Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Mono path[0] = 'N:/UnityProjects/HAWGameJam5/Builds/Windows/Cuddle Waddle_Data/Managed'
- Mono config path = 'N:/UnityProjects/HAWGameJam5/Builds/Windows/MonoBleedingEdge/etc'
- PlayerConnection initialized from N:/UnityProjects/HAWGameJam5/Builds/Windows/Cuddle Waddle_Data (debug = 0)
- PlayerConnection initialized network socket : 0.0.0.0 55158
- Multi-casting "[IP] 192.168.178.20 [Port] 55158 [Flags] 2 [Guid] 314015783 [EditorId] 1797452703 [Version] 1048832 [Id] WindowsPlayer(Gaming) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Cuddle Waddle" to [225.0.0.222:54997]...
- Started listening to [0.0.0.0:55158]
- PlayerConnection already initialized - listening to [0.0.0.0:55158]
- Initialize engine version: 2019.3.7f1 (6437fd74d35d)
- [Subsystems] Discovering subsystems at path N:/UnityProjects/HAWGameJam5/Builds/Windows/Cuddle Waddle_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
- Vendor:
- VRAM: 6052 MB
- Driver: 26.21.14.4219
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.234 seconds
- D3D11 device created for Microsoft Media Foundation video decoding.
- <RI> Initializing input.
- New input system (experimental) initialized
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.862153 ms
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
- UnityException: get_gameObject can only be called from the main thread.
- Constructors and field initializers will be executed from the loading thread when loading a scene.
- Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.get_GameObject () [0x00000] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:17
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.GenericVarProperty.CreateScriptableVarAutoBinding (Sigtrap.Relays.IRelayBinding relayBinding, System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\GenericVarProperty.cs:28
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.AutoBindListener (System.Action listener, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+AutoBindingMode bindingMode, Plugins.ScriptableVariables.Runtime.Utils.ScriptableVarUtils+CallMode callMode) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:29
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.Setup () [0x00001] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:41
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.Setup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x00014] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:70
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.PropertySetupHelper.RequestSetup (Plugins.ScriptableVariables.Runtime.VarPropertys.Helper.BindData bindData) [0x0000b] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\Utils\Helper\PropertySetupHelper.cs:21
- at Plugins.ScriptableVariables.Runtime.VarPropertys.Base.BaseEventProperty.OnAfterDeserialize () [0x00011] in N:\UnityProjects\HAWGameJam5\Assets\Plugins\ScriptableVariables\Runtime\VarPropertys\Base\BaseEventProperty.cs:49
- (Filename: N:/UnityProjects/HAWGameJam5/Assets/Plugins/ScriptableVariables/Runtime/VarPropertys/Base/GenericVarProperty.cs Line: 17)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement