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ArmA2 1.60 BIS AV8B Harrier HUD

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May 16th, 2012
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  1. class MFD
  2. {
  3. class HUD
  4. {
  5. class Pos10Vector
  6. {
  7. type = "vector";
  8. pos0[] = {0.485,0.4};
  9. pos10[] = {1.225,1.1};
  10. };
  11. topLeft = "HUD LH";
  12. topRight = "HUD PH";
  13. bottomLeft = "HUD LD";
  14. borderLeft = 0;
  15. borderRight = 0;
  16. borderTop = 0;
  17. borderBottom = 0;
  18. color[] = {0,1,0,0.1};
  19. class Bones
  20. {
  21. class PlaneW
  22. {
  23. type = "fixed";
  24. pos[] = {0.485,0.4};
  25. };
  26. class WeaponAim: Pos10Vector
  27. {
  28. source = "weapon";
  29. };
  30. class Target: Pos10Vector
  31. {
  32. source = "target";
  33. };
  34. class Velocity: Pos10Vector
  35. {
  36. type = "vector";
  37. source = "velocity";
  38. pos0[] = {0.5,0.4};
  39. pos10[] = {1.24,1.1};
  40. };
  41. class ILS_H
  42. {
  43. type = "ils";
  44. pos0[] = {0.5,0.4};
  45. pos3[] = {0.722,0.4};
  46. };
  47. class ILS_W: ILS_H
  48. {
  49. pos3[] = {0.5,0.61};
  50. };
  51. class Level0: Pos10Vector
  52. {
  53. pos0[] = {0.5,0.4};
  54. pos10[] = {1.24,1.1};
  55. type = "horizon";
  56. angle = 0;
  57. };
  58. class LevelP5: Level0
  59. {
  60. angle = 5;
  61. };
  62. class LevelM5: Level0
  63. {
  64. angle = -5;
  65. };
  66. class LevelP10: Level0
  67. {
  68. angle = 10;
  69. };
  70. class LevelM10: Level0
  71. {
  72. angle = -10;
  73. };
  74. class LevelP15: Level0
  75. {
  76. angle = 15;
  77. };
  78. class LevelM15: Level0
  79. {
  80. angle = -15;
  81. };
  82. class LevelP20: Level0
  83. {
  84. angle = 20;
  85. };
  86. class LevelM20: Level0
  87. {
  88. angle = -20;
  89. };
  90. class LevelP25: Level0
  91. {
  92. angle = 25;
  93. };
  94. class LevelM25: Level0
  95. {
  96. angle = -25;
  97. };
  98. class LevelP30: Level0
  99. {
  100. angle = 30;
  101. };
  102. class LevelM30: Level0
  103. {
  104. angle = -30;
  105. };
  106. class LevelP35: Level0
  107. {
  108. angle = 35;
  109. };
  110. class LevelM35: Level0
  111. {
  112. angle = -35;
  113. };
  114. class LevelP40: Level0
  115. {
  116. angle = 40;
  117. };
  118. class LevelM40: Level0
  119. {
  120. angle = -40;
  121. };
  122. class LevelP45: Level0
  123. {
  124. angle = 45;
  125. };
  126. class LevelM45: Level0
  127. {
  128. angle = -45;
  129. };
  130. class LevelP50: Level0
  131. {
  132. angle = 50;
  133. };
  134. class LevelM50: Level0
  135. {
  136. angle = -50;
  137. };
  138. };
  139. class Draw
  140. {
  141. alpha = 0.4;
  142. color[] = {0.0,0.3,0.05};
  143. condition = "on";
  144. class PlaneW
  145. {
  146. clipTL[] = {0.0,1.0};
  147. clipBR[] = {1.0,0.0};
  148. type = "line";
  149. points[] =
  150. {
  151. { "PlaneW",
  152. { -0.08,0 },1 },
  153. { "PlaneW",
  154. { -0.03,0 },1 },
  155. { "PlaneW",
  156. { -0.015,0.0283784 },1 },
  157. { "PlaneW",
  158. { 0.0,0 },1 },
  159. { "PlaneW",
  160. { 0.015,0.0283784 },1 },
  161. { "PlaneW",
  162. { 0.03,0 },1 },
  163. { "PlaneW",
  164. { 0.08,0 },1 }
  165. };
  166. };
  167. class PlaneHeading
  168. {
  169. clipTL[] = {0.0,1.0};
  170. clipBR[] = {1.0,0.0};
  171. type = "line";
  172. points[] =
  173. {
  174. { "Velocity",{ 0,-0.0189189 },1 },
  175. { "Velocity",{ 0.014,-0.0132432 },1 },
  176. { "Velocity",{ 0.02,0 },1 },
  177. { "Velocity",{ 0.014,0.0132432 },1 },
  178. { "Velocity",{ 0,0.0189189 },1 },
  179. { "Velocity",{ -0.014,0.0132432 },1 },
  180. { "Velocity",{ -0.02,0 },1 },
  181. { "Velocity",{ -0.014,-0.0132432 },1 },
  182. { "Velocity",{ 0,-0.0189189 },1 },
  183. { },
  184. { "Velocity",{ 0.04,0 },1 },
  185. { "Velocity",{ 0.02,0 },1 },
  186. { },
  187. { "Velocity",{ -0.04,0 },1 },
  188. { "Velocity",{ -0.02,0 },1 },
  189. { },
  190. { "Velocity",{ 0,-0.0378378 },1 },
  191. { "Velocity",{ 0,-0.0189189 },1 },
  192. { }
  193. };
  194. };
  195. class Static
  196. {
  197. clipTL[] = {0.0,0.1};
  198. clipBR[] = {1.0,0.0};
  199. type = "line";
  200. points[] =
  201. {
  202. {{ 0.21,0.52 },1 },
  203. {{ 0.19,0.5 },1 },
  204. {{ 0.21,0.48 },1 },
  205. {},
  206. {{ 0.18,0.2 },1 },
  207. {{ 0.18,0.85 },1 },
  208. {},
  209. {{ 0.79,0.52 },1 },
  210. {{ 0.81,0.5 },1 },
  211. {{ 0.79,0.48 },1 },
  212. {},
  213. {{ 0.82,0.2 },1 },
  214. {{ 0.82,0.85 },1 },
  215. {},
  216. {{ 0.52,"0.08+0.01" },1 },
  217. {{ 0.5,"0.06+0.01" },1 },
  218. {{ 0.48,"0.08+0.01" },1 },
  219. { },
