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hinca Jun 26th, 2019 74 Never
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  1. Click this log to select invalid clip: 2Handed_Attack_InPlace_01 (UnityEngine.AnimationClip)
  2. UnityEngine.Debug:LogError(Object, Object)
  3. EventHorizon.Common.Domain.Logging.<>c__DisplayClass6_0:<ThreadSafeLog>b__3() (at Assets/scripts/Common/Domain/Logging/UnityEditorLogger.cs:60)
  4. EventHorizon.Common.Domain.Logging.UnityEditorLogger:UnityThreadSafeCallback(Action) (at Assets/scripts/Common/Domain/Logging/UnityEditorLogger.cs:73)
  5. EventHorizon.Common.Domain.Logging.UnityEditorLogger:ThreadSafeLog(String, LogType, String, Object) (at Assets/scripts/Common/Domain/Logging/UnityEditorLogger.cs:60)
  6. EventHorizon.Common.Domain.Logging.UnityEditorLogger:OnLog(String, LogType, LogFlagAggregate, Object) (at Assets/scripts/Common/Domain/Logging/UnityEditorLogger.cs:25)
  7. EventHorizon.Common.Domain.Logging.BaseLogger:Log(String, LogType, LogFlagAggregate, Object) (at Assets/scripts/Common/Domain/Logging/BaseLogger.cs:19)
  8. EventHorizon.Common.Domain.Logging.<>c__DisplayClass10_0:<Log>b__0(ILogger) (at Assets/scripts/Common/Domain/Logging/Logs.cs:71)
  9. System.Collections.Generic.List`1:ForEach(Action`1)
  10. EventHorizon.Common.Domain.Logging.Logs:Log(String, LogType, LogFlagAggregate, Object) (at Assets/scripts/Common/Domain/Logging/Logs.cs:71)
  11. EventHorizon.Common.Domain.Logging.Logs:Error(String, Object) (at Assets/scripts/Common/Domain/Logging/Logs.cs:51)
  12. EventHorizon.Rogue.Domain.Gameplay.Actions.<OnExecuteAsync>d__33:MoveNext() (at Assets/scripts/Rogue/Domain/Gameplay/Actions/PlayAnimation.cs:103)
  13. System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<OnExecuteAsync>d__33&)
  14. EventHorizon.Rogue.Domain.Gameplay.Actions.PlayAnimation:OnExecuteAsync(IBattleActionContext)
  15. EventHorizon.Common.Domain.Actions.<ExecuteAsync>d__8:MoveNext() (at Assets/scripts/Common/Domain/Actions/BaseAction.cs:45)
  16. System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<ExecuteAsync>d__8&)
  17. EventHorizon.Common.Domain.Actions.BaseAction`1:ExecuteAsync(IActionContext)
  18. EventHorizon.Common.Domain.Actions.<OnExecuteAsync>d__13:MoveNext() (at Assets/scripts/Common/Domain/Actions/Scope.cs:125)
  19. System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<OnExecuteAsync>d__13&)
  20. EventHorizon.Common.Domain.Actions.Scope:OnExecuteAsync(IActionContext)
  21. EventHorizon.Common.Domain.Actions.<ExecuteAsync>d__8:MoveNext() (at Assets/scripts/Common/Domain/Actions/BaseAction.cs:45)
  22. System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<ExecuteAsync>d__8&)
  23. EventHorizon.Common.Domain.Actions.BaseAction`1:ExecuteAsync(IActionContext)
  24. EventHorizon.Common.Domain.Actions.Method:ExecuteAsync(IActionContext) (at Assets/scripts/Common/Domain/Actions/Method.cs:93)
  25. EventHorizon.Common.Domain.Actions.<ExecuteAndWaitForBoundActionsAsync>d__16:MoveNext() (at Assets/scripts/Common/Domain/Actions/Method.cs:98)
  26. System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<ExecuteAndWaitForBoundActionsAsync>d__16&)
  27. EventHorizon.Common.Domain.Actions.Method:ExecuteAndWaitForBoundActionsAsync(IActionContext)
  28. EventHorizon.Rogue.Domain.Gameplay.<ExecuteAsync>d__29:MoveNext() (at Assets/scripts/Rogue/Domain/Gameplay/BaseActionAbility.cs:246)
