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Jun 20th, 2018
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  1. --//Thanos by venturiansonic\\--
  2. --\\ Don't Leak!!! //--
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  13. local plr = game:GetService("Players").LocalPlayer
  14. local char = plr.Character
  15. local hed = char.Head
  16. local torso = char.Torso
  17. local root = char.HumanoidRootPart
  18.  
  19.  
  20.  
  21. wait(1)
  22.  
  23.  
  24.  
  25.  
  26.  
  27.  
  28. for i,v in pairs (char:GetChildren()) do
  29. if v:IsA("Accessory") then
  30. v.Handle.Transparency = 0
  31. end
  32. end
  33.  
  34. local ScreenGui = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer.PlayerGui)
  35. local ImageLabel = Instance.new("ImageLabel")
  36. ImageLabel.Parent = ScreenGui
  37. ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
  38. ImageLabel.BackgroundTransparency = 1
  39. ImageLabel.Position = UDim2.new(0, 0, 0, 0)
  40. ImageLabel.Size = UDim2.new(0, 2000, 0, 600)
  41. ImageLabel.Image = "rbxassetid://83046327"
  42.  
  43. local thanostheme = Instance.new("Sound", char)
  44. thanostheme.Volume = 10
  45. thanostheme.SoundId = "rbxassetid://176238381"
  46. thanostheme.Looped = true
  47. thanostheme:Play()
  48.  
  49. --local Humanoid = AdvancingFortress.Humanoid
  50. -- local Mouse = Player:GetMouse()
  51. -- local LeftArm = AdvancingFortress["Left Arm"]
  52. -- local RightArm = AdvancingFortress["Right Arm"]
  53. -- local LeftLeg = AdvancingFortress["Left Leg"]
  54. -- local RightLeg = AdvancingFortress["Right Leg"]
  55. -- local Head = AdvancingFortress.Head
  56. -- local Torso = AdvancingFortress.Torso
  57. -- local Camera = game.Workspace.CurrentCamera
  58. -- local RootPart = AdvancingFortress.HumanoidRootPart
  59. -- local RootJoint = RootPart.RootJoint
  60. -- local attack = false
  61. -- local Anim = "Idle"
  62. -- local attacktype = 1
  63. -- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  64. -- local velocity = RootPart.Velocity.y
  65. -- local sine = 0
  66. -- local change = 1
  67. -- local Create = LoadLibrary("RbxUtility").Create
  68. -- local TimeStop = false
  69. -- local m = Create("Model")({
  70. -- Parent = AdvancingFortress,
  71. -- Name = "WeaponModel"
  72. -- })
  73. --
  74. -- AdvancingFortress.Head.Name = "FHead"
  75. -- AdvancingFortress.Torso.Name = "FTorso"
  76. -- AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
  77. -- Humanoid.Animator.Parent = nil
  78. -- AdvancingFortress.Animate.Parent = nil
  79. -- local function newMotor(part0, part1, c0, c1)
  80. -- local w = Create("Weld")({
  81. -- Parent = part0,
  82. -- Part0 = part0,
  83. -- Part1 = part1,
  84. -- C0 = c0,
  85. -- C1 = c1
  86. -- })
  87. -- return w
  88. -- end
  89. -- function clerp(a, b, t)
  90. -- return a:lerp(b, t)
  91. -- end
  92. --
  93. -- RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  94. -- NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  95. -- local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  96. -- local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  97. -- local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  98. -- local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  99. -- RootJoint.C1 = CFrame.new(0, 0, 0)
  100. -- RootJoint.C0 = CFrame.new(0, 0, 0)
  101. -- Torso.Neck.C1 = CFrame.new(0, 0, 0)
  102. -- Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  103. -- local rarmc1 = RW.C1
  104. -- local larmc1 = LW.C1
  105. -- local rlegc1 = RH.C1
  106. -- local llegc1 = LH.C1
  107. -- local resetc1 = false
  108. -- function PlayAnimationFromTable(table, speed, bool)
  109. -- RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  110. -- Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  111. -- RW.C0 = clerp(RW.C0, table[3], speed)
  112. -- LW.C0 = clerp(LW.C0, table[4], speed)
  113. -- RH.C0 = clerp(RH.C0, table[5], speed)
  114. -- LH.C0 = clerp(LH.C0, table[6], speed)
  115. -- if bool == true and resetc1 == false then
  116. -- resetc1 = true
  117. -- RootJoint.C1 = RootJoint.C1
  118. -- Torso.Neck.C1 = Torso.Neck.C1
  119. -- RW.C1 = rarmc1
  120. -- LW.C1 = larmc1
  121. -- RH.C1 = rlegc1
  122. -- LH.C1 = llegc1
  123. -- end
  124. -- end
  125. -- ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  126. -- script:WaitForChild("Heartbeat")
  127. -- frame = 0.03333333333333333
  128. -- tf = 0
  129. -- allowframeloss = false
  130. -- tossremainder = false
  131. -- lastframe = tick()
  132. -- script.Heartbeat:Fire()
  133. -- game:GetService("RunService").Heartbeat:connect(function(s, p)
  134. -- tf = tf + s
  135. -- if tf >= frame then
  136. -- if allowframeloss then
  137. -- script.Heartbeat:Fire()
  138. -- lastframe = tick()
  139. -- else
  140. -- for i = 1, math.floor(tf / frame) do
  141. -- script.Heartbeat:Fire()
  142. -- end
  143. -- lastframe = tick()
  144. -- end
  145. -- if tossremainder then
  146. -- tf = 0
  147. -- else
  148. -- tf = tf - frame * math.floor(tf / frame)
  149. -- end
  150. -- end
  151. -- end)
  152. -- function swait(num)
  153. -- if num == 0 or num == nil then
  154. -- ArtificialHB.Event:wait()
  155. -- else
  156. -- for i = 0, num do
  157. -- ArtificialHB.Event:wait()
  158. -- end
  159. -- end
  160. -- end
  161. -- function RemoveOutlines(part)
  162. -- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  163. -- end
  164. -- CFuncs = {
  165. -- Part = {
  166. -- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  167. -- local Part = Create("Part")({
  168. -- Parent = Parent,
  169. -- Reflectance = Reflectance,
  170. -- Transparency = Transparency,
  171. -- CanCollide = false,
  172. -- Locked = true,
  173. -- BrickColor = BrickColor.new(tostring(BColor)),
  174. -- Name = Name,
  175. -- Size = Size,
  176. -- Material = Material
  177. -- })
  178. -- RemoveOutlines(Part)
  179. -- return Part
  180. -- end
  181. -- },
  182. -- Mesh = {
  183. -- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  184. -- local Msh = Create(Mesh)({
  185. -- Parent = Part,
  186. -- Offset = OffSet,
  187. -- Scale = Scale
  188. -- })
  189. -- if Mesh == "SpecialMesh" then
  190. -- Msh.MeshType = MeshType
  191. -- Msh.MeshId = MeshId
  192. -- end
  193. -- return Msh
  194. -- end
  195. -- },
  196. -- Weld = {
  197. -- Create = function(Parent, Part0, Part1, C0, C1)
  198. -- local Weld = Create("Weld")({
  199. -- Parent = Parent,
  200. -- Part0 = Part0,
  201. -- Part1 = Part1,
  202. -- C0 = C0,
  203. -- C1 = C1
  204. -- })
  205. -- return Weld
  206. -- end
  207. -- },
  208. -- Sound = {
  209. -- Create = function(id, par, vol, pit)
  210. -- local Sound = Create("Sound")({
  211. -- Volume = vol,
  212. -- Pitch = pit or 1,
  213. -- SoundId = "rbxassetid://" .. id,
  214. -- Parent = par or workspace
  215. -- })
  216. -- Sound:play()
  217. -- game:GetService("Debris"):AddItem(Sound, 130)
  218. -- return Sound
  219. -- end
  220. -- },
  221. -- Decal = {
  222. -- Create = function(Color, Texture, Transparency, Name, Parent)
  223. -- local Decal = Create("Decal")({
  224. -- Color3 = Color,
  225. -- Texture = "rbxassetid://" .. Texture,
  226. -- Transparency = Transparency,
  227. -- Name = Name,
  228. -- Parent = Parent
  229. -- })
  230. -- return Decal
  231. -- end
  232. -- },
  233. -- BillboardGui = {
  234. -- Create = function(Parent, Image, Position, Size)
  235. -- local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  236. -- BillPar.CFrame = CFrame.new(Position)
  237. -- local Bill = Create("BillboardGui")({
  238. -- Parent = BillPar,
  239. -- Adornee = BillPar,
  240. -- Size = UDim2.new(1, 0, 1, 0),
  241. -- SizeOffset = Vector2.new(Size, Size)
  242. -- })
  243. -- local d = Create("ImageLabel", Bill)({
  244. -- Parent = Bill,
  245. -- BackgroundTransparency = 1,
  246. -- Size = UDim2.new(1, 0, 1, 0),
  247. -- Image = "rbxassetid://" .. Image
  248. -- })
  249. -- return BillPar
  250. -- end
  251. -- },
  252. -- ParticleEmitter = {
  253. -- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  254. -- local Particle = Create("ParticleEmitter")({
  255. -- Parent = Parent,
  256. -- Color = ColorSequence.new(Color1, Color2),
  257. -- LightEmission = LightEmission,
  258. -- Size = Size,
  259. -- Texture = Texture,
  260. -- Transparency = Transparency,
  261. -- ZOffset = ZOffset,
  262. -- Acceleration = Accel,
  263. -- Drag = Drag,
  264. -- LockedToPart = LockedToPart,
  265. -- VelocityInheritance = VelocityInheritance,
  266. -- EmissionDirection = EmissionDirection,
  267. -- Enabled = Enabled,
  268. -- Lifetime = LifeTime,
  269. -- Rate = Rate,
  270. -- Rotation = Rotation,
  271. -- RotSpeed = RotSpeed,
  272. -- Speed = Speed,
  273. -- VelocitySpread = VelocitySpread
  274. -- })
  275. -- return Particle
  276. -- end
  277. -- },
  278. -- CreateTemplate = {}
  279. -- }
  280. -- function rayCast(Position, Direction, Range, Ignore)
  281. -- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  282. -- end
  283. -- function FindNearestTorso(pos)
  284. -- local list = game.Workspace:children()
  285. -- local torso
  286. -- local dist = 1000
  287. -- local temp, human, temp2
  288. -- for x = 1, #list do
  289. -- temp2 = list[x]
  290. -- if temp2.className == "Model" and temp2.Name ~= Character.Name then
  291. -- temp = temp2:findFirstChild("Torso")
  292. -- human = temp2:findFirstChild("Humanoid")
  293. -- if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  294. -- local dohit = true
  295. -- if dohit == true then
  296. -- torso = temp
  297. -- dist = (temp.Position - pos).magnitude
  298. -- end
  299. -- end
  300. -- end
  301. -- end
  302. -- return torso, dist
  303. -- end
  304. -- function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  305. -- if hit.Parent == nil then
  306. -- return
  307. -- end
  308. -- local h = hit.Parent:FindFirstChild("Humanoid")
  309. -- for _, v in pairs(hit.Parent:children()) do
  310. -- if v:IsA("Humanoid") then
  311. -- h = v
  312. -- end
  313. -- end
  314. --
  315. -- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  316. -- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  317. -- return
  318. -- end
  319. -- local c = Create("ObjectValue")({
  320. -- Name = "creator",
  321. -- Value = game:service("Players").LocalPlayer,
  322. -- Parent = h
  323. -- })
  324. -- game:GetService("Debris"):AddItem(c, 0.5)
  325. -- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  326. -- local Damage = math.random(minim, maxim)
  327. -- local blocked = false
  328. -- local block = hit.Parent:findFirstChild("Block")
  329. -- if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  330. -- blocked = true
  331. -- block.Value = block.Value - 1
  332. -- print(block.Value)
  333. -- end
  334. --
  335. --
  336. --
  337. --
  338. --
  339. -- if canworld == true then
  340. -- h.Health = h.Health - Damage
  341. -- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Lilac").Color)
  342. -- elseif canworld == false then
  343. --
  344. -- table.insert(plzhurt,h)
  345. -- Damage2=Instance.new('IntValue',script)
  346. -- Damage2.Value=Damage*1/2
  347. -- Damage2.Name=h.Parent.Name
  348. -- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Lilac").Color)
  349. --
  350. -- end
  351. -- if Type == "Knockdown" then
  352. -- local hum = hit.Parent.Humanoid
  353. -- hum.PlatformStand = true
  354. -- coroutine.resume(coroutine.create(function(HHumanoid)
  355. -- swait(1)
  356. -- HHumanoid.PlatformStand = false
  357. -- end), hum)
  358. -- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  359. -- local bodvol = Create("BodyVelocity")({
  360. -- velocity = angle * knockback,
  361. -- P = 5000,
  362. -- maxForce = Vector3.new(8000, 8000, 8000),
  363. -- Parent = hit
  364. -- })
  365. -- local rl = Create("BodyAngularVelocity")({
  366. -- P = 3000,
  367. -- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  368. -- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  369. -- Parent = hit
  370. -- })
  371. -- game:GetService("Debris"):AddItem(bodvol, 0.5)
  372. -- game:GetService("Debris"):AddItem(rl, 0.5)
  373. -- elseif Type == "Normal" then
  374. -- local vp = Create("BodyVelocity")({
  375. -- P = 500,
  376. -- maxForce = Vector3.new(math.huge, 0, math.huge),
  377. -- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  378. -- })
  379. -- if knockback > 0 then
  380. -- vp.Parent = hit.Parent.Torso
  381. -- end
  382. -- game:GetService("Debris"):AddItem(vp, 0.5)
  383. -- elseif Type == "Up" then
  384. -- local bodyVelocity = Create("BodyVelocity")({
  385. -- velocity = Vector3.new(0, 20, 0),
  386. -- P = 5000,
  387. -- maxForce = Vector3.new(8000, 8000, 8000),
  388. -- Parent = hit
  389. -- })
  390. -- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  391. -- elseif Type == "DarkUp" then
  392. -- coroutine.resume(coroutine.create(function()
  393. -- for i = 0, 1, 0.1 do
  394. -- swait()
  395. -- Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  396. -- end
  397. -- end))
  398. -- local bodyVelocity = Create("BodyVelocity")({
  399. -- velocity = Vector3.new(0, 20, 0),
  400. -- P = 5000,
  401. -- maxForce = Vector3.new(8000, 8000, 8000),
  402. -- Parent = hit
  403. -- })
  404. -- game:GetService("Debris"):AddItem(bodyVelocity, 1)
  405. -- elseif Type == "Snare" then
  406. -- local bp = Create("BodyPosition")({
  407. -- P = 2000,
  408. -- D = 100,
  409. -- maxForce = Vector3.new(math.huge, math.huge, math.huge),
  410. -- position = hit.Parent.Torso.Position,
  411. -- Parent = hit.Parent.Torso
  412. -- })
  413. -- game:GetService("Debris"):AddItem(bp, 1)
  414. -- elseif Type == "Freeze" then
  415. -- local BodPos = Create("BodyPosition")({
  416. -- P = 50000,
  417. -- D = 1000,
  418. -- maxForce = Vector3.new(math.huge, math.huge, math.huge),
  419. -- position = hit.Parent.Torso.Position,
  420. -- Parent = hit.Parent.Torso
  421. -- })
  422. -- local BodGy = Create("BodyGyro")({
  423. -- maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  424. -- P = 20000,
  425. -- Parent = hit.Parent.Torso,
  426. -- cframe = hit.Parent.Torso.CFrame
  427. -- })
  428. -- hit.Parent.Torso.Anchored = true
  429. -- coroutine.resume(coroutine.create(function(Part)
  430. -- swait(1.5)
  431. -- Part.Anchored = false
  432. -- end), hit.Parent.Torso)
  433. -- game:GetService("Debris"):AddItem(BodPos, 3)
  434. -- game:GetService("Debris"):AddItem(BodGy, 3)
  435. -- end
  436. -- local debounce = Create("BoolValue")({
  437. -- Name = "DebounceHit",
  438. -- Parent = hit.Parent,
  439. -- Value = true
  440. -- })
  441. -- game:GetService("Debris"):AddItem(debounce, Delay)
  442. -- c = Create("ObjectValue")({
  443. -- Name = "creator",
  444. -- Value = Player,
  445. -- Parent = h
  446. -- })
  447. -- game:GetService("Debris"):AddItem(c, 0.5)
  448. -- end
  449. -- end
  450. -- function ShowDamage(Pos, Text, Time, Color)
  451. -- local Rate = 0.03333333333333333
  452. -- local Pos = Pos or Vector3.new(0, 0, 0)
  453. -- local Text = Text or ""
  454. -- local Time = Time or 2
  455. -- local Color = Color or Color3.new(1, 0, 1)
  456. -- local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  457. -- EffectPart.Anchored = true
  458. -- local BillboardGui = Create("BillboardGui")({
  459. -- Size = UDim2.new(3, 0, 3, 0),
  460. -- Adornee = EffectPart,
  461. -- Parent = EffectPart
  462. -- })
  463. -- local TextLabel = Create("TextLabel")({
  464. -- BackgroundTransparency = 1,
  465. -- Size = UDim2.new(1, 0, 1, 0),
  466. -- Text = Text,
  467. -- Font = "SciFi",
  468. -- TextColor3 = Color,
  469. -- TextScaled = true,
  470. -- Parent = BillboardGui
  471. -- })
  472. -- game.Debris:AddItem(EffectPart, Time)
  473. -- EffectPart.Parent = game:GetService("Workspace")
  474. -- delay(0, function()
  475. -- local Frames = Time / Rate
  476. -- for Frame = 1, Frames do
  477. -- wait(Rate)
  478. -- local Percent = Frame / Frames
  479. -- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  480. -- TextLabel.TextTransparency = Percent
  481. -- end
  482. -- if EffectPart and EffectPart.Parent then
  483. -- EffectPart:Destroy()
  484. -- end
  485. -- end)
  486. -- end
  487. -- local STDamage = false
  488. -- function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  489. -- for _, c in pairs(workspace:children()) do
  490. -- local hum = c:findFirstChild("Humanoid")
  491. -- if hum ~= nil then
  492. -- local head = c:findFirstChild("Torso")
  493. -- if head ~= nil then
  494. -- local targ = head.Position - Part.Position
  495. -- local mag = targ.magnitude
  496. -- if Magnitude >= mag and c.Name ~= Player.Name then
  497. -- Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
  498. -- if STDamage == true then
  499. -- for i = 1, 3 do
  500. -- Effects.Block.Create(BrickColor.new("Maroon"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
  501. -- end
  502. -- for i = 1, 10 do
  503. -- CamShake(1, 70000)
  504. -- Effects.Break.Create(BrickColor.new("Maroon"), head.CFrame, 1, 1, 1)
  505. -- end
  506. --
  507. -- elseif STDamage == false then
  508. -- CamShake(1, 90000)
  509. -- Effects.Block.Create(BrickColor.new("Maroon"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
  510. -- for i = 1, 2 do
  511. -- Effects.Break.Create(BrickColor.new("Maroon"), head.CFrame, 0.4, 0.4, 0.4)
  512. --
  513. -- end
  514. -- end
  515. -- end
  516. -- end
  517. -- end
  518. -- end
  519. -- end
  520. --
  521. --
  522. --
  523. --
  524. -- HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999))
  525. -- HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484))
  526. -- ----
  527. -- THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "THandle", Vector3.new(1, 0.799999893, 1))
  528. -- THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  529. -- ----
  530. -- AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  531. -- AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  532. --
  533. --
  534. --
  535. -- HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  536. -- HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  537. -- ----
  538. -- AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  539. -- AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  540. --
  541. -- HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  542. -- HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  543. --
  544. --
  545. -- ----
  546. -- LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  547. -- LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  548. --
  549. --
  550. -- ----
  551. -- LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  552. -- LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  553. --
  554. --
  555. -- ----
  556. -- Shield = CFuncs.Part.Create(m, "Neon", 0, 1, "Transparent", "Part", Vector3.new(9.1, 8.5, 0.2))
  557. --
  558. -- Shield.Parent = nil
  559. -- EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  560. -- Effects = {
  561. -- Block = {
  562. -- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  563. -- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  564. -- prt.Anchored = true
  565. -- prt.CFrame = cframe
  566. -- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  567. -- game:GetService("Debris"):AddItem(prt, 10)
  568. -- if Type == 1 or Type == nil then
  569. -- table.insert(Effects, {
  570. -- prt,
  571. -- "Block1",
  572. -- delay,
  573. -- x3,
  574. -- y3,
  575. -- z3,
  576. -- msh
  577. -- })
  578. -- elseif Type == 2 then
  579. -- table.insert(Effects, {
  580. -- prt,
  581. -- "Block2",
  582. -- delay,
  583. -- x3,
  584. -- y3,
  585. -- z3,
  586. -- msh
  587. -- })
  588. -- end
  589. -- end
  590. -- },
  591. -- Cylinder = {
  592. -- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  593. -- local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  594. -- prt.Anchored = true
  595. -- prt.CFrame = cframe
  596. -- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  597. -- game:GetService("Debris"):AddItem(prt, 2)
  598. -- Effects[#Effects + 1] = {
  599. -- prt,
  600. -- "Cylinder",
  601. -- delay,
  602. -- x3,
  603. -- y3,
  604. -- z3
  605. -- }
  606. -- end
  607. -- },
  608. -- Head = {
  609. -- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  610. -- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  611. -- prt.Anchored = true
  612. -- prt.CFrame = cframe
  613. -- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  614. -- game:GetService("Debris"):AddItem(prt, 10)
  615. -- table.insert(Effects, {
  616. -- prt,
  617. -- "Cylinder",
  618. -- delay,
  619. -- x3,
  620. -- y3,
  621. -- z3,
  622. -- msh
  623. -- })
  624. -- end
  625. -- },
  626. -- Sphere = {
  627. -- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  628. -- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  629. -- prt.Anchored = true
  630. -- prt.CFrame = cframe
  631. -- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  632. -- game:GetService("Debris"):AddItem(prt, 10)
  633. -- table.insert(Effects, {
  634. -- prt,
  635. -- "Cylinder",
  636. -- delay,
  637. -- x3,
  638. -- y3,
  639. -- z3,
  640. -- msh
  641. -- })
  642. -- end
  643. -- },
  644. -- Sphere2 = {
  645. -- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  646. -- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  647. -- prt.Anchored = true
  648. -- prt.CFrame = cframe
  649. -- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  650. -- game:GetService("Debris"):AddItem(prt, 10)
  651. -- table.insert(Effects, {
  652. -- prt,
  653. -- "Cylinder",
  654. -- delay,
  655. -- x3,
  656. -- y3,
  657. -- z3,
  658. -- msh
  659. -- })
  660. -- end
  661. -- },
  662. -- Elec = {
  663. -- Create = function(cff, x, y, z)
  664. -- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lilac"), "Part", Vector3.new(1, 1, 1))
  665. -- prt.Anchored = true
  666. -- prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  667. -- prt.CFrame = CFrame.new(prt.Position)
  668. -- game:GetService("Debris"):AddItem(prt, 2)
  669. -- local xval = math.random() / 2
  670. -- local yval = math.random() / 2
  671. -- local zval = math.random() / 2
  672. -- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  673. -- table.insert(Effects, {
  674. -- prt,
  675. -- "Elec",
  676. -- 0.1,
  677. -- x,
  678. -- y,
  679. -- z,
  680. -- xval,
  681. -- yval,
  682. -- zval
  683. -- })
  684. -- end
  685. -- },
  686. -- Ring = {
  687. -- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  688. -- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  689. -- prt.Anchored = true
  690. -- prt.CFrame = cframe
  691. -- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  692. -- game:GetService("Debris"):AddItem(prt, 10)
  693. -- table.insert(Effects, {
  694. -- prt,
  695. -- "Cylinder",
  696. -- delay,
  697. -- x3,
  698. -- y3,
  699. -- z3,
  700. -- msh
  701. -- })
  702. -- end
  703. -- },
  704. -- Wave = {
  705. -- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  706. -- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  707. -- prt.Anchored = true
  708. -- prt.CFrame = cframe
  709. -- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  710. -- game:GetService("Debris"):AddItem(prt, 10)
  711. -- table.insert(Effects, {
  712. -- prt,
  713. -- "Cylinder",
  714. -- delay,
  715. -- x3,
  716. -- y3,
  717. -- z3,
  718. -- msh
  719. -- })
  720. -- end
  721. -- },
  722. -- Break = {
  723. -- Create = function(brickcolor, cframe, x1, y1, z1)
  724. -- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  725. -- prt.Anchored = true
  726. -- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  727. -- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  728. -- local num = math.random(10, 50) / 1000
  729. -- game:GetService("Debris"):AddItem(prt, 10)
  730. -- table.insert(Effects, {
  731. -- prt,
  732. -- "Shatter",
  733. -- num,
  734. -- prt.CFrame,
  735. -- math.random() - math.random(),
  736. -- 0,
  737. -- math.random(50, 100) / 100
  738. -- })
  739. -- end
  740. -- },
  741. -- Fire = {
  742. -- Create = function(brickcolor, cframe, x1, y1, z1, delay)
  743. -- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  744. -- prt.Anchored = true
  745. -- prt.CFrame = cframe
  746. -- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  747. -- game:GetService("Debris"):AddItem(prt, 10)
  748. -- table.insert(Effects, {
  749. -- prt,
  750. -- "Fire",
  751. -- delay,
  752. -- 1,
  753. -- 1,
  754. -- 1,
  755. -- msh
  756. -- })
  757. -- end
  758. -- },
  759. -- FireWave = {
  760. -- Create = function(brickcolor, cframe, x1, y1, z1)
  761. -- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  762. -- prt.Anchored = true
  763. -- prt.CFrame = cframe
  764. -- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  765. -- local d = Create("Decal")({
  766. -- Parent = prt,
  767. -- Texture = "rbxassetid://26356434",
  768. -- Face = "Top"
  769. -- })
  770. -- local d = Create("Decal")({
  771. -- Parent = prt,
  772. -- Texture = "rbxassetid://26356434",
  773. -- Face = "Bottom"
  774. -- })
  775. -- game:GetService("Debris"):AddItem(prt, 10)
  776. -- table.insert(Effects, {
  777. -- prt,
  778. -- "FireWave",
  779. -- 1,
  780. -- 30,
  781. -- math.random(400, 600) / 100,
  782. -- msh
  783. -- })
  784. -- end
  785. -- },
  786. -- Lightning = {
  787. -- Create = function(p0, p1, tym, ofs, col, th, tra, last)
  788. -- local magz = (p0 - p1).magnitude
  789. -- local curpos = p0
  790. -- local trz = {
  791. -- -ofs,
  792. -- ofs
  793. -- }
  794. -- for i = 1, tym do
  795. -- local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  796. -- local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  797. -- local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  798. -- li.Material = "Neon"
  799. -- if tym == i then
  800. -- local magz2 = (curpos - p1).magnitude
  801. -- li.Size = Vector3.new(th, th, magz2)
  802. -- li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  803. -- table.insert(Effects, {
  804. -- li,
  805. -- "Disappear",
  806. -- last
  807. -- })
  808. -- else
  809. -- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  810. -- curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  811. -- game.Debris:AddItem(li, 10)
  812. -- table.insert(Effects, {
  813. -- li,
  814. -- "Disappear",
  815. -- last
  816. -- })
  817. -- end
  818. -- end
  819. -- end
  820. -- },
  821. -- EffectTemplate = {}
  822. -- }
  823. -- local Invisible = true
  824. -- function Reappear()
  825. -- for _, i in pairs(AdvancingFortress:children()) do
  826. -- if i:IsA("BasePart") then
  827. -- coroutine.resume(coroutine.create(function(Part)
  828. -- for i = 0, 1, 0.3 do
  829. -- swait()
  830. -- Part.Transparency = -i
  831. -- end
  832. -- Part.Transparency = 0
  833. -- end), i)
  834. -- end
  835. -- end
  836. -- for _, i in pairs(m:children()) do
  837. -- if i:IsA("BasePart") then
  838. -- coroutine.resume(coroutine.create(function(Part)
  839. -- for i = 0, 1, 0.3 do
  840. -- swait()
  841. -- Part.Transparency = i
  842. -- end
  843. -- Part.Transparency = 0
  844. -- end), i)
  845. -- end
  846. -- end
  847. -- end
  848. -- function ReappearArmorOnly()
  849. -- for _, i in pairs(m:children()) do
  850. -- if i:IsA("BasePart") then
  851. -- coroutine.resume(coroutine.create(function(Part)
  852. -- for i = 0, 1, 0.3 do
  853. -- swait()
  854. -- Part.Transparency = i
  855. -- end
  856. -- Part.Transparency = 0
  857. -- end), i)
  858. -- end
  859. -- end
  860. -- end
  861. -- function Disappear()
  862. -- for _, i in pairs(AdvancingFortress:children()) do
  863. -- if i:IsA("BasePart") then
  864. -- coroutine.resume(coroutine.create(function(Part)
  865. -- for i = 0, 1, 0.3 do
  866. -- swait()
  867. -- Part.Transparency = i
  868. -- end
  869. -- Part.Transparency = 1
  870. -- end), i)
  871. -- end
  872. -- end
  873. -- for _, i in pairs(m:children()) do
  874. -- if i:IsA("BasePart") then
  875. -- coroutine.resume(coroutine.create(function(Part)
  876. -- for i = 0, 1, 0.3 do
  877. -- swait()
  878. -- Part.Transparency = i
  879. -- end
  880. -- Part.Transparency = 1
  881. -- end), i)
  882. -- end
  883. -- end
  884. -- end
  885. -- function DisappearArmorOnly()
  886. -- for _, i in pairs(m:children()) do
  887. -- if i:IsA("BasePart") then
  888. -- coroutine.resume(coroutine.create(function(Part)
  889. -- for i = 0, 1, 0.3 do
  890. -- swait()
  891. -- Part.Transparency = i
  892. -- end
  893. -- Part.Transparency = 1
  894. -- end), i)
  895. -- end
  896. -- end
  897. -- end
  898. -- function CamShake(time, freq)
  899. -- coroutine.resume(coroutine.create(function()
  900. -- local cam = game:GetService("Workspace").CurrentCamera
  901. -- local time = 10
  902. -- local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
  903. -- if math.random(1, 2) == 1 then
  904. -- seed = Vector3.new(-seed.x, seed.y, 0)
  905. -- end
  906. -- if math.random(1, 2) == 1 then
  907. -- seed = Vector3.new(seed.x, -seed.y, 0)
  908. -- end
  909. -- cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  910. -- for i = 1, time do
  911. -- cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  912. -- wait()
  913. -- end
  914. -- end))
  915. -- end
  916. --
  917. --
  918. --
  919. --local bigg = false
  920. --function PE()
  921. -- pep = Instance.new("ParticleEmitter")
  922. -- pep.Name = "pep"
  923. -- pep.Lifetime = NumberRange.new(1)
  924. -- pep.Rate = 5
  925. -- pep.Texture = "rbxassetid://930754411"
  926. -- pep.VelocitySpread = 60
  927. -- pep.Parent = char.Head
  928. --awaken = CFuncs.Sound.Create("292480358")
  929. --awaken.Volume = 6
  930. --awaken.TimePosition = 2.5
  931. --end
  932. -- local ora = false
  933. -- function ORA()
  934. -- attack = true
  935. --
  936. -- local S = CFuncs.Sound.Create("1134107816", Torso, 1, 1)
  937. -- S.Looped = true
  938. -- S.Volume = 8
  939. -- if ora == true then
  940. -- while ora == true do
  941. -- CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  942. --
  943. --spawn(function() Tracer(AdvancingFortress["Right Arm"]) end)
  944. -- spawn(function() Tracer(AdvancingFortress["Left Arm"]) end)
  945. --
  946. -- for i = 0, 1, 1 do
  947. -- swait()
  948. -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  949. -- PlayAnimationFromTable({
  950. -- CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  951. -- CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  952. -- CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  953. -- CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  954. -- CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  955. -- CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  956. -- }, 0.8, false)
  957. -- end
  958. --MagnitudeDamage(HitboxL, 5, 7, 15, 0, "Normal", "330706798", 1)
  959. -- CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  960. --
  961. -- for i = 0, 1, 1 do
  962. -- swait()
  963. -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  964. -- PlayAnimationFromTable({
