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  1. Initialize engine version: 5.4.0f3 (a6d8d714de6f)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: NVIDIA GeForce GTX 980 (ID=0x13c0)
  6. Vendor: NVIDIA
  7. VRAM: 3072 MB
  8. Begin MonoManager ReloadAssembly
  9. Platform assembly: D:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.dll (this message is harmless)
  10. Loading D:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.dll into Unity Child Domain
  11. Platform assembly: D:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  12. Loading D:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  13. Platform assembly: D:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  14. Loading D:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  15. Platform assembly: D:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  16. Loading D:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  17. Platform assembly: D:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  18. Loading D:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  19. Platform assembly: D:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  20. Loading D:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  21. Platform assembly: D:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\DynamicText.dll (this message is harmless)
  22. Loading D:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\DynamicText.dll into Unity Child Domain
  23. Platform assembly: D:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\GameAnalytics.dll (this message is harmless)
  24. Loading D:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\GameAnalytics.dll into Unity Child Domain
  25. Platform assembly: D:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\NATTraversalForUNET.dll (this message is harmless)
  26. Loading D:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\NATTraversalForUNET.dll into Unity Child Domain
  27. Platform assembly: D:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\Open.Nat.dll (this message is harmless)
  28. Loading D:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\Open.Nat.dll into Unity Child Domain
  29. Platform assembly: D:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\RakNetSwig.dll (this message is harmless)
  30. Loading D:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\RakNetSwig.dll into Unity Child Domain
  31. Platform assembly: D:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\System.Threading.dll (this message is harmless)
  32. Loading D:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\System.Threading.dll into Unity Child Domain
  33. - Completed reload, in 0.070 seconds
  34. Platform assembly: D:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\System.Core.dll (this message is harmless)
  35. Platform assembly: D:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\System.dll (this message is harmless)
  36. <RI> Initializing input.
  37.  
  38. <RI> Input initialized.
  39.  
  40. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  41. <RI> Initialized touch support.
  42.  
  43. Platform assembly: D:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\System.Configuration.dll (this message is harmless)
  44. Platform assembly: D:\SteamLibrary\steamapps\common\Besiege\Besiege_Data\Managed\System.Xml.dll (this message is harmless)
  45. WARNING: Shader Unsupported: 'LoadingSkin' - Pass '' has no vertex shader
  46. UnloadTime: 1.212361 ms
  47. Using startup arguments: D:\SteamLibrary\steamapps\common\Besiege\Besiege.exe
  48.  
  49. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  50.  
  51. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  52. UnloadTime: 1.997379 ms
  53. Currently running version is 0.66.0-7835
  54.  
  55. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  56.  
  57.  
  58. Unloading 225 unused Assets to reduce memory usage. Loaded Objects now: 27530.
  59. Total: 16.899035 ms (FindLiveObjects: 1.158554 ms CreateObjectMapping: 0.815498 ms MarkObjects: 14.591257 ms DeleteObjects: 0.332481 ms)
  60.  
  61. Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
  62. WARNING: Shader Unsupported: 'Selfmade/for-2sided/FlagWave Advanced Custom Time' - Pass 'SHADOWCASTER' has no vertex shader
  63. WARNING: Shader Unsupported: 'Selfmade/for-2sided/FlagWave Advanced Custom Time' - Pass 'FORWARD' has no vertex shader
  64. WARNING: Shader Unsupported: 'Selfmade/for-2sided/FlagWave Advanced Custom Time' - Pass 'FORWARD' has no vertex shader
  65. WARNING: Shader Unsupported: 'Selfmade/for-2sided/FlagWave Advanced Custom Time' - All passes removed
  66. UnloadTime: 2.008887 ms
  67. Initializing SteamConnection
  68.  
  69. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  70.  
  71.  
  72. Unloading 114 unused Assets to reduce memory usage. Loaded Objects now: 57746.
  73. Total: 34.472988 ms (FindLiveObjects: 2.845223 ms CreateObjectMapping: 2.627197 ms MarkObjects: 25.068010 ms DeleteObjects: 3.930377 ms)
  74.  
