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- -- Farewell infortality
- -- Revamp by ImFrostic, Version 2.81
- -- Objects
- local Framelogin = Instance.new("Frame")
- local Sumbit = Instance.new("TextLabel")
- local Title = Instance.new("TextLabel")
- local Username = Instance.new("TextBox")
- local Password = Instance.new("TextBox")
- local bar1 = Instance.new("Frame")
- local bar2 = Instance.new("Frame")
- local exit2 = Instance.new("TextButton")
- local MainMenu = Instance.new("Frame")
- local Credits = Instance.new("TextLabel")
- local barrr2 = Instance.new("Frame")
- local mexit = Instance.new("TextButton")
- local Tec99 = Instance.new("TextButton")
- local Rabit = Instance.new("TextButton")
- local Gun = Instance.new("TextButton")
- local GrabV3 = Instance.new("TextButton")
- local Working = Instance.new("TextButton")
- local gRABV4 = Instance.new("TextButton")
- -- Properties
- Framelogin.Name = "Frame login"
- Framelogin.Parent = game.StarterGui.Login
- Framelogin.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Framelogin.BorderColor3 = Color3.new(0, 0, 0)
- Framelogin.Position = UDim2.new(0.41511938, 0, 0.0889328048, 0)
- Framelogin.Size = UDim2.new(0, 301, 0, 385)
- Sumbit.Name = "Sumbit"
- Sumbit.Parent = Framelogin
- Sumbit.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- Sumbit.BorderColor3 = Color3.new(0, 0, 0)
- Sumbit.Position = UDim2.new(0.228554547, 0, 0.788989246, 0)
- Sumbit.Size = UDim2.new(0, 124, 0, 50)
- Sumbit.Font = Enum.Font.SourceSans
- Sumbit.Text = "Login"
- Sumbit.TextColor3 = Color3.new(1, 1, 1)
- Sumbit.TextScaled = true
- Sumbit.TextSize = 14
- Sumbit.TextStrokeColor3 = Color3.new(1, 1, 1)
- Sumbit.TextWrapped = true
- Submit.MouseButton1Down:connect(function()
- Framelogin.Visible = false
- MainMenu.Visible = true
- end)
- Title.Name = "Title"
- Title.Parent = Framelogin
- Title.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Title.BorderColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Title.Position = UDim2.new(0.168239444, 0, 0.131281778, 0)
- Title.Size = UDim2.new(0, 227, 0, 50)
- Title.Font = Enum.Font.SourceSans
- Title.Text = "XMAKIRx Gui"
- Title.TextColor3 = Color3.new(1, 1, 1)
- Title.TextScaled = true
- Title.TextSize = 14
- Title.TextStrokeColor3 = Color3.new(1, 1, 1)
- Title.TextWrapped = true
- Username.Name = "Username "
- Username.Parent = Framelogin
- Username.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Username.BorderColor3 = Color3.new(0, 0, 0)
- Username.BorderSizePixel = 3
- Username.Position = UDim2.new(0.102614135, 0, 0.375550538, 0)
- Username.Size = UDim2.new(0, 200, 0, 50)
- Username.Font = Enum.Font.SourceSans
- Username.PlaceholderColor3 = Color3.new(0.698039, 0.698039, 0.698039)
- Username.Text = "Username"
- Username.TextColor3 = Color3.new(1, 1, 1)
- Username.TextScaled = true
- Username.TextSize = 14
- Username.TextWrapped = true
- Password.Name = "Password"
- Password.Parent = Framelogin
- Password.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Password.BorderColor3 = Color3.new(0, 0, 0)
- Password.BorderSizePixel = 3
- Password.Position = UDim2.new(0.102764279, 0, 0.569791079, 0)
- Password.Size = UDim2.new(0, 200, 0, 50)
- Password.Font = Enum.Font.SourceSans
- Password.PlaceholderColor3 = Color3.new(0.698039, 0.698039, 0.698039)
- Password.Text = "Password"
- Password.TextColor3 = Color3.new(1, 1, 1)
- Password.TextScaled = true
- Password.TextSize = 14
- Password.TextWrapped = true
- bar1.Name = "bar1"
- bar1.Parent = Framelogin
- bar1.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- bar1.BorderSizePixel = 0
- bar1.Position = UDim2.new(5.96046448e-08, 0, 0, 0)
- bar1.Size = UDim2.new(0, 301, 0, 22)
- bar2.Name = "bar2"
- bar2.Parent = Framelogin
- bar2.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- bar2.BorderSizePixel = 0
- bar2.Position = UDim2.new(0.00113357604, 0, 0.0567502901, 0)
- bar2.Size = UDim2.new(0, 301, 0, 22)
- exit2.Name = "exit2"
- exit2.Parent = Framelogin
- exit2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- exit2.BorderColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- exit2.Position = UDim2.new(0.924215794, 0, 0, 0)
- exit2.Size = UDim2.new(0, 23, 0, 25)
- exit2.Font = Enum.Font.SourceSans
- exit2.Text = "X"
- exit2.TextColor3 = Color3.new(1, 1, 1)
- exit2.TextSize = 14
- exit2.MouseButton1Down:connect(function()
- Framelogin.Visible = false
- end)
- MainMenu.Name = "MainMenu"
- MainMenu.Parent = Framelogin
- MainMenu.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- MainMenu.BorderColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- MainMenu.Position = UDim2.new(0.175890088, 0, 0.0671936721, 0)
- MainMenu.Size = UDim2.new(0, 360, 0, 385)
- MainMenu.Visible = false
- Credits.Name = "Credits"
- Credits.Parent = MainMenu
- Credits.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Credits.BorderColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Credits.Position = UDim2.new(-0.000574707985, 0, 0.870581567, 0)
- Credits.Size = UDim2.new(0, 200, 0, 50)
- Credits.Font = Enum.Font.SourceSans
- Credits.Text = "Made By | XMAKIRx"
- Credits.TextColor3 = Color3.new(1, 1, 1)
- Credits.TextScaled = true
- Credits.TextSize = 14
- Credits.TextWrapped = true
- Credits.TextXAlignment = Enum.TextXAlignment.Left
- barrr2.Name = "barrr2"
- barrr2.Parent = MainMenu
- barrr2.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- barrr2.BorderSizePixel = 0
- barrr2.Size = UDim2.new(0, 360, 0, 35)
- mexit.Name = "mexit"
- mexit.Parent = MainMenu
- mexit.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- mexit.BorderColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- mexit.Position = UDim2.new(0.936019063, 0, -4.65661287e-10, 0)
- mexit.Size = UDim2.new(0, 23, 0, 25)
- mexit.Font = Enum.Font.SourceSans
- mexit.Text = "X"
- mexit.TextColor3 = Color3.new(1, 1, 1)
- mexit.TextSize = 14
- mexit.MouseButton1Down:connect(function()
- Framelogin.Visible = true
- MainMenu.Visible = false
- end)
- Tec99.Name = "Tec 99"
- Tec99.Parent = MainMenu
- Tec99.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Tec99.BorderColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Tec99.Position = UDim2.new(0, 0, 0.106493503, 0)
- Tec99.Size = UDim2.new(0, 156, 0, 50)
- Tec99.Font = Enum.Font.SourceSans
- Tec99.Text = "Tec 99"
- Tec99.TextColor3 = Color3.new(1, 1, 1)
- Tec99.TextScaled = true
- Tec99.TextSize = 14
- Tec99.TextStrokeColor3 = Color3.new(1, 1, 1)
- Tec99.TextWrapped = true
- Tec99.MouseButton1Down:connect(function()
- --[[
- Smith and Wesson M&P 45, chambered in .45 ACP ammunition.
- The standard magazine holds 10 rounds, although magazines that could hold 14 rounds were also made but looked incredibly stupid.
- Credit to litozinnamon for the crosshairs and bullethole decals. I used them without permission. Not like I asked him, anyhow.
- ]]
- plr=game:service'Players'.LocalPlayer
- ch,char=plr.Character,plr.Character
- hum=ch.Humanoid
- tor,torso,rootpart,rj=ch.Torso,ch.Torso,ch.HumanoidRootPart,ch.HumanoidRootPart.RootJoint
- m,mouse=plr:GetMouse(),plr:GetMouse()
- cfn,ang,mr,int=CFrame.new,CFrame.Angles,math.rad,Instance.new
- bc=BrickColor.new
- head=ch.Head
- cam=workspace.CurrentCamera
- rj.C0=cfn()
- rj.C1=cfn()
- sheathed=false
- jammed=false
- local minimumsize = Vector3.new(0.7,0.7,0.7) --Minimumsize for a part to get divided,higher numbers = less detailed and bigger/less bricks
- local surface_between_splitted_parts = 'SmoothNoOutlines' --the surface between splitted parts
- --local fragmented = workspace:FindFirstChild("Fragmented")
- local fragmentable = workspace --all fragmentable objects should be stored in here
- local list = {}
- local brickcount = 0
- --local m = Instance.new("Hint",workspace)
- local storage = {}
- local fillup = 1000 --it constantly generates new parts until it reaches this number(hacky way to prevent lagspikes if there is a large explosion),change it to 0 if you don´t want it to generate (useless) parts.
- local maximumstorage = 2000 --it will recycle parts if the number of parts in the storage doesnt exceed this number
- local storage_position = Vector3.new(0,0,5000) --place them somewhere off the map
- local stored_partsize = Vector3.new(1,1,1) --make them small
- local parts_created_per_frame = 5 --number of parts being created per frame to fill up the storage
- function fragmentate(cframe,size,color,explosion_position,explosion_blastradius,backsurface,bottomsurface,frontsurface,leftsurface,rightsurface,topsurface,transparency,reflectance)
- local xi = size.X >= minimumsize.X*(1+explosion_blastradius/16) and 2 or 1 --to reduce the lagg in large explosions we increase minimumsize based on the explosionradius...
- local yi = size.Y >= minimumsize.Y*(1+explosion_blastradius/16) and 2 or 1
- local zi = size.Z >= minimumsize.Z*(1+explosion_blastradius/16) and 2 or 1
- if xi == 1 and yi == 1 and zi == 1 or (cframe.p-explosion_position).magnitude > size.magnitude/2 + explosion_blastradius then --don´t fragmentate parts, that are too small to fragmentate or too far away from the explosion
- if xi == 1 and yi == 1 and zi == 1 then return end --optional
- if #storage > 0 then
- local p = storage[1]
- p.BrickColor = color
- p.Size = size
- p.BackSurface = backsurface
- p.BottomSurface = bottomsurface
- p.FrontSurface = frontsurface
- p.LeftSurface = leftsurface
- p.RightSurface = rightsurface
- p.TopSurface = topsurface
- p.Transparency = transparency
- p.CFrame = cframe
- p.Reflectance = reflectance
- table.remove(storage,1)
- else
- local p = Instance.new("Part",fragmentable)
- p.BrickColor = color
- p.FormFactor = "Custom"
- p.Size = size
- p.BackSurface = backsurface
- p.BottomSurface = bottomsurface
- p.FrontSurface = frontsurface
- p.LeftSurface = leftsurface
- p.RightSurface = rightsurface
- p.TopSurface = topsurface
- p.Transparency = transparency
- if p.Transparency>0.285 then
- p.Anchored = false
- else
- p.Anchored=true
- p.Material='Wood'
- end
- p.CFrame = cframe
- p.Reflectance = reflectance
- end
- --p:MakeJoints()
- -- m.Text = m.Text+1
- return --stop the function
- end
- local mody = math.random(-125,125)/1000 --some randomization
- for y = 1,yi do
- if math.random()> 0.5 then
- local modx = math.random(-125,125)/1000
- for x = 1,xi do
- local modz = math.random(-125,125)/1000
- for z = 1,zi do --offset = x/xi-0.75+modx)
- fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)), --maths
- Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y,
- zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z or agent767_was_here),color,explosion_position,explosion_blastradius,
- z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface,
- z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface,
- y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance)
- end
- end
- else
- local modz = math.random(-125,125)/1000
- for z = 1,zi do
- local modx = math.random(-125,125)/1000
- for x = 1,xi do
- fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)),
- Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y,
- zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z),color,explosion_position,explosion_blastradius,
- z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface,
- z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface,
- y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance)
- end
- end
- end
- end
- end
- function start_fragmentation(position,radius)
- local search = Region3.new(position-Vector3.new(radius,radius,radius)*1.1,position+Vector3.new(radius,radius,radius)*1.1)
- repeat
- local finish = false
- local parts = workspace:FindPartsInRegion3WithIgnoreList(search,list,100) --maximum number of parts that FindPartsInRegion3 can find is 100, so we have to do this to find them all
- for i = 1,#parts do
- table.insert(list,1,parts[i])
- end
- finish = true
- until #parts < 100 and finish
- print(#list)
- local t = tick()
- for i = 1,#list do
- local p = list[i]
- if p:IsDescendantOf(fragmentable) and p:GetMass()<3000 and p.Transparency>0.285 and p.Name~='Base' and p:IsDescendantOf(ch)==false then
- fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance)
- if #storage < maximumstorage and p.Shape == "Block" then --recycle them
- p.Anchored = false
- p.FormFactor = "Custom"
- p.Size = stored_partsize
- p.Position = storage_position
- table.insert(storage,1,p)
- else --storage is full
- p:Destroy()
- end
- -- m.Text = m.Text-1
- end
- if p:IsDescendantOf(fragmentable) and p:GetMass()<53000 and p.Transparency<0.05 and p.Name~='Base' and tostring(p.Material)=='Enum.Material.Wood' and p:IsDescendantOf(ch)==false then
- fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance)
- if #storage < maximumstorage and p.Shape == "Block" then --recycle them
- p.Anchored = true
- p.Material='Wood'
- p.FormFactor = "Custom"
- p.Size = stored_partsize
- p.Position = storage_position
- table.insert(storage,1,p)
- else --storage is full
- p:Destroy()
- end
- -- m.Text = m.Text-1
- end
- end
- list = {}
- -- print(tick()-t)
- end
- --[[
- spawn(function()
- while wait() do --oh noes,a loop! So inefficient!
- if #storage < fillup then
- for i = 1, parts_created_per_frame do --creates parts to fill up the storage
- local p = Instance.new("Part",fragmentable)
- p.Anchored = false
- p.FormFactor = "Custom"
- p.Size = stored_partsize
- p.Position = storage_position
- table.insert(storage,1,p)
- end
- end
- end
- end)
- ]]
- --local blankn=22416261
- --172121567
- crosshairs={
- {38140824};
- {38140833};
- {38140839};
- {38140843};
- {38140852};
- {38140910};
- {38140915};
- {38140923};
- {38140928};
- {38140931};
- {38208259};
- {38208275};
- {38208284};
- {38208303};
- {38208310};
- {38208325};
- {38208330};
- {38208352};
- {38208359};
- {38208377}
- }
- bulletholes={
- 172274695;
- 172274721
- }
- for _,v in pairs(crosshairs) do
- game:service'ContentProvider':Preload('rbxassetid://' .. tostring(v[1]-1))
- end
- currentIco=2
- switchIco=function(num)
- if num<20 then
- else
- num=20
- end
- mouse.Icon='rbxassetid://' .. tostring(crosshairs[num][1]-1)
- currentIco=num
- end
- switchIco(currentIco)
- heldDown=false
- spreadint=1
- --[[Settings]]--
- recoil=false -- Set to true for added realism
- magCapacity=20 -- How much a magazine can hold at once
- magAmmo=20 -- How much ammo is in the mag
- crosshairSpread=5
- spread=1
- pAmmunition=true -- more damage if true
- jamRate=500 -- How often the gun jams(the more the less) (no less than 1)
- primaryColor='Really black'
- secondaryColor='Really black'
- slideReflectance=0.01
- slideMaterial='Plastic'
- --[[Attachments]]--
- silencer=true
- highCapMag=false -- High capacity magazine
- laser=true
- automatic=false
- grip=true
- getSound=function(id)
- game:service'ContentProvider':Preload('rbxassetid'..tostring(id))
- local s=int("Sound",ch.Head)
- s.SoundId='rbxassetid://' .. tostring(id)
- s.Volume=1
- return s
- end
- local fireSound=getSound(151997297--[[10209842]])
- fireSound.Pitch=1.3
- --1.8
- local releaseSound=getSound(10209813)
- releaseSound.Pitch=4
- local reloadSound=getSound(10209636)
- reloadSound.Pitch=3
- local magazinelockSound=getSound(152206337)
- magazinelockSound.Pitch=1.4
- local slideBackSound=getSound(152206263)
- slideBackSound.Pitch=2.5
- local slideForwardSound=getSound(152206302)
- slideForwardSound.Pitch=2.5
- local emptySound=getSound(2697295)
- emptySound.Pitch=5
- local glassBreakSound=getSound(144884907)
- local woodImpact=getSound(142082171)
- local fleshImpact=getSound(144884872)
- fleshImpact.Pitch=1.7
- if ch:findFirstChild("Tec-99") then
- ch['Tec-99']:Destroy()
- end
- local tube=int("Model",ch)
- tube.Name='Tec-99'
- local hopper=Instance.new('HopperBin',plr.Backpack)
- hopper.Name=tube.Name
- Weld = function(p0,p1,x,y,z,rx,ry,rz,par)--recommend to use this with my weld. use this function only with arm lockers.
- p0.Position = p1.Position
- local w = Instance.new('Motor',par or p0)
- w.Part0 = p1
- w.Part1 = p0
- w.C0 = CFrame.new(x or 0,y or 0,z or 0)*CFrame.Angles(rx or 0,ry or 0,rz or 0)
- w.MaxVelocity = .1
- return w
- end
- function clerp(c1,c2,sp)
- local R1,R2,R3 = c1:toEulerAnglesXYZ()
- local R21,R22,R23 = c2:toEulerAnglesXYZ()
- return CFrame.new(
- c1.X + (c2.X-c1.X)*sp,
- c1.Y + (c2.Y-c1.Y)*sp,
- c1.Z + (c2.Z-c1.Z)*sp)*CFrame.Angles(
- R1 + (R21-R1)*sp,
- R2 + (R22-R2)*sp,
- R3 + (R23-R3)*sp
- )
- end
- tweenTable={}
- Tween = function(Weld, Stop, Step,a)
- ypcall(function()
- local func = function()
- local Start = Weld.C1
- local X1, Y1, Z1 = Start:toEulerAnglesXYZ()
- local Stop = Stop
- local X2, Y2, Z2 = Stop:toEulerAnglesXYZ()
- if not Step then Step=0.1 end
- table.insert(tweenTable,{th=0,Weld=Weld,Step=Step,Start=Start,X1=X1,Y1=Y1,Z1=Z1,Stop=Stop,X2=X2,Y2=Y2,Z2=Z2})
- end
- if a then coroutine.wrap(func)() else func() end
- end)
- end
- weld=function(p0,p1,c0)
- local w=Instance.new("Weld",p0)
- w.Part0=p0
- w.Part1=p1
- w.C0=c0
- return w
- end
- cp=function(parent,color,size,anchored,cancollide)
- local newp=Instance.new("Part",parent)
- newp.TopSurface='SmoothNoOutlines'
- newp.BottomSurface='SmoothNoOutlines'
- newp.FrontSurface='SmoothNoOutlines'
- newp.BackSurface='SmoothNoOutlines'
- newp.RightSurface='SmoothNoOutlines'
- newp.LeftSurface='SmoothNoOutlines'
- newp.FormFactor="Custom"
- newp.BrickColor=bc(color)
- newp.Size=size
- newp.Anchored=anchored
- newp.CanCollide=cancollide
- newp:BreakJoints()
- return newp
- end
- initializeJoints=function()
- rabr = cp(tube,'White',Vector3.new(1,1,1),false,false) rabr.Transparency = 1 rabr.Name='Locker'
- rabr.Position = torso.Position
- rw = Weld(rabr,torso,1.5,.5,0,0,0,0) rw.Parent = tube rw.Name = 'rw'
- w = Instance.new("Weld",tube)
- w.Part0,w.Part1 = ch['Right Arm'],rabr
- w.C1 = CFrame.new(0,-.5,0)
- labr = cp(tube,'White',Vector3.new(1,1,1),false,false) labr.Transparency = 1 labr.Name='Locker'
- labr.Position = torso.Position
- lw = Weld(labr,torso,-1.5,.5,0,0,0,0) lw.Parent = tube lw.Name = 'lw'
- ww = Instance.new("Weld",tube)
- ww.Part0,ww.Part1 = ch['Left Arm'],labr
- ww.C1 = CFrame.new(0,-.5,0)
- end
- initializeJoints()
- --[[ leg locks
- rabl = cp(tube,'White',Vector3.new(1,1,1),false,false) rabl.Transparency = 1 rabl.Name='Locker'
- rabl.Position = torso.Position
- rwl = Weld(rabl,torso,0.5,-1.5,0,0,0,0) rwl.Parent = tube rwl.Name = 'rwl'
- wl = Instance.new("Weld",tube)
- wl.Part0,wl.Part1 = ch['Right Leg'],rabl
- wl.C1 = CFrame.new(0,-.5,0)
- labl = cp(tube,'White',Vector3.new(1,1,1),false,false) labl.Transparency = 1 labl.Name='Locker'
- labl.Position = torso.Position
- lwl = Weld(labl,torso,-0.5,-1.5,0,0,0,0) lwl.Parent = tube lwl.Name = 'lwl'
- wwl = Instance.new("Weld",tube)
- wwl.Part0,wwl.Part1 = ch['Left Leg'],labl
- wwl.C1 = CFrame.new(0,-.5,0)
- ]]
- --weld(ch['HumanoidRootPart'],torso,cfn())
- local counter=Instance.new('ScreenGui',plr.PlayerGui)
- local frame=Instance.new('Frame',counter)
- frame.Size=UDim2.new(0.25,0,0.3,0)
- frame.Position=UDim2.new(0.1,0,0.4,0)
- frame.BackgroundTransparency=1
- local ammocounter=Instance.new('TextLabel',frame)
- ammocounter.Size=UDim2.new(1,0,0.3,0)
- ammocounter.Position=UDim2.new(0,0,0.2,0)
- ammocounter.BackgroundTransparency=1
- ammocounter.TextColor3=BrickColor.new('White').Color
- ammocounter.Font='SourceSansBold'
- ammocounter.FontSize='Size18'
- ammocounter.Text=''
- ammocounter.TextXAlignment='Left'
- local bg = Instance.new("BodyGyro",rootpart)
- bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bg.P = 10000
- bg.D = 100
- cyl=function(prt)
- local c=int("CylinderMesh",prt)
- return c
- end
- blo=function(prt)
- local c=int("BlockMesh",prt)
- return c
- end
- if laser then
- aLaser=cp(tube,'Really red',Vector3.new(0.2,0.2,0.2))
- aLaser.Transparency=1
- cyl(aLaser).Scale=Vector3.new(0.25,1,0.25)
- aLaser.Anchored=true
- end
- local handle=cp(tube,primaryColor,Vector3.new(0.2,0.6,0.3))
- blo(handle).Scale=Vector3.new(1.15,0.9,1)
- local mw=weld(ch['Right Arm'],handle,cfn(-0.4,-1,-0.19)*ang(mr(-101.5),0,0)*cfn()*ang(0,mr(-30),mr(-5)))
- local framepiece1=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.9))
- blo(framepiece1).Scale=Vector3.new(1.15,0.5,1)
- weld(handle,framepiece1,cfn(0,0.354,-0.3)*ang(mr(11.5),0,0))
- local barrel=cp(tube,'Medium stone grey',Vector3.new(0.2,0.2,0.2))
- cyl(barrel).Scale=Vector3.new(0.7,1.2,0.7)
- weld(framepiece1,barrel,cfn(0,0.15,-0.1)*ang(mr(-90),0,0))
- local sbarrel=cp(tube,'Really black',Vector3.new(0.2,0.3,0.2))
- cyl(sbarrel).Scale=Vector3.new(0.7,1.5,0.7)
- weld(barrel,sbarrel,cfn(0,0.35,0))
- local hole=cp(tube,'White',Vector3.new(0.2,0.2,0.2))
- hole.Transparency=1
- weld(sbarrel,hole,cfn(0,0.2,0))
- local flash=int('PointLight',hole)
- flash.Enabled=false
- flash.Range=10
- flash.Color=BrickColor.new('Neon orange').Color
- local slide1=cp(tube,secondaryColor,Vector3.new(0.2,0.2,0.4))
- slide1.CanCollide=false
- blo(slide1).Scale=Vector3.new(0.7,1,1.1)
- slideweld1=weld(framepiece1,slide1,cfn(0,0.15,0.23))
- slide1.Reflectance=slideReflectance
- slide1.Material=slideMaterial
- local slide2=cp(tube,secondaryColor,Vector3.new(0.2,0.2,0.4))
- slide2.CanCollide=false
- blo(slide2).Scale=Vector3.new(0.7,1,1.1)
- slideweld2=weld(slide1,slide2,cfn(0,0,-0.666))
- slide2.Reflectance=slideReflectance
- slide2.Material=slideMaterial
- local slideside1=cp(tube,secondaryColor,Vector3.new(0.2,0.2,1.1))
- slideside1.CanCollide=true
- blo(slideside1).Scale=Vector3.new(0.25,1,1)
- weld(slide1,slideside1,cfn(-0.09,0,-0.335))
- slideside1.Reflectance=slideReflectance
- slideside1.Material=slideMaterial
- local slideside2=cp(tube,secondaryColor, Vector3.new(0.2,0.2,0.4))
- slideside2.CanCollide=true
- blo(slideside2).Scale=Vector3.new(0.25,1,1.1)
- weld(slide1,slideside2,cfn(0.09,0,0))
- slideside2.Reflectance=slideReflectance
- slideside2.Material=slideMaterial
- local slideside3=cp(tube,secondaryColor, Vector3.new(0.2,0.2,0.3))
- slideside3.CanCollide=true
- blo(slideside3).Scale=Vector3.new(0.25,0.6,0.78)
- weld(slideside2,slideside3,cfn(0,-0.04,-0.335))
- slideside3.Reflectance=slideReflectance
- slideside3.Material=slideMaterial
- local slideside4=cp(tube,secondaryColor, Vector3.new(0.2,0.2,0.4))
- blo(slideside4).Scale=Vector3.new(0.25,1,1.1)
- weld(slide2,slideside4,cfn(0.09,0,0))
- slideside4.Reflectance=slideReflectance
- slideside4.Material=slideMaterial
- local mgs=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2))
- blo(mgs).Scale=Vector3.new(1.15,0.425,0.245)
- weld(handle,mgs,cfn(0,-0.3,0.125))
- --[[Trigger]]--
- local tp1=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2))
- blo(tp1).Scale=Vector3.new(0.6,0.1,0.8)
- weld(framepiece1,tp1,cfn(0,-0.22,0.13))
- local tp2=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2))
- blo(tp2).Scale=Vector3.new(0.6,0.1,1.19)
- weld(framepiece1,tp2,cfn(0,-0.14,-0.0265)*ang(mr(45),0,0))
- local trigger1=cp(tube,'Really black',Vector3.new(0.2,0.2,0.2))
- blo(trigger1).Scale=Vector3.new(0.3,0.4,0.16)
- weld(framepiece1,trigger1,cfn(0,-0.07,0.09))
- local trigger2=cp(tube,'Really black',Vector3.new(0.2,0.2,0.2))
- blo(trigger2).Scale=Vector3.new(0.3,0.3,0.16)
- weld(trigger1,trigger2,cfn(0,-0.06,-0.015)*ang(mr(30),0,0))
- --[[Magazine]]--
- local magh=cp(tube,'Really black',Vector3.new(0.2,0.5,0.2))
- blo(magh).Scale=Vector3.new(0.6,1,1)
- local magweld=weld(handle,magh,cfn(0,-0.025,0))
- local bottom=cp(tube,'Really black',Vector3.new(0.2,0.2,0.3))
- blo(bottom).Scale=Vector3.new(1.15,0.385,0.8)
- bottomweld=weld(magh,bottom,cfn(0,-0.28,-0.015))
- if highCapMag then
- magweld:Destroy()
- magh.Size=Vector3.new(0.2,0.7,0.2)
- magweld=weld(handle,magh,cfn(0,-0.125,0))
- bottomweld:Destroy()
- bottomweld=weld(magh,bottom,cfn(0,-0.38,-0.015))
- magCapacity=magCapacity+23
- magAmmo=magAmmo+23
- end
- --[[Sights]]--
- local backsight1=cp(tube,'Black',Vector3.new(0.2,0.2,0.2))
- blo(backsight1).Scale=Vector3.new(0.3,0.3,0.3)
- weld(slide1,backsight1,cfn(0.06,0.1,0.13))
- local backsight2=cp(tube,'Black',Vector3.new(0.2,0.2,0.2))
- blo(backsight2).Scale=Vector3.new(0.3,0.3,0.3)
- weld(slide1,backsight2,cfn(-0.06,0.1,0.13))
- local frontsight=cp(tube,'Black',Vector3.new(0.2,0.2,0.2))
- blo(frontsight).Scale=Vector3.new(0.3,0.3,0.3)
- weld(slide1,frontsight,cfn(0,0.1,-0.85))
- local dot1=cp(tube,'Lime green',Vector3.new(0.2,0.2,0.2))
- cyl(dot1).Scale=Vector3.new(0.1,0.31,0.1)
- weld(backsight1,dot1,cfn(0,0.014,0)*ang(mr(-90),0,0))
- local dot2=cp(tube,'Lime green',Vector3.new(0.2,0.2,0.2))
- cyl(dot2).Scale=Vector3.new(0.1,0.31,0.1)
- weld(backsight2,dot2,cfn(0,0.014,0)*ang(mr(-90),0,0))
- local dot3=cp(tube,'Lime green',Vector3.new(0.2,0.2,0.2))
- cyl(dot3).Scale=Vector3.new(0.1,0.31,0.1)
- weld(frontsight,dot3,cfn(0,0.014,0)*ang(mr(-90),0,0))
- local ba=cp(tube,secondaryColor,Vector3.new(0.2,0.2,0.2))
- blo(ba).Scale=Vector3.new(1.15,0.5,1)
- weld(framepiece1,ba,cfn(0,0,-0.55))
- ba.Reflectance=slideReflectance
- ba.Material=slideMaterial
- local weirdholethatpistolshave=cp(tube,'Really black', Vector3.new(0.2,0.2,0.2))
- cyl(weirdholethatpistolshave).Scale=Vector3.new(0.4,1.01,0.4)
- weld(ba,weirdholethatpistolshave,cfn(0,0,0)*ang(mr(-90),0,0))
- --[[Tactical Rails]]--
- local r1=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2))
- blo(r1).Scale=Vector3.new(1.15,0.2,0.25)
- weld(framepiece1,r1,cfn(0,-0.05,-0.17))
- local r2=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2))
- blo(r2).Scale=Vector3.new(1.15,0.2,0.25)
- weld(framepiece1,r2,cfn(0,-0.05,-0.27))
- local r3=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2))
- blo(r3).Scale=Vector3.new(1.15,0.2,0.25)
- weld(framepiece1,r3,cfn(0,-0.05,-0.37))
- if laser then
- local base=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.3))
- blo(base).Scale=Vector3.new(1.15,1,1)
- weld(r2,base,cfn(0,-0.05,0))
- basehole=cp(tube,'White',Vector3.new(0.2,0.2,0.2))
- cyl(basehole).Scale=Vector3.new(0.4,0.4,0.4)
- weld(base,basehole,cfn(0,0,-0.13)*ang(mr(-90),0,0))
- end
- if silencer then
- local sil=cp(tube,'Really black',Vector3.new(0.2,0.3,0.2))
- fireSound.SoundId='rbxassetid://153230595'
- fireSound.Pitch=1
- cyl(sil).Scale=Vector3.new(0.94,1.8,0.94)
- weld(hole,sil,cfn(0,0.29,0))
- end
- if grip then
- local base=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.3))
- blo(base).Scale=Vector3.new(1.15,1,1)
- weld(r2,base,cfn(0,-0.05,0))
- local hd=cp(tube,primaryColor,Vector3.new(0.2,0.6,0.2))
- cyl(hd)
- weld(base,hd,cfn(0,-0.3,0))
- crosshairSpread=3
- spreadint=spreadint-0.3
- end
- --[[Test Functions]]--
- local debounce=false
- local out=false
- local bs=false
- cockSlide=function() -- hahaha yes i know
- slideBackSound:Play()
- if magAmmo<1 and out==true and bs==false then
- wait()
- slideweld1.C0=slideweld1.C0*cfn(0,0,0.22)
- else
- for i=1,2 do
- wait()
- slideweld1.C0=slideweld1.C0*cfn(0,0,0.22)
- end
- end
- local ajar=false
- if magAmmo==1 then
- ajar=true
- end
- if magAmmo>0 then
- createShell()
- --magAmmo=magAmmo-1
- ammocounter.Text=''
- for i=1,magAmmo do
- ammocounter.Text=ammocounter.Text .. 'I'
- end
- end
- wait(0.15)
- slideForwardSound:Play()
- for i=1,2 do
- wait()
- slideweld1.C0=slideweld1.C0*cfn(0,0,-0.22)
- end
- if ajar==true then
- out=true
- slideweld1.C0=cfn(0,0.15,0.23)
- slideweld1.C0=slideweld1.C0*cfn(0,0,0.22)
- end
- end
- --fx
- local firefx=cp(tube,'Neon orange',Vector3.new(0.7,1.1,0.7))
- firefx.Transparency=1
- local mesh=Instance.new('SpecialMesh',firefx)
- mesh.MeshType='Sphere'
- firefx.Material='Neon'
- weld(hole,firefx,cfn(0,1,0))
- local smokefx=Instance.new('Smoke',hole)
- smokefx.Enabled=false
- barrel.CanCollide=true
- local oc = oc or function(...) return ... end
- function ragJoint(hit,r,d)
- Spawn(oc(function()
- d = d or 0
- local rpar,r0,r1 = r.Parent,r.Part0,r.Part1
- if d > 0 then wait(d) end
- local p = hit:Clone()
- p:BreakJoints()
- p:ClearAllChildren()
- p.FormFactor = "Custom"
- p.Size = p.Size/2
- p.Transparency = 1
- p.CanCollide = true
- p.Name = "Colliduh"
- p.Parent = hit
- local w = Instance.new("Weld",p)
- w.Part0 = hit
- w.Part1 = p
- w.C0 = CFrame.new(0,-p.Size.Y/2,0)
- local rot = Instance.new("Rotate",rpar)
- rot.Name = r.Name
- rot.Part0 = r0
- rot.Part1 = r1
- rot.C0 = r.C0
- rot.C1 = r.C1
- r0.Velocity = Vector3.new()
- r1.Velocity = Vector3.new()
- r:Destroy()
- end))
- end
- createShell=function()
- local shell=cp(tube,'Deep orange',Vector3.new(0.2,0.3,0.2))
- shell.CanCollide=true
- shell.Reflectance=0.3
- cyl(shell)
- shell.CFrame=barrel.CFrame*ang(mr(-90),0,0)
- magAmmo=magAmmo-1
- ammocounter.Text=''
- for i=1,magAmmo do
- ammocounter.Text=ammocounter.Text .. 'I'
- end
- game.Debris:AddItem(shell,3)
- end
- reloadPistol=function()
- local current=magAmmo
- Tween(lw,cfn())
- Tween(rw,cfn()*ang(mr(-102),0,0))
- wait(0.4)
- releaseSound:Play()
- bottom.Transparency=1
- magh.Transparency=1
- local mag1=magh:clone()
- mag1.Transparency=0
- mag1.Weld:Destroy''
- local mag2=bottom:clone()
- mag2.Transparency=0
- mag1:BreakJoints''
- mag2:BreakJoints''
- local bm1=mag1:clone()
- local bm2=mag2:clone()
- mag1.Parent=tube
- mag2.Parent=tube
- mag1.CFrame=magh.CFrame
- weld(mag1,mag2,cfn(0,-0.28,-0.015))
- magAmmo=0
- ammocounter.Text=''
- for i=1,magAmmo do
- ammocounter.Text=ammocounter.Text .. 'I'
- end
- wait()
- mag1.CanCollide=true
- mag2.CanCollide=true
- game.Debris:AddItem(mag1,2)
- game.Debris:AddItem(mag2,2)
- wait(0.1)
- Tween(lw,cfn()*ang(mr(25),0,0))
- bm1.Parent=tube
- bm2.Parent=tube
- weld(bm1,bm2,cfn(0,-0.28,-0.015))
- local fa=weld(ch['Left Arm'],bm1,cfn(0,-1.1,0)*ang(mr(-90),0,0))
- wait(0.1)
- Tween(lw,cfn(0,1.4,0)*ang(mr(-109),mr(60),mr(10)),0.07)
- wait(0.25)
- magazinelockSound:Play()
- wait()
- -- reloadSound:Play()
- fa:Destroy''
- bm1:Destroy''
- bm2:Destroy''
- bottom.Transparency=0
- magh.Transparency=0
- local totalcap=0
- if current<1 then --none in chamber reload
- --slideweld1.C0=cfn(0,0,0.45)
- Tween(rw,cfn(0,0.7,0)*ang(mr(-90),mr(-30),0))
- Tween(lw,cfn(0,0.7,0)*ang(mr(-115),mr(35),0))
- wait(0.1)
- spawn(function()
- cockSlide()
- end)
- Tween(lw,cfn(0,0.7,0)*ang(mr(-115),mr(55),0))
- wait(0.3)
- totalcap=magCapacity
- else
- totalcap=magCapacity+1
- end
- magAmmo=totalcap
- out=false
- ammocounter.Text=''
- for i=1,magAmmo do
- ammocounter.Text=ammocounter.Text .. 'I'
- end
- restorePosition()
- end
- firePistol=function()
- switchIco(currentIco+crosshairSpread)
- if not jammed and not out then
- spread=spread+spreadint
- end
- print(spread)
- fireSound.Pitch=math.random(math.random(fireSound.Pitch-0.2,fireSound.Pitch-0.1),math.random(fireSound.Pitch,fireSound.Pitch+0.1))
- if magAmmo>0 and jammed==false then
- local ajar=false
- if magAmmo==1 then
- ajar=true
- end
- user=ch
- local ray = Ray.new(hole.CFrame.p, ((m.Hit.p+Vector3.new(math.random(-spread,spread)/6.35,math.random(-spread,spread)/6.35,math.random(-spread,spread)/6.35) )- hole.CFrame.p).unit*300)
- local hit, position = game.Workspace:FindPartOnRay(ray, user)
- if hit then
- if hit.Transparency>0.285 and hit:GetMass()<3000 and hit.Parent.className~='Hat' then
- local temps=glassBreakSound:clone()
- temps.Parent=hit
- temps.Pitch=math.random(math.random(temps.Pitch-0.2,temps.Pitch-0.1),math.random(temps.Pitch,temps.Pitch+0.1))
- temps:Play''
- start_fragmentation(position,.25)
- end
- if tostring(hit.Material)=='Enum.Material.Wood' and hit.Transparency<0.05 then
- local temps=woodImpact:clone()
- temps.Volume=1
- temps.Pitch=math.random(math.random(temps.Pitch-0.2,temps.Pitch-0.1),math.random(temps.Pitch,temps.Pitch+0.1))
- temps.Parent=hit
- temps:Play''
- start_fragmentation(position,.15)
- end
- ypcall(function()
- if hit and hit.Parent and hit.Parent:findFirstChild'Humanoid' then
- local temps=fleshImpact:clone()
- temps.Parent=hit
- temps:Play()
- if hit.Name~='Head' then
- if pAmmunition==true then
- hit.Parent.Humanoid:TakeDamage(math.random(30,65))
- else
- hit.Parent.Humanoid:TakeDamage(math.random(10,24))
- end
- local guy=hit.Parent
- if guy.Name~='TheDarkRevenant' then
- for i,v in pairs(guy:GetChildren()) do
- if v.className=='Hat' then
- v.Handle:BreakJoints()
- end
- local r = guy.Torso:FindFirstChild(v.Name:gsub("Arm","Shoulder"):gsub("Leg","Hip"))
- if v:IsA("BasePart") and r then
- ragJoint(v,r,.1)
- elseif v:IsA("Humanoid") then
- spawn(function()
- wait(0.5)
- v.PlatformStand = true
- v.Changed:connect(function()
- v.PlatformStand = true
- end)
- end)
- end
- end
- end
- else
- if hit.Parent.Name~='TheDarkRevenant' then
- hit.Parent:BreakJoints()
- end
- end
- end
- if hit.Parent.className=='Hat' then
- hit.CanCollide=true
- hit:BreakJoints()
- hit.Velocity=m.Hit.p*5
- end
- end)
- end
- if m.Target then
- local p = Instance.new("Part")
- p.formFactor = "Custom"
- p.Size = Vector3.new(0.5,0.5,0.5)
- p.Transparency = 1
- p.CanCollide = false
- p.Locked = true
- p.CFrame = CFrame.new(position.x,position.y,position.z)--mouse.Target.CFrame+(mouse.Hit.p-mouse.Target.Position)
- local w = Instance.new("Weld")
- w.Part0 = mouse.Target
- w.Part1 = p
- w.C0 = mouse.Target.CFrame:inverse()
- w.C1 = p.CFrame:inverse()
- w.Parent = p
- local d = Instance.new("Decal")
- d.Parent = p
- d.Face = mouse.TargetSurface
- d.Texture = 'rbxassetid://' .. tostring(bulletholes[math.random(#bulletholes)]-2)
- p.Parent = tube
- game.Debris:AddItem(p,6)
- end
- if recoil==true then
- cam:SetRoll(math.random(-2,2))
- cam:TiltUnits(0.501)
- end
- local th=cp(tube,"Really black",Vector3.new(1,1,1))
- th.CanCollide=false
- th.Anchored=true
- th.CFrame=CFrame.new(position.x,position.y,position.z)
- local spm=Instance.new('SpecialMesh',th)
- spm.MeshType='Sphere'
- spm.Scale=Vector3.new(0.05,0.05,0.05)
- spawn(function()
- for i=1,5 do
- wait()
- spm.Scale=spm.Scale+Vector3.new(0.16,0.16,0.16)
- th.Transparency=th.Transparency+0.2
- end
- th:Destroy()
- end)
- fireSound:Play()
- spawn(function()
- firefx.Transparency=0
- wait()
- firefx.Transparency=1
- end)
- spawn(function()
- flash.Enabled=true
- for i=1,2 do
- wait()
- slideweld1.C0=slideweld1.C0*cfn(0,0,0.22)
- end
- flash.Enabled=false
- createShell()
- for i=1,2 do
- wait()
- slideweld1.C0=slideweld1.C0*cfn(0,0,-0.22)
- end
- slideweld1.C0=cfn(0,0.15,0.23)
- if ajar==true then
- out=true
- slideweld1.C0=cfn(0,0.15,0.23)
- slideweld1.C0=slideweld1.C0*cfn(0,0,0.22)
- end
- end)
- ammocounter.Text=''
- for i=1,magAmmo do
- ammocounter.Text=ammocounter.Text .. 'I'
- end
- wait()
- Tween(rw,cfn(0,0.7,0)*ang(mr(-100),mr(-30),0),0.62)
- if not grip then
- Tween(lw,cfn(0,0.7,0)*ang(mr(-100),mr(30),0),0.62)
- else
- Tween(lw,cfn(0,1.3,0)*ang(mr(-100),mr(30),0),0.62)
- end
- wait(0.065)
- restorePosition(0.3)
- else
- if magAmmo<1 then
- slideweld1.C0=cfn(0,0.15,0.23)
- slideweld1.C0=slideweld1.C0*cfn(0,0,0.22)
- end
- emptySound:Play()
- end
- if math.random(jamRate)==jamRate and magAmmo>0 then
- jammed=true
- end
- end
- debounced=function()
- if sheathed==false and debounce==false then
- return true
- end
- end
- mouse.Button1Down:connect(function()
- if debounced() then
- if automatic==false then
- debounce=true
- firePistol()
- debounce=false
- else
- heldDown=true
- firePistol()
- end
- end
- end)
- mouse.Button1Up:connect(function()
- heldDown=false
- end)
- sheathGun=function()
- ammocounter.Visible=false
- if laser then
- laserEnabled=false
- aLaser.Transparency=1
- end
- Tween(rw,cfn())
