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Jan 17th, 2018
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  1. <?xml version="1.0" encoding="utf-8" standalone="no" ?>
  2. <animatedObjects>
  3. <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
  4.  
  5. <!-- LIGHT SWITCH -->
  6. <!-- index must match given i3d attribute -->
  7. <animatedObject index="lightSwitch">
  8. <!-- if only posyKey is given animated has a toggle state behavior -->
  9. <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
  10. <sound file="$data/sounds/blinker.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
  11. <animation initialTime="0" duration="0.01"> <!-- duration -> total time of animation in seconds -->
  12. <part node="1">
  13. <!-- time must be in range between 0 and 1 -->
  14. <keyFrame time="0.00" visibility="false" />
  15. <keyFrame time="1" visibility="true" />
  16. </part>
  17. </animation>
  18. </animatedObject>
  19.  
  20. <!-- DOORS -->
  21. <animatedObject index="doorRight">
  22. <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
  23. <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
  24. <animation initialTime="0" duration="4">
  25. <part node="1"> <!-- node -> child index -->
  26. <keyFrame time="0.05" translation="0 0 0" /> <!-- translation, rotation, scale, visibility -->
  27. <keyFrame time="1.00" translation="4.2 0 0" />
  28. </part>
  29. <!-- you can add an unlimited number of parts here -->
  30. </animation>
  31. </animatedObject>
  32. <animatedObject index="doorLeft">
  33. <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
  34. <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
  35. <animation initialTime="0" duration="4">
  36. <part node="1">
  37. <keyFrame time="0.00" translation="0 0 0" />
  38. <keyFrame time="0.95" translation="7.74 0 0" />
  39. </part>
  40. </animation>
  41. </animatedObject>
  42. <animatedObject index="Brama_przesuwna">
  43. <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
  44. <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
  45. <animation initialTime="0" duration="4">
  46. <part node="1">
  47. <keyFrame time="0.00" translation="0 0 0" />
  48. <keyFrame time="0.95" translation="-6.8 0 0" />
  49. </part>
  50. </animation>
  51. </animatedObject>
  52. <animatedObject index="broz">
  53. <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
  54. <sound file="maps/sounds/OpenDoorSound2.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
  55. <animation initialTime="0" duration="4">
  56. <part node="1"> <!-- node -> child index -->
  57. <keyFrame time="0.05" rotation="0 -0 0" /> <!-- translation, rotation, scale, visibility -->
  58. <keyFrame time="1.00" rotation="0 -95 0" />
  59. </part>
  60. <part node="2"> <!-- node -> child index -->
  61. <keyFrame time="0.05" rotation="0 0 0" /> <!-- translation, rotation, scale, visibility -->
  62. <keyFrame time="1.00" rotation="0 95 0" />
  63. </part>
  64. <!-- you can add an unlimited number of parts here -->
  65. </animation>
  66. </animatedObject>
  67. <animatedObject index="garazowe">
  68. <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
  69. <sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
  70. <animation initialTime="0" duration="4">
  71. <part node="1"> <!-- node -> child index -->
  72. <keyFrame time="0.05" rotation="0 0 0" /> <!-- translation, rotation, scale, visibility -->
  73. <keyFrame time="1.00" rotation="0 95 0" />
  74. </part>
  75. <part node="2"> <!-- node -> child index -->
  76. <keyFrame time="0.05" rotation="0 -0 0" /> <!-- translation, rotation, scale, visibility -->
  77. <keyFrame time="1.00" rotation="0 -95 0" />
  78. </part>
  79. <!-- you can add an unlimited number of parts here -->
  80. </animation>
  81. </animatedObject>
  82. <animatedObject index="baramasiatka">
  83. <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
  84. <sound file="maps/sounds/OpenDoorSound2.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
  85. <animation initialTime="0" duration="4">
  86. <part node="1"> <!-- node -> child index -->
  87. <keyFrame time="0.05" rotation="0 -0 0" /> <!-- translation, rotation, scale, visibility -->
  88. <keyFrame time="1.00" rotation="0 -90 0" />
  89. </part>