  75. Clicked on a friend to join lobby: 109775244933706362
  76.  
  77. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  78.  
  79. ClientStateChanged: Disconnected => JoiningLobby
  80.  
  81. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  82.  
  83. ClientStateChanged: JoiningLobby => LobbyJoined
  84.  
  85. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  86.  
  87. Connecting to serverId: 90114721954272257
  88.  
  89. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  90.  
  91. ClientStateChanged: LobbyJoined => Connecting
  92.  
  93. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  94.  
  95. Reconnecting attempt 2/5
  96.  
  97. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  98.  
  99. ClientStateChanged: Connecting => Connecting
  100.  
  101. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  102.  
  103. Reconnecting attempt 3/5
  104.  
  105. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  106.  
  107. ClientStateChanged: Connecting => Connecting
  108.  
  109. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  110.  
  111. Reconnecting attempt 4/5
  112.  
  113. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  114.  
  115. ClientStateChanged: Connecting => Connecting
  116.  
  117. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  118.  
  119. Reconnecting attempt 5/5
  120.  
  121. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  122.  
  123. ClientStateChanged: Connecting => Connecting
  124.  
  125. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  126.  
  127. Disconnecting from server '90114721954272257'
  128.  
  129. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  130.  
  131. ClientStateChanged: Connecting => Disconnected
  132.  
  133. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  134.  
  135. ClientStateChanged: Disconnected => JoiningLobby
  136.  
  137. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  138.  
  139. ClientStateChanged: JoiningLobby => LobbyJoined
  140.  
  141. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  142.  
  143. Connecting to serverId: 90114721954272257
  144.  
  145. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  146.  
  147. ClientStateChanged: LobbyJoined => Connecting
  148.  
  149. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  150.  
  151. Reconnecting attempt 2/5
  152.  
  153. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  154.  
  155. ClientStateChanged: Connecting => Connecting
  156.  
  157. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  158.  
  159. Disconnecting from server '90114721954272257'
  160.  
  161. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  162.  
  163. ClientStateChanged: Connecting => Disconnected
  164.  
  165. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  166.  
  167. Clicked on a friend to join lobby: 109775244933706362
  168.  
  169. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  170.  
  171. ClientStateChanged: Disconnected => JoiningLobby
  172.  
  173. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  174.  
  175. ClientStateChanged: JoiningLobby => LobbyJoined
  176.  
  177. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  178.  
  179. Connecting to serverId: 90114721954272257
  180.  
  181. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  182.  
  183. ClientStateChanged: LobbyJoined => Connecting
  184.  
  185. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  186.  
  187. Reconnecting attempt 2/5
  188.  
  189. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  190.  
  191. ClientStateChanged: Connecting => Connecting
  192.  
  193. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  194.  
  195. Reconnecting attempt 3/5
  196.  
  197. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  198.  
  199. ClientStateChanged: Connecting => Connecting
  200.  
  201. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  202.  
  203. Reconnecting attempt 4/5
  204.  
  205. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  206.  
  207. ClientStateChanged: Connecting => Connecting
  208.  
  209. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  210.  
  211. Disconnecting from server '90114721954272257'
  212.  
  213. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  214.  
  215. ClientStateChanged: Connecting => Disconnected
  216.  
  217. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  218.  
  219. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  220. UnloadTime: 18.016848 ms
  221.  
  222. Unloading 1935 unused Assets to reduce memory usage. Loaded Objects now: 28530.
  223. Total: 55.866905 ms (FindLiveObjects: 1.305356 ms CreateObjectMapping: 0.738364 ms MarkObjects: 16.616005 ms DeleteObjects: 37.205933 ms)
  224.  
  225. Setting up 3 worker threads for Enlighten.
  226. Thread -> id: 22d8 -> priority: 1
  227. Thread -> id: 24a0 -> priority: 1
  228. Thread -> id: 311c -> priority: 1
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