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- Initialize engine version: 2017.1.2f1 (cc85bf6a8a04)
- Forcing GfxDevice: Null
- NullGfxDevice:
- Version: NULL 1.0 [1.0]
- Renderer: Null Device
- Vendor: Unity Technologies
- Begin MonoManager ReloadAssembly
- Platform assembly: D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\Mif.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\Mif.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\protobuf-net.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\protobuf-net.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\Utils.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\Utils.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\Noemax.GZip.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\Noemax.GZip.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\Magick.NET-Q16-HDRI-x64.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\Magick.NET-Q16-HDRI-x64.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\System.Drawing.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\System.Drawing.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\System.dll (this message is harmless)
- Platform assembly: D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\System.Core.dll (this message is harmless)
- - Completed reload, in 0.054 seconds
- UnloadTime: 1.677779 ms
- 23-04:33:43.758 06_33 -LOG- Args: EmpyrionDedicated.exe -batchmode -nographics -logFile Logs/1466/Dedicated_180323-063342-34.log
- 23-04:33:43.771 06_33 -LOG- Dedi log path = D:/Games/Steam/steamapps/common/Empyrion - Dedicated Server/EmpyrionDedicated_Data/../Logs/1466
- 23-04:33:43.819 06_33 -LOG- *************************************************************************
- 23-04:33:43.821 06_33 -LOG- Dedicated Server Empyrion - Galactic Survival
- 23-04:33:43.821 06_33 -LOG- Version: Alpha 7.6.1
- 23-04:33:43.823 06_33 -LOG- Build: 1466
- 23-04:33:43.823 06_33 -LOG- Platform: Win, 64 Bit
- 23-04:33:43.823 06_33 -LOG- OS: Windows 10 (10.0.0) 64bit
- 23-04:33:43.823 06_33 -LOG- DRAM: 8191
- 23-04:33:43.824 06_33 -LOG- CPU: AMD Phenom(tm) II X4 940 Processor
- 23-04:33:43.824 06_33 -LOG- Freq: 3010
- 23-04:33:43.824 06_33 -LOG- Cores: 4
- 23-04:33:43.824 06_33 -LOG- Gfx: NULL 1.0 [1.0]
- 23-04:33:43.824 06_33 -LOG- VRAM: 128
- 23-04:33:43.826 06_33 -LOG- SL: 3
- 23-04:33:43.826 06_33 -LOG- Force DX9: False
- 23-04:33:43.826 06_33 -LOG- Texture Arrays: False
- 23-04:33:43.826 06_33 -LOG- Instancing: False
- 23-04:33:43.830 06_33 -LOG- TimeZone: +02:00
- 23-04:33:43.830 06_33 -LOG- Dedicated server build
- 23-04:33:43.835 06_33 -LOG- Build: Release (optionsMap)
- 23-04:33:43.835 06_33 -LOG- *************************************************************************
- 23-04:33:43.839 06_33 -LOG- Loading file 'D:/Games/Steam/steamapps/common/Empyrion - Dedicated Server/EmpyrionDedicated_Data/../dedicated.yaml'
- 23-04:33:43.967 06_33 -LOG- Save game version Alpha 7.6.1, Build 1466
- 23-04:33:47.102 06_33 -LOG- Game dat file loaded
- 23-04:33:47.155 06_33 -LOG- Faction statistics enabled
- 23-04:33:47.156 06_33 -LOG- Mode=childKeywords, Seed=2309115, UniqueId=659935767, EntityId=2001
- 23-04:33:47.189 06_33 -LOG- Start Game
- 23-04:33:47.189 06_33 -LOG- Server started listening on port 30000
- 23-04:33:47.323 06_33 -LOG- Telnet server started on port 30004
- Platform assembly: D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\System.Configuration.dll (this message is harmless)
- Platform assembly: D:\Games\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionDedicated_Data\Managed\System.Xml.dll (this message is harmless)
- 23-04:33:47.406 06_33 -LOG- Now listening for PfServers on port 30003
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 1ee0 -> priority: 1
- Thread -> id: b10 -> priority: 1
- 23-04:33:50.561 06_33 -LOG- Started process 'EmpyrionPlayfieldServer.exe' (PID 6332) with args: -batchmode -nographics -logFile Logs/1466/Playfield_180323-063350-46.log
- 23-04:33:58.839 06_33 -LOG- New playfield server
- 23-04:34:02.593 06_34 -LOG- New reserve PfServer ready (PID=6332), count is now: 1
- 23-04:34:47.449 06_34 -LOG- Uptime=00h00m heap= 5MB fps= 20 players= 0 pfs=r0/i1/a0
- 23-04:35:50.723 06_35 -LOG- [PA] Player 76561198195814195/'ButCheR' asking for login
- 23-04:35:50.731 06_35 -LOG- Steam: BeginAuthSession for player CId=1, EId=-1, 76561198195814195//'ButCheR', result: k_EBeginAuthSessionResultOK
- 23-04:35:50.732 06_35 -LOG- [PA] Player 76561198195814195/'ButCheR' login ok
- 23-04:35:51.032 06_35 -LOG- Player 'ButCheR' connecting now to playfield 'Akua'
- 23-04:35:51.033 06_35 -LOG- No server with playfield Akua available at the moment, will try loading soon...
- 23-04:35:51.042 06_35 -LOG- Requesting pf server with PID 6332 to load playfield Akua
- 23-04:35:51.844 06_35 -LOG- Playfield server loaded playfield 'Akua' in 0.8 sec
- 23-04:35:51.848 06_35 -LOG- Connecting client 1/'ButCheR' to Akua
- 23-04:35:57.046 06_35 -LOG- Started process 'EmpyrionPlayfieldServer.exe' (PID 6608) with args: -batchmode -nographics -logFile Logs/1466/Playfield_180323-063556-99.log
- 23-04:36:05.578 06_36 -LOG- New playfield server
- 23-04:36:09.423 06_36 -LOG- New reserve PfServer ready (PID=6608), count is now: 1
- sendto failed with code -1 for char 10 and length 1464.
- 23-04:36:17.806 06_36 -LOG- [PA] Player 76561198025337876/'Lion' asking for login
- 23-04:36:17.806 06_36 -LOG- Steam: BeginAuthSession for player CId=2, EId=-1, 76561198025337876//'Lion', result: k_EBeginAuthSessionResultOK
- 23-04:36:17.806 06_36 -LOG- [PA] Player 76561198025337876/'Lion' login ok
- 23-04:36:18.156 06_36 -LOG- Player 'Lion' connecting now to playfield 'Akua'
- 23-04:36:18.156 06_36 -LOG- Connecting client 2/'Lion' to Akua
- 23-04:36:47.597 06_36 -LOG- Uptime=00h03m heap= 48MB fps= 20 players= 2 pfs=r0/i1/a1
- 23-04:37:47.626 06_37 -LOG- Uptime=00h04m heap= 48MB fps= 20 players= 2 pfs=r0/i1/a1
- 23-04:38:47.657 06_38 -LOG- Uptime=00h05m heap= 48MB fps= 20 players= 2 pfs=r0/i1/a1
- 23-04:39:47.686 06_39 -LOG- Uptime=00h06m heap= 48MB fps= 20 players= 2 pfs=r0/i1/a1
- 23-04:40:47.715 06_40 -LOG- Uptime=00h07m heap= 48MB fps= 20 players= 2 pfs=r0/i1/a1
- 23-04:41:47.745 06_41 -LOG- Uptime=00h08m heap= 48MB fps= 20 players= 2 pfs=r0/i1/a1
- 23-04:42:47.775 06_42 -LOG- Uptime=00h09m heap= 48MB fps= 20 players= 2 pfs=r0/i1/a1
- 23-04:43:47.806 06_43 -LOG- Uptime=00h10m heap= 48MB fps= 20 players= 2 pfs=r0/i1/a1
- 23-04:43:51.548 06_43 -LOG- [CM] Player 76561198195814195/'ButCheR' logged off
- 23-04:43:51.550 06_43 -LOG- Client 1/'ButCheR' disconnected from Akua
- 23-04:43:51.552 06_43 -LOG- [CM] Player CId=1, EId=46, 76561198195814195/=/'ButCheR' disconnected
- 23-04:43:51.553 06_43 -LOG- Steam: EndAuthSession for SteamID 76561198195814195
- 23-04:44:47.834 06_44 -LOG- Uptime=00h11m heap= 35MB fps= 20 players= 1 pfs=r0/i1/a1
- 23-04:45:47.863 06_45 -LOG- Uptime=00h12m heap= 35MB fps= 20 players= 1 pfs=r0/i1/a1
- 23-04:46:47.901 06_46 -LOG- Uptime=00h13m heap= 35MB fps= 20 players= 1 pfs=r0/i1/a1
- 23-04:47:47.932 06_47 -LOG- Uptime=00h14m heap= 35MB fps= 20 players= 1 pfs=r0/i1/a1
- 23-04:48:47.960 06_48 -LOG- Uptime=00h15m heap= 35MB fps= 20 players= 1 pfs=r0/i1/a1
- 23-04:49:47.989 06_49 -LOG- Uptime=00h16m heap= 35MB fps= 20 players= 1 pfs=r0/i1/a1
- 23-04:50:48.020 06_50 -LOG- Uptime=00h17m heap= 35MB fps= 20 players= 1 pfs=r0/i1/a1
- 23-04:51:48.031 06_51 -LOG- Uptime=00h18m heap= 35MB fps= 20 players= 1 pfs=r0/i1/a1
- 23-04:52:48.055 06_52 -LOG- Uptime=00h19m heap= 35MB fps= 20 players= 1 pfs=r0/i1/a1
- 23-04:53:48.085 06_53 -LOG- Uptime=00h20m heap= 35MB fps= 20 players= 1 pfs=r0/i1/a1
- 23-04:54:12.585 06_54 -LOG- [CM] Player 76561198025337876/'Lion' logged off
- 23-04:54:12.585 06_54 -LOG- Client 2/'Lion' disconnected from Akua, now empty -> delayed unload enqueued
- 23-04:54:12.585 06_54 -LOG- [CM] Player CId=2, EId=209, 76561198025337876/=/'Lion' disconnected
- 23-04:54:12.586 06_54 -LOG- Steam: EndAuthSession for SteamID 76561198025337876
- 23-04:54:33.943 06_54 -LOG- Requesting pf server with PID 6332 to unload playfield
- 23-04:54:33.992 06_54 -LOG- PfServer unloaded Akua
- 23-04:54:48.113 06_54 -LOG- Uptime=00h21m heap= 35MB fps= 20 players= 0 pfs=r0/i2/a0
- 23-04:55:48.144 06_55 -LOG- Uptime=00h22m heap= 35MB fps= 20 players= 0 pfs=r0/i2/a0
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