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  1.  
  2.  
  3. version:
  4.  
  5. # This is the current version of Towny. Please do not edit.
  6.  
  7. version: 0.92.0.0 (for MC 1.8.5)
  8.  
  9. # This is for showing the changelog on updates. Please do not edit.
  10.  
  11. last_run_version: 0.92.0.0 (for MC 1.8.5)
  12.  
  13. # Minimum required version of CraftBukkit. Please do not edit.
  14.  
  15. bukkit_version: '2918'
  16.  
  17.  
  18.  
  19. # The language file you wish to use
  20.  
  21. language: english.yml
  22.  
  23.  
  24.  
  25. ############################################################
  26.  
  27. # +------------------------------------------------------+ #
  28.  
  29. # | Permission nodes | #
  30.  
  31. # +------------------------------------------------------+ #
  32.  
  33. ############################################################
  34.  
  35.  
  36.  
  37. # Possible permission nodes
  38.  
  39. #
  40.  
  41. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  42.  
  43. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  44.  
  45. # towny.top : User can access the command towny top
  46.  
  47. # towny.town.* : User has access to all town permission nodes.
  48.  
  49. # towny.town.new :User is able to create a town
  50.  
  51. # towny.town.delete :User is able to delete their town
  52.  
  53. # towny.town.claim : User is able to expand his town with /town claim
  54.  
  55. # towny.town.plot : User is able to use the /plot commands
  56.  
  57. # towny.town.resident : User is able to join towns upon invite.
  58.  
  59. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  60.  
  61. # towny.town.toggle.pvp
  62.  
  63. # towny.town.toggle.public
  64.  
  65. # towny.town.toggle.explosions
  66.  
  67. # towny.town.toggle.fire
  68.  
  69. # towny.town.toggle.mobs
  70.  
  71. # towny.nation.* : User has access to all town permission nodes.
  72.  
  73. # towny.nation.new :User is able to create a nation
  74.  
  75. # towny.nation.delete :User is able to delete their nation (if king)
  76.  
  77. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  78.  
  79. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  80.  
  81. # towny.wild.*: User is able to build/destroy in wild regardless.
  82.  
  83. # towny.wild.build
  84.  
  85. # towny.wild.destroy
  86.  
  87. # towny.wild.switch
  88.  
  89. # towny.wild.item_use
  90.  
  91. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  92.  
  93. # towny.wild.build.[block id]
  94.  
  95. # towny.wild.destroy.[block id]
  96.  
  97. # towny.wild.switch.[block id]
  98.  
  99. # towny.wild.item_use.[block id]
  100.  
  101. #
  102.  
  103. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  104.  
  105. # towny.claimed.build : User can build in all towns.
  106.  
  107. # towny.claimed.destroy : User can destroy in all towns.
  108.  
  109. # towny.claimed.switch : User can switch in all towns.
  110.  
  111. # towny.claimed.item_use : User can use use items in all towns.
  112.  
  113. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  114.  
  115. # towny.claimed.alltown.build.[block id]
  116.  
  117. # towny.claimed.alltown.destroy.[block id]
  118.  
  119. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  120.  
  121. # towny.claimed.alltown.item_use.[block id]
  122.  
  123. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  124.  
  125. # towny.claimed.owntown.build.[block id]
  126.  
  127. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  128.  
  129. # towny.claimed.owntown.switch.[block id]
  130.  
  131. # towny.claimed.owntown.item_use.[block id]
  132.  
  133. # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  134.  
  135. # towny.claimed.townowned.build.[block id]
  136.  
  137. # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  138.  
  139. # towny.claimed.townowned.switch.[block id]
  140.  
  141. # towny.claimed.townowned.item_use.[block id]
  142.  
  143. #
  144.  
  145. # towny.town.spawn.*: Grants all Spawn travel nodes
  146.  
  147. # towny.town.spawn.town : Ability to spawn to your own town.
  148.  
  149. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  150.  
  151. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  152.  
  153. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  154.  
  155. #
  156.  
  157. # these will be moved to permissions nodes at a later date
  158.  
  159. permissions: ''
  160.  
  161.  
  162.  
  163. ############################################################
  164.  
  165. # +------------------------------------------------------+ #
  166.  
  167. # | Town and Nation levels | #
  168.  
  169. # +------------------------------------------------------+ #
  170.  
  171. ############################################################
  172.  
  173.  
  174.  
  175. levels:
  176.  
  177.  
  178.  
  179. # default Town levels.
  180.  
  181. town_level:
  182.  
  183. - numResidents: 0
  184.  
  185. namePostfix: ' Ruins'
  186.  
  187. mayorPrefix: 'Spirit '
  188.  
  189. namePrefix: ''
  190.  
  191. mayorPostfix: ''
  192.  
  193. townBlockLimit: 1
  194.  
  195. upkeepModifier: 1.0
  196.  
  197. - numResidents: 1
  198.  
  199. namePostfix: ' (Settlement)'
  200.  
  201. mayorPrefix: 'Hermit '
  202.  
  203. namePrefix: ''
  204.  
  205. mayorPostfix: ''
  206.  
  207. townBlockLimit: 16
  208.  
  209. upkeepModifier: 1.0
  210.  
  211. - numResidents: 2
  212.  
  213. namePostfix: ' (Hamlet)'
  214.  
  215. mayorPrefix: 'Chief '
  216.  
  217. namePrefix: ''
  218.  
  219. mayorPostfix: ''
  220.  
  221. townBlockLimit: 32
  222.  
  223. upkeepModifier: 1.0
  224.  
  225. - numResidents: 6
  226.  
  227. namePostfix: ' (Village)'
  228.  
  229. mayorPrefix: 'Baron Von '
  230.  
  231. namePrefix: ''
  232.  
  233. mayorPostfix: ''
  234.  
  235. townBlockLimit: 96
  236.  
  237. upkeepModifier: 1.0
  238.  
  239. - numResidents: 10
  240.  
  241. namePostfix: ' (Town)'
  242.  
  243. mayorPrefix: 'Viscount '
  244.  
  245. namePrefix: ''
  246.  
  247. mayorPostfix: ''
  248.  
  249. townBlockLimit: 160
  250.  
  251. upkeepModifier: 1.0
  252.  
  253. - numResidents: 14
  254.  
  255. namePostfix: ' (Large Town)'
  256.  
  257. mayorPrefix: 'Count Von '
  258.  
  259. namePrefix: ''
  260.  
  261. mayorPostfix: ''
  262.  
  263. townBlockLimit: 224
  264.  
  265. upkeepModifier: 1.0
  266.  
  267. - numResidents: 20
  268.  
  269. namePostfix: ' (City)'
  270.  
  271. mayorPrefix: 'Earl '
  272.  
  273. namePrefix: ''
  274.  
  275. mayorPostfix: ''
  276.  
  277. townBlockLimit: 320
  278.  
  279. upkeepModifier: 1.0
  280.  
  281. - numResidents: 24
  282.  
  283. namePostfix: ' (Large City)'
  284.  
  285. mayorPrefix: 'Duke '
  286.  
  287. namePrefix: ''
  288.  
  289. mayorPostfix: ''
  290.  
  291. townBlockLimit: 384
  292.  
  293. upkeepModifier: 1.0
  294.  
  295. - numResidents: 28
  296.  
  297. namePostfix: ' (Metropolis)'
  298.  
  299. mayorPrefix: 'Lord '
  300.  
  301. namePrefix: ''
  302.  
  303. mayorPostfix: ''
  304.  
  305. townBlockLimit: 448
  306.  
  307. upkeepModifier: 1.0
  308.  
  309.  
  310.  
  311. # default Nation levels.
  312.  
  313. nation_level:
  314.  
  315. - kingPostfix: ''
  316.  
  317. numResidents: 0
  318.  
  319. namePostfix: ' (Nation)'
  320.  
  321. townBlockLimitBonus: 10
  322.  
  323. namePrefix: 'Land of '
  324.  
  325. capitalPostfix: ''
  326.  
  327. upkeepModifier: 1.0
  328.  
  329. kingPrefix: 'Leader '
  330.  
  331. capitalPrefix: ''
  332.  
  333. nationTownUpkeepModifier: 1.0
  334.  
  335. - kingPostfix: ''
  336.  
  337. numResidents: 10
  338.  
  339. namePostfix: ' (Nation)'
  340.  
  341. townBlockLimitBonus: 20
  342.  
  343. namePrefix: 'Federation of '
  344.  
  345. capitalPostfix: ''
  346.  
  347. upkeepModifier: 1.0
  348.  
  349. kingPrefix: 'Count '
  350.  
  351. capitalPrefix: ''
  352.  
  353. nationTownUpkeepModifier: 1.0
  354.  
  355. - kingPostfix: ''
  356.  
  357. numResidents: 20
  358.  
  359. namePostfix: ' (Nation)'
  360.  
  361. townBlockLimitBonus: 40
  362.  
  363. namePrefix: 'Dominion of '
  364.  
  365. capitalPostfix: ''
  366.  
  367. upkeepModifier: 1.0
  368.  
  369. kingPrefix: 'Duke '
  370.  
  371. capitalPrefix: ''
  372.  
  373. nationTownUpkeepModifier: 1.0
  374.  
  375. - kingPostfix: ''
  376.  
  377. numResidents: 30
  378.  
  379. namePostfix: ' (Nation)'
  380.  
  381. townBlockLimitBonus: 60
  382.  
  383. namePrefix: 'Kingdom of '
  384.  
  385. capitalPostfix: ''
  386.  
  387. upkeepModifier: 1.0
  388.  
  389. kingPrefix: 'King '
  390.  
  391. capitalPrefix: ''
  392.  
  393. nationTownUpkeepModifier: 1.0
  394.  
  395. - kingPostfix: ''
  396.  
  397. numResidents: 40
  398.  
  399. namePostfix: ' Empire'
  400.  
  401. townBlockLimitBonus: 100
  402.  
  403. namePrefix: 'The '
  404.  
  405. capitalPostfix: ''
  406.  
  407. upkeepModifier: 1.0
  408.  
  409. kingPrefix: 'Emperor '
  410.  
  411. capitalPrefix: ''
  412.  
  413. nationTownUpkeepModifier: 1.0
  414.  
  415. - kingPostfix: ''
  416.  
  417. numResidents: 60
  418.  
  419. namePostfix: ' Realm'
  420.  
  421. townBlockLimitBonus: 140
  422.  
  423. namePrefix: 'The '
  424.  
  425. capitalPostfix: ''
  426.  
  427. upkeepModifier: 1.0
  428.  
  429. kingPrefix: 'God Emperor '
  430.  
  431. capitalPrefix: ''
  432.  
  433. nationTownUpkeepModifier: 1.0
  434.  
  435.  
  436.  
  437. ############################################################
  438.  
  439. # +------------------------------------------------------+ #
  440.  
  441. # | Town Claim/new defaults | #
  442.  
  443. # +------------------------------------------------------+ #
  444.  
  445. ############################################################
  446.  
  447.  
  448.  
  449. town:
  450.  
  451. # Default public status of the town (used for /town spawn)
  452.  
  453. default_public: 'true'
  454.  
  455. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  456.  
  457. default_open: 'false'
  458.  
  459. # Default tax settings for new towns.
  460.  
  461. default_taxes:
  462.  
  463. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  464.  
  465. tax: '0.0'
  466.  
  467. # Default amount of shop tax of a new town.
  468.  
  469. shop_tax: '0.0'
  470.  
  471. # Default amount of embassy tax of a new town.
  472.  
  473. embassy_tax: '0.0'
  474.  
  475. # Default amount for town's plottax costs.
  476.  
  477. plot_tax: '0.0'
  478.  
  479. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  480.  
  481. taxpercentage: 'false'
  482.  
  483. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  484.  
  485. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  486.  
  487. minimumtax: '0.0'
  488.  
  489. # Limits the maximum amount of bonus blocks a town can buy.
  490.  
  491. max_purchased_blocks: '0'
  492.  
  493. # maximum number of plots any single resident can own
  494.  
  495. max_plots_per_resident: '100'
  496.  
  497. # maximum number used in /town claim/unclaim # commands.
  498.  
  499. # set to 0 to disable limiting of claim radius value check.
  500.  
  501. # keep in mind that the default value of 4 is a radius,
  502.  
  503. # and it will allow claiming 9x9 (80 plots) at once.
  504.  
  505. max_claim_radius_value: '4'
  506.  
  507. # Maximum number of towns allowed on the server.
  508.  
  509. town_limit: '3000'
  510.  
  511.  
  512.  
  513. # Minimum number of plots any towns plot must be from the next town's own plots.
  514.  
  515. # This will prevent town encasement to a certain degree.
  516.  
  517. min_plot_distance_from_town_plot: '5'
  518.  
  519.  
  520.  
  521. # Minimum number of plots any towns home plot must be from the next town.
  522.  
  523. # This will prevent someone founding a town right on your doorstep
  524.  
  525. min_distance_from_town_homeblock: '5'
  526.  
  527.  
  528.  
  529. # Maximum distance between homblocks.
  530.  
  531. # This will force players to build close together.
  532.  
  533. max_distance_between_homeblocks: '0'
  534.  
  535.  
  536.  
  537. # The maximum townblocks available to a town is (numResidents * ratio).
  538.  
  539. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  540.  
  541. town_block_ratio: '8'
  542.  
  543. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  544.  
  545. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  546.  
  547. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  548.  
  549. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  550.  
  551. town_block_size: '16'
  552.  
  553.  
  554.  
  555.  
  556.  
  557. ############################################################
  558.  
  559. # +------------------------------------------------------+ #
  560.  
  561. # | Default new world settings | #
  562.  
  563. # +------------------------------------------------------+ #
  564.  
  565. ############################################################
  566.  
  567.  
  568.  
  569. # These flags are only used at the initial setup of a new world.
  570.  
  571.  
  572.  
  573. # Once Towny is running each world can be altered from within game
  574.  
  575. # using '/townyworld toggle'
  576.  
  577.  
  578.  
  579. new_world_settings:
  580.  
  581. # Default for new worlds to have towny enabled.
  582.  
  583. using_towny: 'true'
  584.  
  585.  
  586.  
  587. pvp:
  588.  
  589. # Set if PVP is enabled in this world
  590.  
  591. world_pvp: 'true'
  592.  
  593. # force_pvp_on is a global flag and overrides any towns flag setting
  594.  
  595. force_pvp_on: 'false'
  596.  
  597.  
  598.  
  599. mobs:
  600.  
  601. # world_monsters_on is a global flag setting per world.
  602.  
  603. world_monsters_on: 'true'
  604.  
  605. # force_town_monsters_on is a global flag and overrides any towns flag setting
  606.  
  607. force_town_monsters_on: 'false'
  608.  
  609.  
  610.  
  611. explosions:
  612.  
  613. # Allow explosions in this world
  614.  
  615. world_explosions_enabled: 'true'
  616.  
  617. # force_explosions_on is a global flag and overrides any towns flag setting
  618.  
  619. force_explosions_on: 'false'
  620.  
  621.  
  622.  
  623. fire:
  624.  
  625. # Allow fire to be lit and spread in this world.
  626.  
  627. world_firespread_enabled: 'true'
  628.  
  629. # force_fire_on is a global flag and overrides any towns flag setting
  630.  
  631. force_fire_on: 'false'
  632.  
  633.  
  634.  
  635. # Prevent Endermen from picking up and placing blocks.
  636.  
  637. enderman_protect: 'true'
  638.  
  639. # Disable players trampling crops
  640.  
  641. disable_player_crop_trampling: 'true'
  642.  
  643. # Disable creatures trampling crops
  644.  
  645. disable_creature_crop_trampling: 'true'
  646.  
  647.  
  648.  
  649. # World management settings to deal with un/claiming plots
  650.  
  651. plot_management:
  652.  
  653.  
  654.  
  655. block_delete:
  656.  
  657. enabled: 'true'
  658.  
  659. # These items will be deleted upon a plot being unclaimed
  660.  
  661. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  662.  
  663.  
  664.  
  665. mayor_plotblock_delete:
  666.  
  667. enabled: 'true'
  668.  
  669. # These items will be deleted upon a mayor using /plot clear
  670.  
  671. # To disable deleting replace the current entries with NONE.
  672.  
  673. mayor_plot_delete: WALL_SIGN,SIGN_POST
  674.  
  675.  
  676.  
  677. revert_on_unclaim:
  678.  
  679. # *** WARNING***
  680.  
  681. # If this is enabled any town plots which become unclaimed will
  682.  
  683. # slowly be reverted to a snapshot taken before the plot was claimed.
  684.  
  685. #
  686.  
  687. # Regeneration will only work if the plot was
  688.  
  689. # claimed under version 0.76.2, or
  690.  
  691. # later with this feature enabled
  692.  
  693. # Unlike the rest of this config section, the speed setting is not
  694.  
  695. # set per-world. What you set for speed will be used in all worlds.
  696.  
  697. #
  698.  
  699. # If you allow players to break/build in the wild the snapshot will
  700.  
  701. # include any changes made before the plot was claimed.
  702.  
  703. enabled: 'true'
  704.  
  705. speed: 1s
  706.  
  707. # These block types will NOT be regenerated
  708.  
  709. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  710.  
  711.  
  712.  
  713. wild_revert_on_mob_explosion:
  714.  
  715. # Enabling this will slowly regenerate holes created in the
  716.  
  717. # wilderness by monsters exploding.
  718.  
  719. enabled: 'true'
  720.  
  721. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  722.  
  723. delay: 20s
  724.  
  725.  
  726.  
  727.  
  728.  
  729. ############################################################
  730.  
  731. # +------------------------------------------------------+ #
  732.  
  733. # | Global town settings | #
  734.  
  735. # +------------------------------------------------------+ #
  736.  
  737. ############################################################
  738.  
  739.  
  740.  
  741. global_town_settings:
  742.  
  743. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  744.  
  745. friendly_fire: 'true'
  746.  
  747. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  748.  
  749. health_regen:
  750.  
  751. speed: 3s
  752.  
  753. enable: 'true'
  754.  
  755. # Allow towns to claim outposts (a townblock not connected to town).
  756.  
  757. allow_outposts: 'true'
  758.  
  759. # Allow the use of /town spawn
  760.  
  761. allow_town_spawn: 'true'
  762.  
  763. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  764.  
  765. allow_town_spawn_travel: 'true'
  766.  
  767. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  768.  
  769. allow_town_spawn_travel_nation: 'true'
  770.  
  771. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  772.  
  773. allow_town_spawn_travel_ally: 'true'
  774.  
  775. # If non zero it delays any spawn request by x seconds.
  776.  
  777. teleport_warmup_time: '0'
  778.  
  779. # Respawn the player at his town spawn point when he/she dies
  780.  
  781. town_respawn: 'false'
  782.  
  783. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  784.  
  785. town_respawn_same_world_only: 'false'
  786.  
  787. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  788.  
  789. # Allowed options: unclaimed,enemy,neutral
  790.  
  791. prevent_town_spawn_in: enemy
  792.  
  793. # Enables the [~Home] message.
  794.  
  795. # If false it will make it harder for enemies to find the home block during a war
  796.  
  797. show_town_notifications: 'true'
  798.  
  799. # The required number of residents in a town to join a nation
  800.  
  801. # If the number is 0, towns will not require a certain amount of residents to join a nation
  802.  
  803. required_number_residents_join_nation: '0'
  804.  
  805. # The required number of residents in a town to create a nation
  806.  
  807. # If the number is 0, towns will not require a certain amount of residents to create a nation
  808.  
  809. required_number_residents_create_nation: '0'
  810.  
  811. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  812.  
  813. refund_disband_low_residents: 'true'
  814.  
  815. # The maximum number of townblocks a town can be away from a nation capital,
  816.  
  817. # Automatically precludes towns from one world joining a nation in another world.
  818.  
  819. # If the number is 0, towns will not a proximity to a nation.
  820.  
  821. nation_requires_proximity: '0.0'
  822.  
  823. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  824.  
  825. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN
  826.  
  827. # List of animals which can be kiled on farm plots by town residents.
  828.  
  829. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  830.  
  831. # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  832.  
  833. max_residents_per_town: '0'
  834.  
  835. # If Towny should show players the townboard when they login
  836.  
  837. display_board_onlogin: 'true'
  838.  
  839. # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  840.  
  841. # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  842.  
  843. outsiders_prevent_pvp_toggle: 'false'
  844.  
  845. # The amount of residents a town needs to claim an outpost,
  846.  
  847. # Setting this value to 0, means a town can claim outposts no matter how many residents
  848.  
  849. minimum_amount_of_residents_in_town_for_outpost: '0'
  850.  
  851.  
  852.  
  853.  
  854.  
  855. ############################################################
  856.  
  857. # +------------------------------------------------------+ #
  858.  
  859. # | Plugin interfacing | #
  860.  
  861. # +------------------------------------------------------+ #
  862.  
  863. ############################################################
  864.  
  865.  
  866.  
  867. plugin:
  868.  
  869.  
  870.  
  871. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  872.  
  873. database:
  874.  
  875. database_load: flatfile
  876.  
  877. database_save: flatfile
  878.  
  879.  
  880.  
  881. # SQL database connection details (IF set to use SQL).
  882.  
  883. sql:
  884.  
  885. hostname: localhost
  886.  
  887. port: '3306'
  888.  
  889. dbname: towny
  890.  
  891. table_prefix: towny_
  892.  
  893. username: root
  894.  
  895. password: ''
  896.  
  897. ssl: 'false'
  898.  
  899.  
  900.  
  901. # Flatfile backup settings.
  902.  
  903. daily_backups: 'true'
  904.  
  905. backups_are_deleted_after: 90d
  906.  
  907.  
  908.  
  909. # Valid entries are: zip, none.
  910.  
  911. flatfile_backup: zip
  912.  
  913.  
  914.  
  915. interfacing:
  916.  
  917.  
  918.  
  919. tekkit:
  920.  
  921. # Add any fake players for client/server mods (aka Tekkit) here
  922.  
  923. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  924.  
  925.  
  926.  
  927. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  928.  
  929. using_essentials: 'false'
  930.  
  931.  
  932.  
  933. # This will attempt to use Register (if present)
  934.  
  935. # Then it will attempt to access iConomy 5.01 directly
  936.  
  937. # Enable if you have either iConomy 5.01, or Register.jar to
  938.  
  939. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  940.  
  941. # https://github.com/iConomy/Register/tree/master/dist
  942.  
  943. using_economy: 'true'
  944.  
  945.  
  946.  
  947. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  948.  
  949. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  950.  
  951. using_questioner:
  952.  
  953. enable: 'true'
  954.  
  955. # The command to accept invitations.
  956.  
  957. accept: accept
  958.  
  959. # The command to refuse invitations.
  960.  
  961. deny: deny
  962.  
  963. # When set for more than 0m, the amount of time (in minutes) which must have passed between
  964.  
  965. # a player's first log in and when they can be invited to a town.
  966.  
  967. cooldowntime: 0m
  968.  
  969.  
  970.  
  971. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  972.  
  973. # False to disable permission checks and rely on Towny settings.
  974.  
  975. using_permissions: 'true'
  976.  
  977.  
  978.  
  979. day_timer:
  980.  
  981. # The number of hours in each "day".
  982.  
  983. # You can configure for 10 hour days. Default is 24 hours.
  984.  
  985. day_interval: 1d
  986.  
  987. # The time each "day", when taxes will be collected.
  988.  
  989. # MUST be less than day_interval. Default is 12h (midday).
  990.  
  991. new_day_time: 12h
  992.  
  993.  
  994.  
  995. # Lots of messages to tell you what's going on in the server with time taken for events.
  996.  
  997. debug_mode: 'false'
  998.  
  999.  
  1000.  
  1001. # Info tool for server admins to use to query in game blocks and entities.
  1002.  
  1003. info_tool: CLAY_BRICK
  1004.  
  1005.  
  1006.  
  1007. # Spams the player named in dev_name with all messages related to towny.
  1008.  
  1009. dev_mode:
  1010.  
  1011. enable: 'false'
  1012.  
  1013. dev_name: ElgarL
  1014.  
  1015.  
  1016.  
  1017. # Record all messages to the towny.log
  1018.  
  1019. logging: 'true'
  1020.  
  1021. # If true this will cause the log to be wiped at every startup.
  1022.  
  1023. reset_log_on_boot: 'true'
  1024.  
  1025.  
  1026.  
  1027.  
  1028.  
  1029. ############################################################
  1030.  
  1031. # +------------------------------------------------------+ #
  1032.  
  1033. # | Filters colour and chat | #
  1034.  
  1035. # +------------------------------------------------------+ #
  1036.  
  1037. ############################################################
  1038.  
  1039.  
  1040.  
  1041. filters_colour_chat:
  1042.  
  1043. # This is the name given to any NPC assigned mayor.
  1044.  
  1045. npc_prefix: NPC
  1046.  
  1047. # Regex fields used in validating inputs.
  1048.  
  1049. regex:
  1050.  
  1051. name_filter_regex: '[ /]'
  1052.  
  1053. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  1054.  
  1055. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  1056.  
  1057. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  1058.  
  1059.  
  1060.  
  1061. modify_chat:
  1062.  
  1063. # Maximum length of Town and Nation names.
  1064.  
  1065. max_name_length: '20'
  1066.  
  1067. # Maximum length of titles and surnames.
  1068.  
  1069. max_title_length: '10'
  1070.  
  1071.  
  1072.  
  1073.  
  1074.  
  1075. ############################################################
  1076.  
  1077. # +------------------------------------------------------+ #
  1078.  
  1079. # | block/item/mob protection | #
  1080.  
  1081. # +------------------------------------------------------+ #
  1082.  
  1083. ############################################################
  1084.  
  1085.  
  1086.  
  1087. protection:
  1088.  
  1089.  
  1090.  
  1091. # Items that can be blocked within towns via town/plot flags
  1092.  
  1093. # 259 - flint and steel
  1094.  
  1095. # 325 - bucket
  1096.  
  1097. # 326 - water bucket
  1098.  
  1099. # 327 - lava bucket
  1100.  
  1101. # 351 - bone/bonemeal
  1102.  
  1103. # 359 - shears
  1104.  
  1105. # 368 - ender pearl
  1106.  
  1107. # 374 - glass bottle
  1108.  
  1109. # 385 - fire charge
  1110.  
  1111. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM
  1112.  
  1113.  
  1114.  
  1115. # Items which can be blocked or enabled via town/plot flags
  1116.  
  1117. # 25 - noteblock
  1118.  
  1119. # 54 - chest ...etc
  1120.  
  1121. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART
  1122.  
  1123.  
  1124.  
  1125. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.htmll
  1126.  
  1127. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  1128.  
  1129. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  1130.  
  1131. # Husk, Stray
  1132.  
  1133.  
  1134.  
  1135. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  1136.  
  1137. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  1138.  
  1139.  
  1140.  
  1141. # Prevent the spawning of villager babies in towns.
  1142.  
  1143. town_prevent_villager_breeding: 'false'
  1144.  
  1145. # Disable creatures triggering stone pressure plates
  1146.  
  1147. disable_creature_pressureplate_stone: 'true'
  1148.  
  1149.  
  1150.  
  1151. # Globally remove living entities in all worlds that have their flag set.
  1152.  
  1153. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  1154.  
  1155.  
  1156.  
  1157. # Prevent the spawning of villager babies in the world.
  1158.  
  1159. world_prevent_villager_breeding: 'false'
  1160.  
  1161.  
  1162.  
  1163. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  1164.  
  1165. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  1166.  
  1167. # NEVER set below 1.
  1168.  
  1169. mob_removal_speed: 5s
  1170.  
  1171.  
  1172.  
  1173. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  1174.  
  1175. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  1176.  
  1177. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  1178.  
  1179.  
  1180.  
  1181. # Protect living entities within a town's boundaries from being killed by players.
  1182.  
  1183. mob_types: Animals,NPC,Snowman,ArmorStand
  1184.  
  1185.  
  1186.  
  1187. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  1188.  
  1189. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  1190.  
  1191. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  1192.  
  1193. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  1194.  
  1195.  
  1196.  
  1197. # When preventing PVP prevent the use of these potions.
  1198.  
  1199. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  1200.  
  1201.  
  1202.  
  1203. # Prevent fly and double block jump cheats.
  1204.  
  1205. cheat_protection: 'true'
  1206.  
  1207.  
  1208.  
  1209. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  1210.  
  1211. regen_delay: 0s
  1212.  
  1213.  
  1214.  
  1215.  
  1216.  
  1217. ############################################################
  1218.  
  1219. # +------------------------------------------------------+ #
  1220.  
  1221. # | Wilderness settings | #
  1222.  
  1223. # +------------------------------------------------------+ #
  1224.  
  1225. ############################################################
  1226.  
  1227.  
  1228.  
  1229. # These Settings defaults only. They are copied to each worlds data files upon first detection
  1230.  
  1231. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  1232.  
  1233.  
  1234.  
  1235. unclaimed:
  1236.  
  1237. unclaimed_zone_build: 'false'
  1238.  
  1239. unclaimed_zone_destroy: 'false'
  1240.  
  1241. unclaimed_zone_item_use: 'false'
  1242.  
  1243. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  1244.  
  1245. unclaimed_zone_switch: 'false'
  1246.  
  1247.  
  1248.  
  1249.  
  1250.  
  1251. ############################################################
  1252.  
  1253. # +------------------------------------------------------+ #
  1254.  
  1255. # | Town Notifications | #
  1256.  
  1257. # +------------------------------------------------------+ #
  1258.  
  1259. ############################################################
  1260.  
  1261.  
  1262.  
  1263. # This is the format for the notifications sent as players move between plots.
  1264.  
  1265. # Empty a particular format for it to be ignored.
  1266.  
  1267.  
  1268.  
  1269. # Example:
  1270.  
  1271. # [notification.format]
  1272.  
  1273. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  1274.  
  1275. # ... [notification.plot.format]
  1276.  
  1277. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  1278.  
  1279. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  1280.  
  1281.  
  1282.  
  1283. notification:
  1284.  
  1285. format: '&6 ~ %s'
  1286.  
  1287. splitter: '&7 - '
  1288.  
  1289. area_wilderness: '&2%s'
  1290.  
  1291. area_wilderness_pvp: '%s'
  1292.  
  1293. area_town: '&6%s'
  1294.  
  1295. area_town_pvp: '%s'
  1296.  
  1297. owner: '&a%s'
  1298.  
  1299. no_owner: '&a%s'
  1300.  
  1301. plot:
  1302.  
  1303. splitter: ' '
  1304.  
  1305. format: '%s'
  1306.  
  1307. homeblock: '&b[Home]'
  1308.  
  1309. outpostblock: '&b[Outpost]'
  1310.  
  1311. forsale: '&e[For Sale: %s]'
  1312.  
  1313. type: '&6[%s]'
  1314.  
  1315.  
  1316.  
  1317.  
  1318.  
  1319.  
  1320.  
  1321. ############################################################
  1322.  
  1323. # +------------------------------------------------------+ #
  1324.  
  1325. # | Default Town/Plot flags | #
  1326.  
  1327. # +------------------------------------------------------+ #
  1328.  
  1329. ############################################################
  1330.  
  1331.  
  1332.  
  1333.  
  1334.  
  1335. default_perm_flags:
  1336.  
  1337.  
  1338.  
  1339. # Default permission flags for residents plots within a town
  1340.  
  1341. #
  1342.  
  1343. # Can allies/friends/outsiders perform certain actions in the town
  1344.  
  1345. #
  1346.  
  1347. # build - place blocks and other items
  1348.  
  1349. # destroy - break blocks and other items
  1350.  
  1351. # itemuse - use items such as furnaces (as defined in item_use_ids)
  1352.  
  1353. # switch - trigger or activate switches (as defined in switch_ids)
  1354.  
  1355. resident:
  1356.  
  1357. friend:
  1358.  
  1359. build: 'true'
  1360.  
  1361. destroy: 'true'
  1362.  
  1363. item_use: 'true'
  1364.  
  1365. switch: 'true'
  1366.  
  1367. ally:
  1368.  
  1369. build: 'false'
  1370.  
  1371. destroy: 'false'
  1372.  
  1373. item_use: 'false'
  1374.  
  1375. switch: 'false'
  1376.  
  1377. outsider:
  1378.  
  1379. build: 'false'
  1380.  
  1381. destroy: 'false'
  1382.  
  1383. item_use: 'false'
  1384.  
  1385. switch: 'false'
  1386.  
  1387.  
  1388.  
  1389. # Default permission flags for towns
  1390.  
  1391. # These are copied into the town data file at creation
  1392.  
  1393. #
  1394.  
  1395. # Can allies/outsiders/residents perform certain actions in the town
  1396.  
  1397. #
  1398.  
  1399. # build - place blocks and other items
  1400.  
  1401. # destroy - break blocks and other items
  1402.  
  1403. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  1404.  
  1405. # switch - trigger or activate switches (as defined in switch_ids)
  1406.  
  1407. town:
  1408.  
  1409. default:
  1410.  
  1411. pvp: 'true'
  1412.  
  1413. fire: 'false'
  1414.  
  1415. explosion: 'false'
  1416.  
  1417. mobs: 'false'
  1418.  
  1419. resident:
  1420.  
  1421. build: 'true'
  1422.  
  1423. destroy: 'true'
  1424.  
  1425. item_use: 'true'
  1426.  
  1427. switch: 'true'
  1428.  
  1429. ally:
  1430.  
  1431. build: 'false'
  1432.  
  1433. destroy: 'false'
  1434.  
  1435. item_use: 'false'
  1436.  
  1437. switch: 'false'
  1438.  
  1439. outsider:
  1440.  
  1441. build: 'false'
  1442.  
  1443. destroy: 'false'
  1444.  
  1445. item_use: 'false'
  1446.  
  1447. switch: 'false'
  1448.  
  1449.  
  1450.  
  1451.  
  1452.  
  1453. ############################################################
  1454.  
  1455. # +------------------------------------------------------+ #
  1456.  
  1457. # | Resident settings | #
  1458.  
  1459. # +------------------------------------------------------+ #
  1460.  
  1461. ############################################################
  1462.  
  1463.  
  1464.  
  1465. resident_settings:
  1466.  
  1467. # player is flagged as inactive after 1 hour (default)
  1468.  
  1469. inactive_after_time: 1h
  1470.  
  1471. # if enabled old residents will be kicked and deleted from a town
  1472.  
  1473. # after Two months (default) of not logging in
  1474.  
  1475. delete_old_residents:
  1476.  
  1477. enable: 'false'
  1478.  
  1479. deleted_after_time: 60d
  1480.  
  1481. delete_economy_account: 'true'
  1482.  
  1483. # The name of the town a resident will automatically join when he first registers.
  1484.  
  1485. default_town_name: ''
  1486.  
  1487. # If true, players can only use beds in plots they personally own.
  1488.  
  1489. deny_bed_use: 'false'
  1490.  
  1491.  
  1492.  
  1493.  
  1494.  
  1495. ############################################################
  1496.  
  1497. # +------------------------------------------------------+ #
  1498.  
  1499. # | Economy settings | #
  1500.  
  1501. # +------------------------------------------------------+ #
  1502.  
  1503. ############################################################
  1504.  
  1505.  
  1506.  
  1507. economy:
  1508.  
  1509. # By default it is set to true.
  1510.  
  1511. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  1512.  
  1513. use_async: 'true'
  1514.  
  1515. # Prefix to apply to all town economy accounts.
  1516.  
  1517. town_prefix: town-
  1518.  
  1519. # Prefix to apply to all nation economy accounts.
  1520.  
  1521. nation_prefix: nation-
  1522.  
  1523.  
  1524.  
  1525. spawn_travel:
  1526.  
  1527. # Cost to use /town spawn
  1528.  
  1529. price_town_spawn_travel: '0.0'
  1530.  
  1531. # Cost to use '/town spawn [town]' to another town in your nation.
  1532.  
  1533. price_town_nation_spawn_travel: '5.0'
  1534.  
  1535. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  1536.  
  1537. price_town_ally_spawn_travel: '10.0'
  1538.  
  1539. # Cost to use /town spawn [town]
  1540.  
  1541. # This is paid to the town you goto.
  1542.  
  1543. price_town_public_spawn_travel: '10.0'
  1544.  
  1545.  
  1546.  
  1547. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  1548.  
  1549. price_nation_neutrality: '100.0'
  1550.  
  1551.  
  1552.  
  1553. new_expand:
  1554.  
  1555. # How much it costs to start a nation.
  1556.  
  1557. price_new_nation: '1000.0'
  1558.  
  1559. # How much it costs to start a town.
  1560.  
  1561. price_new_town: '250.0'
  1562.  
  1563. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  1564.  
  1565. price_outpost: '500.0'
  1566.  
  1567. # The price for a town to expand one townblock.
  1568.  
  1569. price_claim_townblock: '25.0'
  1570.  
  1571. # How much it costs a player to buy extra blocks.
  1572.  
  1573. price_purchased_bonus_townblock: '25.0'
  1574.  
  1575. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  1576.  
  1577. price_purchased_bonus_townblock_increase: '1.0'
  1578.  
  1579.  
  1580.  
  1581. death:
  1582.  
  1583. # Either fixed or percentage.
  1584.  
  1585. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  1586.  
  1587. price_death_type: fixed
  1588.  
  1589. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  1590.  
  1591. price_death_pvp_only: 'false'
  1592.  
  1593.  
  1594.  
  1595. price_death: '1.0'
  1596.  
  1597.  
  1598.  
  1599. price_death_town: '0.0'
  1600.  
  1601.  
  1602.  
  1603. price_death_nation: '0.0'
  1604.  
  1605.  
  1606.  
  1607. banks:
  1608.  
  1609. # Maximum amount of money allowed in town bank
  1610.  
  1611. # Use 0 for no limit
  1612.  
  1613. town_bank_cap: '0.0'
  1614.  
  1615. # Set to true to allow withdrawls from town banks
  1616.  
  1617. town_allow_withdrawls: 'true'
  1618.  
  1619. # Maximum amount of money allowed in nation bank
  1620.  
  1621. # Use 0 for no limit
  1622.  
  1623. nation_bank_cap: '0.0'
  1624.  
  1625. # Set to true to allow withdrawls from nation banks
  1626.  
  1627. nation_allow_withdrawls: 'true'
  1628.  
  1629. closed_economy:
  1630.  
  1631. # The name of the account that all money that normally disappears goes into.
  1632.  
  1633. server_account: towny-server
  1634.  
  1635. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  1636.  
  1637. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  1638.  
  1639. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  1640.  
  1641. enabled: 'false'
  1642.  
  1643.  
  1644.  
  1645. daily_taxes:
  1646.  
  1647. # Enables taxes to be collected daily by town/nation
  1648.  
  1649. # If a town can't pay it's tax then it is kicked from the nation.
  1650.  
  1651. # if a resident can't pay his plot tax he loses his plot.
  1652.  
  1653. # if a resident can't pay his town tax then he is kicked from the town.
  1654.  
  1655. # if a town or nation fails to pay it's upkeep it is deleted.
  1656.  
  1657. enabled: 'true'
  1658.  
  1659. # Maximum tax amount allowed when using flat taxes
  1660.  
  1661. max_tax_amount: '1000.0'
  1662.  
  1663. # maximum tax percentage allowed when taxing by percentages
  1664.  
  1665. max_tax_percent: '25'
  1666.  
  1667. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  1668.  
  1669. # all of it's member town are kicked and the Nation is removed.
  1670.  
  1671. price_nation_upkeep: '100.0'
  1672.  
  1673. # The server's daily charge on each town. If a town fails to pay this upkeep
  1674.  
  1675. # all of it's residents are kicked and the town is removed.
  1676.  
  1677. price_town_upkeep: '10.0'
  1678.  
  1679. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  1680.  
  1681. # calculated by (number of claimed plots X price_town_upkeep).
  1682.  
  1683. town_plotbased_upkeep: 'false'
  1684.  
  1685. # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  1686.  
  1687. town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  1688.  
  1689. # If enabled and you set a negative upkeep for the town
  1690.  
  1691. # any funds the town gains via upkeep at a new day
  1692.  
  1693. # will be shared out between the plot owners.
  1694.  
  1695. use_plot_payments: 'false'
  1696.  
  1697.  
  1698.  
  1699.  
  1700.  
  1701. ############################################################
  1702.  
  1703. # +------------------------------------------------------+ #
  1704.  
  1705. # | Jail Plot settings | #
  1706.  
  1707. # +------------------------------------------------------+ #
  1708.  
  1709. ############################################################
  1710.  
  1711.  
  1712.  
  1713. jail:
  1714.  
  1715. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  1716.  
  1717. #Requires town_respawn to be true in order to work.
  1718.  
  1719. is_jailing_attacking_enemies: 'false'
  1720.  
  1721. #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  1722.  
  1723. #Requires town_respawn to be true in order to work.
  1724.  
  1725. is_jailing_attacking_outlaws: 'false'
  1726.  
  1727. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  1728.  
  1729. jail_allows_ender_pearls: 'false'
  1730.  
  1731. #If false jailed players can use /town leave, and escape a jail.
  1732.  
  1733. jail_denies_town_leave: 'false'
  1734.  
  1735.  
  1736.  
  1737. bail:
  1738.  
  1739. #If true players can pay a bail amount to be unjailed.
  1740.  
  1741. is_allowing_bail: 'false'
  1742.  
  1743. #Amount that bail costs.
  1744.  
  1745. bail_amount: '10'
  1746.  
  1747.  
  1748.  
  1749.  
  1750.  
  1751. ############################################################
  1752.  
  1753. # +------------------------------------------------------+ #
  1754.  
  1755. # | War settings | #
  1756.  
  1757. # +------------------------------------------------------+ #
  1758.  
  1759. ############################################################
  1760.  
  1761.  
  1762.  
  1763. war:
  1764.  
  1765. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  1766.  
  1767. nation_can_be_neutral: 'true'
  1768.  
  1769. #By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations.
  1770.  
  1771. disallow_one_way_alliance: 'false'
  1772.  
  1773.  
  1774.  
  1775.  
  1776.  
  1777. ############################################################
  1778.  
  1779. # +------------------------------------------------------+ #
  1780.  
  1781. # | Economy Transfers During War settings | #
  1782.  
  1783. # +------------------------------------------------------+ #
  1784.  
  1785. ############################################################
  1786.  
  1787.  
  1788.  
  1789. economy:
  1790.  
  1791. enemy:
  1792.  
  1793. # Amount charged to place a warflag (payed to server).
  1794.  
  1795. place_flag: '10'
  1796.  
  1797. # Amount payed from the flagbearer to the defender after defending the area.
  1798.  
  1799. defended_attack: '10'
  1800.  
  1801. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  1802.  
  1803. # and the attacker can't pay, the attack is canceled.
  1804.  
  1805. townblock_won: '10'
  1806.  
  1807. # Same as townblock_won but for the special case of winning the homeblock.
  1808.  
  1809. homeblock_won: '100'
  1810.  
  1811.  
  1812.  
  1813.  
  1814.  
  1815. ############################################################
  1816.  
  1817. # +------------------------------------------------------+ #
  1818.  
  1819. # | War Event settings | #
  1820.  
  1821. # +------------------------------------------------------+ #
  1822.  
  1823. ############################################################
  1824.  
  1825.  
  1826.  
  1827. # This is started with /townyadmnin toggle war
  1828.  
  1829.  
  1830.  
  1831. # In peace time War spoils are accumulated from towns and nations being
  1832.  
  1833. # deleted with any money left in the bank.
  1834.  
  1835. #
  1836.  
  1837. # These funds are increased during a war event upon a player death.
  1838.  
  1839. # An additional bonus to the war chest is set in base_spoils.
  1840.  
  1841. #
  1842.  
  1843. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  1844.  
  1845. # The war is won when the only nations left in the battle are allies, or only a single nation.
  1846.  
  1847. #
  1848.  
  1849. # The winning nations share half of the war spoils.
  1850.  
  1851. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  1852.  
  1853.  
  1854.  
  1855. event:
  1856.  
  1857. warning_delay: '30'
  1858.  
  1859. #If false all towns not in nations can be attacked during a war event.
  1860.  
  1861. towns_are_neutral: 'true'
  1862.  
  1863. enemy:
  1864.  
  1865. # If true, enemy's can only attack the edge plots of a town in war.
  1866.  
  1867. only_attack_borders: 'true'
  1868.  
  1869. plots:
  1870.  
  1871. # If true, nation members and allies can regen health on plots during war.
  1872.  
  1873. healable: 'true'
  1874.  
  1875. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  1876.  
  1877. firework_on_attacked: 'true'
  1878.  
  1879.  
  1880.  
  1881. # If true and the monarch/king dies the nation is removed from the war.
  1882.  
  1883. remove_on_monarch_death: 'false'
  1884.  
  1885. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  1886.  
  1887. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  1888.  
  1889. # The editable_materials list in the Warzone Block Permission section should be used instead.
  1890.  
  1891. allow_block_griefing: 'false'
  1892.  
  1893.  
  1894.  
  1895. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  1896.  
  1897. block_hp:
  1898.  
  1899. town_block_hp: '60'
  1900.  
  1901. home_block_hp: '120'
  1902.  
  1903.  
  1904.  
  1905. eco:
  1906.  
  1907. # This amount is new money injected into the economy with a war event.
  1908.  
  1909. base_spoils: '100.0'
  1910.  
  1911. # This amount is taken from the losing town for each plot lost.
  1912.  
  1913. wartime_town_block_loss_price: '100.0'
  1914.  
  1915. # This amount is taken from the player if they die during the event
  1916.  
  1917. price_death_wartime: '200.0'
  1918.  
  1919. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  1920.  
  1921. # and the losing town gains a negative (-1) bonus townblock.
  1922.  
  1923. costs_townblocks: 'false'
  1924.  
  1925.  
  1926.  
  1927. points:
  1928.  
  1929. points_townblock: '1'
  1930.  
  1931. points_town: '10'
  1932.  
  1933. points_nation: '100'
  1934.  
  1935. points_kill: '1'
  1936.  
  1937.  
  1938.  
  1939. # The minimum height at which a player must stand to count as an attacker.
  1940.  
  1941. min_height: '60'
  1942.  
  1943.  
  1944.  
  1945. ############################################################
  1946.  
  1947. # +------------------------------------------------------+ #
  1948.  
  1949. # | Flag war settings | #
  1950.  
  1951. # | | #
  1952.  
  1953. # | Separate from Event War | #
  1954.  
  1955. # | Unsupported / Buggy | #
  1956.  
  1957. # +------------------------------------------------------+ #
  1958.  
  1959. ############################################################
  1960.  
  1961.  
  1962.  
  1963. enemy:
  1964.  
  1965. # If false, players won't be able to place war flags, effectively disabling warzones.
  1966.  
  1967. allow_attacks: 'false'
  1968.  
  1969. # If true, enemy's can only attack the edge plots of a town with war flags.
  1970.  
  1971. only_attack_borders: 'true'
  1972.  
  1973. # This many people must be online in target town in order to place a war flag in their domain.
  1974.  
  1975. min_players_online_in_town: '2'
  1976.  
  1977. # This many people must be online in target nation in order to place a war flag in their domain.
  1978.  
  1979. min_players_online_in_nation: '3'
  1980.  
  1981. max_active_flags_per_player: '1'
  1982.  
  1983. flag:
  1984.  
  1985. waiting_time: 1m
  1986.  
  1987. # This is the block a player must place to trigger the attack event.
  1988.  
  1989. base_block: fence
  1990.  
  1991. # This is the block a player must place to trigger the attack event.
  1992.  
  1993. light_block: torch
  1994.  
  1995. beacon:
  1996.  
  1997. # Must be smaller than half the size of town_block_size.
  1998.  
  1999. radius: '3'
  2000.  
  2001. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  2002.  
  2003. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  2004.  
  2005. height_above_flag:
  2006.  
  2007. min: '3'
  2008.  
  2009. max: '64'
  2010.  
  2011. draw: 'true'
  2012.  
  2013. wireframe_block: glowstone
  2014.  
  2015. ############################################################
  2016.  
  2017. # +------------------------------------------------------+ #
  2018.  
  2019. # | Warzone Block Permissions | #
  2020.  
  2021. # | | #
  2022.  
  2023. # | Used in Flag & Event Wars | #
  2024.  
  2025. # +------------------------------------------------------+ #
  2026.  
  2027. ############################################################
  2028.  
  2029.  
  2030.  
  2031. warzone:
  2032.  
  2033. # List of materaials that can be modified in a warzone.
  2034.  
  2035. # '*' = Allow all materials.
  2036.  
  2037. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  2038.  
  2039. # Eg: '*,-chest,-furnace'
  2040.  
  2041. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  2042.  
  2043. item_use: 'true'
  2044.  
  2045. switch: 'true'
  2046.  
  2047. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  2048.  
  2049. fire: 'true'
  2050.  
  2051. explosions: 'true'
  2052.  
  2053. explosions_break_blocks: 'true'
  2054.  
  2055. # Only under affect when explosions_break_blocks is true.
  2056.  
  2057. explosions_regen_blocks: 'true'
  2058.  
  2059. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  2060.  
  2061. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  2062.  
  2063. # Only under affect when explosions_break_blocks is true.
  2064.  
  2065. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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