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a guest Aug 12th, 2017 48 Never
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  1. OS: Windows build 7601: 6.1 SP 1.0, type 1
  2. ReadSaveGameData: 3, 1052
  3. display: switched to 1680x1050
  4. window: creating 1680x1050 fullscreen window at (0,0) (display 1680x1050, requested 1680x945)
  5. RenderContext: pixel format RGBA 32, depth 24, double-buffered
  6. RenderContext: enabled vsync
  7. GL vendor: Parallels and NVIDIA Corporation, renderer Parallels using NVIDIA GeForce GTX 260 OpenGL Engine, version 2.1 NVIDIA-1.6.26, GLSL 1.20
  8. render: supported GL extensions:
  9. GL_EXT_texture3D GL_ARB_transpose_matrix GL_ARB_vertex_program
  10. GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shade
  11. GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint
  12. GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord
  13. GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_ARB_vertex_array_objec
  14. GL_NV_texgen_reflection GL_NV_light_max_exponent GL_SGIS_generate_mipmap
  15. GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar
  16. GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add
  17. GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample
  18. GL_ARB_texture_env_combine GL_ARB_texture_compression
  19. GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture
  20. GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
  21. GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two
  22. GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers
  23. GL_ARB_shader_texture_lod GL_ARB_half_float_vertex GL_ARB_texture_rg
  24. GL_ARB_texture_compression_rgtc GL_ARB_framebuffer_object
  25. GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_framebuffer_object
  26. GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle
  27. GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color
  28. GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr
  29. GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic
  30. GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs
  31. GL_EXT_stencil_two_side GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3t
  32. GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB
  33. GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp
  34. GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform GL_EXT_texture_integer
  35. GL_EXT_framebuffer_sRGB GL_EXT_provoking_vertex GL_ATI_texture_float
  36. GL_ARB_texture_float GL_ARB_half_float_pixel GL_NV_point_sprite
  37. GL_NV_blend_square GL_NV_fog_distance GL_NV_depth_clamp
  38. GL_NV_multisample_filter_hint GL_NV_fragment_program_option
  39. GL_NV_fragment_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
  40. GL_ATI_texture_mirror_once GL_ATI_texture_env_combine3 GL_ATI_separate_stencil
  41. GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_EXT_texture_array
  42. GL_EXT_vertex_array_bgra GL_EXT_packed_float GL_EXT_texture_shared_exponent
  43. GL_EXT_texture_env_combine GL_NV_texture_rectangle GL_EXT_texture_edge_clamp
  44. GL_ARB_map_buffer_range WGL_ARB_extensions_string WGL_EXT_extensions_string
  45. WGL_ARB_pixel_format WGL_EXT_pixel_format WGL_EXT_swap_control WGL_ARB_pbuffer
  46. WGL_EXT_pbuffer WGL_ARB_make_current_read WGL_EXT_make_current_read
  47. WGL_ARB_render_texture
  48. render: using shader pipeline
  49. sound: available devices:
  50.      : Generic Software (default)
  51. sound: using device Generic Software, OpenAL 1.1
  52. sound: available extensions:
  53. ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE
  54. Loading 405
  55. Loading 428
  56. Loading 440
  57. Loading 449
  58. Loading 469
  59. Loading 476
  60. Loading 484
  61. Finished loading
  62. event: received quit message
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