  220. {{ 0.2,"0.055+0.01" },1 },
  221. {{ 0.8,"0.055+0.01" },1 },
  222. {}
  223. };
  224. };
  225. class Horizont
  226. {
  227. clipTL[] = {0.0,0.0};
  228. clipBR[] = {1.0,1.0};
  229. class Dimmed
  230. {
  231. class Level0
  232. {
  233. type = "line";
  234. points[] =
  235. {
  236. { "Level0",{ -0.2,0 },1 },
  237. { "Level0",{ -0.05,0 },1 },
  238. { },
  239. { "Level0",{ 0.05,0 },1 },
  240. { "Level0",{ 0.2,0 },1 }
  241. };
  242. };
  243. class VALM_1_0
  244. {
  245. type = "text";
  246. source = "static";
  247. text = 0;
  248. align = "left";
  249. scale = 1;
  250. sourceScale = 1;
  251. pos[] = {"Level0",{ -0.23,-0.025 },1};
  252. right[] = {"Level0",{ -0.13,-0.025 },1};
  253. down[] = {"Level0",{ -0.23,0.025 },1};
  254. };
  255. class VALM_2_0: VALM_1_0
  256. {
  257. align = "right";
  258. pos[] = {"Level0",{ 0.22,-0.025 },1};
  259. right[] = {"Level0",{ 0.32,-0.025 },1};
  260. down[] = {"Level0",{ 0.22,0.025 },1};
  261. };
  262. class LevelM5: Level0
  263. {
  264. type = "line";
  265. points[] =
  266. {
  267. { "LevelM5",{ -0.2,-0.03 },1 },
  268. { "LevelM5",{ -0.2,0 },1 },
  269. { "LevelM5",{ -0.15,0 },1 },
  270. { },
  271. { "LevelM5",{ -0.1,0 },1 },
  272. { "LevelM5",{ -0.05,0 },1 },
  273. { },
  274. { "LevelM5",{ 0.05,0 },1 },
  275. { "LevelM5",{ 0.1,0 },1 },
  276. { },
  277. { "LevelM5",{ 0.15,0 },1 },
  278. { "LevelM5",{ 0.2,0 },1 },
  279. { "LevelM5",{ 0.2,-0.03 },1 }
  280. };
  281. };
  282. class VALM_1_5
  283. {
  284. type = "text";
  285. source = "static";
  286. text = -5;
  287. align = "left";
  288. scale = 1;
  289. sourceScale = 1;
  290. pos[] = {"LevelM5",{ -0.23,-0.085 },1};
  291. right[] = {"LevelM5",{ -0.13,-0.085 },1};
  292. down[] = {"LevelM5",{ -0.23,-0.035 },1};
  293. };
  294. class VALM_2_5: VALM_1_5
  295. {
  296. align = "right";
  297. pos[] = {"LevelM5",{ 0.22,-0.085 },1};
  298. right[] = {"LevelM5",{ 0.32,-0.085 },1};
  299. down[] = {"LevelM5",{ 0.22,-0.035 },1};
  300. };
  301. class LevelP5: Level0
  302. {
  303. type = "line";
  304. points[] =
  305. {
  306. { "LevelP5",{ -0.2,0.03 },1 },
  307. { "LevelP5",{ -0.2,0 },1 },
  308. { "LevelP5",{ -0.05,0 },1 },
  309. { },
  310. { "LevelP5",{ 0.05,0 },1 },
  311. { "LevelP5",{ 0.2,0 },1 },
  312. { "LevelP5",{ 0.2,0.03 },1 }
  313. };
  314. };
  315. class VALP_1_5
  316. {
  317. type = "text";
  318. source = "static";
  319. text = "5";
  320. align = "left";
  321. scale = 1;
  322. sourceScale = 1;
  323. pos[] = {"LevelP5",{ -0.23,0.035 },1};
  324. right[] = {"LevelP5",{ -0.13,0.035 },1};
  325. down[] = {"LevelP5",{ -0.23,0.085 },1};
  326. };
  327. class VALP_2_5: VALP_1_5
  328. {
  329. align = "right";
  330. pos[] = {"LevelP5",{ 0.22,0.035 },1};
  331. right[] = {"LevelP5",{ 0.32,0.035 },1};
  332. down[] = {"LevelP5",{ 0.22,0.085 },1};
  333. };
  334. class LevelM10: Level0
  335. {
  336. type = "line";
  337. points[] =
  338. {
  339. { "LevelM10",{ -0.2,-0.03 },1 },
  340. { "LevelM10",{ -0.2,0 },1 },
  341. { "LevelM10",{ -0.15,0 },1 },
  342. { },
  343. { "LevelM10",{ -0.1,0 },1 },
  344. { "LevelM10",{ -0.05,0 },1 },
  345. { },
  346. { "LevelM10",{ 0.05,0 },1 },
  347. { "LevelM10",{ 0.1,0 },1 },
  348. { },
  349. { "LevelM10",{ 0.15,0 },1 },
  350. { "LevelM10",{ 0.2,0 },1 },
  351. { "LevelM10",
  352. { 0.2,-0.03 },1 }
  353. };
  354. };
  355. class VALM_1_10
  356. {
  357. type = "text";
  358. source = "static";
  359. text = -10;
  360. align = "left";
  361. scale = 1;
  362. sourceScale = 1;
  363. pos[] = {"LevelM10",{ -0.23,-0.085 },1};
  364. right[] = {"LevelM10",{ -0.13,-0.085 },1};
  365. down[] = {"LevelM10",{ -0.23,-0.035 },1};
  366. };
  367. class VALM_2_10: VALM_1_10
  368. {
  369. align = "right";
  370. pos[] = {"LevelM10",{ 0.22,-0.085 },1};
  371. right[] = {"LevelM10",{ 0.32,-0.085 },1};
  372. down[] = {"LevelM10",{ 0.22,-0.035 },1};
  373. };
  374. class LevelP10: Level0
  375. {
  376. type = "line";
  377. points[] =
  378. {
  379. { "LevelP10",{ -0.2,0.03 },1 },
  380. { "LevelP10",{ -0.2,0 },1 },
  381. { "LevelP10",{ -0.05,0 },1 },
  382. { },
  383. { "LevelP10",{ 0.05,0 },1 },
  384. { "LevelP10",{ 0.2,0 },1 },
  385. { "LevelP10",{ 0.2,0.03 },1 }
  386. };
  387. };
  388. class VALP_1_10
  389. {
  390. type = "text";
  391. source = "static";
  392. text = "10";
  393. align = "left";
  394. scale = 1;
  395. sourceScale = 1;
  396. pos[] = {"LevelP10",{ -0.23,0.035 },1};
  397. right[] = {"LevelP10",{ -0.13,0.035 },1};
  398. down[] = {"LevelP10",{ -0.23,0.085 },1};
  399. };
  400. class VALP_2_10: VALP_1_10
  401. {
  402. align = "right";
  403. pos[] = {"LevelP10",{ 0.22,0.035 },1};
  404. right[] = {"LevelP10",{ 0.32,0.035 },1};
  405. down[] = {"LevelP10",{ 0.22,0.085 },1};
  406. };
  407. class LevelM15: Level0
  408. {
  409. type = "line";
  410. points[] =
  411. {
  412. { "LevelM15",{ -0.2,-0.03 },1 },
  413. { "LevelM15",{ -0.2,0 },1 },
  414. { "LevelM15",{ -0.15,0 },1 },
  415. { },
  416. { "LevelM15",{ -0.1,0 },1 },
  417. { "LevelM15",{ -0.05,0 },1 },
  418. { },
  419. { "LevelM15",{ 0.05,0 },1 },
  420. { "LevelM15",{ 0.1,0 },1 },
  421. { },
  422. { "LevelM15",{ 0.15,0 },1 },
  423. { "LevelM15",{ 0.2,0 },1 },
  424. { "LevelM15",{ 0.2,-0.03 },1 }
  425. };
  426. };
  427. class VALM_1_15
  428. {
  429. type = "text";
  430. source = "static";
  431. text = -15;
  432. align = "left";
  433. scale = 1;
  434. sourceScale = 1;
  435. pos[] = {"LevelM15",{ -0.23,-0.085 },1};
  436. right[] = {"LevelM15",{ -0.13,-0.085 },1};
  437. down[] = {"LevelM15",{ -0.23,-0.035 },1};
  438. };
  439. class VALM_2_15: VALM_1_15
  440. {
  441. align = "right";
  442. pos[] = {"LevelM15",{ 0.22,-0.085 },1};
  443. right[] = {"LevelM15",{ 0.32,-0.085 },1};
  444. down[] = {"LevelM15",{ 0.22,-0.035 },1};
  445. };
  446. class LevelP15: Level0
  447. {
  448. type = "line";
  449. points[] =
  450. {
  451. { "LevelP15",{ -0.2,0.03 },1 },
  452. { "LevelP15",{ -0.2,0 },1 },
  453. { "LevelP15",{ -0.05,0 },1 },
  454. { },
  455. { "LevelP15",{ 0.05,0 },1 },
  456. { "LevelP15",{ 0.2,0 },1 },
  457. { "LevelP15",{ 0.2,0.03 },1 }
  458. };
  459. };
  460. class VALP_1_15
  461. {
  462. type = "text";
  463. source = "static";
  464. text = "15";
  465. align = "left";
  466. scale = 1;
  467. sourceScale = 1;
  468. pos[] = {"LevelP15",{ -0.23,0.035 },1};
  469. right[] = {"LevelP15",{ -0.13,0.035 },1};
  470. down[] = {"LevelP15",{ -0.23,0.085 },1};
  471. };
  472. class VALP_2_15: VALP_1_15
  473. {
  474. align = "right";
  475. pos[] = {"LevelP15",{ 0.22,0.035 },1};
  476. right[] = {"LevelP15",{ 0.32,0.035 },1};
  477. down[] = {"LevelP15",{ 0.22,0.085 },1};
  478. };
  479. class LevelM20: Level0
  480. {
  481. type = "line";
  482. points[] =
  483. {
  484. { "LevelM20",{ -0.2,-0.03 },1 },
  485. { "LevelM20",{ -0.2,0 },1 },
  486. { "LevelM20",{ -0.15,0 },1 },
  487. { },
  488. { "LevelM20",{ -0.1,0 },1 },
  489. { "LevelM20",{ -0.05,0 },1 },
  490. { },
  491. { "LevelM20",{ 0.05,0 },1 },
  492. { "LevelM20",{ 0.1,0 },1 },
  493. { },
  494. { "LevelM20",{ 0.15,0 },1 },
  495. { "LevelM20",{ 0.2,0 },1 },
  496. { "LevelM20",{ 0.2,-0.03 },1 }
  497. };
  498. };
  499. class VALM_1_20
  500. {
  501. type = "text";
  502. source = "static";
  503. text = -20;
  504. align = "left";
  505. scale = 1;
  506. sourceScale = 1;
  507. pos[] = {"LevelM20", { -0.23,-0.085 },1};
  508. right[] = {"LevelM20", { -0.13,-0.085 },1};
  509. down[] = {"LevelM20", { -0.23,-0.035 },1};
  510. };
  511. class VALM_2_20: VALM_1_20
  512. {
  513. align = "right";
  514. pos[] = {"LevelM20",{ 0.22,-0.085 },1};
  515. right[] = {"LevelM20",{ 0.32,-0.085 },1};
  516. down[] = {"LevelM20",{ 0.22,-0.035 },1};
  517. };
  518. class LevelP20: Level0
  519. {
  520. type = "line";
  521. points[] =
  522. {
  523. { "LevelP20",{ -0.2,0.03 },1 },
  524. { "LevelP20",{ -0.2,0 },1 },
  525. { "LevelP20",{ -0.05,0 },1 },
  526. { },
  527. { "LevelP20",{ 0.05,0 },1 },
  528. { "LevelP20",{ 0.2,0 },1 },
  529. { "LevelP20",{ 0.2,0.03 },1 }
  530. };
  531. };
  532. class VALP_1_20
  533. {
  534. type = "text";
  535. source = "static";
  536. text = "20";
  537. align = "left";
  538. scale = 1;
  539. sourceScale = 1;
  540. pos[] = {"LevelP20",{ -0.23,0.035 },1};
  541. right[] = {"LevelP20",{ -0.13,0.035 },1};
  542. down[] = {"LevelP20",{ -0.23,0.085 },1};
  543. };
  544. class VALP_2_20: VALP_1_20
  545. {
  546. align = "right";
  547. pos[] = {"LevelP20",{ 0.22,0.035 },1};
  548. right[] = {"LevelP20",{ 0.32,0.035 },1};
  549. down[] = {"LevelP20", { 0.22,0.085 },1};
  550. };
  551. class LevelM25: Level0
  552. {
  553. type = "line";
  554. points[] =
  555. {
  556. { "LevelM25",{ -0.2,-0.03 },1 },
  557. { "LevelM25",{ -0.2,0 },1 },
  558. { "LevelM25",{ -0.15,0 },1 },
  559. { },
  560. { "LevelM25",{ -0.1,0 },1 },
  561. { "LevelM25",{ -0.05,0 },1 },
  562. { },
  563. { "LevelM25",{ 0.05,0 },1 },
  564. { "LevelM25",{ 0.1,0 },1 },
  565. { },
  566. { "LevelM25",{ 0.15,0 },1 },
  567. { "LevelM25",{ 0.2,0 },1 },
  568. { "LevelM25",{ 0.2,-0.03 },1 }
  569. };
  570. };
  571. class VALM_1_25
  572. {
  573. type = "text";
  574. source = "static";
  575. text = -25;
  576. align = "left";
  577. scale = 1;
  578. sourceScale = 1;
  579. pos[] = {"LevelM25",{ -0.23,-0.085 },1};
  580. right[] = {"LevelM25",{ -0.13,-0.085 },1};
  581. down[] = {"LevelM25",{ -0.23,-0.035 },1};
  582. };
  583. class VALM_2_25: VALM_1_25
  584. {
  585. align = "right";
  586. pos[] = {"LevelM25",{ 0.22,-0.085 },1};
  587. right[] = {"LevelM25",{ 0.32,-0.085 },1};
  588. down[] = {"LevelM25",{ 0.22,-0.035 },1};
  589. };
  590. class LevelP25: Level0
  591. {
  592. type = "line";
  593. points[] =
  594. {
  595. { "LevelP25",{ -0.2,0.03 },1 },
  596. { "LevelP25",{ -0.2,0 },1 },
  597. { "LevelP25",{ -0.05,0 },1 },
  598. { },
  599. { "LevelP25",{ 0.05,0 },1 },
  600. { "LevelP25",{ 0.2,0 },1 },
  601. { "LevelP25",{ 0.2,0.03 },1 }
  602. };
  603. };
  604. class VALP_1_25
  605. {
  606. type = "text";
  607. source = "static";
  608. text = "25";
  609. align = "left";
  610. scale = 1;
  611. sourceScale = 1;
  612. pos[] = {"LevelP25",{ -0.23,0.035 },1};
  613. right[] = {"LevelP25",{ -0.13,0.035 },1};
  614. down[] = {"LevelP25",{ -0.23,0.085 },1};
  615. };
  616. class VALP_2_25: VALP_1_25
  617. {
  618. align = "right";
  619. pos[] = {"LevelP25",{ 0.22,0.035 },1};
  620. right[] = {"LevelP25",{ 0.32,0.035 },1};
  621. down[] = {"LevelP25",{ 0.22,0.085 },1};
  622. };
  623. class LevelM30: Level0
  624. {
  625. type = "line";
  626. points[] =
  627. {
  628. { "LevelM30",{ -0.2,-0.03 },1 },
  629. { "LevelM30",{ -0.2,0 },1 },
  630. { "LevelM30",{ -0.15,0 },1 },
  631. { },
  632. { "LevelM30",{ -0.1,0 },1 },
  633. { "LevelM30",{ -0.05,0 },1 },
  634. { },
  635. { "LevelM30",{ 0.05,0 },1 },
  636. { "LevelM30",{ 0.1,0 },1 },
  637. { },
  638. { "LevelM30",{ 0.15,0 },1 },
  639. { "LevelM30",{ 0.2,0 },1 },
  640. { "LevelM30",{ 0.2,-0.03 },1 }
  641. };
  642. };
  643. class VALM_1_30
  644. {
  645. type = "text";
  646. source = "static";
  647. text = -30;
  648. align = "left";
  649. scale = 1;
  650. sourceScale = 1;
  651. pos[] = {"LevelM30",{ -0.23,-0.085 },1};
  652. right[] = {"LevelM30",{ -0.13,-0.085 },1};
  653. down[] = {"LevelM30",{ -0.23,-0.035 },1};
  654. };
  655. class VALM_2_30: VALM_1_30
  656. {
  657. align = "right";
  658. pos[] = {"LevelM30",{ 0.22,-0.085 },1};
  659. right[] = {"LevelM30",{ 0.32,-0.085 },1};
  660. down[] = {"LevelM30",{ 0.22,-0.035 },1};
  661. };
  662. class LevelP30: Level0
  663. {
  664. type = "line";
  665. points[] =
  666. {
  667. { "LevelP30",{ -0.2,0.03 },1 },
  668. { "LevelP30",{ -0.2,0 },1 },
  669. { "LevelP30",{ -0.05,0 },1 },
  670. { },
  671. { "LevelP30",{ 0.05,0 },1 },
  672. { "LevelP30",{ 0.2,0 },1 },
  673. { "LevelP30",{ 0.2,0.03 },1 }
  674. };
  675. };
  676. class VALP_1_30
  677. {
  678. type = "text";
  679. source = "static";
  680. text = "30";
  681. align = "left";
  682. scale = 1;
  683. sourceScale = 1;
  684. pos[] = {"LevelP30",{ -0.23,0.035 },1};
  685. right[] = {"LevelP30",{ -0.13,0.035 },1};
  686. down[] = {"LevelP30",{ -0.23,0.085 },1};
  687. };
  688. class VALP_2_30: VALP_1_30
  689. {
  690. align = "right";
  691. pos[] = {"LevelP30",{ 0.22,0.035 },1};
  692. right[] = {"LevelP30",{ 0.32,0.035 },1};
  693. down[] = {"LevelP30",{ 0.22,0.085 },1};
  694. };
  695. class LevelM35: Level0
  696. {
  697. type = "line";
  698. points[] =
  699. {
  700. { "LevelM35",{ -0.2,-0.03 },1 },
  701. { "LevelM35",{ -0.2,0 },1 },
  702. { "LevelM35",{ -0.15,0 },1 },
  703. { },
  704. { "LevelM35",{ -0.1,0 },1 },
  705. { "LevelM35",{ -0.05,0 },1 },
  706. { },
  707. { "LevelM35",{ 0.05,0 },1 },
  708. { "LevelM35",{ 0.1,0 },1 },
  709. { },
  710. { "LevelM35",{ 0.15,0 },1 },
  711. { "LevelM35",{ 0.2,0 },1 },
  712. { "LevelM35",{ 0.2,-0.03 },1 }
  713. };
  714. };
  715. class VALM_1_35
  716. {
  717. type = "text";
  718. source = "static";
  719. text = -35;
  720. align = "left";
  721. scale = 1;
  722. sourceScale = 1;
  723. pos[] = {"LevelM35",{ -0.23,-0.085 },1};
  724. right[] = {"LevelM35",{ -0.13,-0.085 },1};
  725. down[] = {"LevelM35",{ -0.23,-0.035 },1};
  726. };
  727. class VALM_2_35: VALM_1_35
  728. {
  729. align = "right";
  730. pos[] = {"LevelM35",{ 0.22,-0.085 },1};
  731. right[] = {"LevelM35",{ 0.32,-0.085 },1};
  732. down[] = {"LevelM35",{ 0.22,-0.035 },1};
  733. };
  734. class LevelP35: Level0
  735. {
  736. type = "line";
  737. points[] =
  738. {
  739. { "LevelP35",{ -0.2,0.03 },1 },
  740. { "LevelP35",{ -0.2,0 },1 },
  741. { "LevelP35",{ -0.05,0 },1 },
  742. { },
  743. { "LevelP35",{ 0.05,0 },1 },
  744. { "LevelP35",{ 0.2,0 },1 },
  745. { "LevelP35",{ 0.2,0.03 },1 }
  746. };
  747. };
  748. class VALP_1_35
  749. {
  750. type = "text";
  751. source = "static";
  752. text = "35";
  753. align = "left";
  754. scale = 1;
  755. sourceScale = 1;
  756. pos[] = {"LevelP35",{ -0.23,0.035 },1};
  757. right[] = {"LevelP35",{ -0.13,0.035 },1};
  758. down[] = {"LevelP35",{ -0.23,0.085 },1};
  759. };
  760. class VALP_2_35: VALP_1_35
  761. {
  762. align = "right";
  763. pos[] = {"LevelP35",{ 0.22,0.035 },1};
  764. right[] = {"LevelP35",{ 0.32,0.035 },1};
  765. down[] = {"LevelP35",{ 0.22,0.085 },1};
  766. };
  767. class LevelM40: Level0
  768. {
  769. type = "line";
  770. points[] =
  771. {
  772. { "LevelM40",{ -0.2,-0.03 },1 },
  773. { "LevelM40",{ -0.2,0 },1 },
  774. { "LevelM40",{ -0.15,0 },1 },
  775. { },
  776. { "LevelM40",{ -0.1,0 },1 },
  777. { "LevelM40",{ -0.05,0 },1 },
  778. { },
  779. { "LevelM40",{ 0.05,0 },1 },
  780. { "LevelM40",{ 0.1,0 },1 },
  781. { },
  782. { "LevelM40",{ 0.15,0 },1 },
  783. { "LevelM40",{ 0.2,0 },1 },
  784. { "LevelM40",{ 0.2,-0.03 },1 }
  785. };
  786. };
  787. class VALM_1_40
  788. {
  789. type = "text";
  790. source = "static";
  791. text = -40;
  792. align = "left";
  793. scale = 1;
  794. sourceScale = 1;
  795. pos[] = {"LevelM40",{ -0.23,-0.085 },1};
  796. right[] = {"LevelM40",{ -0.13,-0.085 },1};
  797. down[] = {"LevelM40",{ -0.23,-0.035 },1};
  798. };
  799. class VALM_2_40: VALM_1_40
  800. {
  801. align = "right";
  802. pos[] = {"LevelM40",{ 0.22,-0.085 },1};
  803. right[] = {"LevelM40",{ 0.32,-0.085 },1};
  804. down[] = {"LevelM40",{ 0.22,-0.035 },1};
  805. };
  806. class LevelP40: Level0
  807. {
  808. type = "line";
  809. points[] =
  810. {
  811. { "LevelP40",{ -0.2,0.03 },1 },
  812. { "LevelP40",{ -0.2,0 },1 },
  813. { "LevelP40",{ -0.05,0 },1 },
  814. { },
  815. { "LevelP40",{ 0.05,0 },1 },
  816. { "LevelP40",{ 0.2,0 },1 },
  817. { "LevelP40",{ 0.2,0.03 },1 }
  818. };
  819. };
  820. class VALP_1_40
  821. {
  822. type = "text";
  823. source = "static";
  824. text = "40";
  825. align = "left";
  826. scale = 1;
  827. sourceScale = 1;
  828. pos[] = {"LevelP40",{ -0.23,0.035 },1};
  829. right[] = {"LevelP40",{ -0.13,0.035 },1};
  830. down[] = {"LevelP40",{ -0.23,0.085 },1};
  831. };
  832. class VALP_2_40: VALP_1_40
  833. {
  834. align = "right";
  835. pos[] = {"LevelP40",{ 0.22,0.035 },1};
  836. right[] = {"LevelP40",{ 0.32,0.035 },1};
  837. down[] = {"LevelP40",{ 0.22,0.085 },1};
  838. };
  839. class LevelM45: Level0
  840. {
  841. type = "line";
  842. points[] =
  843. {
  844. { "LevelM45",{ -0.2,-0.03 },1 },
  845. { "LevelM45",{ -0.2,0 },1 },
  846. { "LevelM45",{ -0.15,0 },1 },
  847. { },
  848. { "LevelM45",{ -0.1,0 },1 },
  849. { "LevelM45",{ -0.05,0 },1 },
  850. { },
  851. { "LevelM45",{ 0.05,0 },1 },
  852. { "LevelM45",{ 0.1,0 },1 },
  853. { },
  854. { "LevelM45",{ 0.15,0 },1 },
  855. { "LevelM45",{ 0.2,0 },1 },
  856. { "LevelM45",{ 0.2,-0.03 },1 }
  857. };
  858. };
  859. class VALM_1_45
  860. {
  861. type = "text";
  862. source = "static";
  863. text = -45;
  864. align = "left";
  865. scale = 1;
  866. sourceScale = 1;
  867. pos[] = {"LevelM45",{ -0.23,-0.085 },1};
  868. right[] = {"LevelM45",{ -0.13,-0.085 },1};
  869. down[] = {"LevelM45",{ -0.23,-0.035 },1};
  870. };
  871. class VALM_2_45: VALM_1_45
  872. {
  873. align = "right";
  874. pos[] = {"LevelM45",{ 0.22,-0.085 },1};
  875. right[] = {"LevelM45",{ 0.32,-0.085 },1};
  876. down[] = {"LevelM45",{ 0.22,-0.035 },1};
  877. };
  878. class LevelP45: Level0
  879. {
  880. type = "line";
  881. points[] =
  882. {
  883. { "LevelP45",{ -0.2,0.03 },1 },
  884. { "LevelP45",{ -0.2,0 },1 },
  885. { "LevelP45",{ -0.05,0 },1 },
  886. { },
  887. { "LevelP45",{ 0.05,0 },1 },
  888. { "LevelP45",{ 0.2,0 },1 },
  889. { "LevelP45",{ 0.2,0.03 },1 }
  890. };
  891. };
  892. class VALP_1_45
  893. {
  894. type = "text";
  895. source = "static";
  896. text = "45";
  897. align = "left";
  898. scale = 1;
  899. sourceScale = 1;
  900. pos[] = {"LevelP45", { -0.23,0.035 },1};
  901. right[] = {"LevelP45", { -0.13,0.035 },1};
  902. down[] = {"LevelP45", { -0.23,0.085 },1};
  903. };
  904. class VALP_2_45: VALP_1_45
  905. {
  906. align = "right";
  907. pos[] = {"LevelP45",{ 0.22,0.035 },1};
  908. right[] = {"LevelP45",{ 0.32,0.035 },1};
  909. down[] = {"LevelP45",{ 0.22,0.085 },1};
  910. };
  911. class LevelM50: Level0
  912. {
  913. type = "line";
  914. points[] =
  915. {
  916. { "LevelM50",{ -0.2,-0.03 },1 },
  917. { "LevelM50",{ -0.2,0 },1 },
  918. { "LevelM50",{ -0.15,0 },1 },
  919. { },
  920. { "LevelM50",{ -0.1,0 },1 },
  921. { "LevelM50",{ -0.05,0 },1 },
  922. { },
  923. { "LevelM50",{ 0.05,0 },1 },
  924. { "LevelM50",{ 0.1,0 },1 },
  925. { },
  926. { "LevelM50",{ 0.15,0 },1 },
  927. { "LevelM50",{ 0.2,0 },1 },
  928. { "LevelM50",{ 0.2,-0.03 },1 }
  929. };
  930. };
  931. class VALM_1_50
  932. {
  933. type = "text";
  934. source = "static";
  935. text = -50;
  936. align = "left";
  937. scale = 1;
  938. sourceScale = 1;
  939. pos[] = {"LevelM50",{ -0.23,-0.085 },1};
  940. right[] = {"LevelM50",{ -0.13,-0.085 },1};
  941. down[] = {"LevelM50",{ -0.23,-0.035 },1};
  942. };
  943. class VALM_2_50: VALM_1_50
  944. {
  945. align = "right";
  946. pos[] = {"LevelM50",{ 0.22,-0.085 },1};
  947. right[] = {"LevelM50",{ 0.32,-0.085 },1};
  948. down[] = {"LevelM50",{ 0.22,-0.035 },1};
  949. };
  950. class LevelP50: Level0
  951. {
  952. type = "line";
  953. points[] =
  954. {
  955. { "LevelP50",{ -0.2,0.03 },1 },
  956. { "LevelP50",{ -0.2,0 },1 },
  957. { "LevelP50",{ -0.05,0 },1 },
  958. { },
  959. { "LevelP50",{ 0.05,0 },1 },
  960. { "LevelP50",{ 0.2,0 },1 },
  961. { "LevelP50",{ 0.2,0.03 },1 }
  962. };
  963. };
  964. class VALP_1_50
  965. {
  966. type = "text";
  967. source = "static";
  968. text = "50";
  969. align = "left";
  970. scale = 1;
  971. sourceScale = 1;
  972. pos[] = {"LevelP50",{ -0.23,0.035 },1};
  973. right[] = {"LevelP50",{ -0.13,0.035 },1};
  974. down[] = {"LevelP50",{ -0.23,0.085 },1};
  975. };
  976. class VALP_2_50: VALP_1_50
  977. {
  978. align = "right";
  979. pos[] = {"LevelP50",{ 0.22,0.035 },1};
  980. right[] = {"LevelP50",{ 0.32,0.035 },1};
  981. down[] = {"LevelP50",{ 0.22,0.085 },1};
  982. };
  983. };
  984. };
  985. class RadarTargets
  986. {
  987. type = "radar";
  988. pos0[] = {0.485,0.4};
  989. pos10[] = {1.225,1.1};
  990. points[] =
  991. {
  992. {{ -0.05,-0.0472973 },1 },
  993. {{ 0.05,-0.0472973 },1 },
  994. {{ 0.05,0.0472973 },1 },
  995. {{ -0.05,0.0472973 },1 },
  996. {{ -0.05,-0.0472973 },1 }
  997. };
  998. };
  999. class MGun
  1000. {
  1001. condition = "mgun";
  1002. class Circle
  1003. {
  1004. type = "line";
  1005. points[] =
  1006. {
  1007. { "WeaponAim",{ 0.01,0 },1 },
  1008. { "WeaponAim",{ -0.01,0 },1 },
  1009. { },
  1010. { "WeaponAim",{ 0,0.00945946 },1 },
  1011. { "WeaponAim",{ 0,-0.00945946 },1 },
  1012. { },
  1013. { "WeaponAim",{ 0,-0.0662162 },1 },
  1014. { "WeaponAim",{ 0.049,-0.0463514 },1 },
  1015. { "WeaponAim",{ 0.07,0 },1 },
  1016. { "WeaponAim",{ 0.049,0.0463514 },1 },
  1017. { "WeaponAim",{ 0,0.0662162 },1 },
  1018. { "WeaponAim",{ -0.049,0.0463514 },1 },
  1019. { "WeaponAim",{ -0.07,0 },1 },
  1020. { "WeaponAim",{ -0.049,-0.0463514 },1 },
  1021. { "WeaponAim",{ 0,-0.0662162 },1 },
  1022. { },
  1023. { "WeaponAim",{ 0,-0.132432 },1 },
  1024. { "WeaponAim",{ 0.07,-0.115216 },1 },
  1025. { "WeaponAim",{ 0.1218,-0.0662162 },1 },
  1026. { "WeaponAim",{ 0.14,0 },1 },
  1027. { "WeaponAim",{ 0.1218,0.0662162 },1 },
  1028. { "WeaponAim",{ 0.07,0.115216 },1 },
  1029. { "WeaponAim",{ 0,0.132432 },1 },
  1030. { "WeaponAim",{ -0.07,0.115216 },1 },
  1031. { "WeaponAim",{ -0.1218,0.0662162 },1 },
  1032. { "WeaponAim",{ -0.14,0 },1 },
  1033. { "WeaponAim",{ -0.1218,-0.0662162 },1 },
  1034. { "WeaponAim",{ -0.07,-0.115216 },1 },
  1035. { "WeaponAim",{ 0,-0.132432 },1 },
  1036. { },
  1037. { "WeaponAim",{ 0,-0.132432 },1 },
  1038. { "WeaponAim",{ 0,-0.151351 },1 },
  1039. { },
  1040. { "WeaponAim",{ -0.07,-0.11469 },1 },
  1041. { "WeaponAim",{ -0.08,-0.131074 },1 },
  1042. { },
  1043. { "WeaponAim",{ -0.121244,-0.0662162 },1 },
  1044. { "WeaponAim",{ -0.138564,-0.0756757 },1 },
  1045. { },
  1046. { "WeaponAim",{ -0.14,5.78881e-009 },1 },
  1047. { "WeaponAim",{ -0.16,6.61578e-009 },1 },
  1048. { },
  1049. { "WeaponAim",{ -0.121244,0.0662162 },1 },
  1050. { "WeaponAim",{ -0.138564,0.0756757 },1 },
  1051. { },
  1052. { "WeaponAim",{ -0.07,0.11469 },1 },
  1053. { "WeaponAim",{ -0.08,0.131074 },1 },
  1054. { },
  1055. { "WeaponAim",{ 1.22392e-008,0.132432 },1 },
  1056. { "WeaponAim",{ 1.39876e-008,0.151351 },1 },
  1057. { },
  1058. { "WeaponAim",{ 0.07,0.11469 },1 },
  1059. { "WeaponAim",{ 0.08,0.131074 },1 },
  1060. { },
  1061. { "WeaponAim",{ 0.121244,0.0662162 },1 },
  1062. { "WeaponAim",{ 0.138564,0.0756757 },1 },
  1063. { },
  1064. { "WeaponAim",{ 0.14,-1.57924e-009 },1 },
  1065. { "WeaponAim",{ 0.16,-1.80485e-009 },1 },
  1066. { },
  1067. { "WeaponAim",{ 0.121244,-0.0662162 },1 },
  1068. { "WeaponAim",{ 0.138564,-0.0756757 },1 },
  1069. { },
  1070. { "WeaponAim",{ 0.07,-0.11469 },1 },
  1071. { "WeaponAim",{ 0.08,-0.131074 },1 },
  1072. { }
  1073. };
  1074. };
  1075. };
  1076. class Bomb
  1077. {
  1078. condition = "bomb";
  1079. class Circle
  1080. {
  1081. type = "line";
  1082. points[] =
  1083. {
  1084. { "WeaponAim",{ 0,-0.0945946 },1 },
  1085. { "WeaponAim",{ 0.05,-0.0822973 },1 },
  1086. { "WeaponAim",{ 0.087,-0.0472973 },1 },
  1087. { "WeaponAim",{ 0.1,0 },1 },
  1088. { "WeaponAim",{ 0.087,0.0472973 },1 },
  1089. { "WeaponAim",{ 0.05,0.0822973 },1 },
  1090. { "WeaponAim",{ 0,0.0945946 },1 },
  1091. { "WeaponAim",{ -0.05,0.0822973 },1 },
  1092. { "WeaponAim",{ -0.087,0.0472973 },1 },
  1093. { "WeaponAim",{ -0.1,0 },1 },
  1094. { "WeaponAim",{ -0.087,-0.0472973 },1 },
  1095. { "WeaponAim",{ -0.05,-0.0822973 },1 },
  1096. { "WeaponAim",{ 0,-0.0945946 },1 },
  1097. { },
  1098. { "Velocity",0.001,"WeaponAim",{ 0.0,0.0 },1 },
  1099. { "Velocity",{ 0.0,0.0 },1 },
  1100. { },
  1101. { "Target",{ 0,-0.0662162 },1 },
  1102. { "Target",{ 0.07,0 },1 },
  1103. { "Target",{ 0,0.0662162 },1 },
  1104. { "Target",{ -0.07,0 },1 },
  1105. { "Target",{ 0,-0.0662162 },1 }
  1106. };
  1107. };
  1108. };
  1109. class AAMissile
  1110. {
  1111. condition = "AAmissile";
  1112. class Circle
  1113. {
  1114. type = "line";
  1115. points[] =
  1116. {
  1117. { "WeaponAim",{ 0,-0.236486 },1 },
  1118. { "WeaponAim",{ 0.125,-0.205743 },1 },
  1119. { "WeaponAim",{ 0.2175,-0.118243 },1 },
  1120. { "WeaponAim",{ 0.25,0 },1 },
  1121. { "WeaponAim",{ 0.2175,0.118243 },1 },
  1122. { "WeaponAim",{ 0.125,0.205743 },1 },
  1123. { "WeaponAim",{ 0,0.236486 },1 },
  1124. { "WeaponAim",{ -0.125,0.205743 },1 },
  1125. { "WeaponAim",{ -0.2175,0.118243 },1 },
  1126. { "WeaponAim",{ -0.25,0 },1 },
  1127. { "WeaponAim",{ -0.2175,-0.118243 },1 },
  1128. { "WeaponAim",{ -0.125,-0.205743 },1 },
  1129. { "WeaponAim",{ 0,-0.236486 },1 },
  1130. { },
  1131. { "Target",{ 0,-0.0662162 },1 },
  1132. { "Target",{ 0.07,0 },1 },
  1133. { "Target",{ 0,0.0662162 },1 },
  1134. { "Target",{ -0.07,0 },1 },
  1135. { "Target",{ 0,-0.0662162 },1 }
  1136. };
  1137. };
  1138. };
  1139. class ATMissile
  1140. {
  1141. condition = "ATmissile";
  1142. class Circle
  1143. {
  1144. type = "line";
  1145. points[] =
  1146. {
  1147. { "WeaponAim",{ 0,-0.17027 },1 },
  1148. { "WeaponAim",{ 0.09,-0.148135 },1 },
  1149. { "WeaponAim",{ 0.1566,-0.0851351 },1 },
  1150. { "WeaponAim",{ 0.18,0 },1 },
  1151. { "WeaponAim",{ 0.1566,0.0851351 },1 },
  1152. { "WeaponAim",{ 0.09,0.148135 },1 },
  1153. { "WeaponAim",{ 0,0.17027 },1 },
  1154. { "WeaponAim",{ -0.09,0.148135 },1 },
  1155. { "WeaponAim",{ -0.1566,0.0851351 },1 },
  1156. { "WeaponAim",{ -0.18,0 },1 },
  1157. { "WeaponAim",{ -0.1566,-0.0851351 },1 },
  1158. { "WeaponAim",{ -0.09,-0.148135 },1 },
  1159. { "WeaponAim",{ 0,-0.17027 },1 },
  1160. { },
  1161. { "Target",{ 0,-0.0662162 },1 },
  1162. { "Target",{ 0.07,0 },1 },
  1163. { "Target",{ 0,0.0662162 },1 },
  1164. { "Target",{ -0.07,0 },1 },
  1165. { "Target",{ 0,-0.0662162 },1 }
  1166. };
  1167. };
  1168. };
  1169. class Rockets
  1170. {
  1171. condition = "Rocket";
  1172. class Circle
  1173. {
  1174. type = "line";
  1175. points[] =
  1176. {
  1177. { "WeaponAim",{ 0.01,0 },1 },
  1178. { "WeaponAim",{ -0.01,0 },1 },
  1179. { },
  1180. { "WeaponAim",{ 0,0.00945946 },1 },
  1181. { "WeaponAim",{ 0,-0.00945946 },1 },
  1182. { },
  1183. { "WeaponAim",{ 0,-0.113514 },1 },
  1184. { "WeaponAim",{ 0.06,-0.0987568 },1 },
  1185. { "WeaponAim",{ 0.1044,-0.0567568 },1 },
  1186. { "WeaponAim",{ 0.12,0 },1 },
  1187. { "WeaponAim",{ 0.1044,0.0567568 },1 },
  1188. { "WeaponAim",{ 0.06,0.0987568 },1 },
  1189. { "WeaponAim",{ 0,0.113514 },1 },
  1190. { "WeaponAim",{ -0.06,0.0987568 },1 },
  1191. { "WeaponAim",{ -0.1044,0.0567568 },1 },
  1192. { "WeaponAim",{ -0.12,0 },1 },
  1193. { "WeaponAim",{ -0.1044,-0.0567568 },1 },
  1194. { "WeaponAim",{ -0.06,-0.0987568 },1 },
  1195. { "WeaponAim",{ 0,-0.113514 },1 },
  1196. { }
  1197. };
  1198. };
  1199. };
  1200. class AltScale
  1201. {
  1202. type = "scale";
  1203. scale = 1;
  1204. source = "altitudeASL";
  1205. sourceScale = 1;
  1206. align = "right";
  1207. pos[] = {0.86,0.82};
  1208. right[] = {0.94,0.82};
  1209. down[] = {0.86,0.87};
  1210. lineXleft = 0.825;
  1211. lineYright = 0.835;
  1212. lineXleftMajor = 0.825;
  1213. lineYrightMajor = 0.845;
  1214. bottom = 0.2;
