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- [16:54:52] is working directory now
- ================================================================================
- Xash3D FWGS (build 697, emscripten-emscripten) started at Feb26 2017 [16:54.52]
- ================================================================================
- [16:54:52] Console initialized
- [16:54:52] FS_AddGameDirectory( ./, 0 )
- [16:54:52] ^3Warning:^7 secure parameter in liblist.gam is deprecated.
- [16:54:52] Convert valve/liblist.gam to valve/gameinfo.txt
- [16:54:52] FS_Init: done
- [16:54:52] FS_LoadGameInfo( valve )
- [16:54:52] FS_Rescan( Half-Life )
- [16:54:52] FS_AddGameDirectory( valve/downloaded/, 10 )
- [16:54:52] FS_AddGameDirectory( valve/, 4 )
- [16:54:52] Adding wadfile valve/cached.wad (2 files)
- [16:54:52] Adding wadfile valve/decals.wad (225 files)
- [16:54:52] Adding wadfile valve/fonts.wad (3 files)
- [16:54:52] Adding wadfile valve/gfx.wad (7 files)
- [16:54:52] Adding wadfile valve/halflife.wad (3116 files)
- [16:54:52] Adding wadfile valve/liquids.wad (32 files)
- [16:54:52] Adding wadfile valve/spraypaint.wad (14 files)
- [16:54:52] Adding wadfile valve/tempdecal.wad (1 files)
- [16:54:52] Adding wadfile valve/xeno.wad (264 files)
- [16:54:52] FS_AddGameDirectory( valve/custom/, 10 )
- [16:54:52] InitDecals: 225 decals
- [16:54:52] Joystick: SDL
- [16:54:52] Failed to initialize SDL Joysitck: Gamepads not supported
- [16:54:52] NET_Init()
- [16:54:54] Console initialized.
- [16:54:54] couldn't exec video.cfg
- [16:54:54] execing opengl.cfg
- [16:54:54] Set: [640x480]
- I:
- Start wes_init()I:
- Memory alloc wes_init()I:
- lib loaded wes_init()I:
- Loaded glActiveTextureI:
- Loaded glAttachShaderI:
- Loaded glBindAttribLocationI:
- Loaded glBindBufferI:
- Loaded glBindFramebufferI:
- Loaded glBindRenderbufferI:
- Loaded glBindTextureI:
- Loaded glBlendColorI:
- Loaded glBlendEquationI:
- Loaded glBlendEquationSeparateI:
- Loaded glBlendFuncI:
- Loaded glBlendFuncSeparateI:
- Loaded glBufferDataI:
- Loaded glBufferSubDataI:
- Loaded glCheckFramebufferStatusI:
- Loaded glClearI:
- Loaded glClearColorI:
- Loaded glClearDepthfI:
- Loaded glClearStencilI:
- Loaded glColorMaskI:
- Loaded glCompileShaderI:
- Loaded glCompressedTexImage2DI:
- Loaded glCompressedTexSubImage2DI:
- Loaded glCopyTexImage2DI:
- Loaded glCopyTexSubImage2DI:
- Loaded glCreateProgramI:
- Loaded glCreateShaderI:
- Loaded glCullFaceI:
- Loaded glDeleteBuffersI:
- Loaded glDeleteFramebuffersI:
- Loaded glDeleteTexturesI:
- Loaded glDeleteProgramI:
- Loaded glDeleteRenderbuffersI:
- Loaded glDeleteShaderI:
- Loaded glDetachShaderI:
- Loaded glDepthFuncI:
- Loaded glDepthMaskI:
- Loaded glDepthRangefI:
- Loaded glDisableI:
- Loaded glDisableVertexAttribArrayI:
- Loaded glDrawArraysI:
- Loaded glDrawElementsI:
- Loaded glEnableI:
- Loaded glEnableVertexAttribArrayI:
- Loaded glFinishI:
- Loaded glFlushI:
- Loaded glFramebufferRenderbufferI:
- Loaded glFramebufferTexture2DI:
- Loaded glFrontFaceI:
- Loaded glGenBuffersI:
- Loaded glGenerateMipmapI:
- Loaded glGenFramebuffersI:
- Loaded glGenRenderbuffersI:
- Loaded glGenTexturesI:
- Loaded glGetActiveAttribI:
- Loaded glGetActiveUniformI:
- Loaded glGetAttachedShadersI:
- Loaded glGetAttribLocationI:
- Loaded glGetBooleanvI:
- Loaded glGetBufferParameterivI:
- Loaded glGetErrorI:
- Loaded glGetFloatvI:
- Loaded glGetFramebufferAttachmentParameterivI:
- Loaded glGetIntegervI:
- Loaded glGetProgramivI:
- Loaded glGetProgramInfoLogI:
- Loaded glGetRenderbufferParameterivI:
- Loaded glGetShaderivI:
- Loaded glGetShaderInfoLogI:
- Loaded glGetShaderPrecisionFormatI:
- Loaded glGetShaderSourceI:
- Loaded glGetStringI:
- Loaded glGetTexParameterfvI:
- Loaded glGetTexParameterivI:
- Loaded glGetUniformfvI:
- Loaded glGetUniformivI:
- Loaded glGetUniformLocationI:
- Loaded glGetVertexAttribfvI:
- Loaded glGetVertexAttribivI:
- Loaded glGetVertexAttribPointervI:
- Loaded glHintI:
- Loaded glIsBufferI:
- Loaded glIsEnabledI:
- Loaded glIsFramebufferI:
- Loaded glIsProgramI:
- Loaded glIsRenderbufferI:
- Loaded glIsShaderI:
- Loaded glIsTextureI:
- Loaded glLineWidthI:
- Loaded glLinkProgramI:
- Loaded glPixelStoreiI:
- Loaded glPolygonOffsetI:
- Loaded glReadPixelsI:
- Loaded glReleaseShaderCompilerI:
- Loaded glRenderbufferStorageI:
- Loaded glSampleCoverageI:
- Loaded glScissorI:
- Loaded glShaderBinaryI:
- Loaded glShaderSourceI:
- Loaded glStencilFuncI:
- Loaded glStencilFuncSeparateI:
- Loaded glStencilMaskI:
- Loaded glStencilMaskSeparateI:
- Loaded glStencilOpI:
- Loaded glStencilOpSeparateI:
- Loaded glTexImage2DI:
- Loaded glTexParameterfI:
- Loaded glTexParameterfvI:
- Loaded glTexParameteriI:
- Loaded glTexParameterivI:
- Loaded glTexSubImage2DI:
- Loaded glUniform1fI:
- Loaded glUniform1fvI:
- Loaded glUniform1iI:
- Loaded glUniform1ivI:
- Loaded glUniform2fI:
- Loaded glUniform2fvI:
- Loaded glUniform2iI:
- Loaded glUniform2ivI:
- Loaded glUniform3fI:
- Loaded glUniform3fvI:
- Loaded glUniform3iI:
- Loaded glUniform3ivI:
- Loaded glUniform4fI:
- Loaded glUniform4fvI:
- Loaded glUniform4iI:
- Loaded glUniform4ivI:
- Loaded glUniformMatrix2fvI:
- Loaded glUniformMatrix3fvI:
- Loaded glUniformMatrix4fvI:
- Loaded glUseProgramI:
- Loaded glValidateProgramI:
- Loaded glVertexAttrib1fI:
- Loaded glVertexAttrib1fvI:
- Loaded glVertexAttrib2fI:
- Loaded glVertexAttrib2fvI:
- Loaded glVertexAttrib3fI:
- Loaded glVertexAttrib3fvI:
- Loaded glVertexAttrib4fI:
- Loaded glVertexAttrib4fvI:
- Loaded glVertexAttribPointerI:
- Loaded glViewportI:
- methods loaded wes_init()I:
- Before shader loadI:
- malloc shader loadI:
- strcpy shader loadI:
- glCreateShaderI:
- glCreateShader, index = 2
- I:
- glShaderSource
- I:
- glCompileShader
- I:
- glGetShaderiv
- I:
- shader success
- I:
- after shader createI:
- freeI:
- wes_shader_init()I:
- wes_matrix_init()I:
- wes_begin_init()I:
- Finished wes_init()[16:54:54] VID_StartupGamma: software gamma initialized
- [16:54:54] GL_CheckExtension: OpenGL 1.1.0 - ^2enabled
- [16:54:54] Video: Mozilla
- [16:54:54] GL_CheckExtension: GL_OES_texture_cube_map - ^1failed
- [16:54:54] GL_CheckExtension: GL_OES_texture_npot - ^1failed
- [16:54:54] GL_CheckExtension: GL_OES_depth_texture - ^1failed
- [16:54:54] ^1Error:^7 GL_UploadTexture: error 500 while uploading *default [2D]
- [16:54:54] GL_Upload: *white s&3 [1 x 1]
- [16:54:54] GL_Upload: *gray s&3 [1 x 1]
- [16:54:54] GL_Upload: *black s&3 [1 x 1]
- [16:54:54] ^1Error:^7 GL_UploadTexture: error 500 while uploading *atten [1D]
- [16:54:54] ^1Error:^7 GL_UploadTexture: error 500 while uploading *atten2 [1D]
- [16:54:54] ^1Error:^7 GL_UploadTexture: error 500 while uploading *atten3 [1D]
- [16:54:54] ^1Error:^7 GL_UploadTexture: error 500 while uploading *attnno [1D]
- [16:54:54] GL_Upload: *vsdct s&3 [1 x 1]
- [16:54:54] ^3Warning:^7 GL_UploadTexture: cubemaps isn't supported, *vsdct ignored
- [16:54:54] SCR_Init()
- [16:54:55] Sys_Warn: can't initialize menu library:
- Could not find dynamic lib: 41524322
- Could not find dynamic lib: 289892
- Could not find dynamic lib: 289910
- [16:54:55] AVI: Not supported
- [16:54:55] Audio: Not supported in this build
- [16:54:55] IN_TouchInit()
- [16:54:56] Sys_Warn: Could not load client library:
- Could not find dynamic lib: 41271394
- Could not find dynamic lib: 279701
- [16:54:56] Reading config script file settings.scr
- [16:54:56] Reading config script file user.scr
- [16:54:56] execing config.cfg
- [16:54:56] execing userconfig.cfg
- [16:54:56] userconfig
- [16:54:56] execing valve.rc
- [16:54:56] valve.rc
- [16:54:56] execing language.cfg
- [16:54:56] couldn't exec joystick.cfg
- [16:54:56] execing autoexec.cfg
- [16:54:56] execing violence.cfg
- [16:54:56] execing config.cfg
- [16:54:56] execing userconfig.cfg
- [16:54:56] userconfig
- [16:54:56] couldn't exec game.cfg
- [16:54:56] ^3Warning:^7 FS_LoadImage: couldn't load "touch_default/edit_close"
- [16:54:56] ^3Warning:^7 FS_LoadImage: couldn't load "touch_default/edit_hide"
- [16:54:56] ^3Warning:^7 FS_LoadImage: couldn't load "touch_default/edit_show"
- [16:54:56] ^3Warning:^7 FS_LoadImage: couldn't load "touch_default/edit_reset"
- [16:54:56] ^3Warning:^7 FS_LoadImage: couldn't load "touch_default/joy"
- [16:54:56] Set: [640x480]
- [16:54:56] Set: [640x480]
- [16:54:56] Set: [640x480]
- ===== Fragment Shader =====
- TEX0 MODE 2
- TEX0 RGB COMB 2 ALPHA COMB 2
- TEX0 RGB SRC = [4, 1, 2]
- TEX0 ALPHA SRC = [4, 1, 2]
- TEX0 RGB OP = [3, 3, 1]
- TEX0 ALPHA OP = [1, 1, 1]
- #define LIGHT_NUM 8
- #define CLIPPLANE_NUM 6
- #define MULTITEX_NUM 4
- #define FACE_NUM 2
- uniform sampler2D uTexUnit[MULTITEX_NUM];
- uniform lowp vec4 uTexEnvColor[MULTITEX_NUM];
- uniform lowp vec4 uFogColor;
- uniform highp float uAlphaRef;
- //Varyings:
- varying lowp vec4 vColor;
- varying lowp vec2 vFactor;
- varying mediump vec4 vTexCoord[MULTITEX_NUM];
- void main(){
- gl_FragColor = vColor;
- lowp vec4 arg0, arg1, arg2;
- lowp vec4 tex0 = texture2D(uTexUnit[0], vTexCoord[0].xy);
- gl_FragColor *= tex0;
- }
- ===========================
- I:
- glCreateShaderI:
- glCreateShader, index = 5
- I:
- glShaderSource
- I:
- glCompileShader
- I:
- glGetShaderiv
- I:
- shader success
- [16:55:01] >\map crossfire
- [16:55:01] SV_LoadProgs: ^2initailized extended EntityAPI ^7ver. 140
- [16:55:01] SV_LoadProgs: ^2initailized extended PhysicAPI ^7ver. 6
- [16:55:01] Dll loaded for mod Half-Life
- [16:55:01] SV: hull0, player_mins: -16 -16 -36, player_maxs: 16 16 36
- [16:55:01] SV: hull1, player_mins: -16 -16 -18, player_maxs: 16 16 18
- [16:55:01] SV: hull2, player_mins: 0 0 0, player_maxs: 0 0 0
- [16:55:01] Server loaded
- [16:55:01] Spawn Server: crossfire
- [16:55:01] Mod_LoadModel: maps/crossfire.bsp
- [16:55:02] SV_SpawnEntities( crossfire )
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