- Tween(lw,cfn())
- wait(0.1)
- mw:Destroy''
- mw=nil
- mw=weld(tor,handle,cfn(1.11,-1.09,0)*ang(mr(-111.5),0,0))
- labr:Destroy()
- rabr:Destroy()
- bg.maxTorque=Vector3.new()
- sheathed=true
- end
- unsheathGun=function()
- ammocounter.Visible=true
- mw:Destroy''
- mw=nil
- initializeJoints()
- mw=weld(ch['Right Arm'],handle,cfn(-0.4,-1,-0.19)*ang(mr(-101.5),0,0)*cfn()*ang(0,mr(-30),mr(-5)))
- restorePosition()
- bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- sheathed=false
- end
- laserEnabled=false
- mouse.KeyDown:connect(function(key)
- if key=='r' and debounced() then
- debounce=true
- reloadPistol()
- debounce=false
- elseif key=='f' and debounced() then
- debounce=true
- bs=true
- Tween(rw,cfn(0,0.7,0)*ang(mr(-90),mr(-30),0))
- Tween(lw,cfn(0,0.7,0)*ang(mr(-115),mr(35),0))
- wait(0.1)
- spawn(function()
- cockSlide()
- end)
- Tween(lw,cfn(0,0.7,0)*ang(mr(-115),mr(55),0))
- wait(0.3)
- jammed=false
- restorePosition()
- bs=false
- debounce=false
- elseif key=='l' and debounced() then
- if not laserEnabled then
- laserEnabled=true
- aLaser.Transparency=0.35
- else
- laserEnabled=false
- aLaser.Transparency=1
- end
- end
- end)
- restorePosition=function(speed)
- if not grip then
- Tween(rw,cfn(0,0.7,0)*ang(mr(-90),mr(-30),0),speed)
- Tween(lw,cfn(0,0.7,0)*ang(mr(-90),mr(30),0),speed)
- else
- Tween(rw,cfn(0,0.7,0)*ang(mr(-90),mr(-30),0),speed)
- Tween(lw,cfn(0,1.3,0)*ang(mr(-90),mr(30),0),speed)
- end
- end
- hopper.Selected:connect(function()
- unsheathGun()
- end)
- hopper.Deselected:connect(function()
- sheathGun()
- end)
- game:service'RunService'.RenderStepped:connect(function()
- bg.cframe = CFrame.new(rootpart.Position,mouse.Hit.p*Vector3.new(1,0,1)+rootpart.Position*Vector3.new(0,1,0))
- if laserEnabled==true then
- local user=ch
- local ray = Ray.new(hole.CFrame.p, (m.Hit.p - hole.CFrame.p).unit*300)
- local hit, position = game.Workspace:FindPartOnRay(ray, user)
- local distance = (position - basehole.CFrame.p).magnitude
- aLaser.Size=Vector3.new(0.2,distance,0.2)
- aLaser.CFrame=CFrame.new(position, basehole.CFrame.p) * CFrame.new(0, 0, -distance/2) * ang(mr(-90),0,0)
- end
- for _,v in pairs(tweenTable) do
- if v.Weld.C1==v.Stop then
- table.remove(tweenTable,_)
- else
- if v.th<0.9 then
- v.th=v.th+v.Step
- i=v.th
- v.Weld.C1 = CFrame.new( (v.Start.p.X * (1 - i)) + (v.Stop.p.X * i),
- (v.Start.p.Y * (1 - i)) + (v.Stop.p.Y * i),
- (v.Start.p.Z * (1 - i)) + (v.Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ(
- (v.X1 * (1 - i)) + (v.X2 * i), (v.Y1 * (1 - i)) + (v.Y2 * i),
- (v.Z1 * (1 - i)) + (v.Z2 * i) )
- else
- v.Weld.C1 = v.Stop
- end
- end
- end
- end)
- for i=1,magAmmo do
- ammocounter.Text=ammocounter.Text .. 'I'
- end
- sheathGun()
- spawn(function()
- while wait(0.07) do
- if heldDown==true then
- spawn(function()
- firePistol()
- end)
- end
- end
- end)
- m.TargetFilter=tube
- while wait(0.03) do
- if spread>1 then
- spread=spread-spreadint/4
- end
- if spread<1 then
- spread=1
- end
- if currentIco>2 then
- switchIco(currentIco-1)
- end
- end
- --hl/https://httpget-inumeration.c9.io/mp45.lua
- --local/game.Players.Conmiro:Destroy''
- end)
- Rabit.Name = "Rabit"
- Rabit.Parent = MainMenu
- Rabit.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Rabit.BorderColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Rabit.Position = UDim2.new(0.0194444451, 0, 0.348051935, 0)
- Rabit.Size = UDim2.new(0, 143, 0, 50)
- Rabit.Font = Enum.Font.SourceSans
- Rabit.Text = "Moon Rabit"
- Rabit.TextColor3 = Color3.new(1, 1, 1)
- Rabit.TextScaled = true
- Rabit.TextSize = 14
- Rabit.TextStrokeColor3 = Color3.new(1, 1, 1)
- Rabit.TextWrapped = true
- Rabit.MouseButton1Down:connect(function()
- ------------
- --Lunarine--
- ------------
- --By --
- --CKbackup--
- ------------
- wait(2)
- player = game.Players.LocalPlayer
- chara = player.Character
- debby = game.Debris
- local Mouse = player:GetMouse()
- --Outfit and Weapons--
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- LeftArm = New("Model",chara,"LeftArm",{})
- MainPart = New("Part",LeftArm,"MainPart",{BrickColor = BrickColor.new("Light blue"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 2.00000024, 1),CFrame = CFrame.new(4.5, 3.00005722, -4.50000048, -1, 0, 0, 0, 1.00001287, 0, 0, 0, -1.00001287),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.705882, 0.823529, 0.894118),})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Arm"],C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1.00000429, 0, 0, 0, -1.00000429),C1 = CFrame.new(0, 7.62939453e-006, 1.23977661e-005, 1, 0, 0, 0, 1.00000429, 0, 0, 0, 1.00000429),})
- Part = New("Part",LeftArm,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 1),CFrame = CFrame.new(4.9000001, 3.90006065, -4.50000048, -1, 0, 0, 0, 1.00001287, 0, 0, 0, -1.00001287),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(-0.400000095, 0.899991989, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",LeftArm,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(4.10000086, 2.70005608, -4.50000048, 0, 0, -1, 0, 1.00001287, 0, 1.00001287, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),C1 = CFrame.new(0.399999142, -0.29999733, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",LeftArm,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 1),CFrame = CFrame.new(4.5, 2.50004888, -4.50000048, -1, 0, 0, 0, 1.00001287, 0, 0, 0, -1.00001287),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, -0.500001907, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",LeftArm,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(4.30000114, 4.00006056, -4.50000048, -1, 0, 0, 0, 1.00001287, 0, 0, 0, -1.00001287),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0.199999094, 0.999990463, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",LeftArm,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(4.9000001, 4.10006046, -4.50000048, 0, 0, -1, 0, 1.00001287, 0, 1.00001287, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),C1 = CFrame.new(-0.400000095, 1.09998894, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",LeftArm,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.400000006, 0.400000006),CFrame = CFrame.new(3.60000014, 4.00006056, -4.50000048, 0, 0, 1, 0, 1.00001287, 0, -1.00001287, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.899999857, 0.999990463, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- EnamatePart = New("Part",LeftArm,"EnamatePart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1, 0.400000036, 1),CFrame = CFrame.new(4.5, 2.00003481, -4.50000906, 1, 0, 0, 0, 1.00001287, 0, 0, 0, 1.00001287),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),})
- Weld = New("ManualWeld",EnamatePart,"Weld",{Part0 = EnamatePart,Part1 = MainPart,C1 = CFrame.new(-2.38418579e-007, -1.00000954, 8.58306885e-006, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",LeftArm,"Part",{BrickColor = BrickColor.new("Fog"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 0.400000036, 1),CFrame = CFrame.new(4.49999952, 2.20003057, -4.50001335, 1, 0, 0, 0, 1.00002146, 0, 0, 0, 1.00002146),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.780392, 0.831373, 0.894118),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1.00000429, 0, 0, 0, 1.00000429),C1 = CFrame.new(4.76837158e-007, -0.800016403, 1.28746033e-005, -1, 0, 0, 0, 1.00000429, 0, 0, 0, -1.00000429),})
- LeftLeg = New("Model",chara,"LeftLeg",{})
- MainPart = New("Part",LeftLeg,"MainPart",{BrickColor = BrickColor.new("Light blue"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 2.00000024, 1),CFrame = CFrame.new(5.5, 1.00003695, -4.5, -1, 0, 0, 0, 1.00000501, 0, 0, 0, -1.00000501),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.705882, 0.823529, 0.894118),})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Leg"],C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1.00000572, 0, 0, 0, -1.00000572),C1 = CFrame.new(0, -1.90734863e-006, 1.09672546e-005, 1, 0, 0, 0, 1.00000501, 0, 0, 0, 1.00000501),})
- Part = New("Part",LeftLeg,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 1),CFrame = CFrame.new(5.5, 0.500034451, -4.5, -1, 0, 0, 0, 1.00000501, 0, 0, 0, -1.00000501),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",LeftLeg,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(5.10000229, 0.700036228, -4.5, 0, 0, -1, 0, 1.00000501, 0, 1.00000501, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),C1 = CFrame.new(0.39999795, -0.299999237, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",LeftLeg,"Part",{BrickColor = BrickColor.new("Fog"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 0.400000036, 1),CFrame = CFrame.new(5.5, 0.199991405, -4.50000048, 1, 0, 0, 0, 1.00001073, 0, 0, 0, 1.00001073),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.780392, 0.831373, 0.894118),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(0, -0.800041556, 4.76837158e-007, -1, 0, 0, 0, 1.00000572, 0, 0, 0, -1.00000572),})
- Chest = New("Model",chara,"Chest",{})
- MainPart = New("Part",Chest,"MainPart",{BrickColor = BrickColor.new("Light blue"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(2, 2.00000024, 1),CFrame = CFrame.new(6, 3.00006342, -4.50004101, 1, 0, 0, 0, 1.00001383, 5.96046448e-008, 0, -5.96046448e-008, 1.00001383),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.705882, 0.823529, 0.894118),})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara.Torso,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),C1 = CFrame.new(0, 1.28746033e-005, -2.43186951e-005, 1, 0, 0, 0, 1.00000715, -1.19209332e-007, 0, 1.19209332e-007, 1.00000715),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.600000024, 0.399999976, 0.200000003),CFrame = CFrame.new(6, 2.16866231, -2.16859388, 5.96039591e-008, -1, 0, 0.707123756, 4.21473736e-008, 0.707122982, -0.707122982, -4.21473274e-008, 0.707123756),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 5.96039591e-008, 0.707110584, -0.707109809, -1, 4.21465884e-008, -4.21465423e-008, 0, 0.707109809, 0.707110584),C1 = CFrame.new(0, -0.831389666, 2.33141494, 1, 0, 0, 0, 1.00000477, -5.96046448e-008, 0, 5.96046448e-008, 1.00000477),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(2, 0.200000003, 1),CFrame = CFrame.new(6, 2.10003901, -4.50004339, 1, 0, 0, 0, 1.00002372, 5.96052345e-008, 0, -5.96052345e-008, 1.00002372),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1.00000513, -5.96046661e-008, 0, 5.96046661e-008, 1.00000513),C1 = CFrame.new(0, -0.900012016, -2.38418579e-006, 1, 0, 0, 0, 1.00000477, -5.96046448e-008, 0, 5.96046448e-008, 1.00000477),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(5.69999981, 3.70007658, -4.90005064, 0, 0, 1, 5.96052345e-008, -1.00002372, 0, 1.00002372, 5.96052345e-008, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 5.96046661e-008, 1.00000513, 0, -1.00000513, 5.96046661e-008, 1, 0, 0),C1 = CFrame.new(-0.300000191, 0.700003624, -0.40000391, 1, 0, 0, 0, 1.00000477, -5.96046448e-008, 0, 5.96046448e-008, 1.00000477),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.600000024),CFrame = CFrame.new(6.5, 3.90008974, -4.50004339, 1, 0, 0, 0, 1.00002372, 5.96052345e-008, 0, -5.96052345e-008, 1.00002372),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1.00000513, -5.96046661e-008, 0, 5.96046661e-008, 1.00000513),C1 = CFrame.new(0.5, 0.900013924, -2.38418579e-006, 1, 0, 0, 0, 1.00000477, -5.96046448e-008, 0, 5.96046448e-008, 1.00000477),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(5.69999981, 3.90008211, -4.90005064, 0, 0, -1, 5.96052345e-008, 1.00002372, 0, 1.00002372, -5.96052345e-008, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 5.96046661e-008, 1.00000513, 0, 1.00000513, -5.96046661e-008, -1, 0, 0),C1 = CFrame.new(-0.300000191, 0.900006294, -0.40000391, 1, 0, 0, 0, 1.00000477, -5.96046448e-008, 0, 5.96046448e-008, 1.00000477),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(5.50000095, 3.90008783, -4.90005064, 0, 0, 1, 5.96052345e-008, -1.00002372, 0, 1.00002372, 5.96052345e-008, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 5.96046661e-008, 1.00000513, 0, -1.00000513, 5.96046661e-008, 1, 0, 0),C1 = CFrame.new(-0.499999046, 0.900012016, -0.40000391, 1, 0, 0, 0, 1.00000477, -5.96046448e-008, 0, 5.96046448e-008, 1.00000477),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.399999857, 0.400000006),CFrame = CFrame.new(5.5999999, 2.52222896, -2.52216196, 0, 0, -1, 0.707122922, 0.707123816, 0, 0.707123816, -0.707122922, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0.707109749, 0.707110643, 0, 0.707110643, -0.707109749, -1, 0, 0),C1 = CFrame.new(-0.400000095, -0.477828026, 1.97785163, 1, 0, 0, 0, 1.00000477, -5.96046448e-008, 0, 5.96046448e-008, 1.00000477),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Light blue"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1.80000007, 2),CFrame = CFrame.new(6.00000906, 1.30002105, -3.70002818, -1.59710094e-008, -7.10542736e-015, -1, 0.500011683, 0.866046011, -7.98569921e-009, 0.866046011, -0.500011683, -1.38316274e-008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.705882, 0.823529, 0.894118),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1.59710094e-008, 0.500002384, 0.866029918, -7.10542736e-015, 0.866029918, -0.500002384, -1, -7.98555089e-009, -1.38313707e-008),C1 = CFrame.new(9.05990601e-006, -1.70001888, 0.800001621, 1, 0, 0, 0, 1.00000477, -5.96046448e-008, 0, 5.96046448e-008, 1.00000477),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Light blue"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.799999893, 1.80000019, 0.200000003),CFrame = CFrame.new(7.30000591, 1.30002677, -4.60004044, 0, -0.500000894, -0.866024911, 5.96052345e-008, 0.866045415, -0.500012755, 1.00002372, -5.16196152e-008, 2.98026706e-008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.705882, 0.823529, 0.894118),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 5.96046661e-008, 1.00000513, -0.500000894, 0.866029322, -5.1619125e-008, -0.866024911, -0.500003457, 2.98023863e-008),C1 = CFrame.new(1.30000591, -1.70001316, -0.0999979973, 1, 0, 0, 0, 1.00000477, -5.96046448e-008, 0, 5.96046448e-008, 1.00000477),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Light blue"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.799999893, 1.80000019, 0.200000003),CFrame = CFrame.new(4.70000601, 1.30002677, -4.60004044, 0, 0.499999017, -0.866026223, 5.96052345e-008, 0.866046727, 0.500010848, 1.00002372, -5.16196934e-008, -2.98025569e-008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.705882, 0.823529, 0.894118),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 5.96046661e-008, 1.00000513, 0.499999017, 0.866030633, -5.16192031e-008, -0.866026223, 0.50000155, -2.98022744e-008),C1 = CFrame.new(-1.29999399, -1.70001316, -0.0999979973, 1, 0, 0, 0, 1.00000477, -5.96046448e-008, 0, 5.96046448e-008, 1.00000477),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Light blue"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 4.4000001, 2),CFrame = CFrame.new(6, 2.38080931, -2.38075256, 0, 0, -1, 0.707109869, 0.707110107, 0, 0.707110107, -0.707109869, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.705882, 0.823529, 0.894118),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0.707109869, 0.707110107, 0, 0.707110107, -0.707109869, -1, 0, 0),C1 = CFrame.new(0, -0.619245529, 2.11925912, 1, 0, 0, 0, 1.00000477, -5.96046448e-008, 0, 5.96046448e-008, 1.00000477),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.400000006, 1.4000001, 0.200000003),CFrame = CFrame.new(6, 2.90004635, -4.9000144, 1, 0, 0, 0, 1.00001895, 5.96054903e-008, 0, -5.96054903e-008, 1.00001895),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1.00000513, -5.96046661e-008, 0, 5.96046661e-008, 1.00000513),C1 = CFrame.new(0, -0.10001564, -0.39996767, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 3.60000014, 0.200000003),CFrame = CFrame.new(6, 0.895817995, -0.895722628, 5.96046412e-008, -0.99999994, 0, 0.707120538, 4.21476685e-008, 0.707119763, -0.707119763, -4.21476223e-008, 0.707120538),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 5.96046412e-008, 0.707110763, -0.707109988, -0.99999994, 4.21470858e-008, -4.21470396e-008, 0, 0.707109988, 0.707110763),C1 = CFrame.new(0, -2.10421658, 3.60426831, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.400000066, 0.400000006),CFrame = CFrame.new(6.4000001, 2.52221155, -2.52209997, 0, 0, 1, -0.707120538, 0.707119405, 0, -0.707119405, -0.707120538, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, -0.707110763, -0.70710963, 0, 0.70710963, -0.707110763, 1, 0, 0),C1 = CFrame.new(0.400000095, -0.47784543, 1.97791362, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 1.60000002, 0.200000003),CFrame = CFrame.new(4.47727203, 1.5081805, -1.50808311, 9.39882394e-009, 0.178885445, -0.983869851, 0.707119942, 0.695714474, 0.126493514, 0.707120419, -0.695713997, -0.126493424),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 9.39882394e-009, 0.707110167, 0.707110643, 0.178885445, 0.695704877, -0.695704401, -0.983869851, 0.12649177, -0.126491681),C1 = CFrame.new(-1.52272797, -1.49186242, 2.99191642, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 1, 0.400000006),CFrame = CFrame.new(6.80000019, 2.73435283, -2.73424101, 1.98723757e-008, 2.98020062e-008, -1, 0.707119763, 0.70712024, 3.51257512e-008, 0.70712024, -0.707119763, -7.02143277e-009),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1.98723757e-008, 0.707109988, 0.707110465, 2.98020062e-008, 0.707110465, -0.707109988, -1, 3.51252645e-008, -7.02133551e-009),C1 = CFrame.new(0.800000191, -0.265707016, 1.76577568, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 1, 0.400000006),CFrame = CFrame.new(5.19999981, 2.73435235, -2.73424149, 0, 0, 1, -0.707120538, 0.707119405, 0, -0.707119405, -0.707120538, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, -0.707110763, -0.70710963, 0, 0.70710963, -0.707110763, 1, 0, 0),C1 = CFrame.new(-0.800000191, -0.265707493, 1.7657752, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 1.60000002, 0.200000003),CFrame = CFrame.new(7.52272892, 1.50817478, -1.50807929, -6.16093132e-008, -0.178884313, 0.983862221, -0.707114697, 0.695709288, 0.126492739, -0.707116783, -0.695710361, -0.126493022),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -6.16093132e-008, -0.707104921, -0.707107008, -0.178884313, 0.695699692, -0.695700765, 0.983862221, 0.126490995, -0.126491278),C1 = CFrame.new(1.52272892, -1.49186814, 2.99192023, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000033, 1.60000002, 0.200000003),CFrame = CFrame.new(7.25000572, 1.38660395, -4.90001011, 0.866024911, -0.500000834, 0, 0.500010312, 0.866041303, 5.96054903e-008, -2.98027949e-008, -5.16198391e-008, 1.00001895),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.866024911, 0.500003397, -2.98023828e-008, -0.500000834, 0.866029322, -5.1619125e-008, 0, 5.96046661e-008, 1.00000513),C1 = CFrame.new(1.25000572, -1.61343718, -0.399963856, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(6.0999999, 3.700068, -4.9000144, 0, 0, 1, -5.96054903e-008, 1.00001895, 0, -1.00001895, -5.96054903e-008, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, -5.96046661e-008, -1.00000513, 0, 1.00000513, -5.96046661e-008, 1, 0, 0),C1 = CFrame.new(0.0999999046, 0.699994802, -0.39996767, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000033, 1.60000002, 0.200000003),CFrame = CFrame.new(4.75000572, 1.38660395, -4.90001011, -0.866026044, -0.499998868, 0, 0.500008345, -0.866042435, 5.96054903e-008, -2.98026777e-008, 5.16199066e-008, 1.00001895),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.866026044, 0.500001431, -2.98022655e-008, -0.499998868, -0.866030455, 5.16191925e-008, 0, 5.96046661e-008, 1.00000513),C1 = CFrame.new(-1.24999428, -1.61343718, -0.399963856, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.600000024),CFrame = CFrame.new(5.5, 3.9000864, -4.50000381, 1, 0, 0, 0, 1.00001895, 5.96054903e-008, 0, -5.96054903e-008, 1.00001895),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1.00000513, -5.96046661e-008, 0, 5.96046661e-008, 1.00000513),C1 = CFrame.new(-0.5, 0.900010586, 3.71932983e-005, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(6.30000019, 3.70007372, -4.9000144, 0, 0, -1, -5.96054903e-008, -1.00001895, 0, -1.00001895, 5.96054903e-008, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, -5.96046661e-008, -1.00000513, 0, -1.00000513, 5.96046661e-008, -1, 0, 0),C1 = CFrame.new(0.300000191, 0.700000525, -0.39996767, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(6.30000019, 3.90008068, -4.9000144, 0, 0, 1, -5.96054903e-008, 1.00001895, 0, -1.00001895, -5.96054903e-008, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, -5.96046661e-008, -1.00000513, 0, 1.00000513, -5.96046661e-008, 1, 0, 0),C1 = CFrame.new(0.300000191, 0.900004864, -0.39996767, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(1.20000005, 0.200000003, 0.200000003),CFrame = CFrame.new(6, 3.9000864, -4.09998798, 1, 0, 0, 0, 1.00001895, 5.96054903e-008, 0, -5.96054903e-008, 1.00001895),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1.00000513, -5.96046661e-008, 0, 5.96046661e-008, 1.00000513),C1 = CFrame.new(0, 0.900010586, 0.400047302, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(5.90000105, 3.70007181, -4.9000144, 0, 0, -1, 5.96054903e-008, 1.00001895, 0, 1.00001895, -5.96054903e-008, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 5.96046661e-008, 1.00000513, 0, 1.00000513, -5.96046661e-008, -1, 0, 0),C1 = CFrame.new(-0.099998951, 0.699998617, -0.39996767, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(6.5, 3.9000864, -4.9000144, 0, 0, -1, -5.96054903e-008, -1.00001895, 0, -1.00001895, 5.96054903e-008, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, -5.96046661e-008, -1.00000513, 0, -1.00000513, 5.96046661e-008, -1, 0, 0),C1 = CFrame.new(0.5, 0.900010586, -0.39996767, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 3.5999999),CFrame = CFrame.new(6.00000906, 0.607151985, -3.29996657, 4.27941371e-009, -1.59710094e-008, 1, 0.866041899, 0.500009298, 4.27950164e-009, -0.500009298, 0.866041899, 1.59713149e-008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 4.27941371e-009, 0.866029978, -0.500002384, -1.59710094e-008, 0.500002384, 0.866029978, 1, 4.27944258e-009, 1.59710947e-008),C1 = CFrame.new(9.05990601e-006, -2.39287829, 1.20005774, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Light blue"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 2),CFrame = CFrame.new(6, 3.90008068, -3.89998055, 0, 0, -1, 5.96054903e-008, 1.00001895, 0, 1.00001895, -5.96054903e-008, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.705882, 0.823529, 0.894118),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 5.96046661e-008, 1.00000513, 0, 1.00000513, -5.96046661e-008, -1, 0, 0),C1 = CFrame.new(0, 0.900004864, 0.600052118, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 1.79999995),CFrame = CFrame.new(4.30000687, 0.6071558, -4.09998417, 0.499998927, -0.866026044, 0, 0.866042435, 0.500008404, 5.96054903e-008, -5.16199066e-008, -2.98026812e-008, 1.00001895),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.499998927, 0.866030455, -5.16191925e-008, -0.866026044, 0.50000149, -2.98022691e-008, 0, 5.96046661e-008, 1.00000513),C1 = CFrame.new(-1.69999313, -2.39287448, 0.400051117, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 1.79999995),CFrame = CFrame.new(7.70000648, 0.6071558, -4.09998417, 0.866024911, -0.500000834, 0, 0.500010312, 0.866041303, 5.96054903e-008, -2.98027949e-008, -5.16198391e-008, 1.00001895),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.866024911, 0.500003397, -2.98023828e-008, -0.500000834, 0.866029322, -5.1619125e-008, 0, 5.96046661e-008, 1.00000513),C1 = CFrame.new(1.70000648, -2.39287448, 0.400051117, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.600000083, 0.799999952),CFrame = CFrame.new(5.4000001, 2.16864324, -2.16853142, 0, 0, 1, 0.707123935, -0.707122922, 0, 0.707122922, 0.707123935, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0.70711416, 0.707113147, 0, -0.707113147, 0.70711416, 1, 0, 0),C1 = CFrame.new(-0.599999905, -0.831408739, 2.3314774, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),})
- Part = New("WedgePart",Chest,"Part",{BrickColor = BrickColor.new("Light blue"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 4.4000001, 0.800000012),CFrame = CFrame.new(7.4000001, 2.38079023, -2.38069153, 0, 0, -0.99999994, 0.707119942, 0.707120359, 0, 0.707120359, -0.707119942, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.705882, 0.823529, 0.894118),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0.707110167, 0.707110584, 0, 0.707110584, -0.707110167, -0.99999994, 0, 0),C1 = CFrame.new(1.4000001, -0.619264603, 2.11932015, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),})
- Part = New("WedgePart",Chest,"Part",{BrickColor = BrickColor.new("Light blue"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1.79999995, 0.800000012),CFrame = CFrame.new(7.40000916, 1.29999423, -3.69998121, 0, 0, -1.00000024, 0.500009537, 0.866042197, 0, 0.866041958, -0.500009656, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.705882, 0.823529, 0.894118),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0.500002623, 0.866030037, 0, 0.866030276, -0.500002742, -1.00000024, 0, 0),C1 = CFrame.new(1.40000916, -1.7000457, 0.80004859, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),})
- Part = New("WedgePart",Chest,"Part",{BrickColor = BrickColor.new("Light blue"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1.79999995, 1),CFrame = CFrame.new(4.70000601, 1.29999804, -3.69996977, -0.866025984, 0.499998987, 0, 0.500008464, 0.866042376, -5.96054903e-008, -2.98026848e-008, -5.1619903e-008, -1.00001895),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.705882, 0.823529, 0.894118),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.866025984, 0.50000155, -2.98022726e-008, 0.499998987, 0.866030395, -5.16191889e-008, 0, -5.96046661e-008, -1.00000513),C1 = CFrame.new(-1.29999399, -1.70004189, 0.800060034, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),})
- Part = New("WedgePart",Chest,"Part",{BrickColor = BrickColor.new("Light blue"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1.79999995, 1),CFrame = CFrame.new(7.30000591, 1.29999804, -3.69996977, -0.866026938, -0.500001907, 0, -0.500011384, 0.866043329, -5.96054903e-008, 2.98028588e-008, -5.16199599e-008, -1.00001895),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.705882, 0.823529, 0.894118),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.866026938, -0.50000447, 2.98024467e-008, -0.500001907, 0.866031349, -5.16192458e-008, 0, -5.96046661e-008, -1.00000513),C1 = CFrame.new(1.30000591, -1.70004189, 0.800060034, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),})
- Part = New("WedgePart",Chest,"Part",{BrickColor = BrickColor.new("Light blue"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 4.4000001, 0.800000012),CFrame = CFrame.new(4.5999999, 2.38079023, -2.38069153, 0, 0, 1, -0.707119942, 0.707120538, 0, -0.707120538, -0.707119942, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.705882, 0.823529, 0.894118),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, -0.707110167, -0.707110763, 0, 0.707110763, -0.707110167, 1, 0, 0),C1 = CFrame.new(-1.4000001, -0.619264603, 2.11932015, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),})
- Part = New("WedgePart",Chest,"Part",{BrickColor = BrickColor.new("Light blue"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1.79999995, 0.800000012),CFrame = CFrame.new(4.60000896, 1.29999423, -3.69998121, 0, 0, 1, -0.500009418, 0.86604178, 0, -0.86604178, -0.500009418, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.705882, 0.823529, 0.894118),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, -0.500002503, -0.866029859, 0, 0.866029859, -0.500002503, 1, 0, 0),C1 = CFrame.new(-1.39999104, -1.7000457, 0.80004859, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.600000083, 0.800000012),CFrame = CFrame.new(6.5999999, 2.16864347, -2.16853189, 0, 0, -1, -0.707122922, -0.707123935, 0, -0.707123935, 0.707122922, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, -0.707113147, -0.70711416, 0, -0.70711416, 0.707113147, -1, 0, 0),C1 = CFrame.new(0.599999905, -0.831408501, 2.33147693, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Fog"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.400000006, 0.400000006),CFrame = CFrame.new(6.19999838, 3.80007887, -4.90001774, 0, 0, -1, 0, -1.00002337, 0, -1.00002337, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.780392, 0.831373, 0.894118),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1.00000954, 0, -1.00000954, 0, -1, 0, 0),C1 = CFrame.new(0.199998379, 0.800004244, -0.399971008, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Fog"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.400000006, 0.400000006),CFrame = CFrame.new(5.79999971, 3.80007887, -4.90001774, 0, 0, 1, 5.96051848e-008, -1.00001383, 0, 1.00001383, 5.96051848e-008, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.780392, 0.831373, 0.894118),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 5.96043606e-008, 1, 0, -1, 5.96043606e-008, 1, 0, 0),C1 = CFrame.new(-0.200000286, 0.800004482, -0.399971008, 1, 0, 0, 0, 1, -5.96038205e-008, 0, 5.96038205e-008, 1),})
- FakeHead = New("Model",chara,"FakeHead",{})
- MainPart = New("Part",FakeHead,"MainPart",{BrickColor = BrickColor.new("Fog"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(2, 1.00000024, 1),CFrame = CFrame.new(6, 4.50005817, -4.5, 1, 0, 0, 0, 1.00000501, 0, 0, 0, 1.00000501),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.780392, 0.831373, 0.894118),})
- Mesh = New("SpecialMesh",MainPart,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara.Head,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1.00000501, 0, 0, 0, 1.00000501),C1 = CFrame.new(0, 1.90734863e-006, 1.09672546e-005, 1, 0, 0, 0, 1.00000501, 0, 0, 0, 1.00000501),})
- Part = New("Part",FakeHead,"Part",{BrickColor = BrickColor.new("Fog"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.20000005, 1, 0.600000024),CFrame = CFrame.new(6, 5.50007153, -4.69999933, 1, 0, 0, 0, 1.00001001, 0, 0, 0, 1.00001001),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.780392, 0.831373, 0.894118),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 0.800000012, 0.800000012),MeshId = "http://www.roblox.com/asset/?id=101176852 ",MeshType = Enum.MeshType.FileMesh,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(0, 1.00000811, -0.199998379, 1, 0, 0, 0, 1.00000501, 0, 0, 0, 1.00000501),})
- Part = New("Part",FakeHead,"Part",{BrickColor = BrickColor.new("Toothpaste"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(5.89999962, 4.70005989, -5.00000763, -1, 0, 0, 0, 1.00000501, 0, 0, 0, -1.00000501),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 1),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0.0799999982, 0.0299999993, 0.0399999991),Scale = Vector3.new(0.400000006, 1.5, 0.200000003),MeshType = Enum.MeshType.Sphere,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1.00000501, 0, 0, 0, -1.00000501),C1 = CFrame.new(-0.100000381, 0.200000763, -0.500005245, 1, 0, 0, 0, 1.00000501, 0, 0, 0, 1.00000501),})
- Part = New("Part",FakeHead,"Part",{BrickColor = BrickColor.new("Toothpaste"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(6.0999999, 4.70005989, -5.00000763, 1, 0, 0, 0, 1.00000501, 0, 0, 0, 1.00000501),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 1),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0.0799999982, 0.0299999993, -0.0399999991),Scale = Vector3.new(0.400000006, 1.5, 0.200000003),MeshType = Enum.MeshType.Sphere,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1.00000501, 0, 0, 0, 1.00000501),C1 = CFrame.new(0.0999999046, 0.200000763, -0.500005245, 1, 0, 0, 0, 1.00000501, 0, 0, 0, 1.00000501),})
- Part = New("Part",FakeHead,"Part",{BrickColor = BrickColor.new("Medium red"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.400000006),CFrame = CFrame.new(6, 4.50007915, -5.00000763, 1, 0, 0, 0, 1.00000501, 0, 0, 0, 1.00000501),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.854902, 0.52549, 0.478431),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 0.699999988),MeshType = Enum.MeshType.Sphere,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1.00000501, 0, 0, 0, 1.00000501),C1 = CFrame.new(0, 2.0980835e-005, -0.500005245, 1, 0, 0, 0, 1.00000501, 0, 0, 0, 1.00000501),})
- Halberd = New("Model",chara,"Halberd",{})
- MainPart = New("Part",Halberd,"MainPart",{BrickColor = BrickColor.new("Pastel light blue"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 2, 0.200000003),CFrame = CFrame.new(7.5, 2, -4.80002117, 0, 0, -1, -1, 0, 0, 0, 1, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.686275, 0.866667, 1),})
- Mesh = New("CylinderMesh",MainPart,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Arm"],C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0),C1 = CFrame.new(0, -1.00004983, -0.300009251, 1, 0, 0, 0, 1.00000429, 0, 0, 0, 1.00000429),})
