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  1. //======================================================================================================
  2. //= Toasty's WoE Controller (formerly WoE Info Banner)
  3. //===== By: ============================================================================================
  4. //= ToastOfDoom (aka: iHeart)
  5. //===== Current Version: ===============================================================================
  6. //= 1.22
  7. //===== Description: ===================================================================================
  8. //= A WoE Controller function which controls castle based WoE by utilising npc events.
  9. //= Includes a NPC that provides information on the next WoE session
  10. //=
  11. //= This script is kinda @reloadscript/@loadnpc safe, provided that someone clicks the NPCs afterwards
  12. //= to start the OnInit function. That said..it is recommended that you don't use @reloadscript/@loadnpc
  13. //= but reset your server.
  14. //===== Changelog: =====================================================================================
  15. //= 1.22
  16. //= - Fixed an issue regarding the controller getting confused when using @reloadscript/loadnpc while
  17. //= WoE was still active. (thanks to annie for pointing out)
  18. //= 1.21
  19. //= - Fixed a misspelt variable name (thanks to rahuldev345 for pointing out)
  20. //= 1.20
  21. //= - Project renamed to 'Toasty's WoE Controller'. The script originally was only used to display WoE
  22. //= times then I 1st wrote it 3yrs ago and I feel it's purpose is more to control WoE these days. So
  23. //= name change to better reflect purpose.
  24. //= - Added support for novice WoE. Region teleport goes to the Novice Warper NPC (default in prontera)
  25. //= Change position in .region_maps, .region_x, .region_y if needed.
  26. //= - Region warp now only displays regions that have castles used at least once. (eg. If you don't
  27. //= configure any castles for Payon region, payon will not show up)
  28. //= - Optimised WoE Active/Inactive map notifier. Old method used too many loops for something that
  29. //= can happen alot.
  30. //= - Adjusted menus to be abit more friendly. 'next's will always display before 'menu's
  31. //= - Fixed bug with WoE autostarting when only configured for 2 sessions in one day
  32. //= - Added some nifty code that prevents catastrophic failure of the script if you try to run a trunk
  33. //= version on a stable server (ie. if you do, it will show an error message, but script will still
  34. //= run perfectly fine - check out WoEToggler function for those that want to peek at it =P)
  35. //= 1.11
  36. //= - Fixed timer glitch when players only configured sessions for one day of the week
  37. //= - Adjusted timer to show remaining time more accurately
  38. //= - Modified .num_woes calculation due to bug regarding 0's being counted as unset values in arrays
  39. //= 1.10
  40. //= - Expanded script to allow castle based configuration
  41. //= - Moved away from portal based woe control. Now using donpcevents to Onagitend/2 events. Provided
  42. //= castles are linked to the main agit commands in this manner, they will be controllable using this
  43. //= script.
  44. //= - Added an onLoadMap WoE available notifier. Can be disabled by setting .notify_woe to 0 in the
  45. //= CONFIG section.
  46. //= - Did some funky color coding.
  47. //= - Added Coordinate based warping per region (see .region_x & .region_y in the CONSTANTS section)
  48. //= 1.02
  49. //= - Added delwaitingroom to banner npc to prevent memory leaks from bug #2325
  50. //= - To reduce spamming of waitingroom packets to players banner NPC only now updates when the banner
  51. //= text changes. Thus min time between updates is now 1sec regardless of setting.
  52. //= - Added setting for rate which banner time is updated (.banner_refresh_rate) in the CONFIG section.
  53. //= - Added agitstart2/end2 to provide WoE2 support (Hope it works ^_^;)
  54. //= 1.01
  55. //= - Hardcoded in refresh value for banner npc instead of getting it from config from WoEInfoBase. Had
  56. //= issues starting the script after @reloadscript/@loadnpc
  57. //======================================================================================================
  58. - script WoEInfoBase -1,{
  59.  
  60. OnStartMenu:
  61. if(.init == 0)
  62. donpcevent strnpcinfo(3)+"::OnInit";
  63.  
  64. OnStartMenu2:
  65. mes "The " + ((.state)?"^00DD00current":"^DD0000next") + "^000000 WoE session is: ";
  66. mes " ";
  67. mes "Day: ^0000DD" + .daysOfWeek$[.woe_day[$@woe_index]];
  68. mes "^000000Start time: ^00DD00" + .woe_0_str$[$@woe_index];
  69. mes "^000000End time: ^DD0000" + .woe_1_str$[$@woe_index];
  70. mes "^000000Region:";
  71.  
  72. set .@state_strs$, "$@woe_state_str_" + $@woe_state[$@woe_index] + "$";
  73. for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
  74. set .@output$, getd(.@state_strs$ + "[" + .@i + "]");
  75. if(.@output$ != "")
  76. mes "^000000- ^0000DD" + .@output$;
  77. }
  78. next;
  79.  
  80. if(getgmlevel() >= .gm_access)
  81. select(
  82. "Warp to Castle Grounds",
  83. "View Castle Owners",
  84. "View all WoE times",
  85. ((!.state)?"Start next WoE":"End current WoE"),
  86. ((.state)?"":"Skip next WoE session")
  87. );
  88. else
  89. select(
  90. "Warp to Castle Grounds",
  91. "View Castle Owners",
  92. "View all WoE times");
  93.  
  94. switch(@menu) {
  95. case 1: //warp
  96. mes "Which region would you like to warp to?";
  97. next;
  98. select(.region_warp$[$@woe_state[$@woe_index]]);
  99. if(@menu < 1 || @menu > .num_regions)
  100. close;
  101.  
  102. close2;
  103. warp .region_maps$[@menu - 1], .region_x[@menu - 1], .region_y[@menu - 1];
  104. end;
  105. case 2: //view
  106. set .@woe_state_array$, "$@woe_state_" + $@woe_state[$@woe_index];
  107. for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
  108. set .@k, 0;
  109. set .@castles$, ".castles_" + .regions$[.@i] + "$";
  110. set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
  111. while(.@castle_check && .@k < .num_castles[.@i]) {
  112. if(.@castle_check & (1 << .@k)) {
  113. set .@map$, getd(.@castles$+"["+.@k+"]");
  114. if (getcastledata(.@map$,1)) {
  115. dispbottom "The [" + getcastlename(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + getguildname(getcastledata(.@map$,1)) + "] guild.";
  116. } else {
  117. dispbottom "The [" + getcastlename(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.";
  118. }
  119. set .@castle_check, .@castle_check - (1 << .@k);
  120. }
  121. set .@k, .@k + 1;
  122. }
  123. }
  124. break;
  125. case 3: //woe times
  126. for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {
  127. dispbottom "- " + .daysOfWeek$[.woe_day[.@i]] + " " + .woe_0_str$[.@i] + "-" + .woe_1_str$[.@i];
  128. set .@woe_state_str_array$, "$@woe_state_str_" + $@woe_state[.@i] + "$";
  129. for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {
  130. set .@output$, getd(.@woe_state_str_array$ + "[" + .@k + "]");
  131. if(.@output$ != "")
  132. dispbottom " " + .@output$;
  133. }
  134. }
  135. break;
  136. case 4: //start next;
  137. if(getgmlevel() <.gm_access) close;
  138.  
  139. mes "^FF0000Are you sure you want to " + ((!.state)?"start the next WoE session?":"end the current WoE session?");
  140. next;
  141. if(select("Yes:No") == 2) break;
  142.  
  143. set .remaintime, 0; //might not work sometimes...you have like a 500ms window out of 505ms i guess..
  144. sleep2 .timer_refresh_rate; //wait abit so the menu doesn't screw up (how long it takes for the timer to update)
  145. break;
  146. case 5: //skip next;
  147. if(getgmlevel() <.gm_access || .state) close;
  148.  
  149. mes "^FF0000Are you sure you want to skip the next WoE session^000000";
  150. next;
  151. if(select("Yes:No") == 2) break;
  152. if(.state) { //you really can't do this with woe active
  153. next;
  154. mes "Sorry, in the time you took making your decision, WoE started";
  155. mes "Please either manually end it first or wait";
  156. break;
  157. }
  158. set $@woe_index, ($@woe_index + 1) % .num_woes;
  159. donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
  160. sleep2 .timer_refresh_rate;
  161. break;
  162. default: close;
  163. }
  164. goto OnStartMenu2;
  165.  
  166. OnInit:
  167.  
  168. //-----------------------------------------------------------------------------------------//
  169. //CONFIG START //
  170. //-----------------------------------------------------------------------------------------//
  171.  
  172. set .gm_access, 60;
  173.  
  174. //WoE timings needs to be ordered ascendingly unless you want to do weird
  175. //stuff like skip a region every other week or so...
  176. //Also times can't overlap. Uses second of day(gettimetick(1)) for timing
  177. // eg 1am -> 3600, 2:30pm -> 52200, midnight -> 86400 (anything past that doesn't work)
  178. //Note: woe_0 is start times, woe_1 is end times. Ignore how it's called but
  179. // don't change it either since it's dynamically used
  180. // Also..woe has to end on the same day it starts (it's easier that way..)
  181. setarray .woe_day[0], 0, 1, 2, 3, 4, 5, 6;
  182. setarray .woe_0[0], 75600,75600,75600,75600,75600,75600,75600;
  183. setarray .woe_1[0], 81000,81000,81000,81000,81000,81000,81000;
  184. setarray $@woe_state[0], 0, 1, 2, 0, 1, 2, 0;
  185.  
  186. //WoE state settings. Every WoE session can be defined as a particular state of castle configuration.
  187. //$@woe_state_#[%] = $
  188. // # - state number
  189. // % - region number
  190. // $ - binary representation of castles that are active for that region in that state (
  191. // (ie. 0 is no castles, 5 is castle 0 and 2 (2^0 + 2^2 = 5))
  192. setarray $@woe_state_0[0],1,8,8,16,0,0,0;
  193. setarray $@woe_state_1[0],0,2,0,2,0,0,0;
  194. setarray $@woe_state_2[0],1,1,2,4,0,0,0;
  195.  
  196. //Setting for if script handles WoE controller function. Disable agit_controller.txt if you are using this.
  197. //For if you want to use something else to handle your woe stuff but only this script
  198. //to show info (1 - on, 0 - off...duh)
  199. set .active_woe, 1;
  200.  
  201.  
  202. //WoE inactive on map notifier. Basically notifies player if the castle they are entering is
  203. //WoE active or not
  204. set .notify_woe, 1;
  205.  
  206. //-----------------------------------------------------------------------------------------//
  207. //CONFIG END //
  208. //-----------------------------------------------------------------------------------------//
  209.  
  210.  
  211. //-----------------------------------------------------------------------------------------//
  212. //CONSTANTS START - Don't touch this unless you know what you are doing //
  213. //-----------------------------------------------------------------------------------------//
  214.  
  215. //castle maps by region
  216. setarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05";
  217. setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05";
  218. setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05";
  219. setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05";
  220. setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05";
  221. setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
  222. setarray .castles_novi$[0],"nguild_alde","nguild_gef","nguild_pay","nguild_prt";
  223.  
  224. //woe kill functions for each castle
  225. setarray .woe_kill_prtg$[0],"Agit#prtg_cas01::Onagitend","Agit#prtg_cas02::Onagitend","Agit#prtg_cas03::Onagitend","Agit#prtg_cas04::Onagitend","Agit#prtg_cas05::Onagitend";
  226. setarray .woe_kill_payg$[0],"Agit#payg_cas01::Onagitend","Agit#payg_cas02::Onagitend","Agit#payg_cas03::Onagitend","Agit#payg_cas04::Onagitend","Agit#payg_cas05::Onagitend";
  227. setarray .woe_kill_gefg$[0],"Agit#gefg_cas01::Onagitend","Agit#gefg_cas02::Onagitend","Agit#gefg_cas03::Onagitend","Agit#gefg_cas04::Onagitend","Agit#gefg_cas05::Onagitend";
  228. setarray .woe_kill_aldeg$[0],"Agit#aldeg_cas01::Onagitend","Agit#aldeg_cas02::Onagitend","Agit#aldeg_cas03::Onagitend","Agit#aldeg_cas04::Onagitend","Agit#aldeg_cas05::Onagitend";
  229. setarray .woe_kill_arug$[0],"Manager#aru01_02::Onagitend2","Manager#aru02_02::Onagitend2","Manager#aru03_02::Onagitend2","Manager#aru04_02::Onagitend2","Manager#aru05_02::Onagitend2";
  230. setarray .woe_kill_schg$[0],"Manager#sch01_02::Onagitend2","Manager#sch02_02::Onagitend2","Manager#sch03_02::Onagitend2","Manager#sch04_02::Onagitend2","Manager#sch05_02::Onagitend2";
  231. setarray .woe_kill_novi$[0],"Agit_N01::Onagitend","Agit_N02::Onagitend","Agit_N03::Onagitend","Agit_N04::Onagitend";
  232.  
  233. //region prefixs
  234. setarray .regions$[0],"prtg","payg","gefg","aldeg","arug","schg","novi";
  235.  
  236. //region info
  237. setarray .region_names$[0],"Prontera", "Payon", "Geffen", "Aldebaran", "Arunafeltz", "Schwarzwald", "Novice Castles";
  238. setarray .region_maps$[0],"prt_gld", "pay_gld", "gef_fild13", "alde_gld", "aru_gld", "sch_gld", "prontera";
  239. //coords to warp player to region (0 is random)
  240. setarray .region_x[0],0, 0, 0, 0, 0, 0, 148;
  241. setarray .region_y[0],0, 0, 0, 0, 0, 0, 163;
  242.  
  243. setarray .waitMsg$[0], "WoE Starts: ", "WoE Ends: ";
  244. setarray .startMsg$[0], "WoE is Starting", "WoE is Ending";
  245.  
  246. set .ticks_in_day, 86400; //mmm...magic numbers
  247. setarray .daysOfWeek$[0], "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday";
  248.  
  249. set .timer_refresh_rate, 500; //how many ms per timer refresh...keep less than 1000 (in milliseconds)
  250. set .change_state_sleep, 3000; //how long to show "WoE is Start|End-ing" msg for in ms. (in milliseconds)
  251. //Make sure WoE sessions are longer than this xD
  252. set .banner_refresh_rate, 10; //how many seconds per banner refresh...keep 1 or above (in seconds)
  253.  
  254. //-----------------------------------------------------------------------------------------//
  255. //CONSTANTS END //
  256. //-----------------------------------------------------------------------------------------//
  257.  
  258. set .num_regions, getarraysize(.regions$);
  259. set .num_woes, getarraysize(.woe_1);
  260.  
  261. //force WoE to end if active
  262. callfunc "WoEToggler", 0;
  263.  
  264. for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
  265. //count num castles per region
  266. set .num_castles[.@i], getarraysize(getd(".castles_" + .regions$[.@i] + "$"));
  267. }
  268.  
  269. //convert timestamps to readable format
  270. for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1)
  271. {
  272. set .@hrs, .woe_0[.@i] / 3600;
  273. set .@mins, .woe_0[.@i] % 3600 / 60;
  274. set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM");
  275.  
  276. set .woe_0_str$[.@i], .@output$;
  277.  
  278. set .@hrs, .woe_1[.@i] / 3600;
  279. set .@mins, .woe_1[.@i] % 3600 / 60;
  280. set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM");
  281.  
  282. set .woe_1_str$[.@i], .@output$;
  283. }
  284.  
  285. //calc number of woe states and consolidate states to create list of castles used
  286. set .num_states, 0;
  287. while(getarraysize(getd("$@woe_state_" + (.num_states)))) {
  288. set .@state$, "$@woe_state_" + .num_states;
  289. set .@i, 0;
  290. while(.@i < getarraysize(getd(.@state$))) {
  291. set .castleUsage[.@i], .castleUsage[.@i] | getd(.@state$ + "[" + .@i + "]");
  292. set .@i, .@i + 1;
  293. }
  294. set .num_states, .num_states + 1;
  295. }
  296.  
  297. for(set .@i, 0; .@i < .num_states; set .@i, .@i + 1) {
  298. set .@woe_state_array$, "$@woe_state_" + .@i;
  299. for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {
  300. if(.castleUsage[.@k] > 0) {
  301. set .@castles$, ".castles_" + .regions$[.@k] + "$";
  302. set .@castle_check, getd(.@woe_state_array$ + "[" + .@k + "]");
  303. if(.@castle_check == 0) { //region not in this state
  304. //region warp menu string
  305. set .region_warp$[.@i], .region_warp$[.@i] + "^DD0000" + .region_names$[.@k] + "^000000:";
  306. continue;
  307. } else {
  308. if(.@castle_check >= ((1 << .num_castles[.@k]) - 1)) {
  309. //includes all castles...just list as region.
  310. setd("$@woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k]);
  311.  
  312. //region warp menu string
  313. set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + "^000000:";
  314. } else {
  315. set .@j, 0;
  316. set .@output$, "";
  317. while(.@j < .num_castles[.@k]) {
  318. if(.@castle_check & (1 << .@j)) {
  319. set .@output$, .@output$ + getcastlename(getd(.@castles$+"["+.@j+"]"));
  320. set .@castle_check, .@castle_check - (1 << .@j);
  321. if(.@castle_check) {
  322. if(.@output$ != "")
  323. set .@output$, .@output$ + ", ";
  324. } else
  325. break;
  326. }
  327. set .@j, .@j + 1;
  328. }
  329. setd("$@woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k] + " ("+ .@output$ + ")");
  330.  
  331. //region warp menu string
  332. set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + " ("+ .@output$ + ")^000000:";
  333. }
  334. }
  335. } else {
  336. set .region_warp$[.@i], .region_warp$[.@i] + ":";
  337. }
  338. }
  339. }
  340.  
  341. donpcevent strnpcinfo(3)+"::OnFindCurIndex";
  342. donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
  343.  
  344. if(.active_woe) {
  345. if(.notify_woe) {
  346. //set mapflag for all castle maps
  347. for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
  348. set .@region_array$, ".castles_" + .regions$[.@i] + "$";
  349. for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {
  350. setmapflag getd(.@region_array$ + "[" + .@k + "]"), mf_loadevent;
  351. setd("$@loadmap_region_" + getd(.@region_array$ + "[" + .@k + "]"), .@i + 1);
  352. setd("$@loadmap_castleIndex_" + getd(.@region_array$ + "[" + .@k + "]"), .@k);
  353. }
  354. }
  355. }
  356. //activates WoE if needed
  357. donpcevent strnpcinfo(3)+"::OnDoWoE";
  358. }
  359. //flag that init occured
  360. set .init, 1;
  361.  
  362. OnWoETimer:
  363. //timer stuff
  364. while (1) {
  365. set .remaintime, .count_tick - gettimetick(2);
  366. set .bannerTimer, .remaintime - (.remaintime % .banner_refresh_rate) + .banner_refresh_rate;
  367. set .min, .bannerTimer / 60;
  368. set .sec, .bannerTimer - .min * 60;
  369. set .hr, .min / 60;
  370. set .min, .min - .hr * 60;
  371. set .roomMsg$, .waitMsg$[.state] + .hr + ":" + ((.min < 10 )?"0":"") + .min + ":" + ((.sec < 10 )?"0":"") + .sec;
  372. sleep .timer_refresh_rate;
  373.  
  374. if(.remaintime <= 0) {
  375. if(.active_woe) {
  376. donpcevent strnpcinfo(3)+"::OnDoWoE";
  377. }
  378. set .roomMsg$, .startMsg$[.state];
  379.  
  380. set $@woe_index, ($@woe_index + .state) % .num_woes; //go to next index if needed
  381. set .state, (.state + 1) % 2; //flip state
  382.  
  383. donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
  384. sleep .change_state_sleep;
  385. }
  386. }
  387. end; //obligatory end =D
  388.  
  389. OnUpdateCountTick:
  390. set .count_tick, getd(".woe_" + .state + "[" + $@woe_index + "]");
  391. set .count_tick, gettimetick(2) + .count_tick - gettimetick(1) + (.woe_day[$@woe_index] - gettime(4) + 7) % 7 * .ticks_in_day;
  392.  
  393. if(gettimetick(2) > .count_tick)
  394. set .count_tick, .count_tick + 7 * .ticks_in_day;
  395. end;
  396.  
  397. OnFindCurIndex:
  398.  
  399. set .@cur_day, gettime(4);
  400. set .@cur_tick, gettimetick(1);
  401.  
  402. set $@woe_index, 0;
  403. set .state, 0;
  404.  
  405. for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {
  406. if(.woe_day[.@i] < .@cur_day)
  407. continue;
  408.  
  409. if(.woe_day[.@i] == .@cur_day) {
  410. if(.woe_0[.@i] >= .@cur_tick) {
  411. set $@woe_index, .@i;
  412. set .state, 0;
  413. break;
  414. }
  415. if(.woe_1[.@i] >= .@cur_tick) {
  416. set $@woe_index, .@i;
  417. set .state, 1;
  418. break;
  419. }
  420. }
  421. if(.woe_day[.@i] > .@cur_day) {
  422. set $@woe_index, .@i;
  423. set .state, 0;
  424. break;
  425. }
  426. }
  427. end;
  428.  
