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  1. prontera,155,175,6  script  Active Points Trader#1  998,{
  2. function Add; function Chk; function Slot; function A_An;
  3.  
  4.     if(.Shops$ != "") set .@i,1;
  5.     else {
  6.         set .@menu$,"";
  7.         for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
  8.             set .@menu$, .@menu$+.Shops$[.@i]+":";
  9.         set .@i, select(.@menu$); }
  10.     dispbottom "Select one item at a time.";
  11.     callshop "qshop"+.@i,1;
  12.     npcshopattach "qshop"+.@i;
  13.     end;
  14.  
  15. function Add {
  16.     if (getitemname(getarg(1))=="null") {
  17.         debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; }
  18.     for(set .@n,5; .@n<127; set .@n,.@n+2) {
  19.         if (!getarg(.@n,0)) break;
  20.         if (getitemname(getarg(.@n))=="null") {
  21.             debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } }
  22.     for(set .@i,2; .@i<.@n; set .@i,.@i+1)
  23.         set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
  24.     npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
  25.     sleep 1;
  26.     return; }
  27. function Chk {
  28.     if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; }
  29.     else return "^00FF00"; }
  30. function Slot {
  31.     set .@s$,getitemname(getarg(0));
  32.     switch(.ShowSlot){
  33.         case 1: if (!getitemslots(getarg(0))) return .@s$;
  34.         case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";
  35.         default: return .@s$; } }
  36. function A_An {
  37.     setarray .@A$[0],"a","e","i","o","u";
  38.     set .@B$, "_"+getarg(0);
  39.     for(set .@i,0; .@i<5; set .@i,.@i+1)
  40.         if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
  41.     return "a "+getarg(0); }
  42.  
  43. OnBuyItem:
  44.     set .@q[0],@bought_nameid;
  45.     copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
  46.     if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }
  47.     mes "[Active Points Trader]";
  48.     mes "Item Name: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
  49.     mes "Cost:";
  50.     if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
  51.     if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
  52.     if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
  53.         mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
  54.     next;
  55.     set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);
  56.     addtimer 1000, strnpcinfo(1)+"::OnEnd";
  57.     while(1){
  58.         switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
  59.             case 1:
  60.                 if (@qe0) {
  61.                     mes "[Active Points Trader]";
  62.                     mes "You do not have enough Points Balance.";
  63.                     close; }
  64.                 if (!checkweight(.@q[0],.@q[1])) {
  65.                     mes "[Active Points Trader]";
  66.                     mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
  67.                     close; }
  68.                 if (.@q[2]) set Zeny, Zeny-.@q[2];
  69.                 if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
  70.                 if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
  71.                     delitem .@q[.@i],.@q[.@i+1];
  72.                 getitem .@q[0],.@q[1];
  73.                 if (.Announce) announce strcharinfo(0)+" has purchase "+A_An(getitemname(.@q[0]))+"!",0;
  74.                 specialeffect2 699;
  75.                 close;
  76.             case 2:
  77.                 set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);
  78.                 if (@qe1&1) atcommand "@changelook 3 "+@qe2;
  79.                 if (@qe1&256) atcommand "@changelook 1 "+@qe2;
  80.                 if (@qe1&512) atcommand "@changelook 2 "+@qe2;
  81.                 set @qe6,1;
  82.                 break;
  83.             case 3:
  84.                 close; } }
  85. OnEnd:
  86.     if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }
  87.     for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;
  88.     end;
  89. OnInit:
  90. // --------------------- Config ---------------------
  91. // Custom points, if needed: "<variable>","<name to display>"
  92.     setarray .Points$[0],"#KAFRAPOINTS","Kafra Points";
  93.  
  94.     set .Announce,1;    // Announce quest completion? (1: yes / 0: no)
  95.     set .ShowSlot,1;    // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
  96.     set .DisplayID,0;   // Show item IDs? (1: yes / 0: no)
  97.     set .ShowZeny,0;    // Show Zeny cost, if any? (1: yes / 0: no)
  98.  
  99. // Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
  100. // Duplicate dummy data for any additional shops (bottom of script).
  101. // If no categories, use the second line instead (remove //).
  102.  
  103.     //setarray .Shops$[1],"Headgears","Weapons","Other";
  104.     set .Shops$,"n/a";
  105.  
  106. // Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
  107. //     <required item ID>,<required item amount>{,...});
  108. // Shop number corresponds with order above (default is 1).
  109. // Note: Do NOT use a reward item more than once!
  110.  
  111.     Add(1,30042,1,0,3000,0,0);
  112.     Add(1,30037,1,0,500,0,0);
  113.     Add(1,30025,1,0,3000,0,0);
  114.     Add(1,29994,1,0,3000,0,0);
  115.     Add(1,29992,1,0,3000,0,0);
  116.     Add(1,29988,1,0,3000,0,0);
  117.     Add(1,29986,1,0,3000,0,0);
  118.     Add(1,29981,1,0,3000,0,0);
  119.     Add(1,29979,1,0,3000,0,0);
  120.     Add(1,29925,1,0,3000,0,0);
  121.  
  122. // --------------------------------------------------
  123.     for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
  124.         npcshopdelitem "qshop"+.@i,909;
  125.     end;
  126. }
  127.  
  128. // -------- Dummy data (duplicate as needed) --------
  129. -   shop    qshop1  -1,909:-1
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