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  1. [16:54:52] is working directory now
  2. ================================================================================
  3. Xash3D FWGS (build 697, emscripten-emscripten) started at Feb26 2017 [16:54.52]
  4. ================================================================================
  5. [16:54:52] Console initialized
  6. [16:54:52] FS_AddGameDirectory( ./, 0 )
  7. [16:54:52] ^3Warning:^7 secure parameter in liblist.gam is deprecated.
  8. [16:54:52] Convert valve/liblist.gam to valve/gameinfo.txt
  9. [16:54:52] FS_Init: done
  10. [16:54:52] FS_LoadGameInfo( valve )
  11. [16:54:52] FS_Rescan( Half-Life )
  12. [16:54:52] FS_AddGameDirectory( valve/downloaded/, 10 )
  13. [16:54:52] FS_AddGameDirectory( valve/, 4 )
  14. [16:54:52] Adding wadfile valve/cached.wad (2 files)
  15. [16:54:52] Adding wadfile valve/decals.wad (225 files)
  16. [16:54:52] Adding wadfile valve/fonts.wad (3 files)
  17. [16:54:52] Adding wadfile valve/gfx.wad (7 files)
  18. [16:54:52] Adding wadfile valve/halflife.wad (3116 files)
  19. [16:54:52] Adding wadfile valve/liquids.wad (32 files)
  20. [16:54:52] Adding wadfile valve/spraypaint.wad (14 files)
  21. [16:54:52] Adding wadfile valve/tempdecal.wad (1 files)
  22. [16:54:52] Adding wadfile valve/xeno.wad (264 files)
  23. [16:54:52] FS_AddGameDirectory( valve/custom/, 10 )
  24. [16:54:52] InitDecals: 225 decals
  25. [16:54:52] Joystick: SDL
  26. [16:54:52] Failed to initialize SDL Joysitck: Gamepads not supported
  27. [16:54:52] NET_Init()
  28. [16:54:54] Console initialized.
  29. [16:54:54] couldn't exec video.cfg
  30. [16:54:54] execing opengl.cfg
  31. [16:54:54] Set: [640x480]
  32. I:
  33. Start wes_init()I:
  34. Memory alloc wes_init()I:
  35. lib loaded wes_init()I:
  36. Loaded glActiveTextureI:
  37. Loaded glAttachShaderI:
  38. Loaded glBindAttribLocationI:
  39. Loaded glBindBufferI:
  40. Loaded glBindFramebufferI:
  41. Loaded glBindRenderbufferI:
  42. Loaded glBindTextureI:
  43. Loaded glBlendColorI:
  44. Loaded glBlendEquationI:
  45. Loaded glBlendEquationSeparateI:
  46. Loaded glBlendFuncI:
  47. Loaded glBlendFuncSeparateI:
  48. Loaded glBufferDataI:
  49. Loaded glBufferSubDataI:
  50. Loaded glCheckFramebufferStatusI:
  51. Loaded glClearI:
  52. Loaded glClearColorI:
  53. Loaded glClearDepthfI:
  54. Loaded glClearStencilI:
  55. Loaded glColorMaskI:
  56. Loaded glCompileShaderI:
  57. Loaded glCompressedTexImage2DI:
  58. Loaded glCompressedTexSubImage2DI:
  59. Loaded glCopyTexImage2DI:
  60. Loaded glCopyTexSubImage2DI:
  61. Loaded glCreateProgramI:
  62. Loaded glCreateShaderI:
  63. Loaded glCullFaceI:
  64. Loaded glDeleteBuffersI:
  65. Loaded glDeleteFramebuffersI:
  66. Loaded glDeleteTexturesI:
  67. Loaded glDeleteProgramI:
  68. Loaded glDeleteRenderbuffersI:
  69. Loaded glDeleteShaderI:
  70. Loaded glDetachShaderI:
  71. Loaded glDepthFuncI:
  72. Loaded glDepthMaskI:
  73. Loaded glDepthRangefI:
  74. Loaded glDisableI:
  75. Loaded glDisableVertexAttribArrayI:
  76. Loaded glDrawArraysI:
  77. Loaded glDrawElementsI:
  78. Loaded glEnableI:
  79. Loaded glEnableVertexAttribArrayI:
  80. Loaded glFinishI:
  81. Loaded glFlushI:
  82. Loaded glFramebufferRenderbufferI:
  83. Loaded glFramebufferTexture2DI:
  84. Loaded glFrontFaceI:
  85. Loaded glGenBuffersI:
  86. Loaded glGenerateMipmapI:
  87. Loaded glGenFramebuffersI:
  88. Loaded glGenRenderbuffersI:
  89. Loaded glGenTexturesI:
  90. Loaded glGetActiveAttribI:
  91. Loaded glGetActiveUniformI:
  92. Loaded glGetAttachedShadersI:
  93. Loaded glGetAttribLocationI:
  94. Loaded glGetBooleanvI:
  95. Loaded glGetBufferParameterivI:
  96. Loaded glGetErrorI:
  97. Loaded glGetFloatvI:
  98. Loaded glGetFramebufferAttachmentParameterivI:
  99. Loaded glGetIntegervI:
  100. Loaded glGetProgramivI:
  101. Loaded glGetProgramInfoLogI:
  102. Loaded glGetRenderbufferParameterivI:
  103. Loaded glGetShaderivI:
  104. Loaded glGetShaderInfoLogI:
  105. Loaded glGetShaderPrecisionFormatI:
  106. Loaded glGetShaderSourceI:
  107. Loaded glGetStringI:
  108. Loaded glGetTexParameterfvI:
  109. Loaded glGetTexParameterivI:
  110. Loaded glGetUniformfvI:
  111. Loaded glGetUniformivI:
  112. Loaded glGetUniformLocationI:
  113. Loaded glGetVertexAttribfvI:
  114. Loaded glGetVertexAttribivI:
  115. Loaded glGetVertexAttribPointervI:
  116. Loaded glHintI:
  117. Loaded glIsBufferI:
  118. Loaded glIsEnabledI:
  119. Loaded glIsFramebufferI:
  120. Loaded glIsProgramI:
  121. Loaded glIsRenderbufferI:
  122. Loaded glIsShaderI:
  123. Loaded glIsTextureI:
  124. Loaded glLineWidthI:
  125. Loaded glLinkProgramI:
  126. Loaded glPixelStoreiI:
  127. Loaded glPolygonOffsetI:
  128. Loaded glReadPixelsI:
  129. Loaded glReleaseShaderCompilerI:
  130. Loaded glRenderbufferStorageI:
  131. Loaded glSampleCoverageI:
  132. Loaded glScissorI:
  133. Loaded glShaderBinaryI:
  134. Loaded glShaderSourceI:
  135. Loaded glStencilFuncI:
  136. Loaded glStencilFuncSeparateI:
  137. Loaded glStencilMaskI:
  138. Loaded glStencilMaskSeparateI:
  139. Loaded glStencilOpI:
  140. Loaded glStencilOpSeparateI:
  141. Loaded glTexImage2DI:
  142. Loaded glTexParameterfI:
  143. Loaded glTexParameterfvI:
  144. Loaded glTexParameteriI:
  145. Loaded glTexParameterivI:
  146. Loaded glTexSubImage2DI:
  147. Loaded glUniform1fI:
  148. Loaded glUniform1fvI:
  149. Loaded glUniform1iI:
  150. Loaded glUniform1ivI:
  151. Loaded glUniform2fI:
  152. Loaded glUniform2fvI:
  153. Loaded glUniform2iI:
  154. Loaded glUniform2ivI:
  155. Loaded glUniform3fI:
  156. Loaded glUniform3fvI:
  157. Loaded glUniform3iI:
  158. Loaded glUniform3ivI:
  159. Loaded glUniform4fI:
  160. Loaded glUniform4fvI:
  161. Loaded glUniform4iI:
  162. Loaded glUniform4ivI:
  163. Loaded glUniformMatrix2fvI:
  164. Loaded glUniformMatrix3fvI:
  165. Loaded glUniformMatrix4fvI:
  166. Loaded glUseProgramI:
  167. Loaded glValidateProgramI:
  168. Loaded glVertexAttrib1fI:
  169. Loaded glVertexAttrib1fvI:
  170. Loaded glVertexAttrib2fI:
  171. Loaded glVertexAttrib2fvI:
  172. Loaded glVertexAttrib3fI:
  173. Loaded glVertexAttrib3fvI:
  174. Loaded glVertexAttrib4fI:
  175. Loaded glVertexAttrib4fvI:
  176. Loaded glVertexAttribPointerI:
  177. Loaded glViewportI:
  178. methods loaded wes_init()I:
  179. Before shader loadI:
  180. malloc shader loadI:
  181. strcpy shader loadI:
  182. glCreateShaderI:
  183. glCreateShader, index = 2
  184. I:
  185. glShaderSource
  186. I:
  187. glCompileShader
  188. I:
  189. glGetShaderiv
  190. I:
  191. shader success
  192. I:
  193. after shader createI:
  194. freeI:
  195. wes_shader_init()I:
  196. wes_matrix_init()I:
  197. wes_begin_init()I:
  198. Finished wes_init()[16:54:54] VID_StartupGamma: software gamma initialized
  199. [16:54:54] GL_CheckExtension: OpenGL 1.1.0 - ^2enabled
  200. [16:54:54] Video: Mozilla
  201. [16:54:54] GL_CheckExtension: GL_OES_texture_cube_map - ^1failed
  202. [16:54:54] GL_CheckExtension: GL_OES_texture_npot - ^1failed
  203. [16:54:54] GL_CheckExtension: GL_OES_depth_texture - ^1failed
  204. [16:54:54] ^1Error:^7 GL_UploadTexture: error 500 while uploading *default [2D]
  205. [16:54:54] GL_Upload: *white s&3 [1 x 1]
  206. [16:54:54] GL_Upload: *gray s&3 [1 x 1]
  207. [16:54:54] GL_Upload: *black s&3 [1 x 1]
  208. [16:54:54] ^1Error:^7 GL_UploadTexture: error 500 while uploading *atten [1D]
  209. [16:54:54] ^1Error:^7 GL_UploadTexture: error 500 while uploading *atten2 [1D]
  210. [16:54:54] ^1Error:^7 GL_UploadTexture: error 500 while uploading *atten3 [1D]
  211. [16:54:54] ^1Error:^7 GL_UploadTexture: error 500 while uploading *attnno [1D]
  212. [16:54:54] GL_Upload: *vsdct s&3 [1 x 1]
  213. [16:54:54] ^3Warning:^7 GL_UploadTexture: cubemaps isn't supported, *vsdct ignored
  214. [16:54:54] SCR_Init()
  215. [16:54:55] Sys_Warn: can't initialize menu library:
  216. Could not find dynamic lib: 41524322
  217. Could not find dynamic lib: 289892
  218. Could not find dynamic lib: 289910
  219.  
  220. [16:54:55] AVI: Not supported
  221. [16:54:55] Audio: Not supported in this build
  222. [16:54:55] IN_TouchInit()
  223. [16:54:56] Sys_Warn: Could not load client library:
  224. Could not find dynamic lib: 41271394
  225. Could not find dynamic lib: 279701
  226.  
  227. [16:54:56] Reading config script file settings.scr
  228. [16:54:56] Reading config script file user.scr
  229. [16:54:56] execing config.cfg
  230. [16:54:56] execing userconfig.cfg
  231. [16:54:56] userconfig
  232. [16:54:56] execing valve.rc
  233. [16:54:56] valve.rc
  234. [16:54:56] execing language.cfg
  235. [16:54:56] couldn't exec joystick.cfg
  236. [16:54:56] execing autoexec.cfg
  237. [16:54:56] execing violence.cfg
  238. [16:54:56] execing config.cfg
  239. [16:54:56] execing userconfig.cfg
  240. [16:54:56] userconfig
  241. [16:54:56] couldn't exec game.cfg
  242. [16:54:56] ^3Warning:^7 FS_LoadImage: couldn't load "touch_default/edit_close"
  243. [16:54:56] ^3Warning:^7 FS_LoadImage: couldn't load "touch_default/edit_hide"
  244. [16:54:56] ^3Warning:^7 FS_LoadImage: couldn't load "touch_default/edit_show"
  245. [16:54:56] ^3Warning:^7 FS_LoadImage: couldn't load "touch_default/edit_reset"
  246. [16:54:56] ^3Warning:^7 FS_LoadImage: couldn't load "touch_default/joy"
  247. [16:54:56] Set: [640x480]
  248. [16:54:56] Set: [640x480]
  249. [16:54:56] Set: [640x480]
  250. ===== Fragment Shader =====
  251. TEX0 MODE 2
  252. TEX0 RGB COMB 2 ALPHA COMB 2
  253. TEX0 RGB SRC = [4, 1, 2]
  254. TEX0 ALPHA SRC = [4, 1, 2]
  255. TEX0 RGB OP = [3, 3, 1]
  256. TEX0 ALPHA OP = [1, 1, 1]
  257.  
  258. #define LIGHT_NUM 8
  259. #define CLIPPLANE_NUM 6
  260. #define MULTITEX_NUM 4
  261. #define FACE_NUM 2
  262.  
  263. uniform sampler2D uTexUnit[MULTITEX_NUM];
  264. uniform lowp vec4 uTexEnvColor[MULTITEX_NUM];
  265. uniform lowp vec4 uFogColor;
  266. uniform highp float uAlphaRef;
  267.  
  268. //Varyings:
  269. varying lowp vec4 vColor;
  270. varying lowp vec2 vFactor;
  271. varying mediump vec4 vTexCoord[MULTITEX_NUM];
  272.  
  273. void main(){
  274. gl_FragColor = vColor;
  275. lowp vec4 arg0, arg1, arg2;
  276. lowp vec4 tex0 = texture2D(uTexUnit[0], vTexCoord[0].xy);
  277. gl_FragColor *= tex0;
  278. }
  279.  
  280. ===========================
  281. I:
  282. glCreateShaderI:
  283. glCreateShader, index = 5
  284. I:
  285. glShaderSource
  286. I:
  287. glCompileShader
  288. I:
  289. glGetShaderiv
  290. I:
  291. shader success
  292. [16:55:01] >\map crossfire
  293. [16:55:01] SV_LoadProgs: ^2initailized extended EntityAPI ^7ver. 140
  294. [16:55:01] SV_LoadProgs: ^2initailized extended PhysicAPI ^7ver. 6
  295. [16:55:01] Dll loaded for mod Half-Life
  296. [16:55:01] SV: hull0, player_mins: -16 -16 -36, player_maxs: 16 16 36
  297. [16:55:01] SV: hull1, player_mins: -16 -16 -18, player_maxs: 16 16 18
  298. [16:55:01] SV: hull2, player_mins: 0 0 0, player_maxs: 0 0 0
  299. [16:55:01] Server loaded
  300. [16:55:01] Spawn Server: crossfire
  301. [16:55:01] Mod_LoadModel: maps/crossfire.bsp
  302. [16:55:02] SV_SpawnEntities( crossfire )
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