  429. //On map notifier
  430. //Comment out OnPCLoadMapEvent label if .notify_woe is disabled to prevent unnecessary triggering
  431. OnPCLoadMapEvent:
  432. if(.state && .notify_woe) {
  433. getmapxy(.@map$, .@x, .@y, 0);
  434. set .@region, getd("$@loadmap_region_" + .@map$) - 1;
  435. if(.@region >= 0) {
  436. set .@castleIndex, getd("$@loadmap_castleIndex_" + .@map$);
  437. if(getd("$@woe_state_" + $@woe_state[$@woe_index] + "[" + .@region + "]") & 1 << .@castleIndex)
  438. dispbottom "The [" + getcastlename(.@map$) + "] castle is available for conquering during this WoE session";
  439. else
  440. dispbottom "The [" + getcastlename(.@map$) + "] castle is NOT available for conquering during this WoE session";
  441. }
  442. }
  443. end;
  444.  
  445. //------------------------------------------------------------------------------
  446. // WoE Controller Stuff Here
  447. //------------------------------------------------------------------------------
  448.  
  449. OnDoWoE:
  450. if((.state == 0 && .init) || (.state == 1 && !agitcheck())) { //starting
  451. callfunc "WoEToggler", 1;
  452.  
  453. //kills WoE in all castles that shouldn't have WoE
  454. set .@woe_state_array$, "$@woe_state_" + $@woe_state[$@woe_index];
  455. for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
  456. set .@castles$, ".castles_" + .regions$[.@i] + "$";
  457. set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
  458.  
  459. for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {
  460. set .@map$, getd(.@castles$+"["+.@k+"]");
  461. if((.@castle_check & (1 << .@k)) == 0) {
  462. donpcevent getd(".woe_kill_" + .regions$[.@i] + "$[" + .@k + "]");
  463. }
  464. }
  465. }
  466.  
  467. announce "The War Of Emperium has begun!",bc_all;
  468. donpcevent strnpcinfo(3)+"::OnDisplayOwners";
  469. } else { //ending
  470. if(agitcheck()) {
  471. callfunc "WoEToggler", 0;
  472. announce "The War Of Emperium is over!",bc_all;
  473. donpcevent strnpcinfo(3)+"::OnDisplayOwners";
  474. }
  475. }
  476. end;
  477.  
  478. OnDisplayOwners: //displays based on current region
  479. set .@woe_state_array$, "$@woe_state_" + $@woe_state[$@woe_index];
  480. for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
  481. set .@k, 0;
  482.  
  483. set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
  484. set .@castles$, ".castles_" + .regions$[.@i] + "$";
  485.  
  486. while(.@castle_check && .@k < .num_castles[.@i]) {
  487. if(.@castle_check & (1 << .@k)) {
  488. set .@map$, getd(.@castles$+"["+.@k+"]");
  489. if (getcastledata(.@map$,1)) {
  490. announce "The [" + getcastlename(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + getguildname(getcastledata(.@map$,1)) + "] guild.",bc_all;
  491. } else {
  492. announce "The [" + getcastlename(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.",bc_all;
  493. }
  494. set .@castle_check, .@castle_check - (1 << .@k);
  495. }
  496. set .@k, .@k + 1;
  497. }
  498. }
  499. end;
  500. }
  501. prontera,200,180,6 script WoE Info 2_BULLETIN_BOARD,{
  502. if(getwaitingroomstate(3, strnpcinfo(3)) == -1)
  503. donpcevent strnpcinfo(3)+"::OnInit";
  504.  
  505. doevent "WoEInfoBase::OnStartMenu";
  506. end;
  507.  
  508. OnInit:
  509. while (1) {
  510. //only updates if msg is different
  511. set .banner$, getwaitingroomstate(4, strnpcinfo(3));
  512. if(getvariableofnpc(.roomMsg$, "WoEInfoBase") != .banner$) {
  513. delwaitingroom;
  514. waitingroom getvariableofnpc(.roomMsg$, "WoEInfoBase"), 0;
  515. }
  516. sleep 500;
  517. }
  518. end;
  519. }
  520.  
  521. //zomg! it duplicates!!
  522. //prontera,156,196,6 duplicate(WoE Info) WoE Info#2winfo 837
  523.  
  524. //---------------------------------------------------------------------------------------------------------------------
  525.  
  526. //These two functions handle WoE's activation/deactivation. Since stable does not have agitstart2/agitend2,
  527. //using the trunk version will result in catastrophic failure of the script. Double declaration of the following
  528. //functions fixes this (you will get warning messages though)
  529.  
  530. //if stable script will fail parsing this function, but the rest of the script will still be usable
  531. function script WoEToggler { //<state> = 0|1
  532. if(getarg(0)) {
  533. agitstart;
  534. agitstart2;
  535. } else {
  536. agitend;
  537. agitend2;
  538. }
  539. return;
  540. }
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