  29. System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<ExecuteAsync>d__29&)
  30. EventHorizon.Rogue.Domain.Gameplay.BaseActionAbility`1:ExecuteAsync(AbilityUseContext, Action`1)
  31. EventHorizon.Rogue.Domain.Gameplay.BaseActionAbility`1:UseOnUnitAsync(AbilityUseContext, IUnit) (at Assets/scripts/Rogue/Domain/Gameplay/BaseActionAbility.cs:45)
  32. EventHorizon.Rogue.Domain.Gameplay.<UseAbilityAsync>d__171:MoveNext() (at Assets/scripts/Rogue/Domain/Gameplay/Battle.cs:888)
  33. System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<UseAbilityAsync>d__171&)
  34. EventHorizon.Rogue.Domain.Gameplay.Battle:UseAbilityAsync(IAbility, UseAbilityData, Func`2)
  35. EventHorizon.Rogue.Domain.Gameplay.Battles.GameEventsHandlers.<OnHandle>d__1:MoveNext() (at Assets/scripts/Rogue/Domain/Gameplay/Battles/EventsHandlers/UsedAbilityHandler.cs:22)
  36. System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<OnHandle>d__1&)
  37. EventHorizon.Rogue.Domain.Gameplay.Battles.GameEventsHandlers.UsedAbilityHandler:OnHandle(UsedAbility)
  38. EventHorizon.Rogue.Domain.Gameplay.Battles.GameEventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets/scripts/Rogue/Domain/Gameplay/Battles/EventsHandlers/BaseGameEventHandler.cs:15)
  39. EventHorizon.Rogue.Domain.Gameplay.Battles.GameEventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets/scripts/Rogue/Domain/Gameplay/Battles/EventsBuses/BaseEventsBus.cs:39)
  40. System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
  41. EventHorizon.Rogue.Domain.Gameplay.Battles.GameEventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
  42. EventHorizon.Rogue.Domain.Gameplay.Battles.GameEventsBuses.<Handle>d__1`1:MoveNext() (at Assets/scripts/Rogue/Domain/Gameplay/Battles/EventsBuses/HostPlayerEventsBus.cs:28)
  43. System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
  44. EventHorizon.Rogue.Domain.Gameplay.Battles.GameEventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
  45. EventHorizon.Rogue.Domain.Gameplay.Battles.GameCommandsBuses.HostPlayerGameCommandsBus:Send(IGameCommand) (at Assets/scripts/Rogue/Domain/Gameplay/Battles/CommandsBuses/HostPlayerGameCommandsBus.cs:42)
  46. EventHorizon.Rogue.ViewModels.Games.BattleVM:TryUseAbility() (at Assets/scripts/Rogue/ViewModels/Games/BattleVM.cs:1347)
  47. EventHorizon.Common.Services.Inputs.<>c__DisplayClass13_0`1:<AddCommand>b__0(InputEventData) (at Assets/scripts/Common/Services/Inputs/OrderedInputListener.cs:78)
  48. EventHorizon.Common.Services.Inputs.OrderedInputListener:TryHandleCommand(String, InputEventData) (at Assets/scripts/Common/Services/Inputs/OrderedInputListener.cs:124)
  49. EventHorizon.Rogue.View.RewiredInput.BaseRewiredInputService:TryHandleInput(String, InputEventData) (at Assets/scripts/Rogue/View/RewiredInput/BaseRewiredInputService.cs:124)
  50. EventHorizon.Rogue.View.RewiredInput.RewiredInputService:OnInputReceived(InputActionEventData) (at Assets/scripts/Rogue/View/RewiredInput/RewiredInputService.cs:121)
  51. fhLNXJHrGioFOguaoVEtSNpFDpsb:xjevKsUyJaRxfRrURJTWbnriWcc(ZiDrRUUfkFhxLttfHHTLmMRicZi, UpdateLoopType)
  52. ozCIgwvrnEZrXbtjrbFLFpuTHMI:cbFShFeEDvZOPpzNtfHxUmYrhTs(UpdateLoopType)
  53. ozCIgwvrnEZrXbtjrbFLFpuTHMI:keDNAeJetnwhgOQLjinbRKDNJlx(UpdateLoopType)
  54. Rewired.ReInput:keDNAeJetnwhgOQLjinbRKDNJlx(UpdateLoopType)
  55. Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
  56. Rewired.InputManager_Base:Update()
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