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- Message: The type initializer for 'StardewValley.SaveGame' threw an exception.
- InnerException: System.InvalidOperationException: Unable to generate a temporary class (result=1).
- error CS2018: Unable to find messages file 'cscui.dll'
- at System.Xml.Serialization.Compiler.Compile(Assembly parent, String ns, XmlSerializerCompilerParameters xmlParameters, Evidence evidence)
- at System.Xml.Serialization.TempAssembly.GenerateAssembly(XmlMapping[] xmlMappings, Type[] types, String defaultNamespace, Evidence evidence, XmlSerializerCompilerParameters parameters, Assembly assembly, Hashtable assemblies)
- at System.Xml.Serialization.TempAssembly..ctor(XmlMapping[] xmlMappings, Type[] types, String defaultNamespace, String location, Evidence evidence)
- at System.Xml.Serialization.XmlSerializer.GenerateTempAssembly(XmlMapping xmlMapping, Type type, String defaultNamespace, String location, Evidence evidence)
- at System.Xml.Serialization.XmlSerializer..ctor(Type type, XmlAttributeOverrides overrides, Type[] extraTypes, XmlRootAttribute root, String defaultNamespace, String location, Evidence evidence)
- at System.Xml.Serialization.XmlSerializer..ctor(Type type, Type[] extraTypes)
- at StardewValley.SaveGame..cctor()
- Stack Trace: at StardewValley.SaveGame.<getSaveEnumerator>d__0.MoveNext()
- at StardewValley.Menus.SaveGameMenu.update(GameTime time)
- at StardewValley.Game1.updateActiveMenu(GameTime gameTime)
- at StardewValley.Game1.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at StardewValley.Program.Main(String[] args)
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