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  1. <?xml version='1.0' encoding='utf-8' standalone='yes' ?>
  2. <map>
  3. <int name="reborn_card" value="0" />
  4. <int name="c6_skin0" value="1" />
  5. <int name="sk_51kuaile" value="1" />
  6. <int name="has_tutorial" value="1" />
  7. <int name="c12_skin2" value="-1" />
  8. <int name="c6_skin3" value="2000" />
  9. <int name="c12_level" value="0" />
  10. <int name="c13_skin3" value="-3" />
  11. <int name="c6_skin1" value="-1" />
  12. <string name="p7_unlock">True</string>
  13. <int name="first_play" value="1" />
  14. <int name="last_gems" value="228" />
  15. <int name="c9_level" value="0" />
  16. <int name="sample_random_seed" value="-1724870800" />
  17. <int name="c0_skin2" value="1" />
  18. <string name="c6_unlock">True</string>
  19. <int name="c8_skin2" value="0" />
  20. <int name="sk_SKGIFT" value="1" />
  21. <int name="c7_skin2" value="0" />
  22. <int name="sk_zsdhm" value="1" />
  23. <int name="achievement_weapon" value="1" />
  24. <int name="c1_skin0" value="1" />
  25. <int name="c8_skin5" value="0" />
  26. <int name="c2_skin3" value="2000" />
  27. <int name="c1_skin4" value="0" />
  28. <int name="magic_stone_index" value="0" />
  29. <string name="c9_unlock">True</string>
  30. <string name="unity.player_sessionid">4294930192777521217</string>
  31. <int name="c3_skin5" value="5000" />
  32. <int name="c5_skin4" value="2000" />
  33. <int name="gems" value="228" />
  34. <int name="c11_skin3" value="5000" />
  35. <string name="unity.player_session_count">3</string>
  36. <string name="LastGoogleUpdate_I2Languages">22.03.2019%2017%3A28%3A57</string>
  37. <int name="sk_kntqe" value="1" />
  38. <int name="c8_skin1" value="2000" />
  39. <int name="c11_skin1" value="5000" />
  40. <string name="c10_unlock">True</string>
  41. <string name="c11_unlock">True</string>
  42. <int name="c7_skin1" value="2000" />
  43. <string name="p0_unlock">True</string>
  44. <int name="c9_skin5" value="0" />
  45. <int name="show_post_man" value="0" />
  46. <int name="sk_destlad" value="1" />
  47. <int name="coin_value" value="0" />
  48. <int name="c1_skin1" value="2000" />
  49. <int name="c6_level" value="0" />
  50. <int name="c13_skin1" value="0" />
  51. <int name="c7_level" value="0" />
  52. <int name="sk_klwyx" value="1" />
  53. <int name="c6_skin2" value="0" />
  54. <int name="sk_Druid" value="1" />
  55. <int name="sk_dzbkq" value="1" />
  56. <string name="p10_unlock">True</string>
  57. <int name="sk_ndaysk" value="1" />
  58. <int name="c4_skin1" value="-1" />
  59. <int name="c4_skin3" value="0" />
  60. <int name="game_times" value="4" />
  61. <int name="sk_dcdyx" value="1" />
  62. <int name="c5_skin3" value="0" />
  63. <int name="c5_level" value="0" />
  64. <string name="c1_unlock">True</string>
  65. <string name="c2_unlock">True</string>
  66. <int name="c9_skin2" value="0" />
  67. <int name="c4_skin2" value="5000" />
  68. <int name="c0_skin1" value="2000" />
  69. <int name="room_level" value="9" />
  70. <int name="sk_zybgx" value="1" />
  71. <int name="c0_skin0" value="1" />
  72. <int name="c7_skin6" value="-4" />
  73. <int name="c11_skin2" value="0" />
  74. <int name="c3_skin1" value="-1" />
  75. <string name="p4_unlock">True</string>
  76. <int name="Screenmanager%20Resolution%20Width" value="1920" />
  77. <int name="sk_duoshou" value="1" />
  78. <int name="c4_skin4" value="8000" />
  79. <float name="game_time" value="311.7218" />
  80. <int name="c10_skin0" value="1" />
  81. <int name="c10_skin2" value="-1" />
  82. <int name="c2_skin4" value="2000" />
  83. <int name="c6_skin5" value="5000" />
  84. <int name="c7_skin4" value="0" />
  85. <int name="c6_skin4" value="2000" />
  86. <string name="c0_unlock">True</string>
  87. <int name="var_gems" value="0" />
  88. <string name="p3_unlock">True</string>
  89. <int name="c13_skin2" value="-4" />
  90. <int name="sk_super5" value="1" />
  91. <int name="sk_SKNIGHT" value="1" />
  92. <string name="c12_unlock">True</string>
  93. <int name="fail_time" value="0" />
  94. <int name="sk_gosda" value="1" />
  95. <int name="kill_count" value="58" />
  96. <int name="last_day_index" value="-4" />
  97. <string name="p2_unlock">false</string>
  98. <int name="sk_gdx6k" value="1" />
  99. <string name="c3_unlock">True</string>
  100. <int name="c10_level" value="7" />
  101. <string name="c13_unlock">True</string>
  102. <int name="c2_skin5" value="0" />
  103. <int name="c12_skin0" value="1" />
  104. <int name="c11_skin5" value="0" />
  105. <int name="furniture_chest" value="1" />
  106. <int name="furniture_book_level" value="2" />
  107. <int name="sk_sqshbb" value="1" />
  108. <int name="c0_skin4" value="-3" />
  109. <int name="c11_skin4" value="0" />
  110. <int name="sk_dxgtm" value="1" />
  111. <int name="sk_newhall" value="1" />
  112. <int name="c1_skin2" value="5000" />
  113. <string name="p6_unlock">True</string>
  114. <int name="sk_xmas2017" value="1" />
  115. <int name="last_index" value="4" />
  116. <string name="c8_unlock">True</string>
  117. <string name="c5_unlock">True</string>
  118. <int name="c12_skin1" value="5000" />
  119. <string name="c7_unlock">True</string>
  120. <int name="c7_skin0" value="1" />
  121. <int name="c9_skin1" value="2000" />
  122. <int name="c11_skin0" value="1" />
  123. <int name="c7_skin5" value="-3" />
  124. <int name="sk_zijiren" value="1" />
  125. <int name="c1_skin5" value="0" />
  126. <int name="furniture_safe_level" value="0" />
  127. <string name="set_up_skin">True</string>
  128. <int name="c9_skin8" value="0" />
  129. <int name="c3_skin3" value="0" />
  130. <int name="c12_skin3" value="-4" />
  131. <int name="sk_byetiger" value="1" />
  132. <int name="c5_skin5" value="5000" />
  133. <int name="sk_SKback" value="1" />
  134. <int name="sk_ltzjr" value="1" />
  135. <int name="first_in_room" value="45" />
  136. <int name="c4_skin0" value="1" />
  137. <int name="c3_skin2" value="5000" />
  138. <int name="c3_skin6" value="0" />
  139. <int name="c5_skin2" value="5000" />
  140. <int name="c3_level" value="2" />
  141. <int name="Screenmanager%20Is%20Fullscreen%20mode" value="0" />
  142. <int name="c2_skin2" value="5000" />
  143. <string name="p8_unlock">True</string>
  144. <int name="c10_skin4" value="18000" />
  145. <int name="c0_skin5" value="12000" />
  146. <int name="c5_skin6" value="0" />
  147. <int name="sk_hmbsj" value="1" />
  148. <int name="last_play_version" value="1950" />
  149. <string name="has_save_date">False</string>
  150. <int name="c5_skin1" value="2000" />
  151. <int name="c0_skin3" value="5000" />
  152. <int name="c9_skin7" value="0" />
  153. <int name="c8_skin4" value="-3" />
  154. <int name="c8_skin3" value="0" />
  155. <int name="c6_skin6" value="0" />
  156. <int name="last_play_time" value="7016" />
  157. <int name="c9_skin4" value="2000" />
  158. <string name="p9_unlock">false</string>
  159. <int name="c4_level" value="0" />
  160. <int name="c3_skin4" value="2000" />
  161. <int name="c5_skin0" value="1" />
  162. <int name="sk_xnydj" value="1" />
  163. <int name="sk_rommo" value="1" />
  164. <int name="c8_skin0" value="1" />
  165. <string name="p5_unlock">false</string>
  166. <string name="c4_unlock">True</string>
  167. <int name="furniture_fish_chips" value="0" />
  168. <int name="c2_level" value="2" />
  169. <string name="has_again">False</string>
  170. <int name="c13_skin0" value="1" />
  171. <int name="sk_garden" value="1" />
  172. <int name="Screenmanager%20Resolution%20Height" value="1080" />
  173. <int name="c8_level" value="0" />
  174. <string name="need_ad">False</string>
  175. <int name="difficulty" value="5" />
  176. <int name="sk_100000" value="1" />
  177. <int name="__UNITY_PLAYERPREFS_VERSION__" value="1" />
  178. <string name="unity.cloud_userid">202e52af80aac474a8be2318464c9d6f</string>
  179. <int name="c1_level" value="0" />
  180. <string name="has_reborn">False</string>
  181. <int name="c9_skin3" value="-1" />
  182. <int name="c9_skin6" value="2000" />
  183. <int name="c2_skin0" value="1" />
  184. <int name="c1_skin3" value="5000" />
  185. <int name="furniture_plant_level" value="1" />
  186. <string name="has_reborn_twice">False</string>
  187. <int name="furniture_pet_food_level" value="1" />
  188. <int name="sk_sfestiv" value="1" />
  189. <int name="c10_skin1" value="5000" />
  190. <int name="c3_skin0" value="1" />
  191. <int name="c7_skin3" value="5000" />
  192. <string name="p1_unlock">True</string>
  193. <int name="sk_18ntd" value="1" />
  194. <int name="c2_skin6" value="0" />
  195. <int name="sk_lblgyb" value="1" />
  196. <int name="c0_level" value="0" />
  197. <int name="c11_level" value="0" />
  198. <int name="c2_skin1" value="-1" />
  199. <int name="c10_skin3" value="0" />
  200. <int name="c9_skin0" value="1" />
  201. <int name="c13_level" value="0" />
  202. </map>
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