Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- @@ -453,30 +453,30 @@ class DT_EconEntity : DT_BaseFlex {
- 5372 0x14FC Int m_nFallbackSeed
- 5376 0x1500 Float m_flFallbackWear
- 5380 0x1504 Int m_nFallbackStatTrak
- }
- class DT_WeaponXM1014 : DT_WeaponCSBase {
- - 5860 0x16E4 Int m_reloadState
- + 5868 0x16EC Int m_reloadState
- }
- class DT_WeaponTaser : DT_WeaponCSBaseGun {
- }
- class DT_SmokeGrenade : DT_BaseCSGrenade {
- }
- class DT_WeaponSG552 : DT_WeaponCSBaseGun {
- }
- class DT_WeaponSawedoff : DT_WeaponCSBase {
- - 5860 0x16E4 Int m_reloadState
- + 5868 0x16EC Int m_reloadState
- }
- class DT_WeaponNOVA : DT_WeaponCSBase {
- - 5860 0x16E4 Int m_reloadState
- + 5868 0x16EC Int m_reloadState
- }
- class DT_IncendiaryGrenade : DT_MolotovGrenade {
- }
- class DT_MolotovGrenade : DT_BaseCSGrenade {
- }
- class DT_WeaponM3 : DT_WeaponCSBase {
- - 5860 0x16E4 Int m_reloadState
- + 5868 0x16EC Int m_reloadState
- }
- class DT_WeaponKnifeGG : DT_WeaponKnife {
- }
- class DT_WeaponKnife : DT_WeaponCSBase {
- }
- @@ -553,40 +553,40 @@ class DT_WeaponAWP : DT_WeaponCSBaseGun {
- class DT_WeaponAug : DT_WeaponCSBaseGun {
- }
- class DT_WeaponAK47 : DT_WeaponCSBaseGun {
- }
- class DT_WeaponCSBaseGun : DT_WeaponCSBase {
- - 5856 0x16E0 Int m_zoomLevel
- - 5860 0x16E4 Int m_iBurstShotsRemaining
- + 5864 0x16E8 Int m_zoomLevel
- + 5868 0x16EC Int m_iBurstShotsRemaining
- }
- class DT_WeaponCSBase : DT_BaseCombatWeapon {
- 5740 0x166C Int m_weaponMode
- 5744 0x1670 Float m_fAccuracyPenalty
- - 5828 0x16C4 Float m_fLastShotTime
- + 5832 0x16C8 Float m_fLastShotTime
- 5756 0x167C Int m_iRecoilIndex
- - 5792 0x16A0 Int m_hPrevOwner
- + 5796 0x16A4 Int m_hPrevOwner
- 5760 0x1680 Int m_bBurstMode
- 5761 0x1681 Int m_bReloadVisuallyComplete
- 5762 0x1682 Int m_bSilencerOn
- 5764 0x1684 Float m_flDoneSwitchingSilencer
- - 5768 0x1688 Int m_iOriginalTeamNumber
- - 5852 0x16DC Int m_iIronSightMode
- + 5772 0x168C Int m_iOriginalTeamNumber
- + 5860 0x16E4 Int m_iIronSightMode
- }
- class DT_WeaponC4 : DT_WeaponCSBase {
- - 5904 0x1710 Int m_bStartedArming
- - 5912 0x1718 Int m_bBombPlacedAnimation
- - 5908 0x1714 Float m_fArmedTime
- - 5913 0x1719 Int m_bShowC4LED
- - 5914 0x171A Int m_bIsPlantingViaUse
- + 5912 0x1718 Int m_bStartedArming
- + 5920 0x1720 Int m_bBombPlacedAnimation
- + 5916 0x171C Float m_fArmedTime
- + 5921 0x1721 Int m_bShowC4LED
- + 5922 0x1722 Int m_bIsPlantingViaUse
- }
- class DT_BaseCSGrenade : DT_WeaponCSBase {
- - 5856 0x16E0 Int m_bRedraw
- - 5857 0x16E1 Int m_bIsHeldByPlayer
- - 5858 0x16E2 Int m_bPinPulled
- - 5860 0x16E4 Float m_fThrowTime
- - 5864 0x16E8 Int m_bLoopingSoundPlaying
- - 5868 0x16EC Float m_flThrowStrength
- + 5864 0x16E8 Int m_bRedraw
- + 5865 0x16E9 Int m_bIsHeldByPlayer
- + 5866 0x16EA Int m_bPinPulled
- + 5868 0x16EC Float m_fThrowTime
- + 5872 0x16F0 Int m_bLoopingSoundPlaying
- + 5876 0x16F4 Float m_flThrowStrength
- }
- class DT_SmokeGrenadeProjectile : DT_BaseCSGrenadeProjectile {
- 3488 0x0DA0 Int m_bDidSmokeEffect
- }
- class DT_MolotovProjectile : DT_BaseCSGrenadeProjectile {
- @@ -642,10 +642,11 @@ class DT_PlantedC4 : DT_BaseAnimating {
- 3420 0x0D5C Float m_flC4Blow
- 3424 0x0D60 Float m_flTimerLength
- 3440 0x0D70 Float m_flDefuseLength
- 3444 0x0D74 Float m_flDefuseCountDown
- 3448 0x0D78 Int m_bBombDefused
- + 3452 0x0D7C Int m_hBombDefuser
- }
- class DT_CSTeam : DT_Team {
- 2920 0x0B68 Int m_iAssassinationTarget
- }
- class DT_CSPlayerResource : DT_PlayerResource {
- @@ -684,92 +685,95 @@ class DT_CSPlayerResource : DT_PlayerResource {
- 19788 0x4D4C Int[65] m_nPersonaDataPublicCommendsFriendly
- }
- class DT_CSPlayer : DT_BasePlayer {
- 0 0x0000 DT_CSLocalPlayerExclusive cslocaldata
- 0 0x0000 DT_CSNonLocalPlayerExclusive csnonlocaldata
- - 9140 0x23B4 Float m_angEyeAngles[0]
- - 9144 0x23B8 Float m_angEyeAngles[1]
- - 7504 0x1D50 Int m_iAddonBits
- - 7508 0x1D54 Int m_iPrimaryAddon
- - 7512 0x1D58 Int m_iSecondaryAddon
- - 7220 0x1C34 Int m_iThrowGrenadeCounter
- - 7224 0x1C38 Int m_bWaitForNoAttack
- - 7225 0x1C39 Int m_bIsRespawningForDMBonus
- - 7172 0x1C04 Int m_iPlayerState
- - 9124 0x23A4 Int m_iAccount
- - 7552 0x1D80 Int m_iStartAccount
- - 7556 0x1D84 Int m_totalHitsOnServer
- - 7216 0x1C30 Int m_bInBombZone
- - 7217 0x1C31 Int m_bInBuyZone
- - 7218 0x1C32 Int m_bInNoDefuseArea
- - 7236 0x1C44 Int m_bKilledByTaser
- - 7240 0x1C48 Int m_iMoveState
- - 9132 0x23AC Int m_iClass
- - 9136 0x23B0 Int m_ArmorValue
- - 9140 0x23B4 Vector m_angEyeAngles
- - 9152 0x23C0 Int m_bHasDefuser
- - 7541 0x1D75 Int m_bNightVisionOn
- - 7542 0x1D76 Int m_bHasNightVision
- - 9153 0x23C1 Int m_bInHostageRescueZone
- - 7176 0x1C08 Int m_bIsDefusing
- - 7177 0x1C09 Int m_bIsGrabbingHostage
- - 7168 0x1C00 Int m_bIsScoped
- - 7169 0x1C01 Int m_bIsWalking
- - 7170 0x1C02 Int m_bResumeZoom
- - 7180 0x1C0C Float m_fImmuneToGunGameDamageTime
- - 7188 0x1C14 Int m_bGunGameImmunity
- - 7189 0x1C15 Int m_bHasMovedSinceSpawn
- - 7190 0x1C16 Int m_bMadeFinalGunGameProgressiveKill
- - 7192 0x1C18 Int m_iGunGameProgressiveWeaponIndex
- - 7196 0x1C1C Int m_iNumGunGameTRKillPoints
- - 7200 0x1C20 Int m_iNumGunGameKillsWithCurrentWeapon
