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Nov 16th, 2018
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  1. --wait
  2. wait(1)
  3. function sandbox(var,func)
  4. local env = getfenv(func)
  5. local newenv = setmetatable({},{
  6. __index = function(self,k)
  7. if k=="script" then
  8. return var
  9. else
  10. return env[k]
  11. end
  12. end,
  13. })
  14. setfenv(func,newenv)
  15. return func
  16. end
  17. function NS(...)
  18. local tab = {...}
  19. local fat = {}
  20. for i = 1, #tab do
  21. local v = tab[i]
  22. table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  23. end
  24. return NumberSequence.new(fat);
  25. end
  26.  
  27. cors = {}
  28. mas = Instance.new("Model",game:GetService("Lighting"))
  29. ParticleEmitter0 = Instance.new("ParticleEmitter")
  30. ParticleEmitter1 = Instance.new("ParticleEmitter")
  31. ParticleEmitter2 = Instance.new("ParticleEmitter")
  32. ParticleEmitter0.Name = "Flames"
  33. ParticleEmitter0.Color = ColorSequence.new(Color3.new(239/255, 184/255, 56/255))
  34. ParticleEmitter1.Color = ColorSequence.new(Color3.new(239/255, 184/255, 56/255))
  35. ParticleEmitter2.Color = ColorSequence.new(Color3.new(239/255, 184/255, 56/255))
  36. ParticleEmitter0.Parent = mas
  37. ParticleEmitter0.Speed = NumberRange.new(0, 15)
  38. ParticleEmitter0.Rotation = NumberRange.new(0, 360)
  39. ParticleEmitter0.Enabled = false
  40. ParticleEmitter0.LightEmission = .7
  41. ParticleEmitter0.LightInfluence = .7
  42. ParticleEmitter0.Transparency = NumberSequence.new(1,0)
  43. ParticleEmitter0.ZOffset = 1
  44. ParticleEmitter0.Size = NumberSequence.new(10,0)
  45. ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
  46. ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
  47. ParticleEmitter0.Rate = 9999
  48. ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
  49. ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
  50. ParticleEmitter0.VelocitySpread = 25
  51. ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  52. ParticleEmitter1.Name = "Death"
  53. ParticleEmitter1.Parent = mas
  54. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  55. ParticleEmitter1.Enabled = false
  56. ParticleEmitter1.LightEmission = 0.75
  57. ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  58. ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
  59. ParticleEmitter1.ZOffset = 0.5
  60. ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
  61. ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
  62. ParticleEmitter1.Drag = 5
  63. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  64. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  65. ParticleEmitter1.Rate = 999
  66. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  67. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  68. ParticleEmitter1.VelocitySpread = 360
  69. ParticleEmitter2.Name = "Wing"
  70. ParticleEmitter2.Parent = mas
  71. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  72. ParticleEmitter2.Enabled = false
  73. ParticleEmitter2.LightEmission = .25
  74. ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  75. ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
  76. ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
  77. ParticleEmitter2.Lifetime = NumberRange.new(0.40000001192093, 0.40000001192093)
  78. ParticleEmitter2.LockedToPart = true
  79. ParticleEmitter2.Rate = 300
  80.  
  81. for i,v in pairs(mas:GetChildren()) do
  82. v.Parent = script
  83. pcall(function() v:MakeJoints() end)
  84. end
  85. mas:Destroy()
  86. for i,v in pairs(cors) do
  87. spawn(function()
  88. pcall(v)
  89. end)
  90. end
  91.  
  92.  
  93. New = function(Object, Parent, Name, Data)
  94. local Object = Instance.new(Object)
  95. for Index, Value in pairs(Data or {}) do
  96. Object[Index] = Value
  97. end
  98. Object.Parent = Parent
  99. Object.Name = Name
  100. return Object
  101. end
  102.  
  103.  
  104.  
  105.  
  106. wait(0.2)
  107. Player = game:GetService("Players").LocalPlayer
  108. PlayerGui = Player.PlayerGui
  109. Cam = workspace.CurrentCamera
  110. Backpack = Player.Backpack
  111. Character = Player.Character
  112. Humanoid = Character.Humanoid
  113. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  114. v:Stop()
  115. end
  116. Mouse = Player:GetMouse()
  117. RootPart = Character.HumanoidRootPart
  118. Torso = Character.Torso
  119. Head = Character.Head
  120. RightArm = Character["Right Arm"]
  121. LeftArm = Character["Left Arm"]
  122. RightLeg = Character["Right Leg"]
  123. LeftLeg = Character["Left Leg"]
  124. RootJoint = RootPart.RootJoint
  125. Neck = Torso.Neck
  126. RightShoulder = Torso["Right Shoulder"]
  127. LeftShoulder = Torso["Left Shoulder"]
  128. RightHip = Torso["Right Hip"]
  129. LeftHip = Torso["Left Hip"]
  130. wait(1)
  131. IT = Instance.new
  132. CF = CFrame.new
  133. VT = Vector3.new
  134. RAD = math.rad
  135. C3 = Color3.new
  136. UD2 = UDim2.new
  137. BRICKC = BrickColor.new
  138. ANGLES = CFrame.Angles
  139. EULER = CFrame.fromEulerAnglesXYZ
  140. COS = math.cos
  141. ACOS = math.acos
  142. SIN = math.sin
  143. ASIN = math.asin
  144. ABS = math.abs
  145. MRANDOM = math.random
  146. FLOOR = math.floor
  147. Animation_Speed = 3
  148. Frame_Speed = 0.016666666666666666
  149. local Speed = 70
  150. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  151. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  152. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  153. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  154. local DAMAGEMULTIPLIER = 1
  155. local ANIM = "Idle"
  156. local ATTACK = false
  157. local EQUIPPED = false
  158. local HOLD = false
  159. local COMBO = 1
  160. local Rooted = false
  161. local SINE = 0
  162. local KEYHOLD = false
  163. local CHANGE = 2 / Animation_Speed
  164. local WALKINGANIM = false
  165. local VALUE1 = false
  166. local VALUE2 = false
  167. local ROBLOXIDLEANIMATION = IT("Animation")
  168. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  169. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  170. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  171. WEAPONGUI.Name = "Weapon GUI"
  172. local Effects = IT("Folder", Character)
  173. Effects.Name = "Effects"
  174. local ANIMATOR = Humanoid.Animator
  175. local ANIMATE = Character.Animate
  176. local UNANCHOR = true
  177. ArtificialHB = Instance.new("BindableEvent", script)
  178. ArtificialHB.Name = "ArtificialHB"
  179. script:WaitForChild("ArtificialHB")
  180. frame = Frame_Speed
  181. tf = 0
  182. allowframeloss = false
  183. tossremainder = false
  184. lastframe = tick()
  185. script.ArtificialHB:Fire()
  186. game:GetService("RunService").Heartbeat:connect(function(s, p)
  187. tf = tf + s
  188. if tf >= frame then
  189. if allowframeloss then
  190. script.ArtificialHB:Fire()
  191. lastframe = tick()
  192. else
  193. for i = 1, math.floor(tf / frame) do
  194. script.ArtificialHB:Fire()
  195. end
  196. lastframe = tick()
  197. end
  198. if tossremainder then
  199. tf = 0
  200. else
  201. tf = tf - frame * math.floor(tf / frame)
  202. end
  203. end
  204. end)
  205. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  206. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  207. end
  208. function PositiveAngle(NUMBER)
  209. if NUMBER >= 0 then
  210. NUMBER = 0
  211. end
  212. return NUMBER
  213. end
  214. function NegativeAngle(NUMBER)
  215. if NUMBER <= 0 then
  216. NUMBER = 0
  217. end
  218. return NUMBER
  219. end
  220. function Swait(NUMBER)
  221. if NUMBER == 0 or NUMBER == nil then
  222. ArtificialHB.Event:wait()
  223. else
  224. for i = 1, NUMBER do
  225. ArtificialHB.Event:wait()
  226. end
  227. end
  228. end
  229. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  230. local NEWMESH = IT(MESH)
  231. if MESH == "SpecialMesh" then
  232. NEWMESH.MeshType = MESHTYPE
  233. if MESHID ~= "nil" and MESHID ~= "" then
  234. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  235. end
  236. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  237. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  238. end
  239. end
  240. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  241. NEWMESH.Scale = SCALE
  242. NEWMESH.Parent = PARENT
  243. return NEWMESH
  244. end
  245. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  246. local NEWPART = IT("Part")
  247. NEWPART.formFactor = FORMFACTOR
  248. NEWPART.Reflectance = REFLECTANCE
  249. NEWPART.Transparency = TRANSPARENCY
  250. NEWPART.CanCollide = false
  251. NEWPART.Locked = true
  252. NEWPART.Anchored = true
  253. if ANCHOR == false then
  254. NEWPART.Anchored = false
  255. end
  256. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  257. NEWPART.Name = NAME
  258. NEWPART.Size = SIZE
  259. NEWPART.Position = Torso.Position
  260. NEWPART.Material = MATERIAL
  261. NEWPART:BreakJoints()
  262. NEWPART.Parent = PARENT
  263. return NEWPART
  264. end
  265. local weldBetween = function(a, b)
  266. local weldd = Instance.new("ManualWeld")
  267. weldd.Part0 = a
  268. weldd.Part1 = b
  269. weldd.C0 = CFrame.new()
  270. weldd.C1 = b.CFrame:inverse() * a.CFrame
  271. weldd.Parent = a
  272. return weldd
  273. end
  274. function QuaternionFromCFrame(cf)
  275. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  276. local trace = m00 + m11 + m22
  277. if trace > 0 then
  278. local s = math.sqrt(1 + trace)
  279. local recip = 0.5 / s
  280. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  281. else
  282. local i = 0
  283. if m00 < m11 then
  284. i = 1
  285. end
  286. if m22 > (i == 0 and m00 or m11) then
  287. i = 2
  288. end
  289. if i == 0 then
  290. local s = math.sqrt(m00 - m11 - m22 + 1)
  291. local recip = 0.5 / s
  292. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  293. elseif i == 1 then
  294. local s = math.sqrt(m11 - m22 - m00 + 1)
  295. local recip = 0.5 / s
  296. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  297. elseif i == 2 then
  298. local s = math.sqrt(m22 - m00 - m11 + 1)
  299. local recip = 0.5 / s
  300. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  301. end
  302. end
  303. end
  304. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  305. local xs, ys, zs = x + x, y + y, z + z
  306. local wx, wy, wz = w * xs, w * ys, w * zs
  307. local xx = x * xs
  308. local xy = x * ys
  309. local xz = x * zs
  310. local yy = y * ys
  311. local yz = y * zs
  312. local zz = z * zs
  313. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  314. end
  315. function QuaternionSlerp(a, b, t)
  316. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  317. local startInterp, finishInterp
  318. if cosTheta >= 1.0E-4 then
  319. if 1 - cosTheta > 1.0E-4 then
  320. local theta = ACOS(cosTheta)
  321. local invSinTheta = 1 / SIN(theta)
  322. startInterp = SIN((1 - t) * theta) * invSinTheta
  323. finishInterp = SIN(t * theta) * invSinTheta
  324. else
  325. startInterp = 1 - t
  326. finishInterp = t
  327. end
  328. elseif 1 + cosTheta > 1.0E-4 then
  329. local theta = ACOS(-cosTheta)
  330. local invSinTheta = 1 / SIN(theta)
  331. startInterp = SIN((t - 1) * theta) * invSinTheta
  332. finishInterp = SIN(t * theta) * invSinTheta
  333. else
  334. startInterp = t - 1
  335. finishInterp = t
  336. end
  337. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  338. end
  339. function Clerp(a, b, t)
  340. local qa = {
  341. QuaternionFromCFrame(a)
  342. }
  343. local qb = {
  344. QuaternionFromCFrame(b)
  345. }
  346. local ax, ay, az = a.x, a.y, a.z
  347. local bx, by, bz = b.x, b.y, b.z
  348. local _t = 1 - t
  349. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  350. end
  351. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  352. local frame = IT("Frame")
  353. frame.BackgroundTransparency = TRANSPARENCY
  354. frame.BorderSizePixel = BORDERSIZEPIXEL
  355. frame.Position = POSITION
  356. frame.Size = SIZE
  357. frame.BackgroundColor3 = COLOR
  358. frame.BorderColor3 = BORDERCOLOR
  359. frame.Name = NAME
  360. frame.Parent = PARENT
  361. return frame
  362. end
  363. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  364. local label = IT("TextLabel")
  365. label.BackgroundTransparency = 1
  366. label.Size = UD2(1, 0, 1, 0)
  367. label.Position = UD2(0, 0, 0, 0)
  368. label.TextColor3 = TEXTCOLOR
  369. label.TextStrokeTransparency = STROKETRANSPARENCY
  370. label.TextTransparency = TRANSPARENCY
  371. label.FontSize = TEXTFONTSIZE
  372. label.Font = TEXTFONT
  373. label.BorderSizePixel = BORDERSIZEPIXEL
  374. label.TextScaled = false
  375. label.Text = TEXT
  376. label.Name = NAME
  377. label.Parent = PARENT
  378. return label
  379. end
  380. function NoOutlines(PART)
  381. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  382. end
  383. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  384. local NEWWELD = IT(TYPE)
  385. NEWWELD.Part0 = PART0
  386. NEWWELD.Part1 = PART1
  387. NEWWELD.C0 = C0
  388. NEWWELD.C1 = C1
  389. NEWWELD.Parent = PARENT
  390. return NEWWELD
  391. end
  392. local S = IT("Sound")