  90. <part node="2"> <!-- node -> child index -->
  91. <keyFrame time="0.05" rotation="0 0 0" /> <!-- translation, rotation, scale, visibility -->
  92. <keyFrame time="1.00" rotation="0 90 0" />
  93. </part>
  94. <!-- you can add an unlimited number of parts here -->
  95. </animation>
  96. </animatedObject>
  97. <animatedObject index="bramazolta">
  98. <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
  99. <sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
  100. <animation initialTime="0" duration="4">
  101. <part node="1"> <!-- node -> child index -->
  102. <keyFrame time="0.05" rotation="0 0 0" /> <!-- translation, rotation, scale, visibility -->
  103. <keyFrame time="1.00" rotation="0 90 0" />
  104. </part>
  105. <part node="2"> <!-- node -> child index -->
  106. <keyFrame time="0.05" rotation="0 -0 0" /> <!-- translation, rotation, scale, visibility -->
  107. <keyFrame time="1.00" rotation="0 -90 0" />
  108. </part>
  109. <!-- you can add an unlimited number of parts here -->
  110. </animation>
  111. </animatedObject>
  112. <animatedObject index="drzwistare">
  113. <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
  114. <sound file="maps/sounds/OpenDoorSound2.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
  115. <animation initialTime="0" duration="4">
  116. <part node="1"> <!-- node -> child index -->
  117. <keyFrame time="0.05" rotation="0 0 0" /> <!-- translation, rotation, scale, visibility -->
  118. <keyFrame time="1.00" rotation="0 95 0" />
  119. </part>
  120. <part node="2"> <!-- node -> child index -->
  121. <keyFrame time="0.05" rotation="0 -0 0" /> <!-- translation, rotation, scale, visibility -->
  122. <keyFrame time="1.00" rotation="0 -95 0" />
  123. </part>
  124. <!-- you can add an unlimited number of parts here -->
  125. </animation>
  126. </animatedObject>
  127. <animatedObject index="drzwistodola">
  128. <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
  129. <sound file="maps/sounds/OpenDoorSound2.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
  130. <animation initialTime="0" duration="4">
  131. <part node="1"> <!-- node -> child index -->
  132. <keyFrame time="0.05" rotation="0 -0 0" /> <!-- translation, rotation, scale, visibility -->
  133. <keyFrame time="1.00" rotation="0 -95 0" />
  134. </part>
  135. <part node="2"> <!-- node -> child index -->
  136. <keyFrame time="0.05" rotation="0 0 0" /> <!-- translation, rotation, scale, visibility -->
  137. <keyFrame time="1.00" rotation="0 95 0" />
  138. </part>
  139. <!-- you can add an unlimited number of parts here -->
  140. </animation>
  141. </animatedObject>
  142. <animatedObject index="brozowce">
  143. <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
  144. <sound file="maps/sounds/OpenDoorSound2.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
  145. <animation initialTime="0" duration="4">
  146. <part node="1"> <!-- node -> child index -->
  147. <keyFrame time="0.05" rotation="0 0 0" /> <!-- translation, rotation, scale, visibility -->
  148. <keyFrame time="1.00" rotation="0 95 0" />
  149. </part>
  150. <part node="2"> <!-- node -> child index -->
  151. <keyFrame time="0.05" rotation="0 -0 0" /> <!-- translation, rotation, scale, visibility -->
  152. <keyFrame time="1.00" rotation="0 -95 0" />
  153. </part>
  154. <!-- you can add an unlimited number of parts here -->
  155. </animation>
  156. </animatedObject>
  157. <animatedObject index="haladrzwi">
  158. <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
  159. <sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
  160. <animation initialTime="0" duration="4">
  161. <part node="1"> <!-- node -> child index -->
  162. <keyFrame time="0.05" rotation="0 0 0" /> <!-- translation, rotation, scale, visibility -->
  163. <keyFrame time="1.00" rotation="0 -90 0" />
  164. </part>
  165. <part node="2"> <!-- node -> child index -->
  166. <keyFrame time="0.05" rotation="0 0 0" /> <!-- translation, rotation, scale, visibility -->
  167. <keyFrame time="1.00" rotation="0 90 0" />
  168. </part>
  169. <!-- you can add an unlimited number of parts here -->
  170. </animation>
  171. </animatedObject>
  172. </animatedObjects>
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