  1215. top = 0.85;
  1216. center = 0.5;
  1217. step = 20;
  1218. StepSize = "(0.85- 0.2)/20";
  1219. horizontal = 0;
  1220. min = "none";
  1221. max = "none";
  1222. numberEach = 5;
  1223. majorLineEach = 5;
  1224. };
  1225. class SpeedScale
  1226. {
  1227. type = "scale";
  1228. scale = 1;
  1229. source = "speed";
  1230. sourceScale = 3.6;
  1231. align = "right";
  1232. pos[] = {0.06,"0.82-0.85+0.2"};
  1233. right[] = {0.14,"0.82-0.85+0.2"};
  1234. down[] = {0.06,"0.87-0.85+0.2"};
  1235. lineXleft = "0.18 + 0.82 - 0.825";
  1236. lineYright = "0.18 + 0.82 - 0.835";
  1237. lineXleftMajor = "0.18 + 0.82 - 0.825";
  1238. lineYrightMajor = "0.18 + 0.82 - 0.845";
  1239. bottom = 0.85;
  1240. center = 0.5;
  1241. top = 0.2;
  1242. step = 20;
  1243. StepSize = "(0.85- 0.2)/20";
  1244. horizontal = 0;
  1245. min = "none";
  1246. max = "none";
  1247. numberEach = 5;
  1248. majorLineEach = 5;
  1249. };
  1250. class Gear
  1251. {
  1252. condition = "ils";
  1253. class text
  1254. {
  1255. type = "text";
  1256. source = "static";
  1257. text = "GEAR";
  1258. align = "right";
  1259. scale = 0.5;
  1260. sourceScale = 1;
  1261. pos[] = {{ 0.84,0.88 },1};
  1262. right[] = {{ 0.9,0.88 },1};
  1263. down[] = {{ 0.84,0.92 },1};
  1264. };
  1265. };
  1266. class Flaps
  1267. {
  1268. condition = "flaps";
  1269. class text
  1270. {
  1271. type = "text";
  1272. source = "static";
  1273. text = "FLAPS";
  1274. align = "right";
  1275. scale = 0.5;
  1276. sourceScale = 1;
  1277. pos[] = {{ 0.84,0.93 },1};
  1278. right[] = {{ 0.9,0.93 },1};
  1279. down[] = {{ 0.84,0.97 },1};
  1280. };
  1281. };
  1282. class weapons
  1283. {
  1284. type = "text";
  1285. source = "weapon";
  1286. align = "right";
  1287. scale = 0.5;
  1288. sourceScale = 1;
  1289. pos[] = {{ 0.1,0.88 },1};
  1290. right[] = {{ 0.16,0.88 },1};
  1291. down[] = {{ 0.1,0.92 },1};
  1292. };
  1293. class ammo
  1294. {
  1295. type = "text";
  1296. source = "ammo";
  1297. align = "right";
  1298. scale = 0.5;
  1299. sourceScale = 1;
  1300. pos[] = {{ 0.1,0.93 },1};
  1301. right[] = {{ 0.16,0.93 },1};
  1302. down[] = {{ 0.1,0.97 },1};
  1303. };
  1304. class VspeedNumber
  1305. {
  1306. type = "text";
  1307. align = "right";
  1308. scale = 1;
  1309. source = "vspeed";
  1310. sourceScale = 1;
  1311. pos[] = {{ 0.86,"0.52-0.4" },1};
  1312. right[] = {{ 0.94,"0.52-0.4" },1};
  1313. down[] = {{ 0.86,"0.57-0.4" },1};
  1314. };
  1315. class HeadingScale
  1316. {
  1317. type = "scale";
  1318. scale = 1;
  1319. source = "Heading";
  1320. sourceScale = 1;
  1321. align = "center";
  1322. pos[] = {"0.21-0.01",0.0};
  1323. right[] = {"0.29-0.01",0.0};
  1324. down[] = {"0.21-0.01",0.05};
  1325. lineXleft = 0.06;
  1326. lineYright = 0.05;
  1327. lineXleftMajor = 0.06;
  1328. lineYrightMajor = 0.04;
  1329. bottom = 0.8;
  1330. center = 0.5;
  1331. top = 0.2;
  1332. step = "18/9";
  1333. StepSize = "(0.80- 0.2)/20";
  1334. horizontal = 1;
  1335. min = "none";
  1336. max = "none";
  1337. numberEach = 5;
  1338. majorLineEach = 5;
  1339. };
  1340. class ILS
  1341. {
  1342. condition = "ils";
  1343. class Glideslope
  1344. {
  1345. clipTL[] = {0.0,0.0};
  1346. clipBR[] = {1.0,1.0};
  1347. class ILS
  1348. {
  1349. type = "line";
  1350. points[] =
  1351. {
  1352. { "ILS_W",{ -0.24,0 },1 },
  1353. { "ILS_W",{ 0.24,0 },1 },
  1354. { },
  1355. { "ILS_W",{ 0,0.0227027 },1 },
  1356. { "ILS_W",{ 0,-0.0227027 },1 },
  1357. { },
  1358. { "ILS_W",{ 0.12,0.0227027 },1 },
  1359. { "ILS_W",{ 0.12,-0.0227027 },1 },
  1360. { },
  1361. { "ILS_W",{ 0.24,0.0227027 },1 },
  1362. { "ILS_W",{ 0.24,-0.0227027 },1 },
  1363. { },
  1364. { "ILS_W",{ -0.12,0.0227027 },1 },
  1365. { "ILS_W",{ -0.12,-0.0227027 },1 },
  1366. { },
  1367. { "ILS_W",{ -0.24,0.0227027 },1 },
  1368. { "ILS_W",{ -0.24,-0.0227027 },1 },
  1369. { },
  1370. { "ILS_H",{ 0,-0.227027 },1 },
  1371. { "ILS_H",{ 0,0.227027 },1 },
  1372. { },
  1373. { "ILS_H",{ 0.024,0 },1 },
  1374. { "ILS_H",{ -0.024,0 },1 },
  1375. { },
  1376. { "ILS_H",{ 0.024,0.113514 },1 },
  1377. { "ILS_H",{ -0.024,0.113514 },1 },
  1378. { },
  1379. { "ILS_H",{ 0.024,0.227027 },1 },
  1380. { "ILS_H",{ -0.024,0.227027 },1 },
  1381. { },
  1382. { "ILS_H",{ 0.024,-0.113514 },1 },
  1383. { "ILS_H",{ -0.024,-0.113514 },1 },
  1384. { },
  1385. { "ILS_H",{ 0.024,-0.227027 },1 },
  1386. { "ILS_H",{ -0.024,-0.227027 },1 }
  1387. };
  1388. };
  1389. };
  1390. };
  1391. };
  1392. };
  1393. };
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