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Feb 19th, 2018
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  1. #import "LoggedInLayer.h"
  2. #import "GameLayer.h"
  3. @implementation LoggedInLayer
  4.  
  5. +(CCScene *) scene
  6. {
  7. // 'scene' is an autorelease object.
  8. CCScene *scene = [CCScene node];
  9.  
  10. // 'layer' is an autorelease object.
  11. LoggedInLayer *layer = [LoggedInLayer node];
  12.  
  13. // add layer as a child to scene
  14. [scene addChild: layer];
  15.  
  16. // return the scene
  17. return scene;
  18. }
  19.  
  20. -(id) init
  21. {
  22. if( (self=[super init])) {
  23. [[CCDirector sharedDirector]replaceScene:[GameLayer scene]];
  24. }
  25.  
  26. return self;
  27. }
  28.  
  29. - (void) dealloc
  30. {
  31. // in case you have something to dealloc, do it in this method
  32. // in this particular example nothing needs to be released.
  33. // cocos2d will automatically release all the children (Label)
  34.  
  35. // don't forget to call "super dealloc"
  36. [super dealloc];
  37. }
  38.  
  39. @end
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