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  1. // Launch Options: -full -w 1680 -h 1050 -novid -nocdaudio -dxlevel 81
  2.  
  3.  
  4. // Misc.
  5.  
  6. snd_restart
  7. developer 0
  8. cl_downloadfilter "nosounds"
  9. sv_allow_point_servercommand always
  10. sv_cheats 1
  11. sv_pure 0
  12. cl_autoreload 1 // Automatically reload weapons when you're not firing.
  13. cl_showfps 1 0
  14. cl_showerror 0
  15. cl_autorezoom 0 // Sniper Rifle will re-zoom after firing a zoomed shot.
  16. cl_show_market_data_on_items 0 // Show Community Market info.
  17. replay_screenshotresolution 1 // Take high-resolution replay screenshots.
  18. tf_romevision_opt_in 0 // Enable Romevision when available.
  19. tf_sniper_fullcharge_bell 1 // Play a sound when the Sniper Rifle is fully charged.
  20. tf_remember_lastswitched 0 // Remember the 'previous weapon' between lives.
  21. tf_remember_activeweapon 0 // Remember the 'active weapon' between lives.
  22. bind "r" "hud_reloadscheme"
  23.  
  24. // Sprays:
  25. cl_playerspraydisable 1 // "1" = Off | "0" = On
  26. r_spray_lifetime 0 // Time in seconds a spray displays for.
  27.  
  28. // Console:
  29. bind "`" "toggleconsole"
  30. con_drawnotify 0 // Disables drawing of notification area (for taking screenshots).
  31. con_enable 1 // Allows the console to be activated.
  32. con_filter_enable 1 // Filters console output based on the setting of con_filter_text. "1" filters completely, "2" displays filtered text brighter.
  33. //con_filter_text 0 // Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
  34. con_filter_text_out Compact freed // Text with which to filter OUT of console spew. Set con_filter_enable "1" or "2" to activate.
  35. //con_logfile 0 // Console output gets written to this file.
  36. con_notifytime 8 // How long to display recent console text to the upper part of the game window.
  37. con_nprint_bgalpha 50 // Con_NPrint background alpha.
  38. con_nprint_bgborder 5 // Con_NPrint border size.
  39. //con_timestamp 0 // Prefix console.log entries with timestamps.
  40. //con_trace 0 // Print console text to low level printout.
  41. bind "r" +reload
  42. viewmodel_fov 120
  43.  
  44.  
  45.  
  46. // HUD:
  47. cl_hud_minmode 0 1
  48. cl_hud_playerclass_playermodel_showed_confirm_dialog 1 // 3D Playermodel confirm dialog.
  49. cl_hud_playerclass_use_playermodel 1 // 3D Playermodel.
  50.  
  51. tf_hud_show_servertimelimit 0
  52. tf_hud_target_id_disable_floating_health 1
  53. tf_hud_target_id_alpha 150.00
  54.  
  55. hud_achievement_glowtime 0 // Default "2.5" // About a 1.5% FPS boost being on "0"
  56. hud_achievement_count 0 // Default "8" // Max number of achievements that can be shown on your HUD.
  57. hud_achievement_tracker 0 // Default "1" // Show or hide the achievement tracker
  58. hud_combattext_batching 1
  59. hud_combattext_batching_window 2.0
  60. hud_fastswitch 1
  61. hud_deathnotice_time 5 // Default "6" // Death notices that usually appear at the top right of the screen.
  62. cl_notifications_show_ingame 0 // Default "1" // Show pop-up notifications.
  63.  
  64.  
  65. // Close Captions:
  66. cc_lang "clovervidiar"
  67. closecaption 0
  68. cc_subtitles 0 // You may need this on "1" for Close Captions to work, depending on your HUD.
  69.  
  70.  
