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FeatherBoard_CONFIG

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  1. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  2. # GENERAL PLUGIN SETTINGS
  3. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  4.  
  5. ## Config version (DO NOT EDIT)
  6. config: 3
  7.  
  8. ## Language file
  9. lang: 'en'
  10.  
  11. ## Debug mode
  12. debug: false
  13.  
  14. ## Log to file
  15. log:
  16.   enabled: true
  17.   # Reset log on startup
  18.   reset: false
  19.  
  20. ## Update checking
  21. update:
  22.   check: false
  23.   # RECOMMENDED YOU LEAVE THIS TRUE
  24.  
  25. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  26. # PLUGIN SPECIFIC SETTINGS
  27. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  28.  
  29. # Placeholder settings
  30. placeholder:
  31.   # logs the memory usage of placeholders on startup
  32.   log-memory: false
  33.   # Clear unused placeholders that are not enabled.
  34.   clear-unused: true
  35.   # Config cache only
  36.   # This will only use placeholders in the config
  37.   # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  38.   # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  39.   config-cache: false
  40.  
  41. # Tweaks to increase performance (Use at own risk)
  42. tweaks:
  43.   # This option does not send scoreboard remove packets
  44.   # to the client on quit. This can increase performance on servers
  45.   # where players quit a lot (hubs, ...)
  46.   #
  47.   # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  48.   # /data folder
  49.   #
  50.   # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  51.   keepScoreboardOnQuit: false
  52.   # Some placeholders have a slow process behind them. Meaning they might contact a database
  53.   # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  54.   # separate from the sending. But can slow down the animation because it has to wait
  55.   # for the placeholder to be loaded. When having multiple lines like a text that shows
  56.   # the information about the placeholders you put below it, this can cause problems.
  57.   # Enabling this will output a message in the console and ingame to operators
  58.   # saying when a placeholder is causing delays.
  59.   detect-placeholderdelay: false
  60.   # Putting this to true will SPAM your console with timings report per placeholder/animation
  61.   # refresh. Used for debugging purposes.
  62.   # This requires detect-placeholderdelay to true
  63.   verbose-placeholder-timings: false
  64.   # Ignore placeholder problems
  65.   # When set to true, the placeholder will not be disabled
  66.   # this also means that no ERRORS will be logged -> no troubleshooting
  67.   ignore-placeholder-problems: false
  68.  
  69. # Toggling allows you to disable the scoreboard
  70. database:
  71.   # If you want the toggle to stay even when your users
  72.   # log off you can enable this. Keep in mind that this requires a
  73.   # MySQL or SQLite database.
  74.   # If you are configuring the plugin for the first time it is advised
  75.   # to stay away from these settings until you managed the scoreboard
  76.   # set up.
  77.   persistent: false
  78.   # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  79.   # with isolation, url, driver, ...
  80.   # Database name
  81.   database: "featherboard"
  82.   # Database username
  83.   username: bukkit
  84.   # Database isolation type
  85.   isolation: SERIALIZABLE
  86.   # Database driver
  87.   driver: org.sqlite.JDBC
  88.   # Database password
  89.   password: walrus
  90.   # Database driver URL
  91.   # {DIR} will be replaced with the plugin directory
  92.   # {NAME} will be replaced wit the plugin name
  93.   url: jdbc:sqlite:{DIR}{NAME}.db
  94.   # Save interval in ticks
  95.   save-interval: 6000
  96.  
  97. # Disabled worlds. Add your world name in this list to
  98. # disable it.
  99. disabled-worlds:
  100. - 'example_world'
  101.  
  102. # Show delay on join. Usefull if you wish to let the user
  103. # enjoy a Title MOTD without having the scoreboard obstructing
  104. # the view.
  105. show-delay: 0
  106.  
  107. # Anti Flicker will use a new engine that will allow you to use fast animations
  108. # without any flicker.
  109. # You can disable this feature if you do not have fast refresh rates.
  110. antiflicker: false
  111.  
  112. # Scoreboard assigning. The boards can be assigned by various ways.
  113. # default the scoreboards will be assigned by permissions.
  114. # You can only have one way of assigning the scoreboards
  115. #
  116. # PERMISSION    -   Assign scoreboards based on permissions
  117. #                   This is the default setting (since 2014)
  118. #                   featherboard.group.<scoreboard>
  119. #
  120. # GROUP         -   Assign scoreboards based on Vault groups
  121. #                   this means the scoreboard name has to
  122. #                   have the name of your Vault group.
  123. #
  124. # WORLD         -   Assign scoreboards based on the world
  125. #                   the player is in.
  126. #
  127. # NONE          -   Do no assign scoreboards and just rely on
  128. #                   manual assigning (triggers, etc...)
  129. scoreboard-assigning: "PERMISSION"
  130.  
  131. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  132. # The GUI will show all scoreboards you have permission to. It is not very
  133. # configurable in the way you can't control the location or order of the scoreboards
  134. # For a more configurable GUI I recommend DeluxeMenus
  135. gui:
  136.   # This is the title of the GUI
  137.   title: "Scoreboards"
  138.   # Size of the GUI (leave to -1 to make it dynamic)
  139.   # Sizes: 9,27,54
  140.   size: -1
  141.  
  142. # A list of different scoreboards
  143. boards:
  144.   # Default FeatherBoard comes with a board called "default". All players have the permission
  145.   # featherboard.group.default  (by default) meaning all players should see the scoreboard unless
  146.   # the permission is negated.
  147.   #
  148.   # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  149.   # names such as "vip-board", "mcmmo-levelup", ...
  150.   default:
  151.     # Every section here are different lines. The first section will be used as the title
  152.     # the following sections will be used as the lines on the scoreboard (max 15)
  153.     # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  154.     # things simple I will use logical names such as "title", "spacer", "header", ...
  155.     title:
  156.       # Every line has its own frames. The animation will loop through these frames on intervals
  157.       # that you configure below.
  158.       # Put all your frames under 'text:'. You can make as many lines as you want and use
  159.       # placeholders and preset effects.
  160.       # Keep in mind that there is a limit in line width!
  161.       text:
  162.       # To create cool looking animations you create yourself
  163.       # you can use the graphical tool AnimationCreator
  164.       # https://www.spigotmc.org/resources/animationcreator.6001/
  165.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  166.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  167.       - '&2&lFair&a&lLand'
  168.       # Interval is the animation interval in TICKS (20 ticks is one second).
  169.       # Every X ticks the animation goes to the next frame (see above)
  170.       # Once all frames are finished it will start over from the first one
  171.       interval: 20
  172.       # If you don't want a static order of the frames and want to show each frame at random
  173.       # you can enable this option.
  174.       random: false
  175.     # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  176.     # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  177.     # These lines (usually a header or footer) are also good for decoration.
  178.     mezera1:
  179.       text:
  180.       - '&r'
  181.       interval: 0
  182.       random: false
  183.     player_welcome:
  184.       text:
  185.       - '&7Nickname: &9{player}'
  186.       interval: 0
  187.       random: false
  188.     rank:
  189.       text:
  190.       - '➥ &7Rank: &b{group}'
  191.       interval: 0
  192.       random: false
  193.     coins:
  194.       text:
  195.       - '➥ &7Coins: &cFixing'
  196.       interval: 0
  197.       random: false
  198.     lvl:
  199.       text:
  200.       - '➥ &7Level: &cFixing'
  201.       interval: 0
  202.       random: false
  203.     mezera4:
  204.       text:
  205.       - '&r'
  206.       interval: 0
  207.       random: false
  208.     online:
  209.       text:
  210.       - '&7Online: &b{bungeecount}&8/&9250'
  211.       interval: 100
  212.       random: false    
  213.     news:
  214.       text:
  215.       - '&7News: &9Updated scoreboard!'
  216.       interval: 2
  217.       random: false
  218.     mezera3:
  219.       text:
  220.       - '&r'
  221.       interval: 0
  222.       random: false      
  223.     mezera5:
  224.       text:
  225.       - '&8{174}&7&l&m--------------&8{175}'
  226.       interval: 0
  227.       random: false
  228.     teamspeak:
  229.       text:
  230.       - '&7TS3: &ats.fairland.tk'
  231.       interval: 0
  232.       random: false
  233.     web:
  234.       text:
  235.       - '&7WEB: &4&mfairland.tk'
  236.       interval: 0
  237.       random: false  
  238.     mezera56:
  239.       text:
  240.       - '&8{174}&7&l&m--------------&8{175}'
  241.       interval: 0
  242.       random: false
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