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  1. print"Edit by v4mp13r2On1c and BuiIderbot. Original script by trollmon123 and tyefoodmania(Crow_Kiyoamsa)"
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  4. print("FE Compatibility: by WaverlyCole & Mokiros")
  5. InternalData = {}
  6. do
  7. script.Parent = owner.Character
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput"
  10. local function NewFakeEvent()
  11. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  12. return Fake
  13. end
  14. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  15. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  16. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  17. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  18. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  19. local function TriggerEvent(self,Event,...)
  20. local Trigger = Mouse[Event]
  21. if Trigger and Trigger.fakeEvent and Trigger.Function then
  22. Trigger.Function(...)
  23. end
  24. end
  25. Mouse.TrigEvent = TriggerEvent
  26. UserInputService.TrigEvent = TriggerEvent
  27. Event.OnServerEvent:Connect(function(FiredBy,Input)
  28. if FiredBy.Name ~= owner.Name then end
  29. if Input.MouseEvent then
  30. Mouse.Target = Input.Target
  31. Mouse.Hit = Input.Hit
  32. else
  33. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  34. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  35. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  36. end
  37. for _,Action in pairs(ContextActionService.Actions) do
  38. for _,Key in pairs(Action.Keys) do
  39. if Key==Input.KeyCode then
  40. Action.Function(Action.Name,Input.UserInputState,Input)
  41. end
  42. end
  43. end
  44. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  45. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  46. end
  47. end)
  48. InternalData["Mouse"] = Mouse
  49. InternalData["ContextActionService"] = ContextActionService
  50. InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner
  53. local Event = script:WaitForChild("UserInput")
  54. local UserInputService = game:GetService("UserInputService")
  55. local Mouse = Player:GetMouse()
  56. local Input = function(Input,gameProcessedEvent)
  57. if gameProcessedEvent then return end
  58. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  59. end
  60. UserInputService.InputBegan:Connect(Input)
  61. UserInputService.InputEnded:Connect(Input)
  62. local Hit,Target
  63. while wait(1/30) do
  64. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  65. Hit,Target = Mouse.Hit,Mouse.Target
  66. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  67. end
  68. end
  69. ]],owner.Character)
  70. end
  71. RealGame = game;game = setmetatable({},{
  72. __index = function (self,Index)
  73. local Sandbox = function (Thing)
  74. if Thing:IsA("Player") then
  75. local RealPlayer = Thing
  76. return setmetatable({},{
  77. __index = function (self,Index)
  78. local Type = type(RealPlayer[Index])
  79. if Type == "function" then
  80. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  81. return function (self)
  82. return InternalData["Mouse"]
  83. end
  84. end
  85. return function (self,...)
  86. return RealPlayer[Index](RealPlayer,...)
  87. end
  88. else
  89. return RealPlayer[Index]
  90. end
  91. end;
  92. __tostring = function(self)
  93. return RealPlayer.Name
  94. end
  95. })
  96. end
  97. end
  98. if RealGame[Index] then
  99. local Type = type(RealGame[Index])
  100. if Type == "function" then
  101. if Index:lower() == "getservice" or Index:lower() == "service" then
  102. return function (self,Service)
  103. if Service:lower() == "players" then
  104. return setmetatable({},{
  105. __index = function (self2,Index2)
  106. local RealService = RealGame:GetService(Service)
  107. local Type2 = type(Index2)
  108. if Type2 == "function" then
  109. return function (self,...)
  110. return RealService[Index2](RealService,...)
  111. end
  112. else
  113. if Index2:lower() == "localplayer" then
  114. return Sandbox(owner)
  115. end
  116. return RealService[Index2]
  117. end
  118. end;
  119. __tostring = function(self)
  120. return RealGame:GetService(Service).Name
  121. end
  122. })
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["ContextActionService"]
  125. elseif Service:lower() == "contextactionservice" then
  126. return InternalData["UserInputService"]
  127. elseif Service:lower() == "runservice" then
  128. return setmetatable({},{
  129. __index = function(self2,Index2)
  130. local RealService = RealGame:GetService(Service)
  131. local Type2 = type(Index2)
  132. if Type2 == "function" then
  133. return function (self,...)
  134. return RealService[Index2](RealService,...)
  135. end
  136. else
  137. if Index2:lower() == "bindtorenderstep" then
  138. return function (self,Name,Priority,Function)
  139. return RealGame:GetService("RunService").Stepped:Connect(Function)
  140. end
  141. end
  142. if Index2:lower() == "renderstepped" then
  143. return RealService["Stepped"]
  144. end
  145. return RealService[Index2]
  146. end
  147. end
  148. })
  149. else
  150. return RealGame:GetService(Service)
  151. end
  152. end
  153. end
  154. return function (self,...)
  155. return RealGame[Index](RealGame,...)
  156. end
  157. else
  158. if game:GetService(Index) then
  159. return game:GetService(Index)
  160. end
  161. return RealGame[Index]
  162. end
  163. else
  164. return nil
  165. end
  166. end
  167. });Game = game;owner = game:GetService("Players").LocalPlayer
  168. print("Complete! Running...")
  169. script.Name = "Burning Hope xd!11"
  170. --//====================================================\\--
  171. --|| EDITED BY INFINITEONEWITHDANK CREATED BY SHACKLUSTER
  172. --\\====================================================//--
  173.  
  174. print("Load Finished")
  175. print("Edited By InfiniteOneWithdank Hello User")
  176. print("=====| 100 Percent Done Version |=====")
  177. print(">=Updates")
  178. print("!=Big Changes")
  179. print("*=Small Changes")
  180. print("!Made Bullets Colorful in fact almost all effects are colorful now")
  181. print(">Gun is now a rainbow color")
  182. print("*Changed Fire Size by 1")
  183. print("*Changed Taunts/Voices A Bit")
  184. print(">Added Wave Emote when u click")
  185. print(">Added in intro text")
  186. print(">Added New Smexy moves")
  187. warn("Make Them All Suffer For Their Sins")
  188. warn("In Fact Make them Burn")
  189.  
  190.  
  191. script:ClearAllChildren()
  192. wait(0.2)
  193.  
  194. Player = game:GetService("Players").LocalPlayer
  195. PlayerGui = Player.PlayerGui
  196. Cam = workspace.CurrentCamera
  197. Backpack = Player.Backpack
  198. Character = Player.Character
  199. Humanoid = Character.Humanoid
  200. Mouse = Player:GetMouse()
  201. RootPart = Character["HumanoidRootPart"]
  202. Torso = Character["Torso"]
  203. Head = Character["Head"]
  204. RightArm = Character["Right Arm"]
  205. LeftArm = Character["Left Arm"]
  206. RightLeg = Character["Right Leg"]
  207. LeftLeg = Character["Left Leg"]
  208. RootJoint = RootPart["RootJoint"]
  209. Neck = Torso["Neck"]
  210. RightShoulder = Torso["Right Shoulder"]
  211. LeftShoulder = Torso["Left Shoulder"]
  212. RightHip = Torso["Right Hip"]
  213. LeftHip = Torso["Left Hip"]
  214. local TIME = 0
  215. local sick = Instance.new("Sound",Torso)
  216.  
  217. IT = Instance.new
  218. CF = CFrame.new
  219. VT = Vector3.new
  220. RAD = math.rad
  221. C3 = Color3.new
  222. UD2 = UDim2.new
  223. BRICKC = BrickColor.new
  224. ANGLES = CFrame.Angles
  225. EULER = CFrame.fromEulerAnglesXYZ
  226. COS = math.cos
  227. ACOS = math.acos
  228. SIN = math.sin
  229. ASIN = math.asin
  230. ABS = math.abs
  231. MRANDOM = math.random
  232. FLOOR = math.floor
  233. local RWINGS = {}
  234. local LWINGS = {}
  235. local GunPoint
  236. Player_Size = 1
  237.  
  238. -- Thingy To Make Song Work
  239.  
  240. p = game.Players.LocalPlayer
  241. char = p.Character
  242.  
  243. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  244. local s = Instance.new("Sound",char)
  245. s.Name = "BGMusic"
  246. s.SoundId = "rbxassetid://1416617454"
  247. s.Pitch = 1
  248. s.Volume = 40
  249. s.Looped = true
  250. s.archivable = false
  251. s.Parent = char.Head
  252. wait(0.1)
  253. s:play()
  254.  
  255. -- Rest of Script
  256. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  257.  
  258. --//=================================\\
  259. --|| PARTICLES N STUFF
  260. --\\=================================//
  261.  
  262. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  263. particleemitter.VelocitySpread = 350
  264. particleemitter.Lifetime = NumberRange.new(1)
  265. particleemitter.Speed = NumberRange.new(0)
  266. cringememe= {}
  267. for i=0, 19 do
  268. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  269. end
  270. particleemitter.Size = NumberSequence.new(cringememe)
  271. particleemitter.Rate = 20
  272. particleemitter.LockedToPart = true
  273. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  274. particleemitter.LightEmission = 1
  275. particleemitter.Texture = "rbxassetid://38727848"
  276. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  277.  
  278. local particleemitter = Instance.new('ParticleEmitter', Torso)
  279. particleemitter.VelocitySpread = 250
  280. particleemitter.Lifetime = NumberRange.new(3)
  281. particleemitter.Speed = NumberRange.new(1.5)
  282. youAreATHOT = {}
  283. for i=0, 19 do
  284. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  285. end
  286. particleemitter.Size = NumberSequence.new(youAreATHOT)
  287. particleemitter.Rate = 10
  288. particleemitter.LockedToPart = false
  289. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  290. particleemitter.LightEmission = 1
  291. particleemitter.Texture = "rbxassetid://253188763"
  292. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  293.  
  294. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  295. particleemitter.VelocitySpread = 350
  296. particleemitter.Lifetime = NumberRange.new(1)
  297. particleemitter.Speed = NumberRange.new(0)
  298. cringememe2= {}
  299. for i=0, 19 do
  300. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  301. end
  302. particleemitter.Size = NumberSequence.new(cringememe2)
  303. particleemitter.Rate = 20
  304. particleemitter.LockedToPart = true
  305. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  306. particleemitter.LightEmission = 1
  307. particleemitter.Texture = "rbxassetid://38727848"
  308. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  309.  
  310. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  311. particleemitter.VelocitySpread = 350
  312. particleemitter.Lifetime = NumberRange.new(1)
  313. particleemitter.Speed = NumberRange.new(0)
  314. cringememe3= {}
  315. for i=0, 19 do
  316. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  317. end
  318. particleemitter.Size = NumberSequence.new(cringememe3)
  319. particleemitter.Rate = 30
  320. particleemitter.LockedToPart = true
  321. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  322. particleemitter.LightEmission = 1
  323. particleemitter.Texture = "rbxassetid://38727848"
  324. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  325.  
  326. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  327. particleemitter.VelocitySpread = 350
  328. particleemitter.Lifetime = NumberRange.new(1)
  329. particleemitter.Speed = NumberRange.new(0)
  330. cringememe4= {}
  331. for i=0, 19 do
  332. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  333. end
  334. particleemitter.Size = NumberSequence.new(cringememe4)
  335. particleemitter.Rate = 30
  336. particleemitter.LockedToPart = true
  337. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  338. particleemitter.LightEmission = 1
  339. particleemitter.Texture = "rbxassetid://38727848"
  340. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  341.  
  342. --//=================================\\
  343. --|| USEFUL VALUES
  344. --\\=================================//
  345.  
  346. Animation_Speed = 1.5
  347. local FORCERESET = false
  348. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  349. local Speed = 16
  350. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  351. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  352. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  353. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  354. local DAMAGEMULTIPLIER = 1
  355. local ANIM = "Idle"
  356. local ATTACK = false
  357. local EQUIPPED = false
  358. local HOLD = false
  359. local COMBO = 1
  360. local Rooted = false
  361. local SINE = 0
  362. local KEYHOLD = false
  363. local CHANGE = 2 / Animation_Speed
  364. local WALKINGANIM = false
  365. local VALUE1 = false
  366. local VALUE2 = false
  367. local ROBLOXIDLEANIMATION = IT("Animation")
  368. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  369. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  370. --ROBLOXIDLEANIMATION.Parent = Humanoid
  371. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  372. WEAPONGUI.Name = "BanishV3Gui"
  373. local Weapon = IT("Model")
  374. Weapon.Name = "Adds"
  375. local Effects = IT("Folder", Weapon)
  376. Effects.Name = "Effects"
  377. local ANIMATOR = Humanoid.Animator
  378. local ANIMATE = Character:FindFirstChild("Animate")
  379. local UNANCHOR = true
  380. local TOBANISH = {}
  381. script.Parent = PlayerGui
  382.  
  383. function StatLabel(CFRAME, TEXT, COLOR)
  384. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  385. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  386. local BODYGYRO = IT("BodyGyro", STATPART)
  387. game:GetService("Debris"):AddItem(STATPART ,5)
  388. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  389. BILLBOARDGUI.Adornee = STATPART
  390. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  391. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  392. BILLBOARDGUI.AlwaysOnTop = false
  393. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  394. TEXTLABEL.BackgroundTransparency = 1
  395. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  396. TEXTLABEL.Text = TEXT
  397. TEXTLABEL.Font = SKILLFONT
  398. TEXTLABEL.FontSize="Size42"
  399. TEXTLABEL.TextColor3 = COLOR
  400. TEXTLABEL.TextStrokeTransparency = 0
  401. TEXTLABEL.TextScaled = true
  402. TEXTLABEL.TextWrapped = true
  403. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  404. for i = 1, 50 do
  405. Swait()
  406. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  407. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  408. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  409. end
  410. THEPART.Parent = nil
  411. end),STATPART, TEXTLABEL)
  412. end
  413.  
  414. --//=================================\\
  415. --\\=================================//
  416.  
  417.  
  418. --//=================================\\
  419. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  420. --\\=================================//
  421.  
  422. ArtificialHB = Instance.new("BindableEvent", script)
  423. ArtificialHB.Name = "ArtificialHB"
  424.  
  425. script:WaitForChild("ArtificialHB")
  426.  
  427. frame = Frame_Speed
  428. tf = 0
  429. allowframeloss = false
  430. tossremainder = false
  431. lastframe = tick()
  432. script.ArtificialHB:Fire()
  433.  
  434. game:GetService("RunService").Heartbeat:connect(function(s, p)
  435. tf = tf + s
  436. if tf >= frame then
  437. if allowframeloss then
  438. script.ArtificialHB:Fire()
  439. lastframe = tick()
  440. else
  441. for i = 1, math.floor(tf / frame) do
  442. script.ArtificialHB:Fire()
  443. end
  444. lastframe = tick()
  445. end
  446. if tossremainder then
  447. tf = 0
  448. else
  449. tf = tf - frame * math.floor(tf / frame)
  450. end
  451. end
  452. end)
  453.  
  454. --//=================================\\
  455. --\\=================================//
  456.  
  457. --//=================================\\
  458. --|| SOME TAG EDIT
  459. --\\=================================//
  460.  
  461. m = game.Players.LocalPlayer
  462. char = m.Character
  463. local txt = Instance.new("BillboardGui", char)
  464. txt.Adornee = char.Head
  465. txt.Name = "_status"
  466. txt.Size = UDim2.new(2, 0, 1.2, 0)
  467. txt.StudsOffset = Vector3.new(-9, 8, 0)
  468. local text = Instance.new("TextLabel", txt)
  469. text.Size = UDim2.new(10, 0, 7, 0)
  470. text.FontSize = "Size24"
  471. text.TextScaled = true
  472. text.TextTransparency = 0
  473. text.BackgroundTransparency = 1
  474. text.TextTransparency = 0
  475. text.TextStrokeTransparency = 0
  476. text.Font = "Bodoni"
  477. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  478. v = Instance.new("Part")
  479. v.Name = "ColorBrick"
  480. v.Parent = m.Character
  481. v.FormFactor = "Symmetric"
  482. v.Anchored = true
  483. v.CanCollide = false
  484. v.BottomSurface = "Smooth"
  485. v.TopSurface = "Smooth"
  486. v.Size = Vector3.new(10, 5, 3)
  487. v.Transparency = 1
  488. v.CFrame = char.Torso.CFrame
  489. v.BrickColor = BrickColor.new("Really black")
  490. v.Transparency = 1
  491. v.Shape = "Block"
  492. spawn(function()
  493. local TweenService = game:GetService("TweenService")
  494. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  495. local Int = 0
  496. while wait(0.5) do
  497. if Int == #Colours then Int = 0 end
  498. Int = Int+1
  499. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  500. end
  501. end)
  502. text.Text = "Everyone else is weak it seems like i am the only one standing..."
  503. wait(2)
  504. text.Text = "People thought i was gone but no i return to tell you this..."
  505. wait(3)
  506. text.Text = "YOU HAVE ONLY A FEW SECONDS LEFT TO LIVE!!!"
  507. wait(2)
  508. text.Text = "Burning Hope (OG Reborn)"
  509.  
  510. --//=================================\\
  511. --\\=================================//
  512.  
  513. --//=================================\\
  514. --|| SOME FUNCTIONS
  515. --\\=================================//
  516.  
  517. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  518. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  519. end
  520.  
  521. function PositiveAngle(NUMBER)
  522. if NUMBER >= 0 then
  523. NUMBER = 0
  524. end
  525. return NUMBER
  526. end
  527.  
  528. function NegativeAngle(NUMBER)
  529. if NUMBER <= 0 then
  530. NUMBER = 0
  531. end
  532. return NUMBER
  533. end
  534.  
  535. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  536. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  537. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  538. wave.CFrame = CFRAME
  539. coroutine.resume(coroutine.create(function(PART)
  540. for i = 1, WAIT do
  541. Swait()
  542. mesh.Scale = mesh.Scale + GROW
  543. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  544. if DOESROT == true then
  545. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  546. end
  547. wave.Transparency = wave.Transparency + 0.5 / WAIT
  548. if wave.Transparency > 0.99 then
  549. wave:remove()
  550. end
  551. end
  552. end))
  553. end
  554.  
  555. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  556. for _, c in pairs(PARENT:GetChildren()) do
  557. if c.ClassName == "Model" then
  558. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  559. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  560. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  561. if DIST > (TORSO.Position - FROM).Magnitude then
  562. table.insert(TABLE, c)
  563. end
  564. AddChildrenToTable(FROM, c, DIST, TABLE)
  565. elseif c.ClassName == "Folder" then
  566. AddChildrenToTable(FROM, c, DIST, TABLE)
  567. end
  568. end
  569. end
  570. end
  571.  
  572. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  573. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  574. local mesh
  575. if KIND == "Base" then
  576. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  577. elseif KIND == "Thin" then
  578. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  579. elseif KIND == "Round" then
  580. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  581. end
  582. wave.CFrame = CFRAME
  583. coroutine.resume(coroutine.create(function(PART)
  584. for i = 1, WAIT do
  585. Swait()
  586. mesh.Scale = mesh.Scale + GROW / 10
  587. wave.Transparency = wave.Transparency + 0.5 / WAIT
  588. if wave.Transparency > 0.99 then
  589. wave:remove()
  590. end
  591. end
  592. end))
  593. end
  594.  
  595. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  596. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  597. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  598. wave.CFrame = CFRAME
  599. coroutine.resume(coroutine.create(function(PART)
  600. for i = 1, WAIT do
  601. Swait()
  602. mesh.Scale = mesh.Scale + GROW
  603. wave.Transparency = wave.Transparency + 1 / WAIT
  604. if wave.Transparency > 0.99 then
  605. wave:remove()
  606. end
  607. end
  608. end))
  609. end
  610.  
  611. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  612. local TORSO = Torso
  613. local HUM = Humanoid
  614. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  615. coroutine.wrap(function()
  616. VT = Vector3.new
  617. MRANDOM = math.random
  618. local A = TIME
  619. local B = INTENSITY
  620. local C = true
  621. local HUMANOID = Humanoid
  622. local TIMER = A or 35
  623. local SHAKE = B or 5
  624. local FADE = C or true
  625. if HUMANOID then
  626. local FADER = SHAKE / TIMER
  627. for i = 1, TIMER do
  628. wait()
  629. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  630. end
  631. HUMANOID.CameraOffset = VT(0, 0, 0)
  632. end
  633.  
  634. end)()
  635. end
  636. end
  637.  
  638. function Effect(data)
  639. local FX = data.Effect or 'ResizeAndFade'
  640. local Parent = data.Parent or Effects
  641. local Color = data.Color or C3.N(0,0,0)
  642. local Size = data.Size or V3.N(1,1,1)
  643. local MoveDir = data.MoveDirection or nil
  644. local MeshData = data.Mesh or nil
  645. local SndData = data.Sound or nil
  646. local Frames = data.Frames or 45
  647. local Manual = data.Manual or nil
  648. local Material = data.Material or nil
  649. local CFra = data.CFrame or Torso.CFrame
  650. local Settings = data.FXSettings or {}
  651. local Snd,Prt,Msh;
  652. local Shape = data.Shape or Enum.PartType.Block
  653. coroutine.resume(coroutine.create(function()
  654. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  655. Prt = Manual
  656. else
  657. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  658. Prt.Shape = Shape
  659. end
  660. if(typeof(MeshData) == 'table')then
  661. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  662. elseif(typeof(MeshData) == 'Instance')then
  663. Msh = MeshData:Clone()
  664. Msh.Parent = Prt
  665. elseif(Shape == Enum.PartType.Block)then
  666. Msh = Mesh(Prt,Enum.MeshType.Brick)
  667. end
  668. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  669. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  670. end
  671. if(Snd)then
  672. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  673. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  674. end
  675. local MoveSpeed = nil;
  676. if(MoveDir)then
  677. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  678. end
  679. local Inc = M.RNG()-M.RNG()
  680. local Thingie = 0
  681. local Thingie2 = M.RNG(50,100)/100
  682. if(FX ~= 'Arc')then
  683. for i = 1, Frames do
  684. if(swait and typeof(swait) == 'function')then
  685. swait()
  686. else
  687. wait()
  688. end
  689. if(FX == 'ResizeAndFade')then
  690. if(not Settings.EndSize)then
  691. Settings.EndSize = V3.N(0,0,0)
  692. end
  693. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  694. if(Settings.EndIsIncrement)then
  695. Prt.Size = Prt.Size + Settings.EndSize
  696. else
  697. Prt.Size = Prt.Size - grow/Frames
  698. end
  699. Prt.Transparency = (i/Frames)
  700. elseif(FX == 'Fade')then
  701. Prt.Transparency = (i/Frames)
  702. end
  703.  
  704. if(Settings.RandomizeCFrame)then
  705. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  706. end
  707. if(MoveDir and MoveSpeed)then
  708. local Orientation = Prt.Orientation
  709. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  710. Prt.Orientation = Orientation
  711. end
  712. end
  713. Prt:destroy()
  714. else
  715. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  716. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  717. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  718. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  719. assert(start ~= nil,"You need to specify a start point!")
  720. assert(endP ~= nil,"You need to specify an end point!")
  721. for i = 0, 1, Settings.Speed or 0.01 do
  722. if(swait and typeof(swait) == 'function')then
  723. swait()
  724. else
  725. wait()
  726. end
  727. if(Settings.Home)then
  728. endP = Settings.Home.CFrame
  729. end
  730. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  731. end
  732. if(Settings.RemoveOnGoal)then
  733. Prt:destroy()
  734. end
  735. end
  736. end))
  737. return Prt,Msh,Snd
  738. end
  739.  
  740. function RightWing()
  741. for i = 1, 2 do
  742. local PART
  743. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  744. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  745. table.insert(RWINGS, WingWeld)
  746. PART = Wing
  747. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  748. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  749. PART = Wing
  750. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  751. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  752. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  753. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  754. PART = Wing
  755. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  756. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  757. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  758. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  759. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  760. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  761. PART = Wing
  762. table.insert(RWINGS, WingWeld)
  763. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  764. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  765. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  766. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  767. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  768. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  769. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  770. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  771. PART = Wing
  772. table.insert(RWINGS, WingWeld)
  773. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  774. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  775. PART = Wing
  776. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  777. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  778. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  779. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  780. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  781. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  782. PART = Wing
  783. table.insert(RWINGS, WingWeld)
  784. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  785. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  786. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  787. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  788. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  789. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  790. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  791. table.insert(EYES, Wing1)
  792. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  793. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  794. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  795. PART = Wing
  796. table.insert(RWINGS, WingWeld)
  797. end
  798. BODY = {}
  799. for _, c in pairs(Character:GetDescendants()) do
  800. if c:IsA("BasePart") then
  801. table.insert(BODY, {
  802. c,
  803. c.Parent,
  804. c.Material,
  805. c.Color
  806. })
  807. elseif c:IsA("JointInstance") then
  808. table.insert(BODY, {
  809. c,
  810. c.Parent,
  811. nil,
  812. nil
  813. })
  814. end
  815. end
  816. end
  817. function LeftWing()
  818. for i = 1, 2 do
  819. local PART
  820. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  821. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  822. table.insert(LWINGS, WingWeld)
  823. PART = Wing
  824. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  825. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  826. PART = Wing
  827. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  828. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  829. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  830. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  831. PART = Wing
  832. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  833. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  834. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  835. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  836. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  837. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  838. PART = Wing
  839. table.insert(LWINGS, WingWeld)
  840. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  841. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  842. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  843. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  844. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  845. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  846. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  847. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  848. PART = Wing
  849. table.insert(LWINGS, WingWeld)
  850. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  851. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  852. PART = Wing
  853. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  854. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  855. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  856. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  857. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  858. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  859. PART = Wing
  860. table.insert(LWINGS, WingWeld)
  861. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  862. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  863. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  864. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  865. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  866. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  867. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  868. table.insert(EYES, Wing1)
  869. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  870. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  871. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  872. PART = Wing
  873. table.insert(LWINGS, WingWeld)
  874. end
  875. BODY = {}
  876. for _, c in pairs(Character:GetDescendants()) do
  877. if c:IsA("BasePart") then
  878. table.insert(BODY, {
  879. c,
  880. c.Parent,
  881. c.Material,
  882. c.Color
  883. })
  884. elseif c:IsA("JointInstance") then
  885. table.insert(BODY, {
  886. c,
  887. c.Parent,
  888. nil,
  889. nil
  890. })
  891. end
  892. end
  893. end
  894.  
  895. function Swait(NUMBER)
  896. if NUMBER == 0 or NUMBER == nil then
  897. ArtificialHB.Event:wait()
  898. else
  899. for i = 1, NUMBER do
  900. ArtificialHB.Event:wait()
  901. end
  902. end
  903. end
  904.  
  905. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  906. local NEWMESH = IT(MESH)
  907. if MESH == "SpecialMesh" then
  908. NEWMESH.MeshType = MESHTYPE
  909. if MESHID ~= "nil" and MESHID ~= "" then
  910. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  911. end
  912. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  913. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  914. end
  915. end
  916. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  917. NEWMESH.Scale = SCALE
  918. NEWMESH.Parent = PARENT
  919. return NEWMESH
  920. end
  921.  
  922. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  923. local NEWPART = IT("Part")
  924. NEWPART.formFactor = FORMFACTOR
  925. NEWPART.Reflectance = REFLECTANCE
  926. NEWPART.Transparency = TRANSPARENCY
  927. NEWPART.CanCollide = false
  928. NEWPART.Locked = true
  929. NEWPART.Anchored = true
  930. if ANCHOR == false then
  931. NEWPART.Anchored = false
  932. end
  933. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  934. NEWPART.Name = NAME
  935. NEWPART.Size = SIZE
  936. NEWPART.Position = Torso.Position
  937. NEWPART.Material = MATERIAL
  938. NEWPART:BreakJoints()
  939. NEWPART.Parent = PARENT
  940. return NEWPART
  941. end
  942.  
  943. local function weldBetween(a, b)
  944. local weldd = Instance.new("ManualWeld")
  945. weldd.Part0 = a
  946. weldd.Part1 = b
  947. weldd.C0 = CFrame.new()
  948. weldd.C1 = b.CFrame:inverse() * a.CFrame
  949. weldd.Parent = a
  950. return weldd
  951. end
  952.  
  953.  
  954. function QuaternionFromCFrame(cf)
  955. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  956. local trace = m00 + m11 + m22
  957. if trace > 0 then
  958. local s = math.sqrt(1 + trace)
  959. local recip = 0.5 / s
  960. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  961. else
  962. local i = 0
  963. if m11 > m00 then
  964. i = 1
  965. end
  966. if m22 > (i == 0 and m00 or m11) then
  967. i = 2
  968. end
  969. if i == 0 then
  970. local s = math.sqrt(m00 - m11 - m22 + 1)
  971. local recip = 0.5 / s
  972. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  973. elseif i == 1 then
  974. local s = math.sqrt(m11 - m22 - m00 + 1)
  975. local recip = 0.5 / s
  976. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  977. elseif i == 2 then
  978. local s = math.sqrt(m22 - m00 - m11 + 1)
  979. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  980. end
  981. end
  982. end
  983.  
  984. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  985. local xs, ys, zs = x + x, y + y, z + z
  986. local wx, wy, wz = w * xs, w * ys, w * zs
  987. local xx = x * xs
  988. local xy = x * ys
  989. local xz = x * zs
  990. local yy = y * ys
  991. local yz = y * zs
  992. local zz = z * zs
  993. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  994. end
  995.  
  996. function QuaternionSlerp(a, b, t)
  997. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  998. local startInterp, finishInterp;
  999. if cosTheta >= 0.0001 then
  1000. if (1 - cosTheta) > 0.0001 then
  1001. local theta = ACOS(cosTheta)
  1002. local invSinTheta = 1 / SIN(theta)
  1003. startInterp = SIN((1 - t) * theta) * invSinTheta
  1004. finishInterp = SIN(t * theta) * invSinTheta
  1005. else
  1006. startInterp = 1 - t
  1007. finishInterp = t
  1008. end
  1009. else
  1010. if (1 + cosTheta) > 0.0001 then
  1011. local theta = ACOS(-cosTheta)
  1012. local invSinTheta = 1 / SIN(theta)
  1013. startInterp = SIN((t - 1) * theta) * invSinTheta
  1014. finishInterp = SIN(t * theta) * invSinTheta
  1015. else
  1016. startInterp = t - 1
  1017. finishInterp = t
  1018. end
  1019. end
  1020. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1021. end
  1022.  
  1023. function Clerp(a, b, t)
  1024. local qa = {QuaternionFromCFrame(a)}
  1025. local qb = {QuaternionFromCFrame(b)}
  1026. local ax, ay, az = a.x, a.y, a.z
  1027. local bx, by, bz = b.x, b.y, b.z
  1028. local _t = 1 - t
  1029. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1030. end
  1031.  
  1032. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1033. local frame = IT("Frame")
  1034. frame.BackgroundTransparency = TRANSPARENCY
  1035. frame.BorderSizePixel = BORDERSIZEPIXEL
  1036. frame.Position = POSITION
  1037. frame.Size = SIZE
  1038. frame.BackgroundColor3 = COLOR
  1039. frame.BorderColor3 = BORDERCOLOR
  1040. frame.Name = NAME
  1041. frame.Parent = PARENT
  1042. return frame
  1043. end
  1044.  
  1045. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1046. local label = IT("TextLabel")
  1047. label.BackgroundTransparency = 1
  1048. label.Size = UD2(1, 0, 1, 0)
  1049. label.Position = UD2(0, 0, 0, 0)
  1050. label.TextColor3 = TEXTCOLOR
  1051. label.TextStrokeTransparency = STROKETRANSPARENCY
  1052. label.TextTransparency = TRANSPARENCY
  1053. label.FontSize = TEXTFONTSIZE
  1054. label.Font = TEXTFONT
  1055. label.BorderSizePixel = BORDERSIZEPIXEL
  1056. label.TextScaled = false
  1057. label.Text = TEXT
  1058. label.Name = NAME
  1059. label.Parent = PARENT
  1060. return label
  1061. end
  1062.  
  1063. function NoOutlines(PART)
  1064. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1065. end
  1066.  
  1067. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1068. local NEWWELD = IT(TYPE)
  1069. NEWWELD.Part0 = PART0
  1070. NEWWELD.Part1 = PART1
  1071. NEWWELD.C0 = C0
  1072. NEWWELD.C1 = C1
  1073. NEWWELD.Parent = PARENT
  1074. return NEWWELD
  1075. end
  1076.  
  1077. local S = IT("Sound")
  1078. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1079. local NEWSOUND = nil
  1080. coroutine.resume(coroutine.create(function()
  1081. NEWSOUND = S:Clone()
  1082. NEWSOUND.Parent = PARENT
  1083. NEWSOUND.Volume = VOLUME
  1084. NEWSOUND.Pitch = PITCH
  1085. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1086. NEWSOUND:play()
  1087. if DOESLOOP == true then
  1088. NEWSOUND.Looped = true
  1089. else
  1090. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1091. NEWSOUND:remove()
  1092. end
  1093. end))
  1094. return NEWSOUND
  1095. end
  1096.  
  1097. function CFrameFromTopBack(at, top, back)
  1098. local right = top:Cross(back)
  1099. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1100. end
  1101.  
  1102. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  1103. function Lightning(Table)
  1104. local Color = Table.Color or C3(1,1,1)
  1105. local StartPos = Table.Start or Torso.Position
  1106. local EndPos = Table.End or Mouse.Hit.p
  1107. local SegmentLength = Table.SegmentL or 2
  1108. local Thickness = Table.Thickness or 0.1
  1109. local Dissapear = Table.DoesFade or false
  1110. local Parent = Table.Ignore or Character
  1111. local MaxDist = Table.MaxDist or 400
  1112. local Branches = Table.Branches or false
  1113. local Thicken = Table.Thicken or false
  1114. local FadeTime = Table.FadeTime or 15
  1115. local FadeIn = Table.FadeIn or false
  1116. local Material = Table.Material or "Neon"
  1117. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1118. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  1119. local LIGHTNINGMODEL = IT("Model",Effects)
  1120. LIGHTNINGMODEL.Name = "Lightning"
  1121. local LastBolt = nil
  1122. for E = 1, DISTANCE do
  1123. local ExtraSize = 0
  1124. if Thicken == true then
  1125. ExtraSize = (DISTANCE-E)/15
  1126. end
  1127. local TRANSPARENCY = 0
  1128. if FadeIn == true then
  1129. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  1130. if TRANSPARENCY < 0 then
  1131. TRANSPARENCY = 0
  1132. end
  1133. end
  1134. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1135. PART.Color = Color
  1136. MakeForm(PART,"Cyl")
  1137. if LastBolt == nil then
  1138. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1139. else
  1140. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1141. end
  1142. LastBolt = PART
  1143. if Branches == true and E < (DISTANCE-5) then
  1144. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1145. if CHOICE == 1 then
  1146. local LASTBRANCH = nil
  1147. for i = 1, MRANDOM(2,5) do
  1148. local ExtraSize2 = 0
  1149. if Thicken == true then
  1150. ExtraSize = ((DISTANCE-E)/25)/i
  1151. end
  1152. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1153. PART.Color = Color
  1154. MakeForm(PART,"Cyl")
  1155. if LASTBRANCH == nil then
  1156. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1157. else
  1158. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1159. end
  1160. LASTBRANCH = PART
  1161. end
  1162. end
  1163. end
  1164. end
  1165. if Dissapear == true then
  1166. coroutine.resume(coroutine.create(function()
  1167. for i = 1, FadeTime do
  1168. Swait()
  1169. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1170. if c.ClassName == "Part" then
  1171. c.Transparency = c.Transparency + (i/FadeTime)/10
  1172. end
  1173. end
  1174. end
  1175. LIGHTNINGMODEL:remove()
  1176. end))
  1177. elseif Dissapear == false then
  1178. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1179. end
  1180. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1181. end
  1182.  
  1183. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1184. local cR=255
  1185. local cG=0
  1186. local cB=0
  1187. local flg5=1 local omgidk=1
  1188. local add=15
  1189. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1190. if omgidk>10000 then omgidk=0 end
  1191. omgidk=omgidk+1
  1192. if cR>=255 then flg5=1 end
  1193. if cG>=255 then flg5=2 end
  1194. if cB>=255 then flg5=3 end
  1195. if flg5==1 then cR=cR-add cG=cG+add end
  1196. if flg5==2 then cG=cG-add cB=cB+add end
  1197. if flg5==3 then cB=cB-add cR=cR+add end
  1198. color=Color3.fromRGB(cR,cG,cB)
  1199. function WACKYEFFECT(Table)
  1200. local TYPE = (Table.EffectType or "Sphere")
  1201. local SIZE = (Table.Size or VT(6,6,6))
  1202. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1203. local TRANSPARENCY = (Table.Transparency or 0)
  1204. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1205. local CFRAME = (Table.CFrame or Torso.CFrame)
  1206. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1207. local ROTATION1 = (Table.RotationX or 0)
  1208. local ROTATION2 = (Table.RotationY or 0)
  1209. local ROTATION3 = (Table.RotationZ or 0)
  1210. local MATERIAL = "Neon"
  1211. local COLOR = color
  1212. local TIME = (Table.Time or 45)
  1213. local SOUNDID = (Table.SoundID or nil)
  1214. local SOUNDPITCH = (Table.SoundPitch or nil)
  1215. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1216. coroutine.resume(coroutine.create(function()
  1217. local PLAYSSOUND = false
  1218. local SOUND = nil
  1219. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1220. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1221. PLAYSSOUND = true
  1222. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1223. end
  1224. EFFECT.Color = color
  1225. local MSH = nil
  1226. if TYPE == "Sphere" then
  1227. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1228. elseif TYPE == "Block" then
  1229. MSH = IT("BlockMesh",EFFECT)
  1230. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1231. elseif TYPE == "Wave" then
  1232. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1233. elseif TYPE == "Ring" then
  1234. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1235. elseif TYPE == "Slash" then
  1236. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1237. elseif TYPE == "Round Slash" then
  1238. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1239. elseif TYPE == "Swirl" then
  1240. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1241. elseif TYPE == "Skull" then
  1242. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1243. elseif TYPE == "Crystal" then
  1244. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1245. end
  1246. if MSH ~= nil then
  1247. local MOVESPEED = nil
  1248. if MOVEDIRECTION ~= nil then
  1249. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1250. end
  1251. local GROWTH = SIZE - ENDSIZE
  1252. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1253. if TYPE == "Block" then
  1254. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1255. else
  1256. EFFECT.CFrame = CFRAME
  1257. end
  1258. for LOOP = 1, TIME+1 do
  1259. Swait()
  1260. MSH.Scale = MSH.Scale - GROWTH/TIME
  1261. if TYPE == "Wave" then
  1262. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1263. end
  1264. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1265. if TYPE == "Block" then
  1266. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1267. else
  1268. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1269. end
  1270. if MOVEDIRECTION ~= nil then
  1271. local ORI = EFFECT.Orientation
  1272. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1273. EFFECT.Orientation = ORI
  1274. end
  1275. end
  1276. if PLAYSSOUND == false then
  1277. EFFECT:remove()
  1278. else
  1279. SOUND.Stopped:Connect(function()
  1280. EFFECT:remove()
  1281. end)
  1282. end
  1283. else
  1284. if PLAYSSOUND == false then
  1285. EFFECT:remove()
  1286. else
  1287. repeat Swait() until SOUND.Playing == false
  1288. EFFECT:remove()
  1289. end
  1290. end
  1291. end))
  1292. end
  1293. end)
  1294. function MakeForm(PART,TYPE)
  1295. if TYPE == "Cyl" then
  1296. local MSH = IT("CylinderMesh",PART)
  1297. elseif TYPE == "Ball" then
  1298. local MSH = IT("SpecialMesh",PART)
  1299. MSH.MeshType = "Sphere"
  1300. elseif TYPE == "Wedge" then
  1301. local MSH = IT("SpecialMesh",PART)
  1302. MSH.MeshType = "Wedge"
  1303. end
  1304. end
  1305. function SpawnTrail(FROM,TO,BIG)
  1306. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1307. MakeForm(TRAIL,"Cyl")
  1308. local cR=255
  1309. local cG=0
  1310. local cB=0
  1311. local flg5=1 local omgidk=1
  1312. local add=15
  1313. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1314. if omgidk>10000 then omgidk=0 end
  1315. omgidk=omgidk+1
  1316. if cR>=255 then flg5=1 end
  1317. if cG>=255 then flg5=2 end
  1318. if cB>=255 then flg5=3 end
  1319. if flg5==1 then cR=cR-add cG=cG+add end
  1320. if flg5==2 then cG=cG-add cB=cB+add end
  1321. if flg5==3 then cB=cB-add cR=cR+add end
  1322. color=Color3.fromRGB(cR,cG,cB)
  1323. TRAIL.Color = color
  1324. end)
  1325. local DIST = (FROM - TO).Magnitude
  1326. if BIG == true then
  1327. TRAIL.Size = VT(5,DIST,5)
  1328. else
  1329. TRAIL.Size = VT(5,DIST,5)
  1330. end
  1331. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1332. coroutine.resume(coroutine.create(function()
  1333. for i = 1, 55 do
  1334. Swait()
  1335. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1336. end
  1337. TRAIL:remove()
  1338. end))
  1339. end
  1340.  
  1341. Debris = game:GetService("Debris")
  1342.  
  1343. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1344. local DIRECTION = CF(StartPos,EndPos).lookVector
  1345. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1346. end
  1347.  
  1348. function turnto(position)
  1349. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1350. end
  1351.  
  1352. --//=================================\\
  1353. --|| WEAPON CREATION
  1354. --\\=================================//
  1355. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1356.  
  1357. for i = 1, 35 do
  1358. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1359. FACE.Color = C3(0,0,0)
  1360. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1361. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1362. end
  1363. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false)
  1364. MakeForm(Eye,"Ball")
  1365. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1366. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1367. MakeForm(Eye,"Ball")
  1368. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1369. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false)
  1370. MakeForm(Eye,"Ball")
  1371. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1372. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1373. MakeForm(Eye,"Ball")
  1374. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1375.  
  1376. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  1377. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1378.  
  1379. local Particle = IT("ParticleEmitter",nil)
  1380. Particle.Enabled = false
  1381. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1382. Particle.LightEmission = 0.5
  1383. Particle.Rate = 150
  1384. Particle.ZOffset = 0.2
  1385. Particle.Rotation = NumberRange.new(-180, 180)
  1386. Particle.RotSpeed = NumberRange.new(-180, 180)
  1387. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1388. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1389.  
  1390. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1391. function ParticleEmitter(Table)
  1392. local PRTCL = Particle:Clone()
  1393. local Speed = Table.Speed or 5
  1394. local Drag = Table.Drag or 0
  1395. local Size1 = Table.Size1 or 1
  1396. local Size2 = Table.Size2 or 5
  1397. local Lifetime1 = Table.Lifetime1 or 1
  1398. local Lifetime2 = Table.Lifetime2 or 1.5
  1399. local Parent = Table.Parent or Torso
  1400. local Emit = Table.Emit or 100
  1401. local Offset = Table.Offset or 360
  1402. local Acel = Table.Acel or VT(0,0,0)
  1403. local Enabled = Table.Enabled or false
  1404. PRTCL.Parent = Parent
  1405. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1406. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1407. PRTCL.Speed = NumberRange.new(Speed)
  1408. PRTCL.VelocitySpread = Offset
  1409. PRTCL.Drag = Drag
  1410. PRTCL.Acceleration = Acel
  1411. if Enabled == false then
  1412. PRTCL:Emit(Emit)
  1413. Debris:AddItem(PRTCL,Lifetime2)
  1414. else
  1415. PRTCL.Enabled = true
  1416. end
  1417. return PRTCL
  1418. end
  1419.  
  1420. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1421. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1422. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1423. MakeForm(Part,"Wedge")
  1424. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1425. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1426. MakeForm(Part,"Wedge")
  1427. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1428. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1429. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1430. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1431. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1432. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1433. MakeForm(Part,"Cyl")
  1434. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1435. for i = 1, 8 do
  1436. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1437. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1438. end
  1439. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1440. MakeForm(Part,"Cyl")
  1441. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1442. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1443. MakeForm(Part,"Ball")
  1444. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1445. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1446. MakeForm(Part,"Wedge")
  1447. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1448. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1449. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1450. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1451. MakeForm(Part,"Cyl")
  1452. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1453. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1454. MakeForm(Part,"Cyl")
  1455. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1456. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1457. MakeForm(Part,"Cyl")
  1458. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1459. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1460. MakeForm(Part,"Wedge")
  1461. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1462. local LASTPART = Handle
  1463. for i = 1, 10 do
  1464. if LASTPART == Handle then
  1465. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1466. LASTPART = Part
  1467. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1468. else
  1469. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1470. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1471. LASTPART = Part
  1472. end
  1473. end
  1474.  
  1475. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1476. MakeForm(Barrel,"Cyl")
  1477. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1478. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1479. MakeForm(Part,"Cyl")
  1480. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1481. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1482. MakeForm(Part,"Wedge")
  1483. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1484. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1485. MakeForm(Hole,"Cyl")
  1486. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1487. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1488. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1489. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1490. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1491. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1492. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1493. coroutine.resume(coroutine.create(function()
  1494. while wait() do
  1495. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1496. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1497. end
  1498. end))
  1499.  
  1500. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1501. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1502.  
  1503. local cR=255
  1504. local cG=0
  1505. local cB=0
  1506. local flg5=1 local omgidk=1
  1507. local add=15
  1508. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1509. if omgidk>10000 then omgidk=0 end
  1510. omgidk=omgidk+1
  1511. if cR>=255 then flg5=1 end
  1512. if cG>=255 then flg5=2 end
  1513. if cB>=255 then flg5=3 end
  1514. if flg5==1 then cR=cR-add cG=cG+add end
  1515. if flg5==2 then cG=cG-add cB=cB+add end
  1516. if flg5==3 then cB=cB-add cR=cR+add end
  1517. color=Color3.fromRGB(cR,cG,cB)
  1518. for _, c in pairs(Weapon:GetDescendants()) do
  1519. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1520. c.Material = "Glass"
  1521. c.Color = C3(0,0,0)
  1522. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1523. c.Color = color
  1524. c.Material = "Neon"
  1525. end
  1526. end
  1527. end)
  1528. Weapon.Parent = Character
  1529. for _, c in pairs(Weapon:GetChildren()) do
  1530. if c.ClassName == "Part" then
  1531. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1532. end
  1533. end
  1534.  
  1535. function swait(num)
  1536. if num == 0 or num == nil then
  1537. ArtificialHB.Event:wait()
  1538. else
  1539. for i = 0, num do
  1540. ArtificialHB.Event:wait()
  1541. end
  1542. end
  1543. end
  1544.  
  1545. function chatfunc(text)
  1546. local chat = coroutine.wrap(function()
  1547. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1548. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1549. end
  1550. local Bill = Instance.new("BillboardGui",Character)
  1551. Bill.Size = UDim2.new(0,100,0,40)
  1552. Bill.StudsOffset = Vector3.new(0,3,0)
  1553. Bill.Adornee = Character.Head
  1554. Bill.Name = "TalkingBillBoard"
  1555. local Hehe = Instance.new("TextLabel",Bill)
  1556. Hehe.BackgroundTransparency = 1
  1557. Hehe.BorderSizePixel = 0
  1558. Hehe.Text = ""
  1559. Hehe.Font = "Bodoni"
  1560. Hehe.TextSize = 40
  1561. Hehe.TextStrokeTransparency = 0
  1562. Hehe.Size = UDim2.new(1,0,0.5,0)
  1563. coroutine.resume(coroutine.create(function()
  1564. while Hehe ~= nil do
  1565. swait()
  1566. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1567. Hehe.Rotation = math.random(-5,5)
  1568. Hehe.TextColor3 = Color3.new(0,255,0)
  1569. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1570. end
  1571. end))
  1572. for i = 1,string.len(text),1 do
  1573. swait()
  1574. Hehe.Text = string.sub(text,1,i)
  1575. end
  1576. swait(90)--Re[math.random(1, 93)]
  1577. for i = 0, 1, .025 do
  1578. swait()
  1579. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1580. Hehe.TextStrokeTransparency = i
  1581. Hehe.TextTransparency = i
  1582. end
  1583. Bill:Destroy()
  1584. end)
  1585. chat()
  1586. end
  1587.  
  1588. function onChatted(msg)
  1589. chatfunc(msg)
  1590. end
  1591.  
  1592. Player.Chatted:connect(onChatted)
  1593.  
  1594. local BODY = {}
  1595. for _, c in pairs(Character:GetDescendants()) do
  1596. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1597. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1598. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1599. end
  1600. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1601. elseif c:IsA("JointInstance") then
  1602. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1603. end
  1604. end
  1605.  
  1606. function refit()
  1607. Character.Parent = workspace
  1608. for e = 1, #BODY do
  1609. if BODY[e] ~= nil then
  1610. local STUFF = BODY[e]
  1611. local PART = STUFF[1]
  1612. local PARENT = STUFF[2]
  1613. local MATERIAL = STUFF[3]
  1614. local COLOR = STUFF[4]
  1615. local TRANSPARENCY = STUFF[5]
  1616. --local SIZE = STUFF[6]
  1617. local NAME = STUFF[7]
  1618. if PART.ClassName == "Part" and PART ~= RootPart then
  1619. PART.Material = MATERIAL
  1620. PART.Transparency = TRANSPARENCY
  1621. PART.Name = NAME
  1622. end
  1623. if PART.Parent ~= PARENT then
  1624. Humanoid:remove()
  1625. PART.Parent = PARENT
  1626. Humanoid = IT("Humanoid",Character)
  1627. end
  1628. end
  1629. end
  1630. end
  1631.  
  1632. local SKILLTEXTCOLOR = C3(0,255,0)
  1633. local SKILLFONT = "Code"
  1634. local SKILLTEXTSIZE = 7
  1635.  
  1636. Humanoid.Died:connect(function()
  1637. refit()
  1638. end)
  1639.  
  1640. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1641. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1642. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1643. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1644. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1645. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1646. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1647. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1648. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1649. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1650. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1651. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1652.  
  1653. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1654. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1655. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1656. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1657. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1658. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1659. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1660. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1661. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1662. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1663. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1664. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1665.  
  1666. function printbye(Name)
  1667. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1668. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1669. end
  1670.  
  1671. workspace.ChildAdded:connect(function(instance)
  1672. for BANISH = 1, #TOBANISH do
  1673. if TOBANISH[BANISH] ~= nil then
  1674. if instance.Name == TOBANISH[BANISH] then
  1675. coroutine.resume(coroutine.create(function()
  1676. printbye(instance.Name)
  1677. instance:ClearAllChildren()
  1678. Debris:AddItem(instance,0.0005)
  1679. end))
  1680. end
  1681. end
  1682. end
  1683. end)
  1684.  
  1685. --//=================================\\
  1686. --|| DAMAGING
  1687. --\\=================================//
  1688.  
  1689. function Banish(Foe)
  1690. if Foe then
  1691. coroutine.resume(coroutine.create(function()
  1692. --if game.Players:FindFirstChild(Foe.Name) then
  1693. table.insert(TOBANISH,Foe.Name)
  1694. printbye(Foe.Name)
  1695. --end
  1696. Foe.Archivable = true
  1697. local CLONE = Foe:Clone()
  1698. Foe:Destroy()
  1699. CLONE.Parent = Effects
  1700. CLONE:BreakJoints()
  1701. local MATERIALS = {"Glass","Neon"}
  1702. for _, c in pairs(CLONE:GetDescendants()) do
  1703. if c:IsA("BasePart") then
  1704. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1705. CreateSound(340722848, c, 10, 1, false)
  1706. end
  1707. c.Anchored = true
  1708. c.Transparency = c.Transparency + 0.2
  1709. c.Material = MATERIALS[MRANDOM(1,2)]
  1710. c.Color = C3(0,255,0)
  1711. if c.ClassName == "MeshPart" then
  1712. c.TextureID = ""
  1713. end
  1714. if c:FindFirstChildOfClass("SpecialMesh") then
  1715. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1716. end
  1717. if c:FindFirstChildOfClass("Decal") then
  1718. c:FindFirstChildOfClass("Decal"):remove()
  1719. end
  1720. c.Name = "Banished"
  1721. c.CanCollide = false
  1722. else
  1723. c:remove()
  1724. end
  1725. end
  1726. local A = false
  1727. for i = 1, 35 do
  1728. if A == false then
  1729. A = true
  1730. elseif A == true then
  1731. A = false
  1732. end
  1733. for _, c in pairs(CLONE:GetDescendants()) do
  1734. if c:IsA("BasePart") then
  1735. c.Anchored = true
  1736. c.Material = MATERIALS[MRANDOM(1,2)]
  1737. c.Transparency = c.Transparency + 0.8/35
  1738. if A == false then
  1739. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1740. elseif A == true then
  1741. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1742. end
  1743. end
  1744. end
  1745. Swait()
  1746. end
  1747. CLONE:remove()
  1748. end))
  1749. end
  1750. end
  1751.  
  1752. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1753. local CHILDREN = workspace:GetDescendants()
  1754. for index, CHILD in pairs(CHILDREN) do
  1755. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1756. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1757. if HUM then
  1758. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1759. if TORSO then
  1760. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1761. if ISBANISH == true then
  1762. Banish(CHILD)
  1763. else
  1764. if ISBANISH == "Gravity" then
  1765. HUM.PlatformStand = true
  1766. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1767. local grav = Instance.new("BodyPosition",TORSO)
  1768. grav.D = 15
  1769. grav.P = 20000
  1770. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1771. grav.position = TORSO.Position
  1772. grav.Name = "V3BanishForce"..Player.Name
  1773. else
  1774. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1775. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1776. end
  1777. else
  1778. HUM.PlatformStand = false
  1779. end
  1780. end
  1781. elseif ISBANISH == "Gravity" then
  1782. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1783. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1784. HUM.PlatformStand = false
  1785. end
  1786. end
  1787. end
  1788. end
  1789. end
  1790. end
  1791. end
  1792.  
  1793. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1794.  
  1795. --//=================================\\
  1796. --|| ATTACK FUNCTIONS AND STUFF
  1797. --\\=================================//
  1798. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1799.  
  1800. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1801. MakeForm(RightHole,"Cyl")
  1802. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1803. MakeForm(LeftHole,"Cyl")
  1804.  
  1805. function getbloody(victim,amount)
  1806. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1807. PART.CFrame = victim.CFrame
  1808. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1809. Debris:AddItem(PART,5)
  1810. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1811. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1812. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1813. local prtcl = asd:Clone()
  1814. prtcl.Parent = PART
  1815. prtcl:Emit(amount*10)
  1816. end
  1817.  
  1818. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1819.  
  1820. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1821. if DoesCourontine == false then
  1822. local Direction = CF(Part.Position, ToLocation)
  1823. local Distance = (Part.Position - ToLocation).magnitude
  1824. for i = 1, AmountOfTime do
  1825. Swait()
  1826. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1827. Direction = Part.CFrame
  1828. end
  1829. Part:remove()
  1830. elseif DoesCourontine == true then
  1831. coroutine.resume(coroutine.create(function()
  1832. local Direction = CF(Part.Position, ToLocation)
  1833. local Distance = (Part.Position - ToLocation).magnitude
  1834. for i = 1, AmountOfTime do
  1835. Swait()
  1836. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1837. Direction = Part.CFrame
  1838. end
  1839. Part:remove()
  1840. end))
  1841. end
  1842. end
  1843.  
  1844. function Absoluteum()
  1845. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1846. if HITFLOOR ~= nil then
  1847. do
  1848. local HITBODIES = {}
  1849. ATTACK = true
  1850. Rooted = true
  1851. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1852. MakeForm(ABSOLUTE, "Ball")
  1853. CreateSound("416200578", RootPart, 10, 1)
  1854. for i = 0, 8, 0.1 / Animation_Speed do
  1855. Swait()
  1856. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1857. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1858. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1859. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1860. MakeForm(CHARGE, "Ball")
  1861. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1862. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1863. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1864. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1865. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1866. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1867. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1868. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1869. end
  1870. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1871. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1872. for i = 1, 45 do
  1873. Swait()
  1874. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1875. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1878. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1880. end
  1881. coroutine.resume(coroutine.create(function()
  1882. local IMPACT = false
  1883. local BULLET = ABSOLUTE
  1884. MakeForm(BULLET, "Ball")
  1885. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1886. for i = 1, 500 do
  1887. Swait()
  1888. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1889. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1890. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1891. if HIT ~= nil then
  1892. IMPACT = true
  1893. break
  1894. end
  1895. end
  1896. if IMPACT == false then
  1897. for i = 1, 40 do
  1898. Swait()
  1899. BULLET.Size = BULLET.Size * 0.9
  1900. end
  1901. BULLET:remove()
  1902. else
  1903. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1904. for i = 1, 175 do
  1905. Swait()
  1906. BULLET.Size = BULLET.Size * 0.99
  1907. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1908. end
  1909. CreateSound("438666001", BULLET, 10, 3)
  1910. Swait(35)
  1911. BULLET.Transparency = 1
  1912. for i = 1, 20 do
  1913. for e = 1, 5 do
  1914. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1915. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1916. end
  1917. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1918. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1919. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1920. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1921. Swait(5)
  1922. for e = 1, #HITBODIES do
  1923. if HITBODIES[e] ~= nil then
  1924. local BOD = HITBODIES[e]
  1925. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1926. if TORS then
  1927. BOD:BreakJoints()
  1928. for _, c in pairs(BOD:GetChildren()) do
  1929. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1930. local bv = Instance.new("BodyVelocity")
  1931. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1932. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1933. bv.Parent = c
  1934. Debris:AddItem(bv, 0.2)
  1935. end
  1936. end
  1937. end
  1938. end
  1939. end
  1940. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1941. end
  1942. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1943. Debris:AddItem(BULLET, 10)
  1944. end
  1945. end))
  1946. ATTACK = false
  1947. Rooted = false
  1948. end
  1949. end
  1950. end
  1951.  
  1952. function Nuke()
  1953. ATTACK = true
  1954. Rooted = true
  1955. local CHARGE = false
  1956. local BLASTS = {468991944, 468991990}
  1957. coroutine.resume(coroutine.create(function()
  1958. repeat
  1959. Swait()
  1960. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1961. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1962. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1963. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1964. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1965. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1966. until CHARGE == true
  1967. for i = 0, 0.4, 0.1 / Animation_Speed do
  1968. Swait()
  1969. WACKYEFFECT({
  1970. Time = 15,
  1971. EffectType = "Sphere",
  1972. Size = VT(60, 60, 60),
  1973. Size2 = VT(0, 0, 0),
  1974. Transparency = 1,
  1975. Transparency2 = 0.7,
  1976. CFrame = CF(RootPart.Position),
  1977. MoveToPos = nil,
  1978. RotationX = 0,
  1979. RotationY = 0,
  1980. RotationZ = 0,
  1981. Material = "Neon",
  1982. Color = C3(1, 1, 1),
  1983. SoundID = nil,
  1984. SoundPitch = nil,
  1985. SoundVolume = nil
  1986. })
  1987. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1988. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1989. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1990. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1991. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1992. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1993. end
  1994. coroutine.resume(coroutine.create(function()
  1995. local POS = RootPart.Position
  1996. wait(0.2)
  1997. for i = 1, 5 do
  1998. WACKYEFFECT({
  1999. Time = 65,
  2000. EffectType = "Sphere",
  2001. Size = VT(2, 2, 2),
  2002. Size2 = VT(0, 0, 500),
  2003. Transparency = 1,
  2004. Transparency2 = 0,
  2005. CFrame = CF(POS),
  2006. MoveToPos = nil,
  2007. RotationX = MRANDOM(-2, 2),
  2008. RotationY = MRANDOM(-12, 12),
  2009. RotationZ = MRANDOM(-2, 2),
  2010. Material = "Neon",
  2011. Color = C3(1, 1, 1),
  2012. SoundID = nil,
  2013. SoundPitch = nil,
  2014. SoundVolume = nil
  2015. })
  2016. end
  2017. wait(1)
  2018. SHAKECAM(POS, 9999999999, 25, 25)
  2019. ApplyAoE(POS, 450)
  2020. WACKYEFFECT({
  2021. Time = 85,
  2022. EffectType = "Sphere",
  2023. Size = VT(120, 120, 120),
  2024. Size2 = VT(350, 350, 350),
  2025. Transparency = 0,
  2026. Transparency2 = 1,
  2027. CFrame = CF(POS),
  2028. MoveToPos = nil,
  2029. RotationX = 0,
  2030. RotationY = 0,
  2031. RotationZ = 0,
  2032. Material = "Neon",
  2033. Color = C3(1, 1, 1),
  2034. SoundID = nil,
  2035. SoundPitch = 1,
  2036. SoundVolume = 10
  2037. })
  2038. for i = 1, 20 do
  2039. WACKYEFFECT({
  2040. Time = 85,
  2041. EffectType = "Sphere",
  2042. Size = VT(120, 120, 120),
  2043. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2044. Transparency = 0.8,
  2045. Transparency2 = 1,
  2046. CFrame = CF(POS),
  2047. MoveToPos = nil,
  2048. RotationX = 0,
  2049. RotationY = 0,
  2050. RotationZ = 0,
  2051. Material = "Neon",
  2052. Color = C3(1, 1, 1),
  2053. SoundID = nil,
  2054. SoundPitch = 1,
  2055. SoundVolume = 10
  2056. })
  2057. WACKYEFFECT({
  2058. Time = 100,
  2059. EffectType = "Wave",
  2060. Size = VT(25, 2, 25),
  2061. Size2 = VT(400, 0, 400) * 1.2,
  2062. Transparency = 0,
  2063. Transparency2 = 1,
  2064. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2065. MoveToPos = nil,
  2066. RotationX = 0,
  2067. RotationY = 0,
  2068. RotationZ = 0,
  2069. Material = "Neon",
  2070. Color = C3(1, 1, 1),
  2071. SoundID = nil,
  2072. SoundPitch = nil,
  2073. SoundVolume = nil
  2074. })
  2075. end
  2076. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2077. for i = 1, 5 do
  2078. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2079. WACKYEFFECT({
  2080. Time = 120,
  2081. EffectType = "Wave",
  2082. Size = VT(150, 2, 150),
  2083. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2084. Transparency = 0,
  2085. Transparency2 = 1,
  2086. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2087. MoveToPos = nil,
  2088. RotationX = 0,
  2089. RotationY = 0,
  2090. RotationZ = 0,
  2091. Material = "Neon",
  2092. Color = C3(1, 1, 1),
  2093. SoundID = nil,
  2094. SoundPitch = nil,
  2095. SoundVolume = nil
  2096. })
  2097. end
  2098. end))
  2099. for i = 0, 1, 0.1 / Animation_Speed do
  2100. Swait()
  2101. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2102. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2105. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2107. end
  2108. ATTACK = false
  2109. Rooted = false
  2110. end))
  2111. for i = 1, 30 do
  2112. wait(0.01)
  2113. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2114. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2115. if HITFLOOR then
  2116. ApplyAoE(HITPOS, 65, true)
  2117. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2118. WACKYEFFECT({
  2119. Time = 25,
  2120. EffectType = "Sphere",
  2121. Size = VT(22, 22, 22),
  2122. Size2 = VT(85, 85, 85),
  2123. Transparency = 0,
  2124. Transparency2 = 1,
  2125. CFrame = CF(HITPOS),
  2126. MoveToPos = nil,
  2127. RotationX = 0,
  2128. RotationY = 0,
  2129. RotationZ = 0,
  2130. Material = "Neon",
  2131. Color = C3(1, 1, 1),
  2132. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2133. SoundPitch = MRANDOM(9, 12) / 10,
  2134. SoundVolume = 10
  2135. })
  2136. for e = 1, 3 do
  2137. WACKYEFFECT({
  2138. EffectType = "Wave",
  2139. Size = VT(25, 0, 25),
  2140. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2141. Transparency = 0,
  2142. Transparency2 = 1,
  2143. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2144. MoveToPos = nil,
  2145. RotationX = 0,
  2146. RotationY = 3,
  2147. RotationZ = 0,
  2148. Material = "Neon",
  2149. Color = C3(1, 1, 1),
  2150. SoundID = nil,
  2151. SoundPitch = nil,
  2152. SoundVolume = nil
  2153. })
  2154. WACKYEFFECT({
  2155. Time = 35,
  2156. EffectType = "Sphere",
  2157. Size = VT(22, 45, 22),
  2158. Size2 = VT(25, 45 + e * 75, 25),
  2159. Transparency = 0,
  2160. Transparency2 = 1,
  2161. CFrame = CF(HITPOS) * TURN,
  2162. MoveToPos = nil,
  2163. RotationX = 0,
  2164. RotationY = 0,
  2165. RotationZ = 0,
  2166. Material = "Neon",
  2167. Color = C3(1, 1, 1),
  2168. SoundID = nil,
  2169. SoundPitch = MRANDOM(9, 12) / 10,
  2170. SoundVolume = 10
  2171. })
  2172. end
  2173. end
  2174. end
  2175. CHARGE = true
  2176. end
  2177.  
  2178. function SpectralBanishing()
  2179. ATTACK = true
  2180. Rooted = false
  2181. chatfunc("If you desire to be a ghost...", 20)
  2182. for i = 0, 5, 0.1 / Animation_Speed do
  2183. Swait()
  2184. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2188. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2190. end
  2191. chatfunc("Then move on to the afterlife!", 6)
  2192. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2193. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2194. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2195. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2196. local distance = (GunPoint.Position - Way).magnitude
  2197. for i = 1, 5 do
  2198. local laser = Instance.new("Part", Effects)
  2199. laser.Transparency = 0
  2200. laser.CanCollide = false
  2201. laser.Anchored = true
  2202. laser.Color = C3(1, 0, 0)
  2203. laser.Material = "Neon"
  2204. laser.formFactor = Enum.FormFactor.Custom
  2205. laser.Size = Vector3.new(0.15, 0.15, distance)
  2206. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2207. table.insert(Effects2, {
  2208. laser,
  2209. "Disappear",
  2210. 0.1,
  2211. 1,
  2212. 1,
  2213. 1,
  2214. 2
  2215. })
  2216. end
  2217. coroutine.resume(coroutine.create(function()
  2218. Swait(15)
  2219. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2220. for i = 1, 25 do
  2221. Swait()
  2222. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2223. end
  2224. local GAME = game.Players:GetChildren()
  2225. for PLAYER = 1, #GAME do
  2226. do
  2227. local PLAY = GAME[PLAYER]
  2228. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2229. PLAY.Character.Parent = nil
  2230. coroutine.resume(coroutine.create(function()
  2231. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2232. PLAY.Character.Parent = workspace
  2233. local Value = IT("BoolValue", Delete)
  2234. Value.Name = PLAY.Name
  2235. end
  2236. end))
  2237. end
  2238. end
  2239. end
  2240. for i = 1, 25 do
  2241. Swait()
  2242. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2243. end
  2244. end))
  2245. for i = 0, 2, 0.1 / Animation_Speed do
  2246. Swait()
  2247. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2251. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2253. end
  2254. ATTACK = false
  2255. Rooted = false
  2256. end
  2257.  
  2258. function Madness()
  2259. ATTACK = true
  2260. Rooted = false
  2261. local GYRO = IT("BodyGyro",RootPart)
  2262. GYRO.D = 750
  2263. GYRO.P = 20000
  2264. GYRO.MaxTorque = VT(0,40000000,0)
  2265. local LOCKED = true
  2266. local SHOT = false
  2267. coroutine.resume(coroutine.create(function()
  2268. for i=0, 1, 0.1 / Animation_Speed do
  2269. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2270. Swait()
  2271. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2272. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2275. end
  2276. LOCKED = false
  2277. SHOT = true
  2278. repeat
  2279. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2280. Swait()
  2281. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2285. until HOLD == false and SHOT == false
  2286. for i=0, 0.3, 0.1 / Animation_Speed do
  2287. Swait()
  2288. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2289. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2290. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2291. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2292. end
  2293. GYRO:remove()
  2294. ATTACK = false
  2295. Rooted = false
  2296. end))
  2297. repeat wait() until LOCKED == false
  2298. repeat
  2299. SHOT = true
  2300. wait(0.2)
  2301. SHOT = false
  2302. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2303. local HIT = BULLET.Hit
  2304. local HITPOS = BULLET.End
  2305. if HIT then
  2306. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2307. Banish(HIT.Parent)
  2308. end
  2309. end
  2310. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2311. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2312. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2313. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2314. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2315. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2316. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2317. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2318. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2319. until HOLD == false
  2320. end
  2321.  
  2322. function EMOTE()
  2323. ATTACK = true
  2324. Rooted = false
  2325. local LOOP = 0
  2326. for i=0, 0.1, 0.1 / Animation_Speed do
  2327. Swait()
  2328. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2329. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2330. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2331. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2332. end
  2333. for i=0, 3, 0.1 / Animation_Speed do
  2334. Swait()
  2335. LOOP = LOOP + 1
  2336. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2337. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2338. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2339. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2340. end
  2341. for i=0, 0.1, 0.1 / Animation_Speed do
  2342. Swait()
  2343. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2344. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2346. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2347. end
  2348. ATTACK = false
  2349. Rooted = false
  2350. end
  2351.  
  2352. function Kill(Char)
  2353. local NewCharacter = IT("Model",Effects)
  2354. NewCharacter.Name = "Ow im ded ;-;"
  2355. for _, c in pairs(Char:GetDescendants()) do
  2356. if c:IsA("BasePart") and c.Transparency == 0 then
  2357. if c.Parent == Char then
  2358. getbloody(c,5)
  2359. end
  2360. c:BreakJoints()
  2361. c.Material = "Glass"
  2362. c.Color = C3(0.5,0,0)
  2363. c.CanCollide = true
  2364. c.Transparency = 0.3
  2365. if c:FindFirstChildOfClass("SpecialMesh") then
  2366. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2367. end
  2368. if c.Name == "Head" then
  2369. c:ClearAllChildren()
  2370. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2371. end
  2372. if c.ClassName == "MeshPart" then
  2373. c.TextureID = ""
  2374. end
  2375. if c:FindFirstChildOfClass("BodyPosition") then
  2376. c:FindFirstChildOfClass("BodyPosition"):remove()
  2377. end
  2378. if c:FindFirstChildOfClass("ParticleEmitter") then
  2379. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2380. end
  2381. c.Parent = NewCharacter
  2382. c.Name = "DeadPart"
  2383. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2384. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2385. end
  2386. end
  2387. Char:remove()
  2388. Debris:AddItem(NewCharacter,5)
  2389. end
  2390.  
  2391. function Taunt()
  2392. ATTACK = true
  2393. Rooted = true
  2394. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2395. repeat
  2396. Swait()
  2397. TAUNT.Parent = Torso
  2398. TAUNT.Playing = true
  2399. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2405. until TAUNT.TimePosition >= 1.25
  2406. for i=0, 1.6, 0.1 / Animation_Speed do
  2407. Swait()
  2408. TAUNT.Parent = Torso
  2409. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2410. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2411. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2412. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2413. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2414. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2415. end
  2416. ATTACK = false
  2417. Rooted = false
  2418. end
  2419.  
  2420. function oofBeam()
  2421. ATTACK = true
  2422. Rooted = false
  2423. VALUE2 = true
  2424. local GYRO = IT("BodyGyro", RootPart)
  2425. GYRO.D = 20
  2426. GYRO.P = 4000
  2427. GYRO.MaxTorque = VT(0, 40000, 0)
  2428. local POS = RootPart.Position + VT(0, 25, 0)
  2429. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2430. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2431. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2432. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2433. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2434. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2435. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2436. coroutine.resume(coroutine.create(function()
  2437. local E = 0
  2438. repeat
  2439. E = E + 5
  2440. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2441. Swait()
  2442. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2443. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2444. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2445. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2446. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2447. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2448. until ATTACK == false
  2449. GYRO:remove()
  2450. end))
  2451. for i = 1, 50 do
  2452. Swait()
  2453. end
  2454. for i = 1, 25 do
  2455. Swait()
  2456. WACKYEFFECT({
  2457. Time = 15,
  2458. EffectType = "Skull",
  2459. Size = VT(4, 4, 4),
  2460. Size2 = VT(0, 0, 0),
  2461. Transparency = 1,
  2462. Transparency2 = 0,
  2463. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2464. MoveToPos = Eon.Position,
  2465. RotationX = 0,
  2466. RotationY = 0,
  2467. RotationZ = 0,
  2468. Material = "Neon",
  2469. Color = C3(1, 0, 0),
  2470. SoundID = nil,
  2471. SoundPitch = nil,
  2472. SoundVolume = nil
  2473. })
  2474. end
  2475. local LOOP = 0
  2476. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2477. MakeForm(BEAMO, "Ball")
  2478. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2479. MakeForm(BEAM, "Cyl")
  2480. repeat
  2481. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2482. if DISTANCE < 2000 then
  2483. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2484. BEAMO.CFrame = CF(Eon.Position)
  2485. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2486. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2487. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2488. WACKYEFFECT({
  2489. Time = 35,
  2490. EffectType = "Sphere",
  2491. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2492. Size2 = VT(5, 75, 5),
  2493. Transparency = 0,
  2494. Transparency2 = 1,
  2495. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2496. MoveToPos = nil,
  2497. RotationX = 0,
  2498. RotationY = 0,
  2499. RotationZ = 0,
  2500. Material = "Neon",
  2501. Color = C3(1, 0, 0),
  2502. SoundID = nil,
  2503. SoundPitch = MRANDOM(9, 12) / 10,
  2504. SoundVolume = 10
  2505. })
  2506. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2507. Swait()
  2508. LOOP = LOOP + 1
  2509. end
  2510. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2511. coroutine.resume(coroutine.create(function()
  2512. for i = 1, 15 do
  2513. Swait()
  2514. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2515. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2516. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2517. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2518. end
  2519. BEAM:remove()
  2520. BEAMO:remove()
  2521. end))
  2522. ATTACK = false
  2523. Rooted = false
  2524. VALUE2 = false
  2525. end
  2526.  
  2527. function TakeOnMe()
  2528. Speed = 5
  2529. local MEME = CreateSound(0, Effects, 2, 1, false)
  2530. ATTACK = true
  2531. Rooted = false
  2532. local DANCE = true
  2533. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2534. if NEWKEY == "p" then
  2535. DANCE = false
  2536. end
  2537. end)
  2538. PLAYSONG = false
  2539. while true do
  2540. for i = 1, 15 do
  2541. Swait()
  2542. MEME.Parent = Effects
  2543. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2547. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2549. end
  2550. if DANCE == false then
  2551. break
  2552. end
  2553. for i = 1, 15 do
  2554. Swait()
  2555. MEME.Parent = Effects
  2556. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2557. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2558. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2559. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2560. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2561. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2562. end
  2563. end
  2564. PLAYSONG = true
  2565. KEY:Disconnect()
  2566. MEME:remove()
  2567. Speed = 25
  2568. ATTACK = false
  2569. Rooted = false
  2570. end
  2571.  
  2572. function Banisher_Bullet()
  2573. ATTACK = true
  2574. Rooted = false
  2575. for i=0, 0.05, 0.1 / Animation_Speed do
  2576. Swait()
  2577. turnto(Mouse.Hit.p)
  2578. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2579. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2580. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2581. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2582. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2583. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2584. end
  2585. repeat
  2586. for i=0, 0.05, 0.1 / Animation_Speed do
  2587. Swait()
  2588. turnto(Mouse.Hit.p)
  2589. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2590. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2591. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2593. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2595. end
  2596. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2597. SpawnTrail(Hole.Position,POS)
  2598. if HIT ~= nil then
  2599. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2600. Banish(HIT.Parent)
  2601. end
  2602. end
  2603. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2604. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2605. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2606. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2607. for i=0, 0.05, 0.1 / Animation_Speed do
  2608. Swait()
  2609. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2610. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2611. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2612. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2613. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2614. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2615. end
  2616. until KEYHOLD == false
  2617. ATTACK = false
  2618. Rooted = false
  2619. end
  2620. function Execute()
  2621. ATTACK = true
  2622. Rooted = false
  2623. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2624. Part.Color = C3(0,0,0)
  2625. MakeForm(Part,"Wedge")
  2626. Part.CanCollide = true
  2627. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2628. for i=0, 1, 0.1 / Animation_Speed do
  2629. Swait()
  2630. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2632. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2633. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2634. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2635. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2636. end
  2637. CreateSound(541909867, RightBarrel, 7, 1, false)
  2638. local TOCH = Part.Touched:Connect(function(hit)
  2639. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2640. Banish(hit.Parent)
  2641. end
  2642. end)
  2643. for i=0, 0.35, 0.1 / Animation_Speed do
  2644. Swait()
  2645. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2649. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2651. end
  2652. TOCH:disconnect()
  2653. for i=0, 0.35, 0.1 / Animation_Speed do
  2654. Swait()
  2655. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2656. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2657. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2658. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2659. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2660. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2661. end
  2662. Part:remove()
  2663. ATTACK = false
  2664. Rooted = false
  2665. end
  2666. function Banisher_Burn()
  2667. ATTACK = true
  2668. Rooted = true
  2669. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2670. for i=0, 1, 0.1 / Animation_Speed do
  2671. Swait()
  2672. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2673. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2674. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2675. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2676. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2677. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2678. end
  2679. coroutine.resume(coroutine.create(function()
  2680. local POS = Mouse.Hit.p
  2681. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2682. MakeForm(RAY,"Cyl")
  2683. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2684. MakeForm(SPHERE,"Ball")
  2685. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  2686. MakeForm(SHIELD,"Ball")
  2687. SHIELD.CFrame = CF(POS)
  2688. RAY.CFrame = CF(POS)
  2689. SPHERE.CFrame = CF(POS)
  2690. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2691. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2692. for i = 1, 200 do
  2693. Swait()
  2694. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2695. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2696. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2697. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2698. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2699. end
  2700. for i = 1, 45 do
  2701. Swait()
  2702. RAY.Transparency = RAY.Transparency + 1/45
  2703. SPHERE.Transparency = RAY.Transparency
  2704. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2705. end
  2706. RAY:remove()
  2707. SHIELD:remove()
  2708. SPHERE:remove()
  2709. end))
  2710. for i=0, 1, 0.1 / Animation_Speed do
  2711. Swait()
  2712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2716. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2718. end
  2719. ATTACK = false
  2720. Rooted = false
  2721. end
  2722. function Teleport()
  2723. ATTACK = true
  2724. Rooted = false
  2725. for i=0, 0.5, 0.1 / Animation_Speed do
  2726. Swait()
  2727. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2728. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2729. end
  2730. for e = 1, #BODY do
  2731. if BODY[e] ~= nil then
  2732. local STUFF = BODY[e]
  2733. local PART = STUFF[1]
  2734. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2735. local PRT = PART:Clone()
  2736. PRT.Anchored = true
  2737. PRT.CanCollide = false
  2738. PRT.Material = "Neon"
  2739. PRT.Color = C3(255,100,255)
  2740. PRT.Name = "WarpEffect"
  2741. PRT.Parent = Effects
  2742. PRT.CFrame = PART.CFrame
  2743. PRT:BreakJoints()
  2744. if PRT:FindFirstChildOfClass("Sound") then
  2745. PRT:FindFirstChildOfClass("Sound"):remove()
  2746. end
  2747. if PRT:FindFirstChildOfClass("Decal") then
  2748. PRT:FindFirstChildOfClass("Decal"):remove()
  2749. end
  2750. coroutine.resume(coroutine.create(function()
  2751. for i = 1, 100 do
  2752. Swait()
  2753. PRT.Transparency = PRT.Transparency + 1/100
  2754. end
  2755. PRT:remove()
  2756. end))
  2757. end
  2758. end
  2759. end
  2760. CreateSound(217767125, Torso, 10, 1)
  2761. local POS = RootPart.Orientation
  2762. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2763. RootPart.Orientation = POS
  2764. RootJoint.Parent = RootPart
  2765. for i=0, 0.5, 0.1 / Animation_Speed do
  2766. Swait()
  2767. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2769. end
  2770. for i=0, 0.1, 0.1 / Animation_Speed do
  2771. Swait()
  2772. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2773. end
  2774. ATTACK = false
  2775. Rooted = false
  2776. end
  2777. function BanishmentBeam()
  2778. ATTACK = true
  2779. Rooted = false
  2780. local GYRO = IT("BodyGyro",RootPart)
  2781. GYRO.D = 100
  2782. GYRO.P = 2000
  2783. GYRO.MaxTorque = VT(0,4000000,0)
  2784. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2785. CreateSound("93724183", RightArm, 5, 1, false)
  2786. for i=1, 35 do
  2787. Swait()
  2788. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2789. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2790. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2791. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2792. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2793. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2794. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2795. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2796. end
  2797. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  2798. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2799. local TOCH = BEAM.Touched:Connect(function(hit)
  2800. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2801. Kill(hit)
  2802. end
  2803. end)
  2804. local I = 0
  2805. repeat
  2806. Swait()
  2807. I = I + 1
  2808. if I <= 10 then
  2809. BEAM.Transparency = BEAM.Transparency - 0.1
  2810. end
  2811. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2812. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2813. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2814. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2815. BEAM.Size = VT(2,2,DISTANCE)
  2816. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2817. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2818. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2819. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2820. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2821. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2822. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2823. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2824. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2825. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2826. if ENDHIT ~= nil then
  2827. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2828. Banish(ENDHIT)
  2829. end
  2830. end
  2831. until LOOP.Playing == false
  2832. GYRO:remove()
  2833. BEAM:remove()
  2834. ATTACK = false
  2835. Rooted = false
  2836. end
  2837. function Deathbound()
  2838. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2839. ATTACK = true
  2840. Rooted = true
  2841. for i=0, 1, 0.1 / Animation_Speed do
  2842. Swait()
  2843. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2847. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2849. end
  2850. local DONE = false
  2851. local GATE = nil
  2852. local GATESPIN = true
  2853. coroutine.resume(coroutine.create(function()
  2854. repeat
  2855. Swait()
  2856. if GATE ~= nil then
  2857. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2858. end
  2859. until GATESPIN == false
  2860. end))
  2861. coroutine.resume(coroutine.create(function()
  2862. repeat
  2863. Swait()
  2864. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2865. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2866. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2867. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2868. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2869. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2870. until DONE == true
  2871. Swait(50)
  2872. for i = 1, 35 do
  2873. Swait(4)
  2874. local FIRED = false
  2875. local CHILDREN = workspace:GetDescendants()
  2876. for index, CHILD in pairs(CHILDREN) do
  2877. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2878. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2879. if HUM then
  2880. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2881. if TORSO then
  2882. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2883. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2884. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2885. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2886. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2887. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2888. Banish(CHILD)
  2889. FIRED = true
  2890. break
  2891. end
  2892. end
  2893. end
  2894. end
  2895. end
  2896. if FIRED == false then
  2897. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2898. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2899. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2900. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2901. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2902. if HITBOD ~= nil then
  2903. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2904. Kill(HITBOD.Parent)
  2905. end
  2906. end
  2907. end
  2908. end
  2909. for i = 1, 45 do
  2910. Swait()
  2911. GATE.Size = GATE.Size - VT(3,0,3)
  2912. end
  2913. GATESPIN = false
  2914. GATE:remove()
  2915. end))
  2916. Swait(15)
  2917. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2918. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2919. local DECAL = IT("Decal",GATE)
  2920. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2921. DECAL.Face = "Top"
  2922. GATE.CFrame = CF(HITPOS)
  2923. CreateSound(160772554, GATE, 7, 1.3, false)
  2924. for i = 1, 45 do
  2925. Swait()
  2926. GATE.Size = GATE.Size + VT(3,0,3)
  2927. end
  2928. CreateSound(213603013, RightHole, 7, 1, false)
  2929. CreateSound(213603013, LeftHole, 7, 1, false)
  2930. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2931. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2932. ATTACK = false
  2933. Rooted = false
  2934. DONE = true
  2935. end
  2936.  
  2937.  
  2938. --//=================================\\
  2939. --|| ASSIGN THINGS TO KEYS
  2940. --\\=================================//
  2941.  
  2942. function MouseDown(Mouse)
  2943. if ATTACK == false then
  2944. EMOTE()
  2945. end
  2946. end
  2947.  
  2948. function MouseUp(Mouse)
  2949. HOLD = false
  2950. end
  2951.  
  2952. function KeyDown(Key)
  2953. KEYHOLD = true
  2954. if Key == "z" and ATTACK == false then
  2955. Banisher_Bullet()
  2956. end
  2957.  
  2958. if Key == "b" and ATTACK == false then
  2959. Banisher_Burn()
  2960. end
  2961.  
  2962. if Key == "c" and ATTACK == false then
  2963. BanishmentBeam()
  2964. end
  2965.  
  2966. if Key == "v" and ATTACK == false then
  2967. Teleport()
  2968. end
  2969.  
  2970. if Key == "t" and ATTACK == false then
  2971. Taunt()
  2972. end
  2973.  
  2974. if Key == "e" and ATTACK == false then
  2975. Madness()
  2976. end
  2977.  
  2978. if Key == "j" and ATTACK == false then
  2979. Nuke()
  2980. end
  2981.  
  2982. if Key == "y" and ATTACK == false then
  2983. oofBeam()
  2984. end
  2985.  
  2986. if Key == "u" and ATTACK == false then
  2987. Absoluteum()
  2988. end
  2989.  
  2990. if Key == "g" and ATTACK == false then
  2991. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2992. TOBANISH = {}
  2993. end
  2994.  
  2995. if Key == "p" and ATTACK == false then
  2996. TakeOnMe()
  2997. end
  2998.  
  2999. if Key == "x" and ATTACK == false then
  3000. Deathbound()
  3001. end
  3002. end
  3003.  
  3004. function KeyUp(Key)
  3005. KEYHOLD = false
  3006. end
  3007.  
  3008. Mouse.Button1Down:connect(function(NEWKEY)
  3009. MouseDown(NEWKEY)
  3010. end)
  3011. Mouse.Button1Up:connect(function(NEWKEY)
  3012. MouseUp(NEWKEY)
  3013. end)
  3014. Mouse.KeyDown:connect(function(NEWKEY)
  3015. KeyDown(NEWKEY)
  3016. end)
  3017. Mouse.KeyUp:connect(function(NEWKEY)
  3018. KeyUp(NEWKEY)
  3019. end)
  3020.  
  3021. --//=================================\\
  3022. --\\=================================//
  3023.  
  3024.  
  3025. function unanchor()
  3026. if UNANCHOR == true then
  3027. g = Character:GetChildren()
  3028. for i = 1, #g do
  3029. if g[i].ClassName == "Part" then
  3030. g[i].Anchored = false
  3031. end
  3032. end
  3033. end
  3034. end
  3035.  
  3036.  
  3037. --//=================================\\
  3038. --|| WRAP THE WHOLE SCRIPT UP
  3039. --\\=================================//
  3040.  
  3041. Humanoid.Changed:connect(function(Jump)
  3042. if Jump == "Jump" and (Disable_Jump == true) then
  3043. Humanoid.Jump = false
  3044. end
  3045. end)
  3046.  
  3047. local CONNECT = nil
  3048.  
  3049. while true do
  3050. Swait()
  3051. ANIMATE.Parent = nil
  3052. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3053. Humanoid = IT("Humanoid",Character)
  3054. end
  3055. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3056. v:Stop();
  3057. end
  3058. SINE = SINE + CHANGE
  3059. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3060. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3061. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3062. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  3063. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3064. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  3065. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3066. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3067. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3068. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3069. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3070. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3071. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3072. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3073. end
  3074. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3075. ANIM = "Jump"
  3076. if ATTACK == false then
  3077. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3078. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3080. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3081. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3082. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3083. end
  3084. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3085. ANIM = "Fall"
  3086. if ATTACK == false then
  3087. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3088. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3089. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3090. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3091. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3092. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3093. end
  3094. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3095. ANIM = "Idle"
  3096. if ATTACK == false then
  3097. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  3098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  3099. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  3100. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  3101. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3103. end
  3104. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3105. ANIM = "Walk"
  3106. if ATTACK == false then
  3107. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  3108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  3109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  3110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  3111. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  3112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  3113. end
  3114. end
  3115. unanchor()
  3116. Humanoid.MaxHealth = "inf"
  3117. Humanoid.Health = "inf"
  3118. if Rooted == false then
  3119. Disable_Jump = false
  3120. Humanoid.WalkSpeed = Speed
  3121. elseif Rooted == true then
  3122. Disable_Jump = true
  3123. Humanoid.WalkSpeed = 0
  3124. end
  3125. refit()
  3126. sick.Parent = Torso
  3127. sick:resume()
  3128. sick.Volume = 5
  3129. sick.Pitch = 1
  3130. sick.SoundId = "rbxassetid://4700829172"
  3131. sick.Name = "BanishV3Music"
  3132. end
  3133.  
  3134. --//=================================\\
  3135. --\\=================================//
  3136.  
  3137.  
  3138.  
  3139.  
  3140.  
  3141. --//====================================================\\--
  3142. --|| END OF SCRIPT
  3143. --\\====================================================//--
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