  71. // Network:
  72. cl_cmdrate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
  73. cl_interp .033 // change to whatever you like for certain classes projectiles/popping uber/flames = .0152 hitscan = .031 on bad connections = .062
  74. cl_interp_ratio 1
  75. cl_lagcompensation 1
  76. cl_pred_optimize 2
  77. cl_smooth 0
  78. cl_smoothtime 0.01
  79. cl_updaterate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
  80. rate 60000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL
  81.  
  82. // Multicore Rendering:
  83. mat_queue_mode 2 // "-1" = Auto | "0" = Off | "1" = Dualcore | "2" = Multicore
  84. host_thread_mode 1
  85. cl_threaded_bone_setup 1 // "1"
  86. cl_threaded_client_leaf_system 0 // "0"
  87. r_threaded_client_shadow_manager 1 // "1"
  88. r_threaded_particles 1 // "1"
  89. r_threaded_renderables 1 // "1"
  90. r_queued_decals 0 // "0"
  91. r_queued_post_processing 1 // "1"
  92. studio_queue_mode 1 // "1"
  93. mp_usehwmmodels -1 // "-1" Auto
  94. mp_usehwmvcds -1 // "-1" Auto
  95.  
  96.  
  97. // Transparent Viewmodels:
  98. // DirectX 9.0+ ONLY
  99. mat_motion_blur_enabled 0 // "1" To enable. The only sure-fire way to keep refract masking on.
  100. mat_motion_blur_strength 0 // Effectively disables motion blur (personal choice). Motion blur gets masked and looks bad with refract masking.
  101. mat_disable_bloom 1 // "1" To enable. Disables bloom so refract masking doesn't create a dark rectangle over light materials.
  102. mat_bloomscale 0 // Adjustment of the Bloom effect.
  103. mat_hdr_level 0 // Set to "0" for no HDR, "1" for LDR + Bloom on HDR maps & "2" for full HDR on HDR maps.
  104. mat_antialias 0
  105. mat_colcorrection_disableentities 1
  106. mat_colorcorrection 0
  107.  
  108.  
  109. // Scoreboard:
  110. bind tab "+scoreboard"
  111. alias +scoreboard "+showscores; mem_compact"
  112. alias -scoreboard "-showscores"
  113.  
  114.  
  115. // Sound:
  116. voice_enable 1
  117. snd_legacy_surround 0
  118. snd_surround_speakers 0 // "0" = Headphones | "0" = Speakers | "5" = Surround Sound
  119. dsp_enhance_stereo 0
  120. snd_disable_mixer_duck 0
  121. snd_pitchquality 1
  122. dsp_slow_cpu 1
  123. snd_mix_async 1
  124. snd_mixahead .07 // Sets a delay before a sound is played. Lower until sounds start to get cut off.
  125. snd_async_fullyasync 1
  126. snd_async_spew_blocking 1
  127. soundinfo
  128.  
  129. // Hit Sound:
  130. play "hitsound.wav" // Name of the file you want to use. This pre-caches the sound.
  131. tf_dingalingaling 1
  132. tf_dingaling_pitchmaxdmg 70 // Higher pitch for high damage.
  133. tf_dingaling_pitchmindmg 150 // Lower pitch for less damage.
  134.  
  135. // Shadows:
  136. mat_shadowstate 0
  137. r_shadowmaxrendered 0
  138. r_shadowrendertotexture 0
  139. r_shadows 0
  140. nb_shadow_dist 0
  141.  
  142.  
  143. // Facial Features:
  144. r_eyes 0
  145. r_flex 0
  146. r_lod 2
  147. r_rootlod 2
  148. r_teeth 0
  149. r_eyemove 0
  150. r_eyeshift_x 0
  151. r_eyeshift_y 0
  152. r_eyeshift_z 0
  153. r_eyesize 0
  154. blink_duration 0
  155.  
  156. // Gibs:
  157. cl_phys_props_enable 0
  158. cl_phys_props_max 0
  159. props_break_max_pieces 0
  160. r_propsmaxdist 0
  161. violence_agibs 0
  162. violence_hgibs 0
  163. violence_ablood 0
  164. violence_hblood 0
  165.  
  166.  
  167. // Ragdolls:
  168. cl_ragdoll_collide 0 // "0" Collision between corpses.
  169. cl_ragdoll_forcefade 1 // "0" If set to "1" then cl_ragdoll_forcefade is used.
  170. cl_ragdoll_fade_time 0 // "15" Fading time in seconds of corpses. "0" = No Corpses
  171. cl_ragdoll_physics_enable 0 // "1" Ragdoll system for the corpses. Off, off means corpses standing around with no animation.
  172. g_ragdoll_fadespeed 0 // "600"
  173. g_ragdoll_lvfadespeed 0 // "100"
  174. ragdoll_sleepaftertime 0 // "5.0f"
  175. r_ragdoll_pronecheck_distance
  176.  
  177. // FOV:
  178. viewmodel_fov 140 99
  179. fov_desired 90
  180. viewmodel_fov_demo 75
  181.  
  182. // Performance:
  183. prop_active_gib_limit 0
  184. props_break_max_pieces_perframe 0
  185. fov_desired 90
  186. cl_hud_playerclass_use_playermodel 0 // adds another hud element -3% frames
  187. mat_phong 0 // some people don't like this on I prefer it on for sniper though
  188. cl_muzzleflash_dlight_1st 0
  189. cl_detaildist 0
  190. cl_detailfade 0
  191. cl_drawmonitors 0
  192. cl_ejectbrass 0
  193. cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
  194. cl_new_impact_effects 0
  195. cl_show_splashes 0
  196. cl_rumblescale 0
  197. cl_showhelp 0
  198. cl_showpluginmessages 0
  199. cl_debugrumble 0
  200. func_break_max_pieces 0
  201. glow_outline_effect_enable 0 // Cart glow effect.
  202. lod_transitiondist 0
  203. mat_antialias 1
  204. mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
  205. // a strange `shine' effect to appear on all players. - Chris
  206. // In the past I wasn't able to prove that disabling this was significant,
  207. // it effects fps by about 1% after several checks - Comanglia
  208. mat_colcorrection_disableentities 1
  209. mat_colorcorrection 0
  210. mat_disable_bloom 1
  211. mat_disable_fancy_blending 1
  212. mat_disable_lightwarp 1
  213. mat_envmapsize 8
  214. mat_envmaptgasize 8
  215. mat_filterlightmaps 1
  216. mat_filtertextures 1
  217. mat_forceaniso 1
  218. mat_hdr_level 0
  219. mat_autoexposure_max 0
  220. mat_autoexposure_min 0
  221. mat_bloomscale 0
  222. mat_bloom_scalefactor_scalar 0
  223. mat_debug_postprocessing_effects 0
  224. mat_debugdepth 0
  225. mat_debugdepthmode 0
  226. mat_disable_bloom 1
  227. mat_postprocessing_combine 0
  228. mat_non_hdr_bloom_scalefactor 0
  229. mat_bufferprimitives 1
  230. mat_compressedtextures 1
  231. mat_debugdepthval 0
  232. mat_debugdepthvalmax 0
  233. mat_forcemanagedtextureintohardware 0
  234. mat_framebuffercopyoverlaysize 0
  235. mat_hdr_enabled 0
  236. mat_hdr_manual_tonemap_rate 0
  237. mat_mipmaptextures 1
  238. mat_non_hdr_bloom_scalefactor 0
  239. mat_showlightmappage -1
  240. mat_softwarelighting 0
  241. mat_software_aa_blur_one_pixel_lines 0
  242. mat_software_aa_edge_threshold 9
  243. mat_software_aa_quality 0// was 9
  244. mat_software_aa_strength 0
  245. mat_software_aa_strength_vgui 0
  246. mat_software_aa_tap_offset 0
  247. mat_software_aa_quality 0
  248. mat_texture_limit -1
  249. mat_use_compressed_hdr_textures 1
  250. mat_use_compressed_hdr_textures 0
  251. mem_max_heapsize 2048
  252. mod_forcedata 1
  253. mod_forcetouchdata 1
  254. mat_max_worldmesh_vertices 512
  255. mat_monitorgamma 1.8 // Controls brightness, try 1.8 to make it brighter or 2.2
  256. // to get it darker. Only works in fullscreen.
  257. mat_parallaxmap 0
  258. mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
  259. // at a range from -1 to 2, -1 being the best quality, 2 being the
  260. // worst. - Doesn't really matter much what you set this too if you're cpu bound
  261. mat_reducefillrate 1
  262. mat_reduceparticles 1
  263. mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
  264. // non-shiny, and will remove some specular effects from in-game
  265. // entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
  266. mat_trilinear 1
  267. mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
  268. mat_viewportupscale 1
  269. mat_wateroverlaysize 1
  270. mp_decals 1 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
  271. r_3dsky 0
  272. r_ambientboost 0
  273. r_ambientfactor 0
  274. r_ambientmin 0
  275. r_cheapwaterend 1
  276. r_cheapwaterstart 1
  277. r_decals 9
  278. r_maxmodeldecal 9
  279. r_decalstaticprops 0
  280. r_decal_cullsize 15
  281. r_drawdetailprops 0
  282. r_drawmodeldecals 0
  283. r_drawflecks 0
  284. r_dynamic 0
  285. r_flashlightdepthtexture 0
  286. r_forcewaterleaf 1
  287. r_lightaverage 0
  288. r_maxnewsamples 0
  289. r_maxsampledist 1
  290. r_bloomtintb 0
  291. r_bloomtintexponent 0
  292. r_bloomtintg 0
  293. r_bloomtintr 0
  294. r_occlusion 1
  295. r_pixelfog 1
  296. r_propsmaxdist 0
  297. r_renderoverlayfragment 0
  298. r_staticprop_lod 4
  299. r_waterdrawreflection 0
  300. r_waterdrawrefraction 1
  301. r_waterforceexpensive 0
  302. r_waterforcereflectentities 0
  303. r_drawtracers_firstperson 1
  304. r_dopixelvisibility 0
  305. r_drawbatchdecals 0
  306. r_hunkalloclightmaps 0
  307. r_lightcache_zbuffercache 0
  308. r_PhysPropStaticLighting 0
  309. rope_averagelight 0
  310. rope_collide 0
  311. rope_rendersolid 0
  312. rope_shake 0
  313. rope_smooth 0
  314. rope_subdiv 0
  315. rope_wind_dist 0
  316. tf_particles_disable_weather 1 // Disable weather effects on maps supporting
  317. // it, for example, setting this to `1'
  318. // disables rain effects on *_sawmill.
  319. tracer_extra 0
  320. violence_ablood 1 // framerates on -most- pcs are higher with these on
  321. violence_hblood 1
  322. mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
  323. mat_motion_blur_forward_enabled 0
  324. mat_motion_blur_strength 0
  325. r_worldlightmin 0.0001
  326. mp_usehwmmodels -1
  327. mp_usehwmvcds -1
  328.  
  329. // Null-cancelling movement script
  330. // (prevents you from pressing two opposing directions, which causes you to stop moving)
  331.  
  332. bind w +mfwd
  333. bind s +mback
  334. bind a +mleft
  335. bind d +mright
  336.  
  337. alias +mfwd "-back;+forward;alias checkfwd +forward"
  338. alias +mback "-forward;+back;alias checkback +back"
  339. alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
  340. alias +mright "-moveleft;+moveright;alias checkright +moveright"
  341. alias -mfwd "-forward;checkback;alias checkfwd none"
  342. alias -mback "-back;checkfwd;alias checkback none"
  343. alias -mleft "-moveleft;checkright;alias checkleft none"
  344. alias -mright "-moveright;checkleft;alias checkright none"
  345. alias checkfwd none
  346. alias checkback none
  347. alias checkleft none
  348. alias checkright none
  349. alias none ""
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