- - 7204 0x1C24 Int m_iNumRoundKills
- - 7212 0x1C2C Float m_fMolotovUseTime
- - 7247 0x1C4F Array m_szArmsModel
- - 7568 0x1D90 Int m_hCarriedHostage
- - 7572 0x1D94 Int m_hCarriedHostageProp
- - 7178 0x1C0A Int m_bIsRescuing
- - 7548 0x1D7C Float m_flGroundAccelLinearFracLastTime
- - 7244 0x1C4C Int m_bCanMoveDuringFreezePeriod
- - 7245 0x1C4D Int m_isCurrentGunGameLeader
- - 7246 0x1C4E Int m_isCurrentGunGameTeamLeader
- - 7228 0x1C3C Float m_flGuardianTooFarDistFrac
- - 7676 0x1DFC Int[30] m_iMatchStats_Kills
- - 7796 0x1E74 Int[30] m_iMatchStats_Damage
- - 7916 0x1EEC Int[30] m_iMatchStats_EquipmentValue
- - 8036 0x1F64 Int[30] m_iMatchStats_MoneySaved
- - 8156 0x1FDC Int[30] m_iMatchStats_KillReward
- - 8276 0x2054 Int[30] m_iMatchStats_LiveTime
- - 8396 0x20CC Int[30] m_iMatchStats_Deaths
- - 8516 0x2144 Int[30] m_iMatchStats_Assists
- - 8636 0x21BC Int[30] m_iMatchStats_HeadShotKills
- - 8756 0x2234 Int[30] m_iMatchStats_Objective
- - 8876 0x22AC Int[30] m_iMatchStats_CashEarned
- - 9096 0x2388 Int[6] m_rank
- - 9120 0x23A0 Int m_unMusicID
- - 9128 0x23A8 Int m_bHasHelmet
- - 7604 0x1DB4 Float m_flFlashDuration
- - 7600 0x1DB0 Float m_flFlashMaxAlpha
- - 7516 0x1D5C Int m_iProgressBarDuration
- - 7520 0x1D60 Float m_flProgressBarStartTime
- - 7564 0x1D8C Int m_hRagdoll
- - 9440 0x24E0 Int m_cycleLatch
- - 9090 0x2382 Int m_unCurrentEquipmentValue
- - 9092 0x2384 Int m_unRoundStartEquipmentValue
- - 9094 0x2386 Int m_unFreezetimeEndEquipmentValue
- - 9997 0x270D Int m_bIsControllingBot
- - 10004 0x2714 Int m_bHasControlledBotThisRound
- - 9998 0x270E Int m_bCanControlObservedBot
- - 10000 0x2710 Int m_iControlledBotEntIndex
- - 9171 0x23D3 Int m_bHud_MiniScoreHidden
- - 9172 0x23D4 Int m_bHud_RadarHidden
- - 9176 0x23D8 Int m_nLastKillerIndex
- - 9180 0x23DC Int m_nLastConcurrentKilled
- - 9184 0x23E0 Int m_nDeathCamMusic
- - 9845 0x2675 Int m_bIsHoldingLookAtWeapon
- - 9844 0x2674 Int m_bIsLookingAtWeapon
- - 7208 0x1C28 Int m_iNumRoundKillsHeadshots
- + 35992 0x8C98 Float m_angEyeAngles[0]
- + 35996 0x8C9C Float m_angEyeAngles[1]
- + 34356 0x8634 Int m_iAddonBits
- + 34360 0x8638 Int m_iPrimaryAddon
- + 34364 0x863C Int m_iSecondaryAddon
- + 7264 0x1C60 Int m_iThrowGrenadeCounter
- + 7268 0x1C64 Int m_bWaitForNoAttack
- + 7269 0x1C65 Int m_bIsRespawningForDMBonus
- + 7212 0x1C2C Int m_iPlayerState
- + 35976 0x8C88 Int m_iAccount
- + 34404 0x8664 Int m_iStartAccount
- + 34408 0x8668 Int m_totalHitsOnServer
- + 7260 0x1C5C Int m_bInBombZone
- + 7261 0x1C5D Int m_bInBuyZone
- + 7262 0x1C5E Int m_bInNoDefuseArea
- + 7280 0x1C70 Int m_bKilledByTaser
- + 7284 0x1C74 Int m_iMoveState
- + 35984 0x8C90 Int m_iClass
- + 35988 0x8C94 Int m_ArmorValue
- + 35992 0x8C98 Vector m_angEyeAngles
- + 36004 0x8CA4 Int m_bHasDefuser
- + 34393 0x8659 Int m_bNightVisionOn
- + 34394 0x865A Int m_bHasNightVision
- + 36005 0x8CA5 Int m_bInHostageRescueZone
- + 7216 0x1C30 Int m_bIsDefusing
- + 7217 0x1C31 Int m_bIsGrabbingHostage
- + 7208 0x1C28 Int m_bIsScoped
- + 7209 0x1C29 Int m_bIsWalking
- + 7210 0x1C2A Int m_bResumeZoom
- + 7220 0x1C34 Float m_fImmuneToGunGameDamageTime
- + 7228 0x1C3C Int m_bGunGameImmunity
- + 7229 0x1C3D Int m_bHasMovedSinceSpawn
- + 7230 0x1C3E Int m_bMadeFinalGunGameProgressiveKill
- + 7232 0x1C40 Int m_iGunGameProgressiveWeaponIndex
- + 7236 0x1C44 Int m_iNumGunGameTRKillPoints
- + 7240 0x1C48 Int m_iNumGunGameKillsWithCurrentWeapon
- + 7244 0x1C4C Int m_iNumRoundKills
- + 7252 0x1C54 Float m_fMolotovUseTime
- + 7256 0x1C58 Float m_fMolotovDamageTime
- + 7291 0x1C7B Array m_szArmsModel
- + 34420 0x8674 Int m_hCarriedHostage
- + 34424 0x8678 Int m_hCarriedHostageProp
- + 7218 0x1C32 Int m_bIsRescuing
- + 34400 0x8660 Float m_flGroundAccelLinearFracLastTime
- + 7288 0x1C78 Int m_bCanMoveDuringFreezePeriod
- + 7289 0x1C79 Int m_isCurrentGunGameLeader
- + 7290 0x1C7A Int m_isCurrentGunGameTeamLeader
- + 7272 0x1C68 Float m_flGuardianTooFarDistFrac
- + 34528 0x86E0 Int[30] m_iMatchStats_Kills
- + 34648 0x8758 Int[30] m_iMatchStats_Damage
- + 34768 0x87D0 Int[30] m_iMatchStats_EquipmentValue
- + 34888 0x8848 Int[30] m_iMatchStats_MoneySaved
- + 35008 0x88C0 Int[30] m_iMatchStats_KillReward
- + 35128 0x8938 Int[30] m_iMatchStats_LiveTime
- + 35248 0x89B0 Int[30] m_iMatchStats_Deaths
- + 35368 0x8A28 Int[30] m_iMatchStats_Assists
- + 35488 0x8AA0 Int[30] m_iMatchStats_HeadShotKills
- + 35608 0x8B18 Int[30] m_iMatchStats_Objective
- + 35728 0x8B90 Int[30] m_iMatchStats_CashEarned
- + 35948 0x8C6C Int[6] m_rank
- + 35972 0x8C84 Int m_unMusicID
- + 35980 0x8C8C Int m_bHasHelmet
- + 34456 0x8698 Float m_flFlashDuration
- + 34452 0x8694 Float m_flFlashMaxAlpha
- + 34368 0x8640 Int m_iProgressBarDuration
- + 34372 0x8644 Float m_flProgressBarStartTime
- + 34416 0x8670 Int m_hRagdoll
- + 36292 0x8DC4 Int m_cycleLatch
- + 35942 0x8C66 Int m_unCurrentEquipmentValue
- + 35944 0x8C68 Int m_unRoundStartEquipmentValue
- + 35946 0x8C6A Int m_unFreezetimeEndEquipmentValue
- + 36849 0x8FF1 Int m_bIsControllingBot
- + 36860 0x8FFC Int m_bHasControlledBotThisRound
- + 36850 0x8FF2 Int m_bCanControlObservedBot
- + 36852 0x8FF4 Int m_iControlledBotEntIndex
- + 36023 0x8CB7 Int m_bHud_MiniScoreHidden
- + 36024 0x8CB8 Int m_bHud_RadarHidden
- + 36028 0x8CBC Int m_nLastKillerIndex
- + 36032 0x8CC0 Int m_nLastConcurrentKilled
- + 36036 0x8CC4 Int m_nDeathCamMusic
- + 36697 0x8F59 Int m_bIsHoldingLookAtWeapon
- + 36696 0x8F58 Int m_bIsLookingAtWeapon
- + 7248 0x1C50 Int m_iNumRoundKillsHeadshots
- + 7548 0x1D7C Float m_flRealignTime
- + 7552 0x1D80 Int m_bStrafing
- }
- class DT_CSRagdoll {
- 308 0x0134 Vector m_vecOrigin
- 3540 0x0DD4 Vector m_vecRagdollOrigin
- 3512 0x0DB8 Int m_hPlayer
- @@ -779,10 +783,11 @@ class DT_CSRagdoll {
- 3528 0x0DC8 Vector m_vecRagdollVelocity
- 3552 0x0DE0 Int m_iDeathPose
- 3556 0x0DE4 Int m_iDeathFrame
- 240 0x00F0 Int m_iTeamNum
- 3184 0x0C70 Int m_bClientSideAnimation
- + 3560 0x0DE8 Float m_flDeathYaw
- }
- class DT_TEPlayerAnimEvent {
- 16 0x0010 Int m_hPlayer
- 20 0x0014 Int m_iEvent
- 24 0x0018 Int m_nData
- @@ -1548,17 +1553,17 @@ class DT_BasePlayer : DT_BaseCombatCharacter {
- 5936 0x1730 Int m_uCameraManGraphs
- 5948 0x173C Int m_hObserverTarget
- 5820 0x16BC Int m_hViewModel[0]
- 0 0x0000 DataTable m_hViewModel
- 4880 0x1310 Int m_iCoachingTeam
- - 6480 0x1950 Array m_szLastPlaceName
- + 6496 0x1960 Array m_szLastPlaceName
- 5588 0x15D4 Vector m_vecLadderNormal
- 5556 0x15B4 Int m_ladderSurfaceProps
- - 6516 0x1974 Int m_ubEFNoInterpParity
- - 6964 0x1B34 Int m_hPostProcessCtrl
- - 6968 0x1B38 Int m_hColorCorrectionCtrl
- - 6976 0x1B40 Int m_PlayerFog.m_hCtrl
- + 6532 0x1984 Int m_ubEFNoInterpParity
- + 6980 0x1B44 Int m_hPostProcessCtrl
- + 6984 0x1B48 Int m_hColorCorrectionCtrl
- + 6992 0x1B50 Int m_PlayerFog.m_hCtrl
- 5664 0x1620 Int m_vphysicsCollisionState
- 5880 0x16F8 Int m_hViewEntity
- 5884 0x16FC Int m_bShouldDrawPlayerWhileUsingViewEntity
- }
- class DT_BaseFlex : DT_BaseAnimatingOverlay {
- @@ -1717,18 +1722,27 @@ class DT_BaseGrenade : DT_BaseAnimating {
- 256 0x0100 Int m_fFlags
- }
- class DT_BaseCombatWeapon : DT_EconEntity {
- 0 0x0000 DT_LocalWeaponData LocalWeaponData
- 0 0x0000 DT_LocalActiveWeaponData LocalActiveWeaponData
- - 5540 0x15A4 Int m_iViewModelIndex
- - 5544 0x15A8 Int m_iWorldModelIndex
- + 5536 0x15A0 Int m_iViewModelIndex
- + 5540 0x15A4 Int m_iWorldModelIndex
- + 5544 0x15A8 Int m_iWorldDroppedModelIndex
- 5556 0x15B4 Int m_iState
- - 5524 0x1594 Int m_hOwner
- + 5520 0x1590 Int m_hOwner
- 5568 0x15C0 Int m_iClip1
- 5572 0x15C4 Int m_iClip2
- 5576 0x15C8 Int m_iPrimaryReserveAmmoCount
- 5580 0x15CC Int m_iSecondaryReserveAmmoCount
- + 5552 0x15B0 Int m_hWeaponWorldModel
- +}
- +class DT_BaseWeaponWorldModel {
- + 596 0x0254 Int m_nModelIndex
- + 2584 0x0A18 Int m_nBody
- + 236 0x00EC Int m_fEffects
- + 324 0x0144 Int moveparent
- + 3512 0x0DB8 Int m_hCombatWeaponParent
- }
- class DT_EffectData {
- 0 0x0000 Float m_vOrigin.x
- 4 0x0004 Float m_vOrigin.y
- 8 0x0008 Float m_vOrigin.z
- @@ -1802,31 +1816,32 @@ class DT_CSGameRules {
- 104 0x0068 Int m_iNumGunGameProgressiveWeaponsT
- 108 0x006C Int m_iSpectatorSlotCount
- 2288 0x08F0 Int m_bBombDropped
- 2289 0x08F1 Int m_bBombPlanted
- 2292 0x08F4 Int m_iRoundWinStatus
- + 2296 0x08F8 Int m_eRoundWinReason
- 1132 0x046C Float m_flDMBonusStartTime
- 1136 0x0470 Float m_flDMBonusTimeLength
- 1140 0x0474 Int m_unDMBonusWeaponLoadoutSlot
- 1142 0x0476 Int m_bDMBonusActive
- - 2296 0x08F8 Int m_bTCantBuy
- - 2297 0x08F9 Int m_bCTCantBuy
- - 2300 0x08FC Float m_flGuardianBuyUntilTime
- - 2304 0x0900 Int[30] m_iMatchStats_RoundResults
- - 2544 0x09F0 Int[30] m_iMatchStats_PlayersAlive_T
- - 2424 0x0978 Int[30] m_iMatchStats_PlayersAlive_CT
- + 2300 0x08FC Int m_bTCantBuy
- + 2301 0x08FD Int m_bCTCantBuy
- + 2304 0x0900 Float m_flGuardianBuyUntilTime
- + 2308 0x0904 Int[30] m_iMatchStats_RoundResults
- + 2548 0x09F4 Int[30] m_iMatchStats_PlayersAlive_T
- + 2428 0x097C Int[30] m_iMatchStats_PlayersAlive_CT
- 112 0x0070 Int[60] m_GGProgressiveWeaponOrderCT
- 352 0x0160 Int[60] m_GGProgressiveWeaponOrderT
- 592 0x0250 Int[60] m_GGProgressiveWeaponKillUpgradeOrderCT
- 832 0x0340 Int[60] m_GGProgressiveWeaponKillUpgradeOrderT
- 1072 0x0430 Int m_MatchDevice
- 1076 0x0434 Int[55] m_bRandomWeaponsAllowed
- 1131 0x046B Int m_bHasMatchStarted
- - 2664 0x0A68 Float[32] m_TeamRespawnWaveTimes
- - 2792 0x0AE8 Float[32] m_flNextRespawnWave
- + 2668 0x0A6C Float[32] m_TeamRespawnWaveTimes
- + 2796 0x0AEC Float[32] m_flNextRespawnWave
- 1144 0x0478 Int m_nNextMapInMapgroup
- - 2920 0x0B68 Int[10] m_nEndMatchMapGroupVoteOptions
- + 2924 0x0B6C Int[10] m_nEndMatchMapGroupVoteOptions
- 2200 0x0898 Int m_bIsDroppingItems
- 2264 0x08D8 Int m_iActiveAssassinationTargetMissionID
- 52 0x0034 Float m_fMatchStartTime
- 1148 0x047C Array m_szTournamentEventName
- 1408 0x0580 Array m_szTournamentEventStage
- @@ -1845,19 +1860,19 @@ class DT_CSGameRules {
- 2268 0x08DC Int[4] m_arrTournamentActiveCasterAccounts
- }
- class DT_CSLocalPlayerExclusive {
- 308 0x0134 String m_vecOrigin
- 316 0x013C Float m_vecOrigin[2]
- - 7524 0x1D64 Float m_flStamina
- - 7528 0x1D68 Int m_iDirection
- - 7532 0x1D6C Int m_iShotsFired
- - 7536 0x1D70 Int m_nNumFastDucks
- - 7540 0x1D74 Int m_bDuckOverride
- - 7544 0x1D78 Float m_flVelocityModifier
