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  1. Alchemical Infant
  2. Level 1 DARK Fiend
  3. 500 ATK / 500 DEF
  4. This card can be Special Summoned from your Hand or GY by reducing the ATK of an "Alchemical" Monster you control to 0 (You can only Special Summon “Alchemical Infant” this way once per turn). You can select any amount of "Alchemical" Monsters you control, including this card, then Special Summon an “Alchemical” monster from your Hand, Deck, or GY with a level less than or equal to the combined level of the monsters banished by this effect. If this card is banished to Special Summon a monster, your opponent cannot activate card effects in response to the summoning of that monster.
  5.  
  6. Alchemical Child
  7. Level 2 DARK Fiend
  8. 500 ATK / 500 DEF
  9. This card can be Special Summoned from your Hand or GY by reducing the ATK of an "Alchemical" Monster to 0 (You can only Special Summon “Alchemical Child” this way once per turn), and if summoned by this effect this card cannot be destroyed by battle. You can select any amount of "Alchemical" Monsters you control, including this card, then Special Summon an “Alchemical” monster from your Hand, Deck, or GY with a level less than or equal to the combined level of the monsters banished by this effect. If this card is banished to Special Summon a monster, that monster cannot be destroyed by battle.
  10.  
  11. Alchemical Adolescent
  12. Level 3 DARK Fiend
  13. 500 ATK / 500 DEF
  14. This card can be Special Summoned from your Hand or GY by reducing the ATK of an "Alchemical" Monster you control to 0 (You can only Special Summon “Alchemical Adolescent” this way once per turn), and if summoned by this effect this card cannot be destroyed or targeted by card effects. You can select any amount of "Alchemical" Monsters you control, including this card, then Special Summon an “Alchemical” monster from your Hand, Deck, or GY with a level less than or equal to the combined level of the monsters banished by this effect. If this card is banished to Special Summon a monster, that monster cannot be destroyed by battle while you control another face-up “Alchemical” card.
  15.  
  16. Alchemical Adult
  17. Level 4 DARK Fiend
  18. 500 ATK / 500 DEF
  19. This card can be Special Summoned from your Hand or GY by reducing the ATK of an "Alchemical" Monster you control to 0 (You can only Special Summon “Alchemical Adult” this way once per turn), and if summoned by this effect this card gains ATK or DEF equal to that monster’s original ATK x its level. You can select any amount of "Alchemical" Monsters you control, including this card, then Special Summon an “Alchemical” monster from your Hand, Deck, or GY with a level less than or equal to the combined level of the monsters banished by this effect. If this card is banished to Special Summon a monster, that monster gains ATK or DEF equal to the combined level of the “Alchemical” monster(s) used to special summon it x500.
  20.  
  21. Alchemical Elder
  22. Level 5 DARK Fiend
  23. 500 ATK / 500 DEF
  24. This card can be Special Summoned from your Hand or GY by reducing the ATK of an "Alchemical" Monster to 0 (You can only Special Summon “Alchemical Elder” this way once per turn), and if summoned by this effect this card’s name becomes “Alchemical Laboratory” while face-up on the field. You can select any amount of "Alchemical" Monsters you control, including this card, then Special Summon an “Alchemical” monster from your Hand, Deck, or GY with a level less than or equal to the combined level of the monsters banished by this effect. If this card is banished to Special Summon a monster, that monster’s name becomes “Alchemical Laboratory” while face-up on the field.
  25.  
  26. Alchemical Homunculus
  27. 500 ATK / 500 DEF
  28. Level 6 DARK Fiend
  29. This card can be Special Summoned from your Hand or GY by reducing the ATK of an "Alchemical" Monster you control to 0 (You can only Special Summon “Alchemical Homunculus” this way once per turn), and if summoned by this effect your opponent cannot activate the effects of “Alchemical” monsters they control. You can select any amount of "Alchemical" Monsters you control, including this card, then Special Summon an “Alchemical” monster from your Hand, Deck, or GY with a level less than or equal to the combined level of the monsters banished by this effect. If this card is banished to Special Summon a monster, your opponent cannot activate the effects of “Alchemical” monsters they control while that monster is face-up on the field.
  30.  
  31. Alchemical Revenant
  32. 500 ATK / 500 DEF
  33. Level 7 DARK Fiend
  34. This card can be Special Summoned from your Hand or GY by reducing the ATK of an "Alchemical" Monster you control to 0 (You can only Special Summon “Alchemical Revenant” this way once per turn), and if summoned by this effect you can target as many monsters your opponent controls as the Level of that monster; Those monsters are treated as “Alchemical” monsters while face-up on the field or banished. You can select any amount of "Alchemical" Monsters you control, including this card, then Special Summon an “Alchemical” monster from your Hand, Deck, or GY with a level less than or equal to the combined level of the monsters banished by this effect. If this card is banished to Special Summon a monster, monsters your opponent control are treated as “Alchemical” monsters while that monster is face up on the field.
  35.  
  36. Alchemical Abomination
  37. Level 8 DARK Fiend
  38. 500 ATK / 500 DEF
  39. This card can be Special Summoned from your Hand or GY by reducing the ATK of an "Alchemical" Monster you control to 0 (You can only Special Summon “Alchemical Abomination” this way once per turn), and if summoned by this effect you can treat it as though that card was banished to special summon this card. You can select any amount of "Alchemical" Monsters you control, including this card, then Special Summon an “Alchemical” monster from your Hand, Deck, or GY with a level less than or equal to the combined level of the monsters banished by this effect. If this card is banished to Special Summon a monster, all currently banished “Alchemical” monsters with different names are treated as being banished to summon that monster (Except “Alchemical Abomination), but it is banished during the end phase. You can only resolve this effect of “Alchemical Abomination” once per turn.
  40.  
  41. Alchemical Masterpiece.
  42. Level 8 DARK Fiend
  43. 500 ATK / 500 DEF
  44. This card can be Special Summoned from your Hand or GY by reducing the ATK of an "Alchemical" Monster you control to 0 (You can only Special Summon “Alchemical Masterpiece” this way once per turn), and if summoned by this effect your opponent cannot target monsters for battle while they control an “Alchemical” card. You can select any amount of "Alchemical" Monsters on the field, including this card, then Special Summon an “Alchemical” monster from your Hand, Deck, or GY with a level less than or equal to the combined level of the monsters banished by this effect. If this card is banished to Special Summon a monster, your opponent can only target that monster for battle, also that monster gains ATK and DEF equal to the number of banished “Alchemical” cards x500 during the damage step if it battles a monster.
  45.  
  46. Alchemical First Generation
  47. Level 4 DARK Fiend
  48. 1000 ATK / 1000 DEF
  49. 2 or more Fiend monsters
  50. While you control “Alchemical Laboratory” this card can be fusion summoned by banishing two or more “Alchemical” monsters from the field with combined level equal to or greater than this card, and if you do you can special summon 1 “Alchemical” monster from your hand, deck, or GY with the same original name as a monster used as a fusion material for this card. Once per turn (QE) you can banish 1 Level 4 or lower “Alchemical” monster from your hand, deck, or GY; Treat it as though it was used to special summon this card. You can select any amount of "Alchemical" Monsters you control, including this card, then Special Summon an “Alchemical” monster from your Hand, Deck, or GY with a level less than or equal to the combined level of the monsters banished by this effect. If this card is banished to Special Summon a monster, add 1 “Alchemical” spell or trap card from your deck or GY to your hand.
  51.  
  52. Alchemical Second Generation
  53. Level 6 DARK Fiend
  54. 1500 ATK / 1500 DEF
  55. 2 or more Fiend monsters
  56. While you control “Alchemical Laboratory” this card can be fusion summoned by banishing two or more “Alchemical” monsters from the field with combined level equal to or greater than this card, and if you do you can draw 1 card, and if it is an “Alchemical” monster, special summon it and treat it as though this card’s fusion materials were banished to special summon it. Once per turn (QE) you can banish 1 Level 6 or lower “Alchemical” monster from your hand, deck, or GY; Treat it as though it was used to special summon this card. You can select any amount of "Alchemical" Monsters you control, including this card, then Special Summon an “Alchemical” monster from your Hand, Deck, or GY with a level less than or equal to the combined level of the monsters banished by this effect. If this card is banished to Special Summon a monster, shuffle 1 banished card with the same name as a card you control into the deck.
  57.  
  58. Alchemical Third Generation
  59. Level 8 DARK Fiend
  60. 2000 ATK / 2000 DEF
  61. 2 or more Fiend monsters
  62. While you control “Alchemical Laboratory” this card can be fusion summoned by banishing two or more “Alchemical” monsters from the field with combined level equal to or greater than this card, and if you do you can banish one “Alchemical” card on the field face down. You can only activate this effect of “Alchemical Third Generation” once per turn. Once per turn (QE) you can banish 1 Level 8 or lower “Alchemical” monster from your hand, deck, or GY (Except “Alchemical Abomination”); Treat it as though it was used to special summon this card. You can select any amount of "Alchemical" Monsters you control, including this card, then Special Summon an “Alchemical” monster from your Hand, Deck, or GY with a level less than or equal to the combined level of the monsters banished by this effect. If this card is banished to Special Summon a monster, your opponent cannot reveal cards in their hand while that monster is face-up on the field.
  63.  
  64. Alchemical Laboratory
  65. Field Spell
  66. If an “Alchemical” monster is special summoned by banishing an “Alchemical” monster you can randomly choose one card in your opponent's hand; Banish it face down. Cards banished by this effect are treated as “Alchemical” cards. If this card would be destroyed by a card effect you can banish one “Alchemical” monster from your hand, deck, or GY, and if you do, this card is not destroyed. If “Alchemical Laboratory” leaves the field you can shuffle 1 of your banished “Alchemical” cards; Shuffle it into your deck. You can only activate this effect of ”Alchemical Laboratory” one per turn.
  67.  
  68. Alchemical Soul Exchange
  69. Normal Spell
  70. Tribute any number of “Alchemical” monsters on the field then special summon as many or less of your banished “Alchemical” monsters (In which case they are banished during the End Phase) or “Alchemical” monsters from your hand or deck. Monsters Special summoned by this effect must have combined levels equal to the tributed monsters. You can only activate the effects of “Alchemical Soul Exchange” once per turn.
  71.  
  72. Alchemical Unnatural Fusion
  73. Quickplay Spell
  74. Target 1 “Alchemical” monster you control. It is treated as a Fusion monster with all other “Alchemical” monsters on the field being banished as materials for the Fusion Summon of that monster. If that monster leaves the field shuffle all of your banished “Alchemical” monsters used as fusion materials for that monster.
  75.  
  76. Alchemical Transmutation - Gold
  77. Equip Spell
  78. Equip only to an “Alchemical” monster. If it is a fusion monster this card cannot be destroyed by card effects while “Alchemical Laboratory” is on the field. The equipped monster is treated as a LIGHT monster in addition to its original attribute. If the equipped monster battles a non-LIGHT monster, banish that monster during the damage step. If the equipped monster is banished while your opponent controls a LIGHT monster; Banish all LIGHT monsters your opponent controls, then Special Summon 1 “Alchemical” monster from your hand or GY with a Level equal or less than the combined Level of monsters banished by this effect.
  79.  
  80. Alchemical Transmutation - Granite
  81. Equip Spell
  82. Equip only to an “Alchemical” monster. If it is a fusion monster this card cannot be destroyed by card effects while “Alchemical Laboratory” is on the field. The equipped monster is treated as a EARTH monster in addition to its original attribute. If the equipped monster battles a non-EARTH monster, banish that monster during the damage step. If the equipped monster is banished while your opponent controls an EARTH monster; Banish all EARTH monsters your opponent controls, then Special Summon 1 “Alchemical” monster from your hand or GY with a Level equal or less than the combined Level of monsters banished by this effect.
  83.  
  84. Alchemical Transmutation - Inferno
  85. Equip Spell
  86. Equip only to an “Alchemical” monster. If it is a fusion monster this card cannot be destroyed by card effects while “Alchemical Laboratory” is on the field. The equipped monster is treated as a FIRE monster in addition to its original attribute. If the equipped monster battles a non-FIRE monster, banish that monster during the damage step. If the equipped monster is banished while your opponent controls a FIRE monster; Banish all FIRE monsters your opponent controls, then Special Summon 1 “Alchemical” monster from your hand or GY with a Level equal or less than the combined Level of monsters banished by this effect.
  87.  
  88. Alchemical Transmutation - Dust
  89. Equip Spell
  90. Equip only to an “Alchemical” monster. If it is a fusion monster this card cannot be destroyed by card effects while “Alchemical Laboratory” is on the field. The equipped monster is treated as a WIND monster in addition to its original attribute. If the equipped monster battles a non-WIND monster, banish that monster during the damage step. If the equipped monster is banished while your opponent controls a WIND monster; Banish all WIND monsters your opponent controls, then Special Summon 1 “Alchemical” monster from your hand or GY with a Level equal or less than the combined Level of monsters banished by this effect.
  91.  
  92. Alchemical Transmutation - Wine
  93. Equip Spell
  94. Equip only to an “Alchemical” monster. If it is a fusion monster this card cannot be destroyed by card effects while “Alchemical Laboratory” is on the field. The equipped monster is treated as a WATER monster in addition to its original attribute. If the equipped monster battles a non-WATER monster, banish that monster during the damage step. If the equipped monster is banished while your opponent controls a WATER monster; Banish all WATER monsters your opponent controls, then Special Summon 1 “Alchemical” monster from your hand or GY with a Level equal or less than the combined Level of monsters banished by this effect.
  95.  
  96.  
  97. Alchemical Transmutation - Ambrosia
  98. Equip Spell
  99. Equip only to an “Alchemical” monster. If it is a fusion monster this card cannot be destroyed by card effects while “Alchemical Laboratory” is on the field. The equipped monster is treated as a DIVINE monster in addition to its original attribute. If the equipped monster battles a non-DIVINE monster, banish that monster during the damage step. If the equipped monster is banished while your opponent controls a DIVINE monster; Banish all DIVINE monsters your opponent controls, then Special Summon 1 “Alchemical” monster from your hand or GY with a Level equal or less than the combined Level of monsters banished by this effect.
  100.  
  101. Alchemical Transmutation - Antimatter
  102. Equip Spell
  103. Equip only to an “Alchemical” monster. If it is a fusion monster this card cannot be destroyed by card effects while “Alchemical Laboratory” is on the field. Banish all “Alchemical” Equip cards from your GY: As long as this card is equipped to an “Alchemical” monster it is treated as having those banished cards equipped to it. During the end phase shuffle 1 banished “Alchemical” equip card into your deck, or banish this card and the equipped monster.
  104.  
  105. Alchemical Curse - Ichor
  106. Trap
  107. If a “Alchemical” monster is destroyed by battle or card effect, banish that card, then special summon 1 banished monster with the same original name as that card.
  108.  
  109. Alchemical Curse - Transfusion
  110. Trap
  111. Target 1 “Alchemical” monster. The ATK and DEF of all monsters your opponent controls becomes equal to that card’s ATK and DEF. This turn, if a monster leaves the field, banish all monsters with ATK and DEF equal to that card.
  112.  
  113. Alchemical Curse - Perfection
  114. Trap
  115. Target 1 monster your opponent controls. It cannot leave the field and gains the following effects: This card’s name is “Alchemical Laboratory” while on the field. During each of your opponent’s turns, if this is the only monster you control you can banish a card from the top of your deck, or your opponent can attack directly this turn. Your opponent cannot activate “Alchemical Curse - Perfection” while you control this card.
  116.  
  117. Alchemical Curse - Petrification
  118. Trap
  119. Activate at the end of your opponent’s turn. Skip your turn, then draw two cards. If your opponent would destroy an “Alchemical” card you control you can banish a card drawn by this effect instead, then end your opponent’s turn.
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