- Part = New("Part",Halberd,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(7.49998522, 2.0999589, -8.10000324, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(-0.0999588966, -3.29998207, 1.47819519e-005, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Part = New("Part",Halberd,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(7.49998522, 1.8999629, -8.10000324, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0.100037098, -3.29998207, 1.47819519e-005, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Part = New("Part",Halberd,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 1),CFrame = CFrame.new(7.49998522, 2.0999589, -8.90000439, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(-0.0999588966, -4.09998322, 1.47819519e-005, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Part = New("Part",Halberd,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.400000006, 0.400000006),CFrame = CFrame.new(7.49998522, 1.79997587, -8.20000648, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0.200024068, -3.39998531, 1.47819519e-005, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Part = New("Part",Halberd,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(7.49998522, 1.8999759, -7.90000439, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0.100024104, -3.09998322, 1.47819519e-005, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Part = New("Part",Halberd,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 1),CFrame = CFrame.new(7.49998522, 1.8999629, -8.90000439, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0.100037098, -4.09998322, 1.47819519e-005, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Part = New("Part",Halberd,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(7.49998522, 2.09997296, -7.90000439, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(-0.0999729633, -3.09998322, 1.47819519e-005, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Part = New("Part",Halberd,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.400000006, 0.400000006),CFrame = CFrame.new(7.49998522, 2.19997191, -8.20000648, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(-0.199971914, -3.39998531, 1.47819519e-005, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Part = New("Part",Halberd,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(7.49998522, 2.09997296, -7.90000439, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(-0.0999729633, -3.09998322, 1.47819519e-005, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Part = New("Part",Halberd,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(7.49998522, 1.8999759, -7.90000439, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0.100024104, -3.09998322, 1.47819519e-005, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Part = New("Part",Halberd,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(7.49998522, 1.89998794, -7.70000648, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0.100012064, -2.89998531, 1.47819519e-005, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Part = New("Part",Halberd,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(7.49999475, 1.899966, -1.80001593, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0.100033998, 3.00000525, 5.24520874e-006, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Part = New("Part",Halberd,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(7.49999475, 2.0999639, -1.80001593, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(-0.0999639034, 3.00000525, 5.24520874e-006, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Part = New("Part",Halberd,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(7.5, 2.0999999, -2.10002279, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(-0.0999999046, 2.69999838, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Part = New("Part",Halberd,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(7.49998522, 2.09998703, -7.70000648, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(-0.0999869108, -2.89998531, 1.47819519e-005, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Part = New("Part",Halberd,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),CFrame = CFrame.new(7.5, 2.00002384, -3.7000227, 0, 0, -1, -1, 0, 0, 0, 1, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("CylinderMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.100000001, 0),Scale = Vector3.new(1.20000005, 0.5, 1.20000005),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0),C1 = CFrame.new(-2.39610672e-005, 1.09999847, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Part = New("Part",Halberd,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.600000024, 1),CFrame = CFrame.new(7.5, 1.10002398, -7.50001907, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0.899976015, -2.6999979, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Part = New("Part",Halberd,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(7.5, 1.50002396, -7.10002041, 0, 0, -1, 0, 1, 0, 1, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.499976039, -2.29999924, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Part = New("Part",Halberd,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),CFrame = CFrame.new(7.5, 2, -7.10002041, 0, 0, -1, -1, 0, 0, 0, 1, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(1.20000005, 1, 1.20000005),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0),C1 = CFrame.new(0, -2.29999924, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Part = New("Part",Halberd,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(7.5, 1.80002391, -7.10002041, 0, 0, 1, 0, 1, 0, -1, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("CylinderMesh",Part,"Mesh",{})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.199976087, -2.29999924, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Part = New("Part",Halberd,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(7.5, 1.50002396, -6.90001869, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0.499976039, -2.09999752, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Part = New("Part",Halberd,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),CFrame = CFrame.new(7.5, 2, -2.30002165, 0, 0, -1, -1, 0, 0, 0, 1, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("CylinderMesh",Part,"Mesh",{Offset = Vector3.new(0, 0.100000001, 0),Scale = Vector3.new(1.20000005, 0.5, 1.20000005),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0),C1 = CFrame.new(0, 2.49999952, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Part = New("Part",Halberd,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),CFrame = CFrame.new(7.5, 2, -2.30002165, 0, 0, -1, -1, 0, 0, 0, 1, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("CylinderMesh",Part,"Mesh",{})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0),C1 = CFrame.new(0, 2.49999952, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Part = New("Part",Halberd,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(7.5, 1.30002296, -8.20001888, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(0.69997704, -3.39999771, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Part = New("Part",Halberd,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.600000024),CFrame = CFrame.new(7.5, 1.50002289, -7.50001907, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(0.499977052, -2.6999979, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Part = New("Part",Halberd,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.400000036, 1.80000007),CFrame = CFrame.new(7.5, 1.00002289, -8.90001869, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0.999977052, -4.09999752, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Part = New("Part",Halberd,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),CFrame = CFrame.new(7.5, 2.00000095, -5.9000206, 0, 0, -1, -1, 0, 0, 0, 1, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("CylinderMesh",Part,"Mesh",{Offset = Vector3.new(0, 0.100000001, 0),Scale = Vector3.new(1.20000005, 0.5, 1.20000005),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0),C1 = CFrame.new(-9.53674316e-007, -1.09999943, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Part = New("Part",Halberd,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(7.5, 1.90000093, -2.10002279, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0999990702, 2.69999838, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Part = New("Part",Halberd,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),CFrame = CFrame.new(7.5, 2, -2.30002165, 0, 0, -1, -1, 0, 0, 0, 1, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("CylinderMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.100000001, 0),Scale = Vector3.new(1.20000005, 0.5, 1.20000005),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0),C1 = CFrame.new(0, 2.49999952, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Part = New("Part",Halberd,"Part",{BrickColor = BrickColor.new("Pastel Blue"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 5.4000001, 0.200000003),CFrame = CFrame.new(7.5, 2, -5.10002041, 0, 0, -1, -1, 0, 0, 0, 1, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.501961, 0.733333, 0.858824),})
- Mesh = New("CylinderMesh",Part,"Mesh",{})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0),C1 = CFrame.new(0, -0.299999237, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Hitbox = New("Part",Halberd,"Hitbox",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 1.60000002, 3.00000024),CFrame = CFrame.new(7.5, 1.60002398, -8.30001926, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",Hitbox,"Weld",{Part0 = Hitbox,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0.399976075, -3.49999809, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0),})
- Moon = New("Model",chara,"Moon",{})
- MoonPart = New("Part",Moon,"MoonPart",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(3.00000024, 3, 0.200000003),CFrame = CFrame.new(6.10001802, 9.10006809, -4.50000095, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",MoonPart,"Mesh",{MeshType = Enum.MeshType.Sphere,Scale = Vector3.new(1.2,1.2,18)})
- Part = New("Part",Moon,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(4.90001678, 8.30006599, -4.50000191, 0, 0, -1, 0, 1, 0, 1, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MoonPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-1.20000124, -0.800002098, -9.53674316e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Moon,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.400000036, 0.400000036),CFrame = CFrame.new(7.20001698, 8.00006676, -4.50000191, 0, 0, -1, 0, -1, 0, -1, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MoonPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, -1, 0, -1, 0, 0),C1 = CFrame.new(1.09999895, -1.10000134, -9.53674316e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Moon,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(4.90001678, 8.10006618, -4.50000191, 0, 0, 1, 0, -1, 0, 1, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MoonPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, -1, 0, 1, 0, 0),C1 = CFrame.new(-1.20000124, -1.00000191, -9.53674316e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Moon,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 0.200000003),CFrame = CFrame.new(7.50001717, 8.60006809, -4.50000095, 0, 0, -1, 0, -1, 0, -1, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MoonPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, -1, 0, -1, 0, 0),C1 = CFrame.new(1.39999914, -0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Moon,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.600000143),CFrame = CFrame.new(6.30001783, 8.10006523, -4.50000191, 0, 0, 1, 0, 1, 0, -1, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MoonPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.199999809, -1.00000286, -9.53674316e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Moon,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.600000024, 0.400000006),CFrame = CFrame.new(7.40001726, 9.90007114, -4.50000191, 0, 0, -1, 0, 1, 0, 1, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MoonPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(1.29999924, 0.800003052, -9.53674316e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Moon,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),CFrame = CFrame.new(6.90001678, 8.20006371, -4.50000191, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MoonPart,C1 = CFrame.new(0.79999876, -0.900004387, -9.53674316e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Moon,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.400000155, 0.200000003, 0.200000003),CFrame = CFrame.new(6.00001669, 7.70006275, -4.50000191, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MoonPart,C1 = CFrame.new(-0.100001335, -1.40000534, -9.53674316e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Moon,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.600000262, 0.600000024, 0.200000003),CFrame = CFrame.new(7.30001783, 9.30006981, -4.50000191, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MoonPart,C1 = CFrame.new(1.19999981, 0.200001717, -9.53674316e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Moon,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(1.80000019, 0.200000003, 0.200000003),CFrame = CFrame.new(6.10001659, 7.90006399, -4.50000191, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MoonPart,C1 = CFrame.new(-1.43051147e-006, -1.2000041, -9.53674316e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Moon,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.400000036, 0.600000024),CFrame = CFrame.new(6.90001726, 10.400074, -4.50000191, 0, 0, -1, 0, 1, 0, 1, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MoonPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.799999237, 1.30000591, -9.53674316e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Moon,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000063),CFrame = CFrame.new(6.50001717, 10.3000755, -4.50000191, 0, 0, 1, 0, -1, 0, 1, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MoonPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, -1, 0, 1, 0, 0),C1 = CFrame.new(0.399999142, 1.20000744, -9.53674316e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Moon,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.600000024, 0.400000006),CFrame = CFrame.new(6.80001783, 9.90007114, -4.50000191, 0, 0, 1, 0, -1, 0, 1, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MoonPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, -1, 0, 1, 0, 0),C1 = CFrame.new(0.699999809, 0.800003052, -9.53674316e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Moon,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(5.20001698, 8.10006618, -4.50000095, 0, 0, -1, 0, 1, 0, 1, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MoonPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.900001049, -1.00000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Moon,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),CFrame = CFrame.new(6.90001678, 8.60006618, -4.50000191, 0, 0, 1, 0, 1, 0, -1, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MoonPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.79999876, -0.500001907, -9.53674316e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Moon,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 0.200000003),CFrame = CFrame.new(6.60001802, 7.70006275, -4.50000095, 0, 1, 0, 0, 0, 1, 1, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MoonPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0),C1 = CFrame.new(0.5, -1.40000534, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Moon,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.600000083),CFrame = CFrame.new(6.10001707, 10.5000744, -4.50000191, 0, 0, 1, 0, -1, 0, 1, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MoonPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, -1, 0, 1, 0, 0),C1 = CFrame.new(-9.53674316e-007, 1.40000629, -9.53674316e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Moon,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.600000024),CFrame = CFrame.new(5.50001669, 7.70006514, -4.50000191, 0, 0, 1, 0, -1, 0, 1, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MoonPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, -1, 0, 1, 0, 0),C1 = CFrame.new(-0.600001335, -1.40000296, -9.53674316e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Moon,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(6.50001717, 10.5000744, -4.50000191, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MoonPart,C1 = CFrame.new(0.399999142, 1.40000629, -9.53674316e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Moon,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(6.70001698, 8.30006695, -4.50000191, 0, 0, 1, 0, 1, 0, -1, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MoonPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.599998951, -0.800001144, -9.53674316e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Moon,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(5.10001659, 7.90006399, -4.50000191, 0, 0, 1, 0, -1, 0, 1, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MoonPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, -1, 0, 1, 0, 0),C1 = CFrame.new(-1.00000143, -1.2000041, -9.53674316e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Moon,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(7.10001707, 9.90007114, -4.50000191, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MoonPart,C1 = CFrame.new(0.999999046, 0.800003052, -9.53674316e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Moon,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.400000215, 0.800000012, 0.200000003),CFrame = CFrame.new(7.20001698, 8.60006618, -4.50000191, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MoonPart,C1 = CFrame.new(1.09999895, -0.500001907, -9.53674316e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Moon,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(6.70001698, 8.10006523, -4.50000191, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MoonPart,C1 = CFrame.new(0.599998951, -1.00000286, -9.53674316e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- RightArm = New("Model",chara,"RightArm",{})
- MainPart = New("Part",RightArm,"MainPart",{BrickColor = BrickColor.new("Light blue"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 2.00000024, 1),CFrame = CFrame.new(7.5, 3.00005794, -4.49999809, 1, 0, 0, 0, 1.00001287, 0, 0, 0, 1.00001287),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.705882, 0.823529, 0.894118),})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Arm"],C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1.00000429, 0, 0, 0, 1.00000429),C1 = CFrame.new(0, 3.81469727e-006, 1.23977661e-005, 1, 0, 0, 0, 1.00000429, 0, 0, 0, 1.00000429),})
- Part = New("Part",RightArm,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(7.9000001, 2.70005298, -4.49999809, 0, 0, 1, 0, 1.00001287, 0, -1.00001287, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.399999946, -0.300001144, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",RightArm,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 1),CFrame = CFrame.new(7.5, 2.5000515, -4.49999809, 1, 0, 0, 0, 1.00001287, 0, 0, 0, 1.00001287),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(-5.96046448e-008, -0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",RightArm,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(7.69999981, 4.00007057, -4.49999809, 1, 0, 0, 0, 1.00001287, 0, 0, 0, 1.00001287),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(0.199999988, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",RightArm,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.400000006, 0.400000006),CFrame = CFrame.new(8.39999962, 4.00007057, -4.49999809, 0, 0, -1, 0, 1.00001287, 0, 1.00001287, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),C1 = CFrame.new(0.899999976, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",RightArm,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(7.0999999, 4.10007238, -4.49999809, 0, 0, 1, 0, 1.00001287, 0, -1.00001287, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(-0.400000095, 1.10000038, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",RightArm,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 1),CFrame = CFrame.new(7.0999999, 3.90006924, -4.49999809, 1, 0, 0, 0, 1.00001287, 0, 0, 0, 1.00001287),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(-0.400000036, 0.899999619, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",RightArm,"Part",{BrickColor = BrickColor.new("Fog"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 0.400000036, 1),CFrame = CFrame.new(7.5, 2.20003915, -4.50001097, 1, 0, 0, 0, 1.00002146, 0, 0, 0, 1.00002146),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.780392, 0.831373, 0.894118),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1.00000429, 0, 0, 0, 1.00000429),C1 = CFrame.new(0, -0.800008535, -1.28746033e-005, 1, 0, 0, 0, 1.00000429, 0, 0, 0, 1.00000429),})
- RightLeg = New("Model",chara,"RightLeg",{})
- MainPart = New("Part",RightLeg,"MainPart",{BrickColor = BrickColor.new("Light blue"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 2.00000024, 1),CFrame = CFrame.new(6.5, 1.00003695, -4.5, 1, 0, 0, 0, 1.00000501, 0, 0, 0, 1.00000501),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.705882, 0.823529, 0.894118),})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Leg"],C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1.00000572, 0, 0, 0, 1.00000572),C1 = CFrame.new(0, -1.90734863e-006, 1.09672546e-005, 1, 0, 0, 0, 1.00000501, 0, 0, 0, 1.00000501),})
- Part = New("Part",RightLeg,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(6.9000001, 0.700036228, -4.5, 0, 0, 1, 0, 1.00000501, 0, -1.00000501, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.400000095, -0.299999237, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",RightLeg,"Part",{BrickColor = BrickColor.new("Steel blue"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 1),CFrame = CFrame.new(6.5, 0.500034451, -4.5, 1, 0, 0, 0, 1.00000501, 0, 0, 0, 1.00000501),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.321569, 0.486275, 0.682353),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(0, -0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",RightLeg,"Part",{BrickColor = BrickColor.new("Fog"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 0.400000036, 1),CFrame = CFrame.new(6.5, 0.199991465, -4.50000048, 1, 0, 0, 0, 1.00001073, 0, 0, 0, 1.00001073),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.780392, 0.831373, 0.894118),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(0, -0.800041497, -4.76837158e-007, 1, 0, 0, 0, 1.00000572, 0, 0, 0, 1.00000572),})
- lap = LeftArm:GetChildren()
- rap = RightArm:GetChildren()
- llp = LeftLeg:GetChildren()
- rlp = RightLeg:GetChildren()
- chp = Chest:GetChildren()
- hdp = FakeHead:GetChildren()
- ch = chara:GetChildren()
- for i = 1, #ch do
- if ch[i].ClassName == "Part" then
- ch[i].Transparency = 1
- if ch[i].Name == "Torso" then
- ch[i].roblox.Transparency = 1
- end
- if ch[i].Name == "Head" then
- ch[i].face.Transparency = 1
- end
- elseif ch[i].ClassName == "Accessory" then
- ch[i]:Destroy()
- end
- end
- Moon:MoveTo(chara.Head.Position + Vector3.new(0,5,0))
- local bodp = Instance.new("BodyPosition",MoonPart)
- bodp.Name = "MoonForce"
- bodp.maxForce = Vector3.new(10000,10000,10000)
- bodp.Position = chara.Head.Position + Vector3.new(0,5,0)
- local gyrp = Instance.new("BodyGyro",MoonPart)
- gyrp.Name = "GyroForce"
- gyrp.CFrame = chara.HumanoidRootPart.CFrame + chara.HumanoidRootPart.CFrame.lookVector
- --Animations--
- function LoadAnim(id)
- local anim = New("Animation",chara,"Animation",{AnimationId = "rbxassetid://"..id})
- local realanim = chara.Humanoid:LoadAnimation(anim)
- return realanim
- end
- HoldA = LoadAnim(69427262)
- Swing1A = LoadAnim(186934658)
- Swing2A = LoadAnim(94160738)
- Swing3A = LoadAnim(186934910)
- Swing4A = LoadAnim(74909528)
- RaiseA = LoadAnim(83994319)
- RiseA = LoadAnim(169638954)
- HoldA:Play()
- --Sounds--
- function LoadSnd(id,loop,vol,pit)
- local snd = New("Sound",chara,"Sound",{SoundId = "rbxassetid://"..id,Looped = loop,Volume = vol,Pitch = pit})
- return snd
- end
- Music = LoadSnd(267871756,true,1,1)
- HitSnd = LoadSnd(566593606,false,1,1)
- ExpSnd = LoadSnd(142070127,false,1,1)
- SlashSnd = LoadSnd(536642316,false,1,1)
- ChargeSnd = LoadSnd(137463716,false,1,1)
- LasSnd = LoadSnd(162246701,false,1,1)
- LasLoopSnd = LoadSnd(162246683,true,1,1)
- BlastSnd = LoadSnd(200633327,false,1,1)
- FlySnd = LoadSnd(169445602,false,1,1)
- BExpSnd = LoadSnd(258057783,false,5,.5)
- Music:Play()
- --Name Tag--
- local naeeym = Instance.new("BillboardGui",chara)
- naeeym.Size = UDim2.new(0,100,0,40)
- naeeym.StudsOffset = Vector3.new(0,2,0)
- naeeym.Adornee = chara.Head
- local tecks = Instance.new("TextLabel",naeeym)
- tecks.BackgroundTransparency = 1
- tecks.BorderSizePixel = 0
- tecks.Text = "Lunarine the Moon Rabbit"
- tecks.Font = "Fantasy"
- tecks.FontSize = "Size24"
- tecks.TextStrokeTransparency = 0
- tecks.TextStrokeColor3 = Color3.new(0,0,0)
- tecks.TextColor3 = BrickColor.new("Baby blue").Color
- tecks.Size = UDim2.new(1,0,0.5,0)
- local htecks = Instance.new("TextLabel",naeeym)
- htecks.BackgroundTransparency = 1
- htecks.BorderSizePixel = 0
- htecks.Text = chara.Humanoid.Health.."/"..chara.Humanoid.MaxHealth
- htecks.Font = "Fantasy"
- htecks.FontSize = "Size24"
- htecks.TextStrokeTransparency = 0
- htecks.TextStrokeColor3 = Color3.new(0,0,0)
- htecks.TextColor3 = BrickColor.new("Baby blue").Color
- htecks.Size = UDim2.new(1,0,0.5,0)
- htecks.Position = UDim2.new(0,0,.5,0)
- --Enamate--
- function Enamate()
- local trace = Instance.new("Part",chara)
- trace.Size = Vector3.new(1,1,1)
- trace.TopSurface = 0
- trace.BottomSurface = 0
- trace.BrickColor = BrickColor.new("Baby blue")
- trace.Material = "Neon"
- trace.CanCollide = false
- trace.Anchored = true
- trace.CFrame = EnamatePart.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,359)),math.rad(math.random(0,359)),math.rad(math.random(0,359)))
- local tracedisp = coroutine.wrap(function()
- for i = 1, 9 do
- wait(.01)
- trace.Transparency = trace.Transparency + .1
- end
- wait(.01)
- trace:Destroy()
- end)
- tracedisp()
- end
- function Enamate2()
- if chara:FindFirstChild("Ring")== nil then
- local angl = CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,359)),math.rad(math.random(0,359)),math.rad(math.random(0,359)))
- local trace = Instance.new("Part",chara)
- trace.Size = Vector3.new(1,1,1)
- trace.Name = "Ring"
- trace.TopSurface = 0
- trace.BottomSurface = 0
- trace.BrickColor = BrickColor.new("Baby blue")
- trace.Material = "Neon"
- trace.CanCollide = false
- trace.Anchored = true
- trace.CFrame = EnamatePart.CFrame * angl
- local tracem = Instance.new("SpecialMesh",trace)
- --tracem.MeshId = "rbxassetid://3270017"
- tracem.MeshType = "Sphere"
- local tracedisp = coroutine.wrap(function()
- for i = 1, 4 do
- wait(.01)
- trace.Transparency = trace.Transparency + .2
- trace.CFrame = EnamatePart.CFrame * angl
- tracem.Scale = tracem.Scale + Vector3.new(.5,.5,.5)
- end
- wait(.01)
- trace:Destroy()
- end)
- tracedisp()
- end
- end
- --Play Sound in Part--
- function PlaySnd(snd,part)
- local sound = snd:Clone()
- sound.PlayOnRemove = true
- sound.Parent = Part
- sound:Destroy()
- end
- --Moon Energy Absorb--
- function EnergyAbsorb(parta)
- local dir = game.Lighting:GetMoonDirection()
- local pos = parta + (dir*500)
- local particle = Instance.new("Part",chara)
- particle.Size = Vector3.new(1,1,1)
- particle.Position = pos
- particle.BrickColor = BrickColor.new("Baby blue")
- particle.Material = "Neon"
- particle.CanCollide = false
- particle.Anchored = true
- particle.CFrame = CFrame.new(pos,parta)
- local mehs = Instance.new("BlockMesh",particle)
- mehs.Scale = Vector3.new(1,1,1000)
- disp = coroutine.wrap(function()
- for i = 1, 4 do
- wait(.01)
- local dir = game.Lighting:GetMoonDirection()
- local pos = parta + (dir*500)
- particle.Position = pos
- particle.CFrame = CFrame.new(pos,parta)
- particle.Transparency = particle.Transparency + .2
- end
- wait(.01)
- particle:Destroy()
- end)
- disp()
- end
- --Moon Aura--
- function MoonOn()
- MoonPart.Transparency = 1
- ChargeSnd:Play()
- for i = 1, 4 do
- EnergyAbsorb(MoonPart.Position)
- wait(.01)
- MoonPart.Transparency = MoonPart.Transparency - .1
- end
- end
- function MoonOff()
- MoonPart.Transparency = .6
- for i = 1, 4 do
- wait(.01)
- MoonPart.Transparency = MoonPart.Transparency + .1
- end
- end
- --Chat Function--
- function chatfunc(text)
- chat = coroutine.wrap(function(ttt)
- if chara:FindFirstChild("TalkingBillBoard")~= nil then
- chara:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",chara)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = chara.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = text
- tecks2.Font = "Fantasy"
- tecks2.FontSize = "Size24"
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(1,1,1)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- wait(1)
- for i = 1, 5 do
- wait(.01)
- tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0)
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
- tecks2.TextTransparency = tecks2.TextTransparency + .2
- end
- naeeym2:Destroy()
- end)
- chat(text)
- end
- --Damage Function--
- function dealdmg(dude,damage,env,toim)
- hurt = coroutine.wrap(function(dude2,damage2,env2,toim2)
- if dude ~= chara and dude:FindFirstChild("IsHit") == nil then
- finaldmg = damage + math.random(-env,env)
- dude.Humanoid.Health = dude.Humanoid.Health - finaldmg
- local vall = Instance.new("ObjectValue",dude)
- vall.Name = "IsHit"
- debby:AddItem(vall,toim)
- local naeeym2 = Instance.new("BillboardGui",dude)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = dude.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = "-"..finaldmg
- tecks2.Font = "Fantasy"
- tecks2.FontSize = "Size24"
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(1,0.6,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- for i = 1, 5 do
- wait(.1)
- tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0)
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
- tecks2.TextTransparency = tecks2.TextTransparency + .2
- end
- naeeym2:Destroy()
- end
- end)
- hurt(dude,damage,env,toim)
- end
- --Explode Hitbox--
- function ExHitbox(rad,pos,damage,env,toim)
- local E = Instance.new("Explosion")
- E.Position = pos
- E.Parent = game.Workspace
- E.BlastRadius = rad
- E.BlastPressure = 0
- E.Visible = false
- E.Hit:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")~=nil then
- dealdmg(hit.Parent,damage,env,toim)
- end
- end)
- end
- --Blade Touch--
- function bladehit(hit)
- if bladeactive == true then
- if hit.Parent:FindFirstChild("Humanoid") ~= nil then
- dealdmg(hit.Parent,12,2,.1)
- HitSnd:Play()
- end
- end
- end
- Hitbox.Touched:connect(bladehit)
- --Moon Star--
- function MoonStar()
- del = true
- RaiseA:Play()
- MoonOn()
- for i = 1, 3 do
- wait(.2)
- BlastSnd:Play()
- local missile = Instance.new("Part",game.Workspace)
- Mouse.TargetFilter = missile
- missile.CanCollide = false
- missile.Shape = 0
- missile.Size = Vector3.new(3,3,3)
- missile.Name = "Blast"
- missile.BrickColor = BrickColor.new("Baby blue")
- missile.Material = "Neon"
- missile.BottomSurface = 0
- missile.TopSurface = 0
- missile.CFrame = MoonPart.CFrame
- debby:AddItem(missile,10)
- local mehs = Instance.new("SpecialMesh",missile)
- mehs.MeshType = "Sphere"
- local bodf = Instance.new("BodyForce",missile)
- bodf.Force = Vector3.new(0,game.Workspace.Gravity*missile:GetMass(),0)
- missile.Velocity = (Mouse.Hit.p - MoonPart.Position).unit*50
- missile.Touched:connect(function(hit)
- if missile.Anchored == false and hit.Parent ~= chara and hit.Parent.Parent ~= chara and hit.Name ~= "Blast" and hit.Name ~= "Trace" then
- missile.Anchored = true
- PlaySnd(ExpSnd,missile)
- ExHitbox(10,missile.Position,20,2,.5)
- missile.Anchored = true
- for i = 1, 5 do
- wait(.01)
- missile.Transparency = missile.Transparency + .2
- mehs.Scale = mehs.Scale + Vector3.new(1,1,1)
- end
- end
- end)
- tracer = coroutine.wrap(function()
- while missile.Anchored == false do
- wait(.01)
- local trace = coroutine.wrap(function()
- local tr = Instance.new("Part",game.Workspace)
- tr.Name = "Trace"
- tr.Size = Vector3.new(3,3,3)
- tr.CanCollide = false
- tr.Material = "Neon"
- tr.Anchored = true
- tr.BrickColor = BrickColor.new("Baby blue")
- tr.CFrame = missile.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,359)),math.rad(math.random(0,359)),math.rad(math.random(0,359)))
- for i = 1, 9 do
- wait(.01)
- tr.Transparency = tr.Transparency + .1
- end
- tr:Destroy()
- end)
- trace()
- end
- end)
- tracer()
- end
- wait(.5)
- MoonOff()
- RaiseA:Stop()
- del = false
- end
- --Moon Beam--
- function MoonBeam()
- del = true
- RaiseA:Play()
- MoonOn()
- wait(.5)
- --local EffectPart = Instance.new("Part",game.Workspace)
- --EffectPart.Size = Vector3.new(1,1,1)
- --EffectPart.Anchored = true
- --EffectPart.Transparency = 1
- LasSnd:Play()
- LasLoopSnd:Play()
- for i = 1,50 do
- local P = Instance.new("Part")
- local Place0 = CFrame.new(MoonPart.CFrame.x,MoonPart.CFrame.y,MoonPart.CFrame.z)
- local Place1 = Mouse.Hit
- --EffectPart.CFrame = Place1
- local trace = coroutine.wrap(function()
- local tr = Instance.new("Part",game.Workspace)
- tr.Name = "Trace"
- Mouse.TargetFilter = tr
- tr.Size = Vector3.new(0,0,0)
- tr.CanCollide = false
- tr.Material = "Neon"
- tr.Anchored = true
- tr.BrickColor = BrickColor.new("Baby blue")
- tr.CFrame = Place1 * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,359)),math.rad(math.random(0,359)),math.rad(math.random(0,359)))
- local trm = Instance.new("BlockMesh",tr)
- for i = 1, 4 do
- wait(.01)
- tr.Transparency = tr.Transparency + .2
- trm.Scale = trm.Scale + Vector3.new(10,10,10)
- end
- tr:Destroy()
- end)
- trace()
- local meshla = Instance.new("BlockMesh", P)
- meshla.Scale = Vector3.new(1,1,1)
- P.formFactor = 0
- P.Size = Vector3.new(1,1,(Place0.p - Place1.p).magnitude)
- P.Name = "Laser"
- P.CFrame = CFrame.new((Place0.p + Place1.p)/2,Place0.p)
- P.Parent = game.Workspace
- P.BrickColor = BrickColor.new("Institutional white")
- P.Material = "Neon"
- P.Anchored = true
- P.CanCollide = false
- P.Locked = true
- P.BottomSurface = "Smooth"
- P.TopSurface = "Smooth"
- ExHitbox(10,Place1.p,20,1,.5)
- wait(0.01)
- P:remove()
- end
- ----
- LasLoopSnd:Stop()
- --EffectPart:Destroy()
- wait(.5)
- MoonOff()
- RaiseA:Stop()
- del = false
- end
- --Moon Pillars--
- function MoonPillars()
- del = true
- ChargeSnd:Play()
- RaiseA:Play()
- wait(.5)
- local num = 10
- for i = 1,5 do
- local cpos = chara.HumanoidRootPart.CFrame+(chara.HumanoidRootPart.CFrame.lookVector*num)
- wait(.1)
- local beam = Instance.new("Part",game.Workspace)
- beam.Size = Vector3.new(0,0,0)
- beam.CFrame = CFrame.new(cpos.x,cpos.y,cpos.z)
- beam.CanCollide = false
- beam.Anchored = true
- beam.BrickColor = BrickColor.new("Baby blue")
- beam.Material = "Neon"
- local mehs = Instance.new("CylinderMesh",beam)
- mehs.Scale = Vector3.new(1,1000,1)
- local trace = Instance.new("Part",game.Workspace)
- trace.Size = Vector3.new(0,0,0)
- trace.CFrame = CFrame.new(cpos.x,cpos.y,cpos.z)
- trace.CanCollide = false
- trace.Anchored = true
- trace.BrickColor = BrickColor.new("Baby blue")
- local tmesh2 = Instance.new("SpecialMesh",trace)
- tmesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- tmesh2.Scale = Vector3.new(1,1,1)
- tmesh2.Offset = Vector3.new(0,0,-.125)
- PlaySnd(ExpSnd,beam)
- EnergyAbsorb(beam.CFrame.p)
- ExHitbox(20,beam.Position,25,2,.5)
- tracegrow = coroutine.wrap(function()
- for i = 1, 9 do
- wait(.01)
- beam.Transparency = beam.Transparency + .1
- mehs.Scale = mehs.Scale + Vector3.new(5,5,5)
- trace.Transparency = trace.Transparency + .1
- tmesh2.Scale = tmesh2.Scale + Vector3.new(1,1,1)
- end
- beam:Destroy()
- trace:Destroy()
- end)
- tracegrow()
- num = num + 10
- end
- RaiseA:Stop()
- del = false
- end
- --Cross Explosion--
- function CrossExplosion()
- del = true
- ChargeSnd:Play()
- local spellcircle = Instance.new("Part",chara)
- spellcircle.Anchored = true
- spellcircle.Size = Vector3.new(1,1,1)
- spellcircle.CFrame = chara.Torso.CFrame - Vector3.new(0,2.4,0)
- spellcircle.Transparency = 1
- spellcircle.CanCollide = false
- local blkm = Instance.new("BlockMesh",spellcircle)
- blkm.Scale = Vector3.new(0,1,0)
- local dec = Instance.new("Decal",spellcircle)
- dec.Color3 = Color3.new(1/170,1,1)
- dec.Texture = "rbxassetid://78036587"
- dec.Transparency = 1
- dec.Face = "Top"
- local ptl = Instance.new("PointLight",spellcircle)
- ptl.Range = 0
- ptl.Color = Color3.new(1/170,1,1)
- local bpos = Instance.new("BodyPosition",chara.Torso)
- bpos.Position = chara.Torso.Position + Vector3.new(0,10,0)
- bpos.maxForce = Vector3.new(10000,10000,10000)
- RiseA:Play()
- spellc = coroutine.wrap(function()
- while spellcircle ~= nil do
- wait(.01)
- spellcircle.CFrame = spellcircle.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(10),0)
- end
- end)
- spellc()
- for i = 1, 10 do
- wait(.01)
- EnergyAbsorb(spellcircle.Position)
- ptl.Range = ptl.Range + 1
- dec.Transparency = dec.Transparency - .1
