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- function varargout = WarGui(varargin)
- % WARGUI MATLAB code for WarGui.fig
- % WARGUI, by itself, creates a new WARGUI or raises the existing
- % singleton*.
- %
- % H = WARGUI returns the handle to a new WARGUI or the handle to
- % the existing singleton*.
- %
- % WARGUI('CALLBACK',hObject,eventData,handles,...) calls the local
- % function named CALLBACK in WARGUI.M with the given input arguments.
- %
- % WARGUI('Property','Value',...) creates a new WARGUI or raises the
- % existing singleton*. Starting from the left, property value pairs are
- % applied to the GUI before WarGui_OpeningFcn gets called. An
- % unrecognized property name or invalid value makes property application
- % stop. All inputs are passed to WarGui_OpeningFcn via varargin.
- %
- % *See GUI Options on GUIDE's Tools menu. Choose "GUI allows only one
- % instance to run (singleton)".
- %
- % See also: GUIDE, GUIDATA, GUIHANDLES
- % Edit the above text to modify the response to help WarGui
- % Last Modified by GUIDE v2.5 01-May-2013 16:40:33
- % Begin initialization code - DO NOT EDIT
- gui_Singleton = 1;
- gui_State = struct('gui_Name', mfilename, ...
- 'gui_Singleton', gui_Singleton, ...
- 'gui_OpeningFcn', @WarGui_OpeningFcn, ...
- 'gui_OutputFcn', @WarGui_OutputFcn, ...
- 'gui_LayoutFcn', [] , ...
- 'gui_Callback', []);
- if nargin && ischar(varargin{1})
- gui_State.gui_Callback = str2func(varargin{1});
- end
- if nargout
- [varargout{1:nargout}] = gui_mainfcn(gui_State, varargin{:});
- else
- gui_mainfcn(gui_State, varargin{:});
- end
- % End initialization code - DO NOT EDIT
- % --- Executes just before WarGui is made visible.
- function WarGui_OpeningFcn(hObject, eventdata, handles, varargin)
- % This function has no output args, see OutputFcn.
- % hObject handle to figure
- % eventdata reserved - to be defined in a future version of MATLAB
- % handles structure with handles and user data (see GUIDATA)
- % varargin command line arguments to WarGui (see VARARGIN)
- % Choose default command line output for WarGui
- handles.output = hObject;
- %sets the Default Images
- global back
- back=imread('cards/back','jpg');
- imshow(back,'Parent',handles.p2deck);
- imshow(back,'Parent',handles.p1deck);
- % Update handles structure
- guidata(hObject, handles);
- % UIWAIT makes WarGui wait for user response (see UIRESUME)
- % uiwait(handles.figure1);
- % --- Outputs from this function are returned to the command line.
- function varargout = WarGui_OutputFcn(hObject, eventdata, handles)
- % varargout cell array for returning output args (see VARARGOUT);
- % hObject handle to figure
- % eventdata reserved - to be defined in a future version of MATLAB
- % handles structure with handles and user data (see GUIDATA)
- % Get default command line output from handles structure
- varargout{1} = handles.output;
- % --- Executes on button press in turnButton.
- function turnButton_Callback(hObject, eventdata, handles)
- % hObject handle to turnButton (see GCBO)
- % eventdata reserved - to be defined in a future version of MATLAB
- % handles structure with handles and user data (see GUIDATA)
- global table
- %calls the play turn methos, and updates the cards
- playTurn(table)
- card=getPic(table,0);
- p2card=imread(card,'jpg');
- card=getPic(table,1);
- p1card=imread(card,'jpg');
- imshow(p1card,'Parent',handles.p1Battle)
- imshow(p2card,'Parent',handles.p2Battle)
- %checks for a game over condition.
- %changes the buttons if war must be declared.
- if gameOver(table)
- finishGame(table)
- set(handles.p1Score,'String',getPlayerScore(table,1))
- set(handles.p2Score,'String',getPlayerScore(table,2))
- else
- set(handles.turnButton,'visible','off')
- set(handles.warButton,'visible','on')
- end
- % --- Executes on button press in warButton.
- function warButton_Callback(hObject, eventdata, handles)
- % hObject handle to warButton (see GCBO)
- % eventdata reserved - to be defined in a future version of MATLAB
- % handles structure with handles and user data (see GUIDATA)
- global table
- global back
- set(handles.warButton,'visible','off')%warButton made not visible to avoid player clicking more than once
- pause on
- %declares war with pauses to mimic the actual game.
- %updates with the pauses.
- declareWar(table)
- pause(1)
- imshow(back,'Parent',handles.p2war1);
- imshow(back,'Parent',handles.p1war1);
- pause(1)
- imshow(back,'Parent',handles.p2war2);
- imshow(back,'Parent',handles.p1war2);
- pause(1)
- imshow(back,'Parent',handles.p2war3);
- imshow(back,'Parent',handles.p1war3);
- pause(1)
- %the actual fighting cards are placed face up.
- card=getPic(table,0);
- p2card=imread(card,'jpg');
- card=getPic(table,1);
- p1card=imread(card,'jpg');
- imshow(p1card,'Parent',handles.p1Battle)
- imshow(p2card,'Parent',handles.p2Battle)
- pause(1)
- %checks the game over.
- if gameOver(table)
- finishGame(table)
- set(handles.p1Score,'String',getPlayerScore(table,1))
- set(handles.p2Score,'String',getPlayerScore(table,2))
- %shows the cards in the war
- card=imread(getPic(table,2),'jpg');
- imshow(card,'Parent',handles.p2war1);
- card=imread(getPic(table,4),'jpg');
- imshow(card,'Parent',handles.p2war2);
- card=imread(getPic(table,6),'jpg');
- imshow(card,'Parent',handles.p2war3);
- card=imread(getPic(table,3),'jpg');
- imshow(card,'Parent',handles.p1war1);
- card=imread(getPic(table,5),'jpg');
- imshow(card,'Parent',handles.p1war2);
- card=imread(getPic(table,7),'jpg');
- imshow(card,'Parent',handles.p1war3);
- pause(2)
- cla(handles.p1war1)
- cla(handles.p1war2)
- cla(handles.p1war3)
- cla(handles.p2war1)
- cla(handles.p2war2)
- cla(handles.p2war3)
- %gets ready for regular play
- set(handles.turnButton,'visible','on')
- else%if there needs to be a second war.
- set(handles.warButton,'visible','on')
- end
- % --- Executes on button press in Start.
- function Start_Callback(hObject, eventdata, handles)
- % hObject handle to Start (see GCBO)
- % eventdata reserved - to be defined in a future version of MATLAB
- % handles structure with handles and user data (see GUIDATA)
- global table
- set(handles.Start,'visible','off')
- set(handles.turnButton,'visible','on')
- table=playTable;
- set(handles.p1Score,'String',getPlayerScore(table,1))
- set(handles.p2Score,'String',getPlayerScore(table,2))
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