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- OS: Windows build 7601: 6.1 SP 1.0, type 1
- ReadSaveGameData: 3, 1052
- display: switched to 1680x1050
- window: creating 1680x1050 fullscreen window at (0,0) (display 1680x1050, requested 1680x945)
- RenderContext: pixel format RGBA 32, depth 24, double-buffered
- RenderContext: enabled vsync
- GL vendor: Parallels and NVIDIA Corporation, renderer Parallels using NVIDIA GeForce GTX 260 OpenGL Engine, version 2.1 NVIDIA-1.6.26, GLSL 1.20
- render: supported GL extensions:
- GL_EXT_texture3D GL_ARB_transpose_matrix GL_ARB_vertex_program
- GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shade
- GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint
- GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord
- GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_ARB_vertex_array_objec
- GL_NV_texgen_reflection GL_NV_light_max_exponent GL_SGIS_generate_mipmap
- GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar
- GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add
- GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample
- GL_ARB_texture_env_combine GL_ARB_texture_compression
- GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture
- GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
- GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two
- GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers
- GL_ARB_shader_texture_lod GL_ARB_half_float_vertex GL_ARB_texture_rg
- GL_ARB_texture_compression_rgtc GL_ARB_framebuffer_object
- GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_framebuffer_object
- GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle
- GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color
- GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr
- GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic
- GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs
- GL_EXT_stencil_two_side GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3t
- GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB
- GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp
- GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform GL_EXT_texture_integer
- GL_EXT_framebuffer_sRGB GL_EXT_provoking_vertex GL_ATI_texture_float
- GL_ARB_texture_float GL_ARB_half_float_pixel GL_NV_point_sprite
- GL_NV_blend_square GL_NV_fog_distance GL_NV_depth_clamp
- GL_NV_multisample_filter_hint GL_NV_fragment_program_option
- GL_NV_fragment_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
- GL_ATI_texture_mirror_once GL_ATI_texture_env_combine3 GL_ATI_separate_stencil
- GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_EXT_texture_array
- GL_EXT_vertex_array_bgra GL_EXT_packed_float GL_EXT_texture_shared_exponent
- GL_EXT_texture_env_combine GL_NV_texture_rectangle GL_EXT_texture_edge_clamp
- GL_ARB_map_buffer_range WGL_ARB_extensions_string WGL_EXT_extensions_string
- WGL_ARB_pixel_format WGL_EXT_pixel_format WGL_EXT_swap_control WGL_ARB_pbuffer
- WGL_EXT_pbuffer WGL_ARB_make_current_read WGL_EXT_make_current_read
- WGL_ARB_render_texture
- render: using shader pipeline
- sound: available devices:
- : Generic Software (default)
- sound: using device Generic Software, OpenAL 1.1
- sound: available extensions:
- ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE
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- Finished loading
- event: received quit message
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