- blkm.Scale = blkm.Scale + Vector3.new(3,0,3)
- end
- wait(2)
- local pemit = Instance.new("ParticleEmitter",spellcircle)
- pemit.Color = ColorSequence.new(Color3.new(0.5,1,1))
- pemit.LightEmission = 1
- pemit.Size = NumberSequence.new(10)
- pemit.Texture = "rbxasset://textures/particles/smoke_main.dds"
- pemit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(0.9,0),NumberSequenceKeypoint.new(1,1)})
- pemit.Lifetime = NumberRange.new(1)
- pemit.Rate = 10000
- pemit.Speed = NumberRange.new(100)
- LasSnd:Play()
- LasLoopSnd:Play()
- ExHitbox(30,spellcircle.Position,40,10,.5)
- local trace = Instance.new("Part",game.Workspace)
- trace.Size = Vector3.new(0,0,0)
- trace.CFrame = spellcircle.CFrame
- trace.CanCollide = false
- trace.Anchored = true
- trace.BrickColor = BrickColor.new("Medium stone grey")
- local tmesh2 = Instance.new("SpecialMesh",trace)
- tmesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- tmesh2.Scale = Vector3.new(5,5,5)
- tmesh2.Offset = Vector3.new(0,0,-.125)
- tracegrow = coroutine.wrap(function()
- for i = 1, 9 do
- wait(.01)
- trace.Transparency = trace.Transparency + .1
- tmesh2.Scale = tmesh2.Scale + Vector3.new(5,5,5)
- end
- trace:Destroy()
- end)
- tracegrow()
- wait(.5)
- local pt1 = Instance.new("Part",chara)
- pt1.Size = Vector3.new(0,0,0)
- pt1.Anchored = true
- pt1.CFrame = spellcircle.CFrame + Vector3.new(0,80,0)
- pt1.Transparency = 1
- local pemit2 = pemit:clone()
- pemit2.Lifetime = NumberRange.new(.3)
- pemit2.EmissionDirection = "Left"
- pemit2.Parent = pt1
- local pemit3 = pemit2:clone()
- pemit3.EmissionDirection = "Right"
- pemit3.Parent = pt1
- wait(.5)
- for i = 1, 20 do
- ExHitbox(30,spellcircle.Position,40,10,.5)
- local trace = Instance.new("Part",game.Workspace)
- trace.Size = Vector3.new(0,0,0)
- trace.CFrame = spellcircle.CFrame
- trace.CanCollide = false
- trace.Anchored = true
- trace.BrickColor = BrickColor.new("Medium stone grey")
- local tmesh2 = Instance.new("SpecialMesh",trace)
- tmesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- tmesh2.Scale = Vector3.new(5,5,5)
- tmesh2.Offset = Vector3.new(0,0,-.125)
- for i = 1, 9 do
- wait(.01)
- trace.Transparency = trace.Transparency + .1
- tmesh2.Scale = tmesh2.Scale + Vector3.new(5,5,5)
- end
- trace:Destroy()
- end
- wait(.5)
- LasLoopSnd:Stop()
- pemit.Enabled = false
- pemit2.Enabled = false
- pemit3.Enabled = false
- for i = 1, 10 do
- wait(.01)
- ptl.Range = ptl.Range - 1
- dec.Transparency = dec.Transparency + .1
- blkm.Scale = blkm.Scale - Vector3.new(3,0,3)
- end
- wait(.5)
- spellcircle:Destroy()
- bpos:Destroy()
- RiseA:Stop()
- del = false
- end
- --Lunar Destruction--
- function LunarDestruction()
- del = true
- local spellcircle = Instance.new("Part",chara)
- spellcircle.Anchored = true
- spellcircle.Size = Vector3.new(1,1,1)
- spellcircle.CFrame = chara.Torso.CFrame - Vector3.new(0,2.4,0)
- spellcircle.Transparency = 1
- spellcircle.CanCollide = false
- local blkm = Instance.new("BlockMesh",spellcircle)
- blkm.Scale = Vector3.new(0,1,0)
- local dec = Instance.new("Decal",spellcircle)
- dec.Color3 = Color3.new(1/170,1,1)
- dec.Texture = "rbxassetid://78036587"
- dec.Transparency = 1
- dec.Face = "Top"
- local ptl = Instance.new("PointLight",spellcircle)
- ptl.Range = 0
- ptl.Color = Color3.new(1/170,1,1)
- local bpos = Instance.new("BodyPosition",chara.Torso)
- bpos.Position = chara.Torso.Position + Vector3.new(0,50,0)
- bpos.maxForce = Vector3.new(10000,10000,10000)
- RiseA:Play()
- spellc = coroutine.wrap(function()
- while spellcircle ~= nil do
- wait(.01)
- spellcircle.CFrame = spellcircle.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(10),0)
- end
- end)
- spellc()
- for i = 1, 10 do
- wait(.01)
- ptl.Range = ptl.Range + 1
- dec.Transparency = dec.Transparency - .1
- blkm.Scale = blkm.Scale + Vector3.new(10,0,10)
- end
- wait(2)
- local dir = game.Lighting:GetMoonDirection()
- local pos = spellcircle.Position + (dir*1400)
- local particle = Instance.new("Part",chara)
- particle.Transparency = 1
- particle.Size = Vector3.new(1,1,1)
- particle.Position = pos
- particle.BrickColor = BrickColor.new("Baby blue")
- particle.Material = "Neon"
- particle.CanCollide = false
- particle.Anchored = true
- particle.CFrame = CFrame.new(pos,spellcircle.Position)
- local mehs = Instance.new("BlockMesh",particle)
- mehs.Scale = Vector3.new(50,50,3000)
- PlaySnd(ChargeSnd,spellcircle)
- local pemit = Instance.new("ParticleEmitter",particle)
- pemit.Rate = 10000000
- pemit.LightEmission = 1
- pemit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20),NumberSequenceKeypoint.new(1,0)})
- pemit.VelocitySpread = 10000
- pemit.Speed = NumberRange.new(200)
- wait(1)
- LasLoopSnd:Play()
- LasSnd:Play()
- particle.Transparency = 0
- for i = 1, 100 do
- ExHitbox(60,spellcircle.Position,50,5,.2)
- wait(.01)
- local trace = coroutine.wrap(function()
- local tr = Instance.new("Part",game.Workspace)
- tr.Name = "Trace"
- tr.Size = Vector3.new(0,0,0)
- tr.CanCollide = false
- tr.Material = "Neon"
- tr.Anchored = true
- tr.BrickColor = BrickColor.new("Baby blue")
- tr.CFrame = spellcircle.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,359)),math.rad(math.random(0,359)),math.rad(math.random(0,359)))
- local trm = Instance.new("BlockMesh",tr)
- for i = 1, 4 do
- wait(.01)
- tr.Transparency = tr.Transparency + .2
- trm.Scale = trm.Scale + Vector3.new(200,200,200)
- end
- tr:Destroy()
- end)
- trace()
- end
- for i = 1, 9 do
- particle.Transparency = particle.Transparency + .1
- wait(.01)
- end
- particle:Destroy()
- LasLoopSnd:Stop()
- for i = 1, 10 do
- wait(.01)
- ptl.Range = ptl.Range - 1
- dec.Transparency = dec.Transparency + .1
- blkm.Scale = blkm.Scale - Vector3.new(10,0,10)
- end
- RiseA:Stop()
- bpos:Destroy()
- spellcircle:Destroy()
- del = false
- end
- --Astral Collision--
- function AstralCollision()
- local origpos = chara.Torso.Position
- local bpos = Instance.new("BodyPosition",chara.Torso)
- bpos.Position = origpos + Vector3.new(0,3000,0)
- bpos.maxForce = Vector3.new(99999,99999,99999)
- RiseA:Play()
- FlySnd:Play()
- local trace = Instance.new("Part",game.Workspace)
- trace.Size = Vector3.new(0,0,0)
- trace.CFrame = chara.HumanoidRootPart.CFrame - Vector3.new(0,2,0)
- trace.CanCollide = false
- trace.Anchored = true
- trace.BrickColor = BrickColor.new("Medium stone grey")
- local tmesh2 = Instance.new("SpecialMesh",trace)
- tmesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- tmesh2.Scale = Vector3.new(5,5,5)
- tmesh2.Offset = Vector3.new(0,0,-.125)
- for i = 1, 9 do
- wait(.01)
- trace.Transparency = trace.Transparency + .1
- tmesh2.Scale = tmesh2.Scale + Vector3.new(5,5,5)
- end
- trace:Destroy()
- wait(5)
- local moon = Instance.new("Part",chara)
- moon.Shape = 0
- moon.Size = Vector3.new(1,1,1)
- moon.Material = "Pebble"
- moon.Position = origpos + Vector3.new(0,2000,0)
- local moonmehs = Instance.new("SpecialMesh",moon)
- moonmehs.MeshType = "Sphere"
- moonmehs.Scale = Vector3.new(1000,1000,1000)
- local moonf = Instance.new("BodyPosition",moon)
- moonf.Position = origpos - Vector3.new(0,10,0)
- moonf.maxForce = Vector3.new(100,100,100)
- moon.Touched:connect(function(hit)
- if moon.Anchored == false and hit.Parent ~= chara and hit.Parent.Parent ~= chara then
- moon.Anchored = true
- PlaySnd(BExpSnd,game.Workspace)
- local E = Instance.new("Explosion",game.Workspace)
- E.BlastRadius = 99999999999999999
- E.BlastPressure = 0
- E.Position = origpos
- E.Visible = false
- E.Hit:connect(function(hit)
- if hit.Parent ~= chara and hit.Parent.Parent ~= chara then
- hit:BreakJoints()
- end
- end)
- wait(1)
- bpos.Position = origpos
- for i = 1, 9 do
- wait(.1)
- moon.Transparency = moon.Transparency + .1
- end
- wait(.1)
- moon:Destroy()
- wait(1)
- bpos:Destroy()
- RiseA:Stop()
- end
- end)
- end
- --Keys--
- del = false
- mus = false
- function onKeyDown(key)
- if del == false then
- if key == "z" then
- MoonStar()
- elseif key == "x" then
- MoonBeam()
- elseif key == "c" then
- MoonPillars()
- elseif key == "v" then
- CrossExplosion()
- elseif key == "b" then
- LunarDestruction()
- elseif key == "n" then
- AstralCollision()
- end
- end
- if key == "m" then
- if mus == true then
- Music:Stop()
- mus = false
- elseif mus == false then
- Music:Play()
- mus = true
- end
- end
- end
- --Click--
- combo = 0
- function onButton1Down()
- if del == false then
- if combo == 0 then
- del = true
- SlashSnd.Pitch = 1
- SlashSnd:Play()
- Swing1A:Play()
- bladeactive = true
- wait(.5)
- Swing1A:Stop()
- bladeactive = false
- combo = 1
- del = false
- elseif combo == 1 then
- del = true
- SlashSnd.Pitch = 1.1
- SlashSnd:Play()
- Swing2A:Play()
- bladeactive = true
- wait(.5)
- Swing2A:Stop()
- bladeactive = false
- combo = 2
- del = false
- elseif combo == 2 then
- del = true
- SlashSnd.Pitch = .9
- SlashSnd:Play()
- Swing3A:Play()
- bladeactive = true
- wait(.5)
- Swing3A:Stop()
- bladeactive = false
- combo = 3
- del = false
- elseif combo == 3 then
- del = true
- ExpSnd:Play()
- Swing4A:Play()
- ExHitbox(10,chara.Torso.Position + chara.Torso.CFrame.lookVector*10,20,5,.5)
- local jtrace = Instance.new("Part",game.Workspace)
- jtrace.Size = Vector3.new(1,1,1)
- jtrace.Position = chara.Torso.Position + chara.Torso.CFrame.lookVector*10
- jtrace.CFrame = chara.Torso.CFrame + chara.Torso.CFrame.lookVector*10
- jtrace.Anchored = true
- jtrace.CanCollide = false
- jtrace.Material = "Neon"
- jtrace.BrickColor = BrickColor.new("Baby blue")
- jtrace.Transparency = .3
- local tmesh = Instance.new("SpecialMesh",jtrace)
- tmesh.MeshType = "Sphere"
- tmesh.Scale = Vector3.new(3,3,3)
- local jtrace2 = Instance.new("Part",game.Workspace)
- jtrace2.Size = Vector3.new(0,0,0)
- jtrace2.BrickColor = BrickColor.new("Institutional white")
- jtrace2.Position = chara.Torso.Position + chara.Torso.CFrame.lookVector*10
- jtrace2.CFrame = chara.Torso.CFrame + chara.Torso.CFrame.lookVector*10
- jtrace2.Anchored = true
- jtrace2.Transparency = .3
- local tmesh2 = Instance.new("SpecialMesh",jtrace2)
- tmesh2.MeshId = "http://www.roblox.com/asset/?id=1125478"
- tmesh2.Scale = Vector3.new(5,0,5)
- tracegrow = coroutine.wrap(function()
- for i = 1, 7 do
- wait(.01)
- jtrace.Transparency = jtrace.Transparency + .1
- tmesh.Scale = tmesh.Scale + Vector3.new(2,2,2)
- jtrace2.Transparency = jtrace2.Transparency + .1
- tmesh2.Scale = tmesh2.Scale + Vector3.new(1,.05,1)
- end
- jtrace:Destroy()
- jtrace2:Destroy()
- end)
- tracegrow()
- wait(.5)
- Swing4A:Stop()
- combo = 0
- del = false
- end
- end
- end
- --Mouse Functions--
- if Mouse then
- Mouse.KeyDown:connect(onKeyDown)
- Mouse.Button1Down:connect(onButton1Down)
- end
- --To Night--
- loopnight = coroutine.wrap(function()
- if chara.Humanoid.Health > 1 then
- wait(.1)
- game.Lighting.TimeOfDay = "20:00:00"
- end
- end)
- night = coroutine.wrap(function()
- game.Lighting.TimeOfDay = "12:00:00"
- wait(.1)
- game.Lighting.TimeOfDay = "13:00:00"
- wait(.1)
- game.Lighting.TimeOfDay = "14:00:00"
- wait(.1)
- game.Lighting.TimeOfDay = "15:00:00"
- wait(.1)
- game.Lighting.TimeOfDay = "16:00:00"
- wait(.1)
- game.Lighting.TimeOfDay = "17:00:00"
- wait(.1)
- game.Lighting.TimeOfDay = "18:00:00"
- wait(.1)
- game.Lighting.TimeOfDay = "19:00:00"
- wait(.1)
- game.Lighting.TimeOfDay = "20:00:00"
- wait(.1)
- loopnight()
- end)
- night()
- --DIE--
- chara.Humanoid.Died:connect(function()
- origpos = chara.Torso.Position
- for i = 1, #lap do
- lap[i].Anchored = true
- end
- for i = 1, #rap do
- rap[i].Anchored = true
- end
- for i = 1, #llp do
- llp[i].Anchored = true
- end
- for i = 1, #rlp do
- rlp[i].Anchored = true
- end
- for i = 1, #chp do
- chp[i].Anchored = true
- end
- for i = 1, #hdp do
- hdp[i].Anchored = true
- end
- for i = 1, #ch do
- if ch[i].ClassName == "Part" then
- ch[i].Anchored = true
- end
- end
- wait(.01)
- game.Lighting.TimeOfDay = "20:00:00"
- wait(.01)
- game.Lighting.TimeOfDay = "19:00:00"
- wait(.01)
- game.Lighting.TimeOfDay = "18:00:00"
- wait(.01)
- game.Lighting.TimeOfDay = "17:00:00"
- wait(.01)
- game.Lighting.TimeOfDay = "16:00:00"
- wait(.01)
- game.Lighting.TimeOfDay = "15:00:00"
- wait(.01)
- game.Lighting.TimeOfDay = "14:00:00"
- wait(.01)
- game.Lighting.TimeOfDay = "13:00:00"
- wait(.01)
- game.Lighting.TimeOfDay = "12:00:00"
- end)
- --Loop Function--
- while true do
- if chara.Humanoid.Health > 1 then
- wait(.1)
- Enamate()
- Enamate2()
- chara.Humanoid.MaxHealth = 9999999999999
- chara.Humanoid.Health = chara.Humanoid.Health + 999999999999
- htecks.Text = chara.Humanoid.Health.."/"..chara.Humanoid.MaxHealth
- bodp.Position = chara.Head.Position + Vector3.new(0,5,0)
- gyrp.CFrame = CFrame.new(chara.HumanoidRootPart.Position + (chara.HumanoidRootPart.CFrame.lookVector*5), chara.HumanoidRootPart.Position + (chara.HumanoidRootPart.CFrame.lookVector*10))
- gyrp.maxTorque = Vector3.new(9000,9000,9000)
- for i = 1, #lap do
- lap[i].Anchored = false
- end
- for i = 1, #rap do
- rap[i].Anchored = false
- end
- for i = 1, #llp do
- llp[i].Anchored = false
- end
- for i = 1, #rlp do
- rlp[i].Anchored = false
- end
- for i = 1, #chp do
- chp[i].Anchored = false
- end
- for i = 1, #hdp do
- hdp[i].Anchored = false
- end
- for i = 1, #ch do
- if ch[i].ClassName == "Part" then
- ch[i].Anchored = false
- end
- end
- end
- end
- end)
- Gun.Name = "Gun"
- Gun.Parent = MainMenu
- Gun.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Gun.BorderColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Gun.Position = UDim2.new(0.0194444451, 0, 0.61038959, 0)
- Gun.Size = UDim2.new(0, 143, 0, 50)
- Gun.Font = Enum.Font.SourceSans
- Gun.Text = "Ultimate Gun"
- Gun.TextColor3 = Color3.new(1, 1, 1)
- Gun.TextScaled = true
- Gun.TextSize = 14
- Gun.TextStrokeColor3 = Color3.new(1, 1, 1)
- Gun.TextWrapped = true
- GrabV3.Name = "GrabV3"
- GrabV3.Parent = MainMenu
- GrabV3.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- GrabV3.BorderColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- GrabV3.Position = UDim2.new(0.538888931, 0, 0.142857134, 0)
- GrabV3.Size = UDim2.new(0, 143, 0, 50)
- GrabV3.Font = Enum.Font.SourceSans
- GrabV3.Text = "Grab Knife v3 "
- GrabV3.TextColor3 = Color3.new(1, 1, 1)
- GrabV3.TextScaled = true
- GrabV3.TextSize = 14
- GrabV3.TextStrokeColor3 = Color3.new(1, 1, 1)
- GrabV3.TextWrapped = true
- Working.Name = "Working"
- Working.Parent = MainMenu
- Working.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Working.BorderColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Working.Position = UDim2.new(0.538888931, 0, 0.631168783, 0)
- Working.Size = UDim2.new(0, 143, 0, 50)
- Working.Font = Enum.Font.SourceSans
- Working.Text = "In proggres"
- Working.TextColor3 = Color3.new(1, 1, 1)
- Working.TextScaled = true
- Working.TextSize = 14
- Working.TextStrokeColor3 = Color3.new(1, 1, 1)
- Working.TextWrapped = true
- gRABV4.Name = "gRABV4"
- gRABV4.Parent = MainMenu
- gRABV4.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- gRABV4.BorderColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- gRABV4.Position = UDim2.new(0.538888931, 0, 0.348051935, 0)
- gRABV4.Size = UDim2.new(0, 143, 0, 50)
- gRABV4.Font = Enum.Font.SourceSans
- gRABV4.Text = "Grab Knife v4"
- gRABV4.TextColor3 = Color3.new(1, 1, 1)
- gRABV4.TextScaled = true
- gRABV4.TextSize = 14
- gRABV4.TextStrokeColor3 = Color3.new(1, 1, 1)
- gRABV4.TextWrapped = true
- gRABV4.MouseButton1Down:connect(function()
- local player = game:GetService('Players').LocalPlayer
- local rightclone = Instance.new('Motor6D')
- rightclone.Name = "Right Shoulder"
- rightclone.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- rightclone.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- local leftclone = Instance.new('Motor6D')
- leftclone.Name = "Left Shoulder"
- leftclone.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- leftclone.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local leftlegclone = Instance.new('Motor6D')
- leftlegclone.Name = "Left Hip"
- leftlegclone.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- leftlegclone.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local rightlegclone = Instance.new('Motor6D')
- rightlegclone.Name = "Right Hip"
- rightlegclone.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- rightlegclone.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- local torsoclone = Instance.new('Motor6D')
- torsoclone.Name = "RootJoint"
- torsoclone.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- torsoclone.C1 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local mouse = player:GetMouse()
- local rag1 = false
- local rag2 = false
- local firsttime = true
- local firsttime2 = true
- local firsttime3 = true
- local firsttime4 = true
- local firsttime5 = true
- local childlock = true
- local math1 = math.random(1,5)
- math1 = math1+(math.random(0,9)/10)
- local math2 = math.random(1,15)
- math2 = math2+(math.random(0,9)/10)
- local math3 = math.random(1,10)
- math3 = math3+(math.random(0,9)/10)
- local math4 = math.random(5,100)
- math4 = math4+(math.random(0,9)/10)
- local answer = (math4+(math1*math3))/(math1*math2)
- answer = math.floor((answer*10)+0.5)
- answer = answer/10
- print([[To be fair, you have to have a very high IQ to understand Rick and Morty.
- The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head.
- There's also Rick's nihilistic outlook, which is deftly woven into his characterisation -
- his personal philosophy draws heavily from Narodnaya Volya literature, for instance.
- The fans understand this stuff;
- they have the intellectual capacity to truly appreciate the depths of these jokes, to realize that they're not just funny- they say something deep about LIFE.
- As a consequence people who dislike Rick and Morty truly ARE idiots-
- of course they wouldn't appreciate, for instance, the humour in Rick's existencial catchphrase "Wubba Lubba Dub Dub," which itself is a cryptic reference to Turgenev's Russian epic Fathers and Sons.
- I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Dan Harmon's genius unfolds itself on their television screens.
- What fools... how I pity them.
- And yes by the way, I DO have a Rick and Morty tattoo.
- And no, you cannot see it.
- It's for the ladies' eyes only-
- And even they have to demonstrate that they're within ]]..answer..[[ IQ points of my own (preferably lower) beforehand.]])
- local rekt = {}
- -- Objects
- local MainGUI = Instance.new("ScreenGui")
- local Customize = Instance.new("TextButton")
- local Frame = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local Frame_2 = Instance.new("Frame")
- local Frame_3 = Instance.new("Frame")
- local ImageLabel = Instance.new("ImageLabel")
- local R = Instance.new("TextBox")
- local G = Instance.new("TextBox")
- local B = Instance.new("TextBox")
- local TextLabel_2 = Instance.new("TextLabel")
- local TextLabel_3 = Instance.new("TextLabel")
- local TextLabel_4 = Instance.new("TextLabel")
- local Slider = Instance.new("Frame")
- local Slidee = Instance.new("ImageButton")
- local ChildLock = Instance.new("Frame")
- local TextLabel_5 = Instance.new("TextLabel")
- local mathz = Instance.new("TextLabel")
- local TextBox = Instance.new("TextBox")
- local Black = Instance.new('Frame')
- local fps = Instance.new('TextLabel')
- -- Properties
- MainGUI.Name = "MainGUI"
- MainGUI.ResetOnSpawn = false
- pcall(function()
- MainGUI.Parent = player.PlayerGui
- end)
- pcall(function()
- MainGUI.Parent = game.CoreGui
- game.CoreGui.RobloxGui.Backpack.Hotbar.AnchorPoint = Vector2.new(0.5,0.5)
- game.CoreGui.RobloxGui.Backpack.Hotbar.Position = UDim2.new(0.5,0,0.85,0)
- end)
- Customize.Name = "Customize"
- Customize.Parent = MainGUI
- Customize.BackgroundColor3 = Color3.new(0, 0.776471, 0.282353)
- Customize.BorderSizePixel = 0
- Customize.Position = UDim2.new(0.15, 0, 0.9, 0)
- Customize.Size = UDim2.new(0.699999988, 0, 0.100000001, 0)
- Customize.Font = Enum.Font.SourceSans
- Customize.FontSize = Enum.FontSize.Size14
- Customize.Text = "Customize V4"
- Customize.TextColor3 = Color3.new(1, 1, 1)
- Customize.TextScaled = true
- Customize.TextSize = 14
- Customize.TextWrapped = true
- Frame.Parent = Customize
- Frame.BackgroundColor3 = Color3.new(0.164706, 0.164706, 0.164706)
- Frame.BorderSizePixel = 0
- Frame.Position = UDim2.new(0, 0, 1, 0)
- Frame.Size = UDim2.new(1, 0, 6.5, 0)
- TextLabel.Parent = Frame
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Position = UDim2.new(0, 0, 0.100000001, 0)
- TextLabel.Size = UDim2.new(0.300000012, 0, 0.200000003, 0)
- TextLabel.Font = Enum.Font.SourceSansLight
- TextLabel.FontSize = Enum.FontSize.Size14
- TextLabel.Text = "Blood Color: [255, 255, 255]"
- TextLabel.TextColor3 = Color3.new(1, 1, 1)
- TextLabel.TextScaled = true
- TextLabel.TextSize = 14
- TextLabel.TextWrapped = true
- TextLabel.TextXAlignment = Enum.TextXAlignment.Right
- Frame_2.Parent = TextLabel
- Frame_2.BackgroundColor3 = Color3.new(0.458824, 0, 0)
- Frame_2.BorderSizePixel = 0
- Frame_2.Position = UDim2.new(1.04999995, 0, 0, 0)
- Frame_2.Size = UDim2.new(1, 0, 1, 0)
- Frame_2.SizeConstraint = Enum.SizeConstraint.RelativeYY
- Frame_3.Parent = Frame
- Frame_3.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame_3.BackgroundTransparency = 1
- Frame_3.BorderSizePixel = 0
- Frame_3.Position = UDim2.new(0.0500000007, 0, 0.449999988, 0)
- Frame_3.Size = UDim2.new(0.5, 0, 0.5, 0)
- Frame_3.SizeConstraint = Enum.SizeConstraint.RelativeYY
- ImageLabel.Parent = Frame_3
- ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- ImageLabel.BackgroundTransparency = 1
- ImageLabel.Size = UDim2.new(1, 0, 1, 0)
- ImageLabel.Image = "rbxassetid://328298876"
- R.Name = "R"
- R.Parent = Frame_3
- R.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- R.BorderSizePixel = 0
- R.Position = UDim2.new(1.39999998, 0, 0, 0)
- R.Size = UDim2.new(0.75, 0, 0.300000012, 0)
- R.Font = Enum.Font.SourceSans
- R.FontSize = Enum.FontSize.Size14
- R.Text = "Input"
- R.TextColor3 = Color3.new(1, 1, 1)
- R.TextScaled = true
- R.TextSize = 14
- R.TextWrapped = true
- R.TextXAlignment = Enum.TextXAlignment.Left
- G.Name = "G"
- G.Parent = Frame_3
- G.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- G.BorderSizePixel = 0
- G.Position = UDim2.new(1.39999998, 0, 0.349999994, 0)
- G.Size = UDim2.new(0.75, 0, 0.300000012, 0)
- G.Font = Enum.Font.SourceSans
- G.FontSize = Enum.FontSize.Size14
- G.Text = "Input"
- G.TextColor3 = Color3.new(1, 1, 1)
- G.TextScaled = true
- G.TextSize = 14
- G.TextWrapped = true
- G.TextXAlignment = Enum.TextXAlignment.Left
- B.Name = "B"
- B.Parent = Frame_3
- B.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- B.BorderSizePixel = 0
- B.Position = UDim2.new(1.39999998, 0, 0.699999988, 0)
- B.Size = UDim2.new(0.75, 0, 0.300000012, 0)
- B.Font = Enum.Font.SourceSans
- B.FontSize = Enum.FontSize.Size14
- B.Text = "Input"
- B.TextColor3 = Color3.new(1, 1, 1)
- B.TextScaled = true
- B.TextSize = 14
- B.TextWrapped = true
- B.TextXAlignment = Enum.TextXAlignment.Left
- TextLabel_2.Parent = Frame_3
- TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_2.BackgroundTransparency = 1
- TextLabel_2.Position = UDim2.new(1.04999995, 0, 0, 0)
- TextLabel_2.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
- TextLabel_2.Font = Enum.Font.SourceSansLight
- TextLabel_2.FontSize = Enum.FontSize.Size14
- TextLabel_2.Text = "R"
- TextLabel_2.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_2.TextScaled = true
- TextLabel_2.TextSize = 14
- TextLabel_2.TextWrapped = true
- TextLabel_3.Parent = Frame_3
- TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_3.BackgroundTransparency = 1
- TextLabel_3.Position = UDim2.new(1.04999995, 0, 0.349999994, 0)
- TextLabel_3.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
- TextLabel_3.Font = Enum.Font.SourceSansLight
- TextLabel_3.FontSize = Enum.FontSize.Size14
- TextLabel_3.Text = "G"
- TextLabel_3.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_3.TextScaled = true
- TextLabel_3.TextSize = 14
- TextLabel_3.TextWrapped = true
- TextLabel_4.Parent = Frame_3
- TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_4.BackgroundTransparency = 1
- TextLabel_4.Position = UDim2.new(1.04999995, 0, 0.699999988, 0)
- TextLabel_4.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
- TextLabel_4.Font = Enum.Font.SourceSansLight
- TextLabel_4.FontSize = Enum.FontSize.Size14
- TextLabel_4.Text = "B"
- TextLabel_4.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_4.TextScaled = true
- TextLabel_4.TextSize = 14
- TextLabel_4.TextWrapped = true
- Slider.Name = "Slider"
- Slider.Parent = Frame
- Slider.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569)
- Slider.Position = UDim2.new(0.0500000007, 0, 0.375, 0)
- Slider.Size = UDim2.new(0.230000004, 0, 0.00999999978, 0)
- Slidee.Name = "Slidee"
- Slidee.Parent = Slider
- Slidee.AnchorPoint = Vector2.new(0.5, 0.5)
- Slidee.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177)
- Slidee.BorderSizePixel = 0
- Slidee.Size = UDim2.new(0.0299999993, 0, 7, 0)
- Slidee.ImageTransparency = 1
- ChildLock.Name = "ChildLock"
- ChildLock.Parent = Frame
- ChildLock.Active = true
- ChildLock.BackgroundColor3 = Color3.new(0, 0, 0)
- ChildLock.BackgroundTransparency = 0.60000002384186
- ChildLock.BorderSizePixel = 0
- ChildLock.Position = UDim2.new(0.600000024, 0, 0, 0)
- ChildLock.Size = UDim2.new(0.400000006, 0, 1, 0)
- ChildLock.ZIndex = 2
- TextLabel_5.Parent = ChildLock
- TextLabel_5.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_5.BackgroundTransparency = 1
- TextLabel_5.BorderSizePixel = 0
- TextLabel_5.Position = UDim2.new(0.125, 0, 0.150000006, 0)
- TextLabel_5.Size = UDim2.new(0.75, 0, 0.200000003, 0)
- TextLabel_5.ZIndex = 3
- TextLabel_5.Font = Enum.Font.SourceSans
- TextLabel_5.FontSize = Enum.FontSize.Size14
- TextLabel_5.Text = "do this math to disable child lock"
- TextLabel_5.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_5.TextScaled = true
- TextLabel_5.TextSize = 14
- TextLabel_5.TextWrapped = true
- mathz.Name = "mathz"
- mathz.Parent = ChildLock
- mathz.BackgroundColor3 = Color3.new(1, 1, 1)
- mathz.BackgroundTransparency = 1
- mathz.Position = UDim2.new(0.125, 0, 0.449999988, 0)
- mathz.Size = UDim2.new(0.75, 0, 0.200000003, 0)
- mathz.ZIndex = 3
- mathz.Font = Enum.Font.SourceSans
- mathz.FontSize = Enum.FontSize.Size14
- mathz.Text = math1.."("..math2.."r - "..math3..") = "..math4
- mathz.TextColor3 = Color3.new(1, 1, 1)
- mathz.TextScaled = true
- mathz.TextSize = 14
- mathz.TextWrapped = true
- fps.Name = "fps"
- fps.Parent = Frame
- fps.BackgroundColor3 = Color3.new(1, 1, 1)
- fps.BackgroundTransparency = 1
- fps.Size = UDim2.new(0.75, 0, 0.05, 0)
- fps.ZIndex = 3
- fps.Font = Enum.Font.SourceSansLight
- fps.FontSize = Enum.FontSize.Size14
- fps.Text = "FPS: N/A"
- fps.TextColor3 = Color3.new(1, 1, 1)
- fps.TextScaled = true
- fps.TextSize = 14
- fps.TextWrapped = true
- fps.TextXAlignment = Enum.TextXAlignment.Left
- TextBox.Parent = ChildLock
- TextBox.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- TextBox.BorderSizePixel = 0
- TextBox.Position = UDim2.new(0.200000003, 0, 0.699999988, 0)
- TextBox.Size = UDim2.new(0.600000024, 0, 0.200000003, 0)
- TextBox.ZIndex = 3
- TextBox.Font = Enum.Font.SourceSans
- TextBox.FontSize = Enum.FontSize.Size14
- TextBox.Text = "Answer (rounded to nearest tenth)"
- TextBox.TextColor3 = Color3.new(1, 1, 1)
- TextBox.TextScaled = true
- TextBox.TextSize = 14
- TextBox.TextWrapped = true
- TextBox.TextXAlignment = Enum.TextXAlignment.Left
- Black.Size = UDim2.new(1,0,1,0)
- Black.BackgroundTransparency = 1
- Black.BorderSizePixel = 0
- Black.BackgroundColor3 = Color3.new(0,0,0)
- Black.Parent = Frame_3
- TextBox.FocusLost:connect(function()
- if TextBox.Text == tostring(answer) or TextBox.Text == "r="..tostring(answer) or TextBox.Text == "r= "..tostring(answer) or TextBox.Text == "r = "..tostring(answer) or TextBox.Text == "r= "..tostring(answer) or TextBox.Text == tostring(answer).."=r" or TextBox.Text == tostring(answer).." =r" or TextBox.Text == tostring(answer).."= r" or TextBox.Text == tostring(answer).." = r" then
- ChildLock:Destroy()
- childlock = false
- notify("Child lock disabled, press B to enable dildo mode.",true)
- end
- end)
- local mousedown = false
- mouse.Button1Down:connect(function()
- mousedown = true
- end)
- mouse.Button1Up:connect(function()
- mousedown = false
- slidee = false
- end)
- Slidee.MouseButton1Down:connect(function()
- slidee = true
- end)
- Slidee.MouseButton1Up:connect(function()
- slidee = false
- end)
- mouse.Move:connect(function()
- if mousedown then
- if mouse.X >= ImageLabel.AbsolutePosition.X and mouse.X <= ImageLabel.AbsolutePosition.X+ ImageLabel.AbsoluteSize.X and mouse.Y >= ImageLabel.AbsolutePosition.Y and mouse.Y <= ImageLabel.AbsolutePosition.Y+ ImageLabel.AbsoluteSize.Y then
- local newX = ImageLabel.AbsoluteSize.X-(mouse.X-ImageLabel.AbsolutePosition.X)
- local newY = ImageLabel.AbsoluteSize.Y-(mouse.Y-ImageLabel.AbsolutePosition.Y)
- local newcolor = Color3.fromHSV(newX/ImageLabel.AbsoluteSize.X,newY/ImageLabel.AbsoluteSize.Y,Black.Transparency)
- Frame_2.BackgroundColor3 = newcolor
- TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
- end
- end
- if slidee then
- local ree = mouse.X
- if ree < Slider.AbsolutePosition.X then
- ree = Slider.AbsolutePosition.X
- elseif ree > Slider.AbsolutePosition.X+Slider.AbsoluteSize.X then
- ree = Slider.AbsolutePosition.X+Slider.AbsoluteSize.X
- end
- Slidee.Position = UDim2.new(0,ree-Slider.AbsolutePosition.X,0,0)
- Black.Transparency = 1-(Slidee.Position.X.Offset/Slider.AbsoluteSize.X)
- end
- end)
- R.FocusLost:connect(function()
- if R.Text ~= "Input" then
- if tonumber(R.Text) then
- if tonumber(R.Text) > 255 then
- R.Text = "255"
- end
- local newcolor = Color3.new(tonumber(R.Text/255),Frame_2.BackgroundColor3.g,Frame_2.BackgroundColor3.b)
- Frame_2.BackgroundColor3 = newcolor
- TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
- R.Text = "Input"
- end
- end
- end)
- G.FocusLost:connect(function()
- if G.Text ~= "Input" then
- if tonumber(G.Text) then
- if tonumber(G.Text) > 255 then
- G.Text = "255"
- end
- local newcolor = Color3.new(Frame_2.BackgroundColor3.r,tonumber(G.Text/255),Frame_2.BackgroundColor3.b)
- Frame_2.BackgroundColor3 = newcolor
- TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
- G.Text = "Input"
- end
- end
- end)
- B.FocusLost:connect(function()
- if B.Text ~= "Input" then
- if tonumber(B.Text) then
- if tonumber(B.Text) > 255 then
- B.Text = "255"
- end
- local newcolor = Color3.new(Frame_2.BackgroundColor3.r,Frame_2.BackgroundColor3.g,tonumber(B.Text/255))
- Frame_2.BackgroundColor3 = newcolor
- TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
- B.Text = "Input"
- end
- end
- end)
- local open = false
- local opening = false
- Customize.MouseButton1Click:connect(function()
- if opening == false then
- if open == false then
- open = true
- opening = true
- Customize:TweenPosition(UDim2.new(0.15, 0, 0.1, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Quint,1)
- wait(1)
- opening = false
- else
- open = false
- opening = true
- Customize:TweenPosition(UDim2.new(0.15, 0, 0.9, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Quint,1)
- wait(1)
- opening = false
- end
- end
- end)
- Frame_2.BackgroundColor3 = Color3.fromRGB(117,0,0)
- function removewelds(part)
- for i,v in pairs(part:GetChildren()) do
- if v:IsA('Weld') then v:Destroy() end
- end
- end
- function notify(msg,remove)
- local coru= coroutine.wrap(function()
- for i,v in pairs(MainGUI:GetChildren()) do
- if v:IsA('TextLabel') then v:Destroy() end
- end
- if msg then
- local TextLabel = Instance.new("TextLabel")
- local Frame = Instance.new("Frame")
- -- Properties
- TextLabel.Parent = MainGUI
- TextLabel.BackgroundColor3 = Color3.new(0.227451, 0.227451, 0.227451)
- TextLabel.BorderSizePixel = 0
- TextLabel.Position = UDim2.new(0.25, 0, 0.05, -10)
- TextLabel.Size = UDim2.new(0.5, 0, 0.1, 0)
- TextLabel.Font = Enum.Font.SourceSans
- TextLabel.FontSize = Enum.FontSize.Size60
- TextLabel.TextColor3 = Color3.new(1, 1, 1)
- TextLabel.TextSize = 50
- TextLabel.Transparency = 1
- TextLabel.TextScaled = true
- TextLabel.TextYAlignment = Enum.TextYAlignment.Top
- TextLabel.Text = ""
- TextLabel.TextXAlignment = Enum.TextXAlignment.Left
- Frame.Parent = TextLabel
- Frame.BackgroundColor3 = Color3.new(0.192157, 0.192157, 0.192157)
- Frame.BorderSizePixel = 0
- Frame.Transparency = 1
- Frame.Position = UDim2.new(0, 0, 1,0)
- Frame.Size = UDim2.new(1, 0, 0, 5)
- for i=1,10 do
- TextLabel.Transparency = TextLabel.Transparency-0.1
- TextLabel.Position = TextLabel.Position+UDim2.new(0,0,0,1)
- Frame.Transparency = Frame.Transparency-0.1
- wait()
- end
- for i=1,#msg do
- TextLabel.Text = string.sub(msg,1,i)
- wait()
- end
- wait(1)
- if remove ~= true then
- for i=1,10 do
- TextLabel.Transparency = TextLabel.Transparency+0.1
- TextLabel.Position = TextLabel.Position-UDim2.new(0,0,0,1)
- Frame.Transparency = Frame.Transparency+0.1
- wait()
- end
- TextLabel:Destroy()
- end
- end
- end)
- coru()
- end
- if workspace.FilteringEnabled == false then
- if workspace:PGSIsEnabled() then
- notify('Press Z to equip. Created by mustardfoot and Tollonis.',true)
- else
- notify('(this game is really old or something and has the shitty physics so a lot of things wont work sorry) Press Z to equip. Created by mustardfoot and Tollonis.',true)
- end
- else
- notify('LOL this game has filtering enabled so it literally wont work here')
- end
- local handProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle",0};
- {"LowerAngle",0};
- }
- local shinProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle", 0};
- {"LowerAngle", -75};
- }
- local footProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle", 15};
- {"LowerAngle", -45};
- }
- function bleed(frick,OwO)
- while frick.Parent ~= nil and frick.Parent.Parent ~= nil do
- local reeee = coroutine.wrap(function()
- local thing = Instance.new('Part',workspace)
- thing.Size = Vector3.new(0.2,0.2,0.2)
- thing.CFrame = frick.CFrame
- thing.Transparency = 1
- thing.BrickColor = BrickColor.new(Frame_2.BackgroundColor3)
- thing.Material = Enum.Material.SmoothPlastic
- thing.Name = "Blood"
- thing.CanCollide =false
- thing:BreakJoints()
- local rawrxd = Instance.new('BodyForce',thing)
- rawrxd.Force = frick.CFrame.upVector*(math.random()*2)+Vector3.new(math.random(-5, 5)/10,1.5,0)
- local coru = coroutine.wrap(function()
- wait(0.01)
- rawrxd:Destroy()
- end)
- coru()
- local ree = Instance.new('ParticleEmitter',thing)
- if OwO ~= true then
- ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Frame_2.BackgroundColor3),ColorSequenceKeypoint.new(1,Frame_2.BackgroundColor3)})
- else
- ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,1,1)),ColorSequenceKeypoint.new(1,Color3.new(1,1,1))})
- end
- ree.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.1),NumberSequenceKeypoint.new(1,0.1)})
- ree.Texture = 'rbxassetid://867743272'
- ree.Lifetime = NumberRange.new(0.4)
- ree.Rate = 50
- ree.LockedToPart = true
- ree.Speed = NumberRange.new(0, 2)
- thing.Touched:connect(function(tou)
- if tou.Parent and tou.Parent:IsA('Tool') == false and tou.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Name ~= "Blood" and tou.Parent.Name ~= "Projectile" and tou.Parent.Name ~= "big ass knife" and tou.Parent ~= player.Character and tou.Parent.ClassName ~= "Accessory" and tou.Parent.Name ~= "bitch ass knife" and tou.Parent.Name ~= 'handle' and tou.Name ~= "blade" and tou.Name ~= 'handle' and tou.Name ~= "Projectile" and tou.Parent.Name ~= "Projectile" then
- local pos = Vector3.new(thing.Position.X,(tou.Position.Y+(tou.Size.Y/2))+0.02,thing.Position.Z)
- local Point1 = pos-Vector3.new(0.01,0.01,0.01)
- local Point2 = pos+Vector3.new(0.01,0.01,0.01)
- local Region = Region3.new(Point1,Point2)
- for _,Part in pairs(game.Workspace:FindPartsInRegion3(Region,nil,math.huge)) do
- if Part.Name == "BloodPuddle" then
- tou = Part
- end
- end
- thing:Destroy()
- if tou.Name == "BloodPuddle" then
- if tou.Size.X < 1 then
- pcall(function()
- tou.Sound:Play()
- end)
- end
- local reee = tou.CFrame
- if tou.Transparency > -0.2 then
- tou.Transparency = tou.Transparency -0.1
- end
- if tou.Size.X < 5 then
- tou.Size = tou.Size+Vector3.new(0.1,0,0.1)
- tou.CFrame = reee
- end
- elseif tou.CanCollide == true then
- local bloodlol = Instance.new('Part',workspace)
- local sound = Instance.new('Sound',bloodlol)
- sound.SoundId = 'rbxassetid://685857471'
- sound.Volume = 0.025
- sound:Play()
- bloodlol.Size=Vector3.new(1,0.2,1)
- bloodlol.Name = "BloodPuddle"
- bloodlol.Anchored = true
- bloodlol.CanCollide = false
- bloodlol.Material = Enum.Material.SmoothPlastic
- if OwO ~= true then
- bloodlol.Color = Frame_2.BackgroundColor3
- else
- bloodlol.Color = Color3.new(1,1,1)
- end
- local cyl = Instance.new('CylinderMesh',bloodlol)
- cyl.Scale = Vector3.new(1,0.1,1)
- bloodlol.CFrame = CFrame.new(pos)
- local coru=coroutine.wrap(function()
- while bloodlol.Parent ~= nil do
- if bloodlol.Transparency < 1 then
- bloodlol.Transparency = bloodlol.Transparency+0.05
- else
- bloodlol:Destroy()
- end
- wait(0.1)
- end
- end)
- coru()
- end
- end
- end)
- local coru = coroutine.wrap(function()
- wait(1)
- thing:Destroy()
- end)
- coru()
- end)
- reeee()
- wait()
- end
- end
- function stun(char)
- local found = false
- pcall(function()
- char:FindFirstChildOfClass('Humanoid'):ChangeState(Enum.HumanoidStateType.Physics)
- end)
- for i,v in pairs(rekt) do
- if v == char then
- found = true
- end
- end
- if found == false then
- table.insert(rekt,char)
- end
- end
- function unstun(char)
- for i,v in pairs(rekt) do
- if v == char then
- if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChildOfClass('Humanoid').Health>0 then
- v:FindFirstChildOfClass('Humanoid'):ChangeState(Enum.HumanoidStateType.Running)
- v:FindFirstChildOfClass('Humanoid').PlatformStand = false
- v:FindFirstChildOfClass('Humanoid').Sit = false
- v:FindFirstChildOfClass('Humanoid').Jump = true
- v:FindFirstChildOfClass('Humanoid').JumpPower = 50
- v:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
- v:FindFirstChildOfClass('Humanoid').Name = "Humanoid"
- end
- table.remove(rekt,i)
- end
- end
- end
- function recurse(root,callback,i)
- i= i or 0
- for _,v in pairs(root:GetChildren()) do
- i = i + 1
- callback(i,v)
- if #v:GetChildren() > 0 then
- i = recurse(v,callback,i)
- end
- end
- return i
- end
- function ragdollJoint(character, part0, part1, attachmentName, className, properties)
- if character:FindFirstChild("RagdollConstraint"..part1.Name) == nil then
- if character:FindFirstChild('HumanoidRootPart')then
- character.HumanoidRootPart.CanCollide = false
- end
- for i,v in pairs(character:GetChildren()) do
- if v:IsA("MeshPart") and (v.MeshId == 'http://www.roblox.com/asset/?id=553602991' or v.MeshId == 'http://www.roblox.com/asset/?id=553602977' or v.MeshId == 'http://www.roblox.com/asset/?id=553602987') then
- v.Size = Vector3.new(1,1,1)
- end
- end
- recurse(character, function(_,v)
- if v:IsA("Attachment") and v.Parent.Name ~= "ayybleed" then
- v.Axis = Vector3.new(0, 1, 0)
- v.SecondaryAxis = Vector3.new(0, 0, 1)
- v.Rotation = Vector3.new(0, 0, 0)
- end
- end)
- if part1:FindFirstChildOfClass('Motor6D') then
- part1:FindFirstChildOfClass('Motor6D'):Destroy()
- end
- if attachmentName ~= "NeckAttachment" then
- attachmentName = attachmentName.."RigAttachment"
- end
- local constraint = Instance.new(className.."Constraint")
- constraint.Attachment0 = part0:FindFirstChild(attachmentName)
- constraint.Attachment1 = part1:FindFirstChild(attachmentName)
- constraint.Name = "RagdollConstraint"..part1.Name
- if character:FindFirstChildOfClass('Humanoid').Health > 0 then
- local collidepart = Instance.new('Part',part1)
- collidepart.Size = part1.Size/2
- if string.find(string.lower(part1.Name),"upper") then
- if string.find(string.lower(part1.Name),"leg") then
- collidepart.Size = part1.Size/3
- else
- collidepart.Size = part1.Size/2.5
- end
- end
- collidepart.CanCollide = true
- collidepart.Name = "Collision"
- collidepart.Anchored = false
- collidepart.Transparency = 1
- collidepart.CFrame = part1.CFrame
- collidepart:BreakJoints()
- local attachment0 = Instance.new('Attachment',part1)
- local attachment1 = Instance.new('Attachment',collidepart)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- if string.find(string.lower(part1.Name),"upper") then
- if string.find(string.lower(part1.Name),"leg") then
- attachment0.Position = Vector3.new(0,0.01,0)
- else
- attachment0.Position = Vector3.new(0,0.25,0)
- end
- else
- attachment0.Position = Vector3.new(0,-0.1,0)
- end
- end
- for _,propertyData in next,properties or {} do
- constraint[propertyData[1]] = propertyData[2]
- end
- constraint.Parent = character
- end
- end
- function R6ragdollJoint(character,limbname,attached,heded)
- pcall(function()
- if limbname == "Right Arm" and character:FindFirstChild("Right Arm") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Right ArmRagdollConstraint") == nil and character[limbname]:FindFirstChild("Right ArmRagdollConstraint") == nil then
- local torsoatt = Instance.new('Attachment',character.Torso)
- torsoatt.Name = limbname.."RagdollConstraint"
- torsoatt.Position = Vector3.new(1.45,0.768,-0.009)
- torsoatt.Axis = Vector3.new(1,0,0)
- torsoatt.SecondaryAxis = Vector3.new(0,1,0)
- local limbatt = Instance.new("Attachment",character[limbname])
- limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
- limbatt.Name = limbname.."RagdollConstraint"
- limbatt.Axis = Vector3.new(1,0,0)
- limbatt.SecondaryAxis = Vector3.new(0,1,0)
- local ballc = Instance.new('BallSocketConstraint',character)
- ballc.Name = "RightArmRagdollRig"
- ballc.Attachment0 = torsoatt
- ballc.Attachment1 = limbatt
- local part1 = character[limbname]
- if character:FindFirstChildOfClass('Humanoid').Health > 0 then
- local collidepart = Instance.new('Part',part1)
- collidepart.Size = part1.Size/1.5
- collidepart.CanCollide = true
- collidepart.Name = "Collision"
- collidepart.Anchored = false
- collidepart.Transparency = 1
- collidepart.CFrame = part1.CFrame
- collidepart:BreakJoints()
- local attachment0 = Instance.new('Attachment',part1)
- local attachment1 = Instance.new('Attachment',collidepart)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end
- if character.Torso:FindFirstChild('Right Shoulder') then
- character.Torso:FindFirstChild('Right Shoulder'):Destroy()
- end
- elseif limbname == "Left Arm" and character:FindFirstChild("Left Arm") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Left ArmRagdollConstraint") == nil and character[limbname]:FindFirstChild("Left ArmRagdollConstraint") == nil then
- local torsoatt = Instance.new('Attachment',character.Torso)
- torsoatt.Name = limbname.."RagdollConstraint"
- torsoatt.Position = Vector3.new(-1.45,0.768,-0.009)
- torsoatt.Axis = Vector3.new(1,0,0)
- torsoatt.SecondaryAxis = Vector3.new(0,1,0)
- local limbatt = Instance.new("Attachment",character[limbname])
- limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
- limbatt.Name = limbname.."RagdollConstraint"
- limbatt.Axis = Vector3.new(1,0,0)
- limbatt.SecondaryAxis = Vector3.new(0,1,0)
- local ballc = Instance.new('BallSocketConstraint',character)
- ballc.Name = "LeftArmRagdollRig"
- ballc.Attachment0 = torsoatt
- ballc.Attachment1 = limbatt
- local part1 = character[limbname]
- if character:FindFirstChildOfClass('Humanoid').Health > 0 then
- local collidepart = Instance.new('Part',part1)
- collidepart.Size = part1.Size/1.5
- collidepart.CanCollide = true
- collidepart.Name = "Collision"
- collidepart.Anchored = false
- collidepart.Transparency = 1
- collidepart.CFrame = part1.CFrame
- collidepart:BreakJoints()
- local attachment0 = Instance.new('Attachment',part1)
- local attachment1 = Instance.new('Attachment',collidepart)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end
- if character.Torso:FindFirstChild('Left Shoulder') then
- character.Torso:FindFirstChild('Left Shoulder'):Destroy()
- end
- elseif limbname == "Right Leg" and character:FindFirstChild("Right Leg") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Right LegRagdollConstraint") == nil and character[limbname]:FindFirstChild("Right LegRagdollConstraint") == nil then
- stun(character)
- local torsoatt = Instance.new('Attachment',character.Torso)
- torsoatt.Name = limbname.."RagdollConstraint"
- torsoatt.Position = Vector3.new(0.45, -1.242, -0.009)
- torsoatt.Axis = Vector3.new(1,0,0)
- torsoatt.SecondaryAxis = Vector3.new(0,1,0)
- local limbatt = Instance.new("Attachment",character[limbname])
- limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
- limbatt.Name = limbname.."RagdollConstraint"
- limbatt.Axis = Vector3.new(1,0,0)
- limbatt.SecondaryAxis = Vector3.new(0,1,0)
- local ballc = Instance.new('BallSocketConstraint',character)
- ballc.Name = "RightLegRagdollRig"
- ballc.Attachment0 = torsoatt
- ballc.Attachment1 = limbatt
- local part1 = character[limbname]
- if character:FindFirstChildOfClass('Humanoid').Health > 0 then
- local collidepart = Instance.new('Part',part1)
- collidepart.Size = part1.Size/1.5
- collidepart.CanCollide = true
- collidepart.Name = "Collision"
- collidepart.Anchored = false
- collidepart.Transparency = 1
- collidepart.CFrame = part1.CFrame
- collidepart:BreakJoints()
- local attachment0 = Instance.new('Attachment',part1)
- local attachment1 = Instance.new('Attachment',collidepart)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end
- if character.Torso:FindFirstChild('Right Hip') then
- character.Torso:FindFirstChild('Right Hip'):Destroy()
- end
- elseif limbname == "Left Leg" and character:FindFirstChild("Left Leg") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Left LegRagdollConstraint") == nil and character[limbname]:FindFirstChild("Left LegRagdollConstraint") == nil then
- stun(character)
- local torsoatt = Instance.new('Attachment',character.Torso)
- torsoatt.Name = limbname.."RagdollConstraint"
- torsoatt.Position = Vector3.new(-0.45, -1.242, -0.009)
- torsoatt.Axis = Vector3.new(1,0,0)
- torsoatt.SecondaryAxis = Vector3.new(0,1,0)
- local limbatt = Instance.new("Attachment",character[limbname])
- limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
- limbatt.Name = limbname.."RagdollConstraint"
- limbatt.Axis = Vector3.new(1,0,0)
- limbatt.SecondaryAxis = Vector3.new(0,1,0)
- local ballc = Instance.new('BallSocketConstraint',character)
- ballc.Name = "LeftLegRagdollRig"
- ballc.Attachment0 = torsoatt
- ballc.Attachment1 = limbatt
- local part1 = character[limbname]
- if character:FindFirstChildOfClass('Humanoid').Health > 0 then
- local collidepart = Instance.new('Part',part1)
- collidepart.Size = part1.Size/1.5
- collidepart.CanCollide = true
- collidepart.Name = "Collision"
- collidepart.Anchored = false
- collidepart.Transparency = 1
- collidepart.CFrame = part1.CFrame
- collidepart:BreakJoints()
- local attachment0 = Instance.new('Attachment',part1)
- local attachment1 = Instance.new('Attachment',collidepart)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end
- if character.Torso:FindFirstChild('Left Hip') then
- character.Torso:FindFirstChild('Left Hip'):Destroy()
- end
- elseif limbname == "Head" or limbname == "Torso" and character:FindFirstChild("Head") and character:FindFirstChild("Torso") and character.Head:FindFirstChild("Neck") == nil then
- if character:FindFirstChildOfClass('Humanoid') then
- character:FindFirstChildOfClass('Humanoid').Health = 0
- end
- while character:FindFirstChildOfClass('Humanoid').Health > 0 do wait() end
- if character:FindFirstChild('HumanoidRootPart') then
- character.HumanoidRootPart:Destroy()
- end
- game:GetService('Debris'):AddItem(character,10)
- for _,child in next,character:GetChildren() do
- if child:IsA("Accoutrement") then
- for _,part in next,child:GetChildren() do
- if part:IsA("BasePart") then
- for _,c in pairs(part:GetChildren()) do
- if c:IsA('Weld') then c:Destroy() end
- end
- local attachment1 = part:FindFirstChildOfClass("Attachment")
- local attachment0 = getAttachment0(character,attachment1.Name)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end
- end
- end
- end
- for i,v in pairs(character:GetChildren()) do
- if v:IsA('MeshPart') or v:IsA('BasePart') then
- for _,c in pairs(v:GetChildren()) do
- if c.Name == "Collision" then c:Destroy() end
- end
- end
- end
- if character.Torso:FindFirstChild('Neck') then
- character.Torso.Neck:Destroy()
- end
- if character:FindFirstChild('Torso') then
- local collidepart = Instance.new('Part',character.Torso)
- collidepart.Size = character.Torso.Size/1.5
- collidepart.CanCollide = true
- collidepart.Name = "Collision"
- collidepart.Anchored = false
- collidepart.Transparency = 1
- collidepart.CFrame = character.Torso.CFrame
- collidepart:BreakJoints()
- local attachment0 = Instance.new('Attachment',character.Torso)
- local attachment1 = Instance.new('Attachment',collidepart)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end
- if character:FindFirstChild('Torso') and character:FindFirstChild('Head') then
- if character.Torso:FindFirstChild('NeckAttachment') == nil then
- local neck = Instance.new('Attachment',character.Torso)
- neck.Name = "NeckAttachment"
- neck.Position = Vector3.new(0, 1, 0)
- end
- ragdollJoint(character,character.Torso, character.Head, "NeckAttachment", "Hinge", {
- {"LimitsEnabled",true};
- {"UpperAngle",50};
- {"LowerAngle",-50};
- })
- end
- if attached ~= false then
- ragdollpart(character, "Right Leg")
- ragdollpart(character, "Left Leg")
- else
- pcall(function()
- local ayybleed = Instance.new('Part',character)
- ayybleed.Size = Vector3.new(character.Torso.Size.X,0.1,character.Torso.Size.Z)
- ayybleed.Transparency = 1
- ayybleed.CanCollide = false
- ayybleed.CFrame = character.Torso.CFrame
- ayybleed:BreakJoints()
- local attachment1 = Instance.new('Attachment',ayybleed)
- attachment1.Position = Vector3.new(0,-character.Torso.Size.Y/2,0)
- attachment1.Orientation = Vector3.new(0, 0, -180)
- local attachment0 = Instance.new('Attachment',character.Torso)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- local bleedBLEED= coroutine.wrap(function()
- bleed(ayybleed)
- end)
- bleedBLEED()
- end)
- end
- ragdollpart(character, "Right Arm")
- ragdollpart(character, "Left Arm")
- end
- end)
- end
- function getAttachment0(character,attachmentName)
- for _,child in next,character:GetChildren() do
- local attachment = child:FindFirstChild(attachmentName)
- if attachment then
- return attachment
- end
- end
- end
- function ragdollpart(character,partname,attached,heded)
- if heded ~= false then
- local neck = Instance.new('Attachment',character.Head)
- neck.Name = "NeckAttachment"
- neck.Position = Vector3.new(0,-0.5,0)
- else
- local force = Instance.new('BodyForce',character.Head)
- force.Force = Vector3.new(0,500,0)
- game:GetService('Debris'):AddItem(force,0.25)
- pcall(function()
- local asdf = Instance.new('Attachment',character.Head)
- asdf.Position = Vector3.new(0,-character.Head.Size.Y/2,0)
- local last = asdf
- for i=1,14 do
- local bONE = Instance.new('Part',character)
- bONE.BrickColor = BrickColor.new('Institutional white')
- bONE.Size = Vector3.new(0.1,0.1,0.1)
- bONE.CFrame = character.Head.CFrame+(character.Head.CFrame.upVector*-(i/10))
- local lole = Instance.new('Attachment',bONE)
- local hangurself = Instance.new('RopeConstraint',bONE)
- hangurself.Attachment0 = lole
- hangurself.Attachment1 = last
- hangurself.Visible = true
- hangurself.Thickness = 0.05
- hangurself.Color = BrickColor.new('Bright red')
- hangurself.Length = 0.2
- last = lole
- end
- local bleedee = Instance.new('Part',character.Head)
- bleedee.Size = Vector3.new(0.75,0.25,0.75)
- bleedee.CanCollide = false
- bleedee.Color = Frame_2.BackgroundColor3
- bleedee.CFrame = character.Head.CFrame
- local mehs = Instance.new('CylinderMesh',bleedee)
- bleedee:BreakJoints()
- local attachment1 = Instance.new('Attachment',bleedee)
- attachment1.Position = Vector3.new(0,character.Head.Size.Y/2,0)
- attachment1.Orientation = Vector3.new(0,0,180)
- local attachment0 = Instance.new('Attachment',character.Head)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- spawn(function()
- bleed(bleedee)
- end)
- end)
- local thing = "Torso"
- if character:FindFirstChild(thing) == nil then
- thing = "UpperTorso"
- end
- pcall(function()
- local bleedee = Instance.new('Part',character[thing])
- bleedee.Size = Vector3.new(0.75,0,0.75)
- bleedee.CanCollide = false
- bleedee.Color = Frame_2.BackgroundColor3
- bleedee.CFrame = character[thing].CFrame
- local mehs = Instance.new('CylinderMesh',bleedee)
- bleedee:BreakJoints()
- local attachment1 = Instance.new('Attachment',bleedee)
- attachment1.Position = Vector3.new(0,-character[thing].Size.Y/2,0)
- attachment1.Orientation = Vector3.new(0,0,180)
- local attachment0 = Instance.new('Attachment',character[thing])
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- spawn(function()
- bleed(bleedee)
- end)
- end)
- end
- pcall(function()
- if workspace.PGSPhysicsSolverEnabled == false then
- workspace.PGSPhysicsSolverEnabled = true
- end
- end)
- if partname == "HumanoidRootPart" then
- if character:FindFirstChild('Torso') then
- partname = "Torso"
- else
- partname = "UpperTorso"
- end
- end
- if attached == false then
- if character:FindFirstChild('UpperTorso') then
- pcall(function()
- character.UpperTorso.WaistRigAttachment:Destroy()
- end)
- pcall(function()
- local ayybleed = Instance.new('Part',character)
- ayybleed.Size = Vector3.new(character.UpperTorso.Size.X,0,character.UpperTorso.Size.Z)
- ayybleed.Transparency = 1
- ayybleed.CanCollide = false
- ayybleed.CFrame = character.UpperTorso.CFrame
- ayybleed:BreakJoints()
- ayybleed.Name = "ayybleed"
- local attachment1 = Instance.new('Attachment',ayybleed)
- attachment1.Position = Vector3.new(0,-character.UpperTorso.Size.Y/2,0)
- attachment1.Orientation = Vector3.new(0,0,180)
- local attachment0 = Instance.new('Attachment',character.UpperTorso)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- local bleedBLEED= coroutine.wrap(function()
- bleed(ayybleed)
- end)
- bleedBLEED()
- end)
- pcall(function()
- local ayybleed = Instance.new('Part',character)
- ayybleed.Size = Vector3.new(character.LowerTorso.Size.X-0.1,0.1,character.LowerTorso.Size.Z-0.1)
- ayybleed.Transparency = 1
- ayybleed.CanCollide = false
- ayybleed.CFrame = character.LowerTorso.CFrame
- ayybleed:BreakJoints()
- ayybleed.Name = "ayybleed"
- local attachment1 = Instance.new('Attachment',ayybleed)
- attachment1.Position = Vector3.new(0,-character.LowerTorso.Size.Y/2,0)
- attachment1.Orientation = Vector3.new(0,0,0)
- local attachment0 = Instance.new('Attachment',character.LowerTorso)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- local bleedBLEED= coroutine.wrap(function()
- bleed(ayybleed)
- end)
- bleedBLEED()
- end)
- end
- pcall(function()
- local thang = "Torso"
- if character:FindFirstChild('UpperTorso') then
- thang = "UpperTorso"
- end
- local ayybleed = Instance.new('Part',character)
- ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
- ayybleed.Color = Frame_2.BackgroundColor3
- ayybleed.Material = Enum.Material.SmoothPlastic
- ayybleed.Name = "ayybleed"
- ayybleed.CanCollide = false
- ayybleed.Transparency = 0
- ayybleed.CFrame = character[thang].CFrame
- ayybleed:BreakJoints()
- local attachment1 = Instance.new('Attachment',ayybleed)
- attachment1.Position = Vector3.new(0,(character[thang].Size.Y/2)-0.045,0)
- attachment1.Orientation = Vector3.new(0,0,0)
- local attachment0 = Instance.new('Attachment',character[thang])
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end)
- pcall(function()
- local ree = character.LowerTorso
- local thang = "LowerTorso"
- local ayybleed = Instance.new('Part',character)
- ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
- ayybleed.Color = Frame_2.BackgroundColor3
- ayybleed.Material = Enum.Material.SmoothPlastic
- ayybleed.Name = "ayybleed"
- ayybleed.CanCollide = false
- ayybleed.Transparency = 0
- ayybleed.CFrame = character[thang].CFrame
- ayybleed:BreakJoints()
- local attachment1 = Instance.new('Attachment',ayybleed)
- attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0)
- attachment1.Orientation = Vector3.new(0,0,0)
- local attachment0 = Instance.new('Attachment',character[thang])
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end)
- pcall(function()
- local ree = character["Right Leg"]
- local thang = "Right Leg"
- local ayybleed = Instance.new('Part',character)
- ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
- ayybleed.Color = Frame_2.BackgroundColor3
- ayybleed.Material = Enum.Material.SmoothPlastic
- ayybleed.Name = "ayybleed"
- ayybleed.CanCollide = false
- ayybleed.Transparency = 0
- ayybleed.CFrame = character[thang].CFrame
- ayybleed:BreakJoints()
- local attachment1 = Instance.new('Attachment',ayybleed)
- attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0)
- attachment1.Orientation = Vector3.new(0,0,0)
- local attachment0 = Instance.new('Attachment',character[thang])
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end)
- pcall(function()
- local ree = character["Left Leg"]
- local thang = "Left Leg"
- local ayybleed = Instance.new('Part',character)
- ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
- ayybleed.Color = Frame_2.BackgroundColor3
- ayybleed.Material = Enum.Material.SmoothPlastic
- ayybleed.Name = "ayybleed"
- ayybleed.CanCollide = false
- ayybleed.Transparency = 0
- ayybleed.CFrame = character[thang].CFrame
- ayybleed:BreakJoints()
- local attachment1 = Instance.new('Attachment',ayybleed)
- attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0)
- attachment1.Orientation = Vector3.new(0,0,0)
- local attachment0 = Instance.new('Attachment',character[thang])
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end)
- partname="Head"
- end
- if partname == "RightHand" or partname == "RightLowerArm" or partname == "RightUpperArm" then
- if character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand') then
- ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
- end
- if character:FindFirstChild('UpperTorso') and character:FindFirstChild('RightUpperArm') then
- ragdollJoint(character, character.UpperTorso, character["RightUpperArm"], "RightShoulder", "BallSocket")
- end
- if character:FindFirstChild('RightUpperArm') and character:FindFirstChild('RightLowerArm') then
- ragdollJoint(character, character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
- end
- elseif partname == "LeftHand" or partname == "LeftLowerArm" or partname == "LeftUpperArm" then
- if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand') then
- ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
- end
- if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LeftUpperArm') then
- ragdollJoint(character, character.UpperTorso, character["LeftUpperArm"], "LeftShoulder", "BallSocket")
- end
- if character:FindFirstChild('LeftUpperArm') and character:FindFirstChild('LeftLowerArm') then
- ragdollJoint(character, character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
- end
- elseif partname == "RightFoot" or partname == "RightUpperLeg" or partname == "RightLowerLeg" then
- stun(character)
- if character:FindFirstChild('RightUpperLeg') and character:FindFirstChild('RightLowerLeg') then
- ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
- end
- if character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot') then
- ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
- end
- if character:FindFirstChild('LowerTorso') and character:FindFirstChild('RightUpperLeg') then
- ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
- end
- elseif partname == "LeftFoot" or partname == "LeftUpperLeg" or partname == "LeftLowerLeg" then
- stun(character)
- if character:FindFirstChild('LeftUpperLeg') and character:FindFirstChild('LeftLowerLeg') then
- ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
- end
- if character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot') then
- ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
- end
- if character:FindFirstChild('LowerTorso') and character:FindFirstChild('LeftUpperLeg') then
- ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
- end
- elseif partname == "Head" or partname == "UpperTorso" or partname == "LowerTorso" then
- if character:FindFirstChildOfClass('Humanoid') and character:FindFirstChildOfClass('Humanoid').RigType == Enum.HumanoidRigType.R15 then
- if character:FindFirstChildOfClass('Humanoid') then
- character:FindFirstChildOfClass('Humanoid').Health = 0
- end
- if character:FindFirstChild('HumanoidRootPart') then
- character.HumanoidRootPart:Destroy()
- end
- while character:FindFirstChildOfClass('Humanoid').Health > 0 do wait() end
- game:GetService('Debris'):AddItem(character,10)
- for _,child in next,character:GetChildren() do
- if child:IsA("Accoutrement") then
- for _,part in next,child:GetChildren() do
- if part:IsA("BasePart") then
- for _,c in pairs(part:GetChildren()) do
- if c:IsA('Weld') then c:Destroy() end
- end
- local attachment1 = part:FindFirstChildOfClass("Attachment")
- local attachment0 = getAttachment0(character,attachment1.Name)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end
- end
- end
- end
- for i,v in pairs(character:GetChildren()) do
- if v:IsA('MeshPart') or v:IsA('BasePart') then
- for _,c in pairs(v:GetChildren()) do
- if c.Name == "Collision" then c:Destroy() end
- end
- end
- end
- if heded == false then
- pcall(function()
- local asdf = Instance.new('Attachment',character.Head)
- asdf.Position = Vector3.new(0,-character.Head.Size.Y/2,0)
- local last = asdf
- character.Head.Neck:Destroy()
- character.Head.NeckRigAttachment:Destroy()
- character.UpperTorso:FindFirstChild('NeckAttachment'):Destroy()
- end)
- end
- if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LowerTorso') then
- ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
- {"LimitsEnabled",true};
- {"UpperAngle",5};
- {"Radius",5};
- })
- end
- if character:FindFirstChild('UpperTorso') and character:FindFirstChild('Head') then
- ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "Hinge", {
- {"LimitsEnabled",true};
- {"UpperAngle",50};
- {"LowerAngle",-50};
- })
- end
- local handProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle",0};
- {"LowerAngle",0};
- }
- if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand') then
- ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
- end
- if character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand') then
- ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
- end
- local shinProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle", 0};
- {"LowerAngle", -75};
- }
- if character:FindFirstChild('LeftUpperLeg') and character:FindFirstChild('LeftLowerLeg') then
- ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
- end
- if character:FindFirstChild('RightUpperLeg') and character:FindFirstChild('RightLowerLeg') then
- ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
- end
- local footProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle", 15};
- {"LowerAngle", -45};
- }
- if character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot') then
- ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
- end
- if character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot') then
- ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
- end
- if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LeftUpperArm') then
- ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
- end
- if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftUpperArm') then
- ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
- end
- if character:FindFirstChild('UpperTorso') and character:FindFirstChild('RightUpperArm') then
- ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
- end
- if character:FindFirstChild('RightUpperArm') and character:FindFirstChild('RightLowerArm') then
- ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
- end
- if character:FindFirstChild('LowerTorso') and character:FindFirstChild('LeftUpperLeg') then
- ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
- end
- if character:FindFirstChild('LowerTorso') and character:FindFirstChild('RightUpperLeg') then
- ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
- end
- if character:FindFirstChild('HumanoidRootPart') then
- character.HumanoidRootPart:Destroy()
- end
- else
- R6ragdollJoint(character,partname,attached,heded)
- end
- else
- R6ragdollJoint(character,partname,attached,heded)
- end
- end
- function grow(weld,part,endsize,endpos,amntime)
- local start = weld.C1
- local parent = weld.Parent
- local startsize = part.Size
- local particl = Instance.new("ParticleEmitter")
- particl.LightEmission = 3
- particl.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(42, 0, 255)), ColorSequenceKeypoint.new(0.1, Color3.fromRGB(248, 153, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
- particl.LightInfluence = 0.75
- particl.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)})
- particl.Lifetime = NumberRange.new(0.1, 1)
- particl.Rate = 50
- particl.RotSpeed = NumberRange.new(300, 300)
- particl.Speed = NumberRange.new(0, 1)
- particl.SpreadAngle = Vector2.new(90, 90)
- particl.Parent = part
- for i=1,amntime*100 do
- weld.C1 = start:lerp(endpos,i/(amntime*100))
- part.Size = startsize:lerp(endsize,i/(amntime*100))
- weld.Parent = parent
- wait(0.01)
- end
- particl.Enabled = false
- end
- function lerp(weld,startpos,endpos,amntime,longatend)
- local waited = 0
- for i=1,amntime*100 do
- if longatend == true then
- startpos = weld.C0
- end
- weld.C0 = startpos:lerp(endpos,i/(amntime*100))
- wait(0.01)
- waited=waited+0.01
- end
- end
- function spawned()
- local usable = true
- local working = false
- local mode = "kill"
- local equipped = false
- local char = player.Character
- local blademode = "handle"
- local swinging = false
- local gettingeem = false
- local MOAN = false
- local sounding = false
- local SLESH = false
- local goteem = nil
- local grabbing = false
- local grabbed = nil
- local grabweld = nil
- local aidsificating = nil
- player.CharacterAdded:connect(function()
- if usable then
- usable = false
- end
- end)
- if char == nil then return end
- while char:FindFirstChildOfClass('Humanoid') == nil or char:FindFirstChild('Head') == nil do wait() end
- local badass = Instance.new('Sound',char.Head)
- badass.Name = 'Badass'
- badass.EmitterSize = player.CameraMaxZoomDistance+1
- badass.MaxDistance = player.CameraMaxZoomDistance+1
- badass.Volume = 10
- badass.Looped=true
- badass.SoundId = 'rbxassetid://428902535'
- local handle = Instance.new("Part", char)
- handle.BrickColor = BrickColor.new("Really black")
- handle.Material = "Metal"
- handle.CanCollide = false
- handle.Anchored = false
- handle.Shape = "Cylinder"
- handle.Size = Vector3.new(1.1, 0.3, 0.3)
- handle.BackSurface = "SmoothNoOutlines"
- handle.BottomSurface = "SmoothNoOutlines"
- handle.FrontSurface = "SmoothNoOutlines"
- handle.LeftSurface = "SmoothNoOutlines"
- handle.RightSurface = "SmoothNoOutlines"
- handle.TopSurface = "SmoothNoOutlines"
- handle.Name = "handle"
- local hweld = Instance.new("Weld", char.Torso)
- hweld.Part0 = char.Torso
- hweld.Part1 = handle
- hweld.C0 = CFrame.new(1, -0.8, 0) * CFrame.Angles(0, math.rad(90), 0)
- local rdd = false
- function oogabooga()
- if rdd == false then
- rdd = true
- pcall(function()
- ragdollpart(char,"Right Arm")
- ragdollpart(char,"Right Leg")
- ragdollpart(char,"Left Arm")
- ragdollpart(char,"Left Leg")
- end)
- pcall(function()
- ragdollpart(char,"RightUpperArm")
- ragdollpart(char,"RightUpperLeg")
- ragdollpart(char,"LeftUpperArm")
- ragdollpart(char,"LeftUpperLeg")
- end)
- unstun(char)
- for i,v in pairs(char:GetChildren()) do
- v.ChildAdded:connect(function(child)
- if rdd == true then
- if child.Name ~= "Neck" and child.Name ~= "RootJoint" and child.Name ~= "Root" and (child:IsA('Motor6D') or child:IsA('Weld')) then
- if child ~= grabweld then
- spawn(function()
- wait()
- child:Destroy()
- end)
- end
- end
- end
- end)
- if string.find(string.lower(v.Name),'leg') then
- if v:FindFirstChild('Collision') then
- v:FindFirstChild('Collision'):Destroy()
- end
- end
- end
- else
- rdd = false
- for i,v in pairs(char:GetChildren()) do
- if v:IsA('HingeConstraint') or v:IsA('BallSocketConstraint') then
- v:Destroy()
- elseif v:IsA('BasePart') then
- if v:FindFirstChild('Collision') then
- v.Collision:Destroy()
- end
- for a,c in pairs(v:GetChildren()) do
- if string.find(string.lower(c.Name),"ragdoll") then
- c:Destroy()
- end
- end
- end
- end
- pcall(function()
- local ra = rightclone:Clone()
- ra.Parent = char.Torso
- ra.Part0 = char.Torso
- ra.Part1 = char["Right Arm"]
- end)
- pcall(function()
- local la = leftclone:Clone()
- la.Parent = char.Torso
- la.Part0 = char.Torso
- la.Part1 = char["Left Arm"]
- end)
- pcall(function()
- local ll = leftlegclone:Clone()
- ll.Parent = char.Torso
- ll.Part0 = char.Torso
- ll.Part1 = char["Left Leg"]
- end)
- pcall(function()
- local rl = rightlegclone:Clone()
- rl.Parent = char.Torso
- rl.Part0 = char.Torso
- rl.Part1 = char["Right Leg"]
- end)
- end
- end
- function getrid()
- if grabbed then
- release()
- end
- blademode = "handle"
- for _,ree in pairs(handle:GetChildren()) do
- if ree:IsA('BasePart') then
- local part = Instance.new('Part',workspace)
- part.CFrame = ree.CFrame
- part.Anchored = true
- part.CanCollide = false
- part.Size = ree.Size
- part.Transparency = 1
- ree:Destroy()
- local pe2 = Instance.new("ParticleEmitter")
- pe2.Acceleration = Vector3.new(0, 1, 0)
- pe2.Lifetime = NumberRange.new(0.1, 0.2)
- pe2.Speed = NumberRange.new(0.5)
- pe2.Rate = 20000
- pe2.RotSpeed = NumberRange.new(-30, 30)
- pe2.Rotation = NumberRange.new(0, 360)
- pe2.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, part.Size.X*2, 0),
- NumberSequenceKeypoint.new(1, part.Size.X*2, 0),
- })
- pe2.Texture = "rbxassetid://244221440"
- pe2.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.9, 0),
- NumberSequenceKeypoint.new(1, 0.9, 0)
- })
- pe2.ZOffset = 5
- pe2.VelocitySpread = 360
- pe2.Parent = part
- pe2.Enabled = true
- local coru=coroutine.wrap(function()
- wait(0.2)
- pe2.Enabled = false
- game:GetService('Debris'):AddItem(part,0.5)
- end)
- coru()
- else
- ree:Remove()
- end
- end
- end
- function equip()
- equipped = true
- working = true
- if char.Torso:FindFirstChild("Right Shoulder") then
- char.Torso:FindFirstChild("Right Shoulder"):Destroy()
- end
- local weld = Instance.new('Weld', char.Torso)
- weld.Name = "Lerping"
- weld.Part0 = char["Right Arm"]
- weld.Part1 = char.Torso
- weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0)
- lerp(weld,weld.C0,CFrame.new(-1.3, -0.5, 0) * CFrame.Angles(0, 0, math.rad(15)),0.12,true)
- wait(0.1)
- hweld.Part0 = char["Right Arm"]
- hweld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0)
- lerp(weld,weld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
- weld:Destroy()
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- working = false
- end
- function unequip()
- getrid(handle)
- equipped = false
- working = true
- if char.Torso:FindFirstChild("Right Shoulder") then
- char.Torso:FindFirstChild("Right Shoulder"):Destroy()
- end
- local weld = Instance.new('Weld', char.Torso)
- weld.Name = "Lerping"
- weld.Part0 = char["Right Arm"]
- weld.Part1 = char.Torso
- weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0)
- lerp(weld,weld.C0,CFrame.new(-1.3, -0.5, 0) * CFrame.Angles(0, 0, math.rad(15)),0.12,true)
- hweld.Part0 = char["Torso"]
- hweld.C0 = CFrame.new(1, -0.8, 0) * CFrame.Angles(0, math.rad(90), 0)
- lerp(weld,weld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08,true)
- weld:Destroy()
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- working = false
- end
- function dildo()
- blademode = "dildo"
- working = true
- -- 1 - pink toy
- local obj1 = Instance.new("Model")
- obj1.Name = "pink toy"
- obj1.Parent = handle
- -- 2 - Model
- local obj2 = Instance.new("Model")
- obj2.Parent = obj1
- -- 3 - Part
- local obj3 = Instance.new("Part")
- obj3.CFrame = CFrame.new(Vector3.new(66.8643951, 3.86435986, 7.14990711)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj3.CanCollide = false
- obj3.TopSurface = Enum.SurfaceType.Smooth
- obj3.BottomSurface = Enum.SurfaceType.Smooth
- obj3.Material = Enum.Material.SmoothPlastic
- obj3.Size = Vector3.new(1.00000024, 1.00000024, 1.00000024)
- obj3.BrickColor = BrickColor.new("Hot pink")
- obj3.Friction = 0.30000001192093
- obj3.Shape = Enum.PartType.Ball
- obj3.Parent = obj2
- obj3.Name = "tip"
- -- 4 - Part
- local obj4 = Instance.new("Part")
- obj4.CFrame = CFrame.new(Vector3.new(67.8275909, 2.08898449, 7.50048351)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.0471986532211)
- obj4.CanCollide = false
- obj4.TopSurface = Enum.SurfaceType.Smooth
- obj4.BottomSurface = Enum.SurfaceType.Smooth
- obj4.Material = Enum.Material.SmoothPlastic
- obj4.Size = Vector3.new(4.09999943, 1, 1)
- obj4.BrickColor = BrickColor.new("Hot pink")
- obj4.Friction = 0.30000001192093
- obj4.Shape = Enum.PartType.Cylinder
- obj4.Parent = obj2
- -- 5 - Part
- local obj5 = Instance.new("Part")
- obj5.CFrame = CFrame.new(Vector3.new(66.7104797, 3.86435843, 7.57276678)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj5.CanCollide = false
- obj5.TopSurface = Enum.SurfaceType.Smooth
- obj5.BottomSurface = Enum.SurfaceType.Smooth
- obj5.Material = Enum.Material.SmoothPlastic
- obj5.Size = Vector3.new(0.25, 0.25, 0.25)
- obj5.BrickColor = BrickColor.new("Hot pink")
- obj5.Friction = 0.30000001192093
- obj5.Shape = Enum.PartType.Ball
- obj5.Parent = obj2
- -- 6 - Part
- local obj6 = Instance.new("Part")
- obj6.CFrame = CFrame.new(Vector3.new(68.6905365, 0.83212769, 8.29345417)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.7925276756287)
- obj6.CanCollide = false
- obj6.TopSurface = Enum.SurfaceType.Smooth
- obj6.BottomSurface = Enum.SurfaceType.Smooth
- obj6.Material = Enum.Material.SmoothPlastic
- obj6.Size = Vector3.new(0.999999762, 0.999999762, 0.999999762)
- obj6.BrickColor = BrickColor.new("Hot pink")
- obj6.Friction = 0.30000001192093
- obj6.Shape = Enum.PartType.Ball
- obj6.Parent = obj2
- -- 7 - Part
- local obj7 = Instance.new("Part")
- obj7.CFrame = CFrame.new(Vector3.new(67.0182953, 3.86435866, 6.72704411)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj7.CanCollide = false
- obj7.TopSurface = Enum.SurfaceType.Smooth
- obj7.BottomSurface = Enum.SurfaceType.Smooth
- obj7.Material = Enum.Material.SmoothPlastic
- obj7.Size = Vector3.new(0.25, 0.25, 0.25)
- obj7.BrickColor = BrickColor.new("Hot pink")
- obj7.Friction = 0.30000001192093
- obj7.Shape = Enum.PartType.Ball
- obj7.Parent = obj2
- -- 8 - Part
- local obj8 = Instance.new("Part")
- obj8.CFrame = CFrame.new(Vector3.new(68.9983597, 0.832128167, 7.44772816)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.7925276756287)
- obj8.CanCollide = false
- obj8.TopSurface = Enum.SurfaceType.Smooth
- obj8.BottomSurface = Enum.SurfaceType.Smooth
- obj8.Material = Enum.Material.SmoothPlastic
- obj8.Size = Vector3.new(0.999999762, 0.999999762, 0.999999762)
- obj8.BrickColor = BrickColor.new("Hot pink")
- obj8.Friction = 0.30000001192093
- obj8.Shape = Enum.PartType.Ball
- obj8.Parent = obj2
- local fiREPART = obj8
- -- 9 - Part
- local obj9 = Instance.new("Part")
- obj9.CFrame = CFrame.new(Vector3.new(68.8566208, 0.357954353, 7.87501621)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.2217314243317)
- obj9.CanCollide = false
- obj9.TopSurface = Enum.SurfaceType.Smooth
- obj9.BottomSurface = Enum.SurfaceType.Smooth
- obj9.Material = Enum.Material.SmoothPlastic
- obj9.Size = Vector3.new(0.0999999791, 1.50000036, 2)
- obj9.BrickColor = BrickColor.new("Hot pink")
- obj9.Friction = 0.30000001192093
- obj9.Shape = Enum.PartType.Cylinder
- obj9.Parent = obj2
- -- 10 - Part
- local obj10 = Instance.new("Part")
- obj10.CFrame = CFrame.new(Vector3.new(66.8069, 3.58244801, 7.60786104)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj10.CanCollide = false
- obj10.TopSurface = Enum.SurfaceType.Smooth
- obj10.BottomSurface = Enum.SurfaceType.Smooth
- obj10.Material = Enum.Material.SmoothPlastic
- obj10.Size = Vector3.new(0.25, 0.25, 0.25)
- obj10.BrickColor = BrickColor.new("Hot pink")
- obj10.Friction = 0.30000001192093
- obj10.Shape = Enum.PartType.Ball
- obj10.Parent = obj2
- -- 11 - Part
- local obj11 = Instance.new("Part")
- obj11.CFrame = CFrame.new(Vector3.new(67.196106, 3.632447, 6.79175806)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj11.CanCollide = false
- obj11.TopSurface = Enum.SurfaceType.Smooth
- obj11.BottomSurface = Enum.SurfaceType.Smooth
- obj11.Material = Enum.Material.SmoothPlastic
- obj11.Size = Vector3.new(0.25, 0.25, 0.25)
- obj11.BrickColor = BrickColor.new("Hot pink")
- obj11.Friction = 0.30000001192093
- obj11.Shape = Enum.PartType.Ball
- obj11.Parent = obj2
- -- 12 - Part
- local obj12 = Instance.new("Part")
- obj12.CFrame = CFrame.new(Vector3.new(67.0756683, 3.77002549, 7.63403416)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- obj12.CanCollide = false
- obj12.TopSurface = Enum.SurfaceType.Smooth
- obj12.BottomSurface = Enum.SurfaceType.Smooth
- obj12.Material = Enum.Material.SmoothPlastic
- obj12.Size = Vector3.new(0.25, 0.25, 0.25)
- obj12.BrickColor = BrickColor.new("Hot pink")
- obj12.Friction = 0.30000001192093
- obj12.Shape = Enum.PartType.Ball
- obj12.Parent = obj2
- -- 13 - Part
- local obj13 = Instance.new("Part")
- obj13.CFrame = CFrame.new(Vector3.new(67.4108353, 3.27276325, 6.88037825)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- obj13.CanCollide = false
- obj13.TopSurface = Enum.SurfaceType.Smooth
- obj13.BottomSurface = Enum.SurfaceType.Smooth
- obj13.Material = Enum.Material.SmoothPlastic
- obj13.Size = Vector3.new(0.25, 0.25, 0.25)
- obj13.BrickColor = BrickColor.new("Hot pink")
- obj13.Friction = 0.30000001192093
- obj13.Shape = Enum.PartType.Ball
- obj13.Parent = obj2
- -- 14 - Part
- local obj14 = Instance.new("Part")
- obj14.CFrame = CFrame.new(Vector3.new(66.868927, 3.43238807, 6.82578087)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- obj14.CanCollide = false
- obj14.TopSurface = Enum.SurfaceType.Smooth
- obj14.BottomSurface = Enum.SurfaceType.Smooth
- obj14.Material = Enum.Material.SmoothPlastic
- obj14.Size = Vector3.new(0.25, 0.25, 0.25)
- obj14.BrickColor = BrickColor.new("Hot pink")
- obj14.Friction = 0.30000001192093
- obj14.Shape = Enum.PartType.Ball
- obj14.Parent = obj2
- -- 15 - Part
- local obj15 = Instance.new("Part")
- obj15.CFrame = CFrame.new(Vector3.new(67.1951675, 3.383008, 7.69050598)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- obj15.CanCollide = false
- obj15.TopSurface = Enum.SurfaceType.Smooth
- obj15.BottomSurface = Enum.SurfaceType.Smooth
- obj15.Material = Enum.Material.SmoothPlastic
- obj15.Size = Vector3.new(0.25, 0.25, 0.25)
- obj15.BrickColor = BrickColor.new("Hot pink")
- obj15.Friction = 0.30000001192093
- obj15.Shape = Enum.PartType.Ball
- obj15.Parent = obj2
- -- 16 - Part
- local obj16 = Instance.new("Part")
- obj16.CFrame = CFrame.new(Vector3.new(67.50383, 3.46245813, 7.48069429)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- obj16.CanCollide = false
- obj16.TopSurface = Enum.SurfaceType.Smooth
- obj16.BottomSurface = Enum.SurfaceType.Smooth
- obj16.Material = Enum.Material.SmoothPlastic
- obj16.Size = Vector3.new(0.25, 0.25, 0.25)
- obj16.BrickColor = BrickColor.new("Hot pink")
- obj16.Friction = 0.30000001192093
- obj16.Shape = Enum.PartType.Ball
- obj16.Parent = obj2
- -- 17 - Part
- local obj17 = Instance.new("Part")
- obj17.CFrame = CFrame.new(Vector3.new(66.5551376, 3.4628334, 7.33871651)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- obj17.CanCollide = false
- obj17.TopSurface = Enum.SurfaceType.Smooth
- obj17.BottomSurface = Enum.SurfaceType.Smooth
- obj17.Material = Enum.Material.SmoothPlastic
- obj17.Size = Vector3.new(0.25, 0.25, 0.25)
- obj17.BrickColor = BrickColor.new("Hot pink")
- obj17.Friction = 0.30000001192093
- obj17.Shape = Enum.PartType.Ball
- obj17.Parent = obj2
- -- 18 - Part
- local obj18 = Instance.new("Part")
- obj18.CFrame = CFrame.new(Vector3.new(67.3677139, 3.83245182, 7.3331027)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj18.CanCollide = false
- obj18.TopSurface = Enum.SurfaceType.Smooth
- obj18.BottomSurface = Enum.SurfaceType.Smooth
- obj18.Material = Enum.Material.SmoothPlastic
- obj18.Size = Vector3.new(0.25, 0.25, 0.25)
- obj18.BrickColor = BrickColor.new("Hot pink")
- obj18.Friction = 0.30000001192093
- obj18.Shape = Enum.PartType.Ball
- obj18.Parent = obj2
- -- 19 - Part
- local obj19 = Instance.new("Part")
- obj19.CFrame = CFrame.new(Vector3.new(67.4115601, 3.71535063, 7.01420689)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- obj19.CanCollide = false
- obj19.TopSurface = Enum.SurfaceType.Smooth
- obj19.BottomSurface = Enum.SurfaceType.Smooth
- obj19.Material = Enum.Material.SmoothPlastic
- obj19.Size = Vector3.new(0.25, 0.25, 0.25)
- obj19.BrickColor = BrickColor.new("Hot pink")
- obj19.Friction = 0.30000001192093
- obj19.Shape = Enum.PartType.Ball
- obj19.Parent = obj2
- -- 20 - Part
- local obj20 = Instance.new("Part")
- obj20.CFrame = CFrame.new(Vector3.new(67.6487045, 3.39313889, 7.19381428)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- obj20.CanCollide = false
- obj20.TopSurface = Enum.SurfaceType.Smooth
- obj20.BottomSurface = Enum.SurfaceType.Smooth
- obj20.Material = Enum.Material.SmoothPlastic
- obj20.Size = Vector3.new(0.25, 0.25, 0.25)
- obj20.BrickColor = BrickColor.new("Hot pink")
- obj20.Friction = 0.30000001192093
- obj20.Shape = Enum.PartType.Ball
- obj20.Parent = obj2
- -- 21 - Part
- local obj21 = Instance.new("Part")
- obj21.CFrame = CFrame.new(Vector3.new(66.8260422, 4.12417316, 6.81669378)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj21.CanCollide = false
- obj21.TopSurface = Enum.SurfaceType.Smooth
- obj21.BottomSurface = Enum.SurfaceType.Smooth
- obj21.Material = Enum.Material.SmoothPlastic
- obj21.Size = Vector3.new(0.25, 0.25, 0.25)
- obj21.BrickColor = BrickColor.new("Hot pink")
- obj21.Friction = 0.30000001192093
- obj21.Shape = Enum.PartType.Ball
- obj21.Parent = obj2
- -- 22 - Part
- local obj22 = Instance.new("Part")
- obj22.CFrame = CFrame.new(Vector3.new(67.162117, 3.11433029, 6.8847661)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- obj22.CanCollide = false
- obj22.TopSurface = Enum.SurfaceType.Smooth
- obj22.BottomSurface = Enum.SurfaceType.Smooth
- obj22.Material = Enum.Material.SmoothPlastic
- obj22.Size = Vector3.new(0.25, 0.25, 0.25)
- obj22.BrickColor = BrickColor.new("Hot pink")
- obj22.Friction = 0.30000001192093
- obj22.Shape = Enum.PartType.Ball
- obj22.Parent = obj2
- -- 23 - Part
- local obj23 = Instance.new("Part")
- obj23.CFrame = CFrame.new(Vector3.new(66.4981842, 3.63936186, 7.01661682)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj23.CanCollide = false
- obj23.TopSurface = Enum.SurfaceType.Smooth
- obj23.BottomSurface = Enum.SurfaceType.Smooth
- obj23.Material = Enum.Material.SmoothPlastic
- obj23.Size = Vector3.new(0.25, 0.25, 0.25)
- obj23.BrickColor = BrickColor.new("Hot pink")
- obj23.Friction = 0.30000001192093
- obj23.Shape = Enum.PartType.Ball
- obj23.Parent = obj2
- -- 24 - Part
- local obj24 = Instance.new("Part")
- obj24.CFrame = CFrame.new(Vector3.new(66.6352844, 3.38244724, 7.06651926)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj24.CanCollide = false
- obj24.TopSurface = Enum.SurfaceType.Smooth
- obj24.BottomSurface = Enum.SurfaceType.Smooth
- obj24.Material = Enum.Material.SmoothPlastic
- obj24.Size = Vector3.new(0.25, 0.25, 0.25)
- obj24.BrickColor = BrickColor.new("Hot pink")
- obj24.Friction = 0.30000001192093
- obj24.Shape = Enum.PartType.Ball
- obj24.Parent = obj2
- -- 25 - Part
- local obj25 = Instance.new("Part")
- obj25.CFrame = CFrame.new(Vector3.new(66.753746, 3.10362744, 7.32704163)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- obj25.CanCollide = false
- obj25.TopSurface = Enum.SurfaceType.Smooth
- obj25.BottomSurface = Enum.SurfaceType.Smooth
- obj25.Material = Enum.Material.SmoothPlastic
- obj25.Size = Vector3.new(0.25, 0.25, 0.25)
- obj25.BrickColor = BrickColor.new("Hot pink")
- obj25.Friction = 0.30000001192093
- obj25.Shape = Enum.PartType.Ball
- obj25.Parent = obj2
- -- 26 - Part
- local obj26 = Instance.new("Part")
- obj26.CFrame = CFrame.new(Vector3.new(66.851532, 3.01907969, 7.04717398)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- obj26.CanCollide = false
- obj26.TopSurface = Enum.SurfaceType.Smooth
- obj26.BottomSurface = Enum.SurfaceType.Smooth
- obj26.Material = Enum.Material.SmoothPlastic
- obj26.Size = Vector3.new(0.25, 0.25, 0.25)
- obj26.BrickColor = BrickColor.new("Hot pink")
- obj26.Friction = 0.30000001192093
- obj26.Shape = Enum.PartType.Ball
- obj26.Parent = obj2
- -- 27 - Part
- local obj27 = Instance.new("Part")
- obj27.CFrame = CFrame.new(Vector3.new(66.944519, 3.20876789, 7.64748764)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- obj27.CanCollide = false
- obj27.TopSurface = Enum.SurfaceType.Smooth
- obj27.BottomSurface = Enum.SurfaceType.Smooth
- obj27.Material = Enum.Material.SmoothPlastic
- obj27.Size = Vector3.new(0.25, 0.25, 0.25)
- obj27.BrickColor = BrickColor.new("Hot pink")
- obj27.Friction = 0.30000001192093
- obj27.Shape = Enum.PartType.Ball
- obj27.Parent = obj2
- -- 28 - Part
- local obj28 = Instance.new("Part")
- obj28.CFrame = CFrame.new(Vector3.new(67.2306061, 4.08936405, 7.28319883)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj28.CanCollide = false
- obj28.TopSurface = Enum.SurfaceType.Smooth
- obj28.BottomSurface = Enum.SurfaceType.Smooth
- obj28.Material = Enum.Material.SmoothPlastic
- obj28.Size = Vector3.new(0.25, 0.25, 0.25)
- obj28.BrickColor = BrickColor.new("Hot pink")
- obj28.Friction = 0.30000001192093
- obj28.Shape = Enum.PartType.Ball
- obj28.Parent = obj2
- -- 29 - Part
- local obj29 = Instance.new("Part")
- obj29.CFrame = CFrame.new(Vector3.new(66.5712891, 3.99917173, 6.8835969)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj29.CanCollide = false
- obj29.TopSurface = Enum.SurfaceType.Smooth
- obj29.BottomSurface = Enum.SurfaceType.Smooth
- obj29.Material = Enum.Material.SmoothPlastic
- obj29.Size = Vector3.new(0.25, 0.25, 0.25)
- obj29.BrickColor = BrickColor.new("Hot pink")
- obj29.Friction = 0.30000001192093
- obj29.Shape = Enum.PartType.Ball
- obj29.Parent = obj2
- -- 30 - Part
- local obj30 = Instance.new("Part")
- obj30.CFrame = CFrame.new(Vector3.new(66.7236328, 4.26077843, 7.20509243)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj30.CanCollide = false
- obj30.TopSurface = Enum.SurfaceType.Smooth
- obj30.BottomSurface = Enum.SurfaceType.Smooth
- obj30.Material = Enum.Material.SmoothPlastic
- obj30.Size = Vector3.new(0.25, 0.25, 0.25)
- obj30.BrickColor = BrickColor.new("Hot pink")
- obj30.Friction = 0.30000001192093
- obj30.Shape = Enum.PartType.Ball
- obj30.Parent = obj2
- -- 31 - Part
- local obj31 = Instance.new("Part")
- obj31.CFrame = CFrame.new(Vector3.new(66.5950623, 4.16077423, 7.05188084)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj31.CanCollide = false
- obj31.TopSurface = Enum.SurfaceType.Smooth
- obj31.BottomSurface = Enum.SurfaceType.Smooth
- obj31.Material = Enum.Material.SmoothPlastic
- obj31.Size = Vector3.new(0.25, 0.25, 0.25)
- obj31.BrickColor = BrickColor.new("Hot pink")
- obj31.Friction = 0.30000001192093
- obj31.Shape = Enum.PartType.Ball
- obj31.Parent = obj2
- -- 32 - Part
- local obj32 = Instance.new("Part")
- obj32.CFrame = CFrame.new(Vector3.new(67.0637207, 4.03936481, 7.48850012)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj32.CanCollide = false
- obj32.TopSurface = Enum.SurfaceType.Smooth
- obj32.BottomSurface = Enum.SurfaceType.Smooth
- obj32.Material = Enum.Material.SmoothPlastic
- obj32.Size = Vector3.new(0.25, 0.25, 0.25)
- obj32.BrickColor = BrickColor.new("Hot pink")
- obj32.Friction = 0.30000001192093
- obj32.Shape = Enum.PartType.Ball
- obj32.Parent = obj2
- -- 33 - Part
- local obj33 = Instance.new("Part")
- obj33.CFrame = CFrame.new(Vector3.new(66.4686813, 3.99917364, 7.16550922)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj33.CanCollide = false
- obj33.TopSurface = Enum.SurfaceType.Smooth
- obj33.BottomSurface = Enum.SurfaceType.Smooth
- obj33.Material = Enum.Material.SmoothPlastic
- obj33.Size = Vector3.new(0.25, 0.25, 0.25)
- obj33.BrickColor = BrickColor.new("Hot pink")
- obj33.Friction = 0.30000001192093
- obj33.Shape = Enum.PartType.Ball
- obj33.Parent = obj2
- -- 34 - Part
- local obj34 = Instance.new("Part")
- obj34.CFrame = CFrame.new(Vector3.new(66.6615219, 4.14917231, 7.3953228)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj34.CanCollide = false
- obj34.TopSurface = Enum.SurfaceType.Smooth
- obj34.BottomSurface = Enum.SurfaceType.Smooth
- obj34.Material = Enum.Material.SmoothPlastic
- obj34.Size = Vector3.new(0.25, 0.25, 0.25)
- obj34.BrickColor = BrickColor.new("Hot pink")
- obj34.Friction = 0.30000001192093
- obj34.Shape = Enum.PartType.Ball
- obj34.Parent = obj2
- -- 35 - Part
- local obj35 = Instance.new("Part")
- obj35.CFrame = CFrame.new(Vector3.new(66.8712616, 4.16257238, 7.47166586)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj35.CanCollide = false
- obj35.TopSurface = Enum.SurfaceType.Smooth
- obj35.BottomSurface = Enum.SurfaceType.Smooth
- obj35.Material = Enum.Material.SmoothPlastic
- obj35.Size = Vector3.new(0.25, 0.25, 0.25)
- obj35.BrickColor = BrickColor.new("Hot pink")
- obj35.Friction = 0.30000001192093
- obj35.Shape = Enum.PartType.Ball
- obj35.Parent = obj2
- -- 36 - Part
- local obj36 = Instance.new("Part")
- obj36.CFrame = CFrame.new(Vector3.new(66.7165604, 3.82596827, 6.77684546)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj36.CanCollide = false
- obj36.TopSurface = Enum.SurfaceType.Smooth
- obj36.BottomSurface = Enum.SurfaceType.Smooth
- obj36.Material = Enum.Material.SmoothPlastic
- obj36.Size = Vector3.new(0.25, 0.25, 0.25)
- obj36.BrickColor = BrickColor.new("Hot pink")
- obj36.Friction = 0.30000001192093
- obj36.Shape = Enum.PartType.Ball
- obj36.Parent = obj2
- -- 37 - Part
- local obj37 = Instance.new("Part")
- obj37.CFrame = CFrame.new(Vector3.new(66.9846878, 4.27417517, 7.14047909)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj37.CanCollide = false
- obj37.TopSurface = Enum.SurfaceType.Smooth
- obj37.BottomSurface = Enum.SurfaceType.Smooth
- obj37.Material = Enum.Material.SmoothPlastic
- obj37.Size = Vector3.new(0.25, 0.25, 0.25)
- obj37.BrickColor = BrickColor.new("Hot pink")
- obj37.Friction = 0.30000001192093
- obj37.Shape = Enum.PartType.Ball
- obj37.Parent = obj2
- -- 38 - Part
- local obj38 = Instance.new("Part")
- obj38.CFrame = CFrame.new(Vector3.new(67.1641541, 4.10096312, 6.93975735)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj38.CanCollide = false
- obj38.TopSurface = Enum.SurfaceType.Smooth
- obj38.BottomSurface = Enum.SurfaceType.Smooth
- obj38.Material = Enum.Material.SmoothPlastic
- obj38.Size = Vector3.new(0.25, 0.25, 0.25)
- obj38.BrickColor = BrickColor.new("Hot pink")
- obj38.Friction = 0.30000001192093
- obj38.Shape = Enum.PartType.Ball
- obj38.Parent = obj2
- -- 39 - Part
- local obj39 = Instance.new("Part")
- obj39.CFrame = CFrame.new(Vector3.new(66.792038, 4.26077843, 7.01715183)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj39.CanCollide = false
- obj39.TopSurface = Enum.SurfaceType.Smooth
- obj39.BottomSurface = Enum.SurfaceType.Smooth
- obj39.Material = Enum.Material.SmoothPlastic
- obj39.Size = Vector3.new(0.25, 0.25, 0.25)
- obj39.BrickColor = BrickColor.new("Hot pink")
- obj39.Friction = 0.30000001192093
- obj39.Shape = Enum.PartType.Ball
- obj39.Parent = obj2
- -- 40 - Part
- local obj40 = Instance.new("Part")
- obj40.CFrame = CFrame.new(Vector3.new(66.5005493, 3.71436262, 7.38994217)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj40.CanCollide = false
- obj40.TopSurface = Enum.SurfaceType.Smooth
- obj40.BottomSurface = Enum.SurfaceType.Smooth
- obj40.Material = Enum.Material.SmoothPlastic
- obj40.Size = Vector3.new(0.25, 0.25, 0.25)
- obj40.BrickColor = BrickColor.new("Hot pink")
- obj40.Friction = 0.30000001192093
- obj40.Shape = Enum.PartType.Ball
- obj40.Parent = obj2
- -- 41 - stretches
- local obj41 = Instance.new("Model")
- obj41.Name = "stretches"
- obj41.Parent = obj1
- -- 42 - stretchlol
- local obj42 = Instance.new("Part")
- obj42.CFrame = CFrame.new(Vector3.new(67.162117, 3.13544774, 6.8847661)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- obj42.CanCollide = false
- obj42.Transparency = 1
- obj42.TopSurface = Enum.SurfaceType.Smooth
- obj42.BottomSurface = Enum.SurfaceType.Smooth
- obj42.Material = Enum.Material.SmoothPlastic
- obj42.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj42.BrickColor = BrickColor.new("Pastel brown")
- obj42.Friction = 0.30000001192093
- obj42.Shape = Enum.PartType.Ball
- obj42.Name = "stretchlol"
- obj42.Parent = obj41
- -- 43 - stretchlol
- local obj43 = Instance.new("Part")
- obj43.CFrame = CFrame.new(Vector3.new(67.1951675, 3.40412855, 7.69050598)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- obj43.CanCollide = false
- obj43.Transparency = 1
- obj43.TopSurface = Enum.SurfaceType.Smooth
- obj43.BottomSurface = Enum.SurfaceType.Smooth
- obj43.Material = Enum.Material.SmoothPlastic
- obj43.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj43.BrickColor = BrickColor.new("Pastel brown")
- obj43.Friction = 0.30000001192093
- obj43.Shape = Enum.PartType.Ball
- obj43.Name = "stretchlol"
- obj43.Parent = obj41
- -- 44 - stretchlol
- local obj44 = Instance.new("Part")
- obj44.CFrame = CFrame.new(Vector3.new(67.5038223, 3.48357916, 7.48069382)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- obj44.CanCollide = false
- obj44.Transparency = 1
- obj44.TopSurface = Enum.SurfaceType.Smooth
- obj44.BottomSurface = Enum.SurfaceType.Smooth
- obj44.Material = Enum.Material.SmoothPlastic
- obj44.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj44.BrickColor = BrickColor.new("Pastel brown")
- obj44.Friction = 0.30000001192093
- obj44.Shape = Enum.PartType.Ball
- obj44.Name = "stretchlol"
- obj44.Parent = obj41
- -- 45 - stretchlol
- local obj45 = Instance.new("Part")
- obj45.CFrame = CFrame.new(Vector3.new(67.1641541, 4.12207699, 6.93975687)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj45.CanCollide = false
- obj45.Transparency = 1
- obj45.TopSurface = Enum.SurfaceType.Smooth
- obj45.BottomSurface = Enum.SurfaceType.Smooth
- obj45.Material = Enum.Material.SmoothPlastic
- obj45.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj45.BrickColor = BrickColor.new("Pastel brown")
- obj45.Friction = 0.30000001192093
- obj45.Shape = Enum.PartType.Ball
- obj45.Name = "stretchlol"
- obj45.Parent = obj41
- -- 46 - stretchlol
- local obj46 = Instance.new("Part")
- obj46.CFrame = CFrame.new(Vector3.new(66.8712616, 4.18368626, 7.47166586)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj46.CanCollide = false
- obj46.Transparency = 1
- obj46.TopSurface = Enum.SurfaceType.Smooth
- obj46.BottomSurface = Enum.SurfaceType.Smooth
- obj46.Material = Enum.Material.SmoothPlastic
- obj46.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj46.BrickColor = BrickColor.new("Pastel brown")
- obj46.Friction = 0.30000001192093
- obj46.Shape = Enum.PartType.Ball
- obj46.Name = "stretchlol"
- obj46.Parent = obj41
- -- 47 - stretchlol
- local obj47 = Instance.new("Part")
- obj47.CFrame = CFrame.new(Vector3.new(66.8260345, 4.14528561, 6.81669378)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj47.CanCollide = false
- obj47.Transparency = 1
- obj47.TopSurface = Enum.SurfaceType.Smooth
- obj47.BottomSurface = Enum.SurfaceType.Smooth
- obj47.Material = Enum.Material.SmoothPlastic
- obj47.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj47.BrickColor = BrickColor.new("Pastel brown")
- obj47.Friction = 0.30000001192093
- obj47.Shape = Enum.PartType.Ball
- obj47.Name = "stretchlol"
- obj47.Parent = obj41
- -- 48 - stretchlol
- local obj48 = Instance.new("Part")
- obj48.CFrame = CFrame.new(Vector3.new(66.7104797, 3.88547921, 7.57276678)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj48.CanCollide = false
- obj48.Transparency = 1
- obj48.TopSurface = Enum.SurfaceType.Smooth
- obj48.BottomSurface = Enum.SurfaceType.Smooth
- obj48.Material = Enum.Material.SmoothPlastic
- obj48.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj48.BrickColor = BrickColor.new("Pastel brown")
- obj48.Friction = 0.30000001192093
- obj48.Shape = Enum.PartType.Ball
- obj48.Name = "stretchlol"
- obj48.Parent = obj41
- -- 49 - stretchlol
- local obj49 = Instance.new("Part")
- obj49.CFrame = CFrame.new(Vector3.new(67.0637207, 4.06047773, 7.48850012)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj49.CanCollide = false
- obj49.Transparency = 1
- obj49.TopSurface = Enum.SurfaceType.Smooth
- obj49.BottomSurface = Enum.SurfaceType.Smooth
- obj49.Material = Enum.Material.SmoothPlastic
- obj49.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj49.BrickColor = BrickColor.new("Pastel brown")
- obj49.Friction = 0.30000001192093
- obj49.Shape = Enum.PartType.Ball
- obj49.Name = "stretchlol"
- obj49.Parent = obj41
- -- 50 - stretchlol
- local obj50 = Instance.new("Part")
- obj50.CFrame = CFrame.new(Vector3.new(66.7165604, 3.84708691, 6.77684498)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj50.CanCollide = false
- obj50.Transparency = 1
- obj50.TopSurface = Enum.SurfaceType.Smooth
- obj50.BottomSurface = Enum.SurfaceType.Smooth
- obj50.Material = Enum.Material.SmoothPlastic
- obj50.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj50.BrickColor = BrickColor.new("Pastel brown")
- obj50.Friction = 0.30000001192093
- obj50.Shape = Enum.PartType.Ball
- obj50.Name = "stretchlol"
- obj50.Parent = obj41
- -- 51 - stretchlol
- local obj51 = Instance.new("Part")
- obj51.CFrame = CFrame.new(Vector3.new(66.9846878, 4.29528904, 7.14047909)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj51.CanCollide = false
- obj51.Transparency = 1
- obj51.TopSurface = Enum.SurfaceType.Smooth
- obj51.BottomSurface = Enum.SurfaceType.Smooth
- obj51.Material = Enum.Material.SmoothPlastic
- obj51.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj51.BrickColor = BrickColor.new("Pastel brown")
- obj51.Friction = 0.30000001192093
- obj51.Shape = Enum.PartType.Ball
- obj51.Name = "stretchlol"
- obj51.Parent = obj41
- -- 52 - stretchlol
- local obj52 = Instance.new("Part")
- obj52.CFrame = CFrame.new(Vector3.new(66.868927, 3.45350599, 6.82578087)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- obj52.CanCollide = false
- obj52.Transparency = 1
- obj52.TopSurface = Enum.SurfaceType.Smooth
- obj52.BottomSurface = Enum.SurfaceType.Smooth
- obj52.Material = Enum.Material.SmoothPlastic
- obj52.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj52.BrickColor = BrickColor.new("Pastel brown")
- obj52.Friction = 0.30000001192093
- obj52.Shape = Enum.PartType.Ball
- obj52.Name = "stretchlol"
- obj52.Parent = obj41
- -- 53 - stretchlol
- local obj53 = Instance.new("Part")
- obj53.CFrame = CFrame.new(Vector3.new(67.287262, 3.10603261, 7.30382156)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.0471986532211)
- obj53.CanCollide = false
- obj53.Transparency = 1
- obj53.TopSurface = Enum.SurfaceType.Smooth
- obj53.BottomSurface = Enum.SurfaceType.Smooth
- obj53.Material = Enum.Material.SmoothPlastic
- obj53.Size = Vector3.new(1.79999995, 1.04999995, 1.04999995)
- obj53.BrickColor = BrickColor.new("Pastel brown")
- obj53.Friction = 0.30000001192093
- obj53.Shape = Enum.PartType.Cylinder
- obj53.Name = "stretchlol"
- obj53.Parent = obj41
- -- 54 - stretchlol
- local obj54 = Instance.new("Part")
- obj54.CFrame = CFrame.new(Vector3.new(66.4686813, 4.02028799, 7.16550922)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj54.CanCollide = false
- obj54.Transparency = 1
- obj54.TopSurface = Enum.SurfaceType.Smooth
- obj54.BottomSurface = Enum.SurfaceType.Smooth
- obj54.Material = Enum.Material.SmoothPlastic
- obj54.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj54.BrickColor = BrickColor.new("Pastel brown")
- obj54.Friction = 0.30000001192093
- obj54.Shape = Enum.PartType.Ball
- obj54.Name = "stretchlol"
- obj54.Parent = obj41
- -- 55 - stretchlol
- local obj55 = Instance.new("Part")
- obj55.CFrame = CFrame.new(Vector3.new(66.6615219, 4.17028332, 7.3953228)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj55.CanCollide = false
- obj55.Transparency = 1
- obj55.TopSurface = Enum.SurfaceType.Smooth
- obj55.BottomSurface = Enum.SurfaceType.Smooth
- obj55.Material = Enum.Material.SmoothPlastic
- obj55.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj55.BrickColor = BrickColor.new("Pastel brown")
- obj55.Friction = 0.30000001192093
- obj55.Shape = Enum.PartType.Ball
- obj55.Name = "stretchlol"
- obj55.Parent = obj41
- -- 56 - stretchlol
- local obj56 = Instance.new("Part")
- obj56.CFrame = CFrame.new(Vector3.new(66.753746, 3.12474751, 7.32704115)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- obj56.CanCollide = false
- obj56.Transparency = 1
- obj56.TopSurface = Enum.SurfaceType.Smooth
- obj56.BottomSurface = Enum.SurfaceType.Smooth
- obj56.Material = Enum.Material.SmoothPlastic
- obj56.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj56.BrickColor = BrickColor.new("Pastel brown")
- obj56.Friction = 0.30000001192093
- obj56.Shape = Enum.PartType.Ball
- obj56.Name = "stretchlol"
- obj56.Parent = obj41
- -- 57 - stretchlol
- local obj57 = Instance.new("Part")
- obj57.CFrame = CFrame.new(Vector3.new(67.2306061, 4.11047649, 7.28319883)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj57.CanCollide = false
- obj57.Transparency = 1
- obj57.TopSurface = Enum.SurfaceType.Smooth
- obj57.BottomSurface = Enum.SurfaceType.Smooth
- obj57.Material = Enum.Material.SmoothPlastic
- obj57.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj57.BrickColor = BrickColor.new("Pastel brown")
- obj57.Friction = 0.30000001192093
- obj57.Shape = Enum.PartType.Ball
- obj57.Name = "stretchlol"
- obj57.Parent = obj41
- -- 58 - stretchlol
- local obj58 = Instance.new("Part")
- obj58.CFrame = CFrame.new(Vector3.new(67.0756683, 3.79114079, 7.63403416)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- obj58.CanCollide = false
- obj58.Transparency = 1
- obj58.TopSurface = Enum.SurfaceType.Smooth
- obj58.BottomSurface = Enum.SurfaceType.Smooth
- obj58.Material = Enum.Material.SmoothPlastic
- obj58.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj58.BrickColor = BrickColor.new("Pastel brown")
- obj58.Friction = 0.30000001192093
- obj58.Shape = Enum.PartType.Ball
- obj58.Name = "stretchlol"
- obj58.Parent = obj41
- -- 59 - stretchlol
- local obj59 = Instance.new("Part")
- obj59.CFrame = CFrame.new(Vector3.new(66.5005493, 3.73548079, 7.38994217)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj59.CanCollide = false
- obj59.Transparency = 1
- obj59.TopSurface = Enum.SurfaceType.Smooth
- obj59.BottomSurface = Enum.SurfaceType.Smooth
- obj59.Material = Enum.Material.SmoothPlastic
- obj59.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj59.BrickColor = BrickColor.new("Pastel brown")
- obj59.Friction = 0.30000001192093
- obj59.Shape = Enum.PartType.Ball
- obj59.Name = "stretchlol"
- obj59.Parent = obj41
- -- 60 - stretchlol
- local obj60 = Instance.new("Part")
- obj60.CFrame = CFrame.new(Vector3.new(67.6487045, 3.41425848, 7.1938138)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- obj60.CanCollide = false
- obj60.Transparency = 1
- obj60.TopSurface = Enum.SurfaceType.Smooth
- obj60.BottomSurface = Enum.SurfaceType.Smooth
- obj60.Material = Enum.Material.SmoothPlastic
- obj60.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj60.BrickColor = BrickColor.new("Pastel brown")
- obj60.Friction = 0.30000001192093
- obj60.Shape = Enum.PartType.Ball
- obj60.Name = "stretchlol"
- obj60.Parent = obj41
- -- 61 - stretchlol
- local obj61 = Instance.new("Part")
- obj61.CFrame = CFrame.new(Vector3.new(67.3677139, 3.85357118, 7.33310223)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj61.CanCollide = false
- obj61.Transparency = 1
- obj61.TopSurface = Enum.SurfaceType.Smooth
- obj61.BottomSurface = Enum.SurfaceType.Smooth
- obj61.Material = Enum.Material.SmoothPlastic
- obj61.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj61.BrickColor = BrickColor.new("Pastel brown")
- obj61.Friction = 0.30000001192093
- obj61.Shape = Enum.PartType.Ball
- obj61.Name = "stretchlol"
- obj61.Parent = obj41
- -- 62 - stretchlol
- local obj62 = Instance.new("Part")
- obj62.CFrame = CFrame.new(Vector3.new(66.6352844, 3.40356588, 7.06651878)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj62.CanCollide = false
- obj62.Transparency = 1
- obj62.TopSurface = Enum.SurfaceType.Smooth
- obj62.BottomSurface = Enum.SurfaceType.Smooth
- obj62.Material = Enum.Material.SmoothPlastic
- obj62.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj62.BrickColor = BrickColor.new("Pastel brown")
- obj62.Friction = 0.30000001192093
- obj62.Shape = Enum.PartType.Ball
- obj62.Name = "stretchlol"
- obj62.Parent = obj41
- -- 63 - stretchlol
- local obj63 = Instance.new("Part")
- obj63.CFrame = CFrame.new(Vector3.new(66.7236328, 4.28189754, 7.20509195)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj63.CanCollide = false
- obj63.Transparency = 1
- obj63.TopSurface = Enum.SurfaceType.Smooth
- obj63.BottomSurface = Enum.SurfaceType.Smooth
- obj63.Material = Enum.Material.SmoothPlastic
- obj63.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj63.BrickColor = BrickColor.new("Pastel brown")
- obj63.Friction = 0.30000001192093
- obj63.Shape = Enum.PartType.Ball
- obj63.Name = "stretchlol"
- obj63.Parent = obj41
- -- 64 - stretchlol
- local obj64 = Instance.new("Part")
- obj64.CFrame = CFrame.new(Vector3.new(66.5712891, 4.02028799, 6.8835969)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj64.CanCollide = false
- obj64.Transparency = 1
- obj64.TopSurface = Enum.SurfaceType.Smooth
- obj64.BottomSurface = Enum.SurfaceType.Smooth
- obj64.Material = Enum.Material.SmoothPlastic
- obj64.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj64.BrickColor = BrickColor.new("Pastel brown")
- obj64.Friction = 0.30000001192093
- obj64.Shape = Enum.PartType.Ball
- obj64.Name = "stretchlol"
- obj64.Parent = obj41
- -- 65 - stretchlol
- local obj65 = Instance.new("Part")
- obj65.CFrame = CFrame.new(Vector3.new(66.4981842, 3.66047978, 7.01661682)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj65.CanCollide = false
- obj65.Transparency = 1
- obj65.TopSurface = Enum.SurfaceType.Smooth
- obj65.BottomSurface = Enum.SurfaceType.Smooth
- obj65.Material = Enum.Material.SmoothPlastic
- obj65.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj65.BrickColor = BrickColor.new("Pastel brown")
- obj65.Friction = 0.30000001192093
- obj65.Shape = Enum.PartType.Ball
- obj65.Name = "stretchlol"
- obj65.Parent = obj41
- -- 66 - stretchlol
- local obj66 = Instance.new("Part")
- obj66.CFrame = CFrame.new(Vector3.new(66.7920303, 4.28189754, 7.01715183)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj66.CanCollide = false
- obj66.Transparency = 1
- obj66.TopSurface = Enum.SurfaceType.Smooth
- obj66.BottomSurface = Enum.SurfaceType.Smooth
- obj66.Material = Enum.Material.SmoothPlastic
- obj66.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj66.BrickColor = BrickColor.new("Pastel brown")
- obj66.Friction = 0.30000001192093
- obj66.Shape = Enum.PartType.Ball
- obj66.Name = "stretchlol"
- obj66.Parent = obj41
- -- 67 - stretchlol
- local obj67 = Instance.new("Part")
- obj67.CFrame = CFrame.new(Vector3.new(66.5950623, 4.18188763, 7.05188084)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj67.CanCollide = false
- obj67.Transparency = 1
- obj67.TopSurface = Enum.SurfaceType.Smooth
- obj67.BottomSurface = Enum.SurfaceType.Smooth
- obj67.Material = Enum.Material.SmoothPlastic
- obj67.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj67.BrickColor = BrickColor.new("Pastel brown")
- obj67.Friction = 0.30000001192093
- obj67.Shape = Enum.PartType.Ball
- obj67.Name = "stretchlol"
- obj67.Parent = obj41
- -- 68 - stretchlol
- local obj68 = Instance.new("Part")
- obj68.CFrame = CFrame.new(Vector3.new(67.4115601, 3.73646879, 7.01420689)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- obj68.CanCollide = false
- obj68.Transparency = 1
- obj68.TopSurface = Enum.SurfaceType.Smooth
- obj68.BottomSurface = Enum.SurfaceType.Smooth
- obj68.Material = Enum.Material.SmoothPlastic
- obj68.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj68.BrickColor = BrickColor.new("Pastel brown")
- obj68.Friction = 0.30000001192093
- obj68.Shape = Enum.PartType.Ball
- obj68.Name = "stretchlol"
- obj68.Parent = obj41
- -- 69 - stretchlol
- local obj69 = Instance.new("Part")
- obj69.CFrame = CFrame.new(Vector3.new(66.8643951, 3.88548112, 7.14990711)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj69.CanCollide = false
- obj69.Transparency = 1
- obj69.TopSurface = Enum.SurfaceType.Smooth
- obj69.BottomSurface = Enum.SurfaceType.Smooth
- obj69.Material = Enum.Material.SmoothPlastic
- obj69.Size = Vector3.new(1.04999995, 1.04999995, 1.04999995)
- obj69.BrickColor = BrickColor.new("Pastel brown")
- obj69.Friction = 0.30000001192093
- obj69.Shape = Enum.PartType.Ball
- obj69.Name = "stretchlol"
- obj69.Parent = obj41
- -- 70 - stretchlol
- local obj70 = Instance.new("Part")
- obj70.CFrame = CFrame.new(Vector3.new(67.4108353, 3.29388237, 6.88037777)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- obj70.CanCollide = false
- obj70.Transparency = 1
- obj70.TopSurface = Enum.SurfaceType.Smooth
- obj70.BottomSurface = Enum.SurfaceType.Smooth
- obj70.Material = Enum.Material.SmoothPlastic
- obj70.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj70.BrickColor = BrickColor.new("Pastel brown")
- obj70.Friction = 0.30000001192093
- obj70.Shape = Enum.PartType.Ball
- obj70.Name = "stretchlol"
- obj70.Parent = obj41
- -- 71 - stretchlol
- local obj71 = Instance.new("Part")
- obj71.CFrame = CFrame.new(Vector3.new(67.1960983, 3.65356374, 6.79175806)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj71.CanCollide = false
- obj71.Transparency = 1
- obj71.TopSurface = Enum.SurfaceType.Smooth
- obj71.BottomSurface = Enum.SurfaceType.Smooth
- obj71.Material = Enum.Material.SmoothPlastic
- obj71.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj71.BrickColor = BrickColor.new("Pastel brown")
- obj71.Friction = 0.30000001192093
- obj71.Shape = Enum.PartType.Ball
- obj71.Name = "stretchlol"
- obj71.Parent = obj41
- -- 72 - stretchlol
- local obj72 = Instance.new("Part")
- obj72.CFrame = CFrame.new(Vector3.new(66.944519, 3.22988653, 7.64748716)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- obj72.CanCollide = false
- obj72.Transparency = 1
- obj72.TopSurface = Enum.SurfaceType.Smooth
- obj72.BottomSurface = Enum.SurfaceType.Smooth
- obj72.Material = Enum.Material.SmoothPlastic
- obj72.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj72.BrickColor = BrickColor.new("Pastel brown")
- obj72.Friction = 0.30000001192093
- obj72.Shape = Enum.PartType.Ball
- obj72.Name = "stretchlol"
- obj72.Parent = obj41
- -- 73 - stretchlol
- local obj73 = Instance.new("Part")
- obj73.CFrame = CFrame.new(Vector3.new(66.851532, 3.04020095, 7.04717398)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- obj73.CanCollide = false
- obj73.Transparency = 1
- obj73.TopSurface = Enum.SurfaceType.Smooth
- obj73.BottomSurface = Enum.SurfaceType.Smooth
- obj73.Material = Enum.Material.SmoothPlastic
- obj73.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj73.BrickColor = BrickColor.new("Pastel brown")
- obj73.Friction = 0.30000001192093
- obj73.Shape = Enum.PartType.Ball
- obj73.Name = "stretchlol"
- obj73.Parent = obj41
- -- 74 - stretchlol
- local obj74 = Instance.new("Part")
- obj74.CFrame = CFrame.new(Vector3.new(66.5551376, 3.48395109, 7.33871603)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- obj74.CanCollide = false
- obj74.Transparency = 1
- obj74.TopSurface = Enum.SurfaceType.Smooth
- obj74.BottomSurface = Enum.SurfaceType.Smooth
- obj74.Material = Enum.Material.SmoothPlastic
- obj74.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj74.BrickColor = BrickColor.new("Pastel brown")
- obj74.Friction = 0.30000001192093
- obj74.Shape = Enum.PartType.Ball
- obj74.Name = "stretchlol"
- obj74.Parent = obj41
- -- 75 - stretchlol
- local obj75 = Instance.new("Part")
- obj75.CFrame = CFrame.new(Vector3.new(66.8069, 3.60357046, 7.60786104)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj75.CanCollide = false
- obj75.Transparency = 1
- obj75.TopSurface = Enum.SurfaceType.Smooth
- obj75.BottomSurface = Enum.SurfaceType.Smooth
- obj75.Material = Enum.Material.SmoothPlastic
- obj75.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj75.BrickColor = BrickColor.new("Pastel brown")
- obj75.Friction = 0.30000001192093
- obj75.Shape = Enum.PartType.Ball
- obj75.Name = "stretchlol"
- obj75.Parent = obj41
- -- 76 - stretchlol
- local obj76 = Instance.new("Part")
- obj76.CFrame = CFrame.new(Vector3.new(67.0182953, 3.88547921, 6.72704411)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj76.CanCollide = false
- obj76.Transparency = 1
- obj76.TopSurface = Enum.SurfaceType.Smooth
- obj76.BottomSurface = Enum.SurfaceType.Smooth
- obj76.Material = Enum.Material.SmoothPlastic
- obj76.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj76.BrickColor = BrickColor.new("Pastel brown")
- obj76.Friction = 0.30000001192093
- obj76.Shape = Enum.PartType.Ball
- obj76.Name = "stretchlol"
- obj76.Parent = obj41
- obj1.PrimaryPart = obj4
- local stretches = obj41:GetChildren()
- for i,v in pairs(stretches) do
- v.Anchored = true
- v.Parent = obj1
- end
- for i,v in pairs(obj2:GetChildren()) do
- v.Anchored = true
- v.Parent = obj1
- end
- obj2:Destroy()
- obj41:Destroy()
- local previous = nil
- for i,v in pairs(obj1:GetChildren()) do
- if v:IsA('BasePart') then
- if previous then
- local weld = Instance.new('Weld',v)
- weld.Part0 = v
- weld.Part1 = previous
- weld.C0 = v.CFrame:inverse() * previous.CFrame
- previous.Anchored = false
- previous.CanCollide = false
- local vee = v
- weld.AncestryChanged:connect(function(mez,par)
- wait()
- weld.Parent = vee
- end)
- end
- previous = v
- end
- end
- previous.Anchored = false
- previous.CanCollide = false
- obj1:SetPrimaryPartCFrame(handle.CFrame*CFrame.Angles(0,math.rad(180),0)+Vector3.new(0,100,0))
- -- 2 - Part
- local ree = Instance.new("Part")
- ree.CFrame = CFrame.new(Vector3.new(50.5, 141, 5.5))
- ree.Transparency = 0.80000001192093
- ree.Material = Enum.Material.Neon
- ree.CFrame = CFrame.new(obj4.Position)
- ree.Size = Vector3.new(5, math.huge, 5)
- ree.BrickColor = BrickColor.new("New Yeller")
- ree.Friction = 0.30000001192093
- ree.Shape = Enum.PartType.Block
- ree.Parent = handle
- -- 3 - Mesh
- local ree2 = Instance.new("CylinderMesh")
- ree2.Parent = ree
- local thing = Instance.new('BodyPosition',obj9)
- local thing2 = Instance.new('BodyPosition',ree)
- thing2.P = 100000
- thing2.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- thing.MaxForce = Vector3.new(10000,10000,10000)
- for i=1,100 do
- thing2.Position = obj4.Position
- obj1:SetPrimaryPartCFrame(CFrame.new(obj1.PrimaryPart.Position)*CFrame.Angles(math.rad(handle.Orientation.X),math.rad(handle.Orientation.Y),math.rad(handle.Orientation.Z))*CFrame.Angles(0,math.rad(180),0))
- thing.Position = handle.Position+(handle.CFrame.rightVector*0.5)
- wait()
- end
- thing:Destroy()
- local lmfao = Instance.new('Weld',obj4)
- lmfao.C0 = CFrame.new(2.5,0.2,0)*CFrame.Angles(0,math.rad(180),0)
- lmfao.Part0 = obj4
- lmfao.Part1 = handle
- ree:Destroy()
- working = false
- end
- function katanamode()
- blademode = "katana"
- -- 1 - weeb shit
- local weebshit1 = handle
- -- 16 - top cap
- local weebshit16 = Instance.new("Part")
- weebshit16.CFrame = CFrame.new(Vector3.new(206.400146, 11.5499945, 5.00058556)) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
- weebshit16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit16.Size = Vector3.new(0.1, 0.05,0.05) --0.65, 0.65
- weebshit16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit16.Anchored = false
- weebshit16.BrickColor = BrickColor.new("Really black")
- weebshit16.Friction = 0.30000001192093
- weebshit16.Shape = Enum.PartType.Cylinder
- weebshit16.Name = "top cap"
- weebshit16.Parent = weebshit1
- local weld = Instance.new('Weld',weebshit16)
- weld.Part0 = weebshit16
- weld.Part1 = handle
- weld.C1 = CFrame.new(0.6, 0, 0, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048)
- --weld,part,endsize,endpos,amntime
- grow(weld,weebshit16,Vector3.new(0.1,0.65,0.65),CFrame.new(0.6, 0, 0, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048),0.1)
- -- 8 - blade
- local weebshit8 = Instance.new("Part")
- weebshit8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit8.Material = Enum.Material.Metal
- weebshit8.Size = Vector3.new(0.23,0.05, 0.1)
- weebshit8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit8.Anchored = false
- weebshit8.BrickColor = BrickColor.new("Dark stone grey")
- weebshit8.Friction = 0.30000001192093
- weebshit8.Shape = Enum.PartType.Block
- weebshit8.Name = "blade"
- weebshit8.Parent = weebshit1
- weebshit8:BreakJoints()
- local bld1 = weebshit8
- local weld2 = Instance.new('Weld',weebshit8)
- weld2.Part0 = weebshit8
- weld2.Part1 = handle
- weld2.C1 = CFrame.new(0.75, 0, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-90))
- local coru=coroutine.wrap(function()
- grow(weld2,weebshit8,Vector3.new(0.23,1.17,0.1),CFrame.new(1.25, 0, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-90)),0.05)
- end)
- coru()
- -- 9 - blade
- local weebshit9 = Instance.new("Part")
- weebshit9.CFrame = CFrame.new(Vector3.new(206.475388, 13.3372736, 5.00158167)) * CFrame.Angles(-0, 0, 0.052359949797392)
- weebshit9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit9.Material = Enum.Material.Metal
- weebshit9.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
- weebshit9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit9.Anchored = false
- weebshit9.BrickColor = BrickColor.new("Pearl")
- weebshit9.Friction = 0.30000001192093
- weebshit9.Shape = Enum.PartType.Block
- weebshit9.Name = "blade"
- weebshit9.Parent = weebshit8
- local bld2 = weebshit9
- local weld3 = Instance.new('Weld',weebshit9)
- weld3.Part0 = weebshit9
- weld3.Part1 = weebshit8
- weld3.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
- grow(weld3,weebshit9,Vector3.new(0.100000009, 1.17, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.05)
- -- 10 - blade
- local weebshit10 = Instance.new("Part")
- weebshit10.CFrame = CFrame.new(Vector3.new(206.26973, 14.458313, 5)) * CFrame.Angles(-0, 0, 0.10472027212381)
- weebshit10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit10.Material = Enum.Material.Metal
- weebshit10.Size = Vector3.new(0.229999945, 0.05, 0.100000009)
- weebshit10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit10.Anchored = false
- weebshit10.BrickColor = BrickColor.new("Dark stone grey")
- weebshit10.Friction = 0.30000001192093
- weebshit10.Shape = Enum.PartType.Block
- weebshit10.Name = "blade"
- weebshit10.Parent = weebshit1
- local weld4 = Instance.new('Weld',weebshit10)
- weld4.Part0 = weebshit10
- weld4.Part1 = weebshit8
- weld4.C1 = CFrame.new(-0.01, 0.55, -1.14440918e-05, 0.998631477, 0.0523363762, -1.25522347e-05, 0.0523363687, -0.998631358, -8.97663813e-06, -1.3056685e-05, 8.01841452e-06, -1.00000095)
- local coru=coroutine.wrap(function()
- grow(weld4,weebshit10,Vector3.new(0.23,1.17,0.1),CFrame.new(-0.0285797119, 1.14634609, -1.14440918e-05, 0.998631477, 0.0523363762, -1.25522347e-05, 0.0523363687, -0.998631358, -8.97663813e-06, -1.3056685e-05, 8.01841452e-06, -1.00000095),0.1)
- end)
- coru()
- -- 11 - blade
- local weebshit11 = Instance.new("Part")
- weebshit11.CFrame = CFrame.new(Vector3.new(206.384079, 14.4703341, 5.00158167)) * CFrame.Angles(-0, 0, 0.10472027212381)
- weebshit11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit11.Material = Enum.Material.Metal
- weebshit11.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
- weebshit11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit11.Anchored = false
- weebshit11.BrickColor = BrickColor.new("Pearl")
- weebshit11.Friction = 0.30000001192093
- weebshit11.Shape = Enum.PartType.Block
- weebshit11.Name = "blade"
- weebshit11.Parent = weebshit1
- local weld5 = Instance.new('Weld',weebshit10)
- weld5.Part0 = weebshit10
- weld5.Part1 = weebshit11
- weld5.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
- grow(weld5,weebshit11,Vector3.new(0.100000009, 1.16999841, 0.0500000007),CFrame.new(-0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)
- -- 15 - blade
- local weebshit15 = Instance.new("Part")
- weebshit15.CFrame = CFrame.new(Vector3.new(206.36055, 13.3312511, 5)) * CFrame.Angles(-0, 0, 0.052359949797392)
- weebshit15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit15.Material = Enum.Material.Metal
- weebshit15.Size = Vector3.new(0.229999945, 0.55, 0.100000009)
- weebshit15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit15.Anchored = false
- weebshit15.BrickColor = BrickColor.new("Dark stone grey")
- weebshit15.Friction = 0.30000001192093
- weebshit15.Shape = Enum.PartType.Block
- weebshit15.Name = "blade"
- weebshit15.Parent = weebshit1
- local weld6 = Instance.new('Weld',weebshit15)
- weld6.Part0 = weebshit15
- weld6.Part1 = weebshit10
- weld6.C1 = CFrame.new(-0.01, -0.55, 0, 0.99863112, -0.0523363762, 5.34574838e-07, -0.0523363203, -0.998631358, 9.75034527e-06, 9.04611142e-08, -1.00508332e-05, -1.0000006)
- local coru=coroutine.wrap(function()
- grow(weld6,weebshit15,Vector3.new(0.229999945, 1.17000151, 0.100000009),CFrame.new(-0.0274810791, -1.13038063, 0, 0.99863112, -0.0523363762, 5.34574838e-07, -0.0523363203, -0.998631358, 9.75034527e-06, 9.04611142e-08, -1.00508332e-05, -1.0000006),0.1)
- end)
- coru()
- -- 12 - blade
- local weebshit12 = Instance.new("Part")
- weebshit12.CFrame = CFrame.new(Vector3.new(206.50705, 12.1849957, 5.00158167)) * CFrame.Angles(-0, 0, -0)
- weebshit12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit12.Material = Enum.Material.Metal
- weebshit12.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
- weebshit12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit12.Anchored = false
- weebshit12.BrickColor = BrickColor.new("Pearl")
- weebshit12.Friction = 0.30000001192093
- weebshit12.Shape = Enum.PartType.Block
- weebshit12.Name = "blade"
- weebshit12.Parent = weebshit1
- local weld7 = Instance.new('Weld',weebshit12)
- weld7.Part0 = weebshit12
- weld7.Part1 = weebshit15
- weld7.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
- grow(weld7,weebshit12,Vector3.new(0.100000009, 1.16999841, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)
- -- 14 - blade
- local weebshit14 = Instance.new("Part")
- weebshit14.CFrame = CFrame.new(Vector3.new(206.155365, 15.3628922, 5)) * CFrame.Angles(-0, 0, 0.15708021819592)
- weebshit14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit14.Material = Enum.Material.Metal
- weebshit14.Size = Vector3.new(0.229999945, 0.05, 0.100000009)
- weebshit14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit14.Anchored = false
- weebshit14.BrickColor = BrickColor.new("Dark stone grey")
- weebshit14.Friction = 0.30000001192093
- weebshit14.Shape = Enum.PartType.Block
- weebshit14.Name = "blade"
- weebshit14.Parent = weebshit1
- local weld8 = Instance.new('Weld',weebshit14)
- weld8.Part0 = weebshit14
- weld8.Part1 = weebshit15
- weld8.C1 = CFrame.new(-0.01, 0.45, -1.43051147e-06, 0.99862963, 0.0522801876, -1.10407145e-05, 0.0522794127, 0.998632491, -1.50609173e-06, 8.47656065e-06, 1.7598054e-06, 1)
- local coru=coroutine.wrap(function()
- grow(weld8,weebshit14,Vector3.new(0.229999945, 0.700001657, 0.100000009),CFrame.new(-0.0191650391, 0.911635399, -1.43051147e-06, 0.99862963, 0.0522801876, -1.10407145e-05, 0.0522794127, 0.998632491, -1.50609173e-06, 8.47656065e-06, 1.7598054e-06, 1),0.1)
- end)
- coru()
- -- 13 - blade
- local weebshit13 = Instance.new("Part")
- weebshit13.CFrame = CFrame.new(Vector3.new(206.268967, 15.3808832, 5.00158167)) * CFrame.Angles(-0, 0, 0.15708021819592)
- weebshit13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit13.Material = Enum.Material.Metal
- weebshit13.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
- weebshit13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit13.Anchored = false
- weebshit13.BrickColor = BrickColor.new("Pearl")
- weebshit13.Friction = 0.30000001192093
- weebshit13.Shape = Enum.PartType.Block
- weebshit13.Name = "blade"
- weebshit13.Parent = weebshit1
- local weld9 = Instance.new('Weld',weebshit13)
- weld9.Part0 = weebshit13
- weld9.Part1 = weebshit14
- weld9.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- grow(weld9,weebshit13,Vector3.new(0.100000009, 0.699998796, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)
- -- 18 - blade
- local weebshit18 = Instance.new("WedgePart")
- weebshit18.CFrame = CFrame.new(Vector3.new(206.077118, 15.85674, 5)) * CFrame.Angles(1.5707963705063, -1.4137160778046, 1.5707963705063)
- weebshit18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit18.Material = Enum.Material.Metal
- weebshit18.Size = Vector3.new(0.100000009, 0.05, 0.230000108)
- weebshit18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit18.Anchored = false
- weebshit18.BrickColor = BrickColor.new("Dark stone grey")
- weebshit18.Friction = 0.30000001192093
- weebshit18.Name = "blade"
- weebshit18.Parent = weebshit1
- local weld10 = Instance.new('Weld',weebshit18)
- weld10.Part0 = weebshit18
- weld10.Part1 = weebshit14
- weld10.C1 = CFrame.new(-0.015, 0.299937057, 2.86102295e-06)*CFrame.Angles(0,math.rad(-90),0)
- local coru=coroutine.wrap(function()
- grow(weld10,weebshit18,Vector3.new(0.1, 0.3, 0.23),CFrame.new(0, 0.499937057, 2.86102295e-06)*CFrame.Angles(0,math.rad(-90),0),0.1)
- end)
- coru()
- -- 19 - blade
- local weebshit19 = Instance.new("WedgePart")
- weebshit19.CFrame = CFrame.new(Vector3.new(206.096375, 15.8952179, 5.00177383)) * CFrame.Angles(1.5707963705063, -1.4137160778046, 1.5707963705063)
- weebshit19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit19.Material = Enum.Material.Metal
- weebshit19.Size = Vector3.new(0.0500000007, 0.05, 0.280000091)
- weebshit19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit19.Anchored = false
- weebshit19.BrickColor = BrickColor.new("Pearl")
- weebshit19.Friction = 0.30000001192093
- weebshit19.Name = "blade"
- weebshit19.Parent = weebshit1
- local weld11 = Instance.new('Weld',weebshit19)
- weld11.Part0 = weebshit19
- weld11.Part1 = weebshit18
- weld11.C1 = CFrame.new(0, 0, -0.029) * CFrame.Angles(0, 0, 0)
- local coru=coroutine.wrap(function()
- grow(weld11,weebshit19,Vector3.new(0.05, 0.37, 0.28),CFrame.new(0, 0.011, -0.029) * CFrame.Angles(0, 0, 0),0.1)
- end)
- coru()
- end
- function gunmode()
- working = true
- working = false
- end
- function knifemode()
- blademode = "knife"
- -- 6 - thicc cap
- local obj6 = Instance.new("Part")
- obj6.CFrame = CFrame.new(Vector3.new(202.399948, 10.5999813, 5.00099993)) * CFrame.Angles(-0, 0, 3.5017728805542e-07)
- obj6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj6.Size = Vector3.new(0.3, 0.3, 0.3)
- obj6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj6.Anchored = false
- obj6.BrickColor = BrickColor.new("Really black")
- obj6.Friction = 0.30000001192093
- obj6.Shape = Enum.PartType.Ball
- obj6.Name = "thicc cap"
- obj6.Parent = handle
- local weld2 = Instance.new('Weld',obj6)
- weld2.Part0 = obj6
- weld2.Part1 = handle
- weld2.C0 = CFrame.new(0.4, 0, 0)
- grow(weld2,obj6,Vector3.new(0.3, 0.3, 0.3),CFrame.new(-0.15, 0, 0),0.1)
- -- 8 - thicc top cap
- local obj8 = Instance.new("Part")
- obj8.CFrame = CFrame.new(Vector3.new(202.399963, 11.3000078, 5.00099993)) * CFrame.Angles(-0, 0, 3.5017728805542e-07)
- obj8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj8.Size = Vector3.new(0.3, 0.3, 0.3)
- obj8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj8.Anchored = false
- obj8.BrickColor = BrickColor.new("Really black")
- obj8.Friction = 0.30000001192093
- obj8.Shape = Enum.PartType.Ball
- obj8.Name = "thicc top cap"
- obj8.Parent = handle
- local weld1 = Instance.new('Weld',obj8)
- weld1.Part0 = obj8
- weld1.Part1 = handle
- weld1.C0 = CFrame.new(-0.4, 0, 0)
- grow(weld1,obj8,Vector3.new(0.3, 0.3, 0.3),CFrame.new(0.15, 0, 0),0.1)
- -- 4 - thicc blade
- local obj4 = Instance.new("Part")
- obj4.CFrame = CFrame.new(Vector3.new(202.40007, 12.1600046, 5.00099707)) * CFrame.Angles(-0, 0, -0)
- obj4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj4.Material = Enum.Material.Metal
- obj4.Size = Vector3.new(0.23, 0.1, 0.1)
- obj4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj4.Anchored = false
- obj4.BrickColor = BrickColor.new("Dark stone grey")
- obj4.Friction = 0.30000001192093
- obj4.Shape = Enum.PartType.Block
- obj4.Name = "blade"
- obj4.Parent = handle
- local weld4 = Instance.new('Weld',obj4)
- weld4.Part0 = obj4
- weld4.Part1 = handle
- weld4.C0 = CFrame.new(0, -0.535, 0)*CFrame.Angles(0,0,math.rad(90))
- local coru=coroutine.wrap(function()
- grow(weld4,obj4,Vector3.new(0.23, 1.19, 0.1),CFrame.new(0.5, 0, 0),0.1)
- end)
- coru()
- -- 5 - thicc blade
- local obj5 = Instance.new("Part")
- obj5.CFrame = CFrame.new(Vector3.new(202.507141, 12.1749954, 5.00158167)) * CFrame.Angles(-0, 0, -0)
- obj5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj5.Material = Enum.Material.Metal
- obj5.Size = Vector3.new(0.100000009, 0.1, 0.0500000007)
- obj5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj5.Anchored = false
- obj5.BrickColor = BrickColor.new("Pearl")
- obj5.Friction = 0.30000001192093
- obj5.Shape = Enum.PartType.Block
- obj5.Name = "blade"
- obj5.Parent = handle
- local weld5 = Instance.new('Weld',obj5)
- weld5.Part0 = obj5
- weld5.Part1 = obj4
- weld5.C0 = CFrame.new(0.09, 0, 0)*CFrame.Angles(0,0,0)
- grow(weld5,obj5,Vector3.new(0.1, 1.19, 0.05),CFrame.new(0, 0, 0),0.1)
- -- 3 - thicc blade
- local obj3 = Instance.new("WedgePart")
- obj3.CFrame = CFrame.new(Vector3.new(202.40007, 12.9000006, 5.00099707)) * CFrame.Angles(-0, -1.5707963705063, 0)
- obj3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj3.Material = Enum.Material.Metal
- obj3.Size = Vector3.new(0.1, 0, 0.23)
- obj3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj3.Anchored = false
- obj3.BrickColor = BrickColor.new("Dark stone grey")
- obj3.Friction = 0.30000001192093
- obj3.Name = "blade"
- obj3.Parent = handle
- local weld6 = Instance.new('Weld',obj3)
- weld6.Part0 = obj3
- weld6.Part1 = obj4
- weld6.C0 = CFrame.new(0, -0.595, 0)*CFrame.Angles(math.rad(0),math.rad(270),math.rad(0))
- local coru=coroutine.wrap(function()
- grow(weld6,obj3,Vector3.new(0.1, 0.3, 0.23),CFrame.new(0, 0.15, 0),0.05)
- end)
- coru()
- -- 2 - thicc blade
- local obj2 = Instance.new("WedgePart")
- obj2.CFrame = CFrame.new(Vector3.new(202.423431, 12.9305696, 5.00099707)) * CFrame.Angles(-0, -1.5707963705063, 0)
- obj2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj2.Material = Enum.Material.Metal
- obj2.Size = Vector3.new(0.05, 0, 0.26)
- obj2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj2.Anchored = false
- obj2.BrickColor = BrickColor.new("Lily white")
- obj2.Friction = 0.30000001192093
- obj2.Name = "blade"
- obj2.Parent = handle
- local weld7 = Instance.new('Weld',obj2)
- weld7.Part0 = obj2
- weld7.Part1 = obj4
- weld7.C0 = CFrame.new(0, -0.595, 0)*CFrame.Angles(math.rad(0),math.rad(270),math.rad(0))
- grow(weld7,obj2,Vector3.new(0.05, 0.33, 0.24),CFrame.new(-0.02, 0.165, 0),0.05)
- end
- function raep()
- working = true
- pcall(function()
- local holyshit = Instance.new("Sound", handle)
- holyshit.SoundId = "rbxassetid://345287845"
- holyshit.Volume = 5
- holyshit:Play()
- holyshit.TimePosition = 0.6
- --[[local waitwhatthefuck = Instance.new("Sound", handle)
- waitwhatthefuck.SoundId = "rbxassetid://864314263"
- waitwhatthefuck:Play()]]--
- local coru=coroutine.wrap(function()
- wait(1.95)
- holyshit.TimePosition = 2.8
- end)
- coru()
- local tweld = Instance.new("Weld", char.HumanoidRootPart)
- tweld.Part0 = char.HumanoidRootPart
- tweld.Part1 = char.Torso
- local rweld = Instance.new("Weld", char["Right Arm"])
- rweld.Part0 = char["Torso"]
- rweld.Part1 = char["Right Arm"]
- rweld.C0 = CFrame.new(1.5, 0, 0)
- local lweld = Instance.new("Weld", char["Left Arm"])
- lweld.Part0 = char.Torso
- lweld.Part1 = char["Left Arm"]
- lweld.C0 = CFrame.new(-1.5, 0, 0)
- char.Humanoid.WalkSpeed = 16
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(50)),0.2)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, -0.25, 0) * CFrame.Angles(math.rad(-15), math.rad(-45), math.rad(0)),0.2)
- end)
- cor()
- cor2()
- lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, -0.35) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)),0.2)
- local particl = Instance.new("ParticleEmitter")
- particl.LightEmission = 3
- particl.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(42, 0, 255)), ColorSequenceKeypoint.new(0.25, Color3.fromRGB(248, 153, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
- particl.LightInfluence = 0.75
- particl.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)})
- particl.Lifetime = NumberRange.new(0.1, 0.5)
- particl.Rate = 50
- particl.RotSpeed = NumberRange.new(300, 300)
- particl.Speed = NumberRange.new(0, 1)
- particl.SpreadAngle = Vector2.new(90, 90)
- particl.Parent = handle
- for i, v in pairs(handle["pink toy"]:GetChildren()) do
- if v:IsA("Part") then
- cooldildo = particl:Clone()
- cooldildo.Parent = v
- end
- end
- particl:Remove()
- wait(1)
- MOAN = true
- char.Humanoid.WalkSpeed = 75
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.6, 0.5, -0.75) * CFrame.Angles(0, math.rad(55), math.rad(90)),0.06)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)),0.06)
- end)
- local cor3 = coroutine.wrap(function()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-90),math.rad(180)), 0.06)
- end)
- cor()
- cor2()
- cor3()
- lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.06)
- local omgg = 0
- repeat wait(0.05) omgg = omgg+0.05 until aidsificating ~= nil or omgg > 2
- holyshit:Destroy()
- char.Humanoid.WalkSpeed = 16
- MOAN = false
- if aidsificating == nil then
- for i, v in pairs(handle["pink toy"]:GetChildren()) do
- if v:IsA("Part") then
- v:FindFirstChild("ParticleEmitter"):Destroy()
- end
- end
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08)
- end)
- local cor3 = coroutine.wrap(function()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.08)
- end)
- cor()
- cor2()
- cor3()
- lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.08)
- lweld:Remove()
- rweld:Remove()
- tweld:Remove()
- if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
- local clone = torsoclone:Clone()
- clone.Part0 = char.HumanoidRootPart
- clone.Part1 = char.Torso
- clone.Parent = char.HumanoidRootPart
- end
- if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
- local clone = leftclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Left Arm"]
- clone.Parent = char.Torso
- end
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- else
- pcall(function()
- aidsificating.HumanoidRootPart:Destroy()
- end)
- pcall(function()
- ragdollpart(aidsificating,"Right Arm")
- ragdollpart(aidsificating,"Right Leg")
- ragdollpart(aidsificating,"Left Arm")
- ragdollpart(aidsificating,"Left Leg")
- end)
- pcall(function()
- ragdollpart(aidsificating,"RightUpperArm")
- ragdollpart(aidsificating,"RightUpperLeg")
- ragdollpart(aidsificating,"LeftUpperArm")
- ragdollpart(aidsificating,"LeftUpperLeg")
- end)
- pcall(function()
- local weld = Instance.new('Weld',aidsificating.Torso)
- weld.Part0 = aidsificating.Torso
- weld.Part1 = handle
- weld.C0 = CFrame.new(0.2,-2.5,2)*CFrame.Angles(math.rad(135),0,math.rad(-90))
- for i,v in pairs(handle["pink toy"]:GetChildren()) do
- if v:IsA('BasePart') and v.Name == "stretchlol" then
- v.BrickColor = aidsificating.Torso.BrickColor
- v.Transparency = 0
- end
- end
- end)
- pcall(function()
- local weld = Instance.new('Weld',aidsificating.UpperTorso)
- weld.Part0 = aidsificating.UpperTorso
- weld.Part1 = handle
- weld.C0 = CFrame.new(0.2,-2.5,2)*CFrame.Angles(math.rad(135),0,math.rad(-90))
- for i,v in pairs(handle["pink toy"]:GetChildren()) do
- if v:IsA('BasePart') and v.Name == "stretchlol" then
- v.BrickColor = aidsificating.UpperTorso.BrickColor
- v.Transparency = 0
- end
- end
- end)
- lerp(rweld,rweld.C0,CFrame.new(1.6, 1, -0.5) * CFrame.Angles(0, math.rad(55), math.rad(145)),0.06)
- wait(2)
- for i,v in pairs(aidsificating:GetDescendants()) do
- if v:IsA('Weld') then v:Destroy() end
- end
- pcall(function()
- ragdollpart(aidsificating,"Head")
- end)
- pcall(function()
- local thang = "Torso"
- if aidsificating:FindFirstChild('UpperTorso') then
- thang = "UpperTorso"
- end
- local ayybleed = Instance.new('Part',aidsificating)
- ayybleed.Size = Vector3.new(0.2,0.2,0.2)
- ayybleed.BrickColor = BrickColor.new('Maroon')
- ayybleed.Material = Enum.Material.SmoothPlastic
- ayybleed.Name = "ayybleed"
- ayybleed.CanCollide = false
- ayybleed.Transparency = 1
- ayybleed.CFrame = aidsificating[thang].CFrame
- ayybleed:BreakJoints()
- local attachment1 = Instance.new('Attachment',ayybleed)
- attachment1.Position = Vector3.new(0,-1,0)
- attachment1.Orientation = Vector3.new(180, 0, 0)
- local attachment0 = Instance.new('Attachment',aidsificating[thang])
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = aidsificating
- end
- local bleedBLEED= coroutine.wrap(function()
- bleed(ayybleed,true)
- end)
- bleedBLEED()
- end)
- aidsificating = nil
- pcall(function()
- for i,v in pairs(handle["pink toy"]:GetChildren()) do
- if v:IsA('BasePart') and v.Name == "stretchlol" then
- v.Transparency = 1
- end
- end
- end)
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.6, -0.25, 0.75) * CFrame.Angles(0, math.rad(55), math.rad(145)),0.04)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.04)
- end)
- cor()
- cor2()
- lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.04)
- wait(0.1)
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.6, -0.5, 1) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.08)
- end)
- local cor3 = coroutine.wrap(function()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.08)
- end)
- cor()
- cor2()
- cor3()
- lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08)
- lweld:Remove()
- rweld:Remove()
- tweld:Remove()
- if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
- local clone = torsoclone:Clone()
- clone.Part0 = char.HumanoidRootPart
- clone.Part1 = char.Torso
- clone.Parent = char.HumanoidRootPart
- end
- if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
- local clone = leftclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Left Arm"]
- clone.Parent = char.Torso
- end
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- end
- end)
- working = false
- end
- function katanaQ()
- working = true
- swinging = true
- gettingeem = true
- pcall(function()
- local rweld = Instance.new("Weld", char["Right Arm"])
- local tweld = Instance.new("Weld", char.HumanoidRootPart)
- pcall(function()
- rweld.Part0 = char["Torso"]
- rweld.Part1 = char["Right Arm"]
- rweld.C0 = CFrame.new(1.5, 0, 0)
- tweld.Part0 = char.HumanoidRootPart
- tweld.Part1 = char.Torso
- end)
- char:FindFirstChildOfClass('Humanoid').WalkSpeed = 100
- local at1 = Instance.new("Attachment", handle)
- local at2 = Instance.new("Attachment", handle)
- at1.Visible = false
- at1.Position = Vector3.new(5, 0, 0)
- at2.Visible = false
- at2.Position = Vector3.new(1, 0, 0)
- local trail = Instance.new("Trail", handle)
- trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
- trail.LightEmission = 0.25
- trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)})
- trail.Lifetime = 0.10
- trail.MinLength = 0.05
- trail.Attachment0 = at1
- trail.Attachment1 = at2
- local coru=coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.35, 0.5, -1.2) * CFrame.Angles(0, math.rad(90), math.rad(90)),0.08)
- end)
- coru()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-90),math.rad(180)), 0.08)
- local ree=0
- while goteem == nil and ree < 1 do
- wait(0.05)
- ree=ree+0.05
- end
- char:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
- gettingeem = false
- swinging = false
- if goteem then
- wait(2)
- pcall(function()
- local sounn = Instance.new("Sound", goteem.Torso)
- local lipp = math.random(1, 3)
- if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
- if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
- if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
- sounn:Play()
- end)
- ragdollpart(goteem,"Head")
- for i,v in pairs(goteem:GetDescendants()) do
- if v:IsA('Weld') then v:Destroy() end
- end
- goteem = nil
- end
- trail:Destroy()
- at1:Destroy()
- at2:Destroy()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.05)
- local cor = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
- end)
- cor()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
- rweld:Destroy()
- tweld:Destroy()
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
- local clone = torsoclone:Clone()
- clone.Part0 = char.HumanoidRootPart
- clone.Part1 = char.Torso
- clone.Parent = char.HumanoidRootPart
- end
- end)
- swinging = false
- gettingeem = false
- working = false
- end
- local function katanaE()
- working = true
- swinging = true
- SLESH = true
- pcall(function()
- local rweld = Instance.new("Weld", char["Right Arm"])
- local tweld = Instance.new("Weld", char.HumanoidRootPart)
- rweld.Part0 = char["Torso"]
- rweld.Part1 = char["Right Arm"]
- rweld.C0 = CFrame.new(1.5, 0, 0)
- tweld.Part0 = char.HumanoidRootPart
- tweld.Part1 = char.Torso
- char:FindFirstChildOfClass('Humanoid').WalkSpeed = 100
- local at1 = Instance.new("Attachment", handle)
- local at2 = Instance.new("Attachment", handle)
- at1.Visible = false
- at1.Position = Vector3.new(5, 0, 0)
- at2.Visible = false
- at2.Position = Vector3.new(1, 0, 0)
- local trail = Instance.new("Trail", handle)
- trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
- trail.LightEmission = 0.25
- trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)})
- trail.Lifetime = 0.10
- trail.MinLength = 0.05
- trail.Attachment0 = at1
- trail.Attachment1 = at2
- local coru=coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(2, 1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(60)),0.08)
- end)
- coru()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-270),math.rad(0)), 0.08)
- wait(1)
- char:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
- trail:Destroy()
- at1:Destroy()
- at2:Destroy()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.05)
- local cor = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
- end)
- cor()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
- rweld:Destroy()
- tweld:Destroy()
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
- local clone = torsoclone:Clone()
- clone.Part0 = char.HumanoidRootPart
- clone.Part1 = char.Torso
- clone.Parent = char.HumanoidRootPart
- end
- end)
- swinging = false
- SLESH = false
- working = false
- end
- function begoneTHOUGHT()
- working = true
- pcall(function()
- local thott = Instance.new("Sound", char)
- thott.SoundId = "rbxassetid://949916584"
- thott.Volume = 1
- thott.TimePosition = 0.5
- thott.PlaybackSpeed = 1
- thott.EmitterSize = player.CameraMaxZoomDistance+1
- thott.MaxDistance = player.CameraMaxZoomDistance+1
- thott:Play()
- local rweld = Instance.new("Weld", char["Right Arm"])
- local tweld = Instance.new("Weld", char.HumanoidRootPart)
- rweld.Part0 = char["Torso"]
- rweld.Part1 = char["Right Arm"]
- rweld.C0 = CFrame.new(1.5, 0, 0)
- tweld.Part0 = char.HumanoidRootPart
- tweld.Part1 = char.Torso
- local coru=coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)),0.25)
- end)
- coru()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)), 0.25)
- wait(0.5)
- local thote = Instance.new("Sound", char.Head)
- thote.SoundId = "rbxassetid://358498516"
- thote.Volume = 1
- thote:Play()
- local coru=coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)),0.04)
- end)
- coru()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), 0.04)
- wait(0.04)
- local ree = Instance.new('Part',workspace)
- ree.Shape = Enum.PartType.Cylinder
- ree.CanCollide = false
- ree.Anchored = false
- ree.Size = Vector3.new(0.5,2,2)
- ree.TopSurface = Enum.SurfaceType.Smooth
- ree.BottomSurface = Enum.SurfaceType.Smooth
- ree.Transparency = 0.8
- ree.Material =Enum.Material.Neon
- ree.BrickColor = BrickColor.new('Toothpaste')
- ree.CFrame = handle.CFrame*CFrame.Angles(0,0,math.rad(90))
- ree:BreakJoints()
- local reee = Instance.new("Sound", ree)
- reee.SoundId = "rbxassetid://138677306"
- reee:Play()
- local heck = Instance.new('BodyVelocity',ree)
- heck.Velocity = ree.CFrame.rightVector*50
- heck.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- local coru=coroutine.wrap(function()
- for i=1,21 do
- local cf = ree.CFrame
- ree.Size = ree.Size+Vector3.new(0,2,2)
- ree.CFrame = cf
- wait()
- end
- for i=1,4 do
- local cf = ree.CFrame
- ree.Size = ree.Size+Vector3.new(0,2,2)
- ree.CFrame = cf
- ree.Transparency = ree.Transparency + 0.05
- wait()
- end
- ree:Destroy()
- end)
- coru()
- ree.Touched:connect(function(hit)
- if hit.Parent and hit.Parent ~= char and hit.Parent:FindFirstChildOfClass('Humanoid') then
- hit.Parent:FindFirstChildOfClass('Humanoid').Health = 100
- ragdollpart(hit.Parent,"Head")
- end
- end)
- wait(0.5)
- local coru=coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8)
- end)
- coru()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)
- rweld:Destroy()
- tweld:Destroy()
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
- local clone = torsoclone:Clone()
- clone.Part0 = char.HumanoidRootPart
- clone.Part1 = char.Torso
- clone.Parent = char.HumanoidRootPart
- end
- end)
- working = false
- end
- function katanaswing()
- working = true
- pcall(function()
- local rweld = Instance.new("Weld", char["Right Arm"])
- local lweld = Instance.new("Weld", char["Left Arm"])
- local tweld = Instance.new("Weld", char.HumanoidRootPart)
- rweld.Part0 = char["Torso"]
- rweld.Part1 = char["Right Arm"]
- rweld.C0 = CFrame.new(1.5, 0, 0)
- lweld.Part0 = char.Torso
- lweld.Part1 = char["Left Arm"]
- lweld.C0 = CFrame.new(-1.5, 0, 0)
- tweld.Part0 = char.HumanoidRootPart
- tweld.Part1 = char.Torso
- local cor = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(45), 0),0.08)
- end)
- cor()
- lerp(rweld,rweld.C0,CFrame.new(1.35, 0.5, -1.2) * CFrame.Angles(0, math.rad(110), math.rad(90)),0.08)
- wait(0.2)
- local at1 = Instance.new("Attachment", handle)
- local at2 = Instance.new("Attachment", handle)
- at1.Visible = false
- at1.Position = Vector3.new(5, 0, 0)
- at2.Visible = false
- at2.Position = Vector3.new(1, 0, 0)
- local trail = Instance.new("Trail", handle)
- trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, trail.Parent.Color), ColorSequenceKeypoint.new(1, trail.Parent.Color)})
- trail.LightEmission = 0.25
- trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)})
- trail.Lifetime = 0.10
- trail.MinLength = 0.05
- trail.Attachment0 = at1
- trail.Attachment1 = at2
- swinging = true
- local cor = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-45), 0),0.04)
- end)
- cor()
- lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.04)
- wait(0.2)
- swinging = false
- trail:Destroy()
- at1:Destroy()
- at2:Destroy()
- local cor = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
- end)
- cor()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
- rweld:Destroy()
- lweld:Destroy()
- tweld:Destroy()
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
- local clone = leftclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Left Arm"]
- clone.Parent = char.Torso
- end
- if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
- local clone = torsoclone:Clone()
- clone.Part0 = char.HumanoidRootPart
- clone.Part1 = char.Torso
- clone.Parent = char.HumanoidRootPart
- end
- end)
- working = false
- end
- function throw()
- working = true
- pcall(function()
- local rweld = char["Right Arm"]:FindFirstChild("Weld")
- local lweld = char["Left Arm"]:FindFirstChild("Weld")
- local tweld = Instance.new("Weld", char.HumanoidRootPart)
- tweld.Part0 = char.HumanoidRootPart
- tweld.Part1 = char.Torso
- local throwsound = Instance.new("Sound", char.Head)
- throwsound.SoundId = "rbxassetid://711753382"
- throwsound.PlaybackSpeed = 0.75
- local cor = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-30), 0),0.04)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-30), math.rad(15)),0.04)
- end)
- cor()
- cor2()
- grabweld:Remove()
- throwsound:Play()
- local throwvel = Instance.new("BodyThrust")
- throwvel.Force = Vector3.new(0, 3000, -2000)
- pcall(function()
- throwvel.Parent = grabbed.Torso
- end)
- pcall(function()
- throwvel.Parent = grabbed.UpperTorso
- end)
- lerp(lweld,lweld.C0,CFrame.new(-1.3, 0.7, -1) * CFrame.Angles(0, math.rad(-70), math.rad(-105)),0.04)
- wait(0.15)
- throwvel:Remove()
- local cor = coroutine.wrap(function()
- lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
- end)
- cor()
- cor2()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
- lweld:Remove()
- rweld:Remove()
- tweld:Remove()
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
- local clone = leftclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Left Arm"]
- clone.Parent = char.Torso
- end
- if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
- local clone = torsoclone:Clone()
- clone.Part0 = char.HumanoidRootPart
- clone.Part1 = char.Torso
- clone.Parent = char.HumanoidRootPart
- end
- local lolgrabbed = grabbed
- spawn(function()
- wait(2)
- unstun(lolgrabbed)
- end)
- end)
- grabbed = nil
- working = false
- end
- function whoosh(vroom)
- vroom.Parent = workspace
- vroom.Name = "Projectile"
- vroom.CFrame = CFrame.new(char.Head.CFrame.p,mouse.Hit.p)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
- vroom.Anchored = true
- vroom.Velocity = Vector3.new(0,0,0)
- vroom.RotVelocity = Vector3.new(0,0,0)
- vroom.Anchored = false
- game:GetService('Debris'):AddItem(vroom,10)
- local flyy = Instance.new('BodyVelocity',vroom)
- flyy.Velocity = vroom.CFrame.rightVector*200
- local touched = false
- for i,v in pairs(vroom:GetChildren()) do
- if v:IsA('BasePart') then
- v.Touched:connect(function(hit)
- local pos = vroom.CFrame
- if touched == false then
- if hit and hit.Parent and hit.Transparency ~= 1 and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent~= char then
- touched = true
- local before = hit.Anchored
- vroom.Anchored = true
- vroom.Velocity = Vector3.new(0,0,0)
- vroom.RotVelocity = Vector3.new(0,0,0)
- vroom.CFrame = vroom.CFrame-(vroom.CFrame.rightVector)
- hit.Anchored = true
- flyy:Destroy()
- pcall(function()
- local weld = Instance.new('Weld',hit)
- weld.Part0 = hit
- weld.Part1 = vroom
- weld.C0 = hit.CFrame:toObjectSpace(vroom.CFrame)
- local ayybleed = Instance.new('Part',hit)
- ayybleed.Size = Vector3.new(0.2,0.2,0.2)
- ayybleed.BrickColor = BrickColor.new('Maroon')
- ayybleed.Material = Enum.Material.SmoothPlastic
- ayybleed.Name = "ayybleed"
- ayybleed.CanCollide = false
- ayybleed.Transparency = 1
- ayybleed.CFrame = hit.CFrame
- ayybleed:BreakJoints()
- local attachment1 = Instance.new('Attachment',ayybleed)
- local attachment0 = Instance.new('Attachment',hit)
- for i,v in pairs(vroom:GetChildren()) do
- if v.Name == "blade" and v.Size == Vector3.new(0.23, 1.19, 0.1) then
- v.Name = "REEEE"
- end
- end
- attachment1.Orientation = vroom["REEEE"].Orientation+Vector3.new(90,0,0)
- attachment0.Position = hit.CFrame:toObjectSpace(vroom["REEEE"].CFrame).p-(hit.CFrame:toObjectSpace(vroom["REEEE"].CFrame).upVector)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = attachment0
- end
- local bleedBLEED= coroutine.wrap(function()
- bleed(ayybleed)
- end)
- bleedBLEED()
- if hit.Name ~= "Head" and hit.Name ~= "UpperTorso" and hit.Name ~= "Torso" and hit.Name ~= "LowerTorso" then
- game:GetService('Debris'):AddItem(ayybleed,7.5)
- end
- end)
- hit.Anchored = before
- vroom.Anchored = false
- vroom.CanCollide = true
- pcall(function()
- vroom:FindFirstChildOfClass('Trail'):Destroy()
- end)
- for i,v in pairs(vroom:GetChildren()) do
- if v:IsA('BasePart') then
- v.CanCollide = true
- end
- end
- if hit.Name == "Head" or hit.Name == "UpperTorso" or hit.Name == "Torso" or hit.Name == "LowerTorso" then
- pcall(function()
- hit.Parent.HumanoidRootPart:Destroy()
- end)
- pcall(function()
- ragdollpart(hit.Parent,"Left Arm")
- ragdollpart(hit.Parent,"Left Leg")
- ragdollpart(hit.Parent,"Right Arm")
- ragdollpart(hit.Parent,"Right Leg")
- end)
- pcall(function()
- ragdollpart(hit.Parent,"LeftUpperLeg")
- ragdollpart(hit.Parent,"RightUpperLeg")
- ragdollpart(hit.Parent,"LeftUpperArm")
- ragdollpart(hit.Parent,"RightUpperArm")
- end)
- spawn(function()
- wait(5)
- ragdollpart(hit.Parent,"Head")
- end)
- else
- pcall(function()
- ragdollpart(hit.Parent,hit.Name)
- end)
- end
- elseif hit and hit.CanCollide == true and hit.Parent and hit.Parent ~= char then
- touched = true
- local before = hit.Anchored
- vroom.Anchored = true
- vroom.Velocity = Vector3.new(0,0,0)
- vroom.RotVelocity = Vector3.new(0,0,0)
- hit.Anchored = true
- flyy:Destroy()
- vroom.CFrame = vroom.CFrame-vroom.CFrame.rightVector
- pcall(function()
- local weld = Instance.new('Weld',hit)
- weld.Part0 = hit
- weld.Part1 = vroom
- weld.C0 = hit.CFrame:toObjectSpace(vroom.CFrame)
- end)
- pcall(function()
- vroom:FindFirstChildOfClass('Trail'):Destroy()
- end)
- hit.Anchored = before
- vroom.Anchored = false
- end
- end
- end)
- end
- end
- end
- function fling()
- working = true
- pcall(function()
- local rweld = Instance.new("Weld", char["Right Arm"])
- local lweld = Instance.new("Weld", char["Left Arm"])
- rweld.Part0 = char["Torso"]
- rweld.Part1 = char["Right Arm"]
- rweld.C0 = CFrame.new(1.5, 0, 0)
- lweld.Part0 = char.Torso
- lweld.Part1 = char["Left Arm"]
- lweld.C0 = CFrame.new(-1.5, 0, 0)
- local tweld = Instance.new("Weld", char.HumanoidRootPart)
- tweld.Part0 = char.HumanoidRootPart
- tweld.Part1 = char.Torso
- local at1 = Instance.new("Attachment", handle)
- local at2 = Instance.new("Attachment", handle)
- at1.Visible = false
- at1.Position = Vector3.new(2, 0, 0)
- at2.Visible = false
- at2.Position = Vector3.new(-0.3, 0, 0)
- local trail = Instance.new("Trail", handle)
- trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
- trail.LightEmission = 0.25
- trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75), NumberSequenceKeypoint.new(1, 1)})
- trail.Lifetime = 0.10
- trail.MinLength = 0.05
- trail.Attachment0 = at1
- trail.Attachment1 = at2
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.75, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(45)),0.07)
- end)
- cor()
- lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),0.07)
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.75, 1, 0.25) * CFrame.Angles(math.rad(35), math.rad(0), math.rad(150)),0.07)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-45), math.rad(0)),0.07)
- end)
- local cor3 = coroutine.wrap(function()
- lerp(hweld,hweld.C0,CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90),math.rad(90), 0),0.12)
- end)
- cor()
- cor2()
- cor3()
- lerp(lweld,lweld.C0,CFrame.new(-1.75, 0.5, -0.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45)),0.07)
- wait(0.2)
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 1, 0.25) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(170)),0.03)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.03)
- end)
- cor()
- cor2()
- lerp(lweld,lweld.C0,CFrame.new(-1, 0, -0.45) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(45)),0.03)
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0.5, -0.5) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(90)),0.03)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(45), math.rad(0)),0.01)
- end)
- cor()
- cor2()
- whoosh(handle:Clone())
- for i, v in pairs(handle:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- end
- end
- handle.Transparency = 1
- trail:Remove()
- at1:Remove()
- at2:Remove()
- lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),0.01)
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(0.5, 0.4, -1) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(75)),0.04)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(55), math.rad(0)),0.04)
- end)
- cor()
- cor2()
- lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),0.04)
- wait(0.2)
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.07)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.07)
- end)
- cor()
- cor2()
- lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.07)
- for i, v in pairs(handle:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- end
- end
- handle.Transparency = 0
- hweld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0)
- lweld:Remove()
- rweld:Remove()
- tweld:Remove()
- if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
- local clone = torsoclone:Clone()
- clone.Part0 = char.HumanoidRootPart
- clone.Part1 = char.Torso
- clone.Parent = char.HumanoidRootPart
- end
- if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
- local clone = leftclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Left Arm"]
- clone.Parent = char.Torso
- end
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- end)
- working = false
- end
- function kill()
- working = true
- pcall(function()
- local rweld = char["Right Arm"]:FindFirstChild("Weld")
- local lweld = char["Left Arm"]:FindFirstChild("Weld")
- local tweld = Instance.new("Weld", char.HumanoidRootPart)
- tweld.Part0 = char.HumanoidRootPart
- tweld.Part1 = char.Torso
- local killsound = Instance.new("Sound", grabbed.Head)
- killsound.SoundId = "rbxassetid://150315649"
- killsound.PlaybackSpeed = 1.2
- local killsoundac = Instance.new("Sound", grabbed.Head)
- killsoundac.SoundId = "rbxassetid://162194585"
- killsoundac.PlaybackSpeed = 1
- killsoundac.Volume = 1
- local throwsound = Instance.new("Sound", char.Head)
- throwsound.SoundId = "rbxassetid://711753382"
- throwsound.PlaybackSpeed = 0.75
- local chokesound = Instance.new("Sound", grabbed.Head)
- chokesound.SoundId = "rbxassetid://418658161"
- chokesound.TimePosition = 3
- chokesound.PlaybackSpeed = 1
- local bleedsound = Instance.new("Sound", grabbed.Head)
- bleedsound.SoundId = "rbxassetid://244502094"
- bleedsound.PlaybackSpeed = 1.5
- bleedsound.Volume = 1
- pitchun = math.random(9, 12)/10
- pitchdos = math.random(9, 13)/10
- killsound.PlaybackSpeed = pitchun
- killsoundac.PlaybackSpeed = pitchdos
- chokesound.PlaybackSpeed = pitchun
- pcall(function()
- grabbed.HumanoidRootPart:Destroy()
- end)
- lerp(rweld,rweld.C0,CFrame.new(0.5, 0.7, -0.70) * CFrame.Angles(0, math.rad(100), math.rad(105)),0.1)
- wait(0.2)
- lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.04)
- killsound:Play()
- killsoundac:Play()
- chokesound:Play()
- bleedsound:Play()
- local ayybleed = Instance.new('Part',grabbed)
- ayybleed.Size = Vector3.new(0.2,0.2,0.2)
- ayybleed.BrickColor = BrickColor.new('Maroon')
- ayybleed.Material = Enum.Material.SmoothPlastic
- ayybleed.Name = "ayybleed"
- ayybleed.CanCollide = false
- ayybleed.Transparency = 0.5
- ayybleed.CFrame = grabbed.Head.CFrame
- ayybleed:BreakJoints()
- local attachment1 = Instance.new('Attachment',ayybleed)
- attachment1.Position = Vector3.new(-0.55,0,0)
- attachment1.Orientation = Vector3.new(90, 0, -90)
- local attachment0 = Instance.new('Attachment')
- pcall(function()
- attachment0.Parent = grabbed.Torso
- end)
- pcall(function()
- attachment0.Parent = grabbed.UpperTorso
- end)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- pcall(function()
- constraint.Parent = grabbed.Torso
- end)
- pcall(function()
- constraint.Parent = grabbed.UpperTorso
- end)
- end
- local bleedBLEED= coroutine.wrap(function()
- bleed(ayybleed)
- end)
- bleedBLEED()
- wait(0.2)
- local at1 = Instance.new("Attachment", handle)
- local at2 = Instance.new("Attachment", handle)
- at1.Visible = false
- at1.Position = Vector3.new(2, 0, 0)
- at2.Visible = false
- at2.Position = Vector3.new(-0.3, 0, 0)
- local trail = Instance.new("Trail", handle)
- trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
- trail.LightEmission = 0.25
- trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75), NumberSequenceKeypoint.new(1, 1)})
- trail.Lifetime = 0.10
- trail.MinLength = 0.05
- trail.Attachment0 = at1
- trail.Attachment1 = at2
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-40), math.rad(15)),0.08)
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-30), math.rad(15)),0.1)
- local coru=coroutine.wrap(function()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-90), 0), 0.07)
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.09)
- end)
- coru()
- local cor = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-30), 0),0.04)
- end)
- cor()
- grabweld:Remove()
- throwsound:Play()
- local throwvel = Instance.new("BodyThrust")
- throwvel.Force = Vector3.new(0, 3000, -1000)
- pcall(function()
- throwvel.Parent = grabbed.Torso
- end)
- pcall(function()
- throwvel.Parent = grabbed.UpperTorso
- end)
- trail:Remove()
- at1:Remove()
- at2:Remove()
- lerp(lweld,lweld.C0,CFrame.new(-1.3, 0.7, -1) * CFrame.Angles(0, math.rad(-70), math.rad(-105)),0.04)
- pcall(function()
- ragdollpart(grabbed,"Left Arm")
- ragdollpart(grabbed,"Left Leg")
- ragdollpart(grabbed,"Right Arm")
- ragdollpart(grabbed,"Right Leg")
- end)
- pcall(function()
- ragdollpart(grabbed,"LeftUpperLeg")
- ragdollpart(grabbed,"RightUpperLeg")
- ragdollpart(grabbed,"LeftUpperArm")
- ragdollpart(grabbed,"RightUpperArm")
- end)
- wait(0.15)
- throwvel:Remove()
- local cor = coroutine.wrap(function()
- lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
- end)
- cor()
- cor2()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
- lweld:Remove()
- rweld:Remove()
- tweld:Remove()
- if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
- local clone = torsoclone:Clone()
- clone.Part0 = char.HumanoidRootPart
- clone.Part1 = char.Torso
- clone.Parent = char.HumanoidRootPart
- end
- if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
- local clone = leftclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Left Arm"]
- clone.Parent = char.Torso
- end
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- local coru2=coroutine.wrap(function()
- local whyy = grabbed
- local continue = true
- local repeats = 0
- while continue == true do
- local ree = pcall(function()
- if repeats < 20 then
- whyy:FindFirstChildOfClass('Humanoid').Health = whyy:FindFirstChildOfClass('Humanoid').Health-4.9
- repeats = repeats+1
- if whyy:FindFirstChildOfClass('Humanoid').Health <= 0 then
- continue = false
- end
- else
- continue = false
- end
- end)
- if ree == false then
- continue = false
- end
- if continue == true then
- wait(0.2)
- end
- end
- ragdollpart(whyy,"Head")
- end)
- coru2()
- throwsound:Remove()
- killsound:Remove()
- end)
- grabbed = nil
- working = false
- end
- function release()
- working = true
- pcall(function()
- unstun(grabbed)
- grabbed = nil
- grabweld:Destroy()
- removewelds(char["Right Arm"])
- removewelds(char["Left Arm"])
- local rweld = Instance.new("Weld", char["Right Arm"])
- local lweld = Instance.new("Weld", char["Left Arm"])
- rweld.Part0 = char["Torso"]
- rweld.Part1 = char["Right Arm"]
- rweld.C0 = CFrame.new(1, 0.7, -0.75) * CFrame.Angles(0, math.rad(95), math.rad(105))
- lweld.Part0 = char.Torso
- lweld.Part1 = char["Left Arm"]
- lweld.C0 = CFrame.new(-1.25, 0.7, -0.75) * CFrame.Angles(0, math.rad(-140), math.rad(-105))
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0),0.08)
- end)
- cor()
- cor2()
- lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
- lweld:Remove()
- rweld:Remove()
- if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
- local clone = leftclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Left Arm"]
- clone.Parent = char.Torso
- end
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- end)
- working = false
- end
- function grab()
- working = true
- pcall(function()
- local rweld = Instance.new("Weld", char["Right Arm"])
- local lweld = Instance.new("Weld", char["Left Arm"])
- rweld.Part0 = char["Torso"]
- rweld.Part1 = char["Right Arm"]
- rweld.C0 = CFrame.new(1.5, 0, 0)
- lweld.Part0 = char.Torso
- lweld.Part1 = char["Left Arm"]
- lweld.C0 = CFrame.new(-1.5, 0, 0)
- local at1 = Instance.new("Attachment", handle)
- local at2 = Instance.new("Attachment", handle)
- at1.Visible = false
- at1.Position = Vector3.new(2, 0, 0)
- at2.Visible = false
- at2.Position = Vector3.new(-0.3, 0, 0)
- local trail = Instance.new("Trail", handle)
- trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
- trail.LightEmission = 0.25
- trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75), NumberSequenceKeypoint.new(1, 1)})
- trail.Lifetime = 0.10
- trail.MinLength = 0.05
- trail.Attachment0 = at1
- trail.Attachment1 = at2
- local spinnyshit = coroutine.wrap(function()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-90), 0), 0.07)
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(90), 0), 0.07)
- end)
- spinnyshit()
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.08)
- end)
- cor()
- lerp(lweld,lweld.C0,CFrame.new(-2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(-90)),0.08)
- wait(0.15)
- grabbing = true
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1, 0.7, -0.75) * CFrame.Angles(0, math.rad(95), math.rad(105)),0.08)
- end)
- cor()
- lerp(lweld,lweld.C0,CFrame.new(-1.25, 0.7, -0.75) * CFrame.Angles(0, math.rad(-140), math.rad(-105)),0.08)
- at1:Remove()
- at2:Remove()
- trail:Remove()
- wait(0.3)
- grabbing = false
- if grabbed == nil then
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0),0.08)
- end)
- cor()
- cor2()
- lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
- lweld:Remove()
- rweld:Remove()
- if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
- local clone = leftclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Left Arm"]
- clone.Parent = char.Torso
- end
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- end
- end)
- working = false
- end
- mouse.KeyDown:connect(function(kkk)
- local key = kkk:lower()
- if usable and working == false then
- if key == "z" then
- if equipped == false then
- if firsttime then
- firsttime = false
- notify("Equipped || Press X or C to equip one of two weapons",true)
- else
- notify("Equipped")
- end
- equip()
- else
- notify("Unequipped")
- unequip()
- end
- elseif key == "x" then
- if blademode ~= "katana" and equipped == true then
- getrid(handle)
- if firsttime2 then
- firsttime2 = false
- notify("Katana mode enabled || Press Q, E, or click to perform an action",true)
- else
- notify("Katana mode enabled")
- end
- katanamode()
- elseif blademode == "katana" then
- getrid(handle)
- notify("Katana mode disabled")
- end
- elseif key == "v" then
- if blademode ~= "gun" and equipped == true then
- getrid(handle)
- if firsttime5 then
- firsttime5 = false
- notify("Gun mode enabled || Click to perform an action",true)
- else
- notify("Gun mode enabled")
- end
- gunmode()
- elseif blademode == "gun" then
- getrid(handle)
- notify("Gun mode disabled")
- end
- elseif key == "b" then
- if childlock == false then
- if blademode ~= "dildo" and equipped == true then
- getrid(handle)
- if firsttime4 then
- firsttime4 = false
- notify("Dildo mode enabled || Click to perform an action",true)
- else
- notify("Dildo mode enabled")
- end
- dildo()
- elseif blademode == "dildo" then
- notify("Dildo mode disabled")
- getrid(handle)
- end
- end
- elseif key == "c" then
- if blademode ~= "knife" and equipped == true then
- getrid(handle)
- if firsttime3 then
- firsttime3 = false
- notify("Knife mode enabled || Press F, E, T, or Q to set modes; Click to perform an action",true)
- else
- notify("Knife mode enabled")
- end
- knifemode()
- elseif blademode == "knife" then
- notify("Knife mode disabled")
- getrid(handle)
- end
- elseif key == "q" then
- if blademode == "katana" then
- notify()
- katanaQ()
- elseif blademode == "knife" then
- mode = "release"
- notify("Mode changed to "..mode)
- end
- elseif key == "e" then
- if blademode == "katana" then
- notify()
- katanaE()
- elseif blademode == "knife" then
- mode = "throw"
- notify("Mode changed to "..mode)
- end
- elseif key == "f" then
- if blademode == "handle" then
- notify([[BEGONE
- THOT]])
- begoneTHOUGHT()
- elseif blademode == "knife" then
- mode = "kill"
- notify("Mode changed to "..mode)
- end
- elseif key == "t" then
- if blademode == "knife" then
- mode = "fling"
- notify("Mode changed to "..mode)
- end
- end
- end
- if key == "m" and sounding == false then
- --badass mode
- pcall(function()
- if badass.Playing == false then
- sounding = true
- for i,v in pairs(workspace:GetDescendants()) do
- if v:IsA('Sound') and v~=player.Character.Head.Badass then
- v:Stop()
- end
- end
- badass:Play()
- badass.Volume = 10
- sounding = false
- else
- sounding = true
- for i=1,100 do
- badass.Volume = badass.Volume-0.1
- wait()
- end
- badass.Volume = 0
- badass:Stop()
- sounding = false
- end
- end)
- end
- if key == "r" then
- rag1 = true
- if rag1 == true and rag2 == true then
- oogabooga()
- end
- end
- if key == "g" then
- rag2 = true
- if rag1 == true and rag2 == true then
- oogabooga()
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "r" then
- rag1 = false
- end
- if key == "g" then
- rag2 = false
- end
- end)
- handle.ChildAdded:connect(function(child)
- if child:IsA('BasePart') then
- child.CanCollide = false
- if child.Name == "blade" then
- child.Touched:connect(function(hit)
- if blademode == "katana" and swinging then
- if gettingeem then
- if goteem == nil then
- if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
- local sounn = Instance.new("Sound", char.Torso)
- local lipp = math.random(1, 3)
- if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
- if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
- if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
- sounn:Play()
- goteem = hit.Parent
- pcall(function()
- goteem.HumanoidRootPart:Destroy()
- end)
- pcall(function()
- ragdollpart(goteem,"Right Arm")
- ragdollpart(goteem,"Right Leg")
- ragdollpart(goteem,"Left Arm")
- ragdollpart(goteem,"Left Leg")
- end)
- pcall(function()
- ragdollpart(goteem,"RightUpperArm")
- ragdollpart(goteem,"RightUpperLeg")
- ragdollpart(goteem,"LeftUpperArm")
- ragdollpart(goteem,"LeftUpperLeg")
- end)
- pcall(function()
- local weld = Instance.new('Weld',goteem.Torso)
- weld.Part0 = goteem.Torso
- weld.Part1 = handle
- weld.C0 = CFrame.new(0,0,2)*CFrame.Angles(math.rad(90),0,math.rad(-90))
- end)
- pcall(function()
- local weld = Instance.new('Weld',goteem.UpperTorso)
- weld.Part0 = goteem.UpperTorso
- weld.Part1 = handle
- weld.C0 = CFrame.new(0,0,2)*CFrame.Angles(math.rad(90),0,math.rad(-90))
- end)
- pcall(function()
- local thang = "Torso"
- if goteem:FindFirstChild('UpperTorso') then
- thang = "UpperTorso"
- end
- local ayybleed = Instance.new('Part',goteem)
- ayybleed.Size = Vector3.new(0.2,0.2,0.2)
- ayybleed.BrickColor = BrickColor.new('Maroon')
- ayybleed.Material = Enum.Material.SmoothPlastic
- ayybleed.Name = "ayybleed"
- ayybleed.CanCollide = false
- ayybleed.Transparency = 1
- ayybleed.CFrame = goteem[thang].CFrame
- ayybleed:BreakJoints()
- local attachment1 = Instance.new('Attachment',ayybleed)
- attachment1.Position = Vector3.new(0,0,0)
- attachment1.Orientation = Vector3.new(-90, 0, -90)
- local attachment0 = Instance.new('Attachment',goteem[thang])
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = goteem
- end
- local bleedBLEED= coroutine.wrap(function()
- bleed(ayybleed)
- end)
- bleedBLEED()
- end)
- end
- end
- elseif SLESH then
- if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
- local sounn = Instance.new("Sound", char.Torso)
- local lipp = math.random(1, 3)
- if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
- if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
- if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
- sounn:Play()
- ragdollpart(hit.Parent,hit.Name,false)
- end
- else
- if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
- local sounn = Instance.new("Sound", char.Torso)
- local lipp = math.random(1, 3)
- if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
- if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
- if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
- sounn:Play()
- swinging = false
- ragdollpart(hit.Parent,"Head",true,false)
- end
- end
- elseif blademode == "knife" then
- if grabbing == true and grabbed == nil then
- if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
- grabbed = hit.Parent
- stun(grabbed)
- local grabwelds = Instance.new("Weld", char.Torso)
- grabwelds.Part0 = char.Torso
- pcall(function()
- grabwelds.Part1 = grabbed.Torso
- end)
- pcall(function()
- grabwelds.Part1 = grabbed.UpperTorso
- end)
- grabwelds.C0 = CFrame.new(-0.45, 0, -1)
- grabweld = grabwelds
- end
- end
- end
- end)
- end
- elseif child:IsA("Model") then
- child.ChildAdded:connect(function(dildotip)
- if dildotip:IsA('BasePart') then
- dildotip.Touched:connect(function(hit)
- if MOAN == true then
- if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
- local sound = Instance.new('Sound',hit.Parent.Head)
- sound.SoundId = 'rbxassetid://959679286'
- sound.Volume = 5
- sound:Play()
- local sound3 = Instance.new("Sound",hit.Parent.Head)
- sound3.Volume = 5.5
- sound3.SoundId = "rbxassetid://702631545"
- sound3:Play()
- pcall(function()
- for i,v in pairs(hit.Parent.Head:GetChildren()) do
- if v:IsA('Decal') then v:Destroy() end
- end
- end)
- pcall(function()
- local ree=Instance.new('Decal',hit.Parent.Head)
- ree.Name = "face"
- ree.Texture = "rbxassetid://996521543"
- end)
- MOAN = false
- aidsificating = hit.Parent
- for i, v in pairs(handle["pink toy"]:GetChildren()) do
- if v:IsA("Part") then
- v:FindFirstChild("ParticleEmitter"):Destroy()
- end
- end
- end
- end
- end)
- end
- end)
- end
- end)
- mouse.Button1Down:connect(function(jew)
- if usable and working == false and equipped then
- if blademode == "katana" then
- notify()
- katanaswing()
- elseif blademode == "knife" then
- notify()
- if grabbed == nil then
- if mode == "fling" then
- fling()
- else
- grab()
- end
- elseif grabbed ~= nil then
- if mode == "kill" then
- kill()
- elseif mode == "throw" then
- throw()
- elseif mode == "release" then
- release()
- end
- end
- elseif blademode == "dildo" then
- raep()
- end
- end
- end)
- end
- spawned()
- player.CharacterAdded:connect(function()
- spawned()
- end)
- local avgs = {}
- game:GetService('RunService').Heartbeat:connect(function(step)
- local ofps = math.floor((60/(step*60))*10)/10
- if #avgs > 100 then
- table.remove(avgs,1)
- end
- table.insert(avgs,#avgs+1,ofps)
- local fpsa = 0
- for i,v in pairs(avgs) do
- fpsa = fpsa+v
- end
- fpsa = math.floor(fpsa/#avgs)
- fps.Text = 'FPS: '..tostring(fpsa)
- end)
- while true do
- for i,v in pairs(rekt) do
- if v.Parent ~= nil then
- if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChildOfClass('Humanoid').Health>0 then
- for a,c in pairs(v:GetChildren()) do
- if c:IsA('Tool') then
- c.ManualActivationOnly = true
- wait()
- if game:GetService('Players'):GetPlayerFromCharacter(v) then
- c.Parent = game:GetService('Players'):GetPlayerFromCharacter(v).Backpack
- c.ManualActivationOnly = false
- end
- end
- end
- v:FindFirstChildOfClass('Humanoid').PlatformStand = true
- v:FindFirstChildOfClass('Humanoid').Sit = false
- v:FindFirstChildOfClass('Humanoid').JumpPower = 0
- v:FindFirstChildOfClass('Humanoid').WalkSpeed = 0
- v:FindFirstChildOfClass('Humanoid').Name = "hecc"
- else
- table.remove(rekt,i)
- end
- else
- table.remove(rekt,i)
- end
- end
- wait()
- end
- end)
- -- Scripts
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