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- #import "LoggedInLayer.h"
- #import "GameLayer.h"
- @implementation LoggedInLayer
- +(CCScene *) scene
- {
- // 'scene' is an autorelease object.
- CCScene *scene = [CCScene node];
- // 'layer' is an autorelease object.
- LoggedInLayer *layer = [LoggedInLayer node];
- // add layer as a child to scene
- [scene addChild: layer];
- // return the scene
- return scene;
- }
- -(id) init
- {
- if( (self=[super init])) {
- [[CCDirector sharedDirector]replaceScene:[GameLayer scene]];
- }
- return self;
- }
- - (void) dealloc
- {
- // in case you have something to dealloc, do it in this method
- // in this particular example nothing needs to be released.
- // cocos2d will automatically release all the children (Label)
- // don't forget to call "super dealloc"
- [super dealloc];
- }
- @end
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