  965. -- CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  966. -- CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  967. -- CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  968. -- CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  969. -- CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  970. -- CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  971. -- }, 0.8, false)
  972. -- end
  973. --MagnitudeDamage(HitboxR, 5, 7, 15, 0, "Normal", "330706798", 1)
  974. -- CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  975. --
  976. -- for i = 0, 1, 1 do
  977. -- swait()
  978. -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  979. -- PlayAnimationFromTable({
  980. -- CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  981. -- CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  982. -- CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  983. -- CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  984. -- CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  985. -- CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  986. -- }, 0.8, false)
  987. -- end
  988. -- MagnitudeDamage(HitboxL, 5, 7, 15, 0, "Normal", "330706798", 1)
  989. -- CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  990. --
  991. -- for i = 0, 1, 1 do
  992. -- swait()
  993. -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  994. -- PlayAnimationFromTable({
  995. -- CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  996. -- CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  997. -- CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  998. -- CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  999. -- CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1000. -- CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1001. -- }, 0.8, false)
  1002. -- end
  1003. -- MagnitudeDamage(HitboxR, 5, 7, 15, 0, "Normal", "330706798", 1)
  1004. -- CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1005. -- MagnitudeDamage(HitboxL, 5, 7, 15, 0, "Normal", "330706798", 1)
  1006. -- end
  1007. -- end
  1008. -- S:Stop()
  1009. -- local S2 = CFuncs.Sound.Create("933302532", Torso, 1.5, 1)
  1010. --
  1011. -- S2.Volume = 7
  1012. --
  1013. -- for i = 0, 1, 0.13 do
  1014. -- swait()
  1015. -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
  1016. -- PlayAnimationFromTable({
  1017. -- CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1018. -- CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1019. -- CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1020. -- CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1021. -- CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1022. -- CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1023. -- }, 0.2, false)
  1024. -- end
  1025. --Effects.Wave.Create(BrickColor.new("White"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1026. -- CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
  1027. -- MagnitudeDamage(HitboxR, 7, 15, 20, 25, "Normal", "330706798", 1)
  1028. -- for i = 0, 1, 0.1 do
  1029. -- swait()
  1030. -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1031. -- PlayAnimationFromTable({
  1032. -- CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1033. -- CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1034. -- CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1035. -- CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1036. -- CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1037. -- CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1038. -- }, 0.6, false)
  1039. -- end
  1040. -- attack = false
  1041. --
  1042. -- end
  1043. -- function CastleCrusherFist()
  1044. -- attack = true
  1045. -- STDamage = true
  1046. -- local S3 = CFuncs.Sound.Create("499368109", Torso, 1, 1)
  1047. --
  1048. -- for i = 0, 1, 0.1 do
  1049. -- S3.Volume = 7
  1050. -- swait()
  1051. --
  1052. -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2)
  1053. -- PlayAnimationFromTable({
  1054. -- CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1055. -- CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1056. -- CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1057. -- CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1058. -- CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1059. -- CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1060. -- }, 0.2, false)
  1061. -- end
  1062. -- MagnitudeDamage(HitboxR, 100, 40, 170, 190, "Normal", "330706798", 1)
  1063. -- Effects.Wave.Create(BrickColor.new("White"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1064. -- CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1065. -- CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1066. -- for i = 0, 1, 0.08 do
  1067. -- swait()
  1068. --
  1069. -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1070. -- PlayAnimationFromTable({
  1071. -- CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1072. -- CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1073. -- CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1074. -- CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1075. -- CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1076. -- CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1077. -- }, 0.6, false)
  1078. -- end
  1079. -- STDamage = false
  1080. -- attack = false
  1081. -- end
  1082. -- function CastleCrusherFist()
  1083. -- attack = true
  1084. -- STDamage = true
  1085. -- local S2 = CFuncs.Sound.Create("499368109", Torso, 1, 1)
  1086. -- S2.Volume = 10
  1087. -- for i = 0, 1, 0.1 do
  1088. -- S2.Volume = 10
  1089. -- swait()
  1090. --
  1091. -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
  1092. -- PlayAnimationFromTable({
  1093. -- CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 2, 0) * CFrame.Angles(0.8, 0, 0),
  1094. -- CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1095. -- CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1096. -- CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1097. -- CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1098. -- CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1099. -- }, 0.2, false)
  1100. -- end
  1101. -- Effects.Wave.Create(BrickColor.new("White"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1102. -- Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140
  1103. -- CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1104. -- CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1105. -- for i = 0, 1, 0.2 do
  1106. -- swait()
  1107. -- MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "330706798", 1)
  1108. --
  1109. -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
  1110. -- PlayAnimationFromTable({
  1111. -- CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, -2.5, 0) * CFrame.Angles(-0.8, 0, 0),
  1112. -- CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0),
  1113. -- CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1114. -- CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1115. -- CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1116. -- CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1117. -- }, 0.6, false)
  1118. -- end
  1119. -- explode = CFuncs.Sound.Create("138499093")
  1120. --explode.Volume = 10
  1121. --
  1122. -- ROW = function(out, trans, s, wt, t, ang, plus)
  1123. -- for i = 1, 360, 360/t do
  1124. -- local c = Instance.new("Part", game.Workspace)
  1125. -- c.FormFactor = 3
  1126. -- c.TopSurface = 0
  1127. -- c.BottomSurface = 0
  1128. -- c.Size = Vector3.new(10,10,3)
  1129. -- c.Anchored = true
  1130. -- c.CanCollide = wt
  1131. -- c.Material=workspace.Base.Material
  1132. -- c.Transparency = workspace.Base.Transparency
  1133. -- c.BrickColor = workspace.Base.BrickColor
  1134. -- c.CFrame = CFrame.new(torso.CFrame.x,0,torso.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  1135. -- c.Locked=true
  1136. -- game.Debris:AddItem(c,15)
  1137. --
  1138. -- end
  1139. --
  1140. --end
  1141. --
  1142. -- ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  1143. --
  1144. -- STDamage = false
  1145. -- attack = false
  1146. -- end
  1147. -- function weld5(part0, part1, c0, c1)
  1148. -- local weeld = Instance.new("Weld", part0)
  1149. -- weeld.Part0 = part0
  1150. -- weeld.Part1 = part1
  1151. -- weeld.C0 = c0
  1152. -- weeld.C1 = c1
  1153. -- return weeld
  1154. -- end
  1155. -- local Grab = false
  1156. -- function GRABEMBOIGRABEM()
  1157. -- attack = true
  1158. -- gp = nil
  1159. -- con1 = HitboxR.Touched:connect(function(hit)
  1160. -- local ht = hit.Parent
  1161. -- local hum1 = ht:FindFirstChild("Humanoid")
  1162. -- if Grab == false then
  1163. -- if hum1 ~= nil and hit.Parent ~= Character then
  1164. -- hum1.PlatformStand = true
  1165. -- gp = ht
  1166. -- Grab = true
  1167. -- local asd = weld5(RightArm, ht:FindFirstChild("Head"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
  1168. -- asd.Parent = RightArm
  1169. -- asd.Name = "asd"
  1170. -- asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
  1171. -- CFuncs.Sound.Create("200632821", Torso, 1, 1)
  1172. -- elseif hum1 == nil then
  1173. -- con1:disconnect()
  1174. -- wait()
  1175. -- return
  1176. -- end
  1177. -- end
  1178. -- end)
  1179. -- for i = 0, 1, 0.2 do
  1180. -- swait()
  1181. -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
  1182. -- PlayAnimationFromTable({
  1183. -- CFrame.new(3, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1184. -- CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1185. -- CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1186. -- CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1187. -- CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1188. -- CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1189. -- }, 0.3, false)
  1190. -- end
  1191. -- for i = 0, 1, 0.1 do
  1192. -- swait()
  1193. -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1194. -- PlayAnimationFromTable({
  1195. -- CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1196. -- CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1197. -- CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1198. -- CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1199. -- CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1200. -- CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1201. -- }, 0.3, false)
  1202. -- end
  1203. -- if Grab == true then
  1204. --
  1205. --
  1206. -- for i = 1, 5 do
  1207. -- for i = 0, 1, 0.35 do
  1208. -- swait()
  1209. -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
  1210. -- PlayAnimationFromTable({
  1211. -- CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1212. -- CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1213. -- CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1214. -- CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1215. -- CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1216. -- CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1217. -- }, 0.4, false)
  1218. -- end
  1219. --Effects.Block.Create(BrickColor.new("White"), HitboxR.CFrame, 2, 1, 1, 4, 4, 4, 0.3, 1)
  1220. --
  1221. -- for i = 0, 1, 0.3 do
  1222. -- swait()
  1223. -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1224. -- PlayAnimationFromTable({
  1225. -- CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1226. -- CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1227. -- CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1228. -- CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1229. -- CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1230. -- CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1231. -- }, 0.7, false)
  1232. -- end
  1233. -- local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1234. -- if hit ~= nil then
  1235. -- MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
  1236. -- Effects.Block.Create(BrickColor.new("Lilac"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
  1237. -- Effects.Wave.Create(BrickColor.new("White"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
  1238. -- Effects.Sphere.Create(BrickColor.new("Lilac"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
  1239. -- Effects.Break.Create(BrickColor.new("Lilac"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1240. -- end
  1241. -- end
  1242. -- end
  1243. -- for i, v in pairs(RightArm:GetChildren()) do
  1244. -- if v.Name == "asd" and v:IsA("Weld") then
  1245. -- v:Remove()
  1246. -- end
  1247. -- end
  1248. -- Grab = false
  1249. -- con1:disconnect()
  1250. -- attack = false
  1251. -- end
  1252. -- local IsWearingArmor = false
  1253. -- function Armor(Mode)
  1254. -- attack = true
  1255. -- if IsWearingArmor == false and Mode == "On" then
  1256. -- IsWearingArmor = true
  1257. -- Disappear()
  1258. -- swait(10)
  1259. -- ReappearArmorOnly()
  1260. -- Character.Humanoid.MaxHealth = math.huge
  1261. -- Character.Humanoid.Health = math.huge
  1262. -- HHandleWeld.Part0 = Character.Head
  1263. -- THandleWeld.Part0 = Character.Torso
  1264. -- AHandleRWeld.Part0 = Character["Right Arm"]
  1265. -- AHandleLWeld.Part0 = Character["Left Arm"]
  1266. -- LHandleRWeld.Part0 = Character["Right Leg"]
  1267. -- LHandleLWeld.Part0 = Character["Left Leg"]
  1268. -- for i, v in pairs(AdvancingFortress:GetChildren()) do
  1269. -- if v:IsA("BasePart") then
  1270. -- v.Transparency = 1
  1271. -- end
  1272. -- end
  1273. -- for i, v in pairs(Character:GetChildren()) do
  1274. -- if v:IsA("Accessory") then
  1275. -- v.Handle.Transparency = 1
  1276. -- for i, v in pairs(Character:GetChildren()) do
  1277. -- if v:IsA("Model") then
  1278. -- v.Handle.Transparency = 1
  1279. -- end
  1280. -- end
  1281. -- end
  1282. -- end
  1283. -- elseif IsWearingArmor == true and Mode == "Off" then
  1284. -- IsWearingArmor = false
  1285. -- DisappearArmorOnly()
  1286. -- for i, v in pairs(Character:GetChildren()) do
  1287. -- if v:IsA("Accessory") then
  1288. -- v.Handle.Transparency = 0
  1289. -- for i, v in pairs(Character:GetChildren()) do
  1290. -- if v:IsA("Model") then
  1291. -- v.Handle.Transparency = 0
  1292. -- end
  1293. -- end
  1294. -- end
  1295. -- end
  1296. -- swait(10)
  1297. -- Reappear()
  1298. -- Character.Humanoid.MaxHealth = math.huge
  1299. -- Character.Humanoid.Health = math.huge
  1300. --
  1301. --HHandleWeld.Part0 = Head
  1302. -- THandleWeld.Part0 = Torso
  1303. -- AHandleRWeld.Part0 = RightArm
  1304. -- AHandleLWeld.Part0 = LeftArm
  1305. -- LHandleRWeld.Part0 = RightLeg
  1306. -- LHandleLWeld.Part0 = LeftLeg
  1307. -- for i, v in pairs(AdvancingFortress:GetChildren()) do
  1308. -- if v:IsA("BasePart") then
  1309. -- v.Transparency = 0
  1310. -- end
  1311. -- end
  1312. -- end
  1313. -- attack = false
  1314. -- end
  1315. -- local ShieldMode = false
  1316. -- local ShieldCharge = false
  1317. -- function HoloHexShield()
  1318. -- attack = true
  1319. -- Shield.Parent = m
  1320. -- Shield.CanCollide = true
  1321. -- if ShieldMode == true then
  1322. -- while ShieldMode == true do
  1323. -- swait()
  1324. -- Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1325. -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1326. -- PlayAnimationFromTable({
  1327. -- CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1328. -- CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1329. -- CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1330. -- CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1331. -- CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1332. -- CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1333. -- }, 0.3, false)
  1334. -- end
  1335. -- end
  1336. -- Shield.CanCollide = false
  1337. -- CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8)
  1338. -- CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9)
  1339. -- Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160
  1340. -- Effects.Wave.Create(BrickColor.new("White"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1341. -- for i = 0, 1, 0.05 do
  1342. -- swait()
  1343. -- MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3)
  1344. -- Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1345. -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1)
  1346. -- PlayAnimationFromTable({
  1347. -- CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1348. -- CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1349. -- CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1350. -- CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1351. -- CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1352. -- CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1353. -- }, 0.5, false)
  1354. -- end
  1355. -- Shield.Parent = nil
  1356. -- attack = false
  1357. -- end
  1358. -- Mouse.Button1Down:connect(function()
  1359. -- if attack == false and Invisible == false and IsWearingArmor == false and attacktype == 1 then
  1360. -- attacktype = 2
  1361. -- attacktwo()
  1362. -- elseif attack == false and Invisible == false and IsWearingArmor == false and attacktype == 2 then
  1363. -- attacktype = 3
  1364. -- attackthree()
  1365. -- elseif attack == false and Invisible == false and IsWearingArmor == false and attacktype == 3 then
  1366. -- attacktype = 4
  1367. -- attackfour()
  1368. --elseif attack == false and Invisible == false and IsWearingArmor == false and attacktype == 4 then
  1369. -- attacktype = 1
  1370. -- attackone()
  1371. -- end
  1372. -- end)
  1373. -- game.Lighting.Outlines = false
  1374. -- function attackone()
  1375. -- attack = true
  1376. -- for i = 0, 1, 0.12 do
  1377. -- swait()
  1378. -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1379. -- PlayAnimationFromTable({
  1380. -- CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1381. -- CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1382. -- CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1383. -- CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1384. -- CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1385. -- CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1386. -- }, 0.3, false)
  1387. -- end
  1388. -- MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "330706798", 1)
  1389. -- CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
  1390. -- RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1391. -- for i = 0, 1, 0.11 do
  1392. -- swait()
  1393. -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1394. -- PlayAnimationFromTable({
  1395. -- CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1396. -- CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1397. -- CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1398. -- CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1399. -- CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1400. -- CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1401. -- }, 0.45, false)
  1402. -- end
  1403. -- attack = false
  1404. -- end
  1405. -- function attacktwo()
  1406. -- attack = true
  1407. -- for i = 0, 1, 0.12 do
  1408. -- swait()
  1409. -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1410. -- PlayAnimationFromTable({
  1411. -- CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1412. -- CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1413. -- CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1414. -- CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1415. -- CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1416. -- CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1417. -- }, 0.34, false)
  1418. -- end
  1419. -- MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "330706798", 1.1)
  1420. -- CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
  1421. -- aroa = CFuncs.Sound.Create("1125531040")
  1422. --aroa.Volume = 5
  1423. --aroa.TimePosition = 0.2
  1424. --
  1425. --
  1426. --
  1427. --
  1428. --
  1429. -- RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1430. -- for i = 0, 1, 0.12 do
  1431. -- swait()
  1432. -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1433. -- PlayAnimationFromTable({
  1434. -- CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1435. -- CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1436. -- CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1437. -- CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1438. -- CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1439. -- CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1440. -- }, 0.45, false)
  1441. -- end
  1442. --
  1443. -- attack = false
  1444. --wait(1)
  1445. --aroa:Destroy()
  1446. -- end
  1447. --
  1448. --
  1449. --function attackthree()
  1450. -- attack = true
  1451. -- for i = 0, 1, 0.12 do
  1452. -- swait()
  1453. -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1454. -- PlayAnimationFromTable({
  1455. --CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0),
  1456. --CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1457. --CFrame.new(1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1458. --CFrame.new(-2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1459. --CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1460. --CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1461. -- }, 0.3, false)
  1462. -- end
  1463. -- MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "330706798", 1)
  1464. -- CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
  1465. -- RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1466. -- for i = 0, 1, 0.11 do
  1467. -- swait()
  1468. -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1469. -- PlayAnimationFromTable({
  1470. --CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0.7, 0, 0),
  1471. --CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0),
  1472. --CFrame.new(1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1473. --CFrame.new(-2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1474. --CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1475. --CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0.5, -0.8) * CFrame.Angles(2, 0, 0),
  1476. -- }, 0.3, false)
  1477. -- end
  1478. -- attack = false
  1479. -- end
  1480. --
  1481. --function attackfour()
  1482. -- attack = true
  1483. -- for i = 0, 1, 0.12 do
  1484. -- swait()
  1485. -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1486. -- PlayAnimationFromTable({
  1487. --CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(1, 0, 0),
  1488. --CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1489. --CFrame.new(1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1490. --CFrame.new(-2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1491. --CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1492. --CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1493. -- }, 0.3, false)
  1494. -- end
  1495. --
  1496. --
  1497. -- for i = 0, 1, 0.11 do
  1498. -- swait()
  1499. -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1500. -- PlayAnimationFromTable({
  1501. --CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, -1, 0) * CFrame.Angles(-0.7, 0, 0),
  1502. --CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
  1503. --CFrame.new(1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1504. --CFrame.new(-2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1505. --CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1506. --CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, -0.5, 0) * CFrame.Angles(0, 0, 0),
  1507. -- }, 0.3, false)
  1508. -- end
  1509. --
  1510. -- MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "330706798", 1)
  1511. -- CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
  1512. --RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1513. -- attack = false
  1514. --
  1515. --end
  1516. --
  1517. --
  1518. -- function findNearestTorso(pos)
  1519. -- local list = game.Workspace:children()
  1520. -- local torso
  1521. -- local dist = 1000
  1522. -- local temp, human, temp2
  1523. -- for x = 1, #list do
  1524. -- temp2 = list[x]
  1525. -- if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1526. -- temp = temp2:findFirstChild("Torso")
  1527. -- human = temp2:findFirstChild("Humanoid")
  1528. -- if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  1529. -- local dohit = true
  1530. -- if dohit == true then
  1531. -- torso = temp
  1532. -- dist = (temp.Position - pos).magnitude
  1533. -- end
  1534. -- end
  1535. -- end
  1536. -- end
  1537. -- return torso, dist
  1538. -- end
  1539. -- function TrueAim(aim)
  1540. -- local target, distance = findNearestTorso(Mouse.Hit.p)
  1541. -- local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector
  1542. -- if aim ~= nil then
  1543. -- tehcf = aim
  1544. -- end
  1545. -- table.insert(Effects, {
  1546. -- tehcf,
  1547. -- "Shoot",
  1548. -- 30,
  1549. -- HitboxR.Position,
  1550. -- 10,
  1551. -- 15,
  1552. -- 0,
  1553. -- 3,
  1554. -- HitboxR,
  1555. -- target
  1556. -- })
  1557. --
  1558. -- end
  1559. --
  1560. --
  1561. --
  1562. --
  1563. --
  1564. --
  1565. --
  1566. -- function SutaFinga()
  1567. -- attack = true
  1568. --sf = CFuncs.Sound.Create("1125531635")
  1569. --sf.Volume = 10
  1570. --
  1571. -- for i = 0, 1, 0.1 do
  1572. -- swait()
  1573. -- Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2)
  1574. -- PlayAnimationFromTable({
  1575. -- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1576. -- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1577. -- CFrame.new(0.45,0.5,-1.2) * CFrame.new(0, 0, 0) * CFrame.Angles(0,-1.5,-1.55),
  1578. -- CFrame.new(-0.5,0.75,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -3, -1.55),
  1579. -- CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  1580. -- CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), }, .5, false)
  1581. -- end
  1582. --
  1583. --Effects.Wave.Create(BrickColor.new("White"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1584. --
  1585. -- local noise = Instance.new("Model",Torso)
  1586. -- Instance.new("Humanoid",noise)
  1587. -- stretch = CFuncs.Sound.Create("463010917")
  1588. -- stretch.Volume = 5
  1589. -- local R = Instance.new("Part",noise)
  1590. -- R.Size = Vector3.new(0.2,1.2,0.2)
  1591. -- R.TopSurface = 0
  1592. -- R.BottomSurface = 0
  1593. -- R.Name = 'Right Arm'
  1594. -- R.BrickColor = RightArm.BrickColor
  1595. -- R.CanCollide = false
  1596. -- R.Anchored = true
  1597. -- R.CFrame = CFrame.new(0,6,0)
  1598. -- R.Touched:connect(function(hit)
  1599. -- MagnitudeDamage(R, 5, 50, 50, 0, "Normal", "330706798", 1)
  1600. -- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1601. --
  1602. --
  1603. -- local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
  1604. -- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1605. -- Fl.velocity = RootPart.CFrame.lookVector*50
  1606. -- wait(0.1)
  1607. -- Fl:remove()
  1608. -- wait(0.00001)
  1609. --
  1610. -- end
  1611. -- end
  1612. -- )
  1613. -- coroutine.resume(coroutine.create(function()
  1614. -- for i = 1,20 do
  1615. -- R.Size = R.Size + Vector3.new(0,0.8,0)
  1616. -- R.CFrame = RightArm.CFrame*CFrame.new(0.015,-R.Size.Y/2.5,0)
  1617. -- game:GetService("RunService").RenderStepped:wait()
  1618. -- end
  1619. -- end))
  1620. -- for i = 0.1,0.1 do
  1621. -- Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2)
  1622. -- PlayAnimationFromTable({
  1623. -- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1624. -- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1625. -- CFrame.new(0.45,0.5,-1.2) * CFrame.new(0, 0, 0) * CFrame.Angles(0,-1.5,-1.55),
  1626. -- CFrame.new(-0.5,0.75,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -3, -2.5),
  1627. -- CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  1628. -- CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), }, .5, false)
  1629. --end
  1630. -- wait(0.3)
  1631. --
  1632. -- for i = 1,20 do
  1633. -- R.Size = R.Size - Vector3.new(0,0.8,0)
  1634. -- R.CFrame = RightArm.CFrame*CFrame.new(0.015,-R.Size.Y/2.75,0)
  1635. -- game:GetService("RunService").RenderStepped:wait()
  1636. -- end
  1637. --
  1638. -- R:Destroy()
  1639. --
  1640. -- stretch:Destroy()
  1641. --
  1642. --
  1643. --
  1644. --
  1645. -- attack = false
  1646. --
  1647. --
  1648. -- end
  1649. --
  1650. --
  1651. --
  1652. -- Mouse.KeyDown:connect(function(k)
  1653. -- k = k:lower()
  1654. -- if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then
  1655. -- ora = true
  1656. -- ORA()
  1657. -- elseif k == "m" and bigg == false then
  1658. -- bigg = true
  1659. --HOLYFUCKTHATSSOMEGOODMUSICDAMN:Pause()
  1660. -- PE()
  1661. -- elseif k == "m" and bigg == true then
  1662. -- bigg = false
  1663. --HOLYFUCKTHATSSOMEGOODMUSICDAMN:Resume()
  1664. --awaken:Stop()
  1665. -- pep.Enabled = false
  1666. -- elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then
  1667. -- GRABEMBOIGRABEM()
  1668. -- elseif attack == false and k == "q" and IsWearingArmor == false and Invisible == false then
  1669. -- SutaFinga()
  1670. -- elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then
  1671. -- for i = 1, 5 do
  1672. --AdvancingFortress.FTorso.CFrame = AdvancingFortress.FTorso.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(-3, 1 + math.cos(0.02) / 2, 3), 0.02 * 3)
  1673. -- Disappear()
  1674. --
  1675. --
  1676. -- summon = CFuncs.Sound.Create("463010917", Torso, 1, 1)
  1677. -- summon.Pitch = 0.9
  1678. -- summon.Volume = 1
  1679. -- Invisible = true
  1680. --
  1681. --
  1682. --
  1683. --Character["Advancing Fortress"].Hat.Part.Transparency = 1
  1684. --Par1.Enabled = false
  1685. --Par2.Enabled = false
  1686. --Par3.Enabled = false
  1687. --Par4.Enabled = false
  1688. --Par5.Enabled = false
  1689. --Par6.Enabled = false
  1690. --
  1691. --Character["Advancing Fortress"].rs2.Part.Transparency = 1
  1692. --
  1693. --Character["Advancing Fortress"].ls2.Part.Transparency = 1
  1694. --Character["Advancing Fortress"].scarf.Part.Transparency = 1
  1695. --Character["Advancing Fortress"].cloth.Part.Transparency = 1
  1696. --Character["Advancing Fortress"].cloth2.Part.Transparency = 1
  1697. --Character["Advancing Fortress"].rs.Part.Transparency = 1
  1698. --Character["Advancing Fortress"].ls.Part.Transparency = 1
  1699. --Character["Advancing Fortress"].FHead.face.Transparency = 1
  1700. --Character["Advancing Fortress"].ear1.Part.Transparency = 1
  1701. --Character["Advancing Fortress"].ear2.Part.Transparency = 1
  1702. --Character["Advancing Fortress"].belt.Part.Transparency = 1
  1703. -- Character["Advancing Fortress"].belt2.Part.Transparency = 1
  1704. --Character["Advancing Fortress"].belt3.Part.Transparency = 1
  1705. --Character["Advancing Fortress"].gr.Part.Transparency = 1
  1706. --Character["Advancing Fortress"].gl.Part.Transparency = 1
  1707. --Character["Advancing Fortress"].ap1.Part.Transparency = 1
  1708. --Character["Advancing Fortress"].ap2.Part.Transparency = 1
  1709. --Character["Advancing Fortress"].ap3.Part.Transparency = 1
  1710. --Character["Advancing Fortress"].ap4.Part.Transparency = 1
  1711. --Character["Advancing Fortress"].muscle.Part.Transparency = 1
  1712. --Character["Advancing Fortress"].muscle2.Part.Transparency = 1
