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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\jump_IisRabbit.vmf"
- Valve Software - vbsp.exe (Aug 2 2018)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\jump_IisRabbit.vmf
- Patching WVT material: maps/jump_iisrabbit/dev/dev_blendmeasure2_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5952.0 -10240.0 -1855.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-6176.0 -10240.0 -1855.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5952.0 -10240.0 -1855.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-6176.0 -10240.0 -1855.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\jump_IisRabbit.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (361839 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1325 texinfos to 689
- Reduced 35 texdatas to 25 (1176 bytes to 683)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\jump_IisRabbit.bsp
- Wrote ZIP buffer, estimated size 110067, actual size 108647
- 1 second elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\jump_IisRabbit"
- Valve Software - vvis.exe (Aug 2 2018)
- 8 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\jump_IisRabbit.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\jump_IisRabbit.prt
- 752 portalclusters
- 1875 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 97 visible clusters (0.17%)
- Total clusters visible: 55523
- Average clusters visible: 73
- Building PAS...
- Average clusters audible: 125
- visdatasize:47023 compressed from 144384
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\jump_IisRabbit.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\jump_IisRabbit"
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\jump_IisRabbit.bsp
- Setting up ray-trace acceleration structure... Done (0.13 seconds)
- 6188 faces
- 9476266 square feet [1364582272.00 square inches]
- 2 Displacements
- 7096 Square Feet [1021840.50 Square Inches]
- 6188 patches before subdivision
- 323084 patches after subdivision
- 422 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (9)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)
- transfers 66497370, max 886
- transfer lists: 507.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(2135916, 1914241, 1527548)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(426929, 351083, 284047)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(107757, 82321, 68927)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(29967, 21025, 18534)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(10119, 6715, 6206)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(3706, 2309, 2223)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(1508, 905, 893)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(632, 362, 364)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(277, 154, 156)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(122, 65, 67)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(55, 28, 29)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(25, 12, 13)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(11, 5, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #14 added RGB(5, 2, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(2, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0820 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
- FinalLightFace Done
- 5 of 283 (1% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 92/1024 4416/49152 ( 9.0%)
- brushes 1009/8192 12108/98304 (12.3%)
- brushsides 6457/65536 51656/524288 ( 9.9%)
- planes 2790/65536 55800/1310720 ( 4.3%)
- vertexes 9021/65536 108252/786432 (13.8%)
- nodes 2523/65536 80736/2097152 ( 3.8%)
- texinfos 689/12288 49608/884736 ( 5.6%)
- texdata 25/2048 800/65536 ( 1.2%)
- dispinfos 2/0 352/0 ( 0.0%)
- disp_verts 162/0 3240/0 ( 0.0%)
- disp_tris 256/0 512/0 ( 0.0%)
- disp_lmsamples 17360/0 17360/0 ( 0.0%)
- faces 6188/65536 346528/3670016 ( 9.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1775/65536 99400/3670016 ( 2.7%)
- leaves 2616/65536 83712/2097152 ( 4.0%)
- leaffaces 7778/65536 15556/131072 (11.9%)
- leafbrushes 3199/65536 6398/131072 ( 4.9%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 35256/512000 141024/2048000 ( 6.9%)
- edges 19558/256000 78232/1024000 ( 7.6%)
- LDR worldlights 422/8192 37136/720896 ( 5.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 9/32768 108/393216 ( 0.0%)
- waterstrips 435/32768 4350/327680 ( 1.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 5961/65536 11922/131072 ( 9.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 7891872/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 47023/16777216 ( 0.3%)
- entdata [variable] 74213/393216 (18.9%)
- LDR ambient table 2616/65536 10464/262144 ( 4.0%)
- HDR ambient table 2616/65536 10464/262144 ( 4.0%)
- LDR leaf ambient 10734/65536 300552/1835008 (16.4%)
- HDR leaf ambient 2616/65536 73248/1835008 ( 4.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 108647/0 ( 0.0%)
- physics [variable] 361839/4194304 ( 8.6%)
- physics terrain [variable] 388/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 15822
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\jump_IisRabbit.bsp
- 24 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\st
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