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- shared.farm = not shared.farm
- local e = game.Players.LocalPlayer
- local r = game.Workspace["Robin"].Pad.Pad
- while shared.farm and wait() do
- for i,v in pairs(game.Players:GetPlayers()) do
- p = e.Character or e.CharacterAdded:wait(2) or e.Character
- a = p and p:FindFirstChild('Birdarang') and p.Birdarang.Birdarang.Birdarang
- a = e.Backpack:FindFirstChild('Birdarang') and e.Backpack.Birdarang.Birdarang.Birdarang
- if p and p.PrimaryPart and not a then p.PrimaryPart.CFrame = r.CFrame;end
- a = e.Backpack:FindFirstChild('Birdarang') and e.Backpack.Birdarang.Birdarang.Birdarang
- v = v.Backpack:FindFirstChildOfClass('Tool') and v.Character
- if not (v and v ~= p and e) then continue end
- local e,h = v.PrimaryPart,v.Humanoid
- wait(.5)
- while p and a and v and e and h and h.Health > 0 do
- task.spawn(a.FireServer,a,"Ability", e.CFrame,e)
- p.PrimaryPart.CFrame = CFrame.new(0,9999,0)
- p.PrimaryPart.Anchored = true
- for i = 1,3 do
- task.spawn(a.FireServer,a,"Blast", e.CFrame,e)
- end
- task.wait()
- end
- end
- end
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