  1713. --Character["Advancing Fortress"].muscle3.Part.Transparency = 1
  1714. --Character["Advancing Fortress"].circ1.Part.Transparency = 1
  1715. --Character["Advancing Fortress"].circ2.Part.Transparency = 1
  1716. --Character["Advancing Fortress"].circ3.Part.Transparency = 1
  1717. --Character["Advancing Fortress"].circ4.Part.Transparency = 1
  1718. -- Character["Advancing Fortress"].boot1.Part.Transparency = 1
  1719. --Character["Advancing Fortress"].boot2.Part.Transparency = 1
  1720. --Character["Advancing Fortress"].boot3.Part.Transparency = 1
  1721. --Character["Advancing Fortress"].boot4.Part.Transparency = 1
  1722. --Character["Advancing Fortress"].glo1.Part.Transparency = 1
  1723. --Character["Advancing Fortress"].glo2.Part.Transparency = 1
  1724. --Character["Advancing Fortress"].glo1B.Part.Transparency = 1
  1725. --Character["Advancing Fortress"].glo2B.Part.Transparency = 1
  1726. --Character["Advancing Fortress"].ap5.Part.Transparency = 1
  1727. --Character["Advancing Fortress"].ap6.Part.Transparency = 1
  1728. -- Effects.Sphere.Create(BrickColor.new("Lilac"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  1729. --
  1730. -- Effects.Block.Create(BrickColor.new("Lilac"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1731. --
  1732. -- end
  1733. --
  1734. -- elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false then
  1735. -- Invisible = false
  1736. -- summon = CFuncs.Sound.Create("463010917", Torso, 1, 1)
  1737. --summon.Pitch = math.random(900, 1100) / 1000
  1738. --summon.Volume = 8
  1739. --plat = CFuncs.Sound.Create("1695606324")
  1740. --plat.Volume =8
  1741. --AdvancingFortress.FTorso.CFrame = AdvancingFortress.FTorso.CFrame:lerp(Character.HumanoidRootPart.CFrame, 0.02 * 5)
  1742. --Character["Advancing Fortress"].Hat.Part.Transparency = 0
  1743. --Par1.Enabled = true
  1744. --Par2.Enabled = true
  1745. --Par3.Enabled = true
  1746. --Par4.Enabled = true
  1747. --Par5.Enabled = true
  1748. --Par6.Enabled = true
  1749. --
  1750. --Character["Advancing Fortress"].scarf.Part.Transparency = 0
  1751. --Character["Advancing Fortress"].cloth.Part.Transparency = 0
  1752. --Character["Advancing Fortress"].cloth2.Part.Transparency = 0
  1753. --Character["Advancing Fortress"].rs.Part.Transparency = 0
  1754. --Character["Advancing Fortress"].ls.Part.Transparency = 0
  1755. --Character["Advancing Fortress"].FHead.face.Transparency = 0
  1756. --Character["Advancing Fortress"].ear1.Part.Transparency = 0
  1757. --Character["Advancing Fortress"].ear2.Part.Transparency = 0
  1758. --Character["Advancing Fortress"].belt.Part.Transparency = 0
  1759. -- Character["Advancing Fortress"].belt2.Part.Transparency = 0
  1760. --Character["Advancing Fortress"].belt3.Part.Transparency = 0
  1761. --Character["Advancing Fortress"].gr.Part.Transparency = 0
  1762. --Character["Advancing Fortress"].gl.Part.Transparency = 0
  1763. --Character["Advancing Fortress"].ap1.Part.Transparency = 0
  1764. --Character["Advancing Fortress"].ap2.Part.Transparency = 0
  1765. --Character["Advancing Fortress"].ap3.Part.Transparency = 0
  1766. --Character["Advancing Fortress"].ap4.Part.Transparency = 0
  1767. --Character["Advancing Fortress"].muscle.Part.Transparency = 0
  1768. --Character["Advancing Fortress"].muscle2.Part.Transparency = 0
  1769. --Character["Advancing Fortress"].muscle3.Part.Transparency = 0
  1770. --Character["Advancing Fortress"].circ1.Part.Transparency = 0
  1771. --Character["Advancing Fortress"].circ2.Part.Transparency = 0
  1772. --Character["Advancing Fortress"].circ3.Part.Transparency = 0
  1773. --Character["Advancing Fortress"].circ4.Part.Transparency = 0
  1774. -- Character["Advancing Fortress"].boot1.Part.Transparency = 0
  1775. --Character["Advancing Fortress"].boot2.Part.Transparency = 0
  1776. --Character["Advancing Fortress"].boot3.Part.Transparency = 0
  1777. --Character["Advancing Fortress"].boot4.Part.Transparency = 0
  1778. --Character["Advancing Fortress"].glo1.Part.Transparency = 0
  1779. --Character["Advancing Fortress"].glo2.Part.Transparency = 0
  1780. -- Character["Advancing Fortress"].glo1B.Part.Transparency = 0
  1781. --Character["Advancing Fortress"].glo2B.Part.Transparency = 0
  1782. --Character["Advancing Fortress"].ap5.Part.Transparency = 0
  1783. --Character["Advancing Fortress"].ap6.Part.Transparency = 0
  1784. --Character["Advancing Fortress"].rs2.Part.Transparency = 0
  1785. --
  1786. --Character["Advancing Fortress"].ls2.Part.Transparency = 0
  1787. -- Effects.Sphere.Create(BrickColor.new("Lilac"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08)
  1788. -- for i = 1, 2 do
  1789. -- Effects.Block.Create(BrickColor.new("Lilac"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1790. -- end
  1791. -- for i = 1, 20 do
  1792. -- Effects.Break.Create(BrickColor.new("Lilac"), Torso.CFrame, 1, 1, 1)
  1793. -- end
  1794. --
  1795. -- Reappear()
  1796. --
  1797. -- elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then
  1798. -- ShieldMode = true
  1799. -- HoloHexShield()
  1800. -- elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then
  1801. -- CastleCrusherFist()
  1802. -- end
  1803. -- if k == "[" and IsWearingArmor == false and Invisible == false then
  1804. -- Armor("On")
  1805. --Character["Advancing Fortress"].Hat.Part.Transparency = 1
  1806. -- Character["Advancing Fortress"].boot1.Part.Transparency = 1
  1807. --Character["Advancing Fortress"].boot2.Part.Transparency = 1
  1808. --Character["Advancing Fortress"].boot3.Part.Transparency = 1
  1809. --Character["Advancing Fortress"].boot4.Part.Transparency = 1
  1810. --Character["Advancing Fortress"].glo1.Part.Transparency = 1
  1811. --Character["Advancing Fortress"].glo2.Part.Transparency = 1
  1812. --Character["Advancing Fortress"].scarf.Part.Transparency = 1
  1813. --Character["Advancing Fortress"].cloth.Part.Transparency = 1
  1814. --Character["Advancing Fortress"].cloth2.Part.Transparency = 1
  1815. --Character["Advancing Fortress"].rs.Part.Transparency = 1
  1816. --Character["Advancing Fortress"].ls.Part.Transparency = 1
  1817. --Character["Advancing Fortress"].FHead.face.Transparency = 1
  1818. --Character["Advancing Fortress"].ear1.Part.Transparency = 1
  1819. --Character["Advancing Fortress"].ear2.Part.Transparency = 1
  1820. --Character["Advancing Fortress"].belt.Part.Transparency = 1
  1821. -- Character["Advancing Fortress"].belt2.Part.Transparency = 1
  1822. --Character["Advancing Fortress"].belt3.Part.Transparency = 1
  1823. --Character["Advancing Fortress"].gr.Part.Transparency = 1
  1824. --Character["Advancing Fortress"].gl.Part.Transparency = 1
  1825. --Character["Advancing Fortress"].ap1.Part.Transparency = 1
  1826. --Character["Advancing Fortress"].ap2.Part.Transparency = 1
  1827. --Character["Advancing Fortress"].ap3.Part.Transparency = 1
  1828. --Character["Advancing Fortress"].ap4.Part.Transparency = 1
  1829. --Character["Advancing Fortress"].muscle.Part.Transparency = 1
  1830. --Character["Advancing Fortress"].muscle2.Part.Transparency = 1
  1831. --Character["Advancing Fortress"].muscle3.Part.Transparency = 1
  1832. --Character["Advancing Fortress"].circ1.Part.Transparency = 1
  1833. --Character["Advancing Fortress"].circ2.Part.Transparency = 1
  1834. --Character["Advancing Fortress"].circ3.Part.Transparency = 1
  1835. --Character["Advancing Fortress"].circ4.Part.Transparency = 1
  1836. --Character["Advancing Fortress"].glo1B.Part.Transparency = 1
  1837. --Character["Advancing Fortress"].glo2B.Part.Transparency = 1
  1838. --Character["Advancing Fortress"].ap5.Part.Transparency = 1
  1839. --Character["Advancing Fortress"].ap6.Part.Transparency = 1
  1840. --Character["Advancing Fortress"].rs2.Part.Transparency = 1
  1841. --
  1842. --Character["Advancing Fortress"].ls2.Part.Transparency = 1
  1843. -- end
  1844. -- if k == "]" and IsWearingArmor == true and Invisible == false then
  1845. -- Armor("Off")
  1846. --Character["Advancing Fortress"].Hat.Part.Transparency = 0
  1847. -- Character["Advancing Fortress"].boot1.Part.Transparency = 0
  1848. --Character["Advancing Fortress"].boot2.Part.Transparency = 0
  1849. --Character["Advancing Fortress"].boot3.Part.Transparency = 0
  1850. --Character["Advancing Fortress"].boot4.Part.Transparency = 0
  1851. --Character["Advancing Fortress"].glo1.Part.Transparency = 0
  1852. --Character["Advancing Fortress"].glo2.Part.Transparency = 0
  1853. --Character["Advancing Fortress"].scarf.Part.Transparency = 0
  1854. --Character["Advancing Fortress"].cloth.Part.Transparency = 0
  1855. --Character["Advancing Fortress"].cloth2.Part.Transparency = 0
  1856. --Character["Advancing Fortress"].rs.Part.Transparency = 0
  1857. --Character["Advancing Fortress"].ls.Part.Transparency = 0
  1858. --Character["Advancing Fortress"].FHead.face.Transparency = 0
  1859. --Character["Advancing Fortress"].ear1.Part.Transparency = 0
  1860. --Character["Advancing Fortress"].ear2.Part.Transparency = 0
  1861. --Character["Advancing Fortress"].belt.Part.Transparency = 0
  1862. -- Character["Advancing Fortress"].belt2.Part.Transparency = 0
  1863. --Character["Advancing Fortress"].belt3.Part.Transparency = 0
  1864. --Character["Advancing Fortress"].gr.Part.Transparency = 0
  1865. --Character["Advancing Fortress"].gl.Part.Transparency = 0
  1866. --Character["Advancing Fortress"].ap1.Part.Transparency = 0
  1867. --Character["Advancing Fortress"].ap2.Part.Transparency = 0
  1868. --Character["Advancing Fortress"].ap3.Part.Transparency = 0
  1869. --Character["Advancing Fortress"].ap4.Part.Transparency = 0
  1870. --Character["Advancing Fortress"].muscle.Part.Transparency = 0
  1871. --Character["Advancing Fortress"].muscle2.Part.Transparency = 0
  1872. --Character["Advancing Fortress"].muscle3.Part.Transparency = 0
  1873. --Character["Advancing Fortress"].circ1.Part.Transparency = 0
  1874. --Character["Advancing Fortress"].circ2.Part.Transparency = 0
  1875. --Character["Advancing Fortress"].circ3.Part.Transparency = 0
  1876. --Character["Advancing Fortress"].circ4.Part.Transparency = 0
  1877. --Character["Advancing Fortress"].glo1B.Part.Transparency = 0
  1878. --Character["Advancing Fortress"].glo2B.Part.Transparency = 0
  1879. --Character["Advancing Fortress"].ap5.Part.Transparency = 0
  1880. --Character["Advancing Fortress"].ap6.Part.Transparency = 0
  1881. --Character["Advancing Fortress"].rs2.Part.Transparency = 0
  1882. --
  1883. --Character["Advancing Fortress"].ls2.Part.Transparency = 0
  1884. --
  1885. -- end
  1886. -- end)
  1887. -- Mouse.KeyUp:connect(function(k)
  1888. -- k = k:lower()
  1889. -- if attack == true and ora == true and k == "z" and IsWearingArmor == false then
  1890. -- ora = false
  1891. -- elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then
  1892. -- ShieldMode = false
  1893. -- end
  1894. -- end)
  1895. -- coroutine.resume(coroutine.create(function(Part, Part2)
  1896. -- while Part.Parent ~= nil do
  1897. -- swait(math.random(100, 150))
  1898. -- for i = 0, 1, 0.2 do
  1899. -- wait()
  1900. -- Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1901. -- Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1902. -- end
  1903. -- for i = 0, 1, 0.2 do
  1904. -- swait()
  1905. -- Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1906. -- Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1907. -- end
  1908. -- end
  1909. -- end), Eye1, Eye2)
  1910. -- while true do
  1911. -- swait()
  1912. -- for i, v in pairs(Character:children()) do
  1913. -- if v:IsA("Part") and IsWearingArmor == true then
  1914. -- v.Anchored = false
  1915. -- end
  1916. -- end
  1917. -- for i, v in pairs(AdvancingFortress:GetChildren()) do
  1918. -- if v:IsA("Part") then
  1919. -- v.Material = "SmoothPlastic"
  1920. --
  1921. -- v.CanCollide = false
  1922. --
  1923. -- elseif v:IsA("Humanoid") then
  1924. -- v.PlatformStand = true
  1925. --
  1926. --
  1927. --
  1928. --
  1929. -- end
  1930. -- end
  1931. -- HHandle.Transparency = 1
  1932. -- THandle.Transparency = 1
  1933. -- AHandleR.Transparency = 1
  1934. -- AHandleL.Transparency = 1
  1935. -- LHandleR.Transparency = 1
  1936. -- LHandleL.Transparency = 1
  1937. -- RootPart.Transparency = 1
  1938. -- HitboxR.Transparency = 1
  1939. -- HitboxL.Transparency = 1
  1940. -- Head.BrickColor = BrickColor.new("Lilac")
  1941. -- Torso.BrickColor = BrickColor.new("Plum")
  1942. -- RightArm.BrickColor = BrickColor.new("Lilac")
  1943. -- LeftArm.BrickColor = BrickColor.new("Lilac")
  1944. -- RightLeg.BrickColor = BrickColor.new("Lilac")
  1945. -- LeftLeg.BrickColor = BrickColor.new("Lilac")
  1946. -- RootPart.Anchored = true
  1947. -- Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1948. -- velocity = Character.HumanoidRootPart.Velocity.y
  1949. -- sine = sine + change
  1950. -- Shield.Anchored = true
  1951. -- Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1)
  1952. -- local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1953. -- if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then
  1954. -- Anim = "Jump"
  1955. -- if attack == false then
  1956. -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1957. -- PlayAnimationFromTable({
  1958. -- CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0),
  1959. -- CFrame.new(0, 1.49999177, -1.49011612E-7, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0.1, 0) * CFrame.Angles(0, -1, 0),
  1960. -- CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1961. -- CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1962. -- CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1963. -- CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1964. -- }, 0.3, false)
  1965. -- end
  1966. -- elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then
  1967. -- Anim = "Fall"
  1968. -- if attack == false then
  1969. -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1970. -- PlayAnimationFromTable({
  1971. -- CFrame.new(0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0),
  1972. -- CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0.1, 0) * CFrame.Angles(0, -1, 0),
  1973. -- CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1974. -- CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1975. -- CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1976. -- CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1977. -- }, 0.3, false)
  1978. -- end
  1979. -- elseif Torsovelocity < 1 and hit ~= nil then
  1980. -- Anim = "Idle"
  1981. -- if attack == false then
  1982. -- change = 1
  1983. -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1984. -- PlayAnimationFromTable({
  1985. -- CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0),
  1986. -- CFrame.new(0, 1.49999213, 3.27825546E-7, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0.1, 0) * CFrame.Angles(0, -1, 0),
  1987. -- CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(-1,0.5, -0.8) * CFrame.Angles(0,0,-1.5),
  1988. -- CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(1, 0.5, -0.8) * CFrame.Angles(0,0, 1.7),
  1989. -- CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1990. -- CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1991. -- }, 0.3, false)
  1992. -- end
  1993. -- elseif Torsovelocity > 2 and hit ~= nil then
  1994. -- Anim = "Walk"
  1995. -- if attack == false then
  1996. -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1997. -- PlayAnimationFromTable({
  1998. -- CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0),
  1999. -- CFrame.new(0, 1.49999166, 1.1920929E-7, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0.1, 0) * CFrame.Angles(0, -1, 0),
  2000. -- CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2001. -- CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2002. -- CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2003. -- CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2004. -- }, 0.3, false)
  2005. -- end
  2006. -- end
  2007. -- if 0 < #Effects then
  2008. -- for e = 1, #Effects do
  2009. -- if Effects[e] ~= nil then
  2010. -- local Thing = Effects[e]
  2011. -- if Thing ~= nil then
  2012. -- local Part = Thing[1]
  2013. -- local Mode = Thing[2]
  2014. -- local Delay = Thing[3]
  2015. -- local IncX = Thing[4]
  2016. -- local IncY = Thing[5]
  2017. -- local IncZ = Thing[6]
  2018. -- if Thing[2] == "Shoot" then
  2019. -- local Look = Thing[1]
  2020. -- local move = 30
  2021. -- if Thing[8] == 3 then
  2022. -- move = 10
  2023. -- end
  2024. -- local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  2025. -- if Thing[10] ~= nil then
  2026. -- da = pos
  2027. -- cf2 = CFrame.new(Thing[4], Thing[10].Position)
  2028. -- cfa = CFrame.new(Thing[4], pos)
  2029. -- tehCF = cfa:lerp(cf2, 0.2)
  2030. -- Thing[1] = tehCF.lookVector
  2031. -- end
  2032. -- local mag = (Thing[4] - pos).magnitude
  2033. -- Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  2034. -- if Thing[8] == 2 then
  2035. -- Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  2036. -- end
  2037. -- Thing[4] = Thing[4] + Look * move
  2038. -- Thing[3] = Thing[3] - 1
  2039. -- if 2 < Thing[5] then
  2040. -- Thing[5] = Thing[5] - 0.3
  2041. -- Thing[6] = Thing[6] - 0.3
  2042. -- end
  2043. -- if hit ~= nil then
  2044. -- Thing[3] = 0
  2045. -- if Thing[8] == 1 or Thing[8] == 3 then
  2046. -- Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  2047. -- elseif Thing[8] == 2 then
  2048. -- Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  2049. -- if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  2050. -- ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Lilac"), "Reference", Vector3.new())
  2051. -- ref.Anchored = true
  2052. -- ref.CFrame = CFrame.new(pos)
  2053. -- CFuncs.Sound.Create("161006093", ref, 1, 1.2)
  2054. -- game:GetService("Debris"):AddItem(ref, 0.2)
  2055. -- Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  2056. -- Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  2057. -- MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  2058. -- end
  2059. -- end
  2060. -- ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Lilac"), "Reference", Vector3.new())
  2061. -- ref.Anchored = true
  2062. -- ref.CFrame = CFrame.new(pos)
  2063. -- Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  2064. -- game:GetService("Debris"):AddItem(ref, 1)
  2065. -- end
  2066. -- if Thing[3] <= 0 then
  2067. -- table.remove(Effects, e)
  2068. -- end
  2069. -- end
  2070. -- if Thing[2] == "FireWave" then
  2071. -- if Thing[3] <= Thing[4] then
  2072. -- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  2073. -- Thing[3] = Thing[3] + 1
  2074. -- Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  2075. -- else
  2076. -- Part.Parent = nil
  2077. -- table.remove(Effects, e)
  2078. -- end
  2079. -- end
  2080. -- if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  2081. -- if Thing[1].Transparency <= 1 then
  2082. -- if Thing[2] == "Block1" then
  2083. -- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2084. -- Mesh = Thing[7]
  2085. -- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2086. -- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2087. -- elseif Thing[2] == "Block2" then
  2088. -- Thing[1].CFrame = Thing[1].CFrame
  2089. -- Mesh = Thing[7]
  2090. -- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2091. -- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2092. -- elseif Thing[2] == "Fire" then
  2093. -- Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  2094. -- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2095. -- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2096. -- elseif Thing[2] == "Cylinder" then
  2097. -- Mesh = Thing[7]
  2098. -- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2099. -- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2100. -- elseif Thing[2] == "Blood" then
  2101. -- Mesh = Thing[7]
  2102. -- Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  2103. -- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2104. -- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2105. -- elseif Thing[2] == "Elec" then
  2106. -- Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  2107. -- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2108. -- elseif Thing[2] == "Disappear" then
  2109. -- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2110. -- elseif Thing[2] == "Shatter" then
  2111. -- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2112. -- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2113. -- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2114. -- Thing[6] = Thing[6] + Thing[5]
  2115. -- end
  2116. -- else
  2117. -- Part.Parent = nil
  2118. -- table.remove(Effects, e)
  2119. --
  2120. --
  2121. -- end
  2122. -- end
  2123. -- end
  2124. -- end
  2125. -- end
  2126. -- end
  2127. -- end
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