform 'Linux'
- ProcessResult.StdOut: LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'Lumin'
- ProcessResult.StdOut: LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'LuminClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
- ProcessResult.StdOut: LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- ProcessResult.StdOut: LogShaderCompilers: Display: Using Local Shader Compiler.
- ProcessResult.StdOut: LogDerivedDataCache: Display: Max Cache Size: 512 MB
- ProcessResult.StdOut: LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Victor/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc
- ProcessResult.StdOut: LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- ProcessResult.StdOut: LogCollisionProfile: Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel4' hasn't been found
- ProcessResult.StdOut: LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
- ProcessResult.StdOut: LogCook: Display: Mobile HDR setting 1
- ProcessResult.StdOut: LogCook: Display: Creating asset registry
- ProcessResult.StdOut: LogCook: Display: Discovering localized assets
- ProcessResult.StdOut: LogCook: Display: Cooked content cleared for platform WindowsNoEditor
- ProcessResult.StdOut: LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
- ProcessResult.StdOut: LogCook: Display: Sandbox cleanup took 0.064 seconds for platforms WindowsNoEditor iterative false
- ProcessResult.StdOut: LogCook: Display: Cooked packages 0 Packages Remain 175 Total 175
- ProcessResult.StdOut: LogCook: Display: Cooked packages 50 Packages Remain 175 Total 225
- ProcessResult.StdOut: LogCook: Display: Cooked packages 100 Packages Remain 174 Total 274
- ProcessResult.StdOut: LogWindows: Error: begin: stack for UAT
- ProcessResult.StdOut: LogWindows: Error: === Critical error: ===
- ProcessResult.StdOut: LogWindows: Error:
- ProcessResult.StdOut: LogWindows: Error: Fatal error!
- ProcessResult.StdOut: LogWindows: Error:
- ProcessResult.StdOut: LogWindows: Error: Unhandled Exception: EXCEPTION_STACK_OVERFLOW
- ProcessResult.StdOut: LogWindows: Error:
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ced211d UE4Editor-Core.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5cee556e UE4Editor-Core.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca26ac6 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5d0bbdda UE4Editor-Core.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5cae75d0 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca16407 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5cace3f3 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5cacc9f7 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5cacc6f4 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca0b325 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5cacd1b5 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5cb24cf4 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca5f269 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5c94da21 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5c94d6de UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca0bb72 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca0b3f7 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca5f269 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5c94da21 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5a331263 UE4Editor-Engine.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca0adfd UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5a34035a UE4Editor-Engine.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5761621f UE4Editor-UMG.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca5f269 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca3424f UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca56262 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca32c85 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca346cb UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca56cd2 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5cb58c07 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5c9041c9 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5c9030c8 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5c8ca277 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca5f566 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca3424f UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca56262 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca32c85 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca346cb UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca56cd2 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5cb58c07 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5c9041c9 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca5f55b UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca3424f UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca56262 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca32c85 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca346cb UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca56cd2 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5cb58c07 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5c9041c9 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5c9030c8 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5c8ca277 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5c8d2b6a UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5c8bd284 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca32e0e UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca346cb UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca56cd2 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5cb58c07 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5c9041c9 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca5f55b UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca3424f UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca56262 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca32c85 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca346cb UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca56cd2 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5cb58c07 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5c9041c9 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca5f55b UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca3424f UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca56262 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca32c85 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca346cb UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca56cd2 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5cb58c07 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5c9041c9 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5c9030c8 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5c8ca277 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca5f566 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca3424f UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca56262 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca32c85 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca346cb UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca56cd2 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5cb58c07 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5c9041c9 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5c9030c8 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5c8ca277 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca5f566 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca3424f UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca56262 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca32c85 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca346cb UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca56cd2 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5cb58c07 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5c9041c9 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca5f55b UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca3424f UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca56262 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca32c85 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca346cb UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffa5ca56cd2 UE4Editor-CoreUObject.dll!UnknownFunction []
- ProcessResult.StdOut: LogWindows: Error:
- ProcessResult.StdOut: LogWindows: Error: end: stack for UAT
- CommandUtils.Run: Took 34,7502158s to run UE4Editor-Cmd.exe, ExitCode=3
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Victor\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.22\Cook-2019.10.18-16.23.33.txt
- InternalUtils.SafeCopyFile: SafeCopyFile E:\Epic Games\UE_4.22\Engine\Programs\AutomationTool\Saved\Cook-2019.10.18-16.22.58.txt C:\Users\Victor\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.22\Cook-2019.10.18-16.23.33.txt
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\Epic Games\UE_4.22\Engine\Programs\AutomationTool\Saved\Cook-2019.10.18-16.22.58.txt
- Log.WriteException: ==============================================================================
- Log.WriteException: ERROR: Cook failed.
- Log.WriteException: (see C:\Users\Victor\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.22\Log.txt for full exception trace)
- Log.WriteException:
- Log.WriteException: CommandletException: Editor terminated with exit code 3 while running Cook for E:\Unreal Projects\Heavenworld_V2\Heavenworld_V2.uproject; see log C:\Users\Victor\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.22\Cook-2019.10.18-16.23.33.txt
- Log.WriteException: à AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, String& DestLogFile) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:ligne 424
- Log.WriteException: à AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:ligne 237
- Log.WriteException: à AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:ligne 89
- Log.WriteException: à Project.Cook(ProjectParams Params) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:ligne 249Wrapped by AutomationException: Cook failed.
- Log.WriteException: à Project.Cook(ProjectParams Params) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:ligne 263
- Log.WriteException: à BuildCookRun.DoBuildCookRun(ProjectParams Params) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:ligne 209
- Log.WriteException: à BuildCookRun.ExecuteBuild() dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:ligne 41
- Log.WriteException: à AutomationTool.BuildCommand.Execute() dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:ligne 242
- Log.WriteException: à AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:ligne 545
- Log.WriteException: à AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:ligne 515
- Log.WriteException: à AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:ligne 162
- Log.WriteException: à AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:ligne 88
- Log.WriteException: à AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:ligne 725
- Log.WriteException: à AutomationTool.Program.Main(String[] Arguments) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:ligne 88
- Log.WriteException: ==============================================================================
- Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
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