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- on region enter:
- if "%region%" contains "contra":
- loop inventory of player:
- if player's inventory contains cobblestone:
- broadcast "&c%player% HAS CONTRABAND ITEMS"
- set {amount.%player%} to the amount of cobblestone in player's inventory
- remove {amount.%player%} of cobblestone from player's inventory
- else:
- broadcast "&a%player% IS CLEAN"
- stop
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