Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <?xml version="1.0" encoding="utf-8" standalone="no" ?>
- <animatedObjects>
- <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
- <!-- LIGHT SWITCH -->
- <!-- index must match given i3d attribute -->
- <animatedObject index="lightSwitch">
- <!-- if only posyKey is given animated has a toggle state behavior -->
- <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
- <sound file="$data/sounds/blinker.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
- <animation initialTime="0" duration="0.01"> <!-- duration -> total time of animation in seconds -->
- <part node="1">
- <!-- time must be in range between 0 and 1 -->
- <keyFrame time="0.00" visibility="false" />
- <keyFrame time="1" visibility="true" />
- </part>
- </animation>
- </animatedObject>
- <!-- DOORS -->
- <animatedObject index="doorRight">
- <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
- <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
- <animation initialTime="0" duration="4">
- <part node="1"> <!-- node -> child index -->
- <keyFrame time="0.05" translation="0 0 0" /> <!-- translation, rotation, scale, visibility -->
- <keyFrame time="1.00" translation="4.2 0 0" />
- </part>
- <!-- you can add an unlimited number of parts here -->
- </animation>
- </animatedObject>
- <animatedObject index="doorLeft">
- <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
- <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
- <animation initialTime="0" duration="4">
- <part node="1">
- <keyFrame time="0.00" translation="0 0 0" />
- <keyFrame time="0.95" translation="7.74 0 0" />
- </part>
- </animation>
- </animatedObject>
- <animatedObject index="Brama_przesuwna">
- <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
- <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
- <animation initialTime="0" duration="4">
- <part node="1">
- <keyFrame time="0.00" translation="0 0 0" />
- <keyFrame time="0.95" translation="-6.8 0 0" />
- </part>
- </animation>
- </animatedObject>
- <animatedObject index="broz">
- <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
- <sound file="maps/sounds/OpenDoorSound2.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
- <animation initialTime="0" duration="4">
- <part node="1"> <!-- node -> child index -->
- <keyFrame time="0.05" rotation="0 -0 0" /> <!-- translation, rotation, scale, visibility -->
- <keyFrame time="1.00" rotation="0 -95 0" />
- </part>
- <part node="2"> <!-- node -> child index -->
- <keyFrame time="0.05" rotation="0 0 0" /> <!-- translation, rotation, scale, visibility -->
- <keyFrame time="1.00" rotation="0 95 0" />
- </part>
- <!-- you can add an unlimited number of parts here -->
- </animation>
- </animatedObject>
- <animatedObject index="garazowe">
- <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
- <sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
- <animation initialTime="0" duration="4">
- <part node="1"> <!-- node -> child index -->
- <keyFrame time="0.05" rotation="0 0 0" /> <!-- translation, rotation, scale, visibility -->
- <keyFrame time="1.00" rotation="0 95 0" />
- </part>
- <part node="2"> <!-- node -> child index -->
- <keyFrame time="0.05" rotation="0 -0 0" /> <!-- translation, rotation, scale, visibility -->
- <keyFrame time="1.00" rotation="0 -95 0" />
- </part>
- <!-- you can add an unlimited number of parts here -->
- </animation>
- </animatedObject>
- <animatedObject index="baramasiatka">
- <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
- <sound file="maps/sounds/OpenDoorSound2.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
- <animation initialTime="0" duration="4">
- <part node="1"> <!-- node -> child index -->
- <keyFrame time="0.05" rotation="0 -0 0" /> <!-- translation, rotation, scale, visibility -->
- <keyFrame time="1.00" rotation="0 -90 0" />
- </part>
- <part node="2"> <!-- node -> child index -->
- <keyFrame time="0.05" rotation="0 0 0" /> <!-- translation, rotation, scale, visibility -->
- <keyFrame time="1.00" rotation="0 90 0" />
- </part>
- <!-- you can add an unlimited number of parts here -->
- </animation>
- </animatedObject>
- <animatedObject index="bramazolta">
- <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
- <sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
- <animation initialTime="0" duration="4">
- <part node="1"> <!-- node -> child index -->
- <keyFrame time="0.05" rotation="0 0 0" /> <!-- translation, rotation, scale, visibility -->
- <keyFrame time="1.00" rotation="0 90 0" />
- </part>
- <part node="2"> <!-- node -> child index -->
- <keyFrame time="0.05" rotation="0 -0 0" /> <!-- translation, rotation, scale, visibility -->
- <keyFrame time="1.00" rotation="0 -90 0" />
- </part>
- <!-- you can add an unlimited number of parts here -->
- </animation>
- </animatedObject>
- <animatedObject index="drzwistare">
- <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
- <sound file="maps/sounds/OpenDoorSound2.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
- <animation initialTime="0" duration="4">
- <part node="1"> <!-- node -> child index -->
- <keyFrame time="0.05" rotation="0 0 0" /> <!-- translation, rotation, scale, visibility -->
- <keyFrame time="1.00" rotation="0 95 0" />
- </part>
- <part node="2"> <!-- node -> child index -->
- <keyFrame time="0.05" rotation="0 -0 0" /> <!-- translation, rotation, scale, visibility -->
- <keyFrame time="1.00" rotation="0 -95 0" />
- </part>
- <!-- you can add an unlimited number of parts here -->
- </animation>
- </animatedObject>
- <animatedObject index="drzwistodola">
- <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
- <sound file="maps/sounds/OpenDoorSound2.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
- <animation initialTime="0" duration="4">
- <part node="1"> <!-- node -> child index -->
- <keyFrame time="0.05" rotation="0 -0 0" /> <!-- translation, rotation, scale, visibility -->
- <keyFrame time="1.00" rotation="0 -95 0" />
- </part>
- <part node="2"> <!-- node -> child index -->
- <keyFrame time="0.05" rotation="0 0 0" /> <!-- translation, rotation, scale, visibility -->
- <keyFrame time="1.00" rotation="0 95 0" />
- </part>
- <!-- you can add an unlimited number of parts here -->
- </animation>
- </animatedObject>
- <animatedObject index="brozowce">
- <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
- <sound file="maps/sounds/OpenDoorSound2.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
- <animation initialTime="0" duration="4">
- <part node="1"> <!-- node -> child index -->
- <keyFrame time="0.05" rotation="0 0 0" /> <!-- translation, rotation, scale, visibility -->
- <keyFrame time="1.00" rotation="0 95 0" />
- </part>
- <part node="2"> <!-- node -> child index -->
- <keyFrame time="0.05" rotation="0 -0 0" /> <!-- translation, rotation, scale, visibility -->
- <keyFrame time="1.00" rotation="0 -95 0" />
- </part>
- <!-- you can add an unlimited number of parts here -->
- </animation>
- </animatedObject>
- <animatedObject index="haladrzwi">
- <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
- <sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
- <animation initialTime="0" duration="4">
- <part node="1"> <!-- node -> child index -->
- <keyFrame time="0.05" rotation="0 0 0" /> <!-- translation, rotation, scale, visibility -->
- <keyFrame time="1.00" rotation="0 -90 0" />
- </part>
- <part node="2"> <!-- node -> child index -->
- <keyFrame time="0.05" rotation="0 0 0" /> <!-- translation, rotation, scale, visibility -->
- <keyFrame time="1.00" rotation="0 90 0" />
- </part>
- <!-- you can add an unlimited number of parts here -->
- </animation>
- </animatedObject>
- </animatedObjects>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement