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Dec 6th, 2016
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  1.  
  2. ** Executing...
  3. ** Command: "J:\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "J:\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\Vincent\Desktop\lu_strange_place.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 4 threads
  8. materialPath: J:\Steam\steamapps\common\Half-Life 2\ep2\materials
  9. Loading C:\Users\Vincent\Desktop\lu_strange_place.vmf
  10. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  11. Could not locate 'GameData' key in j:\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. **** leaked ****
  15. Entity light_environment (-939.04 0.00 169.00) leaked!
  16.  
  17. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 -2048.0 -144.0)
  18. Leaf 0 contents: CONTENTS_SOLID
  19. Leaf 1 contents:
  20. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  21. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  22. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  23. Candidate brush IDs:
  24.  
  25.  
  26. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1536.0 -144.0)
  27. Leaf 0 contents: CONTENTS_SOLID
  28. Leaf 1 contents:
  29. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  30. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  31. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  32. Candidate brush IDs:
  33.  
  34.  
  35. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -1536.0 -144.0)
  36. Leaf 0 contents:
  37. Leaf 1 contents: CONTENTS_SOLID
  38. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  39. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  40. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  41. Candidate brush IDs:
  42.  
  43.  
  44. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 -1024.0 -144.0)
  45. Leaf 0 contents:
  46. Leaf 1 contents: CONTENTS_SOLID
  47. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  48. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  49. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  50. Candidate brush IDs:
  51.  
  52.  
  53. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 -2048.0 -144.0)
  54. Leaf 0 contents: CONTENTS_SOLID
  55. Leaf 1 contents:
  56. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  57. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  58. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  59. Candidate brush IDs:
  60.  
  61.  
  62. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 -1536.0 -144.0)
  63. Leaf 0 contents:
  64. Leaf 1 contents: CONTENTS_SOLID
  65. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  66. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  67. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  68. Candidate brush IDs:
  69.  
  70.  
  71. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1540.0 -1024.0 -144.0)
  72. Leaf 0 contents:
  73. Leaf 1 contents: CONTENTS_SOLID
  74. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  75. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  76. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  77. Candidate brush IDs:
  78.  
  79.  
  80. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1028.0 -1024.0 -144.0)
  81. Leaf 0 contents:
  82. Leaf 1 contents: CONTENTS_SOLID
  83. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  84. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  85. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  86. Candidate brush IDs:
  87.  
  88. *** Suppressing further FindPortalSide errors.... ***
  89. Processing areas...done (0)
  90. Building Faces...done (0)
  91. Chop Details...done (0)
  92. Find Visible Detail Sides...done (0)
  93. Merging details...done (0)
  94. FixTjuncs...
  95. PruneNodes...
  96. WriteBSP...
  97. done (0)
  98. Creating default LDR cubemaps for env_cubemap using skybox materials:
  99. skybox/sky_borealis01*.vmt
  100. ! Run buildcubemaps in the engine to get the correct cube maps.
  101. Creating default HDR cubemaps for env_cubemap using skybox materials:
  102. skybox/sky_borealis01*.vmt
  103. ! Run buildcubemaps in the engine to get the correct cube maps.
  104. Finding displacement neighbors...
  105. Finding lightmap sample positions...
  106. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  107. Building Physics collision data...
  108. done (0) (229854 bytes)
  109. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  110. Compacting texture/material tables...
  111. Reduced 346 texinfos to 221
  112. Reduced 45 texdatas to 45 (1175 bytes to 1175)
  113. Writing C:\Users\Vincent\Desktop\lu_strange_place.bsp
  114. 1 second elapsed
  115.  
  116. ** Executing...
  117. ** Command: "J:\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  118. ** Parameters: -game "J:\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\Vincent\Desktop\lu_strange_place"
  119.  
  120. Valve Software - vvis.exe (May 15 2014)
  121. 4 threads
  122. reading c:\users\vincent\desktop\lu_strange_place.bsp
  123. reading c:\users\vincent\desktop\lu_strange_place.prt
  124. LoadPortals: couldn't read c:\users\vincent\desktop\lu_strange_place.prt
  125.  
  126.  
  127. ** Executing...
  128. ** Command: "J:\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  129. ** Parameters: -both -game "J:\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\Vincent\Desktop\lu_strange_place"
  130.  
  131. Valve Software - vrad.exe SSE (May 15 2014)
  132.  
  133. Valve Radiosity Simulator
  134. 4 threads
  135. [Reading texlights from 'lights.rad']
  136. [48 texlights parsed from 'lights.rad']
  137.  
  138. Loading c:\users\vincent\desktop\lu_strange_place.bsp
  139. No vis information, direct lighting only.
  140. Setting up ray-trace acceleration structure... Done (0.64 seconds)
  141. 2203 faces
  142. 122748 square feet [17675828.00 square inches]
  143. 0 Displacements
  144. 0 Square Feet [0.00 Square Inches]
  145. sun extent from map=0.173648
  146. 44 direct lights
  147. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
  148. Build Patch/Sample Hash Table(s).....Done<0.0070 sec>
  149. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  150. FinalLightFace Done
  151. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  152. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
  153. Writing leaf ambient...done
  154. Ready to Finish
  155.  
  156. Object names Objects/Maxobjs Memory / Maxmem Fullness
  157. ------------ --------------- --------------- --------
  158. models 20/1024 960/49152 ( 2.0%)
  159. brushes 643/8192 7716/98304 ( 7.8%)
  160. brushsides 3874/65536 30992/524288 ( 5.9%)
  161. planes 956/65536 19120/1310720 ( 1.5%)
  162. vertexes 4234/65536 50808/786432 ( 6.5%)
  163. nodes 1881/65536 60192/2097152 ( 2.9%)
  164. texinfos 221/12288 15912/884736 ( 1.8%)
  165. texdata 45/2048 1440/65536 ( 2.2%)
  166. dispinfos 0/0 0/0 ( 0.0%)
  167. disp_verts 0/0 0/0 ( 0.0%)
  168. disp_tris 0/0 0/0 ( 0.0%)
  169. disp_lmsamples 0/0 0/0 ( 0.0%)
  170. faces 2203/65536 123368/3670016 ( 3.4%)
  171. hdr faces 0/65536 0/3670016 ( 0.0%)
  172. origfaces 1335/65536 74760/3670016 ( 2.0%)
  173. leaves 1902/65536 60864/2097152 ( 2.9%)
  174. leaffaces 2489/65536 4978/131072 ( 3.8%)
  175. leafbrushes 820/65536 1640/131072 ( 1.3%)
  176. areas 2/256 16/2048 ( 0.8%)
  177. surfedges 16085/512000 64340/2048000 ( 3.1%)
  178. edges 9749/256000 38996/1024000 ( 3.8%)
  179. LDR worldlights 44/8192 3872/720896 ( 0.5%)
  180. HDR worldlights 0/8192 0/720896 ( 0.0%)
  181. leafwaterdata 0/32768 0/393216 ( 0.0%)
  182. waterstrips 314/32768 3140/327680 ( 1.0%)
  183. waterverts 0/65536 0/786432 ( 0.0%)
  184. waterindices 5580/65536 11160/131072 ( 8.5%)
  185. cubemapsamples 0/1024 0/16384 ( 0.0%)
  186. overlays 0/512 0/180224 ( 0.0%)
  187. LDR lightdata [variable] 846428/0 ( 0.0%)
  188. HDR lightdata [variable] 0/0 ( 0.0%)
  189. visdata [variable] 0/16777216 ( 0.0%)
  190. entdata [variable] 44317/393216 (11.3%)
  191. LDR ambient table 1902/65536 7608/262144 ( 2.9%)
  192. HDR ambient table 1902/65536 7608/262144 ( 2.9%)
  193. LDR leaf ambient 5625/65536 157500/1835008 ( 8.6%)
  194. HDR leaf ambient 1902/65536 53256/1835008 ( 2.9%)
  195. occluders 0/0 0/0 ( 0.0%)
  196. occluder polygons 0/0 0/0 ( 0.0%)
  197. occluder vert ind 0/0 0/0 ( 0.0%)
  198. detail props [variable] 1/12 ( 8.3%)
  199. static props [variable] 1/12698 ( 0.0%)
  200. pakfile [variable] 86774/0 ( 0.0%)
  201. physics [variable] 229854/4194304 ( 5.5%)
  202. physics terrain [variable] 2/1048576 ( 0.0%)
  203.  
  204. Level flags = 0
  205.  
  206. Total triangle count: 6339
  207. Writing c:\users\vincent\desktop\lu_strange_place.bsp
  208. 9 seconds elapsed
  209. Valve Software - vrad.exe SSE (May 15 2014)
  210.  
  211. Valve Radiosity Simulator
  212. 4 threads
  213. [Reading texlights from 'lights.rad']
  214. [48 texlights parsed from 'lights.rad']
  215.  
  216. Loading c:\users\vincent\desktop\lu_strange_place.bsp
  217. No vis information, direct lighting only.
  218. Setting up ray-trace acceleration structure... Done (0.82 seconds)
  219. 2203 faces
  220. 122748 square feet [17675828.00 square inches]
  221. 0 Displacements
  222. 0 Square Feet [0.00 Square Inches]
  223. sun extent from map=0.173648
  224. 44 direct lights
  225. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
  226. Build Patch/Sample Hash Table(s).....Done<0.0113 sec>
  227. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  228. FinalLightFace Done
  229. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  230. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
  231. Writing leaf ambient...done
  232. Ready to Finish
  233.  
  234. Object names Objects/Maxobjs Memory / Maxmem Fullness
  235. ------------ --------------- --------------- --------
  236. models 20/1024 960/49152 ( 2.0%)
  237. brushes 643/8192 7716/98304 ( 7.8%)
  238. brushsides 3874/65536 30992/524288 ( 5.9%)
  239. planes 956/65536 19120/1310720 ( 1.5%)
  240. vertexes 4234/65536 50808/786432 ( 6.5%)
  241. nodes 1881/65536 60192/2097152 ( 2.9%)
  242. texinfos 221/12288 15912/884736 ( 1.8%)
  243. texdata 45/2048 1440/65536 ( 2.2%)
  244. dispinfos 0/0 0/0 ( 0.0%)
  245. disp_verts 0/0 0/0 ( 0.0%)
  246. disp_tris 0/0 0/0 ( 0.0%)
  247. disp_lmsamples 0/0 0/0 ( 0.0%)
  248. faces 2203/65536 123368/3670016 ( 3.4%)
  249. hdr faces 2203/65536 123368/3670016 ( 3.4%)
  250. origfaces 1335/65536 74760/3670016 ( 2.0%)
  251. leaves 1902/65536 60864/2097152 ( 2.9%)
  252. leaffaces 2489/65536 4978/131072 ( 3.8%)
  253. leafbrushes 820/65536 1640/131072 ( 1.3%)
  254. areas 2/256 16/2048 ( 0.8%)
  255. surfedges 16085/512000 64340/2048000 ( 3.1%)
  256. edges 9749/256000 38996/1024000 ( 3.8%)
  257. LDR worldlights 44/8192 3872/720896 ( 0.5%)
  258. HDR worldlights 44/8192 3872/720896 ( 0.5%)
  259. leafwaterdata 0/32768 0/393216 ( 0.0%)
  260. waterstrips 314/32768 3140/327680 ( 1.0%)
  261. waterverts 0/65536 0/786432 ( 0.0%)
  262. waterindices 5580/65536 11160/131072 ( 8.5%)
  263. cubemapsamples 0/1024 0/16384 ( 0.0%)
  264. overlays 0/512 0/180224 ( 0.0%)
  265. LDR lightdata [variable] 846428/0 ( 0.0%)
  266. HDR lightdata [variable] 846428/0 ( 0.0%)
  267. visdata [variable] 0/16777216 ( 0.0%)
  268. entdata [variable] 44317/393216 (11.3%)
  269. LDR ambient table 1902/65536 7608/262144 ( 2.9%)
  270. HDR ambient table 1902/65536 7608/262144 ( 2.9%)
  271. LDR leaf ambient 5625/65536 157500/1835008 ( 8.6%)
  272. HDR leaf ambient 6027/65536 168756/1835008 ( 9.2%)
  273. occluders 0/0 0/0 ( 0.0%)
  274. occluder polygons 0/0 0/0 ( 0.0%)
  275. occluder vert ind 0/0 0/0 ( 0.0%)
  276. detail props [variable] 1/12 ( 8.3%)
  277. static props [variable] 1/12698 ( 0.0%)
  278. pakfile [variable] 86774/0 ( 0.0%)
  279. physics [variable] 229854/4194304 ( 5.5%)
  280. physics terrain [variable] 2/1048576 ( 0.0%)
  281.  
  282. Level flags = 0
  283.  
  284. Total triangle count: 6339
  285. Writing c:\users\vincent\desktop\lu_strange_place.bsp
  286. 10 seconds elapsed
  287.  
  288. ** Executing...
  289. ** Command: Copy File
  290. ** Parameters: "C:\Users\Vincent\Desktop\lu_strange_place.bsp" "J:\Steam\steamapps\common\Half-Life 2\ep2\maps\lu_strange_place.bsp"
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