  393. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  394. local NEWSOUND
  395. coroutine.resume(coroutine.create(function()
  396. NEWSOUND = S:Clone()
  397. NEWSOUND.Parent = PARENT
  398. NEWSOUND.EmitterSize = VOLUME * 3
  399. NEWSOUND.Volume = VOLUME
  400. NEWSOUND.Pitch = PITCH
  401. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  402. NEWSOUND:play()
  403. if DOESLOOP == true then
  404. NEWSOUND.Looped = true
  405. else
  406. repeat
  407. wait(1)
  408. until NEWSOUND.Playing == false
  409. NEWSOUND:remove()
  410. end
  411. end))
  412. return NEWSOUND
  413. end
  414. function CFrameFromTopBack(at, top, back)
  415. local right = top:Cross(back)
  416. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  417. end
  418. function WACKYEFFECT(Table)
  419. local TYPE = Table.EffectType or "Sphere"
  420. local SIZE = Table.Size or VT(239/255, 184/255, 56/255)
  421. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  422. local TRANSPARENCY = Table.Transparency or 0
  423. local ENDTRANSPARENCY = Table.Transparency2 or 1
  424. local CFRAME = Table.CFrame or Torso.CFrame
  425. local MOVEDIRECTION = Table.MoveToPos or nil
  426. local ROTATION1 = Table.RotationX or 0
  427. local ROTATION2 = Table.RotationY or 0
  428. local ROTATION3 = Table.RotationZ or 0
  429. local MATERIAL = Table.Material or "Neon"
  430. local COLOR = Table.Color or C3(239/255, 184/255, 56/255)
  431. local TIME = Table.Time or 45
  432. local SOUNDID = Table.SoundID or nil
  433. local SOUNDPITCH = Table.SoundPitch or nil
  434. local SOUNDVOLUME = Table.SoundVolume or nil
  435. coroutine.resume(coroutine.create(function()
  436. local PLAYSSOUND = false
  437. local SOUND
  438. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(239/255, 184/255, 56/255), true)
  439. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  440. PLAYSSOUND = true
  441. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  442. end
  443. EFFECT.Color = COLOR
  444. local MSH
  445. if TYPE == "Sphere" then
  446. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  447. elseif TYPE == "Block" then
  448. MSH = IT("BlockMesh", EFFECT)
  449. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  450. elseif TYPE == "Wave" then
  451. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  452. elseif TYPE == "Ring" then
  453. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  454. elseif TYPE == "Slash" then
  455. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  456. elseif TYPE == "Round Slash" then
  457. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  458. elseif TYPE == "Swirl" then
  459. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  460. elseif TYPE == "Skull" then
  461. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  462. elseif TYPE == "Crystal" then
  463. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  464. end
  465. if MSH ~= nil then
  466. local MOVESPEED
  467. if MOVEDIRECTION ~= nil then
  468. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  469. end
  470. local GROWTH = SIZE - ENDSIZE
  471. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  472. if TYPE == "Block" then
  473. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  474. else
  475. EFFECT.CFrame = CFRAME
  476. end
  477. for LOOP = 1, TIME + 1 do
  478. Swait()
  479. MSH.Scale = MSH.Scale - GROWTH / TIME
  480. if TYPE == "Wave" then
  481. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  482. end
  483. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  484. if TYPE == "Block" then
  485. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  486. else
  487. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  488. end
  489. if MOVEDIRECTION ~= nil then
  490. local ORI = EFFECT.Orientation
  491. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  492. EFFECT.Orientation = ORI
  493. end
  494. end
  495. if PLAYSSOUND == false then
  496. EFFECT:remove()
  497. else
  498. repeat
  499. Swait()
  500. until SOUND.Playing == false
  501. EFFECT:remove()
  502. end
  503. elseif PLAYSSOUND == false then
  504. EFFECT:remove()
  505. else
  506. repeat
  507. Swait()
  508. until SOUND.Playing == false
  509. EFFECT:remove()
  510. end
  511. end))
  512. end
  513. function MakeForm(PART, TYPE)
  514. if TYPE == "Cyl" then
  515. local MSH = IT("CylinderMesh", PART)
  516. elseif TYPE == "Ball" then
  517. local MSH = IT("SpecialMesh", PART)
  518. MSH.MeshType = "Sphere"
  519. elseif TYPE == "Wedge" then
  520. local MSH = IT("SpecialMesh", PART)
  521. MSH.MeshType = "Wedge"
  522. end
  523. end
  524. Debris = game:GetService("Debris")
  525. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  526. local DIRECTION = CF(StartPos, EndPos).lookVector
  527. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  528. end
  529. function turnto(position)
  530. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  531. end
  532. local DECAL = IT("Decal")
  533. function MakeRing()
  534. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  535. local MSH = IT("BlockMesh", RING)
  536. local TOP = DECAL:Clone()
  537. local BOTTOM = DECAL:Clone()
  538. TOP.Parent = RING
  539. BOTTOM.Parent = RING
  540. TOP.Face = "Top"
  541. BOTTOM.Face = "Bottom"
  542. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  543. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  544. local function REMOVE()
  545. coroutine.resume(coroutine.create(function()
  546. local SIZE = MSH.Scale.X
  547. for i = 1, 35 do
  548. Swait()
  549. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  550. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  551. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  552. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  553. end
  554. RING:remove()
  555. end))
  556. end
  557. return RING, MSH, REMOVE
  558. end
  559. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  560. local TORSO = Torso
  561. local HUM = Humanoid
  562. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  563. coroutine.wrap(function()
  564. VT = Vector3.new
  565. MRANDOM = math.random
  566. local A = TIME
  567. local B = INTENSITY
  568. local C = true
  569. local HUMANOID = Humanoid
  570. local TIMER = A or 35
  571. local SHAKE = B or 5
  572. local FADE = C or true
  573. if HUMANOID then
  574. local FADER = SHAKE / TIMER
  575. for i = 1, TIMER do
  576. wait()
  577. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  578. end
  579. HUMANOID.CameraOffset = VT(0, 0, 0)
  580. end
  581.  
  582. end)()
  583. end
  584. end
  585.  
  586. local SKILLTEXTCOLOR = C3(0, 0, 0)
  587. local SKILLFONT = "SciFi"
  588. local SKILLTEXTSIZE = 7
  589. local WING = Instance.new("Attachment")
  590. local WING1 = WING:Clone()
  591. local WING2 = WING:Clone()
  592. WING1.Parent = Torso
  593. WING2.Parent = Torso
  594. WING1.Position = VT(-1, 0.6, 1)
  595. WING2.Position = VT(1, 0.6, 1)
  596. WING1.Orientation = VT(0, 0, 0)
  597. WING2.Orientation = VT(0, 0, 0)
  598. local WINGS = {}
  599. for i = 1, 5 do
  600. local PARTICLES = script.Wing:Clone()
  601. PARTICLES.Parent = WING1
  602. PARTICLES.Enabled = true
  603. PARTICLES.Acceleration = VT(-i * 10, -5 - i * 1.5, 15)
  604. table.insert(WINGS, {
  605. PARTICLES,
  606. VT(-i * 30, 0, 25)
  607. })
  608. end
  609. for i = 1, 5 do
  610. local PARTICLES = script.Wing:Clone()
  611. PARTICLES.Parent = WING2
  612. PARTICLES.Enabled = true
  613. PARTICLES.Acceleration = VT(i * 10, -5 - i * 1.5, 15)
  614. table.insert(WINGS, {
  615. PARTICLES,
  616. VT(i * 30, 0, 25)
  617. })
  618. end
  619.  
  620. Base = New("Part",Head,"Base",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(4.56395578, 30.9732971, 96.5572357, -1, 0, -3.7252903e-09, 0, 1, 0, -3.7252903e-09, 0, -1.00000012),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
  621. Mesh = New("SpecialMesh",Base,"Mesh",{Scale = Vector3.new(1,1,1),})
  622. CreateWeldOrSnapOrMotor('Weld', Head, Head, Base, CF(), CF())
  623.  
  624. Head.Color = C3(0,0,0)
  625.  
  626. local DParticles = script.Death
  627. DParticles:remove()
  628. DParticles.Name = "ArchangelDeathParticles"
  629. local BODY = {}
  630. for _, c in pairs(Character:GetDescendants()) do
  631. if c:IsA("BasePart") and c.Name ~= "Handle" then
  632. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  633. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  634. end
  635. table.insert(BODY, {
  636. c,
  637. c.Parent,
  638. c.Material,
  639. c.Color,
  640. c.Transparency
  641. })
  642. elseif c:IsA("JointInstance") then
  643. table.insert(BODY, {
  644. c,
  645. c.Parent,
  646. nil,
  647. nil,
  648. nil
  649. })
  650. end
  651. end
  652. for e = 1, #BODY do
  653. if BODY[e] ~= nil then
  654. do
  655. local STUFF = BODY[e]
  656. local PART = STUFF[1]
  657. local PARENT = STUFF[2]
  658. local MATERIAL = STUFF[3]
  659. local COLOR = STUFF[4]
  660. local TRANSPARENCY = STUFF[5]
  661. if PART.ClassName == "Part" and PART ~= RootPart then
  662. PART.Material = MATERIAL
  663. PART.Color = COLOR
  664. PART.Transparency = TRANSPARENCY
  665. end
  666. PART.AncestryChanged:Connect(function()
  667. PART.Parent = PARENT
  668. end)
  669. end
  670. end
  671. end
  672. function refit()
  673. Character.Parent = workspace
  674. for e = 1, #BODY do
  675. if BODY[e] ~= nil then
  676. local STUFF = BODY[e]
  677. local PART = STUFF[1]
  678. local PARENT = STUFF[2]
  679. local MATERIAL = STUFF[3]
  680. local COLOR = STUFF[4]
  681. local TRANSPARENCY = STUFF[5]
  682. if PART:IsA("BasePart") and PART ~= RootPart then
  683. PART.Material = MATERIAL
  684. PART.Color = COLOR
  685. PART.Transparency = TRANSPARENCY
  686. end
  687. if PART.Parent ~= PARENT then
  688. Humanoid:remove()
  689. PART.Parent = PARENT
  690. Humanoid = IT("Humanoid", Character)
  691. end
  692. end
  693. end
  694. end
  695. Humanoid.Died:connect(function()
  696. refit()
  697. end)
  698.  
  699.  
  700. local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255)
  701. local SKILLFONT = "Fantasy"
  702. local SKILLTEXTSIZE = 3
  703. local ATTACKS = {
  704. "Z - Holy Smite",
  705. "B - Divine Ravage",
  706. "C - Divine Earthquake",
  707. "V - Beam of Light",
  708. "X - Divine Nova"
  709. }
  710. for i = 1, #ATTACKS do
  711. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.02 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  712. local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  713. SKILLTEXT.TextXAlignment = "Right"
  714. end
  715.  
  716. function ApplyAoE(POSITION, RANGE)
  717. local PARTS = {}
  718. for index, CHILD in pairs(workspace:GetDescendants()) do
  719. if CHILD.ClassName == "Model" and CHILD ~= Character then
  720. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  721. if HUM then
  722. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  723. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  724. CHILD:BreakJoints()
  725. for index, PART in pairs(CHILD:GetChildren()) do
  726. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  727. local P = DParticles:Clone()
  728. P.Parent = PART
  729. P.Enabled = true
  730. P.Color = ColorSequence.new(PART.Color, C3(239/255, 184/255, 56/255))
  731. PART.Anchored = true
  732. table.insert(PARTS, {PART, P})
  733. end
  734. end
  735. end
  736. end
  737. elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  738. local FOLDER = IT("Folder", CHILD)
  739. FOLDER.Name = "ewdfrfgrwefd"
  740. local P = DParticles:Clone()
  741. P.Parent = CHILD
  742. P.Enabled = true
  743. CHILD:BreakJoints()
  744. CHILD.CanCollide = false
  745. CHILD.Anchored = true
  746. P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  747. P.Color = ColorSequence.new(CHILD.Color, C3(239/255, 184/255, 56/255))
  748. table.insert(PARTS, {CHILD, P})
  749. end
  750. end
  751. coroutine.resume(coroutine.create(function()
  752. if #PARTS > 0 then
  753. for i = 1, 85 do
  754. Swait()
  755. for E = 1, #PARTS do
  756. local F = PARTS[E]
  757. local A = F[1]
  758. local B = F[2]
  759. A.Transparency = A.Transparency + 0.011764705882352941
  760. B.Rate = math.ceil(B.Rate * 1.2)
  761. for index, E in pairs(A:GetChildren()) do
  762. if E:IsA("Decal") or E:IsA("Texture") then
  763. E.Transparency = E.Transparency + 0.011764705882352941
  764. elseif E:IsA("JointInstance") then
  765. E:remove()
  766. elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
  767. E.Enabled = false
  768. end
  769. end
  770. end
  771. end
  772. for E = 1, #PARTS do
  773. local F = PARTS[E]
  774. local A = F[1]
  775. local B = F[2]
  776. B.Enabled = false
  777. Debris:AddItem(A, 3)
  778. end
  779. end
  780. end))
  781. end
  782. function Smite()
  783. local RING, MESH, DELET = MakeRing()
  784. local POS = Mouse.Hit.p
  785. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  786. for i = 1, 45 do
  787. Swait()
  788. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  789. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  790. end
  791. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  792. if HITFLOOR then
  793. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  794. MakeForm(BEAM, "Cyl")
  795. local DIST = (RING.Position - HITPOS).Magnitude
  796. BEAM.Size = VT(0, DIST, 0)
  797. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  798. for i = 1, 5 do
  799. WACKYEFFECT({
  800. EffectType = "Wave",
  801. Size = VT(25, 0, 25),
  802. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  803. Transparency = 0,
  804. Transparency2 = 1,
  805. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  806. MoveToPos = nil,
  807. RotationX = 0,
  808. RotationY = 3,
  809. RotationZ = 0,
  810. Material = "Neon",
  811. Color = C3(239/255, 184/255, 56/255),
  812. SoundID = nil,
  813. SoundPitch = nil,
  814. SoundVolume = nil
  815. })
  816. WACKYEFFECT({
  817. EffectType = "Round Slash",
  818. Size = VT(3, 0, 3) / 13,
  819. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  820. Transparency = 0,
  821. Transparency2 = 1,
  822. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  823. MoveToPos = nil,
  824. RotationX = 0,
  825. RotationY = 0,
  826. RotationZ = 0,
  827. Material = "Neon",
  828. Color = C3(239/255, 184/255, 56/255),
  829. SoundID = nil,
  830. SoundPitch = nil,
  831. SoundVolume = nil
  832. })
  833. WACKYEFFECT({
  834. Time = 35,
  835. EffectType = "Sphere",
  836. Size = VT(22, 22, 22),
  837. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  838. Transparency = 0,
  839. Transparency2 = 1,
  840. CFrame = CF(HITPOS),
  841. MoveToPos = nil,
  842. RotationX = 0,
  843. RotationY = 0,
  844. RotationZ = 0,
  845. Material = "Neon",
  846. Color = C3(239/255, 184/255, 56/255),
  847. SoundID = 459523898,
  848. SoundPitch = MRANDOM(9, 12) / 10,
  849. SoundVolume = 10
  850. })
  851. end
  852. SHAKECAM(HITPOS, 100, 8, 15)
  853. ApplyAoE(HITPOS, 50)
  854. for i = 1, 25 do
  855. Swait()
  856. BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  857. BEAM.Transparency = BEAM.Transparency + 0.04
  858. end
  859. BEAM:remove()
  860. end
  861. wait(0.2)
  862. DELET()
  863. end
  864. function Ravage()
  865. ATTACK = true
  866. Rooted = false
  867. local RING, MESH, DELET = MakeRing()
  868. RING.Anchored = false
  869. RING.CFrame = RightArm.CFrame * CF(0, -1.3, 0)
  870. local WELD = weldBetween(RightArm, RING)
  871. local GYRO = IT("BodyGyro", RootPart)
  872. GYRO.D = 20
  873. GYRO.P = 4000
  874. GYRO.MaxTorque = VT(0, 40000, 0)
  875. coroutine.resume(coroutine.create(function()
  876. repeat
  877. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  878. Swait()
  879. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  880. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  881. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  882. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  883. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  885. until ATTACK == false
  886. GYRO:remove()
  887. end))
  888. CreateSound(459523787, RING, 8, 1, false)
  889. for i = 1, 45 do
  890. Swait()
  891. MESH.Scale = MESH.Scale + VT(13, 0, 13)
  892. WELD.C0 = WELD.C0 * ANGLES(RAD(0), RAD(5), RAD(0))
  893. end
  894. wait(0.3)
  895. repeat
  896. for i = 1, 25 do
  897. Swait()
  898. WACKYEFFECT({
  899. Time = 15,
  900. EffectType = "Sphere",
  901. Size = VT(4, 4, 4),
  902. Size2 = VT(0, 0, 0),
  903. Transparency = 1,
  904. Transparency2 = 0,
  905. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  906. MoveToPos = RING.Position,
  907. RotationX = 0,
  908. RotationY = 0,
  909. RotationZ = 0,
  910. Material = "Neon",
  911. Color = C3(239/255, 184/255, 56/255),
  912. SoundID = nil,
  913. SoundPitch = nil,
  914. SoundVolume = nil
  915. })
  916. end
  917. WACKYEFFECT({
  918. Time = 35,
  919. EffectType = "Sphere",
  920. Size = VT(25, 2, 25),
  921. Size2 = VT(35, 5, 35),
  922. Transparency = 0,
  923. Transparency2 = 1,
  924. CFrame = RING.CFrame,
  925. MoveToPos = nil,
  926. RotationX = 0,
  927. RotationY = 0,
  928. RotationZ = 0,
  929. Material = "Neon",
  930. Color = C3(239/255, 184/255, 56/255),
  931. SoundID = 459523898,
  932. SoundPitch = MRANDOM(9, 12) / 10,
  933. SoundVolume = 10
  934. })
  935. coroutine.resume(coroutine.create(function()
  936. local PROJECTILE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(12, 12, 12), true)
  937. MakeForm(PROJECTILE, "Ball")
  938. PROJECTILE.CFrame = RootPart.CFrame * CF(0, 0, -10)
  939. local FIRE = script.Flames:Clone()
  940. FIRE.Parent = PROJECTILE
  941. FIRE.Enabled = true
  942. local SPEED = -0.2
  943. for i = 1, 1000 do
  944. Swait()
  945. SPEED = SPEED - 0.01
  946. local HIT = Raycast(PROJECTILE.Position, PROJECTILE.CFrame.lookVector, 6 + SPEED / 5, Character)
  947. if HIT then
  948. do
  949. local POS = PROJECTILE.Position
  950. ApplyAoE(POS, 100)
  951. SHAKECAM(POS, 150, 12, 15)
  952. coroutine.resume(coroutine.create(function()
  953. for i = 1, 5 do
  954. Swait()
  955. WACKYEFFECT({
  956. Time = 85,
  957. EffectType = "Wave",
  958. Size = VT(25, 0, 25),
  959. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15,
  960. Transparency = 0,
  961. Transparency2 = 1,
  962. CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  963. MoveToPos = nil,
  964. RotationX = 0,
  965. RotationY = 3,
  966. RotationZ = 0,
  967. Material = "Neon",
  968. Color = C3(239/255, 184/255, 56/255),
  969. SoundID = nil,
  970. SoundPitch = nil,
  971. SoundVolume = nil
  972. })
  973. WACKYEFFECT({
  974. Time = 85,
  975. EffectType = "Round Slash",
  976. Size = VT(3, 0, 3) / 13,
  977. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2,
  978. Transparency = 0,
  979. Transparency2 = 1,
  980. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  981. MoveToPos = nil,
  982. RotationX = 0,
  983. RotationY = 0,
  984. RotationZ = 0,
  985. Material = "Neon",
  986. Color = C3(239/255, 184/255, 56/255),
  987. SoundID = nil,
  988. SoundPitch = nil,
  989. SoundVolume = nil
  990. })
  991. WACKYEFFECT({
  992. Time = 75,
  993. EffectType = "Sphere",
  994. Size = VT(22, 22, 22),
  995. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7,
  996. Transparency = 0,
  997. Transparency2 = 1,
  998. CFrame = CF(POS),
  999. MoveToPos = nil,
  1000. RotationX = 0,
  1001. RotationY = 0,
  1002. RotationZ = 0,
  1003. Material = "Neon",
  1004. Color = C3(239/255, 184/255, 56/255),
  1005. SoundID = 533636431,
  1006. SoundPitch = MRANDOM(9, 12) / 10,
  1007. SoundVolume = 10
  1008. })
  1009. end
  1010. end))
  1011. break
  1012. end
  1013. else
  1014. PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0, 0, SPEED)
  1015. for index, CHILD in pairs(workspace:GetDescendants()) do
  1016. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1017. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1018. if HUM then
  1019. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1020. if TORSO and 0 < HUM.Health and 150 > (TORSO.Position - PROJECTILE.Position).Magnitude then
  1021. PROJECTILE.CFrame = Clerp(PROJECTILE.CFrame, CF(PROJECTILE.Position, TORSO.Position), 0.08)
  1022. end
  1023. end
  1024. end
  1025. end
  1026. end
  1027. end
  1028. FIRE.Enabled = false
  1029. PROJECTILE.Transparency = 1
  1030. Debris:AddItem(PROJECTILE, 5)
  1031. end))
  1032. until KEYHOLD == false
  1033. wait(0.1)
  1034. RING.Anchored = true
  1035. WELD:remove()
  1036. DELET()
  1037. ATTACK = false
  1038. Rooted = false
  1039. end
  1040. function Earthquake()
  1041. ATTACK = true
  1042. Rooted = true
  1043. local GYRO = IT("BodyGyro", RootPart)
  1044. GYRO.D = 20
  1045. GYRO.P = 4000
  1046. GYRO.MaxTorque = VT(0, 40000, 0)
  1047. local RING, MESH, DELET = MakeRing()
  1048. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1049. RING.CFrame = CF(HITPOS)
  1050. for i = 0, 0.6, 0.1 / Animation_Speed do
  1051. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1052. Swait()
  1053. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  1054. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1055. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1056. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1057. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1058. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1059. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1060. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061. end
  1062. local BLASTS = {468991944, 468991990}
  1063. coroutine.resume(coroutine.create(function()
  1064. local CFRAME = RootPart.CFrame
  1065. for i = 1, 100 do
  1066. CFRAME = CFRAME * CF(0, 0, -35)
  1067. do
  1068. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1069. if HITFLOOR then
  1070. Swait()
  1071. do
  1072. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  1073. coroutine.resume(coroutine.create(function()
  1074. local RING, MESH, DELET = MakeRing()
  1075. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  1076. for i = 1, 25 do
  1077. Swait()
  1078. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  1079. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1080. end
  1081. ApplyAoE(RING.Position, 65)
  1082. SHAKECAM(RING.Position, 80, 12, 15)
  1083. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1084. WACKYEFFECT({
  1085. Time = 25,
  1086. EffectType = "Sphere",
  1087. Size = VT(22, 22, 22),
  1088. Size2 = VT(85, 85, 85),
  1089. Transparency = 0,
  1090. Transparency2 = 1,
  1091. CFrame = CF(RING.Position),
  1092. MoveToPos = nil,
  1093. RotationX = 0,
  1094. RotationY = 0,
  1095. RotationZ = 0,
  1096. Material = "Neon",
  1097. Color = C3(239/255, 184/255, 56/255),
  1098. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1099. SoundPitch = MRANDOM(9, 12) / 10,
  1100. SoundVolume = 10
  1101. })
  1102. for e = 1, 3 do
  1103. WACKYEFFECT({
  1104. EffectType = "Wave",
  1105. Size = VT(25, 0, 25),
  1106. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1107. Transparency = 0,
  1108. Transparency2 = 1,
  1109. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1110. MoveToPos = nil,
  1111. RotationX = 0,
  1112. RotationY = 3,
  1113. RotationZ = 0,
  1114. Material = "Neon",
  1115. Color = C3(239/255, 184/255, 56/255),
  1116. SoundID = nil,
  1117. SoundPitch = nil,
  1118. SoundVolume = nil
  1119. })
  1120. WACKYEFFECT({
  1121. Time = 35,
  1122. EffectType = "Sphere",
  1123. Size = VT(22, 45, 22),
  1124. Size2 = VT(25, 45 + e * 75, 25),
  1125. Transparency = 0,
  1126. Transparency2 = 1,
  1127. CFrame = CF(RING.Position) * TURN,
  1128. MoveToPos = nil,
  1129. RotationX = 0,
  1130. RotationY = 0,
  1131. RotationZ = 0,
  1132. Material = "Neon",
  1133. Color = C3(239/255, 184/255, 56/255),
  1134. SoundID = nil,
  1135. SoundPitch = MRANDOM(9, 12) / 10,
  1136. SoundVolume = 10
  1137. })
  1138. end
  1139. wait(0.3)
  1140. DELET()
  1141. end))
  1142. end
  1143. end
  1144. end
  1145. end
  1146. end))
  1147. Rooted = false
  1148. for i = 0, 0.2, 0.1 / Animation_Speed do
  1149. Swait()
  1150. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed)
  1151. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1152. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(145 - 7.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1153. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1154. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156. end
  1157. DELET()
  1158. GYRO:remove()
  1159. ATTACK = false
  1160. Rooted = false
  1161. end
  1162. function Beam()
  1163. ATTACK = true
  1164. Rooted = false
  1165. local GYRO = IT("BodyGyro", RootPart)
  1166. GYRO.D = 20
  1167. GYRO.P = 4000
  1168. GYRO.MaxTorque = VT(0, 40000, 0)
  1169. local RING, MESH, DELET = MakeRing()
  1170. local POS = RootPart.Position + VT(0, 25, 0)
  1171. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  1172. CreateSound(459523787, RING, 8, 1, false)
  1173. local BLASTS = {468991944, 468991990}
  1174. coroutine.resume(coroutine.create(function()
  1175. local E = 0
  1176. repeat
  1177. E = E + 5
  1178. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1179. Swait()
  1180. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0))
  1181. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1182. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1183. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1184. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1185. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1186. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1187. until ATTACK == false
  1188. GYRO:remove()
  1189. DELET()
  1190. end))
  1191. for i = 1, 50 do
  1192. Swait()
  1193. MESH.Scale = MESH.Scale + VT(22, 0, 22)
  1194. end
  1195. for i = 1, 25 do
  1196. Swait()
  1197. WACKYEFFECT({
  1198. Time = 15,
  1199. EffectType = "Sphere",
  1200. Size = VT(4, 4, 4),
  1201. Size2 = VT(0, 0, 0),
  1202. Transparency = 1,
  1203. Transparency2 = 0,
  1204. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1205. MoveToPos = RING.Position,
  1206. RotationX = 0,
  1207. RotationY = 0,
  1208. RotationZ = 0,
  1209. Material = "Neon",
  1210. Color = C3(239/255, 184/255, 56/255),
  1211. SoundID = nil,
  1212. SoundPitch = nil,
  1213. SoundVolume = nil
  1214. })
  1215. end
  1216. local LOOP = 0
  1217. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  1218. MakeForm(BEAM, "Cyl")
  1219. CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false)
  1220. repeat
  1221. local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude
  1222. if DISTANCE < 2000 then
  1223. BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4))
  1224. BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1225. ApplyAoE(Mouse.Hit.p, 35)
  1226. WACKYEFFECT({
  1227. Time = 35,
  1228. EffectType = "Sphere",
  1229. Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2,
  1230. Size2 = VT(5, 75, 5),
  1231. Transparency = 0,
  1232. Transparency2 = 1,
  1233. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1234. MoveToPos = nil,
  1235. RotationX = 0,
  1236. RotationY = 0,
  1237. RotationZ = 0,
  1238. Material = "Neon",
  1239. Color = C3(239/255, 184/255, 56/255),
  1240. SoundID = nil,
  1241. SoundPitch = MRANDOM(9, 12) / 10,
  1242. SoundVolume = 10
  1243. })
  1244. Swait()
  1245. LOOP = LOOP + 1
  1246. end
  1247. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  1248. coroutine.resume(coroutine.create(function()
  1249. for i = 1, 15 do
  1250. Swait()
  1251. BEAM.Size = BEAM.Size - VT(0.2, 0, 0.2)
  1252. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  1253. end
  1254. BEAM:remove()
  1255. end))
  1256. ATTACK = false
  1257. Rooted = false
  1258. end
  1259. function Nuke()
  1260. ATTACK = true
  1261. Rooted = true
  1262. local CHARGE = false
  1263. local BLASTS = {468991944, 468991990}
  1264. coroutine.resume(coroutine.create(function()
  1265. repeat
  1266. Swait()
  1267. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1268. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1271. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1273. until CHARGE == true
  1274. for i = 0, 0.4, 0.1 / Animation_Speed do
  1275. Swait()
  1276. WACKYEFFECT({
  1277. Time = 15,
  1278. EffectType = "Sphere",
  1279. Size = VT(60, 60, 60),
  1280. Size2 = VT(0, 0, 0),
  1281. Transparency = 1,
  1282. Transparency2 = 0.7,
  1283. CFrame = CF(RootPart.Position),
  1284. MoveToPos = nil,
  1285. RotationX = 0,
  1286. RotationY = 0,
  1287. RotationZ = 0,
  1288. Material = "Neon",
  1289. Color = C3(239/255, 184/255, 56/255),
  1290. SoundID = nil,
  1291. SoundPitch = nil,
  1292. SoundVolume = nil
  1293. })
  1294. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1295. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1296. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1297. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1298. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1300. end
  1301. coroutine.resume(coroutine.create(function()
  1302. local POS = RootPart.Position
  1303. wait(0.2)
  1304. for i = 1, 5 do
  1305. WACKYEFFECT({
  1306. Time = 65,
  1307. EffectType = "Sphere",
  1308. Size = VT(2, 2, 2),
  1309. Size2 = VT(0, 0, 500),
  1310. Transparency = 1,
  1311. Transparency2 = 0,
  1312. CFrame = CF(POS),
  1313. MoveToPos = nil,
  1314. RotationX = MRANDOM(-2, 2),
  1315. RotationY = MRANDOM(-12, 12),
  1316. RotationZ = MRANDOM(-2, 2),
  1317. Material = "Neon",
  1318. Color = C3(239/255, 184/255, 56/255),
  1319. SoundID = nil,
  1320. SoundPitch = nil,
  1321. SoundVolume = nil
  1322. })
  1323. end
  1324. wait(1)
  1325. SHAKECAM(POS, 9999999999, 25, 25)
  1326. ApplyAoE(POS, 450)
  1327. WACKYEFFECT({
  1328. Time = 85,
  1329. EffectType = "Sphere",
  1330. Size = VT(120, 120, 120),
  1331. Size2 = VT(350, 350, 350),
  1332. Transparency = 0,
  1333. Transparency2 = 1,
  1334. CFrame = CF(POS),
  1335. MoveToPos = nil,
  1336. RotationX = 0,
  1337. RotationY = 0,
  1338. RotationZ = 0,
  1339. Material = "Neon",
  1340. Color = C3(239/255, 184/255, 56/255),
  1341. SoundID = nil,
  1342. SoundPitch = 1,
  1343. SoundVolume = 10
  1344. })
  1345. for i = 1, 20 do
  1346. WACKYEFFECT({
  1347. Time = 85,
  1348. EffectType = "Sphere",
  1349. Size = VT(120, 120, 120),
  1350. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1351. Transparency = 0.8,
  1352. Transparency2 = 1,
  1353. CFrame = CF(POS),
  1354. MoveToPos = nil,
  1355. RotationX = 0,
  1356. RotationY = 0,
  1357. RotationZ = 0,
  1358. Material = "Neon",
  1359. Color = C3(239/255, 184/255, 56/255),
  1360. SoundID = nil,
  1361. SoundPitch = 1,
  1362. SoundVolume = 10
  1363. })
  1364. WACKYEFFECT({
  1365. Time = 100,
  1366. EffectType = "Wave",
  1367. Size = VT(25, 2, 25),
  1368. Size2 = VT(400, 0, 400) * 1.2,
  1369. Transparency = 0,
  1370. Transparency2 = 1,
  1371. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1372. MoveToPos = nil,
  1373. RotationX = 0,
  1374. RotationY = 0,
  1375. RotationZ = 0,
  1376. Material = "Neon",
  1377. Color = C3(239/255, 184/255, 56/255),
  1378. SoundID = nil,
  1379. SoundPitch = nil,
  1380. SoundVolume = nil
  1381. })
  1382. end
  1383. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1384. for i = 1, 5 do
  1385. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1386. WACKYEFFECT({
  1387. Time = 120,
  1388. EffectType = "Wave",
  1389. Size = VT(150, 2, 150),
  1390. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1391. Transparency = 0,
  1392. Transparency2 = 1,
  1393. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1394. MoveToPos = nil,
  1395. RotationX = 0,
  1396. RotationY = 0,
  1397. RotationZ = 0,
  1398. Material = "Neon",
  1399. Color = C3(239/255, 184/255, 56/255),
  1400. SoundID = nil,
  1401. SoundPitch = nil,
  1402. SoundVolume = nil
  1403. })
  1404. end
  1405. end))
  1406. for i = 0, 1, 0.1 / Animation_Speed do
  1407. Swait()
  1408. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1412. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1413. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1414. end
  1415. ATTACK = false
  1416. Rooted = false
  1417. end))
  1418. for i = 1, 30 do
  1419. wait(0.01)
  1420. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1421. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1422. if HITFLOOR then
  1423. ApplyAoE(HITPOS, 65)
  1424. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1425. WACKYEFFECT({
  1426. Time = 25,
  1427. EffectType = "Sphere",
  1428. Size = VT(22, 22, 22),
  1429. Size2 = VT(85, 85, 85),
  1430. Transparency = 0,
  1431. Transparency2 = 1,
  1432. CFrame = CF(HITPOS),
  1433. MoveToPos = nil,
  1434. RotationX = 0,
  1435. RotationY = 0,
  1436. RotationZ = 0,
  1437. Material = "Neon",
  1438. Color = C3(239/255, 184/255, 56/255),
  1439. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1440. SoundPitch = MRANDOM(9, 12) / 10,
  1441. SoundVolume = 10
  1442. })
  1443. for e = 1, 3 do
  1444. WACKYEFFECT({
  1445. EffectType = "Wave",
  1446. Size = VT(25, 0, 25),
  1447. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1448. Transparency = 0,
  1449. Transparency2 = 1,
  1450. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1451. MoveToPos = nil,
  1452. RotationX = 0,
  1453. RotationY = 3,
  1454. RotationZ = 0,
  1455. Material = "Neon",
  1456. Color = C3(239/255, 184/255, 56/255),
  1457. SoundID = nil,
  1458. SoundPitch = nil,
  1459. SoundVolume = nil
  1460. })
  1461. WACKYEFFECT({
  1462. Time = 35,
  1463. EffectType = "Sphere",
  1464. Size = VT(22, 45, 22),
  1465. Size2 = VT(25, 45 + e * 75, 25),
  1466. Transparency = 0,
  1467. Transparency2 = 1,
  1468. CFrame = CF(HITPOS) * TURN,
  1469. MoveToPos = nil,
  1470. RotationX = 0,
  1471. RotationY = 0,
  1472. RotationZ = 0,
  1473. Material = "Neon",
  1474. Color = C3(239/255, 184/255, 56/255),
  1475. SoundID = nil,
  1476. SoundPitch = MRANDOM(9, 12) / 10,
  1477. SoundVolume = 10
  1478. })
  1479. end
  1480. end
  1481. end
  1482. CHARGE = true
  1483. end
  1484. function MouseDown(Mouse)
  1485. if ATTACK == false then
  1486. end
  1487. end
  1488. function MouseUp(Mouse)
  1489. HOLD = false
  1490. end
  1491. function KeyDown(Key)
  1492. KEYHOLD = true
  1493. if Key == "z" and ATTACK == false then
  1494. Smite()
  1495. end
  1496. if Key == "b" and ATTACK == false then
  1497. Ravage()
  1498. end
  1499. if Key == "c" and ATTACK == false then
  1500. Earthquake()
  1501. end
  1502. if Key == "v" and ATTACK == false then
  1503. Beam()
  1504. end
  1505. if Key == "x" and ATTACK == false then
  1506. Nuke()
  1507. end
  1508. end
  1509. function KeyUp(Key)
  1510. if Key ~= "w" and Key ~= "s" and Key ~= "a" and Key ~= "d" then
  1511. KEYHOLD = false
  1512. end
  1513. end
  1514. Mouse.Button1Down:connect(function(NEWKEY)
  1515. MouseDown(NEWKEY)
  1516. end)
  1517. Mouse.Button1Up:connect(function(NEWKEY)
  1518. MouseUp(NEWKEY)
  1519. end)
  1520. Mouse.KeyDown:connect(function(NEWKEY)
  1521. KeyDown(NEWKEY)
  1522. end)
  1523. Mouse.KeyUp:connect(function(NEWKEY)
  1524. KeyUp(NEWKEY)
  1525. end)
  1526. function unanchor()
  1527. for _, c in pairs(Character:GetChildren()) do
  1528. if c:IsA("BasePart") and c ~= RootPart then
  1529. c.Anchored = false
  1530. end
  1531. end
  1532. if UNANCHOR == true then
  1533. RootPart.Anchored = false
  1534. else
  1535. RootPart.Anchored = true
  1536. end
  1537. end
  1538. Humanoid.Changed:connect(function(Jump)
  1539. if Jump == "Jump" and Disable_Jump == true then
  1540. Humanoid.Jump = false
  1541. end
  1542. end)
  1543. while true do
  1544. Swait()
  1545. Humanoid.HipHeight = 7
  1546. script.Parent = WEAPONGUI
  1547. ANIMATE.Parent = nil
  1548. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1549. v:Stop()
  1550. end
  1551. SINE = SINE + CHANGE / 2
  1552. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1553. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1554. if ATTACK == false then
  1555. if TORSOVELOCITY < 1 then
  1556. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1557. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1558. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1559. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1560. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1561. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1562. elseif TORSOVELOCITY > 1 then
  1563. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1564. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1565. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1566. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1567. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1569. end
  1570. end
  1571. for WING = 1, #WINGS do
  1572. local STUFF = WINGS[WING]
  1573. local FEATHERS = STUFF[1]
  1574. local ACCEL = STUFF[2]
  1575. FEATHERS.Acceleration = ACCEL + VT(0, 35 * SIN(SINE / 12), 0)
  1576. end
  1577. unanchor()
  1578. Humanoid.MaxHealth = 3000000
  1579. Humanoid.Health = 3000000
  1580. if Rooted == false then
  1581. Disable_Jump = false
  1582. Humanoid.WalkSpeed = Speed
  1583. elseif Rooted == true then
  1584. Disable_Jump = true
  1585. Humanoid.WalkSpeed = 0
  1586. end
  1587. for _, c in pairs(Character:GetChildren()) do
  1588. if c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1589. local hand = c:FindFirstChild'Handle'
  1590. if(hand)then
  1591. hand.Parent = Character
  1592. weldBetween(hand,Head)
  1593. end
  1594. c:destroy()
  1595. end
  1596. end
  1597. ApplyAoE(Torso.Position, 12)
  1598. refit()
  1599. end
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