- - 9448 0x24E8 Int[65] m_bPlayerDominated
- - 9513 0x2529 Int[65] m_bPlayerDominatingMe
- - 9580 0x256C Int[64] m_iWeaponPurchasesThisRound
- + 34376 0x8648 Float m_flStamina
- + 34380 0x864C Int m_iDirection
- + 34384 0x8650 Int m_iShotsFired
- + 34388 0x8654 Int m_nNumFastDucks
- + 34392 0x8658 Int m_bDuckOverride
- + 34396 0x865C Float m_flVelocityModifier
- + 36300 0x8DCC Int[65] m_bPlayerDominated
- + 36365 0x8E0D Int[65] m_bPlayerDominatingMe
- + 36432 0x8E50 Int[64] m_iWeaponPurchasesThisRound
- }
- class DT_CSNonLocalPlayerExclusive {
- 308 0x0134 String m_vecOrigin
- 316 0x013C Float m_vecOrigin[2]
- }
- @@ -1899,11 +1914,11 @@ class DT_LocalPlayerExclusive {
- 260 0x0104 Float m_vecViewOffset[0]
- 264 0x0108 Float m_vecViewOffset[1]
- 268 0x010C Float m_vecViewOffset[2]
- 320 0x0140 Float m_flFriction
- 5860 0x16E4 Int m_fOnTarget
- - 6092 0x17CC Int m_nTickBase
- + 6108 0x17DC Int m_nTickBase
- 248 0x00F8 Int m_nNextThinkTick
- 5816 0x16B8 Int m_hLastWeapon
- 272 0x0110 Float m_vecVelocity[0]
- 276 0x0114 Float m_vecVelocity[1]
- 280 0x0118 Float m_vecVelocity[2]
- @@ -1912,14 +1927,14 @@ class DT_LocalPlayerExclusive {
- 5892 0x1704 Vector m_vecConstraintCenter
- 5904 0x1710 Float m_flConstraintRadius
- 5908 0x1714 Float m_flConstraintWidth
- 5912 0x1718 Float m_flConstraintSpeedFactor
- 5916 0x171C Int m_bConstraintPastRadius
- - 5988 0x1764 Float m_flDeathTime
- - 5992 0x1768 Float m_fForceTeam
- + 6004 0x1774 Float m_flDeathTime
- + 6008 0x1778 Float m_fForceTeam
- 602 0x025A Int m_nWaterLevel
- - 6448 0x1930 Float m_flLaggedMovementValue
- + 6464 0x1940 Float m_flLaggedMovementValue
- 5504 0x1580 Int m_hTonemapController
- }
- class DT_PlayerState {
- 4 0x0004 Int deadflag
- }
- @@ -1939,18 +1954,18 @@ class DT_ServerAnimationData {
- 2572 0x0A0C Float m_flCycle
- }
- class DT_LocalWeaponData {
- 5560 0x15B8 Int m_iPrimaryAmmoType
- 5564 0x15BC Int m_iSecondaryAmmoType
- - 5528 0x1598 Int m_nViewModelIndex
- - 5668 0x1624 Int m_bFlipViewModel
- - 5672 0x1628 Int m_iWeaponOrigin
- + 5524 0x1594 Int m_nViewModelIndex
- + 5664 0x1620 Int m_bFlipViewModel
- + 5668 0x1624 Int m_iWeaponOrigin
- 5548 0x15AC Int m_iWeaponModule
- }
- class DT_LocalActiveWeaponData {
- - 5532 0x159C Float m_flNextPrimaryAttack
- - 5536 0x15A0 Float m_flNextSecondaryAttack
- + 5528 0x1598 Float m_flNextPrimaryAttack
- + 5532 0x159C Float m_flNextSecondaryAttack
- 248 0x00F8 Int m_nNextThinkTick
- 5584 0x15D0 Float m_flTimeWeaponIdle
- }
- class DT_ScriptCreatedItem {
- 404 0x0194 Int m_iItemDefinitionIndex
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement