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- #TRAVEL SCRIPT 8/19/07
- # -- This script was created by Kraelyst the Hand
- # -- Modified HEAVILY by Shroom of TF (Segoltha Swimming by Dasffion)
- #debuglevel 5
- action put look when YOU HAVE BEEN IDLE TOO LONG
- action pause 16 when You had better slow down|At the speed you are traveling
- put set RoomNames
- put set Description
- if_1 goto INSTRUCTIONS
- GOTO NODESTINATION
- INSTRUCTIONS:
- ECHO
- ECHO
- ECHO ========================================================
- ECHO
- ECHO *** VALID DESTINATIONS: Any settlement on the mainland
- ECHO * * * Only the first 3 letters of the destination need to be inputed
- ECHO * * * To see a full list of destinations begin the script without specifying a location
- ECHO
- ECHO ========================================================
- ECHO
- goto %1
- CHECKLOCATION1:
- put hum $hum
- matchre LEAVEALLFERRIES \["Hodierna's Grace"\]|\["Kertigen's Honor"\]|\["Her Opulence"\]|\["His Daring Exploit"\]|Deck\]|a wooden flatboat mounted atop steel
- match TOLETH1 [Southern Trade Route, Outside Leth Deriel]
- match TOLETH2 [Deobar Bower Gate, Esouvar Deriel]
- match TOCROSSING1 [The Crossing, Alfren's Ferry]
- match TOCROSSING2 [Middens, Crossbow Bend]
- match TOCROSSING3 [Eastern Tier, Outside Gate]
- match TOCROSSING4 [Northeast Wilds, Outside Northeast Gate]
- match TOCROSSING5 [North Turnpike, Forest]
- match TOCROSSING6 [Mycthengelde, Flatlands]
- match TOCROSSING7 [The Crossing Docks, South End]
- match TOTIGER1 [Grassland Path, Village Gate]
- match TOARTHE1 [Valley, Village Gate]
- match TOKAERNA [Northern Trade Road, Kaerna
- match TORIVERHAVEN1 [Riverhaven, Ferry Dock]
- match TORIVERHAVEN2 [Riverhaven, Pier]
- match TORIVERHAVEN3 [Riverhaven, Stone Bridge]
- match TORIVERHAVEN4 [Riverhaven Exterior, Southwest Gate]
- match TORIVERHAVEN5 [Riverhaven, Outside North Gate]
- match TORIVERHAVEN6 [Salt Yard, Barge Dock]
- match TOLANG1 [Langenfirth, Wharf]
- match TOLANG2 [North Road, River's Edge]
- match TOHORSECLAN [Gilen Otso Steppes, Grasslands]
- match MUS-BARGE [Outside Muspar'i]
- match GODESERTEAST [Outside Muspar'i, Barge Platform]
- match MUS-HVA Dry Dock]
- match FAL-FER bridge that once spanned the expanse of the river
- match CHECKLOCATION2 You glance
- put look;glance
- matchwait
- CHECKLOCATION2:
- match NSN2 Faldesu River
- match TOTHEREN1 [Mistwood Forest, North of a Ravine]
- match TOFORNSTED1 [Arnshal Road, Keep Entrance]
- match TOSTONE2 [Lairocott Brach, Saverack]
- match TOWOLF1 [Wildulf Woods, Needlenose Creek]
- match TOWOLF2 [Wildulf Woods, Dirt Road]
- match TOKNIFE1 [Wilderness, Gully]
- match KNI-TIG [Knife Clan, Sentry]
- match WOL-TIG towering trees of Wildulf Woods.
- match ACE-LET [Acenamacra Pier]
- match THR-RIV Stone Docks, Covered Shore]
- match SHA-N [Shard, North Bridge]
- match SHA-E [Shard, East Bridge]
- match SHA-S [Shard, South Bridge]
- match SHA-W [Shard, West Bridge]
- match SHARD.RANDOM [Shard
- match SKIFF-ILA [Ilaya Taipa, Baso Dock]
- match STARTFALDESUS The town of Riverhaven, the bridge's
- match AINFERRY1-FORF [Haalikshal Highway, Ferry Dock]
- match AINFERRY-AIN [Ain Ghazal, Ferry Dock]
- match TORAVEN1 [Seord Kerwaith, North Gate]
- match TOHIB1 [Haalikshal Highway, East Park]
- match TOHIB2 [Gate to Hibarnhvidar]
- match TOHIB3 [Outer Hibarnhvidar, Before the Great Gate]
- matchre LEAVEALLFERRIES so that it slips through the water|\["The Riverhawk"\]|\["Imperial Glory"\]
- match LEAVESKIFF Skiff]
- #BEGIN CUT BELOW THIS LINE
- match TODIRGE1 [Kraelyst's Home]
- match NOSTART You glance
- put look;glance
- matchwait
- #END CUT ABOVE THIS LINE
- STARTFALDESUS:
- pause 0.1
- move se
- move s
- move s
- move s
- move se
- move s
- move se
- goto croc-DIR
- TOHIB1:
- pause 0.1
- move go raven gate
- move w
- move w
- move w
- move s
- move se
- move se
- move se
- move go gate
- goto %1
- TOHIB2:
- pause 0.1
- move go gate
- move e
- move e
- move e
- move e
- move e
- move e
- move se
- move e
- move e
- move s
- move se
- move se
- move se
- move go gate
- goto %1
- TOHIB3:
- pause 0.1
- move go double gate
- goto %1
- TORAVEN1:
- pause 0.1
- move go gate
- move se
- goto %1
- TOLETH1:
- pause 0.1
- move go gate
- move se
- move se
- move se
- move se
- move se
- move se
- move se
- goto %1
- TOLETH2:
- pause 0.1
- move go gate
- move ne
- move ne
- move ne
- move ne
- move ne
- move ne
- move ne
- goto %1
- TOCROSSING1:
- pause 0.1
- move go square
- move ne
- move e
- move e
- TOCROSSINGa7:
- move e
- move e
- move ne
- move go bridge
- move ne
- goto %1
- TOCROSSING7:
- pause 0.1
- move out
- goto TOCROSSINGa7
- TOCROSSING2:
- pause 0.1
- move ne
- move n
- move n
- move w
- move sw
- move sw
- move w
- move w
- move w
- move n
- move nw
- move nw
- move w
- move s
- move s
- move sw
- move w
- TOCROSSING3:
- pause 0.5
- move go gate
- move w
- move w
- move w
- move w
- goto %1
- TOCROSSING4:
- pause 0.5
- move go gate
- move w
- move s
- move s
- move s
- move s
- move sw
- move s
- move s
- move s
- move w
- move w
- move w
- goto %1
- TOCROSSING5:
- pause 0.5
- move go arch
- move e
- move e
- move s
- move e
- move s
- move e
- move s
- move w
- move w
- move s
- move s
- move s
- move s
- move s
- move s
- move se
- goto %1
- TOCROSSING6:
- pause 0.5
- move go gate
- move e
- move e
- move e
- move e
- move e
- move e
- move e
- move e
- move e
- move s
- move s
- move s
- move s
- move s
- move s
- move se
- goto %1
- TOTIGER1:
- pause 0.5
- move go gate
- pause 0.5
- goto %1
- TOWOLF1:
- move s
- TOWOLF2:
- put sw
- move s
- goto %1
- TOKNIFE1:
- pause 0.5
- pause 0.5
- put go bridge
- move n
- goto %1
- TOARTHE1:
- pause 0.5
- move up
- move up
- move w
- goto %1
- TOKAERNA:
- pause 0.5
- match to1kaerna [Kaerna Village, By the Well]
- match TOSTONE1 The store is squat but neat,
- put go town gate
- matchwait
- to1kaerna:
- move n
- move ne
- TOSTONE1:
- move go town gate
- move nw
- move nw
- move n
- move e
- move e
- goto %1
- TOSTONE2:
- pause 0.5
- put out
- move down
- move climb trail
- goto %1
- TODIRGE1:
- pause 0.5
- put unlock door
- pause 0.5
- put open door
- move go door
- put close house
- pause 0.5
- put lock house
- move n
- move n
- move se
- move e
- move e
- move go path
- goto %1
- TORIVERHAVEN1:
- pause 0.5
- move go ramp
- move go wooden archway
- move ne
- move w
- goto %1
- TORIVERHAVEN2:
- pause 0.5
- move e
- move s
- move e
- move go wooden archway
- move ne
- move w
- goto %1
- TORIVERHAVEN3:
- pause 0.5
- move go east gate
- move w
- move w
- move w
- move w
- move w
- move w
- move w
- goto %1
- TORIVERHAVEN4:
- pause 0.5
- move go narrow gate
- move e
- move e
- move e
- move e
- move e
- move e
- move e
- goto %1
- TORIVERHAVEN5:
- pause 0.5
- move go north gate
- move s
- move s
- move s
- move s
- move s
- move s
- move s
- move s
- move s
- goto %1
- TORIVERHAVEN6:
- pause 0.5
- move n
- move n
- move ne
- move nw
- move out
- move w
- move w
- move w
- move w
- move w
- move w
- goto %1
- TOLANG1:
- pause 0.5
- move w
- move s
- move w
- goto %1
- TOLANG2:
- pause 0.5
- match TOLANG2NORTH Obvious paths: south.
- match TOLANG2SOUTH Obvious paths: north.
- put go bridge
- matchwait
- TOLANG2NORTH:
- pause 0.5
- move s
- move s
- TOLANG2SOUTH:
- pause 0.5
- move go shore
- move s
- move s
- move s
- move se
- move s
- move sw
- move se
- move s
- move s
- move s
- move se
- goto %1
- TOFORNSTED1:
- pause 0.5
- move go gate
- move e
- move go ironwood door
- move e
- move go gate
- goto %1
- TOHORSECLAN:
- pause 0.5
- move go path
- pause 0.5
- goto %1
- BEGINSCRIPT:
- pause 0.5
- goto %1
- fay:
- fayr:
- fayri:
- fayrin:
- fayrins:
- fayrin's:
- fayrin'sr:
- fayrin'sre:
- fayrin'sres:
- fayrin'srest:
- fayrinsr:
- fayrinsre:
- fayrinsres:
- fayrinsrest:
- fayre:
- fayren:
- fayren':
- fayren's:
- fayren'sr:
- fayren'sre:
- fayren'sres:
- fayren'srest:
- fayrens:
- fayrensr:
- fayrensre:
- fayrensres:
- fayrensrest:
- mara:
- maracheck:
- match HVA-FOR [Arnshal Road, Mountain Approach]
- match FOR-THE [Outside the Fornsted Walls]
- match LAN-RIV Wheels and hooves clatter on the wood
- match ELB-RIV [El'Bain's Stop, Picnic Area]
- match THE-ROS [North Road, Barony Pass]
- match ROS-RIV [Rossman's Landing, Southeast Gate]
- match FER-DIR [North Road, Ferry]
- match RIV-DIR [Riverhaven, Town Square]
- match DIR-CAR [Dirge, Outside Gate]
- match CAR-CRO [North Roads Caravansary]
- match STO-ART You travel through a small
- match ART-CRO small, white-washed sign staked along
- match CRO-LET facade of the First Provincial Bank
- match FER-LET Segoltha South Bank]
- match LET-GON Sana'ati Dyaus Drui'tas]
- match NORTH-PLATFORM Like an aerie forgotten in the wilderness
- match ON-GONDOLA [Gondola, Cab
- match GON-FAY The greying wooden boards of the platform
- match FINISH [Fayrin's Rest, Anloraten Crossing]
- match STE-FAY [Steelclaw Clan, Entrance]
- match SHA-STE Wyvern Mountain towers far into the sky
- match HOR-SHA [Zaldi Taipa, Cedar Path]
- match TIG-CRO The Pig's Pannage,
- match ILA-LET hard to see the road beyond the
- match AIN-FORF Ghazal, East Pier]
- match FORF-RAV The Dwarven road, smoothly cobbled,
- match HIB-FORF [Inner Hibarnhvidar, Entry]
- match RAVEN2-RAVEN1 [Raven's Point, Gear Gate]
- match RAV-SHA [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- ste:
- stee:
- steel:
- steelc:
- steelcl:
- steelcla:
- steelclaw:
- steelclawclan:
- stea:
- steal:
- stealc:
- stealcl:
- stealcla:
- stealclaw:
- stealclawclan:
- SCC:
- match HVA-FOR [Arnshal Road, Mountain Approach]
- match FOR-THE [Outside the Fornsted Walls]
- match LAN-RIV Wheels and hooves clatter on the wood
- match ELB-RIV [El'Bain's Stop, Picnic Area]
- match THE-ROS [North Road, Barony Pass]
- match ROS-RIV [Rossman's Landing, Southeast Gate]
- match FER-DIR [North Road, Ferry]
- match RIV-DIR [Riverhaven, Town Square]
- match DIR-CAR [Dirge, Outside Gate]
- match CAR-CRO [North Roads Caravansary]
- match STO-ART You travel through a small
- match ART-CRO small, white-washed sign staked along
- match CRO-LET facade of the First Provincial Bank
- match FER-LET Segoltha South Bank]
- match LET-GON Sana'ati Dyaus Drui'tas]
- match NORTH-PLATFORM Like an aerie forgotten in the wilderness
- match ON-GONDOLA [Gondola, Cab
- match GON-FAY The greying wooden boards of the platform
- match FAY-STE [Fayrin's Rest, Anloraten Crossing]
- match FINISH [Steelclaw Clan, Entrance]
- match SHA-STE Wyvern Mountain towers far into the sky
- match HOR-SHA [Zaldi Taipa, Cedar Path]
- match TIG-CRO The Pig's Pannage,
- match ILA-LET hard to see the road beyond the
- match AIN-FORF Ghazal, East Pier]
- match FORF-RAV The Dwarven road, smoothly cobbled,
- match HIB-FORF [Inner Hibarnhvidar, Entry]
- match RAVEN2-RAVEN1 [Raven's Point, Gear Gate]
- match RAV-SHA [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- sha:
- shar:
- shard:
- match HVA-FOR [Arnshal Road, Mountain Approach]
- match FOR-THE [Outside the Fornsted Walls]
- match LAN-RIV Wheels and hooves clatter on the wood
- match ELB-RIV [El'Bain's Stop, Picnic Area]
- match THE-ROS [North Road, Barony Pass]
- match ROS-RIV [Rossman's Landing, Southeast Gate]
- match FER-DIR [North Road, Ferry]
- match RIV-DIR [Riverhaven, Town Square]
- match DIR-CAR [Dirge, Outside Gate]
- match CAR-CRO [North Roads Caravansary]
- match STO-ART You travel through a small
- match ART-CRO small, white-washed sign staked along
- match CRO-LET facade of the First Provincial Bank
- match FER-LET Segoltha South Bank]
- match LET-GON Sana'ati Dyaus Drui'tas]
- match NORTH-PLATFORM Like an aerie forgotten in the wilderness
- match ON-GONDOLA [Gondola, Cab
- match GON-SHA The greying wooden boards of the platform
- match FAY-STE [Fayrin's Rest, Anloraten Crossing]
- match STE-SHA [Steelclaw Clan, Entrance]
- match SHARD-DIRECTIONS Wyvern Mountain towers far into the sky
- match HOR-SHA [Zaldi Taipa, Cedar Path]
- match TIG-CRO The Pig's Pannage,
- match ILA-LET hard to see the road beyond the
- match AIN-FORF Ghazal, East Pier]
- match FORF-RAV The Dwarven road, smoothly cobbled,
- match HIB-FORF [Inner Hibarnhvidar, Entry]
- match RAVEN2-RAVEN1 [Raven's Point, Gear Gate]
- match RAV-SHA [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- hor:
- hors:
- horse:
- horsec:
- horsecl:
- horsecla:
- horseclan:
- zal:
- zald:
- zaldi:
- zaldit:
- zaldita:
- zalditai:
- zalditaip:
- zalditaipi:
- zalditaipa:
- match HVA-FOR [Arnshal Road, Mountain Approach]
- match FOR-THE [Outside the Fornsted Walls]
- match LAN-RIV Wheels and hooves clatter on the wood
- match ELB-RIV [El'Bain's Stop, Picnic Area]
- match THE-ROS [North Road, Barony Pass]
- match ROS-RIV [Rossman's Landing, Southeast Gate]
- match FER-DIR [North Road, Ferry]
- match RIV-DIR [Riverhaven, Town Square]
- match DIR-CAR [Dirge, Outside Gate]
- match CAR-CRO [North Roads Caravansary]
- match STO-ART You travel through a small
- match ART-CRO small, white-washed sign staked along
- match CRO-LET facade of the First Provincial Bank
- match FER-LET Segoltha South Bank]
- match LET-GON Sana'ati Dyaus Drui'tas]
- match NORTH-PLATFORM Like an aerie forgotten in the wilderness
- match ON-GONDOLA [Gondola, Cab
- match GON-SHA The greying wooden boards of the platform
- match FAY-STE [Fayrin's Rest, Anloraten Crossing]
- match STE-SHA [Steelclaw Clan, Entrance]
- match SHA-HOR Wyvern Mountain towers far into the sky
- match FINISH [Zaldi Taipa, Cedar Path]
- match TIG-CRO The Pig's Pannage,
- match ILA-LET hard to see the road beyond the
- match AIN-FORF Ghazal, East Pier]
- match FORF-RAV The Dwarven road, smoothly cobbled,
- match HIB-FORF [Inner Hibarnhvidar, Entry]
- match RAVEN2-RAVEN1 [Raven's Point, Gear Gate]
- match RAV-HOR [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- gon:
- gond:
- gondo:
- gondol:
- gondola:
- match HVA-FOR [Arnshal Road, Mountain Approach]
- match FOR-THE [Outside the Fornsted Walls]
- match LAN-RIV Wheels and hooves clatter on the wood
- match ELB-RIV [El'Bain's Stop, Picnic Area]
- match THE-ROS [North Road, Barony Pass]
- match ROS-RIV [Rossman's Landing, Southeast Gate]
- match FER-DIR [North Road, Ferry]
- match RIV-DIR [Riverhaven, Town Square]
- match DIR-CAR [Dirge, Outside Gate]
- match CAR-CRO [North Roads Caravansary]
- match STO-ART You travel through a small
- match ART-CRO small, white-washed sign staked along
- match CRO-LET facade of the First Provincial Bank
- match FER-LET Segoltha South Bank]
- match LET-GON Sana'ati Dyaus Drui'tas]
- match TIG-CRO The Pig's Pannage,
- match FINISH Like an aerie forgotten in the wilderness
- match FINISH [Gondola, Cab
- match FINISH The greying wooden boards of the platform
- match FAY-GON [Fayrin's Rest, Anloraten Crossing]
- match STE-FAY [Steelclaw Clan, Entrance]
- match SHA-GON Wyvern Mountain towers far into the sky
- match HOR-SHA [Zaldi Taipa, Cedar Path]
- match ILA-LET hard to see the road beyond the
- match AIN-FORF Ghazal, East Pier]
- match FORF-RAV The Dwarven road, smoothly cobbled,
- match HIB-FORF [Inner Hibarnhvidar, Entry]
- match RAVEN2-RAVEN1 [Raven's Point, Gear Gate]
- match RAV-SHA [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- let:
- leth:
- lethd:
- lethde:
- lethder:
- lethderi:
- lethderie:
- lethderiel:
- match HVA-FOR [Arnshal Road, Mountain Approach]
- match FOR-THE [Outside the Fornsted Walls]
- match LAN-RIV Wheels and hooves clatter on the wood
- match ELB-RIV [El'Bain's Stop, Picnic Area]
- match THE-ROS [North Road, Barony Pass]
- match ROS-RIV [Rossman's Landing, Southeast Gate]
- match FER-DIR [North Road, Ferry]
- match RIV-DIR [Riverhaven, Town Square]
- match DIR-CAR [Dirge, Outside Gate]
- match CAR-CRO [North Roads Caravansary]
- match STO-ART You travel through a small
- match ART-CRO small, white-washed sign staked along
- match CRO-LET facade of the First Provincial Bank
- match FER-LET Segoltha South Bank]
- match GON-LET Like an aerie forgotten in the wilderness
- match TIG-CRO The Pig's Pannage,
- match FINISH Sana'ati Dyaus Drui'tas]
- match ON-GONDOLA [Gondola, Cab
- match SOUTH-PLATFORM The greying wooden boards of the platform
- match FAY-GON [Fayrin's Rest, Anloraten Crossing]
- match STE-FAY [Steelclaw Clan, Entrance]
- match SHA-GON Wyvern Mountain towers far into the sky
- match HOR-SHA [Zaldi Taipa, Cedar Path]
- match ILA-LET hard to see the road beyond the
- match AIN-ILA Ghazal, East Pier]
- match FORF-RAV The Dwarven road, smoothly cobbled,
- match HIB-FORF [Inner Hibarnhvidar, Entry]
- match RAVEN2-RAVEN1 [Raven's Point, Gear Gate]
- match RAV-SHA [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- ace:
- acen:
- acena:
- acenam:
- acenama:
- acenamac:
- acenamacr:
- acenamacra:
- match HVA-FOR [Arnshal Road, Mountain Approach]
- match FOR-THE [Outside the Fornsted Walls]
- match LAN-RIV Wheels and hooves clatter on the wood
- match ELB-RIV [El'Bain's Stop, Picnic Area]
- match THE-ROS [North Road, Barony Pass]
- match ROS-RIV [Rossman's Landing, Southeast Gate]
- match FER-DIR [North Road, Ferry]
- match RIV-DIR [Riverhaven, Town Square]
- match DIR-CAR [Dirge, Outside Gate]
- match CAR-CRO [North Roads Caravansary]
- match STO-ART You travel through a small
- match ART-CRO small, white-washed sign staked along
- match CRO-LET facade of the First Provincial Bank
- match FER-LET Segoltha South Bank]
- match GON-LET Like an aerie forgotten in the wilderness
- match TIG-CRO The Pig's Pannage,
- match LET-ACE Sana'ati Dyaus Drui'tas]
- match FINISH [Acenamacra Pier]
- match ON-GONDOLA [Gondola, Cab
- match SOUTH-PLATFORM The greying wooden boards of the platform
- match FAY-GON [Fayrin's Rest, Anloraten Crossing]
- match STE-FAY [Steelclaw Clan, Entrance]
- match SHA-GON Wyvern Mountain towers far into the sky
- match HOR-SHA [Zaldi Taipa, Cedar Path]
- match ILA-LET hard to see the road beyond the
- match AIN-ILA Ghazal, East Pier]
- match FORF-RAV The Dwarven road, smoothly cobbled,
- match HIB-FORF [Inner Hibarnhvidar, Entry]
- match RAVEN2-RAVEN1 [Raven's Point, Gear Gate]
- match RAV-SHA [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- alf:
- alfr:
- alfre:
- alfren:
- alfrens:
- alfren's:
- alfren'sf:
- alfren'sfe:
- alfren'sfer:
- alfren'sferr:
- alfren'sferry:
- alfrensf:
- alfrensfe:
- alfrensfer:
- alfrensferr:
- alfrensferry:
- match HVA-FOR [Arnshal Road, Mountain Approach]
- match FOR-THE [Outside the Fornsted Walls]
- match LAN-RIV Wheels and hooves clatter on the wood
- match ELB-RIV [El'Bain's Stop, Picnic Area]
- match THE-ROS [North Road, Barony Pass]
- match ROS-RIV [Rossman's Landing, Southeast Gate]
- match FER-DIR [North Road, Ferry]
- match RIV-DIR [Riverhaven, Town Square]
- match DIR-CAR [Dirge, Outside Gate]
- match CAR-CRO [North Roads Caravansary]
- match STO-ART You travel through a small
- match ART-CRO small, white-washed sign staked along
- match CRO-LET facade of the First Provincial Bank
- match FINISH Segoltha South Bank]
- match GON-LET Like an aerie forgotten in the wilderness
- match TIG-CRO The Pig's Pannage,
- match LET-ALF Sana'ati Dyaus Drui'tas]
- match ON-GONDOLA [Gondola, Cab
- match SOUTH-PLATFORM The greying wooden boards of the platform
- match FAY-GON [Fayrin's Rest, Anloraten Crossing]
- match STE-FAY [Steelclaw Clan, Entrance]
- match SHA-GON Wyvern Mountain towers far into the sky
- match HOR-SHA [Zaldi Taipa, Cedar Path]
- match ILA-LET hard to see the road beyond the
- match AIN-ILA Ghazal, East Pier]
- match FORF-RAV The Dwarven road, smoothly cobbled,
- match HIB-FORF [Inner Hibarnhvidar, Entry]
- match RAVEN2-RAVEN1 [Raven's Point, Gear Gate]
- match RAV-SHA [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- cro:
- cros:
- cross:
- crossi:
- crossin:
- crossing:
- crossings:
- thec:
- thecr:
- thecro:
- thecros:
- thecross:
- thecrossi:
- thecrossin:
- thecrossing:
- thecrossings:
- match HVA-FOR [Arnshal Road, Mountain Approach]
- match FOR-THE [Outside the Fornsted Walls]
- match LAN-RIV Wheels and hooves clatter on the wood
- match ELB-RIV [El'Bain's Stop, Picnic Area]
- match THE-ROS [North Road, Barony Pass]
- match ROS-RIV [Rossman's Landing, Southeast Gate]
- match FER-DIR [North Road, Ferry]
- match RIV-DIR [Riverhaven, Town Square]
- match DIR-CAR [Dirge, Outside Gate]
- match CAR-CRO [North Roads Caravansary]
- match STO-ART You travel through a small
- match ART-CRO small, white-washed sign staked along
- match GON-LET Like an aerie forgotten in the wilderness
- match LET-CRO Sana'ati Dyaus Drui'tas]
- match FERRY-CRO Segoltha South Bank]
- match TIG-CRO The Pig's Pannage,
- match FINISH facade of the First Provincial Bank
- match ON-GONDOLA [Gondola, Cab
- match SOUTH-PLATFORM The greying wooden boards of the platform
- match FAY-GON [Fayrin's Rest, Anloraten Crossing]
- match STE-FAY [Steelclaw Clan, Entrance]
- match SHA-GON Wyvern Mountain towers far into the sky
- match HOR-SHA [Zaldi Taipa, Cedar Path]
- match ILA-LET hard to see the road beyond the
- match AIN-ILA Ghazal, East Pier]
- match FORF-RAV The Dwarven road, smoothly cobbled,
- match HIB-FORF [Inner Hibarnhvidar, Entry]
- match RAVEN2-RAVEN1 [Raven's Point, Gear Gate]
- match RAV-SHA [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- art:
- arth:
- arthe:
- arthed:
- artheda:
- arthedal:
- arthedale:
- match HVA-FOR [Arnshal Road, Mountain Approach]
- match FOR-THE [Outside the Fornsted Walls]
- match LAN-RIV Wheels and hooves clatter on the wood
- match ELB-RIV [El'Bain's Stop, Picnic Area]
- match THE-ROS [North Road, Barony Pass]
- match ROS-RIV [Rossman's Landing, Southeast Gate]
- match FER-DIR [North Road, Ferry]
- match RIV-DIR [Riverhaven, Town Square]
- match DIR-CAR [Dirge, Outside Gate]
- match DIR-STO [North Roads Caravansary]
- match STO-ART You travel through a small
- match GON-LET Like an aerie forgotten in the wilderness
- match LET-CRO Sana'ati Dyaus Drui'tas]
- match FERRY-CRO Segoltha South Bank]
- match CRO-ART facade of the First Provincial Bank
- match TIG-CRO The Pig's Pannage,
- match FINISH small, white-washed sign staked along
- match ON-GONDOLA [Gondola, Cab
- match SOUTH-PLATFORM The greying wooden boards of the platform
- match FAY-GON [Fayrin's Rest, Anloraten Crossing]
- match STE-FAY [Steelclaw Clan, Entrance]
- match SHA-GON Wyvern Mountain towers far into the sky
- match HOR-SHA [Zaldi Taipa, Cedar Path]
- match ILA-LET hard to see the road beyond the
- match AIN-ILA Ghazal, East Pier]
- match FORF-RAV The Dwarven road, smoothly cobbled,
- match HIB-FORF [Inner Hibarnhvidar, Entry]
- match RAVEN2-RAVEN1 [Raven's Point, Gear Gate]
- match RAV-SHA [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- kae:
- kaer:
- kaern:
- kaerna:
- kaernav:
- kaernavi:
- kaernavil:
- kaernavill:
- kaernavilla:
- kaernavillag:
- kaernavillage:
- kea:
- kear:
- kearn:
- kearna:
- kearnav:
- kearnavi:
- kearnavil:
- kearnavill:
- kearnavilla:
- kearnavillag:
- kearnavillage:
- match STO-KAE You travel through a small
- match ART-KAE small, white-washed sign staked along
- matchre stoneclan exits:|Obvious paths:
- put look;glance
- matchwait
- sto:
- ston:
- stone:
- stonec:
- stonecl:
- stonecla:
- stoneclan:
- pause 0.5
- match HVA-FOR [Arnshal Road, Mountain Approach]
- match FOR-THE [Outside the Fornsted Walls]
- match LAN-RIV Wheels and hooves clatter on the wood
- match ELB-RIV [El'Bain's Stop, Picnic Area]
- match THE-ROS [North Road, Barony Pass]
- match ROS-RIV [Rossman's Landing, Southeast Gate]
- match FER-DIR [North Road, Ferry]
- match RIV-DIR [Riverhaven, Town Square]
- match DIR-CAR [Dirge, Outside Gate]
- match DIR-STO [North Roads Caravansary]
- match GON-LET Like an aerie forgotten in the wilderness
- match LET-CRO Sana'ati Dyaus Drui'tas]
- match FERRY-CRO Segoltha South Bank]
- match CRO-ART facade of the First Provincial Bank
- match ART-STO small, white-washed sign staked along
- match TIG-CRO The Pig's Pannage,
- match FINISH You travel through a small
- match ON-GONDOLA [Gondola, Cab
- match SOUTH-PLATFORM The greying wooden boards of the platform
- match FAY-GON [Fayrin's Rest, Anloraten Crossing]
- match STE-FAY [Steelclaw Clan, Entrance]
- match SHA-GON Wyvern Mountain towers far into the sky
- match HOR-SHA [Zaldi Taipa, Cedar Path]
- match ILA-LET hard to see the road beyond the
- match AIN-ILA Ghazal, East Pier]
- match FORF-RAV The Dwarven road, smoothly cobbled,
- match HIB-FORF [Inner Hibarnhvidar, Entry]
- match RAVEN2-RAVEN1 [Raven's Point, Gear Gate]
- match RAV-SHA [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- car:
- cara:
- carav:
- carava:
- caravan:
- caravans:
- caravansa:
- caravansar:
- caravansary:
- match HVA-FOR [Arnshal Road, Mountain Approach]
- match FOR-THE [Outside the Fornsted Walls]
- match LAN-RIV Wheels and hooves clatter on the wood
- match ELB-RIV [El'Bain's Stop, Picnic Area]
- match THE-ROS [North Road, Barony Pass]
- match ROS-RIV [Rossman's Landing, Southeast Gate]
- match FER-DIR [North Road, Ferry]
- match RIV-DIR [Riverhaven, Town Square]
- match DIR-CAR [Dirge, Outside Gate]
- match GON-LET Like an aerie forgotten in the wilderness
- match LET-CRO Sana'ati Dyaus Drui'tas]
- match FERRY-CRO Segoltha South Bank]
- match CRO-CAR facade of the First Provincial Bank
- match ART-STO small, white-washed sign staked along
- match STO-DIR You travel through a small
- match TIG-CRO The Pig's Pannage,
- match FINISH [North Roads Caravansary]
- match ON-GONDOLA [Gondola, Cab
- match SOUTH-PLATFORM The greying wooden boards of the platform
- match FAY-GON [Fayrin's Rest, Anloraten Crossing]
- match STE-FAY [Steelclaw Clan, Entrance]
- match SHA-GON Wyvern Mountain towers far into the sky
- match HOR-SHA [Zaldi Taipa, Cedar Path]
- match ILA-LET hard to see the road beyond the
- match AIN-ILA Ghazal, East Pier]
- match FORF-RAV The Dwarven road, smoothly cobbled,
- match HIB-FORF [Inner Hibarnhvidar, Entry]
- match RAVEN2-RAVEN1 [Raven's Point, Gear Gate]
- match RAV-SHA [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- dir:
- dirg:
- dirge:
- dark:
- darks:
- darkst:
- darksto:
- darkston:
- darkstone:
- match HVA-FOR [Arnshal Road, Mountain Approach]
- match FOR-THE [Outside the Fornsted Walls]
- match LAN-RIV Wheels and hooves clatter on the wood
- match ELB-RIV [El'Bain's Stop, Picnic Area]
- match THE-ROS [North Road, Barony Pass]
- match ROS-RIV [Rossman's Landing, Southeast Gate]
- match FER-DIR [North Road, Ferry]
- match RIV-DIR [Riverhaven, Town Square]
- match GON-LET Like an aerie forgotten in the wilderness
- match LET-CRO Sana'ati Dyaus Drui'tas]
- match FERRY-CRO Segoltha South Bank]
- match CRO-CAR facade of the First Provincial Bank
- match ART-STO small, white-washed sign staked along
- match STO-DIR You travel through a small
- match TIG-CRO The Pig's Pannage,
- match TODIRGE2 [North Roads Caravansary]
- match FINISH [Dirge
- match ON-GONDOLA [Gondola, Cab
- match SOUTH-PLATFORM The greying wooden boards of the platform
- match FAY-GON [Fayrin's Rest, Anloraten Crossing]
- match STE-FAY [Steelclaw Clan, Entrance]
- match SHA-GON Wyvern Mountain towers far into the sky
- match HOR-SHA [Zaldi Taipa, Cedar Path]
- match ILA-LET hard to see the road beyond the
- match AIN-ILA Ghazal, East Pier]
- match FORF-RAV The Dwarven road, smoothly cobbled,
- match HIB-FORF [Inner Hibarnhvidar, Entry]
- match RAVEN2-RAVEN1 [Raven's Point, Gear Gate]
- match RAV-SHA [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- nor:
- nort:
- north:
- northr:
- northro:
- northroa:
- northroad:
- northroadf:
- northroadfe:
- northroadfer:
- northroadferr:
- northroadferry:
- northroadd:
- northroaddo:
- northroaddoc:
- northroaddock:
- match HVA-FOR [Arnshal Road, Mountain Approach]
- match FOR-THE [Outside the Fornsted Walls]
- match LAN-RIV Wheels and hooves clatter on the wood
- match ELB-RIV [El'Bain's Stop, Picnic Area]
- match THE-ROS [North Road, Barony Pass]
- match ROS-RIV [Rossman's Landing, Southeast Gate]
- match FINISH [North Road, Ferry]
- match RIV-DIR [Riverhaven, Town Square]
- match DIR-CAR [Dirge, Outside Gate]
- match GON-LET Like an aerie forgotten in the wilderness
- match LET-CRO Sana'ati Dyaus Drui'tas]
- match FERRY-CRO Segoltha South Bank]
- match CRO-CAR facade of the First Provincial Bank
- match ART-STO small, white-washed sign staked along
- match STO-DIR You travel through a small
- match TIG-CRO The Pig's Pannage,
- match CAR-NORTHROAD [North Roads Caravansary]
- match ON-GONDOLA [Gondola, Cab
- match SOUTH-PLATFORM The greying wooden boards of the platform
- match FAY-GON [Fayrin's Rest, Anloraten Crossing]
- match STE-FAY [Steelclaw Clan, Entrance]
- match SHA-GON Wyvern Mountain towers far into the sky
- match HOR-SHA [Zaldi Taipa, Cedar Path]
- match ILA-LET hard to see the road beyond the
- match AIN-ILA Ghazal, East Pier]
- match FORF-RAV The Dwarven road, smoothly cobbled,
- match HIB-FORF [Inner Hibarnhvidar, Entry]
- match RAVEN2-RAVEN1 [Raven's Point, Gear Gate]
- match RAV-SHA [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- riv:
- rive:
- river:
- riverh:
- riverha:
- riverhav:
- riverhave:
- riverhaven:
- hav:
- have:
- haven:
- match HVA-FOR [Arnshal Road, Mountain Approach]
- match FOR-THE [Outside the Fornsted Walls]
- match LAN-RIV Wheels and hooves clatter on the wood
- match ELB-RIV [El'Bain's Stop, Picnic Area]
- match THE-ROS [North Road, Barony Pass]
- match ROS-RIV [Rossman's Landing, Southeast Gate]
- match GON-LET Like an aerie forgotten in the wilderness
- match LET-CRO Sana'ati Dyaus Drui'tas]
- match FERRY-CRO Segoltha South Bank]
- match GETCROSSINGMONEYNORTH facade of the First Provincial Bank
- match ART-STO small, white-washed sign staked along
- match STO-DIR You travel through a small
- match DIR-CAR [Dirge, Outside Gate]
- match DIR-RIV [North Roads Caravansary]
- match TIG-CRO The Pig's Pannage,
- match GROUPCHECK11 [North Road, Ferry]
- match FINISH [Riverhaven, Town Square]
- match ON-GONDOLA [Gondola, Cab
- match SOUTH-PLATFORM The greying wooden boards of the platform
- match FAY-GON [Fayrin's Rest, Anloraten Crossing]
- match STE-FAY [Steelclaw Clan, Entrance]
- match SHA-GON Wyvern Mountain towers far into the sky
- match HOR-SHA [Zaldi Taipa, Cedar Path]
- match ILA-LET hard to see the road beyond the
- match AIN-ILA Ghazal, East Pier]
- match FORF-RAV The Dwarven road, smoothly cobbled,
- match HIB-FORF [Inner Hibarnhvidar, Entry]
- match RAVEN2-RAVEN1 [Raven's Point, Gear Gate]
- match RAV-SHA [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- fal:
- fald:
- falde:
- faldes:
- faldesu:
- faldesur:
- faldesuri:
- faldesuriv:
- faldesurive:
- faldesuriver:
- match HVA-FOR [Arnshal Road, Mountain Approach]
- match FOR-THE [Outside the Fornsted Walls]
- match LAN-RIV Wheels and hooves clatter on the wood
- match ELB-RIV [El'Bain's Stop, Picnic Area]
- match THE-ROS [North Road, Barony Pass]
- match ROS-RIV [Rossman's Landing, Southeast Gate]
- match GON-LET Like an aerie forgotten in the wilderness
- match LET-CRO Sana'ati Dyaus Drui'tas]
- match FERRY-CRO Segoltha South Bank]
- match CRO-CAR facade of the First Provincial Bank
- match ART-STO small, white-washed sign staked along
- match STO-DIR You travel through a small
- match DIR-CAR [Dirge, Outside Gate]
- match DIR-FALDESU [North Roads Caravansary]
- match TIG-CRO The Pig's Pannage,
- match FER-FALDESU [North Road, Ferry]
- match RIV-FALDESU [Riverhaven, Town Square]
- match ON-GONDOLA [Gondola, Cab
- match SOUTH-PLATFORM The greying wooden boards of the platform
- match FAY-GON [Fayrin's Rest, Anloraten Crossing]
- match STE-FAY [Steelclaw Clan, Entrance]
- match SHA-GON Wyvern Mountain towers far into the sky
- match HOR-SHA [Zaldi Taipa, Cedar Path]
- match ILA-LET hard to see the road beyond the
- match AIN-ILA Ghazal, East Pier]
- match FORF-RAV The Dwarven road, smoothly cobbled,
- match HIB-FORF [Inner Hibarnhvidar, Entry]
- match RAVEN2-RAVEN1 [Raven's Point, Gear Gate]
- match RAV-SHA [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- thr:
- thro:
- thron:
- throne:
- thronec:
- throneci:
- thronecit:
- thronecity:
- match HVA-FOR [Arnshal Road, Mountain Approach]
- match FOR-THE [Outside the Fornsted Walls]
- match LAN-RIV Wheels and hooves clatter on the wood
- match ELB-RIV [El'Bain's Stop, Picnic Area]
- match THE-ROS [North Road, Barony Pass]
- match ROS-RIV [Rossman's Landing, Southeast Gate]
- match GON-LET Like an aerie forgotten in the wilderness
- match LET-CRO Sana'ati Dyaus Drui'tas]
- match FERRY-CRO Segoltha South Bank]
- match GETCROSSINGMONEYNORTH facade of the First Provincial Bank
- match ART-STO small, white-washed sign staked along
- match STO-DIR You travel through a small
- match DIR-CAR [Dirge, Outside Gate]
- match DIR-RIV [North Roads Caravansary]
- match TIG-CRO The Pig's Pannage,
- match GROUPCHECK11 [North Road, Ferry]
- match RIV-THR [Riverhaven, Town Square]
- match FINISH Stone Docks, Covered Shore]
- match ON-GONDOLA [Gondola, Cab
- match SOUTH-PLATFORM The greying wooden boards of the platform
- match FAY-GON [Fayrin's Rest, Anloraten Crossing]
- match STE-FAY [Steelclaw Clan, Entrance]
- match SHA-GON Wyvern Mountain towers far into the sky
- match HOR-SHA [Zaldi Taipa, Cedar Path]
- match ILA-LET hard to see the road beyond the
- match AIN-ILA Ghazal, East Pier]
- match FORF-RAV The Dwarven road, smoothly cobbled,
- match HIB-FORF [Inner Hibarnhvidar, Entry]
- match RAVEN2-RAVEN1 [Raven's Point, Gear Gate]
- match RAV-SHA [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- ros:
- ross:
- rossm:
- rossma:
- rossman:
- rossmans:
- rossman's:
- match HVA-FOR [Arnshal Road, Mountain Approach]
- match FOR-THE [Outside the Fornsted Walls]
- match LAN-THE Wheels and hooves clatter on the wood
- match ELB-THE [El'Bain's Stop, Picnic Area]
- match SKILLCHECK7 [North Road, Barony Pass]
- match GON-LET Like an aerie forgotten in the wilderness
- match LET-CRO Sana'ati Dyaus Drui'tas]
- match FERRY-CRO Segoltha South Bank]
- match GETCROSSINGMONEYNORTH facade of the First Provincial Bank
- match ART-STO small, white-washed sign staked along
- match STO-DIR You travel through a small
- match DIR-CAR [Dirge, Outside Gate]
- match DIR-RIV [North Roads Caravansary]
- match RIV-ROS [Riverhaven, Town Square]
- match TIG-CRO The Pig's Pannage,
- match GROUPCHECK11 [North Road, Ferry]
- match FINISH [Rossman's Landing, Southeast Gate]
- match ON-GONDOLA [Gondola, Cab
- match SOUTH-PLATFORM The greying wooden boards of the platform
- match FAY-GON [Fayrin's Rest, Anloraten Crossing]
- match STE-FAY [Steelclaw Clan, Entrance]
- match SHA-GON Wyvern Mountain towers far into the sky
- match HOR-SHA [Zaldi Taipa, Cedar Path]
- match ILA-LET hard to see the road beyond the
- match AIN-ILA Ghazal, East Pier]
- match FORF-RAV The Dwarven road, smoothly cobbled,
- match HIB-FORF [Inner Hibarnhvidar, Entry]
- match RAVEN2-RAVEN1 [Raven's Point, Gear Gate]
- match RAV-SHA [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- the:
- ther:
- there:
- theren:
- therenb:
- therenbo:
- therenbor:
- therenboro:
- therenborou:
- therenboroug:
- therenborough:
- match HVA-FOR [Arnshal Road, Mountain Approach]
- match FOR-THE [Outside the Fornsted Walls]
- match GON-LET Like an aerie forgotten in the wilderness
- match LET-CRO Sana'ati Dyaus Drui'tas]
- match FERRY-CRO Segoltha South Bank]
- match GETCROSSINGMONEYNORTH facade of the First Provincial Bank
- match ART-STO small, white-washed sign staked along
- match STO-DIR You travel through a small
- match DIR-CAR [Dirge, Outside Gate]
- match DIR-RIV [North Roads Caravansary]
- match RIV-ROS [Riverhaven, Town Square]
- match ROS-THE [Rossman's Landing, Southeast Gate]
- match LAN-THE Wheels and hooves clatter on the wood
- match ELB-THE [El'Bain's Stop, Picnic Area]
- match TIG-CRO The Pig's Pannage,
- match GROUPCHECK11 [North Road, Ferry]
- match FINISH [North Road, Barony Pass]
- match ON-GONDOLA [Gondola, Cab
- match SOUTH-PLATFORM The greying wooden boards of the platform
- match FAY-GON [Fayrin's Rest, Anloraten Crossing]
- match STE-FAY [Steelclaw Clan, Entrance]
- match SHA-GON Wyvern Mountain towers far into the sky
- match HOR-SHA [Zaldi Taipa, Cedar Path]
- match ILA-LET hard to see the road beyond the
- match AIN-ILA Ghazal, East Pier]
- match FORF-RAV The Dwarven road, smoothly cobbled,
- match HIB-FORF [Inner Hibarnhvidar, Entry]
- match RAVEN2-RAVEN1 [Raven's Point, Gear Gate]
- match RAV-SHA [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- lan:
- lang:
- lange:
- langen:
- langenf:
- langenfi:
- langenfir:
- langenfirt:
- langenfirth:
- match HVA-FOR [Arnshal Road, Mountain Approach]
- match FOR-THE [Outside the Fornsted Walls]
- match THE-LAN [North Road, Barony Pass]
- match GON-LET Like an aerie forgotten in the wilderness
- match LET-CRO Sana'ati Dyaus Drui'tas]
- match FERRY-CRO Segoltha South Bank]
- match GETCROSSINGMONEYNORTH facade of the First Provincial Bank
- match ART-STO small, white-washed sign staked along
- match STO-DIR You travel through a small
- match DIR-CAR [Dirge, Outside Gate]
- match DIR-RIV [North Roads Caravansary]
- match RIV-ROS [Riverhaven, Town Square]
- match ROS-THE [Rossman's Landing, Southeast Gate]
- match TIG-CRO The Pig's Pannage,
- match GROUPCHECK11 [North Road, Ferry]
- match FINISH Wheels and hooves clatter on the wood
- match ELB-LAN [El'Bain's Stop, Picnic Area]
- match ON-GONDOLA [Gondola, Cab
- match SOUTH-PLATFORM The greying wooden boards of the platform
- match FAY-GON [Fayrin's Rest, Anloraten Crossing]
- match STE-FAY [Steelclaw Clan, Entrance]
- match SHA-GON Wyvern Mountain towers far into the sky
- match HOR-SHA [Zaldi Taipa, Cedar Path]
- match ILA-LET hard to see the road beyond the
- match AIN-ILA Ghazal, East Pier]
- match FORF-RAV The Dwarven road, smoothly cobbled,
- match HIB-FORF [Inner Hibarnhvidar, Entry]
- match RAVEN2-RAVEN1 [Raven's Point, Gear Gate]
- match RAV-SHA [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- for:
- forn:
- forns:
- fornst:
- fornste:
- fornsted:
- fornstea:
- fornstead:
- match HVA-FOR [Arnshal Road, Mountain Approach]
- match GON-LET Like an aerie forgotten in the wilderness
- match LET-CRO Sana'ati Dyaus Drui'tas]
- match FERRY-CRO Segoltha South Bank]
- match GETCROSSINGMONEYNORTH facade of the First Provincial Bank
- match ART-STO small, white-washed sign staked along
- match STO-DIR You travel through a small
- match DIR-CAR [Dirge, Outside Gate]
- match DIR-RIV [North Roads Caravansary]
- match RIV-ROS [Riverhaven, Town Square]
- match ROS-THE [Rossman's Landing, Southeast Gate]
- match LAN-THE Wheels and hooves clatter on the wood
- match ELB-THE [El'Bain's Stop, Picnic Area]
- match THE-FOR [North Road, Barony Pass]
- match TIG-CRO The Pig's Pannage,
- match FINISH [Outside the Fornsted Walls]
- match GROUPCHECK11 [North Road, Ferry]
- match ON-GONDOLA [Gondola, Cab
- match SOUTH-PLATFORM The greying wooden boards of the platform
- match FAY-GON [Fayrin's Rest, Anloraten Crossing]
- match STE-FAY [Steelclaw Clan, Entrance]
- match SHA-GON Wyvern Mountain towers far into the sky
- match HOR-SHA [Zaldi Taipa, Cedar Path]
- match ILA-LET hard to see the road beyond the
- match AIN-ILA Ghazal, East Pier]
- match FORF-RAV The Dwarven road, smoothly cobbled,
- match HIB-FORF [Inner Hibarnhvidar, Entry]
- match RAVEN2-RAVEN1 [Raven's Point, Gear Gate]
- match RAV-SHA [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- hva:
- hvar:
- hava:
- havar:
- hvara:
- havarl:
- hvaral:
- match GON-LET Like an aerie forgotten in the wilderness
- match LET-CRO Sana'ati Dyaus Drui'tas]
- match FERRY-CRO Segoltha South Bank]
- match GETCROSSINGMONEYNORTH facade of the First Provincial Bank
- match ART-STO small, white-washed sign staked along
- match STO-DIR You travel through a small
- match DIR-CAR [Dirge, Outside Gate]
- match DIR-RIV [North Roads Caravansary]
- match RIV-ROS [Riverhaven, Town Square]
- match ROS-THE [Rossman's Landing, Southeast Gate]
- match LAN-THE Wheels and hooves clatter on the wood
- match ELB-THE [El'Bain's Stop, Picnic Area]
- match THE-FOR [North Road, Barony Pass]
- match FOR-HVA [Outside the Fornsted Walls]
- match TIG-CRO The Pig's Pannage,
- match GROUPCHECK11 [North Road, Ferry]
- match FINISH [Arnshal Road, Mountain Approach]
- match ON-GONDOLA [Gondola, Cab
- match SOUTH-PLATFORM The greying wooden boards of the platform
- match FAY-GON [Fayrin's Rest, Anloraten Crossing]
- match STE-FAY [Steelclaw Clan, Entrance]
- match SHA-GON Wyvern Mountain towers far into the sky
- match HOR-SHA [Zaldi Taipa, Cedar Path]
- match ILA-LET hard to see the road beyond the
- match AIN-ILA Ghazal, East Pier]
- match FORF-RAV The Dwarven road, smoothly cobbled,
- match HIB-FORF [Inner Hibarnhvidar, Entry]
- match RAVEN2-RAVEN1 [Raven's Point, Gear Gate]
- match RAV-SHA [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- mus:
- musp:
- muspa:
- muspar:
- muspari:
- muspar'i:
- match GON-LET Like an aerie forgotten in the wilderness
- match LET-CRO Sana'ati Dyaus Drui'tas]
- match FERRY-CRO Segoltha South Bank]
- match GETCROSSINGMONEYNORTH facade of the First Provincial Bank
- match ART-STO small, white-washed sign staked along
- match STO-DIR You travel through a small
- match DIR-CAR [Dirge, Outside Gate]
- match DIR-RIV [North Roads Caravansary]
- match RIV-ROS [Riverhaven, Town Square]
- match ROS-THE [Rossman's Landing, Southeast Gate]
- match LAN-THE Wheels and hooves clatter on the wood
- match ELB-THE [El'Bain's Stop, Picnic Area]
- match THE-FOR [North Road, Barony Pass]
- match FOR-HVA [Outside the Fornsted Walls]
- match HVA-MUS [Arnshal Road, Mountain Approach]
- match TIG-CRO The Pig's Pannage,
- match GROUPCHECK11 [North Road, Ferry]
- match ON-GONDOLA [Gondola, Cab
- match SOUTH-PLATFORM The greying wooden boards of the platform
- match FAY-GON [Fayrin's Rest, Anloraten Crossing]
- match STE-FAY [Steelclaw Clan, Entrance]
- match SHA-GON Wyvern Mountain towers far into the sky
- match HOR-SHA [Zaldi Taipa, Cedar Path]
- match ILA-LET hard to see the road beyond the
- match AIN-ILA Ghazal, East Pier]
- match FORF-RAV The Dwarven road, smoothly cobbled,
- match HIB-FORF [Inner Hibarnhvidar, Entry]
- match RAVEN2-RAVEN1 [Raven's Point, Gear Gate]
- match RAV-SHA [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- tig:
- tige:
- tiger:
- tigerc:
- tigercl:
- tigercla:
- tigerclan:
- match HVA-FOR [Arnshal Road, Mountain Approach]
- match FOR-THE [Outside the Fornsted Walls]
- match LAN-RIV Wheels and hooves clatter on the wood
- match ELB-RIV [El'Bain's Stop, Picnic Area]
- match THE-ROS [North Road, Barony Pass]
- match ROS-RIV [Rossman's Landing, Southeast Gate]
- match FER-DIR [North Road, Ferry]
- match RIV-DIR [Riverhaven, Town Square]
- match DIR-CAR [Dirge, Outside Gate]
- match CAR-CRO [North Roads Caravansary]
- match STO-ART You travel through a small
- match ART-CRO small, white-washed sign staked along
- match CRO-TIG facade of the First Provincial Bank
- match GON-LET Like an aerie forgotten in the wilderness
- match LET-CRO Sana'ati Dyaus Drui'tas]
- match FERRY-CRO Segoltha South Bank]
- match ON-GONDOLA [Gondola, Cab
- match SOUTH-PLATFORM The greying wooden boards of the platform
- match FAY-GON [Fayrin's Rest, Anloraten Crossing]
- match STE-FAY [Steelclaw Clan, Entrance]
- match SHA-GON Wyvern Mountain towers far into the sky
- match HOR-SHA [Zaldi Taipa, Cedar Path]
- match FINISH The Pig's Pannage,
- match ILA-LET hard to see the road beyond the
- match AIN-ILA Ghazal, East Pier]
- match FORF-RAV The Dwarven road, smoothly cobbled,
- match HIB-FORF [Inner Hibarnhvidar, Entry]
- match RAVEN2-RAVEN1 [Raven's Point, Gear Gate]
- match RAV-SHA [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- wol:
- wolf:
- wolfc:
- wolfcl:
- wolfcla:
- wolfclan:
- match HVA-FOR [Arnshal Road, Mountain Approach]
- match FOR-THE [Outside the Fornsted Walls]
- match LAN-RIV Wheels and hooves clatter on the wood
- match ELB-RIV [El'Bain's Stop, Picnic Area]
- match THE-ROS [North Road, Barony Pass]
- match ROS-RIV [Rossman's Landing, Southeast Gate]
- match FER-DIR [North Road, Ferry]
- match RIV-DIR [Riverhaven, Town Square]
- match DIR-CAR [Dirge, Outside Gate]
- match CAR-CRO [North Roads Caravansary]
- match STO-ART You travel through a small
- match ART-CRO small, white-washed sign staked along
- match CRO-TIG facade of the First Provincial Bank
- match TIG-WOL The Pig's Pannage,
- match GON-LET Like an aerie forgotten in the wilderness
- match LET-CRO Sana'ati Dyaus Drui'tas]
- match FERRY-CRO Segoltha South Bank]
- match ON-GONDOLA [Gondola, Cab
- match SOUTH-PLATFORM The greying wooden boards of the platform
- match FAY-GON [Fayrin's Rest, Anloraten Crossing]
- match STE-FAY [Steelclaw Clan, Entrance]
- match SHA-GON Wyvern Mountain towers far into the sky
- match HOR-SHA [Zaldi Taipa, Cedar Path]
- match ILA-LET hard to see the road beyond the
- match AIN-ILA Ghazal, East Pier]
- match FORF-RAV The Dwarven road, smoothly cobbled,
- match HIB-FORF [Inner Hibarnhvidar, Entry]
- match RAVEN2-RAVEN1 [Raven's Point, Gear Gate]
- match RAV-SHA [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- kni:
- knif:
- knife:
- knifec:
- knifecl:
- knifecla:
- knifeclan:
- match HVA-FOR [Arnshal Road, Mountain Approach]
- match FOR-THE [Outside the Fornsted Walls]
- match LAN-RIV Wheels and hooves clatter on the wood
- match ELB-RIV [El'Bain's Stop, Picnic Area]
- match THE-ROS [North Road, Barony Pass]
- match ROS-RIV [Rossman's Landing, Southeast Gate]
- match FER-DIR [North Road, Ferry]
- match RIV-DIR [Riverhaven, Town Square]
- match DIR-CAR [Dirge, Outside Gate]
- match CAR-CRO [North Roads Caravansary]
- match STO-ART You travel through a small
- match ART-CRO small, white-washed sign staked along
- match CRO-TIG facade of the First Provincial Bank
- match TIG-KNI The Pig's Pannage,
- match GON-LET Like an aerie forgotten in the wilderness
- match LET-CRO Sana'ati Dyaus Drui'tas]
- match FERRY-CRO Segoltha South Bank]
- match ON-GONDOLA [Gondola, Cab
- match SOUTH-PLATFORM The greying wooden boards of the platform
- match FAY-GON [Fayrin's Rest, Anloraten Crossing]
- match STE-FAY [Steelclaw Clan, Entrance]
- match SHA-GON Wyvern Mountain towers far into the sky
- match HOR-SHA [Zaldi Taipa, Cedar Path]
- match ILA-LET hard to see the road beyond the
- match AIN-ILA Ghazal, East Pier]
- match FORF-RAV The Dwarven road, smoothly cobbled,
- match HIB-FORF [Inner Hibarnhvidar, Entry]
- match RAVEN2-RAVEN1 [Raven's Point, Gear Gate]
- match RAV-SHA [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- el:
- elb:
- elba:
- elbai:
- elbain:
- elbains:
- elbain's:
- el':
- el'b:
- el'ba:
- el'bai:
- el'bain:
- el'bains:
- el'bain's:
- match HVA-FOR [Arnshal Road, Mountain Approach]
- match FOR-THE [Outside the Fornsted Walls]
- match THE-ELB [North Road, Barony Pass]
- match GON-LET Like an aerie forgotten in the wilderness
- match LET-CRO Sana'ati Dyaus Drui'tas]
- match FERRY-CRO Segoltha South Bank]
- match GETCROSSINGMONEYNORTH facade of the First Provincial Bank
- match ART-STO small, white-washed sign staked along
- match STO-DIR You travel through a small
- match DIR-CAR [Dirge, Outside Gate]
- match DIR-RIV [North Roads Caravansary]
- match RIV-ROS [Riverhaven, Town Square]
- match ROS-THE [Rossman's Landing, Southeast Gate]
- match LAN-ELB Wheels and hooves clatter on the wood
- match FINISH [El'Bain's Stop, Picnic Area]
- match TIG-CRO The Pig's Pannage,
- match GROUPCHECK11 [North Road, Ferry]
- match ON-GONDOLA [Gondola, Cab
- match SOUTH-PLATFORM The greying wooden boards of the platform
- match FAY-GON [Fayrin's Rest, Anloraten Crossing]
- match STE-FAY [Steelclaw Clan, Entrance]
- match SHA-GON Wyvern Mountain towers far into the sky
- match HOR-SHA [Zaldi Taipa, Cedar Path]
- match ILA-LET hard to see the road beyond the
- match AIN-ILA Ghazal, East Pier]
- match FORF-RAV The Dwarven road, smoothly cobbled,
- match HIB-FORF [Inner Hibarnhvidar, Entry]
- match RAVEN2-RAVEN1 [Raven's Point, Gear Gate]
- match RAV-SHA [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- ila:
- ilay:
- ilaya:
- ilayat:
- ilayata:
- ilayatai:
- ilayataip:
- ilayataipa:
- tai:
- taip:
- taipa:
- ill:
- illa:
- illay:
- illaya:
- illayat:
- illayata:
- illayatai:
- illayataip:
- illayataipa:
- ile:
- iley:
- ileya:
- ileyat:
- ileyata:
- ileyatai:
- ileyatap:
- ileyataipa:
- riverc:
- rivercl:
- rivercla:
- riverclan:
- match HVA-FOR [Arnshal Road, Mountain Approach]
- match FOR-THE [Outside the Fornsted Walls]
- match LAN-RIV Wheels and hooves clatter on the wood
- match ELB-RIV [El'Bain's Stop, Picnic Area]
- match THE-ROS [North Road, Barony Pass]
- match ROS-RIV [Rossman's Landing, Southeast Gate]
- match FER-DIR [North Road, Ferry]
- match RIV-DIR [Riverhaven, Town Square]
- match DIR-CAR [Dirge, Outside Gate]
- match CAR-CRO [North Roads Caravansary]
- match STO-ART You travel through a small
- match ART-CRO small, white-washed sign staked along
- match CRO-LET facade of the First Provincial Bank
- match FER-LET Segoltha South Bank]
- match GON-LET Like an aerie forgotten in the wilderness
- match TIG-CRO The Pig's Pannage,
- match LET-ILA Sana'ati Dyaus Drui'tas]
- match ON-GONDOLA [Gondola, Cab
- match SOUTH-PLATFORM The greying wooden boards of the platform
- match FAY-GON [Fayrin's Rest, Anloraten Crossing]
- match STE-FAY [Steelclaw Clan, Entrance]
- match SHA-GON Wyvern Mountain towers far into the sky
- match HOR-SHA [Zaldi Taipa, Cedar Path]
- match FINISH hard to see the road beyond the
- match AIN-ILA Ghazal, East Pier]
- match FORF-RAV The Dwarven road, smoothly cobbled,
- match HIB-FORF [Inner Hibarnhvidar, Entry]
- match RAVEN2-RAVEN1 [Raven's Point, Gear Gate]
- match RAV-SHA [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- ain:
- aing:
- aingh:
- aingha:
- ainghaz:
- ainghaza:
- ainghazal:
- ainga:
- aingaz:
- aingaza:
- aingazal:
- aingah:
- aingahz:
- aingahza:
- aingahzal:
- aingazh:
- aingazha:
- aingazhal:
- aingazah:
- aingazahl:
- gha:
- ghaz:
- ghaza:
- ghazal:
- gaz:
- gaza:
- gazal:
- gah:
- gahz:
- gahza:
- gahzal:
- gazh:
- gazha:
- gazhal:
- gazah:
- gazahl:
- pause 0.5
- match HVA-FOR [Arnshal Road, Mountain Approach]
- match FOR-THE [Outside the Fornsted Walls]
- match LAN-RIV Wheels and hooves clatter on the wood
- match ELB-RIV [El'Bain's Stop, Picnic Area]
- match THE-ROS [North Road, Barony Pass]
- match ROS-RIV [Rossman's Landing, Southeast Gate]
- match FER-DIR [North Road, Ferry]
- match RIV-DIR [Riverhaven, Town Square]
- match DIR-CAR [Dirge, Outside Gate]
- match CAR-CRO [North Roads Caravansary]
- match STO-ART You travel through a small
- match ART-CRO small, white-washed sign staked along
- match GETCROSSINGDOKORA facade of the First Provincial Bank
- match FER-LET Segoltha South Bank]
- match GETLETHDOKORA Sana'ati Dyaus Drui'tas]
- match GON-LET Like an aerie forgotten in the wilderness
- match ON-GONDOLA [Gondola, Cab
- match GON-SHA The greying wooden boards of the platform
- match FAY-STE [Fayrin's Rest, Anloraten Crossing]
- match STE-SHA [Steelclaw Clan, Entrance]
- match SHA-RAV Wyvern Mountain towers far into the sky
- match HOR-RAV [Zaldi Taipa, Cedar Path]
- match TIG-CRO The Pig's Pannage,
- match ILA-AIN hard to see the road beyond the
- match FINISH Ghazal, East Pier]
- match FORF-AIN The Dwarven road, smoothly cobbled,
- match GetHibDokora [Inner Hibarnhvidar, Entry]
- match GETRAVENDOKORA [Raven's Point, Gear Gate]
- match RAVEN1-RAVEN2 [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- out:
- oute:
- outer:
- outerh:
- outerhi:
- outerhib:
- outerhiba:
- outerhibar:
- outerhibarn:
- outerhibarnh:
- outerhibarnhv:
- outerhibarnhvi:
- outerhibarnhvid:
- outerhibarnhvida:
- outerhibarnhvidar:
- hib:
- hiba:
- hibar:
- hibarn:
- hibarnh:
- hibarnhv:
- hibarnhvi:
- hibarnhvid:
- hibarnhvida:
- hibarnhvidar:
- hibarnv:
- hibarnvh:
- hibarnvhi:
- hibarnvhid:
- hibarnvhida:
- hibarnvhidar:
- hibarnvi:
- hibarnvid:
- hibarnvida:
- hibarnvidar:
- inn:
- inne:
- inner:
- innerh:
- innerhi:
- innerhib:
- innerhiba:
- innerhibar:
- innerhibarn:
- innerhibarnh:
- innerhibarnhv:
- innerhibarnhvi:
- innerhibarnhvid:
- innerhibarnhvida:
- innerhibarnhvidar:
- pause 0.5
- match HVA-FOR [Arnshal Road, Mountain Approach]
- match FOR-THE [Outside the Fornsted Walls]
- match LAN-RIV Wheels and hooves clatter on the wood
- match ELB-RIV [El'Bain's Stop, Picnic Area]
- match THE-ROS [North Road, Barony Pass]
- match ROS-RIV [Rossman's Landing, Southeast Gate]
- match FER-DIR [North Road, Ferry]
- match RIV-DIR [Riverhaven, Town Square]
- match DIR-CAR [Dirge, Outside Gate]
- match CAR-CRO [North Roads Caravansary]
- match STO-ART You travel through a small
- match ART-CRO small, white-washed sign staked along
- match GETCROSSINGDOKORA facade of the First Provincial Bank
- match FER-LET Segoltha South Bank]
- match LET-GON Sana'ati Dyaus Drui'tas]
- match NORTH-PLATFORM Like an aerie forgotten in the wilderness
- match ON-GONDOLA [Gondola, Cab
- match GON-SHA The greying wooden boards of the platform
- match FAY-STE [Fayrin's Rest, Anloraten Crossing]
- match STE-SHA [Steelclaw Clan, Entrance]
- match SHA-RAV Wyvern Mountain towers far into the sky
- match HOR-RAV [Zaldi Taipa, Cedar Path]
- match TIG-CRO The Pig's Pannage,
- match ILA-AIN hard to see the road beyond the
- match AIN-FORF Ghazal, East Pier]
- match FORF-HIB The Dwarven road, smoothly cobbled,
- match hibFINISH [Inner Hibarnhvidar, Entry]
- match RAV-FORF [Raven's Point, Gear Gate]
- match RAVEN1-RAVEN2 [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- boa:
- boar:
- boarc:
- boarcl:
- boarcla:
- boarclan:
- pause 0.5
- match HVA-FOR [Arnshal Road, Mountain Approach]
- match FOR-THE [Outside the Fornsted Walls]
- match LAN-RIV Wheels and hooves clatter on the wood
- match ELB-RIV [El'Bain's Stop, Picnic Area]
- match THE-ROS [North Road, Barony Pass]
- match ROS-RIV [Rossman's Landing, Southeast Gate]
- match FER-DIR [North Road, Ferry]
- match RIV-DIR [Riverhaven, Town Square]
- match DIR-CAR [Dirge, Outside Gate]
- match CAR-CRO [North Roads Caravansary]
- match STO-ART You travel through a small
- match ART-CRO small, white-washed sign staked along
- match GETCROSSINGDOKORA facade of the First Provincial Bank
- match FER-LET Segoltha South Bank]
- match LET-GON Sana'ati Dyaus Drui'tas]
- match NORTH-PLATFORM Like an aerie forgotten in the wilderness
- match ON-GONDOLA [Gondola, Cab
- match GON-SHA The greying wooden boards of the platform
- match FAY-STE [Fayrin's Rest, Anloraten Crossing]
- match STE-SHA [Steelclaw Clan, Entrance]
- match SHA-RAV Wyvern Mountain towers far into the sky
- match HOR-RAV [Zaldi Taipa, Cedar Path]
- match TIG-CRO The Pig's Pannage,
- match ILA-AIN hard to see the road beyond the
- match AIN-FORF Ghazal, East Pier]
- match FORF-HIB The Dwarven road, smoothly cobbled,
- match HIB-BOA [Inner Hibarnhvidar, Entry]
- match RAV-FORF [Raven's Point, Gear Gate]
- match RAVEN1-RAVEN2 [Seord Kerwaith, Gear Gate]
- match FINISH [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- rav:
- rave:
- raven:
- ravens:
- ravensp:
- ravenspo:
- ravenspoi:
- ravenspoin:
- ravenspoint:
- raven':
- raven's:
- raven'sp:
- raven'spo:
- raven'spoi:
- raven'spoin:
- raven'spoint:
- pause 0.5
- match HVA-FOR [Arnshal Road, Mountain Approach]
- match FOR-THE [Outside the Fornsted Walls]
- match LAN-RIV Wheels and hooves clatter on the wood
- match ELB-RIV [El'Bain's Stop, Picnic Area]
- match THE-ROS [North Road, Barony Pass]
- match ROS-RIV [Rossman's Landing, Southeast Gate]
- match FER-DIR [North Road, Ferry]
- match RIV-DIR [Riverhaven, Town Square]
- match DIR-CAR [Dirge, Outside Gate]
- match CAR-CRO [North Roads Caravansary]
- match STO-ART You travel through a small
- match ART-CRO small, white-washed sign staked along
- match CRO-LET facade of the First Provincial Bank
- match FER-LET Segoltha South Bank]
- match LET-GON Sana'ati Dyaus Drui'tas]
- match NORTH-PLATFORM Like an aerie forgotten in the wilderness
- match ON-GONDOLA [Gondola, Cab
- match GON-SHA The greying wooden boards of the platform
- match FAY-STE [Fayrin's Rest, Anloraten Crossing]
- match STE-SHA [Steelclaw Clan, Entrance]
- match SHA-RAV Wyvern Mountain towers far into the sky
- match HOR-RAV [Zaldi Taipa, Cedar Path]
- match TIG-CRO The Pig's Pannage,
- match ILA-AIN hard to see the road beyond the
- match AIN-FORF Ghazal, East Pier]
- match FORF-RAV The Dwarven road, smoothly cobbled,
- match HIB-FORF [Inner Hibarnhvidar, Entry]
- match FINISH [Raven's Point, Gear Gate]
- match FINISH [Seord Kerwaith, Gear Gate]
- match BOA-HIB [Boar Clan, Before the Gate]
- match CHECKLOCATION1 You glance
- put look;glance
- matchwait
- nen:
- nena:
- nenav:
- nenavd:
- nenavde:
- nenavdel:
- nenavdela:
- nenavdelar:
- nenavda:
- nenavdal:
- nenavdala:
- nenavdalar:
- pause 0.5
- ECHO
- ECHO *** Just Kidding! Nobody knows where the lost village of Nenav Delar is located!
- ECHO *** Let me know if you find it!
- ECHO
- pause 0.5
- ECHO
- ECHO *** Here's the story from the book "The Lost Village" by Trefinja Giln
- ECHO ==============================
- ECHO It was a cool fall afternoon in the year 157# we were having our typical meeting of the clan council discussing matters for our coming weeks festivities. The light-hearted discussions within the council's chamber was abruptly shattered by a young Dwarven messenger. The trembling and bloodied messenger barely managed to make it through the entrance before collapsing to the ground. His bloodshot and glassy eyes looked up at me as I stood over him, he clasped my hand and said in a dusky, broken voice, "Nenav... Dalar... village in the mountains... slaves... help them... help... them." He closed his eyes and breathed his last breath. I immediately called for the village Empath but it was too late, he could not be saved. In his right hand he was clutching a tattered and torn piece of parchment which I soon pried loose from his grip, and it read:
- ECHO
- ECHO -------------------
- ECHO Khenea's Prophecy
- ECHO -------------------
- ECHO
- ECHO The watchers wait on a Hero's breath.
- ECHO To bring forth an end to darkness reign.
- ECHO Death shall sow, and time will burn, before the Hero comes.
- ECHO
- ECHO Now time won't slay the ancient wrong
- ECHO Nor part the evil's deed
- ECHO In blood they plead, in heart as one, one day the Hero comes.
- ECHO
- ECHO When the new day opens and travelers approach
- ECHO The curse is nears its end
- ECHO All could be the one we need, so watch... the Hero comes.
- ECHO
- ECHO And so it shall... come to pass
- ECHO What evil made, be undone
- ECHO By the Hero's hand we do await, for now the Hero comes.
- ECHO
- ECHO But fail it could this rite of good
- ECHO And lead us down the starry road
- ECHO
- ECHO If the Kvika Heart is not retrieved, then death is what will come.
- ECHO
- ECHO So we pray the answer will unfold
- ECHO The prophecy we do speak
- ECHO We wait on one to liberate, our souls... our lives...
- ECHO we seek.
- ECHO
- ECHO Please my lord, heed Khenea's prophecy and send us
- ECHO help. I don't know how much longer we can wait, just
- ECHO follow along the great mountains on the edge of the
- ECHO horizon until you find the break in the...
- ECHO
- ECHO --------------------------------------
- ECHO The rest of the parchment was torn off
- ECHO --------------------------------------
- ECHO
- ECHO After receiving this letter we searched for more information about this hidden village, but unfortunately we found nothing. I write this journal in hopes that someday someone will be able to resume the search and maybe decipher the cryptic message within the parchment.
- ECHO
- ECHO ===========================
- ECHO
- EXIT
- GON-LET:
- ECHO
- ECHO * * * Leaving the Dragonspine Mountains via the Obsidian Pass
- ECHO * * * Beware of snowbeasts, particularly down that track
- ECHO
- pause 0.5
- move go ridge
- move n
- move ne
- move nw
- move n
- move n
- move ne
- move ne
- move n
- move ne
- move n
- move ne
- move n
- move ne
- move n
- move ne
- move ne
- move e
- move e
- move n
- move n
- move ne
- move n
- move ne
- move n
- move ne
- move e
- move ne
- move n
- move n
- move ne
- move ne
- move ne
- move ne
- move ne
- move n
- move ne
- move ne
- move n
- move n
- move ne
- move ne
- ECHO
- ECHO
- ECHO * * * Now nearing the Endrus Forest, home to Leth Deriel.
- ECHO
- UNDERGONDOLA-LETH:
- pause 0.5
- move n
- move n
- move ne
- move ne
- move ne
- move ne
- move ne
- move n
- move ne
- move n
- move n
- move n
- move n
- move ne
- move ne
- move ne
- move n
- move n
- move ne
- move ne
- move n
- move n
- ECHO
- ECHO
- ECHO * * * Passing by the the manor of Lasarhhtha Oshu'ehhrsk the Bone Dancer
- ECHO * * * Home to bone wolves, zombies, germish'din, and kartais
- ECHO
- move ne
- move ne
- move n
- move ne
- move go gate
- move ne
- move ne
- move ne
- move ne
- move ne
- move ne
- move ne
- ECHO
- ECHO ===================
- ECHO *** LETH DERIEL
- ECHO *** Ancient stronghold of the Forest Elves
- ECHO *** Constructed around the sacred Sana'ati Dyaus tree
- ECHO ===================
- ECHO
- goto %1
- LET-ACE:
- pause 0.5
- move ne
- move ne
- move ne
- move ne
- move ne
- move ne
- move ne
- move go e'erdream gate
- move ne
- move e
- move ne
- move se
- move ne
- move ne
- move go sequoia tunnel
- move go eastern opening
- move ne
- move e
- move ne
- move n
- move ne
- move ne
- move e
- move go rope bridge
- move go north face
- move e
- move go crevice
- move e
- move ne
- move go cavern opening
- move n
- move ne
- move e
- move ne
- move ne
- move ne
- move e
- move ne
- move ne
- move ne
- move ne
- move ne
- move ne
- move e
- move down
- move down
- move down
- move down
- move e
- move e
- move e
- move go pier
- pause 0.5
- ECHO
- ECHO *** ACENAMACRA PIER - GATEWAY TO M'RISS
- ECHO *** On the Bay of Nemethyo
- ECHO
- goto %1
- ACE-LET:
- pause 0.5
- move go beach
- move w
- move w
- move w
- move go cliff trail
- move up
- move up
- move up
- move w
- move sw
- move sw
- move sw
- move sw
- move sw
- move sw
- move w
- move sw
- move sw
- move sw
- move w
- move sw
- move s
- move go cave
- move sw
- move w
- move go opening
- move w
- move go rope bridge
- move go south face
- move w
- move sw
- move sw
- move s
- move sw
- move w
- move sw
- move go sequoia tunnel
- move go western opening
- move sw
- move sw
- move nw
- move sw
- move w
- move sw
- move sw
- move go e'erdream gate
- move sw
- move sw
- move sw
- move sw
- move sw
- move sw
- move sw
- move sw
- ECHO
- ECHO ===================
- ECHO *** LETH DERIEL
- ECHO *** Ancient stronghold of the Forest Elves
- ECHO *** Created by the Forest and Celestial Elves
- ECHO ===================
- ECHO
- goto %1
- LET-CRO:
- SAVE PAS-CRO
- CHECKGUILD2:
- match BURDENCHECK5 Guild: Thief
- match MONEYCHECK5 Gender:
- put info
- matchwait
- GROUPCHECK5:
- pause 0.2
- match BURDENCHECK5 You have no group
- match BURDENCHECK5 You must be visible
- match DISBANDGROUP1 You whisper
- put whisper group ...
- matchwait
- DISBANDGROUP1:
- put disband
- pause 0.1
- BURDENCHECK5:
- pause 0.5
- matchre SWIMCHECK5A None|Light
- match SWIMCHECK5B Encumbrance : Somewhat
- match SWIMCHECK5C Encumbrance : Burdened
- match SWIMCHECK5D Encumbrance : Heavy
- match SWIMCHECK5E Encumbrance : Very Heavy
- match SWIMCHECK5F Overburdened
- match SWIMCHECK5G Encumbrance : Tottering
- match SWIMCHECK5H even able to move?
- match SWIMCHECK5I amazing you aren't squashed!
- put info
- matchwait
- SWIMCHECK5A:
- if $Swimming.Ranks >= 25 then goto LET-CRO-CONT
- goto MONEYCHECK5
- SWIMCHECK5B:
- if $Swimming.Ranks >= 40 then goto LET-CRO-CONT
- goto OVERBURDENED5
- SWIMCHECK5C:
- if $Swimming.Ranks >= 75 then goto LET-CRO-CONT
- goto OVERBURDENED5
- SWIMCHECK5D:
- if $Swimming.Ranks >= 120 then goto LET-CRO-CONT
- goto OVERBURDENED5
- SWIMCHECK5E:
- if $Swimming.Ranks >= 140 then goto LET-CRO-CONT
- goto OVERBURDENED5
- SWIMCHECK5F:
- if $Swimming.Ranks >= 175 then goto LET-CRO-CONT
- goto OVERBURDENED5
- SWIMCHECK5G:
- if $Swimming.Ranks >= 210 then goto LET-CRO-CONT
- goto OVERBURDENED5
- SWIMCHECK5H:
- if $Swimming.Ranks >= 240 then goto LET-CRO-CONT
- goto OVERBURDENED5
- SWIMCHECK5I:
- if $Swimming.Ranks >= 275 then goto LET-CRO-CONT
- goto OVERBURDENED5
- OVERBURDENED5:
- ECHO
- ECHO *** YOU ARE TOO BURDENED TO SWIM THE RIVER
- ECHO *** TAKING THE FERRY
- ECHO
- GOTO MONEYCHECK5
- MONEYCHECK5:
- SAVE FER-CRO
- matchre LET-CRO-CONT I don't know who you are referring to|But no one can see you
- matchre GETMONEYLETH But you don't have that much|You consider the offer and then realize
- put tip zzzzzz 35 kronar
- matchwait
- GETMONEYLETH:
- pause 0.5
- move e
- move e
- move go ebony door
- move u
- put withdraw 35 copper
- pause 0.5
- put withdraw 35 copper
- move d
- move out
- move w
- move w
- goto LET-CRO-CONT
- LET-ALF:
- SAVE toalfren
- goto LET-CRO-CONT
- LET-CRO-CONT:
- pause 0.5
- move nw
- move nw
- move nw
- move nw
- move nw
- move nw
- move nw
- move go bower gate
- move nw
- move n
- move n
- move nw
- move nw
- move n
- move n
- move nw
- move nw
- move ne
- move n
- move ne
- move ne
- move ne
- WEBNORTH1:
- match NOWEBNORTH Along the north, the trees and shrubs
- matchre WEBNORTH2 Roundtime|You can't do that while
- matchre WEBNORTH2 \.\.\.wait|type ahead
- put ne
- matchwait
- WEBNORTH2:
- pause 0.5
- ECHO
- ECHO *** You are stuck in a spider's web. Be patient.
- ECHO
- match WEBNORTH1 Using your escape
- match WEBNORTH1 The webs break apart and fall away, releasing you.
- matchwait
- NOWEBNORTH:
- move nw
- move nw
- move n
- move n
- move ne
- move n
- ECHO
- ECHO
- ECHO * * * Passing the Forest of Night, created by mad mage Sithsia
- ECHO * * * Home to nyads, dryads, and death spirits
- ECHO
- move ne
- move nw
- move n
- move ne
- move ne
- move ne
- move n
- move n
- move nw
- move nw
- move n
- move ne
- move ne
- move ne
- move ne
- move n
- GOTO %s
- toalfren:
- ECHO
- ECHO
- ECHO * * * Leaving the Endrus Forest and entering the flood plains of the Segoltha
- ECHO
- pause 0.5
- move n
- move n
- move n
- ECHO
- ECHO *** ALFREN'S FERRY
- ECHO
- goto %1
- FER-CRO:
- ECHO
- ECHO
- ECHO * * * Leaving the Endrus Forest and entering the flood plains of the Segoltha
- ECHO
- pause 0.5
- move n
- move n
- move n
- goto CROSSINGFERRYNORTH
- CROSSINGFERRYNORTH:
- put stand
- pause 0.5
- matchre WAITFORCROSSINGFERRYNORTH wait for the next one|until the next one arrives|I could not find what you were referring to|What were you referring to|There is no ferry here to go aboard
- matchre WAITONCROSSINGFERRYNORTH You hand him your|The Captain gives you a little nod|You silently slip aboard|But I see you're pretty young
- match GETMONEYCROSSINGFERRYNORTH You haven't got enough
- put go ferry
- matchwait
- WAITFORCROSSINGFERRYNORTH:
- ECHO
- ECHO ============================
- ECHO *** WAITING FOR THE FERRY TO ARRIVE
- ECHO *** It costs 35 Kronars to ride (unless you are a citizen of Zoluren)
- ECHO *** If you don't have enough it's time to start begging
- ECHO ============================
- ECHO
- put wealth kronar
- waitfor pulls into the
- goto CROSSINGFERRYNORTH
- GETMONEYCROSSINGFERRYNORTH:
- ECHO
- ECHO *** NOT ENOUGH KRONARS FOR THE FERRY! ***
- ECHO
- EXIT
- WAITONCROSSINGFERRYNORTH:
- pause 0.5
- ECHO
- ECHO *** Riding the ferry north across the mighty Segoltha River toward The Crossing, heart of the Five Provinces
- ECHO
- pause 45
- ECHO
- ECHO ====================================
- ECHO *** Common Knowledge: 1 of 5
- ECHO
- ECHO * * * The Crossing is also known as River Crossing because it is the site where the Oxenwaithe River crosses the mighty Segoltha River
- ECHO * * * The Segoltha River runs from the Himineldar Shel Mountains near Ain Ghazal all the way to the Reshal Sea
- ECHO * * * It is large enough for galleons to sail upon all the way upriver to Ain Ghazal
- ECHO ====================================
- ECHO
- pause 60
- ECHO
- ECHO
- ECHO ====================================
- ECHO *** Common Knowledge: 2 of 5
- ECHO
- ECHO * * * The Crossing is the heart of the Five Provinces and has seen many wars
- ECHO
- ECHO * * * Akroeg led the Ram Clan in gathering and conquering most of the continent under one banner.
- ECHO * * * When Akroeg died his son Verek created the Seven Starred Empire from the Ram Clan.
- ECHO
- ECHO * * * When the Empire collapsed Lanival The Reedemer fought Teiro
- ECHO * * * in the Resistance Wars and divided the continent into Five Provinces.
- ECHO
- ECHO * * * Lanival was known as the Dragon and so the lands became known as the Dragon's Realms.
- ECHO * * * At the end of the war, Lanival founded The Crossing at the center of the former Empire.
- ECHO
- ECHO * * * The 10 months of the calendar are named for great figures in history, particularly in the time of Lanival.
- ECHO * * * You can read more in "Human Histories: Lanival's Tale" at the Asemath Academy in The Crossing
- ECHO ====================================
- ECHO
- pause 60
- ECHO
- ECHO ====================================
- ECHO *** Common Knowledge: 3 of 5
- ECHO
- ECHO * * * In more recent days The Crossing has seen war with the Gorbesh, Lord Sorrow, and the Outcasts
- ECHO
- ECHO * * * The Gorbesh hail from the continent of Albaria. During their invasion
- ECHO * * * they destroyed the gweth mines of Zoluren and the Crossing temple.
- ECHO * * * Gorbesh fortresses can still be found throughout the provinces
- ECHO ====================================
- ECHO
- pause 30
- ECHO
- ECHO ====================================
- ECHO *** Common Knowledge: 4 of 5
- ECHO
- ECHO * * * Lord Sorrow lived in the Reach east of Kaerna and Stone Clan among the S'lai who fought for him
- ECHO * * * He was a Moon Mage of immense powers whose life was magically lengthened, he was once offered a seat on the Moon Mage council
- ECHO * * * Lord Sorrow brought war in 359 AV with the help of Shartug, Darkensi, Prayk, and Parnore
- ECHO * * * He died while trying to harness the power of the Zaulfung Stones near Riverhaven
- ECHO ====================================
- ECHO
- pause 30
- ECHO
- ECHO ====================================
- ECHO *** Common Knowledge: 5 of 5
- ECHO
- ECHO * * * The Outcasts are named because they were thrown out of Shard many years ago
- ECHO * * * Around 375 AV the Outcasts, led by King Raenilar, marched from the deserts north of Therengia down to Shard
- ECHO * * * They brought war to all the provinces with help from Goblin Prince Tnok, Grishnok, the Shark Clan, Jomay, Naarg, and others
- ECHO * * * The Outcasts murdered Ferdahl Kukalakai and occupied Ilithi until one day with little warning they left Ilithi in peace
- ECHO ====================================
- ECHO
- pause
- waitfor crew ties the ferry off.
- put stand
- pause 0.5
- move go dock
- move go square
- move ne
- move e
- move e
- move e
- move e
- move ne
- move go bridge
- move ne
- ECHO
- ECHO ===================
- ECHO *** THE CROSSING aka River Crossing
- ECHO *** Capitol of the province of Zoluren
- ECHO *** Located where the Oxenwaithe River crosses the mighty Segoltha River.
- ECHO ===================
- ECHO
- goto %1
- FERRY-CRO:
- CHECKGUILD10:
- match PAS-CRO1 Guild: Thief
- match cro-exp1 Gender:
- put info
- matchwait
- cro-exp1:
- pause 0.1
- match seg-cro Swimming:
- match CROSSINGFERRYNORTH EXP HELP
- put exp survival 300
- matchwait
- seg-cro:
- move s
- move go foot
- move w
- move w
- move w
- move w
- move w
- move n
- move n
- seg-north:
- match seg-north You wade
- match roomcheck You can't swim in that direction.
- match seg-north You swim
- match seg-north You slap
- match seg-north You struggle
- match seg-north You flounder
- match seg-north make much headway
- match seg-north ...wait
- match seg-north type ahead
- put swim north
- matchwait
- roomcheck:
- match seg-north-current Obvious paths: east, west
- match seg-north-end Obvious paths: east, southeast, south, southwest, west.
- put look
- matchwait
- seg-north-current:
- put swim west
- waitfor Roundtime
- goto seg-north
- seg-north-end:
- move climb bank
- move nw
- move go grass
- move ne
- move n
- move ne
- move n
- move nw
- move n
- goto %1
- GROUPCHECK10:
- pause 0.1
- match BURDENCHECK10 You have no group
- match BURDENCHECK10 You must be visible
- match DISBANDGROUP2 You whisper
- put whisper group ...
- matchwait
- DISBANDGROUP2:
- put disband
- pause 0.1
- BURDENCHECK10:
- pause 0.1
- matchre SWIMCHECK10A None|Light
- match SWIMCHECK10C Encumbrance : Somewhat
- match SWIMCHECK10D Encumbrance : Burdened
- match SWIMCHECK10E Encumbrance : Heavy
- match SWIMCHECK10E Encumbrance : Very Heavy
- match SWIMCHECK10F Overburdened
- match SWIMCHECK10G Encumbrance : Tottering
- match SWIMCHECK10H even able to move?
- match SWIMCHECK10I amazing you aren't squashed!
- put info
- matchwait
- SWIMCHECK10A:
- if $Swimming.Ranks >= 25 then goto PAS-CRO1
- goto OVERBURDENED10
- SWIMCHECK10B:
- if $Swimming.Ranks >= 40 then goto PAS-CRO1
- goto OVERBURDENED10
- SWIMCHECK10C:
- if $Swimming.Ranks >= 70 then goto PAS-CRO1
- goto OVERBURDENED10
- SWIMCHECK10D:
- if $Swimming.Ranks >= 120 then goto PAS-CRO1
- goto OVERBURDENED10
- SWIMCHECK10E:
- if $Swimming.Ranks >= 150 then goto PAS-CRO1
- goto OVERBURDENED10
- SWIMCHECK10F:
- if $Swimming.Ranks >= 200 then goto PAS-CRO1
- goto OVERBURDENED10
- SWIMCHECK10G:
- if $Swimming.Ranks >= 250 then goto PAS-CRO1
- goto OVERBURDENED10
- SWIMCHECK10H:
- if $Swimming.Ranks >= 300 then goto PAS-CRO1
- goto OVERBURDENED10
- SWIMCHECK10I:
- if $Swimming.Ranks >= 350 then goto PAS-CRO1
- goto OVERBURDENED10
- OVERBURDENED10:
- ECHO
- ECHO *** YOU ARE TOO BURDENED TO SWIM THE RIVER
- ECHO *** TAKING THE FERRY NORTH
- ECHO
- GOTO CROSSINGFERRYNORTH
- PAS-CRO1:
- move s
- move s
- move s
- goto PAS-CRO
- PAS-CRO:
- match FER-CRO I could not find
- match FER-CRO What were you referring to?
- match PASNORTH You duck quietly
- put go boulder
- matchwait
- PASNORTH:
- move go root
- move ne
- move e
- move ne
- move down
- ECHO
- ECHO
- ECHO * * * You have entered the fabled 5th Passage of which many Thieves spent years trying to find
- ECHO
- MPN:
- pause 0.5
- pause 0.5
- matchre MPN1 You wade|You swim|You splash
- matchre MPN You slap|You struggle|You flounder|make much headway
- matchre MPN \.\.\.wait|type ahead
- put n
- matchwait
- MPN1:
- pause 0.3
- pause 0.5
- matchre MPN2 You wade|You swim|You splash
- matchre MPN1 You slap|You struggle|You flounder|make much headway
- matchre MPN1 \.\.\.wait|type ahead
- put ne
- matchwait
- MPN2:
- pause 0.3
- pause 0.5
- matchre MPN3 You wade|You swim|You splash
- matchre MPN2 You slap|You struggle|You flounder|make much headway
- matchre MPN2 \.\.\.wait|type ahead
- put ne
- matchwait
- MPN3:
- pause 0.3
- pause 0.5
- matchre MPN4 You wade|You swim|You splash
- matchre MPN3 You slap|You struggle|You flounder|make much headway
- matchre MPN3 \.\.\.wait|type ahead
- put n
- matchwait
- MPN4:
- pause 0.3
- pause 0.5
- matchre MPN5 You wade|You swim|You splash
- matchre MPN4 You slap|You struggle|You flounder|make much headway
- matchre MPN4 \.\.\.wait|type ahead
- put up
- matchwait
- MPN5:
- pause 0.3
- pause 0.5
- matchre MPN6 You wade|You swim|You splash
- matchre MPN5 You slap|You struggle|You flounder|make much headway
- matchre MPN5 \.\.\.wait|type ahead
- put ne
- matchwait
- MPN6:
- pause 0.3
- pause 0.5
- matchre MPN7 You wade|You swim|You splash
- matchre MPN6 You slap|You struggle|You flounder|make much headway
- matchre MPN6 \.\.\.wait|type ahead
- put ne
- matchwait
- MPN7:
- pause 0.5
- pause 0.5
- matchre MPN8 You wade|You swim|You splash
- matchre MPN7 You slap|You struggle|You flounder|make much headway
- matchre MPN7 \.\.\.wait|type ahead
- put north
- matchwait
- MPN8:
- pause 0.3
- pause 0.5
- matchre MPN9 You wade|You swim|You splash
- matchre MPN8 You slap|You struggle|You flounder|make much headway
- matchre MPN8 \.\.\.wait|type ahead
- put north
- matchwait
- MPN9:
- pause 0.5
- pause 0.5
- move climb step
- move out
- move s
- move e
- move go ware
- move up
- move n
- move out
- move s
- move s
- move go bridge
- move ne
- ECHO
- ECHO ===================
- ECHO *** THE CROSSING aka River Crossing
- ECHO *** Capitol of the province of Zoluren
- ECHO *** Located where the Oxenwaithe River crosses the mighty Segoltha River.
- ECHO ===================
- ECHO
- GOTO %1
- GETCROSSINGDOKORA:
- pause 0.5
- matchre leth-exp2 I don't know who you are referring to|But no one can see you
- matchre GETCROSSING2 But you don't have that much|You consider the offer and then realize
- put tip zzzzzz 180 dokora
- matchwait
- GETCROSSING2:
- pause 0.5
- move go bank
- move go window
- put withdraw 3 silver
- pause 0.5
- move out
- move go booth
- put exchange 3 silver kronar to dokora
- pause
- move out
- move out
- goto leth-exp2
- GETCROSSINGMONEYNORTH:
- pause 0.5
- matchre CRO-CAR I don't know who you are referring to|But no one can see you
- matchre GETMONEY2 But you don't have that much|You consider the offer and then realize
- put tip zzzzzz 30 lirum
- matchwait
- GETMONEY2:
- pause 0.5
- move go bank
- move go window
- put withdraw 1 silver
- pause 0.5
- move out
- move go booth
- put exchange 1 silver kronar to lirum
- pause 0.5
- move out
- move out
- goto CRO-CAR
- CRO-ART:
- pause 0.5
- move nw
- move n
- move n
- move n
- ECHO
- ECHO * * * The Crossing Pond, Headquarters of The Locksmith Union since 366!
- ECHO
- move n
- move n
- move n
- move e
- move e
- move n
- move w
- move n
- move w
- move n
- move w
- move w
- move go crumbling archway
- move n
- move ne
- ECHO
- ECHO
- ECHO * * * Northward is a monastary surrounded by gargoyles and death spirits and a bramble full of badgers and trollkins
- ECHO
- move ne
- move e
- move ne
- move go birch copse
- move se
- move e
- move e
- move ne
- move ne
- move e
- move nw
- move n
- move n
- move ne
- move nw
- move n
- move n
- ECHO
- ECHO ===================
- ECHO *** ARTHE DALE
- ECHO *** A Halfling village, founded by Daffleberry Tanglefoot
- ECHO *** Patron god is Glythtide the ram, god of joy, wine, song, and fellowship, and patron to Bards, gourmands, and drunks
- ECHO ===================
- ECHO
- GOTO %1
- ART-KAE:
- pause 0.5
- move nw
- move nw
- move n
- move n
- move n
- move ne
- move ne
- move ne
- move e
- move e
- move e
- move n
- move n
- move n
- move n
- move n
- move n
- move ne
- move go town gate
- move n
- ECHO
- ECHO ===================
- ECHO *** KAERNA VILLAGE
- ECHO *** Home to the Gilded Unicorn Inn and Tavern, owned by Savrin Kaerna
- ECHO *** Westward is the Journelai Route towards the Journelai mountains, inhabited by rock trolls
- ECHO ===================
- ECHO
- goto FINISH
- ART-STO:
- pause 0.5
- move nw
- move nw
- move n
- move n
- move n
- move ne
- move ne
- move ne
- move e
- move e
- move e
- move n
- move n
- move n
- move n
- move n
- move n
- move ne
- move go town gate
- ECHO
- ECHO ===================
- ECHO *** KAERNA VILLAGE
- ECHO *** Home to the Gilded Unicorn Inn and Tavern, owned by Savrin Kaerna
- ECHO *** Westward is the Journelai Route towards the Journelai mountains, inhabited by rock trolls
- ECHO ===================
- ECHO
- pause 0.5
- move n
- move ne
- move go town gate
- move nw
- move nw
- move n
- move e
- move e
- ECHO
- ECHO ===================
- ECHO *** STONE CLAN aka STAAN STOK (in Dwarven Haakish)
- ECHO *** Home to the Stone Clan Militia, led by Paragon Redarch
- ECHO *** Site of the book of power which was sought by Lord Sorrow and which could remove the wards on the Zaulfung Stones.
- ECHO ===================
- ECHO
- GOTO %1
- STO-DIR:
- pause 0.5
- move n
- move n
- move ne
- move n
- move e
- move e
- move ne
- ECHO
- ECHO
- ECHO * * * Passing a wilderness path where leucros, vipers, geni, and rock guardians dwell
- ECHO
- move ne
- move nw
- move n
- move n
- move n
- move n
- move n
- move n
- move go wood bridge
- move n
- move n
- move ne
- move n
- move nw
- move nw
- move n
- move n
- ECHO
- ECHO
- ECHO * * * This copse holds a Dark Temple with skeletons, zombies, and other undead.
- ECHO
- move ne
- ECHO
- ECHO
- ECHO * * * Passing the Silverwater Mines and Silverwater Lake, inhabited by faenrae reavers and wind hounds.
- ECHO
- move ne
- move ne
- move n
- move n
- move ne
- move nw
- move n
- move n
- move n
- move ne
- move ne
- move ne
- move ne
- move n
- move nw
- move nw
- move nw
- move nw
- ECHO
- ECHO ===================
- ECHO *** NTR CARAVANSARY
- ECHO *** A large traveller's outpost at the border between Zoluren and Therengia
- ECHO ===================
- ECHO
- GOTO %1
- CRO-CAR:
- pause 0.5
- move nw
- move n
- move n
- move n
- ECHO
- ECHO * * * The Crossing Pond, Headquarters of The Locksmith Union since 366!
- ECHO
- move n
- move n
- move n
- move e
- move e
- move n
- move w
- move n
- move w
- move n
- move w
- move w
- move go crumbling archway
- move n
- move ne
- ECHO
- ECHO
- ECHO * * * Northward is a monastary surrounded by gargoyles and death spirits and a bramble full of badgers and trollkins
- ECHO
- move ne
- move e
- move ne
- move go birch copse
- move se
- move e
- move e
- move ne
- move ne
- move e
- move nw
- move n
- move n
- move ne
- move nw
- move n
- move n
- ECHO
- ECHO ===================
- ECHO *** ARTHE DALE
- ECHO ===================
- ECHO
- move nw
- move nw
- move n
- move n
- move n
- move ne
- move ne
- move ne
- move e
- move e
- move e
- move n
- move n
- move n
- move n
- move n
- move n
- move ne
- move go town gate
- ECHO
- ECHO ===================
- ECHO *** KAERNA VILLAGE
- ECHO ===================
- ECHO
- move n
- move ne
- move go town gate
- move nw
- move nw
- move n
- move e
- move e
- ECHO
- ECHO ===================
- ECHO *** STONE CLAN
- ECHO ===================
- ECHO
- move n
- move n
- move ne
- move n
- move e
- move e
- move ne
- ECHO
- ECHO
- ECHO * * * Wilderness path: where leucros, vipers, geni, and rock guardians dwell
- ECHO
- move ne
- move nw
- move n
- move n
- move n
- move n
- move n
- move n
- move go wood bridge
- move n
- move n
- move ne
- move n
- move nw
- move nw
- move n
- move n
- ECHO
- ECHO
- ECHO * * * Dark Temple: skeletons, zombies, and other undead.
- ECHO
- move ne
- ECHO
- ECHO
- ECHO * * * Silverwater Mines: inhabited by faenrae reavers and wind hounds.
- ECHO
- move ne
- move ne
- move n
- move n
- move ne
- move nw
- move n
- move n
- move n
- move ne
- move ne
- move ne
- move ne
- move n
- move nw
- move nw
- move nw
- move nw
- ECHO
- ECHO ===================
- ECHO *** NTR CARAVANSARY
- ECHO *** A large traveller's outpost at the border between Zoluren and Therengia
- ECHO ===================
- ECHO
- GOTO %1
- DIR-CAR:
- pause 0.5
- move s
- move s
- move s
- move e
- move ne
- move se
- move e
- move sw
- move w
- move sw
- move w
- move go faint roadway
- GOTO %1
- TODIRGE2:
- pause 0.5
- move go narrow track
- move e
- move ne
- move e
- move ne
- move w
- move nw
- move sw
- move w
- move n
- move n
- move n
- ECHO
- ECHO ===================
- ECHO *** DIRGE, formely known as DARKSTONE
- ECHO *** Nestled beneath the shadow of the Greater Fist of Heaven,
- ECHO *** a volcano which has smothered Dirge in lava and ash.
- ECHO ===================
- ECHO
- GOTO %1
- DIR-RIV:
- GROUPCHECK3:
- pause 0.5
- match BURDENCHECK3 You have no group
- match BURDENCHECK3 You must be visible
- match GROUP3 You whisper
- put whisper group ...
- matchwait
- GROUP3:
- ECHO
- ECHO *** YOU HAVE A GROUP
- ECHO *** TAKING THE FERRY INSTEAD OF SWIMMING THE FALDESU
- ECHO
- GOTO MONEYCHECK3
- BURDENCHECK3:
- matchre BURDENCHECK3A None|Light
- match BURDENCHECK3B Encumbrance : Somewhat
- match BURDENCHECK3C Encumbrance : Burdened
- match BURDENCHECK3D Encumbrance : Heavy
- match BURDENCHECK3E Encumbrance : Very Heavy
- match BURDENCHECK3F Encumbrance : Overburdened
- match BURDENCHECK3G Encumbrance : Tottering
- match BURDENCHECK3H even able to move?
- match BURDENCHECK3I amazing you aren't squashed!
- put encumbrance
- matchwait
- CANTSWIM3:
- ECHO
- ECHO *** YOU DO NOT HAVE ENOUGH SWIMMING FOR THE FALDESU (120 ranks)
- ECHO *** TAKING THE FERRY
- ECHO
- goto MONEYCHECK3
- BURDENCHECK3A:
- if $Swimming.Ranks >= 120 then goto DIR-RIV3
- goto CANTSWIM3
- BURDENCHECK3B:
- if $Swimming.Ranks >= 170 then goto DIR-RIV3
- goto OVERBURDENED3
- BURDENCHECK3C:
- if $Swimming.Ranks >= 210 then goto DIR-RIV3
- goto OVERBURDENED3
- BURDENCHECK3D:
- if $Swimming.Ranks >= 250 then goto DIR-RIV3
- goto OVERBURDENED3
- BURDENCHECK3E:
- if $Swimming.Ranks >= 290 then goto DIR-RIV3
- goto OVERBURDENED3
- BURDENCHECK3F:
- if $Swimming.Ranks >= 330 then goto DIR-RIV3
- goto OVERBURDENED3
- BURDENCHECK3G:
- if $Swimming.Ranks >= 370 then goto DIR-RIV3
- goto OVERBURDENED3
- BURDENCHECK3H:
- if $Swimming.Ranks >= 410 then goto DIR-RIV3
- goto OVERBURDENED3
- BURDENCHECK3I:
- if $Swimming.Ranks >= 450 then goto DIR-RIV3
- goto OVERBURDENED3
- OVERBURDENED3:
- ECHO
- ECHO *** YOU ARE TOO BURDENED TO SWIM THE FALDESU
- ECHO *** TAKING THE FERRY
- ECHO
- GOTO MONEYCHECK3
- MONEYCHECK3:
- save DIR-FER
- matchre DIR-RIV-CONT I don't know who you are referring to|But no one can see you|You consider the offer and then realize
- match GETMONEYDIRGE But you don't have that much!
- put tip zzzzzz 30 lirum
- matchwait
- GETMONEYDIRGE:
- pause 0.5
- move go narrow track
- move e
- move ne
- move e
- move ne
- move w
- move nw
- move sw
- move w
- move n
- move n
- move n
- move go ruined gate
- move n
- move go traveller bank
- match GOTDIRGEMONEY The clerk counts out
- matchre NODIRGEMONEY You don't have that much money|You do not seem to have an account
- put withdraw 50 copper
- matchwait
- NODIRGEMONEY:
- pause 0.5
- move out
- move s
- move go ruined gate
- ECHO
- ECHO =========================================
- ECHO *** You need 30 Lirums for the Riverhaven ferry
- ECHO *** Get coins from The Crossing - I can't do everything for you!
- ECHO =========================================
- ECHO
- EXIT
- GOTDIRGEMONEY:
- pause 0.5
- put withdraw 50 copper
- put exchange 50 copper kronar to lirum
- pause 0.5
- put exchange 50 copper kronar to lirum
- move out
- move s
- move go ruined gate
- move s
- move s
- move s
- move e
- move ne
- move se
- move e
- move sw
- move w
- move sw
- move w
- move go faint roadway
- goto DIR-RIV-CONT
- DIR-FALDESU:
- save CROC-FALDESU
- goto DIR-RIV-CONT
- DIR-RIV3:
- save CROC-RIV
- goto DIR-RIV-CONT
- CAR-NORTHROAD:
- SAVE DIR-NORTHROAD
- goto DIR-RIV-CONT
- DIR-RIV-CONT:
- pause 0.5
- move n
- ECHO
- ECHO ===================
- ECHO *** Entering the Royal Province of Therengia
- ECHO *** Governed by Lord Baron Gyfford of the Theren family
- ECHO ===================
- ECHO
- LAVA01:
- match LAVA02 Heat rises in palpable waves
- matchre LAVAP01 You must be standing to do that|You can't do that while lying down
- put n
- matchwait
- LAVAP01:
- put stand
- pause 0.5
- goto LAVA01
- LAVA02:
- match LAVA03 The land about you is still and lifeless.
- matchre LAVAP02 You must be standing to do that|You can't do that while lying down
- put n
- matchwait
- LAVAP02:
- put stand
- pause 0.5
- goto LAVA02
- LAVA03:
- match LAVA04 [North Road, Canyon Rim]
- matchre LAVAP03 You must be standing to do that|You can't do that while lying down
- put nw
- matchwait
- LAVAP03:
- put stand
- pause 0.5
- goto LAVA03
- LAVA04:
- match LAVA05 [North Rim, Canyon]
- matchre LAVAP04 You must be standing to do that|You can't do that while lying down
- put go trail
- matchwait
- LAVAP04:
- put stand
- pause 0.5
- goto LAVA04
- LAVA05:
- match LAVA06 [North Road, Canyon]
- matchre LAVAP05 You must be standing to do that|You can't do that while lying down
- put w
- matchwait
- LAVAP05:
- put stand
- pause 0.5
- goto LAVA05
- LAVA06:
- match LAVA07 To the north, the road wends
- matchre LAVAP06 You must be standing to do that|You can't do that while lying down
- put go switchback trail
- matchwait
- LAVAP06:
- put stand
- pause 0.5
- goto LAVA06
- LAVA07:
- match LAVA08 As the road crosses a low point
- matchre LAVAP07 You must be standing to do that|You can't do that while lying down
- put n
- matchwait
- LAVAP07:
- put stand
- pause 0.5
- goto LAVA07
- LAVA08:
- pause 0.5
- matchre LAVANORTH1 You have no group|You must be visible|
- match LAVANORTH2 You whisper
- matchre LAVA08 \.\.\.wait|type ahead
- put whisper group ...
- matchwait
- LAVANORTH1:
- pause 0.5
- matchre DIGNORTH1 feeble attempt|falling short of your goal|holds you tightly, preventing
- matchre WALKNORTH1 You easily navigate|is difficult, but manageable|succeeding only with effort
- matchre LAVANORTH1 fails to keep up with you through the|\.\.\.wait|type ahead
- put stand;ne
- matchwait
- DIGNORTH1:
- pause 0.5
- match LAVANORTH1 You manage to dig enough
- match WALKNORTH1 You will have to kneel
- matchre DIGNORTH1 \.\.\.wait|type ahead|You struggle to dig
- put stand;dig
- matchwait
- LAVANORTH2:
- pause 0.5
- matchre DIGNORTH2 feeble attempt|falling short of your goal|holds you tightly, preventing
- matchre WALKNORTH2 You easily navigate|is difficult, but manageable|succeeding only with effort
- put stand;ne
- matchwait
- DIGNORTH2:
- pause 0.5
- matchre LAVANORTH2 You manage to dig enough|You will have to kneel
- match WALKNORTH2 You struggle to dig
- matchre DIGNORTH2 \.\.\.wait|type ahead
- put stand;dig
- matchwait
- WALKNORTH2:
- ECHO
- ECHO
- ECHO *** WAIT FOR YOUR GROUP TO REJOIN THEN TYPE "GLANCE" TO KEEP GOING
- ECHO
- ECHO
- pause 0.5
- put glance
- waitfor You glance
- goto WALKNORTH1
- WALKNORTH1:
- pause 0.5
- LAVA09:
- match LAVA10 A tongue of molten lava
- matchre LAVAP09 You must be standing to do that|You can't do that while lying down
- put ne
- matchwait
- LAVAP09:
- put stand
- pause 0.5
- goto LAVA09
- LAVA10:
- match LAVA11 Occasional flashes of red light
- matchre LAVAP10 You must be standing to do that|You can't do that while lying down
- put go lava flow
- matchwait
- LAVAP10:
- put stand
- pause 0.5
- goto LAVA10
- LAVA11:
- match LAVA12 The route descends into the dust
- matchre LAVAP11 You must be standing to do that|You can't do that while lying down
- put ne
- matchwait
- LAVAP11:
- put stand
- pause 0.5
- goto LAVA11
- LAVA12:
- ECHO
- ECHO
- ECHO * * * Passing the ruined town of Skeleton's Crook and the Gate of Souls
- ECHO * * * Inhabited by fire sprites, firecats, atik'et, and westanuryns
- ECHO
- match LAVA13 Your view north is partially blocked
- matchre LAVAP12 You must be standing to do that|You can't do that while lying down
- put n
- matchwait
- LAVAP12:
- put stand
- pause 0.5
- goto LAVA12
- LAVA13:
- match LAVA14 Your footsteps echo off the glassy
- matchre LAVAP13 You must be standing to do that|You can't do that while lying down
- put go tunnel
- matchwait
- LAVAP13:
- put stand
- pause 0.5
- goto LAVA13
- LAVA14:
- match LAVA15 Turning your back to the massive obsidian
- matchre LAVAP14 You must be standing to do that|You can't do that while lying down
- put n
- matchwait
- LAVAP14:
- put stand
- pause 0.5
- goto LAVA14
- LAVA15:
- match LAVA16 two monstrous volcanoes
- matchre LAVAP15 You must be standing to do that|You can't do that while lying down
- put n
- matchwait
- LAVAP15:
- put stand
- pause 0.5
- goto LAVA15
- LAVA16:
- ECHO
- ECHO
- ECHO * * * Entering the plains and farmlands of southern Therengia
- ECHO
- move n
- move ne
- move ne
- move n
- move nw
- ECHO
- ECHO
- ECHO * * * The ruins of Sicle Grove, destroyed by the eruption of the Greater Fist caused by the fire mage Mibgluc
- ECHO * * * Previously a medical community and home to Timothy, now inhabited by fire maidens
- ECHO
- ECHO
- move n
- move go bridge
- move n
- move n
- move nw
- move w
- move w
- move w
- move w
- move w
- move w
- move w
- move w
- move w
- goto %s
- CROC-FALDESU:
- ECHO
- ECHO
- ECHO * * * Passing through swampland where crocodiles and leeches reside
- ECHO
- move nw
- move n
- move nw
- move n
- move n
- move n
- move nw
- pause 0.5
- ECHO
- ECHO *** DIVE RIVER to swim in the Faldesu
- ECHO
- goto FINISH
- DIR-NORTHROAD:
- ECHO
- ECHO
- ECHO * * * The Faldesu River lies northward, surrounded by swamps where crocodiles and leeches reside
- ECHO
- move w
- move w
- move w
- move w
- move nw
- move nw
- move w
- move w
- move go covered bridge
- move w
- move w
- move w
- move w
- move w
- move nw
- move n
- move n
- ECHO
- ECHO *** NORTH ROAD FERRY
- ECHO
- goto %1
- DIR-FER:
- ECHO
- ECHO
- ECHO * * * The Faldesu River lies northward, surrounded by swamps where crocodiles and leeches reside
- ECHO
- move w
- move w
- move w
- move w
- move nw
- move nw
- move w
- move w
- move go covered bridge
- move w
- move w
- move w
- move w
- move w
- move nw
- move n
- move n
- ECHO
- ECHO *** NORTH ROAD FERRY
- ECHO
- goto HAVENFERRYNORTH
- GROUPCHECK11:
- pause 0.1
- match BURDENCHECK11 You have no group
- match BURDENCHECK11 You must be visible
- match GROUP11 You whisper
- put whisper group ...
- matchwait
- GROUP11:
- ECHO
- ECHO *** YOU HAVE A GROUP
- ECHO *** TAKING THE FERRY INSTEAD OF SWIMMING THE FALDESU
- ECHO
- GOTO HAVENFERRYNORTH
- BURDENCHECK11:
- pause 0.5
- matchre BURDENCHECK11A None|Light
- match BURDENCHECK11B Encumbrance : Somewhat
- match BURDENCHECK11C Encumbrance : Burdened
- match BURDENCHECK11D Encumbrance : Heavy
- match BURDENCHECK11E Encumbrance : Very Heavy
- match BURDENCHECK11F Overburdened
- match BURDENCHECK11G Encumbrance : Tottering
- match BURDENCHECK11H even able to move?
- match BURDENCHECK11I amazing you aren't squashed!
- put info
- matchwait
- BURDENCHECK11A:
- if $Swimming.Ranks >= 120 then goto FER-RIV11
- goto CANTSWIM11
- BURDENCHECK11B:
- if $Swimming.Ranks >= 170 then goto FER-RIV11
- goto OVERBURDENED11
- BURDENCHECK11C:
- if $Swimming.Ranks >= 220 then goto FER-RIV11
- goto OVERBURDENED11
- BURDENCHECK11D:
- if $Swimming.Ranks >= 270 then goto FER-RIV11
- goto OVERBURDENED11
- BURDENCHECK11E:
- if $Swimming.Ranks >= 320 then goto FER-RIV11
- goto OVERBURDENED11
- BURDENCHECK11F:
- if $Swimming.Ranks >= 370 then goto FER-RIV11
- goto OVERBURDENED11
- BURDENCHECK11G:
- if $Swimming.Ranks >= 420 then goto FER-RIV11
- goto OVERBURDENED11
- BURDENCHECK11H:
- if $Swimming.Ranks >= 470 then goto FER-RIV11
- goto OVERBURDENED11
- BURDENCHECK11I:
- if $Swimming.Ranks >= 520 then goto FER-RIV11
- goto OVERBURDENED11
- OVERBURDENED11:
- ECHO
- ECHO *** YOU ARE TOO BURDENED TO SWIM THE FALDESU
- ECHO *** TAKING THE FERRY TO RIVERHAVEN
- ECHO
- GOTO HAVENFERRYNORTH
- CANTSWIM11:
- ECHO
- ECHO *** YOU DO NOT HAVE ENOUGH SWIMMING FOR THE FALDESU (120 ranks)
- ECHO *** TAKING THE FERRY TO RIVERHAVEN
- ECHO
- goto HAVENFERRYNORTH
- HAVENFERRYNORTH:
- put stand
- pause 0.5
- matchre WAITFORHAVENFERRYNORTH wait for the next one|until the next one arrives|I could not find what you were referring to|What were you referring to
- matchre WAITONHAVENFERRYNORTH You hand him your lirums and climb aboard|The Captain gives you a little nod
- match NOMONEY You haven't got enough lirums
- put go ferry
- matchwait
- WAITFORHAVENFERRYNORTH:
- ECHO
- ECHO *** WAITING FOR THE FERRY TO ARRIVE ***
- ECHO
- waitfor pulls up to the dock
- goto HAVENFERRYNORTH
- WAITONHAVENFERRYNORTH:
- pause 0.5
- ECHO
- ECHO *** RIDING THE FERRY
- ECHO *** Crossing the Faldesu River to the port city of Riverhaven, governed by Mayor Bressail
- ECHO
- pause 40
- ECHO
- ECHO ====================================
- ECHO *** Common Knowledge: 1 of 2
- ECHO
- ECHO * * * This ferry is operated by House Shillat, one of the 16 Therengian great houses (or Morzindaen)
- ECHO ====================================
- ECHO
- pause 40
- ECHO
- ECHO ====================================
- ECHO *** Common Knowledge: 2 of 2
- ECHO
- ECHO * * * Outside Riverhaven's east gate are the Warding Stones,
- ECHO * * * raised by Farn's Company during the days of the Empire
- ECHO * * * to protect Riverhaven from the "nameless evils" of the Zaulfung Swamp.
- ECHO * * * Perhaps that evil is the recently discovered lair of the demon or demi-god Maelshyve
- ECHO * * * and her cinder beasts, basilisks, and hierophants.
- ECHO
- ECHO * * * More information may be found in the book "A Study of the
- ECHO * * * Zaulfung Stones" at the Gealeranendae College Library in Therenborough
- ECHO ====================================
- ECHO
- pause
- waitfor crew ties the ferry off.
- put stand
- pause
- move go dock
- move go ramp
- move go wooden archway
- move ne
- move w
- goto %1
- FER-FALDESU:
- pause 0.5
- move s
- move s
- move se
- move e
- move e
- move e
- move e
- move e
- move go covered bridge
- move e
- move e
- move se
- move se
- move e
- move e
- move e
- move e
- ECHO
- ECHO
- ECHO * * * Passing through swampland where crocodiles and leeches reside
- ECHO
- move nw
- move n
- move nw
- move n
- move n
- move n
- move nw
- pause 0.5
- ECHO
- ECHO *** DIVE RIVER to swim in the Faldesu
- ECHO
- goto FINISH
- FER-RIV11:
- pause 0.5
- move s
- move s
- move se
- move e
- move e
- move e
- move e
- move e
- move go covered bridge
- move e
- move e
- move se
- move se
- move e
- move e
- move e
- move e
- goto CROC-RIV
- CROC-RIV:
- ECHO
- ECHO
- ECHO * * * Passing through swampland where crocodiles and leeches reside
- ECHO
- move nw
- move n
- move nw
- move n
- move n
- move n
- move nw
- move dive river
- ECHO
- ECHO
- ECHO * * * Now swimming across the Faldesu River to the port city of Riverhaven, governed by Mayor Bressail
- ECHO
- pause 0.5
- put khri start focus prowess
- pause 2
- pause
- NSN:
- pause 0.1
- put hum $hum
- put n
- pause 0.5
- NSN2:
- pause 0.5
- put hum $hum
- match NSNWEST You can't swim
- matchre NSN2 \[|You swim
- matchre NSN2 \.\.\.wait|type ahead
- put n
- matchwait
- NSNWEST:
- pause
- match NCLIMBBRIDGE You can't swim
- matchre NSNWEST You struggle|You work|You blunder|You slap|You flounder
- matchre NSNWEST \.\.\.wait|type ahead
- match NSN2 You swim
- put nw
- matchwait
- NCLIMBBRIDGE:
- pause 0.5
- move climb stone bridge
- move go east gate
- move w
- move w
- move w
- move w
- move w
- move w
- move w
- ECHO
- ECHO ===================
- ECHO *** RIVERHAVEN
- ECHO *** Port city on the Faldesu River, governed by Mayor Bressail
- ECHO *** Home to the Standing Stones, which protect the town from the evils of the Zaulfung Swamp
- ECHO ===================
- ECHO
- GOTO %1
- THR-RIV:
- GLORYWEST:
- put stand
- pause
- match THRONEBARGEWEST You hand him your Lirums
- match THRONEBARGEEAST Imperial Glory
- matchre RIVERHAWKWEST You can't do that right now|I could not find what you|What were you referring to
- match GETMONEYTHRONEWEST You haven't got enough Lirums to pay
- matchre GLORYWEST \.\.\.wait|type ahead
- put go glory
- matchwait
- RIVERHAWKWEST:
- pause
- matchre THRONEBARGEWEST You hand him your Lirums|\["The Riverhawk"\]
- matchre WAITTHRONEBARGEWEST You can't do that right now|I could not find what you|What were you referring to
- match GETMONEYTHRONEWEST You haven't got enough Lirums to pay
- matchre RIVERHAWKWEST \.\.\.wait|type ahead
- put go riverhawk
- matchwait
- GETMONEYTHRONEWEST:
- pause 0.5
- move s
- move se
- move se
- move climb slope
- move go gate
- move s
- move sw
- move up
- move n
- move nw
- move go bank
- move e
- move e
- match GOTTHRONEMONEY The clerk counts out
- matchre NOTHRONEMONEY You don't have that much money|You do not seem to have an account
- put withdraw 120 copper lirum
- matchwait
- NOTHRONEMONEY:
- pause 0.5
- ECHO
- ECHO *** YOU NEED 120 LIRUMS TO RIDE THE BARGE TO RIVERHAVEN
- ECHO *** BUT YOU HAVE NO MONEY IN THRONE CITY
- ECHO
- ECHO *** START BEGGING
- ECHO
- EXIT
- GOTTHRONEMONEY:
- pause 0.5
- move w
- move w
- move out
- move se
- move s
- move down
- move ne
- move n
- move go gate
- move climb slope
- move nw
- move nw
- move n
- goto THR-RIV
- WAITTHRONEBARGEWEST:
- pause
- ECHO
- ECHO *** WAITING FOR THE BARGE TO ARRIVE
- ECHO
- put hide
- waitfor A barge pulls into the
- goto GLORYWEST
- THRONEBARGEWEST:
- pause
- ECHO
- ECHO *** Riding the barge up the Faldesu River towards Riverhaven
- ECHO
- put hide
- pause
- waitfor crew quickly ties the barge off.
- put stand
- pause
- move go dock
- move n
- move n
- move nw
- move ne
- move out
- move w
- move w
- move w
- move w
- move w
- move w
- ECHO
- ECHO ===================
- ECHO *** RIVERHAVEN
- ECHO *** Port city on the Faldesu River, governed by Mayor Bressail
- ECHO *** Home to the Standing Stones, which protect the town from the evils of the Zaulfung Swamp
- ECHO ===================
- ECHO
- GOTO %1
- RIV-THR:
- pause
- move e
- move e
- move e
- move e
- move e
- move e
- move go gate
- move sw
- move se
- move s
- move s
- GLORYEAST:
- put stand
- pause
- matchre THRONEBARGEEAST You hand him your Lirums|Imperial Glory
- matchre RIVERHAWKEAST You can't do that right now|I could not find what you|What were you referring to
- match GETMONEYTHRONEEAST You haven't got enough Lirums to pay
- matchre GLORYEAST \.\.\.wait|type ahead
- put go glory
- matchwait
- RIVERHAWKEAST:
- pause
- matchre THRONEBARGEEAST You hand him your Lirums|\["The Riverhawk"\]
- matchre WAITTHRONEBARGEEAST You can't do that right now|I could not find what you|What were you referring to
- match GETMONEYTHRONEEAST You haven't got enough Lirums to pay
- matchre RIVERHAWKEAST \.\.\.wait|type ahead
- put go riverhawk
- matchwait
- GETMONEYTHRONEEAST:
- ECHO
- ECHO *** YOU NEED 120 LIRUMS TO RIDE THIS BARGE
- ECHO *** CHECKING THE BANK NOW
- ECHO
- move n
- move n
- move nw
- move ne
- move out
- move w
- move w
- move w
- move w
- move w
- move nw
- move n
- move n
- move go bank
- move go arch
- put withdraw 120 copper lirum
- pause
- put withdraw 120 copper lirum
- move go arch
- move out
- move s
- move s
- move s
- goto RIV-THR
- WAITTHRONEBARGEEAST:
- pause
- ECHO
- ECHO *** WAITING FOR THE BARGE TO ARRIVE
- ECHO
- put hide
- match THRONEBARGEEASTDISCOVERED discovers your hiding place!
- match GLORYEAST A barge pulls into the
- matchwait
- THRONEBARGEEASTDISCOVERED:
- ECHO
- ECHO ===========================
- ECHO
- ECHO *** Crabs and Rats in this area - PAY ATTENTION ! !
- ECHO
- ECHO ===========================
- ECHO
- put retreat
- put hide
- pause
- put retreat
- put hide
- goto WAITTHRONEBARGEEAST
- THRONEBARGEEAST:
- pause
- ECHO
- ECHO *** Riding the barge down the Faldesu River towards Throne City, capitol of the former Seven-Starred Empire
- ECHO
- put hide
- pause
- waitfor crew quickly ties the barge off.
- put stand
- pause
- move go dock
- ECHO
- ECHO *** THRONE CITY
- ECHO *** The ancient capitol of the Seven-Pointed Star Empire, on the banks of the Faldesu Delta
- ECHO *** Protected by the powerful magics of the Y'Shai Guardians
- ECHO *** Constructed by the Dwarven Axe Clan, among others
- ECHO *** First Emperor was Verek, son of Akroeg the Ram who united all clans
- ECHO
- GOTO %1
- RIV-ROS:
- GROUPCHECK01:
- matchre HEALTHCHECK01 You have no group|You must be visible
- match RIV-BAR You whisper
- put whisper group ...
- matchwait
- HEALTHCHECK01:
- pause 0.1
- match PERCEPTIONCHECK01B head
- match PERCEPTIONCHECK01A Encumbrance :
- matchre HEALTHCHECK01 \.\.\.wait|type ahead
- put health;enc
- matchwait
- PERCEPTIONCHECK01A:
- if $Perception.Ranks >= 120 then goto CLIMBCHECK01
- goto RIV-BAR
- PERCEPTIONCHECK01B:
- if $Perception.Ranks >= 140 then goto CLIMBCHECK01
- goto RIV-BAR
- CLIMBCHECK01:
- if $Climbing.Ranks >= 100 then goto BURDENCHECK01
- goto RIV-BAR
- BURDENCHECK01:
- save BURDENCHECK01
- matchre BURDENCHECK01A None|Light
- match BURDENCHECK01B Encumbrance : Somewhat
- match BURDENCHECK01C Encumbrance : Burdened
- match BURDENCHECK01D Encumbrance : Heavy
- match BURDENCHECK01E Encumbrance : Very Heavy
- match BURDENCHECK01F Encumbrance : Overburdened
- match BURDENCHECK01G Encumbrance : Tottering
- match BURDENCHECK01H even able to move?
- match BURDENCHECK01I amazing you aren't squashed!
- put encumbrance
- matchwait
- BURDENCHECK01A:
- if $Swimming.Ranks >= 140 then goto RIV-ROS-NORTH
- goto RIV-BAR
- BURDENCHECK01B:
- if $Swimming.Ranks >= 190 then goto RIV-ROS-NORTH
- goto OVERBURDENED01
- BURDENCHECK01C:
- if $Swimming.Ranks >= 230 then goto RIV-ROS-NORTH
- goto OVERBURDENED01
- BURDENCHECK01D:
- if $Swimming.Ranks >= 270 then goto RIV-ROS-NORTH
- goto OVERBURDENED01
- BURDENCHECK01E:
- if $Swimming.Ranks >= 310 then goto RIV-ROS-NORTH
- goto OVERBURDENED01
- BURDENCHECK01F:
- if $Swimming.Ranks >= 350 then goto RIV-ROS-NORTH
- goto OVERBURDENED01
- BURDENCHECK01G:
- if $Swimming.Ranks >= 390 then goto RIV-ROS-NORTH
- goto OVERBURDENED01
- BURDENCHECK01H:
- if $Swimming.Ranks >= 430 then goto RIV-ROS-NORTH
- goto OVERBURDENED01
- BURDENCHECK01I:
- if $Swimming.Ranks >= 470 then goto RIV-ROS-NORTH
- goto OVERBURDENED01
- OVERBURDENED01:
- ECHO
- ECHO ==============================================
- ECHO *** You are too burdened to swim the Rossman's route with your current swimming skill.
- ECHO *** With no burden you need 140 swimming ranks for the Rossman's route.
- ECHO ==============================================
- ECHO
- pause
- GOTO RIV-BAR
- RIV-BAR:
- ECHO
- ECHO ========================================
- ECHO *** You cannot take the Rossman's Landing shortcut because you either
- ECHO *** Have a group, are too burdened, OR
- ECHO *** You need more perception (140+), climbing (100+), or swimming (140+)
- ECHO
- ECHO *** TAKING THE BARGE INSTEAD ***
- ECHO ========================================
- ECHO
- pause 0.5
- move w
- move go municipal pier
- move go wooden archway
- move w
- move n
- move w
- NORTHBARGE:
- put stand
- pause 0.5
- matchre WAITFORNORTHBARGE wait for the next one|until the next one arrives|There is no ferry
- matchre WAITONNORTHBARGE You hand him your lirums and climb aboard|The Captain gives you a little nod
- match GETMONEYNORTHBARGE You haven't got enough lirums
- put go barge
- matchwait
- WAITFORNORTHBARGE:
- ECHO
- ECHO *** WAITING FOR THE BARGE TO ARRIVE ***
- ECHO
- waitfor pulls into the
- goto NORTHBARGE
- GETMONEYNORTHBARGE:
- ECHO
- ECHO *** GETTING LIRUMS FROM BANK ***
- ECHO
- move e
- move s
- move e
- move go wooden archway
- move ne
- move nw
- move n
- move n
- move go bank
- move go arch
- put withdraw 13 bronze
- pause
- move go arch
- move out
- move s
- move s
- move se
- move go municipal pier
- move go wooden archway
- move w
- move n
- move w
- pause
- matchre WAITFORNORTHBARGE wait for the next one|until the next one arrives|There is no ferry
- matchre WAITONNORTHBARGE You hand him your lirums and climb aboard|The Captain gives you a little nod
- match NONORTHBARGE You haven't got enough lirums
- put go barge
- matchwait
- NONORTHBARGE:
- pause 0.5
- ECHO
- ECHO *** You do not have enough Lirums in Riverhaven to ride the barge to Langenfirth. Find some money and try again.
- ECHO
- EXIT
- WAITONNORTHBARGE:
- pause 0.5
- ECHO
- ECHO *** Riding the barge west across Lake Gwenalion to the Ranger town of Langenfirth
- ECHO *** This barge and casino is owned by Ditsworth, sailing since 305 AV.
- ECHO
- pause 90
- ECHO
- ECHO ====================================
- ECHO *** Common Knowledge: 1 of 1
- ECHO
- ECHO * * * Langenfirth is named for a monk named Langen who lived in the firth.
- ECHO * * * Langen came to the fishing village on Lake Gwenalion in 240 AV, almost 150 years ago.
- ECHO
- ECHO * * * Though at first shunned by the villagers, Langen won them over by brewing
- ECHO * * * one of the finest ales ever made, crafted from the waters of Lake Gwenalion.
- ECHO * * * Langen Ale is now known throughout the world.
- ECHO
- ECHO * * * Langen's Feast is celebrated in all the villages around
- ECHO * * * Lake Gwenalion on the 3rd day of Ka'Len the Sea Drake each year.
- ECHO ====================================
- ECHO
- pause
- waitfor crew ties the barge off.
- put stand
- pause
- move go wharf
- move w
- move s
- move w
- ECHO
- ECHO ===================
- ECHO *** LANGENFIRTH
- ECHO * * * A Ranger haven on the western shores of Lake Gwenalion, in the midst of Danduwen Forest
- ECHO * * * Located within the territories of House Abriyit, one of the 16 great houses of Therengia
- ECHO * * * Named for Langen, a monk from the firth, who created Langen's Ale.
- ECHO ===================
- ECHO
- goto %1
- RIV-ROS-NORTH:
- ECHO
- ECHO ==============================
- ECHO *** Great Survival Skills!
- ECHO *** Taking the Rossman's Landing shortcut!
- ECHO ==============================
- ECHO
- move w
- move w
- move w
- move w
- move w
- move w
- move w
- move go narrow gate
- move nw
- ECHO
- ECHO
- ECHO * * * The western Riverhaven meadows, creeks, and woods
- ECHO * * * Inhabited by goblin shamans, crayfish, eels, rams, bears, arbelogs, ogres, and wolf spiders
- ECHO
- ECHO
- move n
- move n
- move n
- move nw
- ECHO
- ECHO
- ECHO * * * Passing a pasture grazed in by barghests
- ECHO
- move ne
- move n
- move ne
- move nw
- move n
- move ne
- move w
- move nw
- move n
- ECHO
- ECHO
- ECHO * * * Entering the Mistwood Forest, home to the poisonous nightreaver unyns
- ECHO
- move ne
- move n
- move nw
- move ne
- SEARCHOUTCROP1A:
- save SEARCHOUTCROP1A
- match SEARCHOUTCROP1B irregular handholds!
- match SEARCHOUTCROP1A don't find anything of interest.
- matchre PAUSE \.\.\.wait|type ahead
- put search outcrop
- matchwait
- SEARCHOUTCROP1B:
- move climb handhold
- move climb rock wall
- move n
- SEARCHOUTCROP2A:
- save SEARCHOUTCROP2A
- match SEARCHOUTCROP2B shrubs clinging to the rock face!
- match SEARCHOUTCROP2A don't find anything of interest.
- matchre PAUSE \.\.\.wait|type ahead
- put search rocky ledge
- matchwait
- SEARCHOUTCROP2B:
- move climb shrub
- pause
- match 1SW head southwest.
- match 1W head west.
- match 1NW head northwest.
- match 1N head north.
- match 1NE head northeast.
- match 1E head east.
- match 1SE head southeast.
- put peer path
- matchwait
- 1SW:
- move d
- move sw
- goto 1CONTINUE
- 1W:
- move d
- move w
- goto 1CONTINUE
- 1NW:
- move d
- move nw
- goto 1CONTINUE
- 1N:
- move d
- move n
- goto 1CONTINUE
- 1NE:
- move d
- move ne
- goto 1CONTINUE
- 1E:
- move d
- move e
- goto 1CONTINUE
- 1SE:
- move d
- move se
- goto 1CONTINUE
- 1CONTINUE:
- put nw
- move n
- move nw
- move n
- move ne
- move go river
- ECHO
- ECHO
- ECHO * * * Swimming up the swift-flowing Jantspyre River towards Rossman's Landing
- ECHO
- put khri start focus prowess
- pause 2
- pause
- 1SWIM1:
- pause
- match 1SWIM2 You wade
- matchre 1SWIM1 You struggle|You work|You slap|You flounder
- matchre 1SWIM1 \.\.\.wait|type ahead
- put e
- matchwait
- 1SWIM2:
- pause
- match 1SWIM3 You wade
- matchre 1SWIM2 You struggle|You work|You slap|You flounder
- matchre 1SWIM2 \.\.\.wait|type ahead
- put ne
- matchwait
- 1SWIM3:
- pause
- match 1SWIM4 You wade
- matchre 1SWIM3 You struggle|You work|You slap|You flounder
- matchre 1SWIM3 \.\.\.wait|type ahead
- put ne
- matchwait
- 1SWIM4:
- pause
- match 1SWIM5 You wade
- matchre 1SWIM4 You struggle|You work|You slap|You flounder
- matchre 1SWIM4 \.\.\.wait|type ahead
- put e
- matchwait
- 1SWIM5:
- pause 0.5
- put khri stop
- pause 0.5
- move go bank
- move go path
- move nw
- move n
- move nw
- move w
- move nw
- move w
- ECHO
- ECHO ===================
- ECHO *** ROSSMAN'S LANDING
- ECHO *** A wilderness village in the Mistwood Forest on the northeastern shores of Lake Gwenalion
- ECHO ===================
- ECHO
- GOTO %1
- ROS-THE:
- put stow left
- pause 0.5
- put stow right
- move east
- move se
- move e
- move se
- move ne
- move go rose thicket
- move e
- move sw
- move s
- move ne
- move go gap
- move nw
- move ne
- move nw
- move ne
- move nw
- put stop hum
- pause 0.5
- put khri start silence
- pause 2
- pause
- ROPEN:
- put climb rope
- match SHUFFLEN You climb
- match WAITN is already on the rope.
- matchwait
- WAITN:
- put hide
- ECHO
- ECHO *** Waiting for someone to get off the ropes.
- ECHO
- matchre ROPEN finally arriving|finally reaching
- matchwait
- SHUFFLEN:
- ECHO
- ECHO *** Travelling north on a dangerous rope bridge over a deep ravine inhabited by sky giants
- ECHO
- pause
- pause
- put shuffle north
- pause
- pause
- put shuffle north
- pause
- pause
- put shuffle north
- pause
- ECHO
- ECHO * * * In this ravine sky giants roam
- ECHO
- TOTHEREN1:
- pause
- move nw
- move w
- move nw
- move sw
- move nw
- move w
- move sw
- move n
- move e
- move ne
- move n
- move nw
- move sw
- move n
- move go north road
- move ne
- move n
- move ne
- move e
- move n
- move n
- move ne
- move ne
- move nw
- move n
- put khri stop
- ECHO
- ECHO ===================
- ECHO *** THERENBOROUGH
- ECHO *** Protected by Theren Keep
- ECHO *** Governed by the Baron of House Theren, to which all other Therengian lords kneel
- ECHO *** Patron god is Rutilor the mongoose, positive aspect of Chadatru, god of truth and justice and patron of paladins and House Theren
- ECHO ===================
- ECHO
- GOTO %1
- THE-LAN:
- ECHO
- ECHO
- ECHO * * * Travelling by the farmlands, orchards, and country cottages of the beautiful Therengian countryside
- ECHO
- pause
- move s
- move se
- move sw
- move sw
- move s
- move s
- move w
- move sw
- move s
- move sw
- ECHO
- ECHO
- ECHO * * * Passing by the Mistwood Forest, home to Rossman's Landing
- ECHO * * * Also in the forest are orcs, warcats, peccaries, and sky giants
- ECHO
- move sw
- move sw
- move se
- move sw
- move sw
- move s
- move s
- move sw
- move s
- move s
- move w
- move sw
- move se
- move sw
- move s
- move s
- move sw
- move s
- move se
- move s
- ECHO
- ECHO
- ECHO * * * Entering the Dunshade Moors
- ECHO * * * Former territory of the House Dunshade before its disbanding
- ECHO
- move s
- move sw
- move sw
- move s
- move se
- move s
- move s
- move se
- move e
- move s
- ELB-2LAN:
- move se
- move sw
- ECHO
- ECHO
- ECHO * * * The Danduwen Forest
- ECHO * * * Beyond the eucalyptus tree are kelpies, wood trolls, and cougars
- ECHO
- move s
- move s
- move se
- move sw
- move se
- move s
- move se
- move s
- move go stone bridge
- ECHO
- ECHO
- ECHO * * * Crossing the Gwenalion River
- ECHO
- move s
- move s
- move go southern shore
- move s
- move s
- move s
- move se
- move s
- move sw
- move se
- move s
- move s
- move s
- move se
- ECHO
- ECHO ===================
- ECHO *** LANGENFIRTH
- ECHO * * * A Ranger haven on the western shores of Lake Gwenalion, in the midst of Danduwen Forest
- ECHO * * * Located within the territories of House Abriyit, one of the 16 great houses of Therengia
- ECHO * * * Named for Langen, a monk from the firth, who created Langen's Ale.
- ECHO ===================
- ECHO
- GOTO FINISH
- ELB-LAN:
- pause
- move go main road
- move w
- goto ELB-2LAN
- THE-FOR:
- pause
- matchre GROUPPASSPORTCHECK1 You see|The folded piece of paper bears|You glance at a passport
- matchre GETPASSPORT I could not find|What were you referring to|passport has expired
- put look;glance my passport
- matchwait
- GROUPPASSPORTCHECK1:
- pause
- matchre GOTPASSPORT You have no group|You must be visible|You whisper
- matchre GROUPPASSPORTCHECK1 \.\.\.wait|type ahead
- put whisper group ...
- matchwait
- GETPASSPORT:
- pause
- move go town gate
- move n
- move e
- move e
- move n
- move n
- move ne
- move ne
- move n
- move ne
- move go alabaster arch
- move nw
- move nw
- move nw
- move w
- move w
- move ne
- move ne
- move go lancet arch
- move n
- move n
- move n
- move go gold arch
- move ne
- GET-PASSPORT:
- pause
- match GROUPPASSPORT1 licenser takes some of the papers
- match INV-GET-PASSPORT how do you expect to do that?
- match DESK-PASSPORT doesn't look like you have a free
- matchre GET-PASSPORT /\.\.\.wait|type ahead|passport will allow you/i
- put ask licenser for passport
- matchwait
- INV-GET-PASSPORT:
- pause
- ECHO
- ECHO *** You cannot get a passport while invisible. Drop your invisibility and type GLANCE when you are ready to continue.
- ECHO
- pause
- waitfor You glance
- goto GET-PASSPORT
- DESK-PASSPORT:
- pause
- ECHO
- ECHO *** You don't have a free hand so your passport is on the desk. Get your passport and type GLANCE to continue
- ECHO
- pause
- goto GROUPPASSPORT1
- GROUPPASSPORT1:
- pause 0.5
- matchre LEAVEPASSPORT1 You have no group|You must be visible
- match GETGROUPPASSPORT1 You whisper
- matchre GROUPPASSPORT1 \.\.\.wait|type ahead
- put whisper group Get a passport! ASK LICENSER FOR PASSPORT two times. We will all need them. Let me know when you have one.
- matchwait
- GETGROUPPASSPORT1:
- pause 0.5
- pause 0.5
- ECHO
- ECHO
- ECHO *** WHEN EVERYONE HAS A PASSPORT TYPE "GLANCE" TO CONTINUE
- ECHO
- ECHO
- pause 0.5
- waitfor You glance
- put whisper group Now stow your passport away!
- goto LEAVEPASSPORT1
- LEAVEPASSPORT1:
- pause
- put stow my passport
- move sw
- move go gold arch
- move go black arch
- move s
- move s
- move go oak doors
- move sw
- move sw
- move e
- move e
- move se
- move se
- move se
- move go alabaster arch
- move sw
- move s
- move sw
- move sw
- move s
- move s
- move w
- move w
- move s
- move go town gate
- goto GOTPASSPORT
- GOTPASSPORT:
- pause 0.5
- move go stone wall
- goto THERENROADWEST1
- THERENROADWEST1:
- pause
- matchre THERENROADWESTNOGROUP You have no group|You must be visible
- match THERENROADWESTGROUP You whisper
- matchre THERENROADWEST1 \.\.\.wait|type ahead
- put whisper group GO WEST RIGHT NOW and Join me fast on the other side!
- matchwait
- THERENROADWESTGROUP:
- pause
- pause
- put w
- waitfor [Ker'Leor, Deep Forest Path]
- ECHO
- ECHO
- ECHO *** GRAB YOUR GROUP AND TYPE "GLANCE" WHEN YOU ARE READY TO MOVE
- ECHO *** CAUTION: Creatures roam this area!
- ECHO
- ECHO
- waitfor You glance
- GOTO THERENROADWESTDONE
- THERENROADWESTNOGROUP:
- pause
- put w
- waitfor [Ker'Leor, Deep Forest Path]
- ECHO
- ECHO
- ECHO * * * Entering the Ker'Leor Forest at the base of the Ker'Leor mountain range, home to roving gypsies led by King Talorc
- ECHO
- pause
- THERENROADWESTDONE:
- move n
- move nw
- move n
- move nw
- move ne
- move n
- move ne
- move ne
- move nw
- move ne
- move n
- move go road
- move n
- move ne
- move nw
- ECHO
- ECHO
- ECHO * * * Laakmir, site of the Suur Pillar, which houses Firulf's staff
- ECHO * * * and which created the electrical creatures called seordmaors
- ECHO
- move nw
- move n
- move n
- move nw
- move n
- move climb rocky path
- ECHO
- ECHO
- ECHO * * * Now ascending the Ker'Leor mountains - Beware of scaly seordmaors!
- ECHO
- move up
- move up
- move up
- move up
- move up
- move ne
- move ne
- move n
- move nw
- move climb rocky path
- move climb stone ramp
- move go steel bridge
- move w
- move w
- ECHO
- ECHO ===================
- ECHO *** FORNSTED
- ECHO *** Located in the Ke'Leor Forest atop the Ker'Leor mountains
- ECHO *** Governed by Lord Paragon Larohald of the House Trigomas (one of the great Human houses of Therengia)
- ECHO *** Protected by Arnshal Keep, named for the Arncharn Shel Mountains that divide Therengia and Forfedhdar
- ECHO ===================
- ECHO
- GOTO %1
- FOR-HVA:
- pause 0.5
- move go gate
- move w
- move go wooden doors
- move w
- put get my passport
- GROUPPASSPORT2:
- pause 0.5
- matchre LEAVEPASSPORT2 You have no group|You must be visible
- match WAITPASSPORT2 You whisper
- matchre GROUPPASSPORT2 \.\.\.wait|type ahead
- put whisper group Get your passport out and put it in your right hand, we are about to go through a checkpoint.
- matchwait
- WAITPASSPORT2:
- pause 0.5
- ECHO
- ECHO
- ECHO *** WAIT FOR EVERYONE TO GET THEIR PASSPORTS OUT AND PUT THEM IN THEIR RIGHT HANDS, THEN TYPE "GLANCE" TO KEEP GOING
- ECHO
- ECHO
- pause 0.5
- waitfor You glance
- GOTO LEAVEPASSPORT2
- LEAVEPASSPORT2:
- pause 0.5
- move go gateway
- put stow my passport
- ECHO
- ECHO
- ECHO * * * Descending the Ker'Leor mountains towards Hvaral by way of Arnshal Road, named for the Arncharn Shel Mountains
- ECHO
- pause 0.5
- move w
- move w
- move sw
- move sw
- move s
- move s
- move s
- move sw
- move sw
- move nw
- move nw
- move n
- move n
- move n
- move n
- move nw
- move nw
- move w
- move sw
- move sw
- move s
- move s
- move s
- move s
- move sw
- move nw
- move nw
- move nw
- move n
- move n
- move n
- move nw
- move nw
- move sw
- move s
- move s
- move s
- move sw
- move sw
- move w
- move up
- move w
- ECHO
- ECHO ===================
- ECHO *** HVARAL
- ECHO * * * A small town in the Gemfire Mountains on the edge of the Velaka Desert
- ECHO * * * Governed by Lord Elbaeryn of House Dacawla from within the Neristan Keep
- ECHO * * * Formerly a Dwarven town of the Kwarlog Kingdom, since occupied by the Human Therengians
- ECHO * * * An important trade route between Therengia, Muspar'I, and Kwarlog (a Dwarven city and kingdom)
- ECHO ===================
- ECHO
- pause 0.5
- goto %1
- HVA-MUS:
- pause 0.5
- move go narrow gateway
- move w
- move s
- move w
- move sw
- move nw
- move go ramp
- move w
- GoDesertWest:
- put whisper group GO BARGE! We can not get on the barge together as a group. You have to get on yourself.
- pause
- matchre WAITFORBARGEWEST I could not find what|What were you referring to|You can't do that right now
- match INV-GoDesertWest they can't see you?
- matchre WAITONBARGEWEST \["The Desert Wind"\]|\["The Suncatcher"\]
- put go barge
- matchwait
- INV-GoDesertWest:
- pause 0.5
- ECHO
- ECHO *** You cannot board the barge while invisible. Drop your invisibility and type GLANCE when you are ready to continue.
- ECHO
- pause 0.5
- waitfor You glance
- goto GoDesertWest
- WAITFORBARGEWEST:
- ECHO
- ECHO *** WAITING FOR SAND BARGE TO ARRIVE ***
- ECHO
- match GoDesertWest barge pulls into the
- match WAITFORBARGEWEST YOU HAVE BEEN IDLE
- matchwait
- WAITONBARGEWEST:
- pause 0.5
- put whisper group GO PLATFORM when we dock! We can not leave the barge together. You will have to get off the barge yourself.
- pause 0.5
- ECHO
- ECHO *** Riding west across the Velaka Desert to Muspar'i, the Desert Jewel
- ECHO * * * Riding aboard a sand barge pulled by packbeasts called yeehars.
- ECHO
- pause 60
- ECHO
- ECHO ====================================
- ECHO *** Common Knowledge: 1 of 5
- ECHO
- ECHO * * * The currency of the Therengian province is the Lirum.
- ECHO * * * The Lirum is named after the wife of Akroeg the Ram.
- ECHO
- ECHO * * * Akroeg had united all the races under the banner of the Ram Clan.
- ECHO * * * After Akroeg's death his wife and sons along with the scholar Moliko
- ECHO * * * ended the Ram Clan and formed the Seven Pointed Star Empire.
- ECHO ====================================
- ECHO
- pause 60
- ECHO
- ECHO ====================================
- ECHO *** Common Knowledge: 2 of 5
- ECHO
- ECHO * * * The lake in the Velaka Desert was originally inhabited by Sand Elves.
- ECHO * * * After the fall of the Seven Starred Empire the S'kra Mur, led by Shorka the Cobra,
- ECHO * * * settled at the lake and built Muspar'i over protests of the Sand Elves.
- ECHO * * * Shorka was a friend of Lanival and fought with Lanival against Teiro in the Resistance Wars
- ECHO ====================================
- ECHO
- pause 60
- ECHO
- ECHO ====================================
- ECHO *** Common Knowledge: 3 of 5
- ECHO
- ECHO * * * The Sand Elves and S'kra settled their differences and now live together in Muspar'i
- ECHO * * * Muspar'i has become a major trade city between Kwarlog and Therengia
- ECHO * * * It is known for its fine crafts: healing poultices, perfumes, dyes, spices, poisons, jewelry, weapons, silks, pottery...
- ECHO ====================================
- ECHO
- pause 60
- ECHO
- ECHO ====================================
- ECHO *** Common Knowledge: 4 of 5
- ECHO
- ECHO * * * Muspar'i was first ruled by Shorka the Cobra, who was made queen
- ECHO * * * Modern rulers and nobility of Muspar'i are known as "The Blood of Shorka",
- ECHO * * * though they are not necessarily true descendents of Shorka
- ECHO
- ECHO * * * More can be read in "The History of Muspar'i" at the Royal Library of Muspar'i
- ECHO ====================================
- ECHO
- pause 60
- ECHO
- ECHO ====================================
- ECHO *** Common Knowledge: 5 of 5
- ECHO
- ECHO * * * The S'kra of Muspar'i believe they were led to Velaka by the S'kra Mur god Hav'roth, the Cobra
- ECHO * * * Hav'roth is god of the spirits of rock, stone, earth, and deserts and is creator of precious metals and gems
- ECHO * * * Hav'roth's light aspect is Peri'el the King Snake and dark aspect Ushnish the Viper
- ECHO
- ECHO * * * More about the gods can be read in "The Immortals" at the Riverhaven Academy or Crossing temple
- ECHO ====================================
- ECHO
- pause
- match LEAVEBARGEWEST The sand barge pulls into
- match WAITONBARGEWEST YOU HAVE BEEN IDLE
- matchwait
- LEAVEBARGEWEST:
- put whisper group GO PLATFORM! Then go ramp and go gate. We can not leave the barge together. You will have to get off the barge yourself.
- move go platform
- move go ramp
- move go gate
- ECHO
- ECHO ====================================
- ECHO *** MUSPAR'I ***
- ECHO * * * A S'kra Mur city, built on a lake in the Velaka Desert
- ECHO * * * Also called the Desert Jewel or the Sun's Egg by the S'kra
- ECHO * * * Built by Shorka the Cobra, a S'kra who fought with Lanival against Teiro in the Resistance Wars
- ECHO * * * Governed by monarchy whose ruling class and nobility are known as the "Blood of Shorka" (though not necessarily true descendents of Shorka)
- ECHO * * * Patron god is Hav'roth the cobra, god of the S'kra Mur and deserts
- ECHO * * * Known for its artistry in weapon forging, silks, dyes, ceramics, and jewelry
- ECHO ====================================
- ECHO
- goto FINISH
- MUS-BARGE:
- move go ramp
- GODESERTEAST:
- put whisper group GO BARGE! We can not get on the barge together as a group. You have to get on yourself.
- pause
- matchre WAITFORBARGEEast I could not find what|What were you referring to|You can't do that right now
- matchre WAITONBARGEEast \["The Desert Wind"\]|\["The Suncatcher"\]
- match INV-GODESERTEAST they can't see you?
- put go barge
- matchwait
- INV-GODESERTEAST:
- pause 0.5
- ECHO
- ECHO *** You cannot board the barge while invisible. Drop your invisibility and type GLANCE when you are ready to continue.
- ECHO
- pause 0.5
- waitfor You glance
- goto GODESERTEAST
- WAITFORBARGEEast:
- ECHO
- ECHO *** WAITING FOR SAND BARGE TO ARRIVE ***
- ECHO
- waitfor barge pulls into the
- goto GODESERTEAST
- WAITONBARGEEast:
- pause
- pause
- put whisper group GO DOCK when we arrive! We can not get off the barge together as a group. You have to get off the barge yourself.
- pause
- ECHO
- ECHO ====================================
- ECHO *** Riding aboard a sand barge pulled by yeehar.
- ECHO *** Traveling east across the Velaka Desert towards Hvaral,
- ECHO *** built into the Gemfire Mountains north of the Arncharn Shel Mountains.
- ECHO ====================================
- ECHO
- pause 90
- ECHO
- ECHO ====================================
- ECHO *** Common Knowledge: 1 of 2
- ECHO
- ECHO * * * Hvaral was built by the Dwarves of the Kwarlog Empire
- ECHO * * * after the Humans and Dwarves won the Elven-Human War.
- ECHO
- ECHO * * * The Humans and Dwarves later used Hvaral as a base of
- ECHO * * * operations against the Dragon Priests and D'zree.
- ECHO
- ECHO * * * After the Dragon Priests were defeated the Dwarves and
- ECHO * * * Humans fell into conflict, sparking the Therengia-Kwarlog War.
- ECHO
- ECHO * * * The Dwarves withdrew from the destroyed outpost of Hvaral
- ECHO * * * and the Therengians rebuilt the town in a Therengian style,
- ECHO * * * including a keep that houses Hvaral's rulers, the Neristan Keep.
- ECHO * * * Hvaral is a unique clash of Dwarven and Human architecture.
- ECHO ====================================
- ECHO
- pause 90
- ECHO
- ECHO ====================================
- ECHO *** Common Knowledge: 2 of 2
- ECHO
- ECHO * * * Hvaral is currently governed by Lord Elbaeryn
- ECHO * * * Despite its name the Gemfire Mountains have few gems, or ores or salt.
- ECHO * * * Muspar'i was built and settled by the S'kra Mur in recent times, after the Therengia-Kwarlog War
- ECHO * * * Hvaral survives upon interprovincial trade, being the gateway to the Velaka Desert
- ECHO
- ECHO * * * More can be learned about Hvaral by reading "A History of Hvaral" located in the Neristan Keep of Hvaral.
- ECHO ====================================
- ECHO
- pause 90
- waitfor The sand barge pulls into
- pause
- matchre LEAVEBARGEEASTNOGROUP You have no group|You must be visible
- match LEAVEBARGEEASTGROUP You whisper
- put whisper group GO DOCK! We can not get off the barge together as a group. You have to get off the barge yourself.
- matchwait
- LEAVEBARGEEASTGROUP:
- pause 0.5
- move go dock
- pause 0.5
- ECHO
- ECHO
- ECHO *** WAIT FOR YOUR GROUP TO REJOIN THEN TYPE "GLANCE" TO KEEP GOING ***
- ECHO
- ECHO
- waitfor You glance
- goto %1
- LEAVEBARGEEASTNOGROUP:
- pause 0.5
- move go dock
- goto %1
- MUS-HVA:
- pause 0.5
- move e
- move go ramp
- move se
- move ne
- move e
- move n
- move e
- move go narrow gateway
- ECHO
- ECHO ===================
- ECHO *** HVARAL
- ECHO * * * A small town in the Gemfire Mountains on the edge of the Velaka Desert
- ECHO * * * Governed by Lord Elbaeryn of House Dacawla from within the Neristan Keep
- ECHO * * * Formerly a Dwarven town of the Kwarlog Kingdom, since occupied by the Human Therengians
- ECHO * * * An important trade route between Therengia, Muspar'i, and Kwarlog (a Dwarven city and kingdom)
- ECHO ===================
- ECHO
- pause 0.5
- goto %1
- HVA-FOR:
- ECHO
- ECHO
- ECHO * * * Entering the territory of House Macwe, one of the great Therengian houses
- ECHO
- pause 0.5
- move e
- move down
- move e
- move ne
- move ne
- move n
- move n
- move n
- move ne
- move se
- move se
- move s
- move s
- move s
- move se
- move se
- move se
- move ne
- move n
- move n
- move n
- move n
- move ne
- move ne
- move e
- move se
- move se
- move s
- move s
- move s
- move s
- move se
- move se
- move ne
- move ne
- move n
- move n
- move n
- move ne
- move ne
- move e
- move go stone causeway
- move go small gateway
- move e
- move go ironwood doors
- move e
- move go gate
- ECHO
- ECHO ===================
- ECHO *** FORNSTED
- ECHO * * * Located in the Ke'Leor Forest atop the Ker'Leor mountains
- ECHO * * * Governed by Lord Paragon Larohald of the House Trigomas (one of the great Human houses of Therengia)
- ECHO * * * Protected by Arnshal Keep, named for the Arncharn Shel Mountains that divide Therengia and Forfedhdar
- ECHO ===================
- ECHO
- GOTO %1
- FOR-THE:
- pause 0.5
- move go steel bridge
- move e
- move e
- move down
- move climb rocky path
- move se
- move s
- move sw
- move sw
- ECHO
- ECHO
- ECHO * * * Descending to the base of the Ker'Leor mountains, homeland of the gypsies led by King Talorc
- ECHO
- ECHO
- move down
- move down
- move down
- move down
- move down
- move climb rocky path
- move s
- move se
- move s
- move s
- move se
- ECHO
- ECHO
- ECHO * * * Passing by Laakmir, site of the Suur Pillar, which houses Firulf's staff and which created the electrical creatures called seordmaors
- ECHO
- ECHO
- move se
- move sw
- move s
- move w
- move s
- move sw
- move se
- move sw
- move sw
- move s
- move sw
- move se
- move s
- move se
- move s
- goto THERENROADEAST1
- THERENROADEAST1:
- pause 0.5
- matchre THERENROADEASTNOGROUP You have no group|You must be visible
- match THERENROADEASTGROUP You whisper
- matchre THERENROADEAST1 \.\.\.wait|type ahead
- put whisper group Go EAST right now and join me on the other side!
- matchwait
- THERENROADEASTGROUP:
- pause
- pause
- put e
- waitfor [Theren Road]
- ECHO
- ECHO
- ECHO *** GRAB YOUR GROUP AND TYPE "GLANCE" WHEN YOU ARE READY TO MOVE
- ECHO
- ECHO
- waitfor You glance
- GOTO THERENROADEASTDONE
- THERENROADEASTNOGROUP:
- pause 0.5
- put e
- waitfor [Theren Road]
- GOTO THERENROADEASTDONE
- THERENROADEASTDONE:
- pause 0.5
- move go stone wall
- ECHO
- ECHO ===================
- ECHO *** THERENBOROUGH
- ECHO * * * Protected by Theren Keep
- ECHO * * * Governed by the Baron of House Theren, to which all other Therengian lords kneel
- ECHO * * * Patron god is Rutilor the mongoose, positive aspect of Chadatru, god of truth and justice and patron of paladins and House Theren
- ECHO ===================
- ECHO
- GOTO %1
- LAN-THE:
- pause 0.5
- move nw
- move n
- move n
- move n
- move nw
- move ne
- move n
- move nw
- move n
- move n
- move n
- move go stone bridge
- ECHO
- ECHO
- ECHO * * * Crossing the Gwenalion River by bridge
- ECHO
- move n
- move n
- move go northern shore
- ECHO
- ECHO
- ECHO * * * Entering the Danduwen Forest
- ECHO
- move n
- move nw
- move n
- move nw
- move ne
- move nw
- move n
- move n
- ECHO
- ECHO
- ECHO * * * Beyond the eucalyptus tree are kelpies, wood trolls, and cougars
- ECHO
- move ne
- move nw
- move n
- ECHO
- ECHO
- ECHO * * * Entering the Dunshade Moors
- ECHO * * * Former territory of the House Dunshade before its disbanding
- ECHO
- pause 0.5
- move w
- move nw
- move n
- move n
- move nw
- move n
- move ne
- move ne
- move n
- move n
- move nw
- move n
- move ne
- move n
- move n
- move ne
- move nw
- move ne
- move e
- move n
- move n
- move ne
- move n
- ECHO
- ECHO
- ECHO * * * Entering the apple orchards and fertile farmlands of upper Therengia
- ECHO
- move n
- move ne
- move ne
- move nw
- move ne
- move ne
- ECHO
- ECHO
- ECHO * * * Passing by the Mistwood Forest, home to Rossman's Landing
- ECHO * * * Also in the forest are orcs, warcats, peccaries, and sky giants
- ECHO
- move ne
- move n
- move ne
- move e
- move n
- move n
- move ne
- move ne
- move nw
- move n
- ECHO
- ECHO ===================
- ECHO *** THERENBOROUGH
- ECHO * * * Protected by Theren Keep
- ECHO * * * Governed by the Baron of House Theren, to which all other Therengian lords kneel
- ECHO * * * Patron god is Rutilor the mongoose, positive aspect of Chadatru, god of truth and justice and patron of paladins and House Theren
- ECHO ===================
- ECHO
- GOTO %1
- SKILLCHECK7:
- pause 0.1
- if $Climbing.Ranks >= 50 then goto THE-ROS-CONT
- goto NOROSSMAN
- THE-ROS:
- GROUPCHECK7:
- pause 0.1
- matchre HEALTHCHECK7 You have no group|You must be visible
- match THE-BAR You whisper
- put whisper group ...
- matchwait
- HEALTHCHECK7:
- pause 0.1
- match PERCEPTIONCHECK7B head
- match PERCEPTIONCHECK7A Encumbrance:
- match PERCEPTIONCHECK7A Encumbrance :
- matchre HEALTHCHECK7 \.\.\.wait|type ahead
- #put health
- put info
- matchwait
- PERCEPTIONCHECK7A:
- if $Perception.Ranks >= 120 then goto CLIMBCHECK7
- goto THE-BAR
- PERCEPTIONCHECK7B:
- if $Perception.Ranks >= 140 then goto CLIMBCHECK7
- goto THE-BAR
- CLIMBCHECK7:
- if $Climbing.Ranks >= 100 then goto SWIMCHECK7
- goto THE-BAR
- SWIMCHECK7:
- if $Swimming.Ranks >= 30 then goto GREATSURVIVAL7
- goto THE-BAR
- GREATSURVIVAL7:
- ECHO
- ECHO ==============================
- ECHO *** Great Survival Skills!
- ECHO *** Taking the Rossman's Landing shortcut!
- ECHO ==============================
- ECHO
- goto THE-ROS-CONT
- THE-BAR:
- ECHO
- ECHO ========================================
- ECHO *** You cannot take the Rossman's Landing shortcut because you either
- ECHO *** Have a group OR need more perception (140+), climbing (100+), or swimming (30+)
- ECHO
- ECHO *** TAKING THE BARGE INSTEAD ***
- ECHO ========================================
- ECHO
- pause 0.5
- matchre THE-BAR-CONT I don't know who you are referring to|But no one can see you.
- matchre GETMONEYSOUTHBARGE But you don't have that much|You consider the offer and then realize
- put tip zzzzzz 65 lirum
- matchwait
- GETMONEYSOUTHBARGE:
- ECHO
- ECHO *** GETTING LIRUMS FROM THEREN BANK ***
- ECHO
- pause
- move go town gate
- move n
- move e
- move e
- move n
- move n
- move ne
- move go marble entrance
- move n
- put withdraw 13 bronze lirum
- pause
- move s
- move out
- move sw
- move s
- move s
- move w
- move w
- move s
- move go town gate
- goto THE-BAR-CONT
- THE-BAR-CONT:
- ECHO
- ECHO
- ECHO * * * Travelling by the farmlands, orchards, and country cottages of the beautiful Therengian countryside
- ECHO
- pause 0.5
- move s
- move se
- move sw
- move sw
- move s
- move s
- move w
- move sw
- move s
- move sw
- ECHO
- ECHO
- ECHO * * * Passing by the Mistwood Forest, home to Rossman's Landing
- ECHO * * * Also in the forest are orcs, warcats, peccaries, and sky giants
- ECHO
- move sw
- move sw
- move se
- move sw
- move sw
- move s
- move s
- move sw
- move s
- move s
- move w
- move sw
- move se
- move sw
- move s
- move s
- move sw
- move s
- move se
- move s
- ECHO
- ECHO
- ECHO * * * Entering the Dunshade Moors
- ECHO * * * Former territory of the House Dunshade before its disbanding
- ECHO
- pause 0.5
- move s
- move sw
- move sw
- move s
- move se
- move s
- move s
- move se
- move e
- move s
- move se
- move sw
- ECHO
- ECHO
- ECHO * * * Entering the Danduwen Forest
- ECHO
- move s
- move s
- move se
- move sw
- move se
- move s
- move se
- move s
- move go stone bridge
- ECHO
- ECHO
- ECHO * * * Crossing the Gwenalion River
- ECHO
- move s
- move s
- move go southern shore
- move s
- move s
- move s
- move se
- move s
- move sw
- move se
- move s
- move s
- move s
- move se
- ECHO
- ECHO ===================
- ECHO *** LANGENFIRTH
- ECHO * * * A Ranger haven on the western shores of Lake Gwenalion, in the midst of Danduwen Forest
- ECHO * * * Located within the territories of House Abriyit, one of the 16 great houses of Therengia
- ECHO * * * Named for Langen, a monk from the firth, who created Langen's Ale.
- ECHO * * (Langen's Feast is celebrated on the 3rd day of Ka'Len each year)
- ECHO ===================
- ECHO
- move go Waldroth's Landing
- move n
- move e
- goto SOUTHBARGE
- ELB-RIV:
- GROUPCheckElbain7:
- matchre HEALTHCheckElbain7 You have no group|You must be visible
- match ELB-BAR You whisper
- put whisper group ...
- matchwait
- HEALTHCheckElbain7:
- match PERCEPTIONCheckElbain7B head
- match PERCEPTIONCheckElbain7A Encumbrance:
- match PERCEPTIONCheckElbain7A Encumbrance :
- matchre HEALTHCheckElbain7 \.\.\.wait|type ahead
- put info
- matchwait
- PERCEPTIONCheckElbain7A:
- if $Perception.Ranks >= 120 then goto CLIMBCheckElbain7
- goto ELB-BAR
- PERCEPTIONCheckElbain7B:
- if $Perception.Ranks >= 140 then goto CLIMBCheckElbain7
- goto ELB-BAR
- CLIMBCheckElbain7:
- if $Climbing.Ranks >= 100 then goto SWIMCheckElbain7
- goto ELB-BAR
- SWIMCheckElbain7:
- if $Swimming.Ranks >= 30 then goto GREATSURVIVALElbain7
- goto ELB-BAR
- GREATSURVIVALElbain7:
- ECHO
- ECHO ==============================
- ECHO *** Great Survival Skills!
- ECHO *** Taking the Rossman's Landing shortcut!
- ECHO ==============================
- ECHO
- goto ELB-ROS-CONT
- ELB-ROS-CONT:
- pause 0.1
- move go main road
- move w
- goto ELB-ROS-2CONT
- ELB-BAR:
- ECHO
- ECHO ========================================
- ECHO *** You cannot take the Rossman's Landing shortcut because you either
- ECHO *** Have a group OR need more perception (140+), climbing (100+), or swimming (30+)
- ECHO
- ECHO *** TAKING THE BARGE INSTEAD ***
- ECHO ========================================
- ECHO
- pause 0.1
- move go main road
- move w
- move se
- move sw
- ECHO
- ECHO
- ECHO * * * The Danduwen Forest
- ECHO * * * Beyond the eucalyptus tree are kelpies, wood trolls, and cougars
- ECHO
- move s
- move s
- move se
- move sw
- move se
- move s
- move se
- move s
- move go stone bridge
- ECHO
- ECHO
- ECHO * * * Crossing the Gwenalion River
- ECHO
- move s
- move s
- move go southern shore
- move s
- move s
- move s
- move se
- move s
- move sw
- move se
- move s
- move s
- move s
- move se
- ECHO
- ECHO ===================
- ECHO *** LANGENFIRTH
- ECHO ===================
- ECHO
- move go Waldroth's Landing
- move n
- move e
- goto SOUTHBARGE
- LAN-RIV:
- GROUPCheckLang7:
- matchre HEALTHCheckLang7 You have no group|You must be visible
- match LAN-BAR You whisper
- put whisper group ...
- matchwait
- HEALTHCheckLang7:
- match PERCEPTIONCheckLang7B head
- match PERCEPTIONCheckLang7A Encumbrance:
- match PERCEPTIONCheckLang7A Encumbrance :
- matchre HEALTHCheckLang7 \.\.\.wait|type ahead
- put health;enc
- matchwait
- PERCEPTIONCheckLang7A:
- if $Perception.Ranks >= 120 then goto CLIMBCheckLang7
- goto LAN-BAR
- PERCEPTIONCheckLang7B:
- if $Perception.Ranks >= 140 then goto CLIMBCheckLang7
- goto LAN-BAR
- CLIMBCheckLang7:
- if $Climbing.Ranks >= 100 then goto SWIMCheckLang7
- goto LAN-BAR
- SWIMCheckLang7:
- if $Swimming.Ranks >= 30 then goto GREATSURVIVALLang7
- goto LAN-BAR
- GREATSURVIVALLang7:
- ECHO
- ECHO ==============================
- ECHO *** Great Survival Skills!
- ECHO *** Taking the Rossman's Landing shortcut!
- ECHO ==============================
- ECHO
- goto LAN-ROS-CONT
- LAN-BAR:
- ECHO
- ECHO ========================================
- ECHO *** You cannot take the Rossman's Landing shortcut because you either
- ECHO *** Have a group OR need more perception (140+), climbing (100+), or swimming (30+)
- ECHO
- ECHO *** TAKING THE BARGE INSTEAD ***
- ECHO ========================================
- ECHO
- pause 0.5
- move go Waldroth's Landing
- move n
- move e
- goto SOUTHBARGE
- SOUTHBARGE:
- put stand
- pause
- matchre WAITFORSOUTHBARGE wait for the next one|until the next one arrives|There is no ferry
- matchre WAITONSOUTHBARGE You hand him your lirums and climb aboard|The Captain gives you a little nod
- match NOMONEY You haven't got enough lirums
- put go barge
- matchwait
- WAITFORSOUTHBARGE:
- ECHO
- ECHO *** WAITING FOR THE BARGE TO ARRIVE ***
- ECHO
- waitfor pulls into the
- GOTO SOUTHBARGE
- WAITONSOUTHBARGE:
- pause
- ECHO
- ECHO *** Riding the barge across Lake Gwenalion to Riverhaven
- ECHO *** This barge and casino is owned by Ditsworth, sailing since 305 AV.
- ECHO
- pause 90
- ECHO
- ECHO =================================
- ECHO *** Common Knowledge: 1 of 2
- ECHO * * * The currency of the Therengian province is the Lirum.
- ECHO * * * The Lirum is named after the wife of Akroeg the Ram.
- ECHO
- ECHO * * * Akroeg united all the races under the banner of the Ram Clan.
- ECHO * * * After Akroeg's death his work was continued by his wife, his son Verek, Barbalas, and the scholar Moliko.
- ECHO * * * This group ended the Ram Clan and formed the Seven Pointed Star Empire.
- ECHO =================================
- ECHO
- pause 90
- ECHO
- ECHO =================================
- ECHO *** Common Knowledge: 2 of 2
- ECHO * * * Akroeg's son Verek was annointed the first emperor
- ECHO * * * Vereklaath or Founding Day is celebrated on the 1st day of the month of Akroeg the Ram
- ECHO * * * Vereklaath is celebrated by parades of soldiers in full armor and exchange of gifts among Therengians
- ECHO =================================
- ECHO
- waitfor crew ties the barge off.
- put stand
- pause 0.5
- move go pier
- move e
- move s
- move e
- move go wooden archway
- move ne
- move w
- ECHO
- ECHO ===================
- ECHO *** RIVERHAVEN
- ECHO * * * Site of the Dunshade manor, where Byron Dunshade murdered his wife Tatia and daughter Laurel then killed himself.
- ECHO * * * Home to the olvio from the badlands to the northwest, who built the Halfling Quarter in town.
- ECHO ===================
- ECHO
- goto %1
- LAN-ROS-CONT:
- pause 0.5
- move nw
- move n
- move n
- move n
- move nw
- move ne
- move n
- move nw
- move n
- move n
- move n
- move go stone bridge
- ECHO
- ECHO
- ECHO * * * Crossing the Gwenalion River by bridge
- ECHO
- move n
- move n
- move go northern shore
- ECHO
- ECHO
- ECHO * * * Entering the Danduwen Forest
- ECHO
- move n
- move nw
- move n
- move nw
- move ne
- move nw
- move n
- move n
- ECHO
- ECHO
- ECHO * * * Beyond the eucalyptus tree are kelpies, wood trolls, and cougars
- ECHO
- move ne
- move nw
- ELB-ROS-2CONT:
- move n
- ECHO
- ECHO
- ECHO * * * Entering the Dunshade Moors
- ECHO * * * Former territory of the House Dunshade before its disbanding
- ECHO
- pause 0.5
- move w
- move nw
- move n
- move n
- move nw
- move n
- move ne
- move ne
- move n
- move n
- move nw
- move n
- move ne
- move n
- move n
- move ne
- move nw
- move ne
- move e
- move n
- move n
- move ne
- move n
- ECHO
- ECHO
- ECHO * * * Entering the apple orchards and fertile farmlands of upper Therengia
- ECHO
- move n
- move ne
- move ne
- move nw
- move ne
- move ne
- ECHO
- ECHO
- ECHO * * * Entering the Mistwood Forest
- ECHO
- goto LAN-ROS-2CONT
- THE-ROS-CONT:
- pause 0.5
- move s
- move se
- move sw
- move sw
- move s
- move s
- move w
- move sw
- move s
- move sw
- LAN-ROS-2CONT:
- move go forest road
- move s
- move ne
- move se
- move s
- move sw
- move w
- move s
- move ne
- move e
- move se
- move ne
- move se
- move e
- move se
- if "$righthand" != "Empty" then put stow right
- if "$lefthand" != "Empty" then put stow left
- pause 0.5
- pause 0.5
- put stop hum
- put khri start silence
- pause
- pause
- ECHO
- ECHO
- ECHO * * * In this ravine sky giants roam
- ECHO
- pause
- ROPES:
- put climb rope
- match SHUFFLES You climb
- match WAITS is already on the rope.
- matchwait
- WAITS:
- put hide
- ECHO
- ECHO *** Waiting for someone to get off the ropes
- ECHO
- matchre ROPES finally arriving|finally reaching
- matchwait
- SHUFFLES:
- put stop hum
- put khri start silence
- pause 0.5
- ECHO
- ECHO *** Travelling south on a dangerous rope bridge over a deep ravine inhabited by sky giants
- ECHO
- pause
- pause
- put shuffle south
- ECHO
- ECHO ================================
- ECHO
- ECHO *** Orcs and Warcats at the end of these ropes - PAY ATTENTION ! !
- ECHO
- ECHO ================================
- ECHO
- pause
- pause
- put shuffle south
- pause
- pause
- put shuffle south
- pause
- put retreat
- put retreat
- pause 0.5
- put retreat
- move se
- move sw
- move se
- move sw
- move se
- put khri stop
- move go thicket
- move south
- move west
- move west
- move north
- move go forest
- move sw
- move nw
- move w
- move nw
- move w
- ECHO
- ECHO ===================
- ECHO *** ROSSMAN'S LANDING
- ECHO *** A wilderness village in the Mistwood Forest on the northeastern shores of Lake Gwenalion
- ECHO ===================
- ECHO
- GOTO %1
- ROS-RIV:
- HEALTHCHECK8:
- pause 0.1
- match PERCEPTIONCHECK8B head
- match PERCEPTIONCHECK8A Encumbrance:
- match PERCEPTIONCHECK8A Encumbrance :
- matchre HEALTHCHECK8 \.\.\.wait|type ahead
- put info
- matchwait
- PERCEPTIONCHECK8A:
- if $Perception.Ranks >= 120 then goto CLIMBCHECK8
- goto SKILLCHECK8
- PERCEPTIONCHECK8B:
- if $Perception.Ranks >= 140 then goto CLIMBCHECK8
- goto SKILLCHECK8
- CLIMBCHECK8:
- if $Climbing.Ranks >= 100 then goto SWIMCHECK8
- goto SKILLCHECK8
- SWIMCHECK8:
- if $Swimming.Ranks >= 30 then goto ROS-TO-RIV
- goto SKILLCHECK8
- SKILLCHECK8:
- if $Climbing.Ranks >= 50 then goto ROS-LONGWAY
- goto NOROSSMAN2
- NOROSSMAN2:
- ECHO
- ECHO ==============================
- ECHO *** You do not have enough perception (140), climbing (100), or swimming (30) which are all required to take the shortcut from Rossman's to Riverhaven, nor do you have the 50 ranks of climbing required to get from Rossman's to Therenborough. You must rent a boat to sail on Lake Gwenalion, moongate out, or find someone to help you.
- ECHO ==============================
- ECHO
- EXIT
- ROS-LONGWAY:
- pause 0.5
- ECHO
- ECHO ============================
- ECHO *** You don't have enough perception (140), climbing (100), or swimming (30) to take the shortcut from Rossman's to Riverhaven.
- ECHO *** You will be taken the long way using the barge from Langenfirth to Riverhaven.
- ECHO =============================
- ECHO
- GOTO ROS-THE
- ROS-TO-RIV:
- pause 0.1
- move e
- move se
- move e
- move se
- move s
- move se
- move s
- move go river
- ECHO
- ECHO
- ECHO * * * Swimming down the swift-flowing Jantspyre River towards Riverhaven
- ECHO * * * Named the "Giant's Pyre" for a boulder formation in the river which resembles a massive corpse on a funeral pyre
- ECHO
- pause 0.5
- pause 0.5
- move w
- pause 0.5
- pause 0.5
- move sw
- pause 0.5
- pause 0.5
- move sw
- pause 0.5
- pause 0.5
- move w
- ECHO
- ECHO
- ECHO * * * Entering territory inhabited by poisonous nightreaver unyns
- ECHO
- pause 0.5
- pause 0.5
- move go bank
- move sw
- move s
- move se
- move s
- move s
- put s
- SEARCHOUTCROP3A:
- save SEARCHOUTCROP3A
- match SEARCHOUTCROP3B irregular handholds!
- match SEARCHOUTCROP3A don't find anything of interest.
- matchre PAUSE \.\.\.wait|type ahead
- put search outcrop
- matchwait
- SEARCHOUTCROP3B:
- move climb handhold
- move climb handhold
- move sw
- move se
- move s
- move sw
- move s
- move se
- move e
- ECHO
- ECHO
- ECHO * * * Passing a meadow where barghests graze
- ECHO
- move sw
- move s
- move se
- move sw
- move s
- move sw
- move se
- move s
- move s
- ECHO
- ECHO
- ECHO * * * The western wilds of Riverhaven, inhabited by
- ECHO * * * Goblin shamans, crayfish, eels, rams, bears, arbelogs, ogres, and wolf spiders
- ECHO
- move s
- move se
- move go gate
- move e
- move e
- move e
- move e
- move e
- move e
- move e
- ECHO
- ECHO ===================
- ECHO *** RIVERHAVEN
- ECHO * * * Site of the Dunshade manor, where Byron Dunshade murdered his wife Tatia and daughter Laurel then killed himself.
- ECHO * * * Home to the olvio from the badlands to the northwest, who built the Halfling Quarter in town.
- ECHO ===================
- ECHO
- GOTO %1
- RIV-DIR:
- GROUPCHECK2:
- pause 0.1
- matchre BURDENCHECK2 You have no group|You must be visible
- match GROUP2 You whisper
- put whisper group ...
- matchwait
- GROUP2:
- ECHO
- ECHO *** YOU HAVE A GROUP
- ECHO *** TAKING THE FERRY
- ECHO
- GOTO RIV-FER
- BURDENCHECK2:
- save BURDENCHECK2
- matchre BURDENCHECK2A None|Light
- match BURDENCHECK2B Encumbrance : Somewhat
- match BURDENCHECK2C Encumbrance : Burdened
- match BURDENCHECK2D Encumbrance : Heavy
- match BURDENCHECK2E Encumbrance : Very Heavy
- match BURDENCHECK2F Overburdened
- match BURDENCHECK2G Encumbrance : Tottering
- match BURDENCHECK2H even able to move?
- match BURDENCHECK2I amazing you aren't squashed!
- matchre PAUSE \.\.\.wait|type ahead
- match PAUSE type ahead
- put encumbrance
- matchwait
- BURDENCHECK2A:
- if $Swimming.Ranks >= 120 then goto RIV-DIR-SOUTH
- goto CANTSWIM2
- BURDENCHECK2B:
- if $Swimming.Ranks >= 170 then goto RIV-DIR-SOUTH
- goto OVERBURDENED2
- BURDENCHECK2C:
- if $Swimming.Ranks >= 210 then goto RIV-DIR-SOUTH
- goto OVERBURDENED2
- BURDENCHECK2D:
- if $Swimming.Ranks >= 250 then goto RIV-DIR-SOUTH
- goto OVERBURDENED2
- BURDENCHECK2E:
- if $Swimming.Ranks >= 290 then goto RIV-DIR-SOUTH
- goto OVERBURDENED2
- BURDENCHECK2F:
- if $Swimming.Ranks >= 330 then goto RIV-DIR-SOUTH
- goto OVERBURDENED2
- BURDENCHECK2G:
- if $Swimming.Ranks >= 370 then goto RIV-DIR-SOUTH
- goto OVERBURDENED2
- BURDENCHECK2H:
- if $Swimming.Ranks >= 410 then goto RIV-DIR-SOUTH
- goto OVERBURDENED2
- BURDENCHECK2I:
- if $Swimming.Ranks >= 450 then goto RIV-DIR-SOUTH
- goto OVERBURDENED2
- CANTSWIM2:
- ECHO
- ECHO *** YOU DO NOT HAVE ENOUGH SWIMMING FOR THE FALDESU (120 ranks)
- ECHO *** TAKING THE FERRY
- ECHO
- goto RIV-FER
- OVERBURDENED2:
- ECHO
- ECHO *** YOU ARE TOO BURDENED TO SWIM THE FALDESU
- ECHO *** TAKING THE FERRY
- ECHO
- GOTO RIV-FER
- RIV-FER:
- pause 0.1
- move w
- move go municipal pier
- move go wooden archway
- move go ramp
- HAVENFERRYSOUTH:
- put stand
- pause 0.1
- matchre WAITFORHAVENFERRYSOUTH wait for the next one|until the next one arrives|I could not find what you were referring to|What were you referring to
- matchre WAITONHAVENFERRYSOUTH You hand him your lirums and climb aboard|The Captain gives you a little nod
- match GETMONEYHAVENFERRYSOUTH You haven't got enough lirums
- put go ferry
- matchwait
- WAITFORHAVENFERRYSOUTH:
- ECHO
- ECHO *** WAITING FOR THE FERRY TO ARRIVE ***
- ECHO
- waitfor pulls up to the dock
- goto HAVENFERRYSOUTH
- GETMONEYHAVENFERRYSOUTH:
- ECHO
- ECHO *** GETTING LIRUMS FROM BANK ***
- ECHO
- move go ramp
- move go wooden archway
- move ne
- move nw
- move n
- move n
- move go bank
- move go arch
- put withdraw 30 copper
- pause
- put withdraw 30 copper
- move go arch
- move out
- move s
- move s
- move se
- move go municipal pier
- move go wooden archway
- move go ramp
- GOTO HAVENFERRYSOUTH
- WAITONHAVENFERRYSOUTH:
- put hide
- pause
- ECHO
- ECHO *** Riding the ferry south across the Faldesu River
- ECHO *** This ferry is operated by House Shillat, one of the 16 Therengian great houses (or Morzindaen)
- ECHO
- pause 0.1
- waitfor crew ties the ferry off.
- put stand
- pause 0.1
- move go dock
- goto %1
- FER-DIR:
- ECHO
- ECHO
- ECHO * * * Entering the plains and farmlands of southern Therengia
- ECHO
- pause 0.1
- move s
- move s
- move se
- move e
- move e
- move e
- move e
- move e
- move go covered bridge
- move e
- move e
- move se
- move se
- move e
- move e
- move e
- move e
- ECHO
- ECHO
- ECHO * * * The Faldesu River lies northward, surrounded by swamps where crocodiles and leeches reside
- ECHO
- pause 0.1
- GOTO CROC-DIR
- RIV-FALDESU:
- pause 0.5
- move e
- move e
- move e
- move e
- move e
- move e
- move e
- move go gate
- ECHO
- ECHO *** DIVE RIVER to swim in the Faldesu
- ECHO
- goto FINISH
- FAL-FER:
- ECHO
- ECHO
- ECHO * * * Passing through swamplands where crocodiles and leeches reside
- ECHO
- move se
- move s
- move s
- move s
- move se
- move s
- move se
- move w
- move w
- move w
- move w
- move nw
- move nw
- move w
- move w
- move go covered bridge
- move w
- move w
- move w
- move w
- move w
- move nw
- move n
- move n
- goto %1
- RIV-DIR-SOUTH:
- pause 0.2
- move e
- move e
- move e
- move e
- move e
- move e
- move e
- move go gate
- put hum $hum
- pause 0.5
- put dive river
- ECHO
- ECHO
- ECHO * * * Now swimming south across the Faldesu River towards the farmlands of southern Therengia
- ECHO
- send s
- pause
- pause
- put hum $hum
- SSWIMSOUTH:
- matchre SSWIMSOUTH You swim|You struggle|You blunder|You slap|You work|You flounder
- matchre SSWIMROCK You can't swim
- matchre SSWIMSOUTH \.\.\.wait|type ahead
- put s
- matchwait
- SSWIMROCK:
- pause 0.1
- pause 0.5
- put hum $hum
- matchre SSWIMROCK \.\.\.wait|type ahead
- matchre SSWIMROCK You struggle|You blunder|You slap|You work|You flounder
- matchre SSWIMSOUTH \[|You swim
- matchre SCLIMBBRIDGE You can't swim
- put sw
- matchwait
- SCLIMBBRIDGE:
- pause 0.5
- put khri stop
- pause 0.5
- move climb bridge
- put hum $hum
- ECHO
- ECHO
- ECHO * * * Passing through swamplands where crocodiles and leeches reside
- ECHO
- move se
- move s
- move s
- move s
- move se
- move s
- move se
- ECHO
- ECHO
- ECHO * * * Entering the plains and farmlands of southern Therengia
- ECHO
- CROC-DIR:
- move e
- move e
- move e
- move e
- move e
- move e
- move e
- move e
- move e
- move se
- move s
- move s
- move go bridge
- move s
- ECHO
- ECHO
- ECHO * * * The ruins of Sicle Grove, destroyed by the eruption
- ECHO * * * of the Greater Fist caused by the fire mage Mibgluc
- ECHO * * * Previously a medical community and home to Timothy, now inhabited by fire maidens
- ECHO
- ECHO
- move se
- move s
- move sw
- move sw
- move s
- move s
- LAVA19:
- match LAVA20 [North Road, Tunnel]
- matchre LAVAP19 You must be standing to do that|You can't do that while lying down
- put go tunnel
- matchwait
- LAVAP19:
- put stand
- pause
- goto LAVA19
- LAVA20:
- match LAVA21 Your view north is partially blocked
- matchre LAVAP20 You must be standing to do that|You can't do that while lying down
- put s
- matchwait
- LAVAP20:
- put stand
- pause
- goto LAVA20
- LAVA21:
- match LAVA22 The route descends into the dust
- matchre LAVAP21 You must be standing to do that|You can't do that while lying down
- put s
- matchwait
- LAVAP21:
- put stand
- pause
- goto LAVA21
- LAVA22:
- ECHO
- ECHO
- ECHO * * * Passing the ruined town of Skeleton's Crook and the Gate of Souls
- ECHO * * * Inhabited by fire sprites, firecats, atik'et, and westanuryns
- ECHO
- match LAVA23 Occasional flashes of red light
- matchre LAVAP22 You must be standing to do that|You can't do that while lying down
- put sw
- matchwait
- LAVAP22:
- put stand
- pause
- goto LAVA22
- LAVA23:
- match LAVA24 A tongue of molten lava
- matchre LAVAP23 You must be standing to do that|You can't do that while lying down
- put go old flow
- matchwait
- LAVAP23:
- put stand
- pause
- goto LAVA23
- LAVA24:
- match LAVA25 The wind rips a stream
- matchre LAVAP24 You must be standing to do that|You can't do that while lying down
- put sw
- matchwait
- LAVAP24:
- put stand
- pause
- goto LAVA24
- LAVA25:
- match LAVA26 As the road crosses a low point
- matchre LAVAP25 You must be standing to do that|You can't do that while lying down
- put sw
- matchwait
- LAVAP25:
- put stand
- pause
- goto LAVA25
- LAVA26:
- pause
- match LAVASOUTH1 No one!
- match LAVASOUTH2 You have:
- put assess group
- put wealth
- matchwait
- LAVASOUTH1:
- PAUSE
- matchre DIGSOUTH1 feeble attempt|falling short of your goal|holds you tightly, preventing
- matchre WALKSOUTH1 You easily navigate|is difficult, but manageable|succeeding only with effort
- match LAVASOUTH1 fails to keep up with you through the
- matchre LAVASOUTH1 \.\.\.wait|type ahead
- put stand;s
- matchwait
- DIGSOUTH1:
- pause
- match LAVASOUTH1 You manage to dig enough
- match WALKSOUTH1 You will have to kneel
- match DIGSOUTH1 You struggle to dig
- matchre DIGSOUTH1 \.\.\.wait|type ahead
- put stand;dig
- matchwait
- LAVASOUTH2:
- PAUSE
- matchre DIGSOUTH2 feeble attempt|falling short of your goal|holds you tightly, preventing
- matchre WALKSOUTH2 You easily navigate|is difficult, but manageable
- match WALKSOUTH2 succeeding only with effort
- matchre LAVASOUTH2 \.\.\.wait|type ahead
- put stand;s
- matchwait
- DIGSOUTH2:
- pause
- match LAVASOUTH2 You manage to dig enough
- match WALKSOUTH2 You will have to kneel
- match DIGSOUTH2 You struggle to dig
- matchre DIGSOUTH2 \.\.\.wait|type ahead
- put stand;dig
- matchwait
- WALKSOUTH2:
- ECHO
- ECHO
- ECHO *** WAIT FOR YOUR GROUP TO REJOIN THEN TYPE "GLANCE" TO KEEP GOING ***
- ECHO
- ECHO
- pause
- waitfor You glance
- goto WALKSOUTH1
- WALKSOUTH1:
- pause 0.1
- LAVA27:
- match LAVA28 The reek of the gasses
- matchre LAVAP27 You must be standing to do that|You can't do that while lying down
- put go narrow trail
- matchwait
- LAVAP27:
- put stand
- pause 0.1
- goto LAVA27
- LAVA28:
- match LAVA29 [North Rim, Canyon]
- matchre LAVAP28 You must be standing to do that|You can't do that while lying down
- put e
- matchwait
- LAVAP28:
- put stand
- pause
- goto LAVA28
- LAVA29:
- match LAVA30 The road north is blocked
- matchre LAVAP29 You must be standing to do that|You can't do that while lying down
- put go trail
- matchwait
- LAVAP29:
- put stand
- pause 0.1
- goto LAVA29
- LAVA30:
- match LAVA31 The land about you is still and lifeless.
- matchre LAVAP30 You must be standing to do that|You can't do that while lying down
- put se
- matchwait
- LAVAP30:
- put stand
- pause 0.1
- goto LAVA30
- LAVA31:
- match LAVA32 Heat rises in palpable waves
- matchre LAVAP31 You must be standing to do that|You can't do that while lying down
- put s
- matchwait
- LAVAP31:
- put stand
- pause 0.1
- goto LAVA31
- LAVA32:
- match LAVA33 [North Road]
- matchre LAVAP32 You must be standing to do that|You can't do that while lying down
- put s
- matchwait
- LAVAP32:
- put stand
- pause 0.1
- goto LAVA32
- LAVA33:
- match LAVA34 [North Roads Caravansary]
- matchre LAVAP33 You must be standing to do that|You can't do that while lying down
- put s
- matchwait
- LAVAP33:
- put stand
- pause
- goto LAVA33
- LAVA34:
- ECHO
- ECHO ===================
- ECHO *** Entering the Province of Zoluren
- ECHO *** Governed by Prince Vorclaf
- ECHO *** Named from High Gamgweth "Zohlu Ren", meaning "First Land"
- ECHO ===================
- ECHO
- ECHO
- ECHO *** NTR CARAVANSARY
- ECHO *** A large traveller's outpost at the border between Zoluren and Therengia
- ECHO
- GOTO %1
- DIR-STO:
- pause 0.5
- move se
- move se
- move se
- move se
- move s
- move sw
- move sw
- move sw
- move sw
- move s
- move s
- move s
- move se
- move sw
- move s
- move s
- move sw
- move sw
- ECHO
- ECHO
- ECHO * * * Passing the Silverwater Mines and Silverwater Lake, inhabited by faenrae reavers and wind hounds.
- ECHO
- move sw
- ECHO
- ECHO
- ECHO * * * This copse holds a Dark Temple with skeletons, zombies, and other undead.
- ECHO
- move s
- move s
- move se
- move se
- move s
- move sw
- move s
- move go wood bridge
- move s
- move s
- move s
- move s
- move s
- move s
- move s
- move se
- move sw
- ECHO
- ECHO
- ECHO * * * Passing a wilderness path where leucros, vipers, geni, and rock guardians dwell
- ECHO
- move sw
- move w
- move w
- move s
- move sw
- move s
- move s
- ECHO
- ECHO ===================
- ECHO *** STONE CLAN aka STAAN STOK (in Dwarven Haakish)
- ECHO * * * Led by the clan elder, Cloudcrest
- ECHO * * * Dwarves are said to be loathed by Elves because it was Dwarves who killed Keloryon, Father of all Elves, and because of the enslavement of many Wind Elves in the Dragonspine Mountains.
- ECHO ===================
- ECHO
- GOTO %1
- STO-KAE:
- pause 0.5
- move w
- move w
- move s
- move se
- move se
- move go town gate
- move sw
- ECHO
- ECHO
- ECHO ===================
- ECHO *** KAERNA VILLAGE
- ECHO * * * Home to the Gilded Unicorn Inn and Tavern, owned by Savrin Kaerna
- ECHO * * * Adjacent to Sorrow's Reach, home of Lord Sorrow and the S'lai
- ECHO ===================
- ECHO
- goto FINISH
- STO-ART:
- pause 0.5
- move w
- move w
- move s
- move se
- move se
- move go town gate
- ECHO
- ECHO ===================
- ECHO *** KAERNA VILLAGE
- ECHO * * * Adjacent to Sorrow's Reach, home of Lord Sorrow and the S'lai
- ECHO ===================
- ECHO
- move sw
- move s
- move go town gate
- move sw
- move s
- move s
- move s
- move s
- move s
- move s
- move w
- move w
- move w
- move sw
- move sw
- move sw
- move s
- move s
- move s
- move se
- move se
- ECHO
- ECHO ===================
- ECHO *** ARTHE DALE
- ECHO * * * A Halfling village, founded by Daffleberry Tanglefoot
- ECHO * * * Patron god is Glythtide the ram, god of joy, wine, song,
- ECHO * * * and fellowship, and patron to Bards, gourmands, and drunks.
- ECHO ===================
- ECHO
- GOTO %1
- ART-CRO:
- pause 0.5
- move s
- move s
- move se
- move sw
- move s
- move s
- move se
- move w
- move sw
- move sw
- move w
- move w
- move go birch copse
- move sw
- move sw
- move w
- move sw
- ECHO
- ECHO
- ECHO * * * Northward is a monastary surrounded by gargoyles and death spirits and a bramble full of badgers and trollkins
- ECHO
- move sw
- move s
- move go crumbling archway
- move e
- move e
- move s
- move e
- move s
- move e
- move s
- move w
- move w
- move s
- move s
- move s
- ECHO
- ECHO * * * The Crossing Pond, Headquarters of The Locksmith Union
- ECHO
- move s
- move s
- move s
- move se
- ECHO
- ECHO ===================
- ECHO *** THE CROSSING aka River Crossing
- ECHO * * * Protected by Ulf'Hara Keep, home to Prince Vorclaf, leader of the province of Zoluren
- ECHO * * * Heart of the Five Provinces, called The Dragon's Realms because they were formed by Lanival "the Dragon"
- ECHO ===================
- ECHO
- GOTO %1
- CAR-CRO:
- pause 0.5
- move se
- move se
- move se
- move se
- move s
- move sw
- move sw
- move sw
- move sw
- move s
- move s
- move s
- move se
- move sw
- move s
- move s
- move sw
- move sw
- ECHO
- ECHO
- ECHO * * * Silverwater Mines: inhabited by faenrae reavers and wind hounds.
- ECHO
- move sw
- ECHO
- ECHO
- ECHO * * * Dark Temple: skeletons, zombies, and other undead.
- ECHO
- move s
- move s
- move se
- move se
- move s
- move sw
- move s
- move go wood bridge
- move s
- move s
- move s
- move s
- move s
- move s
- move s
- move se
- move sw
- ECHO
- ECHO
- ECHO * * * Wilderness path: where leucros, vipers, geni, and rock guardians dwell
- ECHO
- move sw
- move w
- move w
- move s
- move sw
- move s
- move s
- ECHO
- ECHO ===================
- ECHO *** STONE CLAN
- ECHO ===================
- ECHO
- move w
- move w
- move s
- move se
- move se
- move go town gate
- ECHO
- ECHO ===================
- ECHO *** KAERNA VILLAGE
- ECHO * * * Adjacent to Sorrow's Reach, home of Lord Sorrow and the S'lai
- ECHO ===================
- ECHO
- move sw
- move s
- move go town gate
- move sw
- move s
- move s
- move s
- move s
- move s
- move s
- move w
- move w
- move w
- move sw
- move sw
- move sw
- move s
- move s
- move s
- move se
- move se
- ECHO
- ECHO ===================
- ECHO *** ARTHE DALE, a Halfling village!
- ECHO ===================
- ECHO
- move s
- move s
- move se
- move sw
- move s
- move s
- move se
- move w
- move sw
- move sw
- move w
- move w
- move go birch copse
- move sw
- move sw
- move w
- move sw
- move sw
- move s
- move go crumbling archway
- move e
- move e
- move s
- move e
- move s
- move e
- move s
- move w
- move w
- move s
- move s
- move s
- ECHO
- ECHO * * * The Crossing Pond, Headquarters of The Locksmith Union
- ECHO
- move s
- move s
- move s
- move se
- ECHO
- ECHO ===================
- ECHO *** THE CROSSING aka River Crossing
- ECHO * * * Protected by Ulf'Hara Keep, home to Prince Vorclaf, leader of the province of Zoluren
- ECHO * * * Heart of the Five Provinces, called The Dragon's Realms because they were formed by Lanival "the Dragon"
- ECHO ===================
- ECHO
- GOTO %1
- leth-exp2:
- match cro-let Swimming:
- match cro-tig EXP HELP
- put exp survival 300
- matchwait
- cro-let:
- CHECKGUILD:
- match BURDENCHECK4 Guild: Thief
- match CRO-FER Gender:
- put info
- matchwait
- BURDENCHECK4:
- save BURDENCHECK4
- matchre SWIMCHECK4A None|Light
- match SWIMCHECK4B Encumbrance : Somewhat
- match SWIMCHECK4C Encumbrance : Burdened
- match SWIMCHECK4D Encumbrance : Heavy
- match SWIMCHECK4E Encumbrance : Very Heavy
- match SWIMCHECK4F Overburdened
- match SWIMCHECK4G Encumbrance : Tottering
- match SWIMCHECK4H even able to move?
- match SWIMCHECK4I amazing you aren't squashed!
- match pause ...wait
- match pause type ahead
- put info
- matchwait
- SWIMCHECK4A:
- if $Swimming.Ranks >= 25 then goto PAS-LET
- goto CRO-FER
- SWIMCHECK4B:
- if $Swimming.Ranks >= 40 then goto PAS-LET
- goto OVERBURDENED4
- SWIMCHECK4C:
- if $Swimming.Ranks >= 75 then goto PAS-LET
- goto OVERBURDENED4
- SWIMCHECK4D:
- if $Swimming.Ranks >= 110 then goto PAS-LET
- goto OVERBURDENED4
- SWIMCHECK4E:
- if $Swimming.Ranks >= 140 then goto PAS-LET
- goto OVERBURDENED4
- SWIMCHECK4F:
- if $Swimming.Ranks >= 180 then goto PAS-LET
- goto OVERBURDENED4
- SWIMCHECK4G:
- if $Swimming.Ranks >= 240 then goto PAS-LET
- goto OVERBURDENED4
- SWIMCHECK4H:
- if $Swimming.Ranks >= 260 then goto PAS-LET
- goto OVERBURDENED4
- SWIMCHECK4I:
- if $Swimming.Ranks >= 300 then goto PAS-LET
- goto OVERBURDENED4
- OVERBURDENED4:
- ECHO
- ECHO *** YOU ARE TOO BURDENED TO SWIM THE RIVER
- ECHO *** TAKING THE FERRY
- ECHO
- GOTO CRO-FER
- CRO-FER:
- move sw
- move go Longbow Bridge
- move sw
- move w
- move w
- move w
- move w
- move sw
- move go wooden pier
- CROSSINGFERRYSOUTH:
- put stand
- pause
- matchre WAITFORCROSSINGFERRYSOUTH wait for the next one|until the next one arrives|I could not find what you were referring to
- matchre WAITFORCROSSINGFERRYSOUTH What were you referring to|There is no ferry here to go aboard
- matchre WAITONCROSSINGFERRYSOUTH You hand him your|The Captain gives you a little nod|You silently slip aboard|But I see you're pretty young
- match GETMONEYCROSSINGFERRYSOUTH You haven't got enough
- put go ferry
- matchwait
- WAITFORCROSSINGFERRYSOUTH:
- ECHO
- ECHO *** WAITING FOR THE FERRY TO ARRIVE ***
- ECHO
- waitfor pulls into the
- goto CROSSINGFERRYSOUTH
- GETMONEYCROSSINGFERRYSOUTH:
- ECHO
- ECHO *** GETTING KRONARS FROM THE BANK ***
- ECHO
- pause
- move go Lemicus Square
- move ne
- move e
- move e
- move e
- move e
- move ne
- move go Longbow Bridge
- move ne
- move go Provincial Bank
- move go teller window
- put withdraw 35 copper
- pause
- put withdraw 35 copper
- pause
- move out
- move out
- goto CRO-FER
- WAITONCROSSINGFERRYSOUTH:
- put hide
- pause
- ECHO
- ECHO *** Riding south across the mighty Segoltha River towards Leth Deriel, the ancient Elven stronghold.
- ECHO
- pause 60
- ECHO
- ECHO ====================================
- ECHO *** Common Knowledge: 1 of 2
- ECHO
- ECHO * * * Between Crossing and Leth is the Forest of Night, created by the mad mage Sithsia.
- ECHO
- ECHO * * * Lord Ellinton, Sithsia's employer, built her a keep in the Endrus Forest
- ECHO * * * During a conflict with Ellinton's enemies his son was slain.
- ECHO * * * Sithsia wept tears of blood and fell into madness.
- ECHO * * * She called to the dead to rise and kill all, friend and foe.
- ECHO
- ECHO * * * Today magic and life are twisted and dark in the Forest of
- ECHO * * * Night and Sithsia, if she lives, hides in her ever-moving keep
- ECHO
- ECHO * * * You can read more in "The Forest of Night" at the Izma University in Leth Deriel.
- ECHO ====================================
- ECHO
- pause 60
- ECHO
- ECHO ====================================
- ECHO *** Common Knowledge: 2 of 2
- ECHO
- ECHO * * * Sithsia, mage of the Forest, is credited with ending the Dragon Priest reign
- ECHO
- ECHO * * * Dzree sent 10,000 troops to conquer Leth Deriel, but only 1 returned.
- ECHO * * * He spoke of a twisted forest of mist and darkness and mishappen fae
- ECHO * * * Dzree sent more armies, but each time all perished but one survivor.
- ECHO
- ECHO * * * Then one day Sithsia appeared to Dzree before the Throne of Blood and
- ECHO * * * told Dzree she would never have Leth Deriel, then prophesied that Dzree
- ECHO * * * and her empire would fall in one year, and so it did.
- ECHO
- ECHO * * * You can read more in "The Legend of the World Dragon" at The Crossing Temple
- ECHO ====================================
- ECHO
- pause
- waitfor crew ties the ferry off.
- put stand
- pause
- move go dock
- goto %1
- FER-LET:
- pause
- move s
- move s
- move s
- GOTO BOULDERSOUTH
- PAS-LET:
- pause 0.5
- move sw
- move go bridge
- move n
- move n
- move go ware
- move s
- put open trap
- move go trap
- move go river
- move w
- move n
- match PAS-LET-CONT2 You duck quietly
- matchre RETURN2CRO I could not find|What were you referring to
- put go panel
- matchwait
- RETURN2CRO:
- pause 0.5
- move s
- move e
- move go ware
- move u
- move n
- move out
- move s
- move s
- move go bridge
- move ne
- goto CRO-FER
- PAS-LET-CONT2:
- move climb step
- ECHO
- ECHO
- ECHO * * * You have entered the fabled 5th Passage of which many Thieves spent years trying to find
- ECHO
- SMOVE:
- pause 0.5
- pause 0.5
- matchre SMOVE1 You splash|You wade|You swim
- matchre SMOVE You slap|You struggle|You flounder|make much headway
- matchre SMOVE \.\.\.wait|type ahead
- put s
- matchwait
- SMOVE1:
- pause 0.5
- pause 0.5
- matchre SMOVE2 You splash|You wade|You swim
- matchre SMOVE1 You slap|You struggle|You flounder|make much headway
- matchre SMOVE1 \.\.\.wait|type ahead
- put s
- matchwait
- SMOVE2:
- pause 0.2
- pause 0.5
- matchre SMOVE3 You splash|You wade|You swim
- matchre SMOVE2 You slap|You struggle|You flounder|make much headway
- matchre SMOVE2 \.\.\.wait|type ahead
- put sw
- matchwait
- SMOVE3:
- pause 0.5
- pause 0.2
- matchre SMOVE4 You splash|You wade|You swim
- matchre SMOVE3 You slap|You struggle|You flounder|make much headway
- matchre SMOVE3 \.\.\.wait|type ahead
- put sw
- matchwait
- SMOVE4:
- pause 0.5
- pause 0.2
- matchre SMOVE5 You splash|You wade|You swim
- matchre SMOVE4 You slap|You struggle|You flounder|make much headway
- matchre SMOVE4 \.\.\.wait|type ahead
- put down
- matchwait
- SMOVE5:
- pause 0.5
- pause 0.2
- matchre SMOVE6 You splash|You wade|You swim
- matchre SMOVE5 You slap|You struggle|You flounder|make much headway
- matchre SMOVE5 \.\.\.wait|type ahead
- put s
- matchwait
- SMOVE6:
- pause 0.5
- pause 0.3
- matchre SMOVE7 You splash|You wade|You swim
- matchre SMOVE6 You slap|You struggle|You flounder|make much headway
- matchre SMOVE6 \.\.\.wait|type ahead
- put sw
- matchwait
- SMOVE7:
- pause 0.5
- pause 0.3
- matchre SMOVE8 You splash|You wade|You swim
- matchre SMOVE7 You slap|You struggle|You flounder|make much headway
- matchre SMOVE7 \.\.\.wait|type ahead
- put sw
- matchwait
- SMOVE8:
- pause 0.5
- pause 0.3
- matchre SMOVE8 ^You can't do that while engaged|^You are engaged
- matchre SMOVE9 You splash|You wade|You swim
- matchre SMOVE8 You slap|You struggle|You flounder|make much headway
- matchre SMOVE8 \.\.\.wait|type ahead
- put s
- matchwait
- SMOVE9:
- pause 0.5
- pause 0.3
- pause 0.1
- matchre SMOVE9 ^You can't do that while engaged|^You are engaged
- matchre SMOVE10 You splash|You wade|You swim
- matchre SMOVE9 You slap|You struggle|You flounder|make much headway
- matchre SMOVE9 \.\.\.wait|type ahead
- put up
- matchwait
- SMOVE10:
- pause 0.5
- move sw
- move w
- move sw
- move climb ladder
- move go gap
- BOULDERSOUTH:
- ECHO
- ECHO * * * Now entering the Endrus Forest, home to Leth Deriel.
- ECHO
- move s
- move sw
- move sw
- move sw
- move sw
- move s
- move se
- move se
- move s
- move s
- move sw
- move sw
- move sw
- move s
- move se
- ECHO
- ECHO * * * Passing the Forest of Night, created by mad mage Sithsia
- ECHO * * * Home to nyads, dryads, and death spirits
- ECHO
- move sw
- move s
- move sw
- move s
- move s
- move se
- move se
- move sw
- WEBSOUTH1:
- match NOWEBSOUTH Thick trees line the route here,
- matchre WEBSOUTH2 Roundtime|You can't do that while
- matchre WEBSOUTH2 \.\.\.wait|type ahead
- put sw
- matchwait
- WEBSOUTH2:
- pause 0.5
- ECHO
- ECHO *** You are stuck in a spider's web. Be patient.
- ECHO
- matchre WEBSOUTH1 Using your escape|The webs break apart and fall away, releasing you
- matchwait
- NOWEBSOUTH:
- move sw
- move sw
- move s
- move sw
- move se
- move se
- move s
- move s
- move se
- move se
- move s
- move s
- move se
- move go bower gate
- move se
- move se
- move se
- move se
- move se
- move se
- move se
- ECHO ===================
- ECHO *** LETH DERIEL
- ECHO *** Ancient stronghold of the Forest Elves
- ECHO *** Protected by the mad mage Sithsia
- ECHO ===================
- GOTO %1
- LET-GON:
- move sw
- move sw
- move sw
- move sw
- move sw
- move sw
- move sw
- move go bower gate
- move sw
- move s
- move sw
- move sw
- ECHO * * * Passing the manor of Lasarhhtha Oshu'ehhrsk the Bone Dancer
- ECHO * * * Home to bone wolves, zombies, germish'din, and kartais
- move s
- move s
- move sw
- move sw
- move s
- move s
- move sw
- move sw
- move sw
- move s
- move s
- move s
- move s
- move sw
- move s
- move sw
- move sw
- move sw
- move sw
- move sw
- move s
- move s
- move sw
- move sw
- move s
- move s
- move sw
- move sw
- move s
- move sw
- move sw
- move sw
- move sw
- move sw
- move s
- move s
- move sw
- move w
- move sw
- move s
- move sw
- move s
- move sw
- move s
- move s
- move w
- move w
- move sw
- move sw
- move s
- move sw
- move s
- move sw
- move s
- move sw
- move s
- move sw
- move sw
- move s
- move s
- ECHO
- ECHO * * * Entering the Dragonspine Mountains via the Obsidian Pass
- ECHO * * * Beware of snowbeasts, particularly down that track
- move se
- move sw
- move s
- if "$righthand" != "Empty" then put stow right
- if "$lefthand" != "Empty" then put stow left
- pause 0.5
- pause 0.5
- move climb platform
- goto %1
- NORTH-PLATFORM:
- northgondolacheck:
- ECHO *** Northern Gondola Platform
- if $Climbing.Ranks >= 530 then goto nsundergondola
- goto 2NORTH-PLATFORM
- 2NORTH-PLATFORM:
- pause
- match WAITONSOUTHGONDOLA \[Gondola
- match WAITFORSOUTHGONDOLA There is no
- put go gondola
- matchwait
- WAITFORSOUTHGONDOLA:
- if $Climbing.Ranks > 520 then goto nsundergondola
- ECHO
- ECHO *** WAITING FOR THE GONDOLA TO ARRIVE ***
- ECHO * * * If you believe you can take the quick shortcut under the
- ECHO * * * gondola (approximately 540 base ranks of climbing) type SHORTCUT1
- ECHO
- put look;glance gondola
- match GETONSOUTHGONDOLA The gondola stops on the platform
- match WAITFORSOUTHGONDOLA YOU HAVE BEEN IDLE
- match nsundergondola SHORTCUT1
- matchwait
- GETONSOUTHGONDOLA:
- put stand
- pause
- move go gondola
- goto WAITONSOUTHGONDOLA
- nsundergondola:
- pause 0.1
- move go ridge
- move n
- if $Climbing.Ranks < 600 then
- {
- put get hemp rope
- put uncoil my rope
- pause 0.5
- }
- put khri start focus prowess
- pause 2
- pause
- goto CLIMB-BRANCH
- CLIMB-BRANCH:
- SAVE CLIMB-BRANCH
- matchre CLIMB-NICHE A stand of tall trees comes into view
- matchre FAIL-BRANCH1 climb back down|steepness is intimidating|can't seem to find purchase|find it hard going|A wave of dizziness hits you|Struck by vertigo|your footing is questionable
- matchre FALLEN slip after a few feet|Stand up first|You must be standing
- matchre RETREAT engaged
- matchre PAUSE \.\.\.wait|type ahead
- PUT climb branch
- matchwait
- FAIL-BRANCH1:
- SAVE FAIL-BRANCH1
- pause
- matchre CLIMB-NICHE A stand of tall trees comes into view
- matchre FAIL-BRANCH2 steepness is intimidating|can't seem to find purchase|find it hard going|A wave of dizziness hits you|Struck by vertigo|your footing is questionable
- matchre FALLEN slip after a few feet|Stand up first|You must be standing
- matchre RETREAT engaged
- matchre PAUSE \.\.\.wait|type ahead
- PUT climb branch
- matchwait
- FAIL-BRANCH2:
- SAVE FAIL-BRANCH2
- pause
- matchre CLIMB-NICHE A stand of tall trees comes into view
- matchre FAIL-BRANCH3 climb back down|steepness is intimidating|can't seem to find purchase|find it hard going|A wave of dizziness hits you|Struck by vertigo|your footing is questionable
- matchre FALLEN slip after a few feet|Stand up first|You must be standing
- matchre RETREAT engaged
- matchre PAUSE \.\.\.wait|type ahead
- PUT climb branch
- matchwait
- FAIL-BRANCH3:
- SAVE FAIL-BRANCH3
- pause
- matchre CLIMB-NICHE A stand of tall trees comes into view
- matchre LEAVE-BRANCH climb back down|steepness is intimidating|can't seem to find purchase|find it hard going|A wave of dizziness hits you|Struck by vertigo|your footing is questionable
- matchre FALLEN slip after a few feet|Stand up first|You must be standing
- matchre RETREAT engaged
- matchre PAUSE \.\.\.wait|type ahead
- PUT climb branch
- matchwait
- LEAVE-BRANCH:
- pause
- put retreat
- move south
- move climb platform
- goto failed-branch
- FAILED-BRANCH:
- pause
- ECHO
- ECHO *** You failed 4 attempts to climb under the gondola.
- ECHO *** Maybe you should just stay put and wait like everyone else.
- ECHO
- put coil rope
- put stow my rope
- pause
- goto 2NORTH-PLATFORM
- CLIMB-NICHE:
- SAVE CLIMB-NICHE
- matchre CLIMB-LEDGE The steep climb shows no signs
- matchre PAUSE climb back down|steepness is intimidating|can't seem to find purchase|find it hard going|A wave of dizziness hits you|Struck by vertigo|your footing is questionable
- matchre FALLEN slip after a few feet|Stand up first|You must be standing
- matchre PAUSE \.\.\.wait|type ahead
- PUT climb craggy niche
- matchwait
- CLIMB-LEDGE:
- pause
- SAVE CLIMB-LEDGE
- matchre CLIMB-WALL Vegetation creeps in and out
- matchre PAUSE climb back down|steepness is intimidating|can't seem to find purchase|find it hard going|A wave of dizziness hits you|Struck by vertigo|your footing is questionable
- matchre FALLEN slip after a few feet|Stand up first|You must be standing
- matchre PAUSE \.\.\.wait|type ahead
- PUT climb narrow ledge
- matchwait
- CLIMB-WALL:
- SAVE CLIMB-WALL
- matchre CLIMBED-WALL Widening and flattening out, the steep climb
- matchre CLIMBED-WALL The steep climb shows no signs
- matchre PAUSE climb back down|steepness is intimidating|can't seem to find purchase|find it hard going|A wave of dizziness hits you|Struck by vertigo|your footing is questionable
- matchre FALLEN slip after a few feet|Stand up first|You must be standing
- matchre PAUSE \.\.\.wait|type ahead
- PUT climb stone wall
- matchwait
- CLIMBED-WALL:
- move up
- move n
- move ne
- goto CLIMB-EMBANKMENT
- CLIMB-EMBANKMENT:
- SAVE CLIMB-EMBANKMENT
- matchre CLIMB-LOG Willowy branches reach out
- matchre PAUSE climb back down|steepness is intimidating|can't seem to find purchase|find it hard going|A wave of dizziness hits you|Struck by vertigo|your footing is questionable
- matchre FALLEN slip after a few feet|Stand up first|You must be standing
- matchre PAUSE \.\.\.wait|type ahead
- put climb embankment
- matchwait
- CLIMB-LOG:
- SAVE CLIMB-LOG
- matchre CLIMBED-LOG Tamarisk bushes display their feathery
- matchre PAUSE climb back down|steepness is intimidating|can't seem to find purchase|find it hard going|A wave of dizziness hits you|Struck by vertigo|your footing is questionable
- matchre FALLEN slip after a few feet|Stand up first|You must be standing
- matchre PAUSE \.\.\.wait|type ahead
- put climb fallen log
- matchwait
- CLIMBED-LOG:
- if $Climbing.Ranks > 550 then
- {
- put coil rope
- put stow my rope
- pause 0.5
- pause 0.1
- }
- pause 0.1
- move s
- move s
- move sw
- move s
- move sw
- move sw
- move go cleft
- move go crack
- move e
- move e
- move sw
- move s
- move se
- move sw
- move go path
- move n
- move ne
- move go door
- move go frame
- goto %1
- #===============
- WAITONSOUTHGONDOLA:
- put s
- put hide
- pause
- ECHO
- ECHO ================================
- ECHO *** Riding south over the great chasm of the Obsidian Pass towards Shard, the Crystal City
- ECHO ================================
- ECHO
- pause 60
- ECHO
- ECHO ================================
- ECHO *** Dragon Priests make their home in western Ilithi and southern Forfedhdar
- ECHO *** Many of the deadly creatures that roam Ilithi were brought by the Dragon Priests
- ECHO *** They summoned the Vykathi of the hive and the Frostweavers in the Dragonspine Mountains
- ECHO *** They created the Adan'f from lizards
- ECHO ================================
- ECHO
- pause 60
- ECHO
- ECHO ================================
- ECHO *** Ferdahl Alec, son of Corik and father to Kukalakai, built the gondola to connect Ilithi to the Mountain Elves.
- ECHO *** The Mountain Elves, led by Queen Morganae, were responsible for maintaining the gondola.
- ECHO *** However, one day Morganae's only daughter, Princess Anlorahle, was slaughtered on the gondola by a snow beast sent by Necromancer Sidhlot.
- ECHO *** Since that day the Mountain Elves have abandoned the gondola, yet it still slowly drifts between the platforms, as if pushed by some ghostly hand.
- ECHO ================================
- ECHO
- pause 60
- ECHO
- ECHO ================================
- ECHO *** A switchback trail outside the south platform leads beneath the gondola and to many creatures,
- ECHO *** including snowbeasts, gargoyles, frostweavers, red leucros, blade spiders, and la'tami
- ECHO ================================
- ECHO
- pause
- match GETOFFSOUTHGONDOLA With a soft bump, the gondola
- match WAITONSOUTHGONDOLA YOU HAVE BEEN IDLE
- matchwait
- GETOFFSOUTHGONDOLA:
- put south
- move out
- ECHO
- ECHO *** SOUTHERN GONDOLA PLATFORM ***
- ECHO
- goto %1
- on-gondola:
- ECHO
- ECHO *** You are aboard the gondola within the Obsidian Pass of the Dragonspine Mountains
- ECHO *** If you want out and are able, you better do it now
- ECHO *** Otherwise you will be taken off the gondola at the next landing and continue on to your destination.
- ECHO
- waitfor With a soft bump, the gondola
- put n
- put out
- pause
- put south
- put out
- pause 0.1
- goto %1
- gon-fay:
- ECHO
- ECHO ===================
- ECHO *** Entering the province of Illithi
- ECHO ===================
- ECHO
- pause 0.1
- move go door frame
- move go oak door
- move sw
- move s
- move se
- move go wooded path
- move sw
- move w
- move w
- ECHO
- ECHO ===================
- ECHO *** FAYRIN'S REST
- ECHO * * * Inhabited by Wood Elves and Halflings
- ECHO * * * Home to Marachek's Oak
- ECHO ===================
- ECHO
- goto %1
- FAY-STE:
- pause 0.1
- move sw
- move w
- move sw
- move s
- move sw
- move s
- move sw
- move s
- move s
- move sw
- move sw
- move s
- move s
- move sw
- ECHO
- ECHO
- ECHO * * * Travelling beside the Jademist River
- ECHO * * * Across this bridge is the Darkmist Moor and the Abyss
- ECHO
- move sw
- move s
- move sw
- move sw
- move sw
- move go bridle path
- move w
- ECHO
- ECHO ===================
- ECHO *** STEELCLAW CLAN
- ECHO *** A clan of Elven warriors and barbarians
- ECHO ===================
- ECHO
- goto %1
- STE-SHA:
- pause 0.1
- move e
- move go dusky path
- move s
- ECHO
- ECHO
- ECHO * * * The Golden Grain Fields
- ECHO * * * Over the stile are jackals, boggles, kobolds, and goblins
- ECHO
- move w
- move w
- move sw
- move w
- move w
- move s
- move s
- move se
- move se
- move sw
- ECHO
- ECHO
- ECHO ===================
- ECHO *** SHARD, the Crystal City built upon the Lake of Tears
- ECHO * * * Capitol of Ilithi and the Elothean nation, governed by an Elothean Ferdahl
- ECHO * * * Built first by Elothean Corik the Black Cloud and Queen Morganae of the Mountain Elves
- ECHO * * * Rebuilt by Ferdahl Alec, son of Corik, after destruction by the Dragon Priests. Later conquered then released by the Outcasts.
- ECHO ===================
- ECHO
- goto %1
- gon-sha:
- ECHO
- ECHO ===================
- ECHO *** Entering the province of Illithi
- ECHO * * * A province of Elotheans and Elves
- ECHO * * * Home of the Dragon Spine Mountains, Lanival's last known location.
- ECHO * * * Home of the Dragon Priests, enemy of the seven races, summoners
- ECHO * * * of the Vykathi and Frostweavers, and creators of Adan'f from lizards.
- ECHO ===================
- ECHO
- pause
- move go door frame
- move go oak door
- move sw
- move s
- move se
- move go wooded path
- move sw
- move w
- move w
- ECHO
- ECHO ===================
- ECHO *** FAYRIN'S REST
- ECHO ===================
- ECHO
- move sw
- move w
- move sw
- move s
- move sw
- move s
- move sw
- move s
- move s
- move sw
- move sw
- move s
- move s
- move sw
- ECHO
- ECHO
- ECHO * * * Travelling beside the Jademist River
- ECHO * * * Across this bridge is the Darkmist Moor and the Abyss
- ECHO
- move sw
- move s
- move sw
- move sw
- move sw
- move s
- ECHO
- ECHO
- ECHO * * * The Golden Grain Fields: jackals, boggles, kobolds, and goblins
- ECHO
- move w
- move w
- move sw
- move w
- move w
- move s
- move s
- move se
- move se
- move sw
- ECHO
- ECHO
- ECHO ===================
- ECHO *** SHARD, the Crystal City built upon the Lake of Tears
- ECHO * * * Capitol of Ilithi and the Elothean nation, governed by an Elothean Ferdahl
- ECHO * * * Built first by Elothean Corik the Black Cloud and Queen Morganae of the Mountain Elves
- ECHO * * * Rebuilt by Ferdahl Alec, son of Corik, after destruction by the Dragon Priests. Later conquered then released by the Outcasts.
- ECHO ===================
- ECHO
- goto %1
- shard-directions:
- ECHO
- ECHO ===================
- ECHO *** Go south to get to the North Gate.
- ECHO *** Go trail towards the West Gate, or
- ECHO *** Follow the long road eastward to the East Gate
- ECHO ===================
- ECHO
- goto finish
- SHA-HOR:
- pause
- move go muddy trail
- move w
- move sw
- move sw
- move s
- ECHO
- ECHO
- ECHO * * * Passing Wyvern Mountain, home to a World Dragon shrine built by Sh'kial
- ECHO
- move w
- move nw
- move n
- move nw
- move w
- move n
- move nw
- move n
- move nw
- move nw
- move n
- move ne
- move ne
- move ne
- move n
- move ne
- move n
- move nw
- move nw
- move w
- move nw
- move w
- move w
- move sw
- move nw
- move w
- move w
- move w
- move w
- move w
- move sw
- move nw
- move w
- move w
- move sw
- move sw
- move nw
- move w
- move w
- move sw
- move sw
- move nw
- move w
- move sw
- move w
- move sw
- move climb narrow path
- ECHO
- ECHO
- ECHO * * * Entering the Gilen Otso Steppes, where the pards and the arzumos roam
- ECHO
- move w
- move nw
- move w
- move sw
- move climb game trail
- move nw
- move s
- move sw
- move w
- move nw
- move w
- move w
- move w
- ECHO
- ECHO
- ECHO * * * The track leads to an outpost of Dragon Priests, S'kra Mur who worship the World Dragon
- ECHO * * * Under D'zree the Dragon Priests once conquered most of the 5 provinces
- ECHO
- pause 0.5
- move sw
- move se
- move s
- move w
- move sw
- move w
- move sw
- move w
- move sw
- move w
- move nw
- move w
- move nw
- move w
- move nw
- move w
- move s
- move go path
- ECHO
- ECHO ===================
- ECHO *** HORSE CLAN aka Zaldi Taipa (in Elven)
- ECHO *** A nomadic clan of Wind Elves
- ECHO *** Governed by the Indar Taipan, Elven for "Strength of the Clan"
- ECHO *** The wife of the chieften is called Carwu Taipen, Elven for "Heart of the Clan"
- ECHO *** The eldest shaman is called the Jan Taipen, Elven for "Spirit of the Clan"
- ECHO *** Home to the Sulde Taala, a special horse nearly worshipped by the clan, sometimes called Horse of the Huntress or the Sun-Horse.
- ECHO ===================
- ECHO
- goto finish
- hor-sha:
- ECHO
- ECHO
- ECHO * * * Entering the Gilen Otso Steppes, where the pards and the arzumos roam
- ECHO
- pause
- move go path
- move n
- move e
- move se
- move e
- move se
- move e
- move se
- move e
- move ne
- move e
- move ne
- move e
- move ne
- move e
- move n
- move nw
- move ne
- ECHO
- ECHO
- ECHO * * * The track leads to an outpost of Dragon Priests, S'kra Mur who worship the World Dragon
- ECHO * * * Founded by a harmless priest named Sh'kial, turned wicked by his scheming student D'zree
- ECHO
- pause
- move e
- move e
- move e
- move se
- move e
- move ne
- move n
- move se
- move climb bluff
- move ne
- move e
- move se
- move e
- move climb narrow path
- move ne
- move e
- move ne
- move e
- move se
- move ne
- move ne
- move e
- move e
- move se
- move ne
- move ne
- move e
- move e
- move se
- move ne
- move e
- move e
- move e
- move e
- move e
- move se
- move ne
- move e
- move e
- move se
- move e
- move se
- move se
- move s
- move sw
- move s
- move sw
- move sw
- move sw
- move s
- move se
- move se
- move s
- move se
- move s
- move e
- move se
- move s
- move se
- move e
- move go muddy trail
- move ne
- move ne
- move e
- move e
- ECHO
- ECHO ===================
- ECHO *** SHARD, the Crystal City built upon the Lake of Tears
- ECHO * * * Capitol of Ilithi and the Elothean nation and home to Elves, governed by an Elothean Ferdahl
- ECHO * * * Built first by Elothean Corik the Black Cloud and Queen Morganae of the Mountain Elves
- ECHO * * * Rebuilt by Ferdahl Alec, son of Corik, after destruction by the Dragon Priests. Later conquered by the Outcasts.
- ECHO ===================
- ECHO
- goto %1
- SHARD.RANDOM:
- put #goto 135
- waitfor YOU HAVE ARRIVED
- sha-n:
- pause 0.5
- move n
- move n
- move n
- move n
- move n
- goto %1
- SHA-E:
- pause
- move e
- move e
- move e
- move e
- move e
- move n
- move n
- move n
- move n
- move n
- move n
- move n
- move n
- move nw
- move nw
- move nw
- move nw
- move nw
- move nw
- move w
- move w
- move w
- move w
- move w
- move w
- move w
- goto %1
- SHA-S:
- pause
- move go city gate
- move e
- move e
- move ne
- move ne
- move ne
- move n
- move n
- move nw
- move nw
- move nw
- move w
- move w
- move go city gate
- goto SHA-N
- SHA-W:
- pause
- move w
- move w
- move w
- move w
- move go muddy trail
- move ne
- move ne
- move e
- move e
- goto %1
- SHA-STE:
- pause
- move ne
- move nw
- move nw
- move n
- move n
- move e
- move e
- move ne
- move e
- move e
- ECHO
- ECHO
- ECHO * * * Passing through the Golden Grain Fields north of Shard.
- ECHO * * * Over the stile are jackals, boggles, kobolds, and goblins
- ECHO
- move n
- move go bridle path
- move w
- ECHO
- ECHO ===================
- ECHO *** STEELCLAW CLAN
- ECHO *** A clan of Elven warriors and barbarians
- ECHO ===================
- ECHO
- goto %1
- STE-FAY:
- pause
- move e
- move go dusky path
- move ne
- move ne
- move ne
- move n
- move ne
- move ne
- move n
- ECHO
- ECHO
- ECHO * * * Travelling beside the Jademist River
- ECHO * * * Across this bridge is the Darkmist Moor and the Abyss
- ECHO
- move n
- move ne
- move ne
- move n
- ECHO
- ECHO
- ECHO * * * Entering the Dragon's Breath Forest
- ECHO
- move n
- move ne
- move n
- move ne
- move n
- move ne
- move e
- move ne
- ECHO
- ECHO ===================
- ECHO *** FAYRIN'S REST
- ECHO *** Inhabited by Wood Elves and Halflings
- ECHO *** Home to Marachek's Oak
- ECHO ===================
- ECHO
- goto %1
- FAY-GON:
- pause
- move e
- move e
- move ne
- move go woodland path
- move nw
- move n
- move ne
- move go door
- move go door frame
- goto %1
- SHA-GON:
- pause
- move ne
- move nw
- move nw
- move n
- move n
- move e
- move e
- move ne
- move e
- move e
- ECHO
- ECHO
- ECHO * * * The Golden Grain Fields: jackals, boggles, kobolds, and goblins
- ECHO
- move n
- move ne
- move ne
- move ne
- move n
- move ne
- move ne
- move n
- ECHO
- ECHO
- ECHO * * * Travelling beside the Jademist River
- ECHO * * * Across this bridge is the Darkmist Moor and the Abyss
- ECHO
- move n
- move ne
- move ne
- move n
- ECHO
- ECHO
- ECHO * * * Entering the Dragon's Breath Forest
- ECHO
- move n
- move ne
- move n
- move ne
- move n
- move ne
- move e
- move ne
- ECHO
- ECHO ===================
- ECHO *** FAYRIN'S REST
- ECHO ===================
- ECHO
- move e
- move e
- move ne
- move go woodland path
- move nw
- move n
- move ne
- move go door
- move go door frame
- if $Climbing.Ranks > 520 then goto snundergondola
- goto %1
- SOUTH-PLATFORM:
- southgondolacheck:
- ECHO *** Southern Gondola Platform
- pause 0.1
- if $Climbing.Ranks > 520 then goto snundergondola
- goto 2SOUTH-PLATFORM
- 2SOUTH-PLATFORM:
- pause
- matchre WAITONNORTHGONDOLA \[Gondola
- matchre WAITFORNORTHGONDOLA There is no wooden
- put go gondola
- matchwait
- WAITFORNORTHGONDOLA:
- pause
- ECHO
- ECHO *** WAITING FOR THE GONDOLA TO ARRIVE ***
- ECHO
- ECHO * * * If you believe you can take the slower shortcut under the
- ECHO * * * gondola (apprxoimately 150 base ranks of climbing) type SHORTCUT1.
- ECHO * * * WARNING: Shortcut1 will cause you to end up with a head wound.
- ECHO
- ECHO * * * If you believe you can take the quick shortcut under the
- ECHO * * * gondola (approximately 540 base ranks of climbing) type SHORTCUT2
- ECHO
- pause
- if $Climbing.Ranks > 520 then goto snundergondola
- put look;glance gondola
- match GETONNORTHGONDOLA The gondola stops on the platform
- match WAITFORNORTHGONDOLA YOU HAVE BEEN IDLE
- match snundergondola SHORTCUT2
- match longundergondola SHORTCUT1
- matchwait
- GETONNORTHGONDOLA:
- put stand
- pause
- move go gondola
- goto WAITONNORTHGONDOLA
- snundergondola:
- pause 0.1
- if $Climbing.Ranks > 550 then
- {
- put get hemp rope
- put uncoil my rope
- pause 0.5
- pause 0.1
- }
- put khri start focus prowess
- pause 2
- pause
- move go frame
- move go door
- move sw
- move s
- move go path
- move ne
- move nw
- move n
- move ne
- move w
- move w
- move go crevice
- move go woodlands
- move ne
- move ne
- move n
- move ne
- move n
- move n
- 2CLIMB-LOG:
- SAVE 2CLIMB-LOG
- match 2CLIMB-EMBANKMENT Willowy branches reach out
- matchre 2FAIL-LOG climb back down|steepness is intimidating|can't seem to find purchase|find it hard going|A wave of dizziness hits you|Struck by vertigo|your footing is questionable
- matchre FALLEN slip after a few feet|Stand up first|You must be standing
- match RETREAT engaged
- matchre PAUSE \.\.\.wait|type ahead
- put climb fallen log
- matchwait
- 2FAIL-LOG:
- SAVE 2FAIL-LOG
- pause
- match 2CLIMB-EMBANKMENT Willowy branches reach out
- matchre 3FAIL-LOG climb back down|steepness is intimidating|can't seem to find purchase|find it hard going|A wave of dizziness hits you|Struck by vertigo|your footing is questionable
- matchre FALLEN slip after a few feet|Stand up first|You must be standing
- matchre RETREAT engaged
- matchre PAUSE \.\.\.wait|type ahead
- put climb fallen log
- matchwait
- 3FAIL-LOG:
- SAVE 3FAIL-LOG
- pause
- match 2CLIMB-EMBANKMENT Willowy branches reach out
- matchre 4FAIL-LOG climb back down|steepness is intimidating|can't seem to find purchase|find it hard going|A wave of dizziness hits you|Struck by vertigo|your footing is questionable
- matchre FALLEN slip after a few feet|Stand up first|You must be standing
- match RETREAT engaged
- matchre PAUSE \.\.\.wait|type ahead
- put climb fallen log
- matchwait
- 4FAIL-LOG:
- SAVE 4FAIL-LOG
- pause
- match 2CLIMB-EMBANKMENT Willowy branches reach out
- matchre 3CLIMBED-LOG climb back down|steepness is intimidating|can't seem to find purchase|find it hard going|A wave of dizziness hits you|Struck by vertigo|your footing is questionable
- matchre FALLEN slip after a few feet|Stand up first|You must be standing
- match RETREAT engaged
- matchre PAUSE \.\.\.wait|type ahead
- put climb fallen log
- matchwait
- 2CLIMB-EMBANKMENT:
- SAVE 2CLIMB-EMBANKMENT
- match 2CLIMBED-EMBANKMENT Utter stillness and the grandiose play of nature
- matchre PAUSE climb back down|steepness is intimidating|can't seem to find purchase|find it hard going|A wave of dizziness hits you|Struck by vertigo|your footing is questionable
- matchre FALLEN slip after a few feet|Stand up first|You must be standing
- match RETREAT engaged
- matchre PAUSE \.\.\.wait|type ahead
- put climb embankment
- matchwait
- 2CLIMBED-EMBANKMENT:
- move sw
- move s
- move down
- goto 2CLIMB-WALL
- 2CLIMB-WALL:
- SAVE 2CLIMB-WALL
- matchre 2CLIMB-LEDGE Vegetation creeps in and out
- matchre 2FAIL-WALL climb back down|steepness is intimidating|can't seem to find purchase|find it hard going|A wave of dizziness hits you|Struck by vertigo|your footing is questionable
- matchre FALLEN slip after a few feet|Stand up first|You must be standing
- matchre RETREAT engaged
- matchre PAUSE \.\.\.wait|type ahead
- PUT climb stone wall
- matchwait
- 2FAIL-WALL:
- SAVE 2FAIL-WALL
- pause
- matchre 2CLIMB-LEDGE Vegetation creeps in and out
- matchre 3FAIL-WALL climb back down|steepness is intimidating|can't seem to find purchase|find it hard going|A wave of dizziness hits you|Struck by vertigo|your footing is questionable
- matchre FALLEN slip after a few feet|Stand up first|You must be standing
- matchre RETREAT engaged
- matchre PAUSE \.\.\.wait|type ahead
- PUT climb stone wall
- matchwait
- 3FAIL-WALL:
- SAVE 3FAIL-WALL
- pause
- matchre 2CLIMB-LEDGE Vegetation creeps in and out
- matchre 4FAIL-WALL climb back down|steepness is intimidating|can't seem to find purchase|find it hard going|A wave of dizziness hits you|Struck by vertigo|your footing is questionable
- matchre FALLEN slip after a few feet|Stand up first|You must be standing
- matchre RETREAT engaged
- matchre PAUSE \.\.\.wait|type ahead
- PUT climb stone wall
- matchwait
- 4FAIL-WALL:
- SAVE 4FAIL-WALL
- pause
- matchre 2CLIMB-LEDGE Vegetation creeps in and out
- matchre FAILED-WALL climb back down|steepness is intimidating|can't seem to find purchase|find it hard going|A wave of dizziness hits you|Struck by vertigo|your footing is questionable
- matchre FALLEN slip after a few feet|Stand up first|You must be standing
- matchre RETREAT engaged
- matchre PAUSE \.\.\.wait|type ahead
- PUT climb stone wall
- matchwait
- FAILED-WALL:
- pause
- put retreat
- move up
- move n
- move ne
- goto 3CLIMB-EMBANKMENT
- 3CLIMB-EMBANKMENT:
- SAVE 3CLIMB-EMBANKMENT
- matchre 3CLIMB-LOG Willowy branches reach out
- matchre PAUSE steepness is intimidating|can't seem to find purchase|find it hard going|A wave of dizziness hits you|Struck by vertigo|your footing is questionable
- matchre FALLEN slip after a few feet|Stand up first|You must be standing
- matchre PAUSE \.\.\.wait|type ahead
- put climb embankment
- matchwait
- 3CLIMB-LOG:
- SAVE 3CLIMB-LOG
- matchre 3CLIMBED-LOG Tamarisk bushes display their feathery
- matchre PAUSE steepness is intimidating|can't seem to find purchase|find it hard going|A wave of dizziness hits you|Struck by vertigo|your footing is questionable
- matchre FALLEN slip after a few feet|Stand up first|You must be standing
- matchre PAUSE \.\.\.wait|type ahead
- put climb fallen log
- matchwait
- 3CLIMBED-LOG:
- move s
- move s
- move sw
- move s
- move sw
- move sw
- move go cleft
- move go crack
- move e
- move e
- move sw
- move s
- move se
- move sw
- move go path
- move n
- move ne
- move go door
- move go frame
- pause
- ECHO
- ECHO *** You have failed 4 attempts to climb under the gondola.
- ECHO *** Maybe you should just wait for the gondola like everyone else?
- ECHO
- put coil my rope
- put stow my rope
- pause 0.5
- goto 2SOUTH-PLATFORM
- 2CLIMB-LEDGE:
- SAVE 2CLIMB-LEDGE
- matchre 2CLIMB-NICHE The steep climb shows no signs
- matchre PAUSE climb back down|steepness is intimidating|can't seem to find purchase|find it hard going|A wave of dizziness hits you|Struck by vertigo|your footing is questionable
- matchre FALLEN slip after a few feet|Stand up first|You must be standing
- matchre RETREAT engaged
- matchre PAUSE \.\.\.wait|type ahead
- PUT climb narrow ledge
- matchwait
- 2CLIMB-NICHE:
- SAVE 2CLIMB-NICHE
- pause
- matchre 2CLIMB-BRANCH A stand of tall trees comes into view
- matchre PAUSE climb back down|steepness is intimidating|can't seem to find purchase|find it hard going|A wave of dizziness hits you|Struck by vertigo|your footing is questionable
- matchre FALLEN slip after a few feet|Stand up first|You must be standing
- matchre RETREAT engaged
- matchre PAUSE \.\.\.wait|type ahead
- PUT climb craggy niche
- matchwait
- 2CLIMB-BRANCH:
- SAVE 2CLIMB-BRANCH
- matchre 2CLIMBED-BRANCH Cracks in the sides of the pass
- matchre PAUSE climb back down|steepness is intimidating|can't seem to find purchase|find it hard going|A wave of dizziness hits you|Struck by vertigo|your footing is questionable
- matchre FALLEN slip after a few feet|Stand up first|You must be standing
- matchre RETREAT engaged
- matchre PAUSE \.\.\.wait|type ahead
- PUT climb branch
- matchwait
- 2CLIMBED-BRANCH:
- pause 0.1
- put coil my rope
- put stow my rope
- wait
- pause 0.5
- move s
- move climb platform
- goto %1
- LONGUNDERGONDOLA:
- move go frame
- move go door
- move sw
- move s
- move go path
- move ne
- move nw
- move n
- move ne
- move w
- move w
- move go crevice
- move go woodlands
- move ne
- move ne
- move n
- move ne
- move n
- move n
- 5CLIMB-LOG:
- SAVE 5CLIMB-LOG
- matchre 5CLIMBED-LOG Willowy branches reach out
- matchre 6FAIL-LOG steepness is intimidating|can't seem to find purchase|find it hard going|A wave of dizziness hits you|Struck by vertigo|your footing is questionable
- matchre FALLEN slip after a few feet|Stand up first|You must be standing
- matchre RETREAT engaged
- matchre PAUSE \.\.\.wait|type ahead
- put climb fallen log
- matchwait
- 6FAIL-LOG:
- SAVE 6FAIL-LOG
- pause
- matchre 5CLIMBED-LOG Willowy branches reach out
- matchre 7FAIL-LOG steepness is intimidating|can't seem to find purchase|find it hard going|A wave of dizziness hits you|Struck by vertigo|your footing is questionable
- matchre FALLEN slip after a few feet|Stand up first|You must be standing
- matchre RETREAT engaged
- matchre PAUSE \.\.\.wait|type ahead
- put climb fallen log
- matchwait
- 7FAIL-LOG:
- SAVE 7FAIL-LOG
- pause
- matchre 5CLIMBED-LOG Willowy branches reach out
- matchre 8FAIL-LOG steepness is intimidating|can't seem to find purchase|find it hard going|A wave of dizziness hits you|Struck by vertigo|your footing is questionable
- matchre FALLEN slip after a few feet|Stand up first|You must be standing
- matchre RETREAT engaged
- matchre PAUSE \.\.\.wait|type ahead
- put climb fallen log
- matchwait
- 8FAIL-LOG:
- SAVE 8FAIL-LOG
- pause
- matchre 5CLIMBED-LOG Willowy branches reach out
- matchre 3CLIMBED-LOG steepness is intimidating|can't seem to find purchase|find it hard going|A wave of dizziness hits you|Struck by vertigo|your footing is questionable
- matchre FALLEN slip after a few feet|Stand up first|You must be standing
- matchre RETREAT engaged
- matchre PAUSE \.\.\.wait|type ahead
- put climb fallen log
- matchwait
- 5CLIMBED-LOG:
- move e
- goto 5CLIMB-SHELF
- 5CLIMB-SHELF:
- SAVE 5CLIMB-SHELF
- matchre 5CLIMBED-SHELF Clusters of silverwood and spruce trees
- matchre PAUSE steepness is intimidating|can't seem to find purchase|find it hard going|A wave of dizziness hits you|Struck by vertigo|your footing is questionable
- matchre FALLEN slip after a few feet|Stand up first|You must be standing
- matchre RETREAT engaged
- matchre PAUSE \.\.\.wait|type ahead
- put climb rock shelf
- matchwait
- 5CLIMBED-SHELF:
- move n
- goto 5CLIMB-RAMP
- 5CLIMB-RAMP:
- save 5CLIMB-RAMP
- matchre 5CLIMBED-RAMP Any traveler desiring to avoid
- matchre PAUSE steepness is intimidating|can't seem to find purchase|find it hard going|A wave of dizziness hits you|Struck by vertigo|your footing is questionable
- matchre FALLEN slip after a few feet|Stand up first|You must be standing
- matchre RETREAT engaged
- matchre PAUSE \.\.\.wait|type ahead
- PUT climb ramp
- matchwait
- 5CLIMBED-RAMP:
- move e
- goto 5CLIMB-STEP
- 5CLIMB-STEP:
- SAVE 5CLIMB-STEP
- matchre 5CLIMBED-STEP Clusters of chicory crop up
- matchre PAUSE steepness is intimidating|can't seem to find purchase|find it hard going|A wave of dizziness hits you|Struck by vertigo|your footing is questionable
- matchre FALLEN slip after a few feet|Stand up first|You must be standing
- matchre RETREAT engaged
- matchre PAUSE \.\.\.wait|type ahead
- PUT climb stepping-stones
- matchwait
- 5CLIMBED-STEP:
- move n
- put go gap
- waitfor [Southern Trade Route, Alongside the Forest]
- ECHO
- ECHO *** You now have a head wound. When you awake from your stun you should eat some nemoih root.
- ECHO *** This is a very long stun. Please be patient.
- ECHO
- pause 40
- goto CHECK-STUN
- CHECK-STUN:
- pause 10
- match CHECK-STUN You're stunned
- match UNSTUNNED You glance
- put health
- put glanc
- matchwait
- UNSTUNNED:
- ECHO *** YOU'RE NO LONGER STUNNED
- save UNDERGONDOLA-LETH
- goto FALLEN
- WAITONNORTHGONDOLA:
- pause
- put n
- put hide
- pause
- ECHO
- ECHO ================================
- ECHO *** Riding north over the great chasm of the Obsidian Pass towards the ancient Elven stronghold of Leth Deriel
- ECHO ================================
- ECHO
- pause 60
- ECHO
- ECHO ================================
- ECHO *** Ferdahl Alec, son of Corik and father to Kukalakai, built the gondola to connect Ilithi to the Mountain Elves.
- ECHO *** The Mountain Elves, led by Queen Morganae, were responsible for maintaining the gondola.
- ECHO *** However, one day Morganae's only daughter, Princess Anlorahle, was slaughtered on the gondola by a snow beast sent by Necromancer Sidhlot.
- ECHO *** Since that day the Mountain Elves have abandoned the gondola, yet it still slowly drifts between the platforms, as if pushed by some ghostly hand.
- ECHO ================================
- ECHO
- pause 60
- ECHO
- ECHO ================================
- ECHO *** North of the gondola is the Province of Zoluren, governed by Prince Vorclaf
- ECHO *** Zoluren is named from High Gamgweth "Zohlu Ren", meaning "First Land"
- ECHO ================================
- ECHO
- PAUSE 60
- ECHO
- ECHO ================================
- ECHO *** A little known fact: The gondola only takes 6 roisaen to travel across the chasm, but if a caravan gets on the trip doubles to just over 12 roisaen.
- ECHO ================================
- ECHO
- match GETOFFNORTHGONDOLA With a soft bump, the gondola
- match WAITONNORTHGONDOLA YOU HAVE BEEN IDLE
- matchwait
- GETOFFNORTHGONDOLA:
- put north
- move out
- ECHO
- ECHO *** NORTHERN GONDOLA PLATFORM ***
- ECHO
- goto %1
- CRO-TIG:
- pause
- move nw
- move n
- move n
- move n
- ECHO
- ECHO * * * The Crossing Pond, Headquarters of The Locksmith Union
- ECHO
- move n
- move n
- move n
- move w
- move w
- move w
- move w
- move go Oxenwaithe Bridge
- move w
- move w
- move w
- move w
- move go western gate
- ECHO
- ECHO
- ECHO * * * Northwesterly lies the Siergelde cliffs and ruins and the Lake of Dreams
- ECHO * * * Inhabited by sprites, lipopods, trolls, goblins, cougars, jackals, and bobcats
- ECHO
- move go path
- ECHO
- ECHO
- ECHO * * * Entering farmlands infested by goblins and hogs
- ECHO
- move w
- move w
- move nw
- move w
- move w
- move nw
- move w
- move w
- move sw
- move w
- move w
- move nw
- move nw
- move w
- move go village gate
- ECHO
- ECHO ===================
- ECHO *** TIGER CLAN
- ECHO * * * A clan of Gor'Togs
- ECHO * * * Founded and led by Ortug, the peaceful Gor'Tog brother of Trog (leader of Knife Clan)
- ECHO * * * Home of TogBall team Tiger Clan Chohmpers
- ECHO ===================
- ECHO
- GOTO %1
- TIG-WOL:
- pause
- move go village gate
- move w
- move nw
- move w
- move w
- move go shallow brook
- move w
- ECHO
- ECHO
- ECHO * * * Entering the Widulf Woods, home to the Wolf and Knife Clans as well as ogres and other forest creatures.
- ECHO
- pause
- move w
- pause
- move w
- move sw
- move w
- move sw
- move s
- move s
- move e
- move go dense bushes
- move s
- move sw
- move s
- ECHO
- ECHO ===================
- ECHO *** WOLF CLAN aka TREFAN ULF
- ECHO * * * A clan of Human Barbarians
- ECHO * * * Nomadic for centuries, finally settled earlier this century in Widulf Woods
- ECHO * * * Led by Chieftan Wolfjaw Ironbeard and his wife Suza Cormyn
- ECHO ===================
- ECHO
- GOTO FINISH
- TIG-KNI:
- pause
- move go village gate
- move w
- move nw
- move w
- move w
- move go shallow brook
- move w
- ECHO
- ECHO
- ECHO * * * Entering the Widulf Woods, home to the Wolf and Knife Clans as well as ogres and other forest creatures.
- ECHO
- pause
- move w
- pause
- move w
- move sw
- move w
- move nw
- move go brambles
- move ne
- move ne
- move n
- move ne
- move climb felled tree
- move nw
- move nw
- move nw
- move down
- move e
- move ne
- move climb tree roots
- move n
- move ne
- move ne
- move n
- move go wilted bush
- move nw
- move n
- move nw
- move go large outcropping
- move ne
- move ne
- move ne
- move nw
- move nw
- move n
- move nw
- move go half-open gate
- move w
- move nw
- move n
- move go rope bridge
- move n
- ECHO
- ECHO ===================
- ECHO *** KNIFE CLAN
- ECHO * * * A clan of Gor'Togs
- ECHO * * * Led by Trog, the stupid and aggressive Gor'tog brother of Ortug (leader of Tiger Clan)
- ECHO * * * Patron god is Botolf the goshawk, dark aspect of Chadatru, god of dishonesty and deceipt and patron of thieves guilds and fallen paladins.
- ECHO ===================
- ECHO
- GOTO FINISH
- WOL-TIG:
- pause
- move n
- move ne
- move n
- move go dense bushes
- move w
- move n
- move n
- move ne
- move e
- move ne
- move e
- move go shallow brook
- move e
- pause
- move e
- pause
- move e
- move e
- move se
- move e
- move go village gate
- ECHO
- ECHO ===================
- ECHO *** TIGER CLAN
- ECHO * * * A clan of Gor'Togs
- ECHO * * * Founded and led by Ortug, the peaceful Gor'Tog brother of Trog (leader of Knife Clan)
- ECHO * * * Home of TogBall team Tiger Clan Chohmpers
- ECHO ===================
- ECHO
- GOTO %1
- KNI-TIG:
- pause
- move go rope bridge
- move s
- move s
- move se
- move e
- move go half-open gate
- move se
- move s
- move se
- move se
- move sw
- move sw
- move sw
- move go large outcropping
- move se
- move s
- move se
- move go wilted bush
- move s
- move sw
- move sw
- move s
- move climb tree roots
- move sw
- move w
- move up
- move se
- move se
- move se
- move climb felled tree
- move sw
- move s
- move sw
- move go bramble patch
- move s
- move se
- move e
- move ne
- move e
- move go shallow brook
- move e
- pause
- move e
- pause
- move e
- move e
- move se
- move e
- move go village gate
- ECHO
- ECHO ===================
- ECHO *** TIGER CLAN
- ECHO * * * A clan of Gor'Togs
- ECHO * * * Founded and led by Ortug, the peaceful Gor'Tog brother of Trog (leader of Knife Clan)
- ECHO * * * Home of TogBall team Tiger Clan Chohmpers
- ECHO ===================
- ECHO
- GOTO %1
- TIG-CRO:
- ECHO
- ECHO
- ECHO * * * Entering meadows and farmlands infested with goblins and hogs
- ECHO
- pause
- move go gate
- move e
- move se
- move se
- move e
- move e
- move ne
- move e
- move e
- move se
- move e
- move e
- move se
- move e
- move e
- move go path
- ECHO
- ECHO
- ECHO * * * Northwesterly lies the Siergelde cliffs and ruins and the Lake of Dreams
- ECHO * * * Inhabited by sprites, lipopods, trolls, goblins, cougars, jackals, and bobcats
- ECHO
- move go gate
- move e
- move e
- move e
- move e
- move e
- move e
- move e
- move e
- move e
- move s
- move s
- move s
- ECHO
- ECHO * * * The Crossing Pond, Headquarters of The Locksmith Union
- ECHO
- move s
- move s
- move s
- move se
- ECHO
- ECHO ===================
- ECHO *** THE CROSSING aka River Crossing
- ECHO * * * The geographic center of the former Seven-Pointed Star Empire
- ECHO * * * A port city, home to all 9 guildhalls and the Asemath Academy
- ECHO ===================
- ECHO
- GOTO %1
- tig-leth:
- move s
- move se
- move s
- move sw
- move go green
- move sw
- tig-leth2:
- match tig-leth2 You don't find anything of interest here.
- match tig-leth2 You find some interesting signs something is here.
- match tig-leth3 You find a very faint trail through the grass.
- put search
- matchwait
- tig-leth3:
- move go trail
- move se
- move climb trail
- seg-south1:
- match seg-let You wade
- match current [Segoltha River, North Bank
- match current You can't swim
- match seg-south1 You swim
- match seg-south1 You slap
- match seg-south1 You struggle
- match seg-south1 You flounder
- match seg-south1 make much headway
- match seg-south1 ...wait
- match seg-south1 type ahead
- put swim south
- matchwait
- current:
- put swim west
- waitfor Roundtime
- goto seg-south1
- seg-let:
- move e
- move e
- move e
- move e
- move e
- move go trail
- move n
- goto %1
- THE-ELB:
- ECHO
- ECHO
- ECHO * * * Travelling by the farmlands, orchards, and country cottages of the beautiful Therengian countryside
- ECHO
- pause
- move s
- move se
- move sw
- move sw
- move s
- move s
- move w
- move sw
- move s
- move sw
- ECHO
- ECHO
- ECHO * * * Passing by the Mistwood Forest, home to Rossman's Landing
- ECHO * * * Also in the forest are orcs, warcats, peccaries, and sky giants
- ECHO
- move sw
- move sw
- move se
- move sw
- move sw
- move s
- move s
- move sw
- move s
- move s
- move w
- move sw
- move se
- move sw
- move s
- move s
- move sw
- move s
- move se
- move s
- ECHO
- ECHO
- ECHO * * * Entering the Dunshade Moors
- ECHO * * * Former territory of the House Dunshade before its disbanding
- ECHO
- move s
- move sw
- move sw
- move s
- move se
- move s
- move s
- move se
- move e
- move s
- move e
- move go small path
- ECHO
- ECHO
- ECHO *** EL'BAIN'S ***
- ECHO
- GOTO FINISH
- LAN-ELB:
- pause
- move nw
- move n
- move n
- move n
- move nw
- move ne
- move n
- move nw
- move n
- move n
- move n
- move go stone bridge
- ECHO
- ECHO
- ECHO * * * Crossing the Gwenalion River on a white stone bridge
- ECHO
- move n
- move n
- move go northern shore
- ECHO
- ECHO
- ECHO * * * Entering the Danduwen Forest
- ECHO
- move n
- move nw
- move n
- move nw
- move ne
- move nw
- move n
- move n
- ECHO
- ECHO
- ECHO * * * Beyond the eucalyptus tree are kelpies, wood trolls, and cougars
- ECHO
- move ne
- move nw
- move e
- move go small path
- ECHO
- ECHO
- ECHO *** EL'BAIN'S ***
- ECHO
- GOTO FINISH
- ELB-THE:
- move go main road
- move w
- move n
- move w
- move nw
- move n
- move n
- move nw
- move n
- move ne
- move ne
- move n
- move n
- move nw
- move n
- move ne
- move n
- move n
- move ne
- move nw
- move ne
- move e
- move n
- move n
- move ne
- move n
- move n
- move ne
- move ne
- move nw
- move ne
- move ne
- move ne
- move n
- move ne
- move e
- move n
- move n
- move ne
- move ne
- move nw
- move n
- ECHO
- ECHO ===================
- ECHO *** THERENBOROUGH
- ECHO * * * Protected by Theren Keep
- ECHO * * * Governed by the Baron of House Theren, to which all other Therengian lords kneel
- ECHO * * * Patron god is Rutilor the mongoose, positive aspect of Chadatru,
- ECHO * * * god of truth and justice and patron of paladins and House Theren
- ECHO ===================
- ECHO
- GOTO %1
- GETLETHDOKORA:
- pause
- matchre LET-ILA I don't know who you are referring to|LET-ILA But no one can see you.
- matchre GETLETHDOK2 But you don't have that much|You consider the offer and then realize
- put tip zzzzzz 180 dokora
- matchwait
- GETLETHDOK2:
- pause
- move e
- move e
- move go deposit
- move u
- put withdraw 3 silver
- pause
- move up
- put exchange 3 silver kronar to dokora
- pause
- move d
- move d
- move out
- move w
- move w
- goto LET-ILA
- LET-ILA:
- groupcheck-LET-ILA:
- matchre cont-LET-ILA You have no group|You must be visible
- match group-LET-ILA You whisper
- matchre groupcheck-LET-ILA \.\.\.wait|type ahead
- put whisper group ...
- matchwait
- cont-LET-ILA:
- pause 0.1
- move sw
- move sw
- move sw
- move sw
- move sw
- move sw
- move sw
- move go bower gate
- move sw
- move nw
- move nw
- move n
- pause 4
- 01-LET-ILA:
- match 02-LET-ILA Roundtime
- match 03-LET-ILA [Old Crank's Road, Field]
- put nw
- matchwait
- 02-LET-ILA:
- pause
- matchre 01-LET-ILA You stand|You are already
- matchre 02-LET-ILA cannot manage to stand|The weight of all your possessions
- matchre 02-LET-ILA \.\.\.wait|type ahead
- put stand
- matchwait
- 03-LET-ILA:
- move n
- move sw
- move sw
- move sw
- move sw
- move s
- move s
- move s
- move s
- move se
- 04-LET-ILA:
- pause
- match 05-LET-ILA filtering through the branches
- matchre Dig04-LET-ILA falling short of your goal|You make no progress in the mud|The mud holds you|stuck in the mud|You fall into|You can't do that while lying down
- matchre Dig04-LET-ILA stuck in the mud|You fall into|You can't do that while lying down.
- put sw
- matchwait
- Dig04-LET-ILA:
- pause
- match 04-LET-ILA You manage to dig
- matchre Dig04-LET-ILA You struggle to dig|Maybe you can reach better|cannot manage to stand|The weight of all your possessions
- matchre Dig04-LET-ILA \.\.\.wait|type ahead
- put stand;dig
- matchwait
- 05-LET-ILA:
- pause
- match 06-LET-ILA Thick planks of wood
- matchre Dig05-LET-ILA falling short of your goal|You make no progress in the mud|The mud holds you|stuck in the mud|You fall into|You can't do that while lying down
- matchre Dig05-LET-ILA stuck in the mud|You fall into|You can't do that while lying down
- put s
- matchwait
- Dig05-LET-ILA:
- pause
- match 05-LET-ILA You manage to dig
- matchre Dig05-LET-ILA You struggle to dig|Maybe you can reach better|cannot manage to stand|The weight of all your possessions
- matchre Dig05-LET-ILA \.\.\.wait|type ahead
- put stand;dig
- matchwait
- 06-LET-ILA:
- pause
- match 07-LET-ILA Mud and water make sucking sounds
- matchre Dig06-LET-ILA falling short of your goal|You make no progress in the mud|The mud holds you|stuck in the mud|You fall into|You can't do that while lying down
- put s
- matchwait
- Dig06-LET-ILA:
- pause
- match 06-LET-ILA You manage to dig
- matchre Dig06-LET-ILA You struggle to dig|Maybe you can reach better|cannot manage to stand|The weight of all your possessions
- matchre Dig06-LET-ILA \.\.\.wait|type ahead
- put stand;dig
- matchwait
- 07-LET-ILA:
- pause
- match 08-LET-ILA The dark soil is damper to the north
- matchre Dig07-LET-ILA falling short of your goal|You make no progress in the mud|The mud holds you|stuck in the mud|You fall into|You can't do that while lying down
- put s
- matchwait
- Dig07-LET-ILA:
- pause
- match 07-LET-ILA You manage to dig
- matchre Dig07-LET-ILA You struggle to dig|Maybe you can reach better|cannot manage to stand|The weight of all your possessions
- matchre Dig07-LET-ILA \.\.\.wait|type ahead
- put stand;dig
- matchwait
- 08-LET-ILA:
- pause
- move sw
- move w
- move w
- move s
- move sw
- move sw
- 09-LET-ILA:
- pause
- match 10-LET-ILA large puddles of muck
- matchre Dig09-LET-ILA falling short of your goal|You make no progress in the mud|The mud holds you|stuck in the mud|You fall into|You can't do that while lying down.
- put w
- matchwait
- Dig09-LET-ILA:
- pause
- match 09-LET-ILA You manage to dig
- matchre Dig09-LET-ILA You struggle to dig|Maybe you can reach better|cannot manage to stand|The weight of all your possessions
- matchre Dig09-LET-ILA \.\.\.wait|type ahead
- put stand;dig
- matchwait
- 10-LET-ILA:
- pause
- match 11-LET-ILA grasses lining the
- matchre Dig10-LET-ILA falling short of your goal|You make no progress in the mud|The mud holds you|stuck in the mud|You fall into|You can't do that while lying down
- put w
- matchwait
- Dig10-LET-ILA:
- pause
- match 10-LET-ILA You manage to dig
- matchre Dig10-LET-ILA You struggle to dig|Maybe you can reach better|cannot manage to stand|The weight of all your possessions
- matchre Dig10-LET-ILA \.\.\.wait|type ahead
- put stand;dig
- matchwait
- 11-LET-ILA:
- pause
- move nw
- move go break
- ECHO
- ECHO ===================
- ECHO *** ILAYA TAIPA aka River Clan
- ECHO *** The settlement of River Elves
- ECHO *** Features are the harbor, skiffs to Ain Ghazal, a fish shop, a pearl shop
- ECHO *** Area creatures include storm bulls and forest bandits
- ECHO ===================
- ECHO
- goto checkmites
- group-LET-ILA:
- pause
- move sw
- move sw
- move sw
- move sw
- move sw
- move sw
- move sw
- move go bower gate
- move sw
- move nw
- move nw
- move n
- pause 4
- group-01-LET-ILA:
- put nw
- match group-02-LET-ILA Roundtime
- match group-03-LET-ILA [Old Crank's Road, Field]
- matchwait
- group-02-LET-ILA:
- pause
- matchre group-01-LET-ILA You stand|You are already
- matchre group-02-LET-ILA cannot manage to stand|The weight of all your possessions
- matchre group-02-LET-ILA \.\.\.wait|type ahead
- put stand
- matchwait
- group-03-LET-ILA:
- move n
- move sw
- move sw
- move sw
- move sw
- move s
- move s
- move s
- move s
- move se
- put WHISPER GROUP We're passing through swamps. From here SW, S, S, S and join me again. If you fall then DIG your way out.
- put disband
- group-04-LET-ILA:
- pause
- match group-05-LET-ILA wind filtering through the branches sings
- matchre group-Dig04-LET-ILA falling short of your goal|You make no progress in the mud|The mud holds you|stuck in the mud|You fall into|You can't do that while lying down.
- put sw
- matchwait
- group-Dig04-LET-ILA:
- pause
- match group-04-LET-ILA You manage to dig
- matchre group-Dig04-LET-ILA You struggle to dig|Maybe you can reach better|cannot manage to stand|The weight of all your possessions
- matchre group-Dig04-LET-ILA \.\.\.wait|type ahead
- put stand;dig
- matchwait
- group-05-LET-ILA:
- pause
- match group-06-LET-ILA Thick planks of wood
- matchre group-Dig05-LET-ILA falling short of your goal|You make no progress in the mud|The mud holds you|stuck in the mud|You fall into|You can't do that while lying down
- put s
- matchwait
- group-Dig05-LET-ILA:
- pause
- match group-05-LET-ILA You manage to dig
- matchre group-Dig05-LET-ILA You struggle to dig|Maybe you can reach better|cannot manage to stand|The weight of all your possessions
- matchre group-Dig05-LET-ILA \.\.\.wait|type ahead
- put stand;dig
- matchwait
- group-06-LET-ILA:
- pause
- match group-07-LET-ILA Mud and water make sucking sounds
- matchre group-Dig06-LET-ILA falling short of your goal|You make no progress in the mud|The mud holds you|stuck in the mud|You fall into|You can't do that while lying down.
- put s
- matchwait
- group-Dig06-LET-ILA:
- pause
- match group-06-LET-ILA You manage to dig
- matchre group-Dig06-LET-ILA You struggle to dig|Maybe you can reach better|cannot manage to stand|The weight of all your possessions
- matchre group-Dig06-LET-ILA \.\.\.wait|type ahead
- put stand;dig
- matchwait
- group-07-LET-ILA:
- pause
- match group-08-LET-ILA The dark soil is damper to the north
- matchre group-Dig07-LET-ILA falling short of your goal|You make no progress in the mud|The mud holds you|stuck in the mud|You fall into|You can't do that while lying down
- put s
- matchwait
- group-Dig07-LET-ILA:
- pause
- match group-07-LET-ILA You manage to dig
- matchre group-Dig07-LET-ILA You struggle to dig|Maybe you can reach better|cannot manage to stand|The weight of all your possessions
- matchre group-Dig07-LET-ILA \.\.\.wait|type ahead
- put stand;dig
- matchwait
- group-08-LET-ILA:
- pause
- ECHO
- ECHO *** Wait for your group to catch up. Once they are joined type GLANCE to continue.
- ECHO
- waitfor You glance
- move sw
- move w
- move w
- move s
- move sw
- move sw
- put WHISPER GROUP We're passing through more swamps. From here go W, W and join me again. If you fall then DIG your way out.
- put disband
- group-09-LET-ILA:
- pause
- match group-10-LET-ILA large puddles of muck
- matchre group-Dig09-LET-ILA falling short of your goal|You make no progress in the mud|The mud holds you|stuck in the mud|You fall into|You can't do that while lying down.
- put w
- matchwait
- group-Dig09-LET-ILA:
- pause
- match group-09-LET-ILA You manage to dig
- matchre group-Dig09-LET-ILA You struggle to dig|Maybe you can reach better|cannot manage to stand|The weight of all your possessions
- matchre group-Dig09-LET-ILA \.\.\.wait|type ahead
- put stand;dig
- matchwait
- group-10-LET-ILA:
- pause
- match group-11-LET-ILA grasses lining the
- matchre group-Dig10-LET-ILA falling short of your goal|You make no progress in the mud|The mud holds you|stuck in the mud|You fall into|You can't do that while lying down.
- put w
- matchwait
- group-Dig10-LET-ILA:
- pause
- match group-10-LET-ILA You manage to dig
- matchre group-Dig10-LET-ILA You struggle to dig|Maybe you can reach better|cannot manage to stand|The weight of all your possessions
- matchre group-Dig10-LET-ILA \.\.\.wait|type ahead
- put stand;dig
- matchwait
- group-11-LET-ILA:
- pause
- ECHO
- ECHO *** Wait for your group to catch up. Once they are joined type GLANCE to continue.
- ECHO
- waitfor You glance
- move nw
- move go break
- ECHO
- ECHO ===================
- ECHO *** ILAYA TAIPA aka River Clan
- ECHO *** The settlement of River Elves
- ECHO *** Features are the harbor, skiffs to Ain Ghazal, a fish shop, a pearl shop
- ECHO *** Area creatures include storm bulls and forest bandits
- ECHO ===================
- ECHO
- goto checkmites
- CHECKMITES:
- ECHO
- ECHO *** Checking now for blood mites from the swamp
- ECHO
- pause
- match GOTMITES blood mite
- match NOMITES You glance
- put health;glance
- matchwait
- NOMITES:
- ECHO
- ECHO *** You have no blood mites on you right now, but they could show up in the next couple minutes.
- ECHO *** If you get them on your eyes do not tend them off with less than 150 first aid.
- ECHO
- pause
- goto %1
- GOTMITES:
- ECHO
- ECHO ****************************
- ECHO *** You acquired blood mites in the marsh!
- ECHO *** Tend them off, but don't tend the eyes unless you have 150 first aid
- ECHO ****************************
- pause 3
- goto %1
- ILA-LET:
- groupcheck-ILA-LET:
- matchre cont-ILA-LET You have no group|You must be visible
- match group-ILA-LET You whisper
- matchre groupcheck-ILA-LET \.\.\.wait|type ahead
- put whisper group ...
- matchwait
- cont-ILA-LET:
- pause
- move go break
- move se
- move e
- 20-LET-ILA:
- pause
- match 21-LET-ILA the trees and thorny bushes,
- matchre Dig20-LET-ILA falling short of your goal|You make no progress in the mud|The mud holds you|stuck in the mud|You fall into|You can't do that while lying down
- put e
- matchwait
- Dig20-LET-ILA:
- pause
- match 20-LET-ILA You manage to dig
- matchre Dig20-LET-ILA You struggle to dig|Maybe you can reach better|cannot manage to stand|The weight of all your possessions
- matchre Dig20-LET-ILA \.\.\.wait|type ahead
- put stand;dig
- matchwait
- 21-LET-ILA:
- pause
- match 22-LET-ILA fragrant tang
- matchre Dig21-LET-ILA falling short of your goal|You make no progress in the mud|The mud holds you|stuck in the mud|You fall into|You can't do that while lying down
- put ne
- matchwait
- Dig21-LET-ILA:
- pause
- match 21-LET-ILA You manage to dig
- matchre Dig21-LET-ILA You struggle to dig|Maybe you can reach better|cannot manage to stand|The weight of all your possessions
- matchre Dig21-LET-ILA \.\.\.wait|type ahead
- put stand;dig
- matchwait
- 22-LET-ILA:
- pause
- move ne
- move n
- move e
- move e
- move ne
- move n
- goto 23-LET-ILA
- 23-LET-ILA:
- pause
- match 24-LET-ILA Thick planks of wood
- matchre Dig23-LET-ILA falling short of your goal|You make no progress in the mud|The mud holds you|stuck in the mud|You fall into|You can't do that while lying down
- put n
- matchwait
- Dig23-LET-ILA:
- pause
- match 23-LET-ILA You manage to dig
- matchre Dig23-LET-ILA You struggle to dig|Maybe you can reach better|cannot manage to stand|The weight of all your possessions
- matchre Dig23-LET-ILA \.\.\.wait|type ahead
- put stand;dig
- matchwait
- 24-LET-ILA:
- pause
- match 25-LET-ILA filtering through the branches
- matchre Dig24-LET-ILA falling short of your goal|You make no progress in the mud|The mud holds you|stuck in the mud|You fall into|You can't do that while lying down
- put n
- matchwait
- Dig24-LET-ILA:
- pause
- match 24-LET-ILA You manage to dig
- matchre Dig24-LET-ILA You struggle to dig|Maybe you can reach better|cannot manage to stand|The weight of all your possessions
- matchre Dig24-LET-ILA \.\.\.wait|type ahead
- put stand;dig
- matchwait
- 25-LET-ILA:
- pause
- match 26-LET-ILA Sloping downward to the southwest,
- matchre Dig25-LET-ILA falling short of your goal|You make no progress in the mud|The mud holds you|stuck in the mud|You fall into|You can't do that while lying down
- put ne
- matchwait
- Dig25-LET-ILA:
- pause
- match 25-LET-ILA You manage to dig
- matchre Dig25-LET-ILA You struggle to dig|Maybe you can reach better|cannot manage to stand|The weight of all your possessions
- matchre Dig25-LET-ILA \.\.\.wait|type ahead
- put stand;dig
- matchwait
- 26-LET-ILA:
- pause
- match 27-LET-ILA a sparse forest.
- matchre Dig26-LET-ILA falling short of your goal|You make no progress in the mud|The mud holds you|stuck in the mud|You fall into|You can't do that while lying down
- put nw
- matchwait
- Dig26-LET-ILA:
- pause
- match 26-LET-ILA You manage to dig
- matchre Dig26-LET-ILA You struggle to dig|Maybe you can reach better|cannot manage to stand|The weight of all your possessions
- matchre Dig26-LET-ILA \.\.\.wait|type ahead
- put stand;dig
- matchwait
- 27-LET-ILA:
- pause
- move n
- move n
- move n
- move n
- move ne
- move ne
- move ne
- move ne
- move s
- move se
- pause 4
- 28-LET-ILA:
- match 29-LET-ILA Roundtime
- match 30-LET-ILA The carter's track winds northward,
- put s
- matchwait
- 29-LET-ILA:
- pause
- matchre 28-LET-ILA You stand|You are already
- matchre 29-LET-ILA cannot manage to stand|The weight of all your possessions
- matchre 29-LET-ILA \.\.\.wait|type ahead
- put stand
- matchwait
- 30-LET-ILA:
- pause
- move se
- move se
- move ne
- move go bower gate
- move ne
- move ne
- move ne
- move ne
- move ne
- move ne
- move ne
- goto checkmites
- group-ILA-LET:
- move go break
- move se
- move e
- pause
- put WHISPER GROUP We're passing through swamps. From here go E, NE and join me again. If you fall then DIG your way out.
- put disband
- group-20-LET-ILA:
- pause
- match group-21-LET-ILA the trees and thorny bushes,
- matchre group-Dig20-LET-ILA falling short of your goal|You make no progress in the mud|The mud holds you|stuck in the mud|You fall into|You can't do that while lying down
- put e
- matchwait
- group-Dig20-LET-ILA:
- pause
- match group-20-LET-ILA You manage to dig
- matchre group-Dig20-LET-ILA You struggle to dig|Maybe you can reach better|cannot manage to stand|The weight of all your possessions
- matchre group-Dig20-LET-ILA \.\.\.wait|type ahead
- put stand;dig
- matchwait
- group-21-LET-ILA:
- pause
- match group-22-LET-ILA fragrant tang
- matchre group-Dig21-LET-ILA falling short of your goal|You make no progress in the mud|The mud holds you|stuck in the mud|You fall into|You can't do that while lying down
- put ne
- matchwait
- group-Dig21-LET-ILA:
- pause
- match group-21-LET-ILA You manage to dig
- matchre group-Dig21-LET-ILA You struggle to dig|Maybe you can reach better|cannot manage to stand|The weight of all your possessions
- matchre group-Dig21-LET-ILA \.\.\.wait|type ahead
- put stand;dig
- matchwait
- group-22-LET-ILA:
- pause
- ECHO
- ECHO *** Wait for your group to catch up. Once they are joined type GLANCE to continue.
- ECHO
- waitfor You glance
- move ne
- move n
- move e
- move e
- move ne
- move n
- pause
- put WHISPER GROUP We're passing through more swamps. From here go N, N, NE, NW and join me again. If you fall then DIG your way out.
- put disband
- group-23-LET-ILA:
- pause
- match group-24-LET-ILA Thick planks of wood
- matchre group-Dig23-LET-ILA falling short of your goal|You make no progress in the mud|The mud holds you|stuck in the mud|You fall into|You can't do that while lying down
- put n
- matchwait
- group-Dig23-LET-ILA:
- pause
- match group-23-LET-ILA You manage to dig
- matchre group-Dig23-LET-ILA You struggle to dig|Maybe you can reach better|cannot manage to stand|The weight of all your possessions
- matchre group-Dig23-LET-ILA \.\.\.wait|type ahead
- put stand;dig
- matchwait
- group-24-LET-ILA:
- pause
- match group-25-LET-ILA filtering through the branches
- matchre group-Dig24-LET-ILA falling short of your goal|You make no progress in the mud|The mud holds you|stuck in the mud|You fall into|You can't do that while lying down
- put n
- matchwait
- group-Dig24-LET-ILA:
- pause
- match group-24-LET-ILA You manage to dig
- matchre group-Dig24-LET-ILA You struggle to dig|Maybe you can reach better|cannot manage to stand|The weight of all your possessions
- matchre group-Dig24-LET-ILA \.\.\.wait|type ahead
- put stand;dig
- matchwait
- group-25-LET-ILA:
- pause
- match group-26-LET-ILA Sloping downward to the southwest,
- matchre group-Dig25-LET-ILA falling short of your goal|You make no progress in the mud|The mud holds you|stuck in the mud|You fall into|You can't do that while lying down
- put ne
- matchwait
- group-Dig25-LET-ILA:
- pause
- match group-25-LET-ILA You manage to dig
- matchre group-Dig25-LET-ILA You struggle to dig|Maybe you can reach better|cannot manage to stand|The weight of all your possessions
- matchre group-Dig25-LET-ILA \.\.\.wait|type ahead
- put stand;dig
- matchwait
- group-26-LET-ILA:
- pause
- match group-27-LET-ILA a sparse forest.
- matchre group-Dig26-LET-ILA falling short of your goal|You make no progress in the mud|The mud holds you|stuck in the mud|You fall into|You can't do that while lying down
- put nw
- matchwait
- group-Dig26-LET-ILA:
- pause
- match group-26-LET-ILA You manage to dig
- matchre group-Dig26-LET-ILA You struggle to dig|Maybe you can reach better|cannot manage to stand|The weight of all your possessions
- matchre group-Dig26-LET-ILA \.\.\.wait|type ahead
- put stand;dig
- matchwait
- group-27-LET-ILA:
- pause
- ECHO
- ECHO *** Wait for your group to catch up. Once they are joined type GLANCE to continue.
- ECHO
- waitfor You glance
- move n
- move n
- move n
- move n
- move ne
- move ne
- move ne
- move ne
- move s
- move se
- pause 4
- group-28-LET-ILA:
- put s
- match group-29-LET-ILA Roundtime
- match group-30-LET-ILA The carter's track winds northward,
- matchwait
- group-29-LET-ILA:
- pause
- matchre group-28-LET-ILA You stand|You are already
- matchre group-29-LET-ILA cannot manage to stand|The weight of all your possessions
- matchre group-29-LET-ILA \.\.\.wait|type ahead
- put stand
- matchwait
- group-30-LET-ILA:
- pause
- move se
- move se
- move ne
- move go bower gate
- move ne
- move ne
- move ne
- move ne
- move ne
- move ne
- move ne
- goto checkmites
- ILA-AIN:
- pause
- move go southwest gate
- move nw
- move nw
- move n
- move n
- move ne
- move go harbor tower
- move go stone ramp
- move climb iron staircase
- move ne
- move ne
- move ne
- move ne
- move climb iron staircase
- move go stone ramp
- move out
- move ne
- move go oak doors
- SKIFF1:
- pause
- matchre WAITFORSKIFF1 You will be able to board soon|What were you referring to|You will have to wait for the next skiff|I could not find what you were referring to.
- match WAITONSKIFF1 Skiff]
- match INV-SKIFF1 they can't see you?
- match NOMONEYSKIFF1 You haven't got enough dokoras
- put go skiff
- matchwait
- INV-SKIFF1:
- pause
- ECHO
- ECHO *** You cannot board the skiff while invisible. Drop your invisibility and type GLANCE when you are ready to continue.
- ECHO
- pause
- waitfor You glance
- goto SKIFF1
- WAITFORSKIFF1:
- ECHO
- ECHO *****************************
- ECHO *** WAITING FOR THE SKIFF TO ARRIVE
- ECHO *** The fare is 58 Dokoras and you cannot withdraw from the bank in Ilaya Taipa.
- ECHO *** There is a gem buyer and tanner in the building with the bank and you can convert Kronars to Dokoras at the COUNTER in the bank.
- ECHO *****************************
- ECHO
- ECHO
- ECHO *****************************
- ECHO *** GO GET 58 DOKORAS NOW!!!
- ECHO *** (if you don't already have them)
- ECHO *****************************
- ECHO
- put wealth dokora
- waitfor pulls into the
- goto SKIFF1
- NOMONEYSKIFF1:
- ECHO
- ECHO *** You do not have enough Dokoras for the skiff.
- ECHO *** The fare is 58 Dokoras and you cannot withdraw from the bank in Ilaya Taipa.
- ECHO *** There is a gem buyer and tanner in the building with the bank and you can convert Kronars to Dokoras at the COUNTER in the bank.
- ECHO
- ECHO *** Good Luck!
- ECHO
- EXIT
- WAITONSKIFF1:
- pause
- ECHO
- ECHO *** Riding a River Elf skiff up the mighty Segoltha River to Ain Ghazal, built on a towering rock in the middle of the Segoltha River
- ECHO *** The Journelai Mountains loom to the north while the Himineldar Shel Mountains shade the south
- ECHO
- pause 90
- ECHO
- ECHO ====================================
- ECHO *** Common Knowledge: 1 of 1
- ECHO
- ECHO * * * Ain Ghazal is ruled by the Sisterhood of the Rose
- ECHO * * * The leader of the Sisters is called the Lyba Khalo
- ECHO * * * The Ain Ghazal chateau holds the chamber where there are meetings of the provincial government, called the Forfedhdar Enclave
- ECHO ====================================
- ECHO
- pause 90
- ECHO
- ECHO *** Entering the Dwarven province of Forfedhdar
- ECHO *** "Forfedhdar" is Haakish for "The Land of the Ancestors"
- ECHO * * * Governed by the Forfedhdar Enclave, made up of the leaders of each settlement
- ECHO
- pause
- waitfor The skiff lightly taps the dock
- put stand
- pause
- move go dock
- ECHO
- ECHO ===================
- ECHO *** AIN GHAZAL
- ECHO *** Far into the sky is the castle chateau upon the towering Ain Ghazal rock in the middle of the Segoltha
- ECHO *** The only creatures to hunt are cave trolls, a bit tougher than orcs
- ECHO *** Features include a makeup shop, locksmith shop, Trader guild, and deposit-only and exchange bank
- ECHO ===================
- ECHO
- goto %1
- AIN-ILA:
- SKIFF2:
- pause
- matchre WAITFORSKIFF2 You will be able to board soon|What were you referring to|You will have to wait for the next skiff|I could not find what you were referring to
- match WAITONSKIFF2 Skiff]
- match INV-SKIFF2 they can't see you?
- match NOMONEYSKIFF2 You haven't got enough dokoras
- put go skiff
- matchwait
- INV-SKIFF2:
- pause
- ECHO
- ECHO *** You cannot board the skiff while invisible. Drop your invisibility and type GLANCE when you are ready to continue.
- ECHO
- pause
- waitfor You glance
- goto SKIFF2
- WAITFORSKIFF2:
- ECHO
- ECHO *****************************
- ECHO *** WAITING FOR THE SKIFF TO ARRIVE
- ECHO *** The fare is 58 Dokoras!
- ECHO *****************************
- ECHO
- put wealth dokora
- waitfor pulls into the
- goto SKIFF2
- NOMONEYSKIFF2:
- ECHO
- ECHO *** You do not have enough Dokoras for the skiff.
- ECHO *** Good Luck finding 58 Dokoras!
- ECHO
- EXIT
- WAITONSKIFF2:
- pause
- ECHO
- ECHO *** Riding a River Elf skiff east down the mighty Segoltha River to Ilaya Taipa aka River Clan
- ECHO *** The Journelai Mountains loom to the north while the Himineldar Shel Mountains shade the south
- ECHO
- pause 200
- ECHO *** Entering the Province of Zoluren
- ECHO *** Governed by Prince Vorclaf
- ECHO *** Named from High Gamgweth "Zohlu Ren", meaning "First Land"
- ECHO
- waitfor The skiff lightly taps the dock
- put stand
- pause
- move go dock
- SKIFF-ILA:
- pause
- move go oak doors
- move sw
- move go harbor tower
- move go stone ramp
- move climb iron staircase
- move sw
- move sw
- move sw
- move sw
- move climb iron staircase
- move go stone ramp
- move out
- move sw
- move s
- move s
- move se
- move se
- move go southwest gate
- ECHO
- ECHO ===================
- ECHO *** ILAYA TAIPA aka River Clan
- ECHO *** The settlement of River Elves
- ECHO ===================
- ECHO
- goto %1
- AIN-FORF:
- pause
- move w
- move sw
- pause
- move s
- goto AINFERRY1
- AINFERRY1:
- pause
- matchre WAITFORAINFERRY1 you'll have to wait|you can board as soon as|cannot take any more passengers|What were you referring to|I could not find what you were referring to
- matchre WAITONAINFERRY1 \[The "Damaris's Kiss"\]|\[The "Evening Star"\]
- match NOMONEYAINFERRY1 You haven't got enough dokoras
- match INV-AINFERRY1 they can't see you?
- put go ferry
- matchwait
- INV-AINFERRY1:
- pause
- ECHO
- ECHO *** You cannot board this ferry while invisible. Drop your invisibility and type GLANCE when you are ready to continue.
- ECHO
- ECHO *** Warning: Don't go invisible on the ferry either because you cannot leave these ferries while invisible.
- ECHO
- pause
- waitfor You glance
- goto AINFERRY1
- WAITFORAINFERRY1:
- ECHO
- ECHO *** WAITING FOR THE FERRY TO ARRIVE ***
- ECHO *** The fare is 31 Dokoras
- ECHO
- put wealth dokora
- waitfor landing at the dock
- goto AINFERRY1
- NOMONEYAINFERRY1:
- ECHO
- ECHO *** You do not have enough Dokoras for the ferry
- ECHO *** Good luck finding 31 Dokoras around here!
- ECHO
- EXIT
- WAITONAINFERRY1:
- pause
- ECHO
- ECHO ***
- ECHO *** Riding a ferry towards the Haalikshal Highway to Hibarnhvidar
- ECHO *** Haalikshal translates to "sacred mountain"
- ECHO *** The highway is lined with Dwarven totem pillars that each tell the life of a Dwarf.
- ECHO ***
- ECHO
- pause
- waitfor ferry reaches the dock.
- put stand
- pause
- move go dock
- AINFERRY1-FORF:
- ECHO
- ECHO *** Entering the well-paved Haalikshal Highway
- ECHO
- move w
- move sw
- move sw
- move nw
- move sw
- move sw
- goto %1
- FORF-AIN:
- pause
- move ne
- move ne
- move se
- move ne
- move ne
- move e
- goto AINFERRY2
- AINFERRY2:
- pause
- matchre WAITFORAINFERRY2 you'll have to wait|you can board as soon as|cannot take any more passengers|What were you referring to|I could not find what you were referring to
- matchre WAITONAINFERRY2 \[The "Damaris's Kiss"\]|\[The "Evening Star"\]
- match NOMONEYAINFERRY2 You haven't got enough dokoras
- match INV-AINFERRY2 they can't see you?
- put go ferry
- matchwait
- INV-AINFERRY2:
- pause
- ECHO
- ECHO *** You cannot board this ferry while invisible. Drop your invisibility and type GLANCE when you are ready to continue.
- ECHO
- ECHO *** Warning: Don't go invisible on the ferry either because you cannot leave these ferries while invisible.
- ECHO
- pause
- waitfor You glance
- goto AINFERRY2
- WAITFORAINFERRY2:
- ECHO
- ECHO *** WAITING FOR THE FERRY TO ARRIVE ***
- ECHO *** The fare is 31 Dokoras
- ECHO
- put wealth dokora
- waitfor landing at the dock
- goto AINFERRY2
- NOMONEYAINFERRY2:
- ECHO
- ECHO *** You do not have enough Dokoras for the ferry to Ain Ghazal
- ECHO *** Good luck finding 31 Dokoras around here!
- ECHO
- EXIT
- WAITONAINFERRY2:
- pause
- ECHO
- ECHO ***
- ECHO *** Riding a ferry towards Ain Ghazal, built on a towering rock in the middle of the Segoltha River
- ECHO ***
- ECHO
- pause 90
- ECHO
- ECHO ====================================
- ECHO *** Common Knowledge: 1 of 1
- ECHO
- ECHO * * * Ain Ghazal is ruled by the Sisterhood of the Rose
- ECHO * * * The leader of the Sisters is called the Lyba Khalo
- ECHO * * * The Ain Ghazal chateau holds the chamber where there are meetings of the provincial government, called the Forfedhdar Enclave
- ECHO ====================================
- ECHO
- pause
- waitfor ferry reaches the dock.
- put stand
- pause
- move go dock
- AINFERRY-AIN:
- pause
- move n
- move ne
- pause
- move e
- ECHO
- ECHO ===================
- ECHO *** AIN GHAZAL
- ECHO *** Far into the sky is the castle chateau upon the towering Ain Ghazal rock in the middle of the Segoltha
- ECHO *** The only creatures to hunt are cave trolls, a bit tougher than orcs
- ECHO *** Features include a makeup shop, locksmith shop, Trader guild, and deposit-only and exchange bank
- ECHO ===================
- ECHO
- goto %1
- FORF-HIB:
- move nw
- move sw
- move go gates
- ECHO
- ECHO * * * Traveling beneath the mountains
- ECHO
- move sw
- move se
- move sw
- move w
- move s
- move w
- move w
- move w
- move w
- move w
- move go gates
- move go ford
- ECHO
- ECHO * * * Ascending the Sky Road, climbing high into the Himineldar Shel mountains
- ECHO
- move nw
- pause 3
- pause
- move nw
- move nw
- move ne
- move ne
- move w
- move nw
- move nw
- move nw
- move go gate
- move go west gate
- move sw
- move sw
- move n
- move sw
- move w
- move w
- move w
- move go raven gate
- ECHO
- ECHO * * * Entering the wintry city of Hibarnhvidar
- ECHO
- pause
- move w
- move w
- move w
- move s
- move se
- move se
- move se
- move go double gate
- ECHO
- ECHO ===================
- ECHO *** HIBARNHVIDAR
- ECHO * * * Dwarven city in the soaring Himineldar Shel Mountains
- ECHO * * * Home of the famous power-generating waterwheel system
- ECHO * * * Captain Grutan of the Hibarnhvidar Guard leads the city's defense
- ECHO ===================
- ECHO
- goto %1
- HIBFINISH:
- ECHO
- ECHO ================================
- ECHO * * * Outer Hibarnhvidar: GO STONE GATE
- ECHO * * * Inner Hibarnhvidar: GO IRON GATE
- ECHO ================================
- ECHO
- ECHO
- goto FINISH
- GetHibDokora:
- pause
- matchre HIB-FORF I don't know who you are referring to|But no one can see you
- matchre GetHibDok2 But you don't have that much|You consider the offer and then realize
- put tip zzzzzz 180 dokora
- matchwait
- GetHibDok2:
- move go iron gate
- move sw
- move s
- move go arch
- move nw
- put withdraw 2 silver
- move se
- move go arch
- move n
- move ne
- move go arch
- goto HIB-FORF
- HIB-FORF:
- move go stone gate
- move nw
- move nw
- move nw
- move n
- move e
- move e
- move e
- move go raven gate
- move e
- move e
- move e
- move ne
- move s
- move ne
- move ne
- move go gate
- move go east gate
- ECHO
- ECHO * * * Descending via the Sky Road from high atop the Himineldar Shel mountains
- ECHO
- move se
- move se
- move se
- move e
- move sw
- move sw
- move se
- move se
- move go ford
- move e
- ECHO
- ECHO * * * Entering the road beneath the mountain
- ECHO
- pause 3
- pause
- move go gates
- move e
- move e
- move e
- move e
- move e
- move n
- move e
- move ne
- move nw
- move ne
- move go gates
- move ne
- move se
- goto %1
- HIB-BOA:
- BURDENCHECK12:
- matchre BURDENCHECK12A None|Light
- match BURDENCHECK12B Encumbrance : Somewhat
- match BURDENCHECK12C Encumbrance : Burdened
- match BURDENCHECK12D Encumbrance : Heavy
- match BURDENCHECK12E Encumbrance : Very Heavy
- match BURDENCHECK12F Overburdened
- match BURDENCHECK12G Encumbrance : Tottering
- match BURDENCHECK12H even able to move?
- match BURDENCHECK12I amazing you aren't squashed!
- match BURDENCHECK12 ...wait
- match BURDENCHECK12 type ahead
- put info
- matchwait
- BURDENCHECK12A:
- if $Swimming.Ranks >= 20 then goto cont-HIB-BOA
- goto STRENGTHCHECK12
- STRENGTHCHECK12:
- matchre cantswim12 \(5\)|\(6\)|\(7\)|\(8\)|\(9\)|\(10\)|\(11\)|\(12\)|\(13\)|\(14\)|\(15\)
- matchre cont-HIB-BOA \(16\)|\(17\)|\(18\)|\(19\)|\(2|\(3|\(4|\(5|\(6|\(7
- put strength
- matchwait
- BURDENCHECK12B:
- if $Swimming.Ranks >= 50 then goto cont-HIB-BOA
- goto OVERBURDENED12
- BURDENCHECK12C:
- if $Swimming.Ranks >= 90 then goto cont-HIB-BOA
- goto OVERBURDENED12
- BURDENCHECK12D:
- if $Swimming.Ranks >= 130 then goto cont-HIB-BOA
- goto OVERBURDENED12
- BURDENCHECK12E:
- if $Swimming.Ranks >= 170 then goto cont-HIB-BOA
- goto OVERBURDENED12
- BURDENCHECK12F:
- if $Swimming.Ranks >= 210 then goto cont-HIB-BOA
- goto OVERBURDENED12
- BURDENCHECK12G:
- if $Swimming.Ranks >= 250 then goto cont-HIB-BOA
- goto OVERBURDENED12
- BURDENCHECK12H:
- if $Swimming.Ranks >= 290 then goto cont-HIB-BOA
- goto OVERBURDENED12
- BURDENCHECK12I:
- if $Swimming.Ranks >= 330 then goto cont-HIB-BOA
- goto OVERBURDENED12
- OVERBURDENED12:
- ECHO
- ECHO *** You do not have enough swimming with your current burden to pass through Archer's Ford to Boar Clan. Lose some weight and try again!
- ECHO
- ECHO * * * If you think this assessment is wrong or you have abnormally high strength or spells, then you can continue on to Boar Clan by typing GLANCE now.
- ECHO
- match cont-HIB-BOA You glance
- matchwait
- CANTSWIM12:
- ECHO
- ECHO *** You do not have enough swimming (20) or Strength (16) to pass through Archer's Ford to Boar Clan. Find someone to drag you or cast some swimming spells.
- ECHO
- ECHO * * * If you think this assessment is wrong or you have abnormaly high strength or spells, then you can continue on to Boar Clan by typing GLANCE now. If you can make it to Boar Clan and back to Hibarnhvidar let me know what your swimming and strength are (kraelyst@hotmail.com)!
- match cont-HIB-BOA You glance
- ECHO
- match cont-HIB-BOA You glance
- matchwait
- cont-HIB-BOA:
- move go stone gate
- move nw
- move nw
- move nw
- move n
- move w
- move w
- move nw
- move w
- move w
- move w
- move w
- move w
- move w
- move go northwest gate
- move n
- move n
- move n
- move n
- move n
- move n
- move n
- move n
- move nw
- move nw
- move n
- move n
- move n
- move nw
- move nw
- move n
- move n
- move n
- move ne
- move ne
- move n
- move n
- move ne
- move nw
- move n
- move ne
- move n
- move ne
- move ne
- move ne
- move nw
- move nw
- move nw
- move n
- move ne
- move n
- move nw
- move n
- move nw
- ECHO
- ECHO * * * Now wading across Archer's Ford in the Biiskbowr River, which flows from the Journelai Mountains to Sawstwar Lake.
- ECHO
- #HIB-BOA-groupcheck:
- # matchre HIB-BOA-nogroup You have no group|You must be visible
- # match HIB-BOA-group You whisper
- #put whisper group ...
- #matchwait
- HIB-BOA-nogroup:
- save swim-HIB-BOA2
- goto swim-HIB-BOA1
- HIB-BOA-group:
- save HIB-BOA-cont-group
- pause
- put say If we get separated in the ford go as far NW as you can, don't go north. I will meet you on the other side of the ford.
- goto swim-HIB-BOA1
- swim-HIB-BOA1:
- pause
- matchre %s The evergreens begin to close in again|You can't go there
- matchre swim-HIB-BOA1 Obvious|but can't get anywhere|can't seem to make much headway
- matchre swim-HIB-BOA1 \.\.\.wait|type ahead
- put nw
- matchwait
- HIB-BOA-cont-group:
- pause
- ECHO
- ECHO *** When your group arrives from the ford, rejoin and then type GLANCE to continue. Make sure their roundtime is done.
- ECHO
- waitfor You glance
- swim-HIB-BOA2:
- pause
- move n
- move nw
- move w
- move w
- move w
- move nw
- move w
- move w
- move nw
- move n
- move n
- move n
- move n
- move n
- move n
- climb-HIB-BOA1:
- save climb-HIB-BOA1
- match climb-HIB-BOA3 The roadway cuts its way
- matchre climb-HIB-BOA2 slip after a few feet|You must be standing|Stand up first.
- matchre PAUSE steepness is intimidating|can't seem to find purchase|find it hard going.|your footing is questionable|A wave of dizziness hits you|Struck by vertigo
- matchre PAUSE \.\.\.wait|type ahead
- put climb log stair
- matchwait
- climb-HIB-BOA2:
- pause
- matchre climb-HIB-BOA1 You stand|You are already standing
- match climb-HIB-BOA2 cannot manage to stand.
- matchre climb-HIB-BOA2 \.\.\.wait|type ahead
- put stand
- matchwait
- climb-HIB-BOA3:
- move nw
- move nw
- move nw
- move nw
- move nw
- move go stone bridge
- move nw
- move ne
- move w
- ECHO
- ECHO ===================
- ECHO *** BOAR CLAN
- ECHO *** A Gor'Tog settlement on the banks of the Liirewsag River
- ECHO *** Patron god is Everild, the boar
- ECHO *** Features are the Ranger Guild, Togball Field, Everild favor alter, leather repair, and reflex training
- ECHO *** Boar Clan is governed by Ranger Guildleader, currently Paglar
- ECHO ===================
- ECHO
- goto %1
- BOA-HIB:
- BURDENCHECK13:
- matchre BURDENCHECK13A None|Light
- match BURDENCHECK13B Encumbrance : Somewhat
- match BURDENCHECK13C Encumbrance : Burdened
- match BURDENCHECK13D Encumbrance : Heavy
- match BURDENCHECK13E Encumbrance : Very Heavy
- match BURDENCHECK13F Overburdened
- match BURDENCHECK13G Encumbrance : Tottering
- match BURDENCHECK13H even able to move?
- match BURDENCHECK13I amazing you aren't squashed!
- match BURDENCHECK13 ...wait
- match BURDENCHECK13 type ahead
- put info
- matchwait
- BURDENCHECK13A:
- if $Swimming.Ranks >= 20 then goto CONT-BOA-HIB
- goto STRENGTHCHECK13
- STRENGTHCHECK13:
- matchre cantswim13 \(5\)|\(6\)|\(7\)|\(8\)|\(9\)|\(10\)|\(11\)|\(12\)|\(13\)|\(14\)|\(15\)
- matchre CONT-BOA-HIB \(16\)|\(17\)|\(18\)|\(19\)|\(2|\(3|\(4|\(5|\(6|\(7
- put strength
- matchwait
- BURDENCHECK13B:
- if $Swimming.Ranks >= 50 then goto CONT-BOA-HIB
- goto OVERBURDENED13
- BURDENCHECK13C:
- if $Swimming.Ranks >= 90 then goto CONT-BOA-HIB
- goto OVERBURDENED13
- BURDENCHECK13D:
- if $Swimming.Ranks >= 130 then goto CONT-BOA-HIB
- goto OVERBURDENED13
- BURDENCHECK13E:
- if $Swimming.Ranks >= 170 then goto CONT-BOA-HIB
- goto OVERBURDENED13
- BURDENCHECK13F:
- if $Swimming.Ranks >= 210 then goto CONT-BOA-HIB
- goto OVERBURDENED13
- BURDENCHECK13G:
- if $Swimming.Ranks >= 250 then goto CONT-BOA-HIB
- goto OVERBURDENED13
- BURDENCHECK13H:
- if $Swimming.Ranks >= 290 then goto CONT-BOA-HIB
- goto OVERBURDENED13
- BURDENCHECK13I:
- if $Swimming.Ranks >= 330 then goto CONT-BOA-HIB
- goto OVERBURDENED13
- OVERBURDENED13:
- ECHO
- ECHO *** You do not have enough swimming with your current burden to pass through Archer's Ford to Boar Clan. Lose some weight and try again!
- ECHO
- ECHO * * * If you think this assessment is wrong or you have abnormally high strength or spells then you can try to make the swim by typing GLANCE now.
- ECHO * * * If you can make it through Archer's Ford please let me know what your swimming and strength are (kraelyst@hotmail.com)!
- ECHO
- match CONT-BOA-HIB You glance
- matchwait
- CANTSWIM13:
- ECHO
- ECHO *** You do not have enough swimming (20) or Strength (16) to pass through Archer's Ford south of Boar Clan. Find someone to drag you or cast some swimming spells.
- ECHO
- ECHO * * * If you think this assessment is wrong or you have abnormally high strength or spells then you can try to make the swim through Archer's Ford by typing GLANCE now.
- ECHO
- match CONT-BOA-HIB You glance
- matchwait
- CONT-BOA-HIB:
- pause
- move e
- move sw
- move se
- move go stone bridge
- move se
- move se
- move se
- move se
- move se
- CLIMB-BOA-HIB1:
- save CLIMB-BOA-HIB1
- match CLIMB-BOA-HIB3 Although there is packed dirt
- matchre CLIMB-BOA-HIB2 You must be standing|Stand up first
- matchre PAUSE slip after a few feet|steepness is intimidating|can't seem to find purchase|find it hard going|your footing is questionable|A wave of dizziness hits you|Struck by vertigo
- matchre PAUSE \.\.\.wait|type ahead
- put climb log stair
- matchwait
- CLIMB-BOA-HIB2:
- pause
- matchre CLIMB-BOA-HIB1 You stand|You are already standing
- match CLIMB-BOA-HIB2 cannot manage to stand.
- matchre CLIMB-BOA-HIB2 \.\.\.wait|type ahead
- put stand
- matchwait
- CLIMB-BOA-HIB3:
- move s
- move s
- move s
- move s
- move s
- move s
- move se
- move e
- move e
- move se
- move e
- move e
- move e
- move se
- move s
- move se
- move se
- ECHO
- ECHO * * * Now wading across Archer's Ford, so named for local Boar Clan Rangers using nearby trees for archery practice
- ECHO
- #BOA-HIB-GROUPCHECK:
- # matchre BOA-HIB-NOGROUP You have no group|You must be visible
- # match BOA-HIB-GROUP You whisper
- #put whisper group ...
- #matchwait
- BOA-HIB-NOGROUP:
- save SWIM-BOA-HIB2
- goto SWIM-BOA-HIB1
- BOA-HIB-GROUP:
- save BOA-HIB-cont-group
- pause
- put say If we get separated in the ford go as far SE as you can, don't go south. I will meet you on the other side of the ford.
- goto SWIM-BOA-HIB1
- SWIM-BOA-HIB1:
- pause
- matchre %s Flowing gently at this point, the Biiskbowr River|You can't go there
- matchre SWIM-BOA-HIB1 Obvious||but can't get anywhere|can't seem to make much headway
- matchre SWIM-BOA-HIB1 \.\.\.wait|type ahead
- put se
- matchwait
- BOA-HIB-cont-group:
- pause
- ECHO
- ECHO *** When your group arrives from the ford, rejoin and then type GLANCE to continue. Make sure their roundtime is done.
- ECHO
- waitfor You glance
- SWIM-BOA-HIB2:
- move s
- move se
- move s
- move sw
- move sw
- move se
- move se
- move se
- move sw
- move sw
- move sw
- move s
- move sw
- move s
- move se
- move sw
- move s
- move s
- move sw
- move sw
- move s
- move s
- move s
- move se
- move se
- move s
- move s
- move s
- move se
- move se
- move s
- move s
- move s
- move s
- move s
- move s
- move s
- move s
- move go hibarnhvidar gate
- ECHO
- ECHO * * * Entering the wintry city of Hibarnhvidar
- ECHO
- pause
- move e
- move e
- move e
- move e
- move e
- move e
- move se
- move e
- move e
- move s
- move se
- move se
- move se
- move go double gate
- ECHO
- ECHO ===================
- ECHO *** HIBARNHVIDAR
- ECHO * * * Dwarven city in the soaring Himineldar Shel Mountains
- ECHO * * * Home of the famous power-generating waterwheel system
- ECHO * * * Patron god is Kertigen, creator of Elanthia and god of Dwarves, metal-working, and gems
- ECHO ===================
- ECHO
- goto %1
- FORF-RAV:
- move go narrow road
- move se
- move se
- move e
- ECHO
- ECHO * * * Within the abandoned mine are tommyknockers and retch fiends
- ECHO
- move e
- move e
- ECHO
- ECHO * * * Mountain Giants roam upon that trail
- ECHO
- move se
- move e
- move ne
- move se
- ECHO
- ECHO * * * Enter the cave to face angiswaerd
- ECHO
- pause
- move e
- move e
- move s
- move se
- move s
- move se
- move sw
- move w
- move w
- move sw
- move nw
- move sw
- move w
- move sw
- move se
- move se
- pause 0.5
- send stop hum
- pause 0.5
- send hide
- pause 0.5
- ECHO
- ECHO *** Now moving VERY SLOWLY to avoid falling on this icy trail along the bitterly cold wind-swept cliffs of the Himineldar Shel
- ECHO
- pause
- pause
- ECHO
- ECHO *** Just kidding!!! Sneak HAX! ;) ***
- ECHO
- send sneak se
- waitfor Roundtime
- pause 0.5
- pause 0.5
- send sneak e
- waitfor Roundtime
- pause 0.5
- pause 0.5
- send sneak e
- waitfor Roundtime
- pause 0.5
- pause 0.5
- ECHO
- ECHO * * * A tropical mist-covered jungle fills the gorge that must be leagues beneath this mammoth mountain
- send sneak ne
- waitfor Roundtime
- pause 0.5
- pause 0.5
- send sneak se
- waitfor Roundtime
- pause 0.5
- pause 0.5
- ECHO
- ECHO * * * The Dwarves settled the Himineldar Shel because it contains the most precious gemstones and ores in all Elanthia
- ECHO
- send sneak sw
- waitfor Roundtime
- pause 0.5
- pause 0.5
- send sneak sw
- waitfor Roundtime
- pause 0.5
- pause 0.5
- ECHO
- ECHO * * * Approaching the Crystalline Gorge where black stone cliffs are encased in solid ice
- ECHO
- send sneak sw
- waitfor Roundtime
- pause 0.5
- pause 0.5
- send sneak w
- waitfor Roundtime
- pause 0.5
- pause 0.5
- ECHO
- ECHO * * * Within the Crystalline Gorge is the Raven's Point outpost, a gathering of sturdy warriors that protect Forfedhdar from the Dragon Priests of the Black Spire and all who would invade
- ECHO
- send sneak sw
- waitfor Roundtime
- pause 0.5
- pause 0.5
- ECHO
- ECHO * * * General Bazrid has spent many years commanding the warriors of Raven's Point, who are the front line of Forfedhdar's homeland defense
- ECHO
- send sneak sw
- waitfor Roundtime
- pause 0.5
- pause 0.5
- ECHO
- ECHO * * * Frostweyr Bears roam the mountainside nearby, even right up to the Raven's Point gates. Beware!
- ECHO
- send sneak se
- waitfor Roundtime
- pause 0.5
- pause 0.5
- move go rope bridge
- move se
- move e
- move e
- move s
- move se
- move se
- move se
- move se
- move s
- move sw
- move se
- move sw
- move se
- move sw
- move s
- move go iron gate
- move se
- ECHO
- ECHO ===================
- ECHO *** RAVEN'S POINT
- ECHO * * * A Forfedhdar warrior outpost at the base of the Himineldar Shel mountains
- ECHO * * * General Bazrid leads the Raven's Point warriors, who defend Forfedhdar from the Dragon Priests of the Black Spire
- ECHO * * * Other nearby creatures are frostweyr bears, armored shalswar, forest gryphons, plague wraiths, and pivuh
- ECHO * * * Features Smoky Bandit's tobacco shop and a bank, furrier, gem shop, general store, and homes
- ECHO ===================
- ECHO
- goto %1
- GETRAVENDOKORA:
- matchre RAV-FORF I don't know who you are referring to|But no one can see you
- matchre GETRAVENDOK2 But you don't have that much|You consider the offer and then realize
- put tip zzzzzz 180 dokora
- matchwait
- GETRAVENDOK2:
- pause
- move w
- move go stone bank
- move w
- put withdraw 2 silver
- pause
- move e
- move go doorway
- move e
- goto RAV-FORF
- RAV-FORF:
- move nw
- move go iron gate
- move n
- move ne
- move nw
- move ne
- move nw
- move ne
- move n
- move nw
- move nw
- move nw
- move nw
- move n
- move w
- move w
- move go rope bridge
- move nw
- move nw
- pause
- pause
- ECHO
- ECHO *** Moving VERY SLOWLY to avoid falling on this icy trail along the bitterly cold wind-swept cliffs of the Himineldar Shel
- ECHO
- pause 0.5
- send stop hum
- pause 0.5
- send hide
- pause 2
- pause
- pause 0.5
- ECHO
- ECHO *** JUST KIDDING! SNEAK HAX! :) ***
- ECHO
- send sneak ne
- waitfor Roundtime
- pause 0.5
- pause 0.5
- ECHO
- ECHO * * * In this blizzard you probably wish you were back in Raven's Point with tobacco from Smoky Bandit's in one hand and a Dwarven ale in the other.
- ECHO * * * Did you know each Dwarf clan brews its own special ale?
- ECHO
- send sneak ne
- waitfor Roundtime
- pause 0.5
- pause 0.5
- send sneak e
- waitfor Roundtime
- pause 0.5
- pause 0.5
- send sneak ne
- waitfor Roundtime
- pause 0.5
- pause 0.5
- ECHO
- ECHO * * * The Dwarves settled the Himineldar Shel because it contains the most precious gemstones and ores in all Elanthia
- ECHO
- send sneak ne
- waitfor Roundtime
- pause 0.5
- pause 0.5
- send sneak ne
- waitfor Roundtime
- pause 0.5
- pause 0.5
- ECHO
- ECHO * * * The village of Nenav Dalar was lost in the year 157. Perhaps you'll find it beneath one of these snowdrifts.
- ECHO
- send sneak nw
- waitfor Roundtime
- pause 0.5
- pause 0.5
- send sneak sw
- waitfor Roundtime
- pause 0.5
- pause 0.5
- ECHO
- ECHO * * * Centuries ago the Dwarves ruled the entire western and southern parts of the continent and the Himineldar Shel was part of the Kwarlog kingdom
- send sneak w
- waitfor Roundtime
- pause 0.5
- pause 0.5
- send sneak w
- waitfor Roundtime
- pause 0.5
- pause 0.5
- send sneak nw
- waitfor Roundtime
- pause 0.5
- pause 0.5
- ECHO
- ECHO * * * Just ahead is the Haalikshal Highway, which in Haakish means "sacred mountain"
- ECHO * * * The highway is lined with the totem pillars of Dwarves whose families do not have their own totem groves
- ECHO
- pause 0.5
- move nw
- move nw
- move ne
- move e
- move ne
- move se
- move ne
- move e
- move e
- move ne
- move nw
- move n
- move nw
- move n
- move w
- move w
- ECHO
- ECHO * * * In the cave are angiswaerd
- ECHO
- move nw
- move sw
- move w
- move nw
- ECHO
- ECHO * * * Mountain Giants roam upon that trail
- ECHO
- move w
- move w
- ECHO
- ECHO * * * Enter this abandoned mine to face tommyknockers and retch fiends
- ECHO
- pause
- move w
- move nw
- move nw
- move go narrow road
- ECHO
- ECHO * * * Entering the Haalikshal Highway
- ECHO
- goto %1
- SHA-RAV:
- pause
- move go muddy trail
- move w
- move sw
- move sw
- move s
- ECHO
- ECHO
- ECHO * * * Passing beside Wyvern Mountain which contains a shrine to the World Dragon, built by Sh'kial
- ECHO
- pause
- move w
- move nw
- move n
- move nw
- move w
- move n
- move nw
- move n
- move nw
- move nw
- move n
- move ne
- move ne
- move ne
- move n
- move ne
- move n
- move nw
- move nw
- move w
- move nw
- move w
- move w
- move sw
- move nw
- move w
- move w
- move w
- move w
- move w
- move sw
- move nw
- move w
- move w
- move sw
- move sw
- move nw
- move w
- move w
- move sw
- move sw
- move nw
- move w
- move sw
- move w
- move sw
- move climb narrow path
- PATH-RAV:
- move nw
- move nw
- move w
- move w
- move nw
- move w
- move nw
- move ne
- move nw
- move w
- move w
- move w
- move nw
- move w
- matchre SWIM-PATH-RAV1 You have no group|You must be visible
- match SWIM-PATH-RAV-GROUP1 You whisper
- put whisper group If we get split up keep going northward until you see the Gear Gate.
- matchwait
- SWIM-PATH-RAV-GROUP1:
- save SWIM-PATH-RAV-GROUP1
- pause
- matchre SWIM-PATH-RAV-GROUP2 The road joins the streambed|The mud of a lower bank
- matchre SWIM-PATH-RAV-GROUP1 but can't get anywhere|can't seem to make much headway
- match RETREAT engaged
- matchre SWIM-PATH-RAV-GROUP1 \.\.\.wait|type ahead
- put n
- matchwait
- SWIM-PATH-RAV-GROUP2:
- save SWIM-PATH-RAV-GROUP2
- match SWIM-PATH-RAV-GROUP3 [The Western Road, Stream Bank]
- matchre SWIM-PATH-RAV-GROUP2 but can't get anywhere|can't seem to make much headway
- match RETREAT engaged
- matchre SWIM-PATH-RAV-GROUP2 \.\.\.wait|type ahead
- put w
- matchwait
- SWIM-PATH-RAV-GROUP3:
- save SWIM-PATH-RAV-GROUP3
- pause
- match SWIM-PATH-RAV-GROUP4 [The Western Road, Atop the Ridge]
- match RETREAT engaged
- matchre SWIM-PATH-RAV-GROUP3 \.\.\.wait|type ahead
- put nw
- matchwait
- SWIM-PATH-RAV-GROUP4:
- ECHO
- ECHO * * * Entering the Dwarven province of Forfedhdar
- ECHO * * * "Forfedhdar" is Haakish for "The Land of the Ancestors"
- ECHO * * * Governed by the Forfedhdar Enclave, made up of the leaders of each settlement
- ECHO
- pause
- move nw
- move n
- move n
- move ne
- move ne
- move e
- move e
- move ne
- move ne
- ECHO
- ECHO * * * The Crystalline Gorge: black stone rises on all sides covered with ice crystals
- ECHO
- move up
- move ne
- move n
- move nw
- pause
- ECHO
- ECHO
- ECHO *** WAIT FOR YOUR GROUP TO REJOIN THEN TYPE "GLANCE" TO KEEP GOING
- ECHO
- ECHO
- pause
- waitfor You glance
- goto raven-arrived
- SWIM-PATH-RAV1:
- save SWIM-PATH-RAV1
- pause
- matchre SWIM-PATH-RAV2 The road joins the streambed|The mud of a lower bank
- matchre SWIM-PATH-RAV1 but can't get anywhere|can't seem to make much headway
- match RETREAT engaged
- matchre SWIM-PATH-RAV1 \.\.\.wait|type ahead
- put n
- matchwait
- SWIM-PATH-RAV2:
- save SWIM-PATH-RAV2
- put whisper group If we get split up keep going northward until you see the Gear Gate.
- pause
- match SWIM-PATH-RAV3 [The Western Road, Stream Bank]
- matchre SWIM-PATH-RAV2 but can't get anywhere|can't seem to make much headway
- match RETREAT engaged
- matchre SWIM-PATH-RAV2 \.\.\.wait|type ahead
- put w
- matchwait
- SWIM-PATH-RAV3:
- save SWIM-PATH-RAV3
- put whisper group If we get split up keep going northward until you see the Gear Gate.
- pause
- put nw
- match SWIM-PATH-RAV4 [The Western Road, Atop the Ridge]
- match RETREAT engaged
- matchre SWIM-PATH-RAV3 \.\.\.wait|type ahead
- matchwait
- SWIM-PATH-RAV4:
- ECHO
- ECHO * * * Entering the Dwarven province of Forfedhdar
- ECHO * * * "Forfedhdar" is Haakish for "The Land of the Ancestors"
- ECHO * * * Governed by the Forfedhdar Enclave, made up of the leaders of each settlement
- ECHO
- pause
- move nw
- move n
- move n
- move ne
- move ne
- move e
- move e
- move ne
- move ne
- ECHO
- ECHO * * * The Crystalline Gorge: black stone rises on all sides covered with ice crystals
- ECHO
- move up
- move ne
- move n
- move nw
- raven-arrived:
- ECHO
- ECHO ===================
- ECHO *** RAVEN'S POINT
- ECHO * * * A Forfedhdar warrior outpost at the base of the Himineldar Shel mountains
- ECHO * * * General Bazrid leads the Raven's Point warriors, who defend Forfedhdar from the Dragon Priests of the Black Spire
- ECHO * * * Other nearby creatures are frostweyr bears, armored shalswar, forest gryphons, plague wraiths, and pivuh
- ECHO * * * Features Smoky Bandit's tobacco shop and a bank, furrier, gem shop, general store, and homes
- ECHO ===================
- ECHO
- goto %1
- RAV-SHA:
- pause
- move sw
- move se
- move sw
- move se
- move down
- move sw
- move sw
- move w
- move w
- move sw
- move sw
- move s
- ECHO
- ECHO * * * Entering the province of Ilithi
- ECHO
- move s
- move se
- move se
- move e
- matchre SWIM-RAV-SHA1 You have no group|You must be visible
- match SWIM-RAV-SHA-GROUP1 You whisper
- put whisper group If we get split up go easterly until you reach a path and we'll meet there. Watch out for gryphons!
- matchwait
- SWIM-RAV-SHA-GROUP1:
- save SWIM-RAV-SHA-GROUP1
- pause
- match SWIM-RAV-SHA-GROUP2 The comfortable current and
- matchre SWIM-RAV-SHA-GROUP1 but can't get anywhere|can't seem to make much headway
- match RETREAT engaged
- matchre SWIM-RAV-SHA-GROUP1 \.\.\.wait|type ahead
- put s
- matchwait
- SWIM-RAV-SHA-GROUP2:
- save SWIM-RAV-SHA-GROUP2
- put whisper group If we get split up go easterly until you reach a path and we'll meet there. Watch out for gryphons!
- pause
- match SWIM-RAV-SHA-GROUP3 [The Western Road, Stream Bank]
- matchre SWIM-RAV-SHA-GROUP2 but can't get anywhere|can't seem to make much headway
- match RETREAT engaged
- matchre SWIM-RAV-SHA-GROUP2 \.\.\.wait|type ahead
- put e
- matchwait
- SWIM-RAV-SHA-GROUP3:
- save SWIM-RAV-SHA-GROUP3
- put whisper group If we get split up go easterly until you reach a path and we'll meet there. Watch out for gryphons!
- pause
- match SWIM-RAV-SHA-GROUP4 [The Western Road, Big Meadow]
- match RETREAT engaged
- matchre SWIM-RAV-SHA-GROUP3 \.\.\.wait|type ahead
- put se
- matchwait
- SWIM-RAV-SHA-GROUP4:
- pause
- move e
- move e
- move e
- move se
- move sw
- move se
- move e
- move se
- move e
- move e
- move se
- move se
- ECHO
- ECHO
- ECHO *** WAIT FOR YOUR GROUP TO REJOIN THEN TYPE "GLANCE" TO KEEP GOING
- ECHO
- ECHO
- pause
- waitfor You glance
- goto RAV-SHA-cont
- SWIM-RAV-SHA1:
- save SWIM-RAV-SHA1
- pause
- match SWIM-RAV-SHA2 The comfortable current and
- matchre SWIM-RAV-SHA1 but can't get anywhere|can't seem to make much headway
- match RETREAT engaged
- matchre SWIM-RAV-SHA1 \.\.\.wait|type ahead
- put s
- matchwait
- SWIM-RAV-SHA2:
- save SWIM-RAV-SHA2
- pause
- match SWIM-RAV-SHA3 [The Western Road, Stream Bank]
- matchre SWIM-RAV-SHA2 but can't get anywhere|can't seem to make much headway
- match RETREAT engaged
- matchre SWIM-RAV-SHA2 \.\.\.wait|type ahead
- put e
- matchwait
- SWIM-RAV-SHA3:
- save SWIM-RAV-SHA3
- pause
- match SWIM-RAV-SHA4 [The Western Road, Big Meadow]
- match RETREAT engaged
- matchre SWIM-RAV-SHA3 \.\.\.wait|type ahead
- put se
- matchwait
- SWIM-RAV-SHA4:
- pause
- move e
- move e
- move e
- move se
- move sw
- move se
- move e
- move se
- move e
- move e
- move se
- move se
- goto RAV-SHA-cont
- RAV-SHA-cont:
- move climb narrow path
- move ne
- move e
- move ne
- move e
- move se
- move ne
- move ne
- move e
- move e
- move se
- move ne
- move ne
- move e
- move e
- move se
- move ne
- move e
- move e
- move e
- move e
- move e
- move se
- move ne
- move e
- move e
- move se
- move e
- move se
- move se
- move s
- move sw
- move s
- move sw
- move sw
- move sw
- move s
- move se
- move se
- move s
- move se
- move s
- move e
- move se
- move s
- move se
- move e
- move go muddy trail
- move ne
- move ne
- move e
- move e
- ECHO
- ECHO ===================
- ECHO *** SHARD, the Crystal City built upon the Lake of Tears
- ECHO *** Capitol of Ilithi and the Elothean nation and home to Elves, governed by an Elothean Ferdahl
- ECHO *** Built first by Elothean Corik the Black Cloud and Queen Morganae of the Mountain Elves
- ECHO *** Rebuilt by Ferdahl Alec, son of Corik, after destruction by the Dragon Priests. Later conquered by the Outcasts.
- ECHO ===================
- ECHO
- goto %1
- HOR-RAV:
- ECHO
- ECHO
- ECHO * * * Entering the Gilen Otso Steppes, where the pards and the arzumos roam
- ECHO
- pause
- move go path
- move n
- move e
- move se
- move e
- move se
- move e
- move se
- move e
- move ne
- move e
- move ne
- move e
- move ne
- move e
- move n
- move nw
- move ne
- ECHO
- ECHO
- ECHO * * * The track leads to an outpost of Dragon Priests, S'kra Mur who worship the World Dragon
- ECHO * * * Founded by a harmless priest named Sh'kial, turned wicked by his scheming student D'zree
- ECHO
- pause
- move e
- move e
- move e
- move se
- move e
- move ne
- move n
- move se
- move climb bluff
- move ne
- move e
- move se
- move e
- goto path-RAV
- RAV-HOR:
- pause
- move sw
- move se
- move sw
- move se
- move down
- move sw
- move sw
- move w
- move w
- move sw
- move sw
- move s
- ECHO
- ECHO * * * Entering the province of Ilithi
- ECHO
- move s
- move se
- move se
- move e
- matchre SWIM-RAV-HOR1 You have no group|You must be visible
- match SWIM-RAV-HOR-GROUP1 You whisper
- put whisper group If we get split up go easterly and southerly until you reach a path and we'll meet there. Watch out for gryphons!
- matchwait
- SWIM-RAV-HOR-GROUP1:
- save SWIM-RAV-HOR-GROUP1
- pause
- match SWIM-RAV-HOR-GROUP2 The comfortable current and
- matchre SWIM-RAV-HOR-GROUP1 but can't get anywhere|can't seem to make much headway
- match RETREAT engaged
- matchre SWIM-RAV-HOR-GROUP1 \.\.\.wait|type ahead
- put s
- matchwait
- SWIM-RAV-HOR-GROUP2:
- save SWIM-RAV-HOR-GROUP2
- put whisper group If we get split up go easterly and southerly until you reach a path and we'll meet there. Watch out for gryphons!
- pause
- match SWIM-RAV-HOR-GROUP3 [The Western Road, Stream Bank]
- matchre SWIM-RAV-HOR-GROUP2 but can't get anywhere|can't seem to make much headway
- match RETREAT engaged
- matchre SWIM-RAV-HOR-GROUP2 \.\.\.wait|type ahead
- put e
- matchwait
- SWIM-RAV-HOR-GROUP3:
- save SWIM-RAV-HOR-GROUP3
- put whisper group If we get split up go easterly and southerly until you reach a path and we'll meet there. Watch out for gryphons!
- pause
- match SWIM-RAV-HOR-GROUP4 [The Western Road, Big Meadow]
- match RETREAT engaged
- matchre SWIM-RAV-HOR-GROUP3 \.\.\.wait|type ahead
- put se
- matchwait
- SWIM-RAV-HOR-GROUP4:
- pause
- move e
- move e
- move e
- move se
- move sw
- move se
- move e
- move se
- move e
- move e
- move se
- move se
- ECHO
- ECHO
- ECHO *** WAIT FOR YOUR GROUP TO REJOIN THEN TYPE "GLANCE" TO KEEP GOING
- ECHO
- ECHO
- pause
- waitfor You glance
- goto RAV-HOR-CONT
- SWIM-RAV-HOR1:
- save SWIM-RAV-HOR1
- pause
- match SWIM-RAV-HOR2 The comfortable current and
- matchre SWIM-RAV-HOR1 but can't get anywhere|can't seem to make much headway
- match RETREAT engaged
- matchre SWIM-RAV-HOR1 \.\.\.wait|type ahead
- put s
- matchwait
- SWIM-RAV-HOR2:
- save SWIM-RAV-HOR2
- pause
- match SWIM-RAV-HOR3 [The Western Road, Stream Bank]
- matchre SWIM-RAV-HOR2 but can't get anywhere|can't seem to make much headway
- match RETREAT engaged
- matchre SWIM-RAV-HOR2 \.\.\.wait|type ahead
- put e
- matchwait
- SWIM-RAV-HOR3:
- save SWIM-RAV-HOR3
- pause
- match SWIM-RAV-HOR4 [The Western Road, Big Meadow]
- match RETREAT engaged
- matchre SWIM-RAV-HOR3 \.\.\.wait|type ahead
- put se
- matchwait
- SWIM-RAV-HOR4:
- pause
- move e
- move e
- move e
- move se
- move sw
- move se
- move e
- move se
- move e
- move e
- move se
- move se
- goto RAV-HOR-CONT
- RAV-HOR-CONT:
- ECHO
- ECHO
- ECHO * * * Entering the Gilen Otso Steppes, where the pards and the arzumos roam
- ECHO
- move w
- move nw
- move w
- move sw
- move climb game trail
- move nw
- move s
- move sw
- move w
- move nw
- move w
- move w
- move w
- ECHO
- ECHO
- ECHO * * * The track leads to an outpost of Dragon Priests, S'kra Mur who worship the World Dragon
- ECHO * * * Under D'zree the Dragon Priests once conquered most of the 5 provinces
- ECHO
- pause
- move sw
- move se
- move s
- move w
- move sw
- move w
- move sw
- move w
- move sw
- move w
- move nw
- move w
- move nw
- move w
- move nw
- move w
- move s
- move go path
- ECHO
- ECHO ===================
- ECHO *** HORSE CLAN aka Zaldi Taipa (in Elven)
- ECHO *** A nomadic clan of Wind Elves
- ECHO *** Governed by the Indar Taipan, Elven for "Strength of the Clan"
- ECHO *** Home to the Sulde Taala, a special horse nearly worshipped by the clan, sometimes called Horse of the Huntress or the Sun-HORse.
- ECHO ===================
- ECHO
- goto FINISH
- RAVEN1-RAVEN2:
- RAVEN1CLIMBCHECK:
- pause 0.5
- if $Climbing.Ranks >= 25 then goto RAVEN1GROUPCHECK
- goto RAVEN1NOCLIMB
- RAVEN1NOCLIMB:
- pause
- match GEARGATECLOSED1 sealed for the night!
- matchre WAITGATE3 The gear gate is closed|Wait until the gear gate has opened|Open the gear gate
- match %1 [Raven's Point, Gear Gate]
- matchre RAVEN1NOCLIMB \.\.\.wait|type ahead
- put go gate
- matchwait
- WAITGATE3:
- pause
- ECHO
- ECHO *** Waiting for the Gear Gate to open for entry to Raven's Point
- ECHO
- matchre RAVEN1NOCLIMB slides to a fully open position|sealing the passage both in
- matchwait
- GEARGATECLOSED1:
- pause
- ECHO
- ECHO *** The Gear Gate is closed for the night and you do not have enough climbing skill (25) to bypass the gate. You'll have to wait until day, learn more climbing, or get some help.
- ECHO
- ECHO * * * If you think you might be able to make it because of higher than normal strength, spells, or other tricks then type GLANCE now to try the gate bypass.
- ECHO
- match RAVEN1GROUPCHECK You glance
- matchwait
- RAVEN1GROUPCHECK:
- matchre CHECKGATE1 You have no group|You must be visible
- match CHECKRAVENGATE3 You whisper
- put whisper group ...
- matchwait
- CHECKRAVENGATE3:
- pause
- matchre GROUPRAVEN1-RAVEN2 sealed for the night|The gear gate is closed
- matchre WAITGATE1 Wait until the gear gate has opened|Open the gear gate
- match %1 [Raven's Point, Gear Gate]
- matchre CHECKRAVENGATE3 \.\.\.wait|type ahead
- put go gate
- matchwait
- GROUPRAVEN1-RAVEN2:
- move se
- move s
- move go hole
- RAVEN3STAND:
- pause
- matchre WAITRAVEN3 You stand|You are already standing
- match RAVEN3STAND cannot manage to stand.
- matchre RAVEN3STAND \.\.\.wait|type ahead
- put stand
- matchwait
- WAITRAVEN3:
- ECHO
- ECHO *** Wait for your group to rejoin and stand up and then type GLANCE
- ECHO
- pause
- waitfor You glance
- goto TURNBASIN3
- TURNBASIN3:
- pause
- match GOWALL3 stone wall opens up.
- match TURNBASIN3 stone wall closes.
- matchre TURNBASIN3 \.\.\.wait|type ahead
- put turn basin
- matchwait
- GOWALL3:
- pause
- move go stone wall
- move go opening
- move e
- move e
- move go rock road
- move nw
- move nw
- move go barrier
- move sw
- RAVCLIMB1A:
- save RAVCLIMB1A
- match RAVCLIMB3A a rain-washed gully
- matchre RAVCLIMB2A slip after a few feet|You must be standing|Stand up first
- matchre PAUSE steepness is intimidating|can't seem to find purchase|find it hard going|your footing is questionable|A wave of dizziness hits you|Struck by vertigo
- matchre PAUSE \.\.\.wait|type ahead
- put climb sharp gully
- matchwait
- RAVCLIMB2A:
- pause
- matchre RAVCLIMB1A You stand|You are already standing
- match RAVCLIMB2A cannot manage to stand.
- matchre RAVCLIMB2A \.\.\.wait|type ahead
- put stand
- matchwait
- RAVCLIMB3A:
- move sw
- RAVCLIMB1B:
- save RAVCLIMB1B
- match RAVCLIMB3B while a jagged rockslide blocks the
- matchre RAVCLIMB2B slip after a few feet|You must be standing|Stand up first
- matchre PAUSE steepness is intimidating|can't seem to find purchase|find it hard going|your footing is questionable|A wave of dizziness hits you|Struck by vertigo
- matchre PAUSE \.\.\.wait|type ahead
- put climb rockslide
- matchwait
- RAVCLIMB2B:
- pause
- matchre RAVCLIMB1B You stand|You are already standing
- match RAVCLIMB2B cannot manage to stand.
- matchre RAVCLIMB2B \.\.\.wait|type ahead
- put stand
- matchwait
- RAVCLIMB3B:
- move sw
- move w
- move go rock shard
- move sw
- move se
- move sw
- move s
- move go gate
- move se
- goto %1
- CHECKGATE1:
- pause
- matchre GORAVEN1-RAVEN2 sealed for the night|Raven's Point is under siege|The gear gate is closed.|The gear gate is sealed|Wait until the gear gate has opened|Open the gear gate
- match %1 [Raven's Point, Gear Gate]
- matchre CHECKGATE1 \.\.\.wait|type ahead
- put go gate
- matchwait
- WAITGATE1:
- pause
- put go gate
- ECHO
- ECHO *** Waiting for the Gear Gate to open for entry to Raven's Point
- ECHO
- match CHECKGATE1 slides to a fully open position
- match WAITGATE1 sealing the passage both in
- matchwait
- GORAVEN1-RAVEN2:
- move se
- move s
- move go hole
- RAVEN1STAND:
- pause
- matchre TURNBASIN1 You stand|You are already standing
- match RAVEN1STAND cannot manage to stand.
- matchre RAVEN1STAND \.\.\.wait|type ahead
- put stand
- matchwait
- TURNBASIN1:
- pause
- match GOWALL1 stone wall opens up.
- match TURNBASIN1 stone wall closes.
- matchre TURNBASIN1 \.\.\.wait|type ahead
- put turn basin
- matchwait
- GOWALL1:
- pause
- move go stone wall
- move go opening
- move e
- move e
- move go rock road
- move nw
- move nw
- move go barrier
- move sw
- RAVCLIMB1C:
- save RAVCLIMB1C
- match RAVCLIMB3C a rain-washed gully
- matchre RAVCLIMB2C slip after a few feet|You must be standing|Stand up first
- matchre PAUSE steepness is intimidating|can't seem to find purchase|find it hard going|your footing is questionable|A wave of dizziness hits you|Struck by vertigo
- matchre PAUSE \.\.\.wait|type ahead
- put climb sharp gully
- matchwait
- RAVCLIMB2C:
- pause
- matchre RAVCLIMB1C You stand|You are already standing
- match RAVCLIMB2C cannot manage to stand.
- matchre RAVCLIMB2C \.\.\.wait|type ahead
- put stand
- matchwait
- RAVCLIMB3C:
- move sw
- RAVCLIMB1D:
- save RAVCLIMB1D
- match RAVCLIMB3D while a jagged rockslide blocks the
- matchre RAVCLIMB2D slip after a few feet|You must be standing|Stand up first
- matchre PAUSE steepness is intimidating|can't seem to find purchase|find it hard going|your footing is questionable|A wave of dizziness hits you|Struck by vertigo
- matchre PAUSE \.\.\.wait|type ahead
- put climb rockslide
- matchwait
- RAVCLIMB2D:
- pause
- matchre RAVCLIMB1D You stand|You are already standing|
- match RAVCLIMB2D cannot manage to stand.
- matchre RAVCLIMB2D \.\.\.wait|type ahead
- put stand
- matchwait
- RAVCLIMB3D:
- move sw
- move w
- move go rock shard
- move sw
- move se
- move sw
- move s
- move go gate
- move se
- goto %1
- RAVEN2-RAVEN1:
- RAVEN2CLIMBCHECK:
- pause 0.5
- if $Climbing.Ranks >= 25 then goto RAVEN2GROUPCHECK
- goto RAVEN2NOCLIMB
- RAVEN2NOCLIMB:
- pause
- match GEARGATECLOSED2 sealed for the night!
- matchre WAITGATE4 The gear gate is closed|Wait until the gear gate has opened|Open the gear gate
- match %1 [Seord Kerwaith, Gear Gate]
- matchre RAVEN2NOCLIMB \.\.\.wait|type ahead
- put go gate
- matchwait
- GEARGATECLOSED2:
- pause
- ECHO
- ECHO *** The Gear Gate is closed for the night and you do not have enough climbing skill (25) to bypass the gate. You'll have to wait until day, learn more climbing, or get some help.
- ECHO
- ECHO * * * If you think you might be able to make it because of higher than normal strength, spells, or other tricks then type GLANCE now to try the gate bypass.
- ECHO
- match RAVEN2GROUPCHECK You glance
- matchwait
- WAITGATE4:
- pause
- ECHO
- ECHO *** Waiting for the Gear Gate to open for exit from Raven's Point
- ECHO
- matchre RAVEN2NOCLIMB slides to a fully open position|sealing the passage both in
- matchwait
- RAVEN2GROUPCHECK:
- matchre GOCHECKGATE2 You have no group|You must be visible
- match CHECKRAVENGATE4 You whisper
- put whisper group ...
- matchwait
- CHECKRAVENGATE4:
- pause
- matchre GROUPRAVEN2-RAVEN1 sealed for the night|The gear gate is closed
- matchre WAITGATE2 Wait until the gear gate has opened|Open the gear gate
- match %1 [Seord Kerwaith, Gear Gate]
- matchre CHECKRAVENGATE4 \.\.\.wait|type ahead
- put go gate
- matchwait
- GROUPRAVEN2-RAVEN1:
- move nw
- move go gate
- move n
- move ne
- move nw
- move ne
- put whisper group GO ROCK WALL and join me on the other side!
- move go rock wall
- pause
- ECHO
- ECHO *** Wait for your group to rejoin and stand up and then type GLANCE
- ECHO
- pause
- waitfor You glance
- move e
- move ne
- RAVCLIMB1F:
- save RAVCLIMB1F
- match RAVCLIMB3F The forest rises to the north
- matchre RAVCLIMB2F slip after a few feet|You must be standing|Stand up first
- matchre PAUSE steepness is intimidating|can't seem to find purchase|find it hard going|your footing is questionable|A wave of dizziness hits you|Struck by vertigo
- matchre PAUSE \.\.\.wait|type ahead
- put climb rockslide
- matchwait
- RAVCLIMB2F:
- pause
- matchre RAVCLIMB1F You stand|You are already standing
- match RAVCLIMB2F cannot manage to stand.
- matchre RAVCLIMB2F \.\.\.wait|type ahead
- put stand
- matchwait
- RAVCLIMB3F:
- move ne
- RAVCLIMB1G:
- save RAVCLIMB1G
- match RAVCLIMB3G The forest crowds the road
- matchre RAVCLIMB2G slip after a few feet|You must be standing|Stand up first
- matchre PAUSE steepness is intimidating|can't seem to find purchase|find it hard going|your footing is questionable|A wave of dizziness hits you|Struck by vertigo
- matchre PAUSE \.\.\.wait|type ahead
- put climb rain gully
- matchwait
- RAVCLIMB2G:
- pause
- matchre RAVCLIMB1G You stand|You are already standing
- match RAVCLIMB2G cannot manage to stand.
- match RAVCLIMB2G \.\.\.wait|type ahead
- put stand
- matchwait
- RAVCLIMB3G:
- move ne
- move go crushed fence
- move se
- move se
- move go narrow canyon
- move w
- move w
- move go tunnel mouth
- TURNTORCH4:
- pause
- match GOWALL4 stone wall opens up.
- match TURNTORCH4 stone wall closes.
- matchre TURNTORCH4 \.\.\.wait|type ahead
- put turn torch
- matchwait
- GOWALL4:
- move go stone wall
- pause
- put whisper group GO HOLE right now, then STAND and go NORTH, NORTHWEST. Hurry!
- pause
- move go hole
- RAVEN4STAND:
- pause
- matchre RAVEN4STOOD You stand|You are already standing
- match RAVEN4STAND cannot manage to stand.
- matchre RAVEN4STAND \.\.\.wait|type ahead
- put stand
- matchwait
- RAVEN4STOOD:
- move n
- move nw
- pause
- ECHO
- ECHO *** Wait for your group to rejoin then type GLANCE
- ECHO
- waitfor You glance
- goto %1
- GOCHECKGATE2:
- CHECKGATE2:
- pause
- matchre GORAVEN2-RAVEN1 sealed for the night|The gear gate is closed|Wait until the gear gate has opened|Open the gear gate
- match %1 [Seord Kerwaith, Gear Gate]
- match CHECKGATE2 \.\.\.wait|type ahead
- put go gate
- matchwait
- WAITGATE2:
- pause
- ECHO
- ECHO *** Waiting for the Gear Gate to open for exit from Raven's Point
- ECHO
- match CHECKGATE2 slides to a fully open position
- match WAITGATE2 sealing the passage both in
- matchwait
- GORAVEN2-RAVEN1:
- move nw
- move go gate
- move n
- move ne
- move nw
- move ne
- move go rock wall
- move e
- move ne
- RAVCLIMB1H:
- save RAVCLIMB1H
- match RAVCLIMB3H The forest rises to the north
- matchre RAVCLIMB2H slip after a few feet|You must be standing|Stand up first
- matchre PAUSE steepness is intimidating|can't seem to find purchase|find it hard going|your footing is questionable|A wave of dizziness hits you|Struck by vertigo
- matchre PAUSE \.\.\.wait|type ahead
- put climb rockslide
- matchwait
- RAVCLIMB2H:
- pause
- matchre RAVCLIMB1H You stand|You are already standing
- match RAVCLIMB2H cannot manage to stand.
- matchre RAVCLIMB2H \.\.\.wait|type ahead
- put stand
- matchwait
- RAVCLIMB3H:
- move ne
- RAVCLIMB1I:
- save RAVCLIMB1I
- match RAVCLIMB3I The forest crowds the road
- matchre RAVCLIMB2I slip after a few feet|You must be standing|Stand up first
- matchre PAUSE steepness is intimidating|can't seem to find purchase|find it hard going|your footing is questionable|A wave of dizziness hits you|Struck by vertigo
- matchre PAUSE \.\.\.wait|type ahead
- put climb rain gully
- matchwait
- RAVCLIMB2I:
- pause
- matchre RAVCLIMB1I You stand|You are already standing
- match RAVCLIMB2I cannot manage to stand.
- matchre RAVCLIMB2I \.\.\.wait|type ahead
- put stand
- matchwait
- RAVCLIMB3I:
- move ne
- move go crushed fence
- move se
- move se
- move go narrow canyon
- move w
- move w
- move go tunnel mouth
- TURNTORCH2:
- pause
- match GOWALL2 stone wall opens up.
- match TURNTORCH2 stone wall closes.
- matchre TURNTORCH2 \.\.\.wait|type ahead
- put turn torch
- matchwait
- GOWALL2:
- move go stone wall
- move go hole
- RAVEN2STAND:
- pause
- matchre RAVEN2STOOD You stand|You are already standing
- match RAVEN2STAND cannot manage to stand.
- matchre RAVEN2STAND \.\.\.wait|type ahead
- put stand
- matchwait
- RAVEN2STOOD:
- move n
- move nw
- goto %1
- NOSTART:
- ECHO
- ECHO ==========================================
- ECHO *** You are not at a valid starting location for the MAINLAND TRAVEL SCRIPT
- ECHO
- ECHO * * * Start Outside any Town Gate
- ECHO * * * Start on any public transport (ferry, barge, gondola, skiff)
- ECHO * * * Start at any public transport dock
- ECHO
- ECHO *** Additional starting locations:
- ECHO * * Crossing - outside bank# outside Moon Mage guild
- ECHO * * Riverhaven - Town Square
- ECHO * * On the broken bridge south of the Faldesu
- ECHO * * Langenfirth - Outside Wharf area
- ECHO * * El'Bain's - Picnic Area
- ECHO * * Leth Deriel - center of town
- ECHO * * Fayrin's Rest - Anloraten Crossing
- ECHO * * Wolf Clan - outside Trader outpost
- ECHO * * Knife Clan - North side of bridge
- ECHO * * Raven's Point - Inside gear gate
- ECHO * * Hibarnhvidar - Gateway between Inner and Outer Hibarnhvidar
- ECHO ==========================================
- ECHO
- EXIT
- NODESTINATION:
- ECHO
- ECHO =================================================
- ECHO *** You did not enter a valid destination
- ECHO *** To use this script type .{scriptname} {destination}
- ECHO *** For example, to go to Crossing type .travel crossing
- ECHO =================================================
- ECHO ========================================================
- ECHO *** List of possible destinations:
- ECHO
- ECHO *** ILITHI:
- ECHO * * * Horse Clan, Shard, Steelclaw Clan, Fayrin's Rest, Gondola
- ECHO
- ECHO *** FORFEDHDAR
- ECHO * * * Ain Ghazal, Hibarnhvidar, Boar Clan, Raven's Point, Nenav Dalar
- ECHO
- ECHO *** ZOLUREN:
- ECHO * * * Ilaya Taipa, Leth, Acenamacra, Alfren's Ferry, Crossing, Arthe Dale
- ECHO * * * Kaerna, Caravansary, Dirge, and Tiger, Wolf, Knife, and Stone Clans
- ECHO
- ECHO *** THERENGIA:
- ECHO * * * Faldesu River, North Road Ferry, Riverhaven, Throne City, Rossman's,
- ECHO * * * Therenborough, El'Bain's, Langenfirth, Fornsted, Hvaral, Muspari
- ECHO
- ECHO
- ECHO *** VALID STARTING LOCATIONS:
- ECHO * * * Start Outside any Town Gate
- ECHO * * * Start on any public transport (ferry, barge, gondola, skiff)
- ECHO * * * Start at any public transport dock
- ECHO
- ECHO *** Additional starting locations:
- ECHO * * Crossing - outside bank# outside Moon Mage guild
- ECHO * * Riverhaven - Town Square
- ECHO * * On the broken bridge south of the Faldesu
- ECHO * * Langenfirth - Outside Wharf area
- ECHO * * El'Bain's - Picnic Area
- ECHO * * Leth Deriel - center of town
- ECHO * * Fayrin's Rest - Anloraten Crossing
- ECHO * * Wolf Clan - outside Trader outpost
- ECHO * * Knife Clan - North side of bridge
- ECHO * * Raven's Point - Inside gear gate
- ECHO * * Hibarnhvidar - Gateway between Inner and Outer Hibarnhvidar
- ECHO ========================================================
- pause
- ECHO =================================================
- ECHO *** You did not enter a destination
- ECHO *** To use this script type .{scriptname} {destination}
- ECHO *** For example, to go to Crossing type .travel crossing
- ECHO =================================================
- EXIT
- NOMONEY:
- ECHO
- ECHO ============================
- ECHO *** YOU ARE BROKE!
- ECHO *** GET SOME MONEY!
- ECHO ============================
- ECHO
- EXIT
- NOROSSMAN:
- ECHO
- ECHO ==============================
- ECHO *** You do not have the 50 ranks of climbing required to get to Rossman's.
- ECHO *** You must take a boat from Lang or Haven or have someone take you.
- ECHO ==============================
- ECHO
- EXIT
- LEAVEALLFERRIES:
- pause
- ECHO
- ECHO ****************************************************************
- ECHO *** YOU ARE ABOARD A PUBLIC TRANSPORT!
- ECHO
- ECHO *** If you are at a dock and want off you must get off now and restart your script,
- ECHO *** otherwise you will be let off at the next dock and taken to your final destination.
- ECHO ****************************************************************
- ECHO
- matchre ALLFERRYDOCK the ferry reaches the dock|reaches the dock and its crew ties the ferry off|The barge pulls into dock and its crew quickly ties the barge off|The skiff lightly taps the dock and the skilled River Elf crew quickly secure the skiff to the pilings|You come to a very soft stop as the ferry reaches the dock|The ferrymaster mumbles a few quick words of thanks as he and his crew move to unload the supplies
- match ALLFERRYWHARFPIER reaches its dock and its crew ties the barge off.
- match ALLFERRYMUSPARI The sand barge pulls into dock and its crew quickly ties the barge off.
- matchwait
- ALLFERRYDOCK:
- pause
- put go dock
- pause
- goto %1
- ALLFERRYWHARFPIER:
- pause
- put go wharf
- put go pier
- pause
- goto %1
- ALLFERRYMUSPARI:
- pause
- put go platform
- put go dock
- pause
- goto %1
- LEAVESKIFF:
- pause
- ECHO
- ECHO ****************************************************************
- ECHO *** You are aboard a River Elf skiff that travels between Ilaya Taipa and Ain Ghazal.
- ECHO
- ECHO *** If you are at a dock and want off you must get off now and restart your script,
- ECHO *** otherwise you will be let off at the next dock and taken to your final destination.
- ECHO ****************************************************************
- ECHO
- waitfor The skiff lightly taps the dock
- put stand
- pause
- move go dock
- goto %1
- RETREAT:
- matchre retreat You retreat back to pole range|still stunned
- match %s You retreat from combat.
- matchre PAUSE \.\.\.wait|type ahead
- put retreat
- matchwait
- pause:
- pause
- goto %s
- FALLEN:
- pause
- matchre STOOD You stand|You are already standing
- matchre FALLEN cannot manage to stand|The weight of all your possessions
- matchre FALLEN \.\.\.wait|type ahead
- put stand
- matchwait
- STOOD:
- goto %s
- FINISH:
- put set Description
- put stop hum
- pause 0.1
- put #parse YOU HAVE ARRIVED
- put #play Just Arrived.wav
- ECHO
- ECHO *** YOU HAVE ARRIVED ***
- ECHO
- pause 0.1
- put look
- EXIT
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