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  1. package com.mouse.game;
  2.  
  3. import com.badlogic.gdx.ApplicationAdapter;
  4. import com.badlogic.gdx.Game;
  5. import com.badlogic.gdx.Gdx;
  6. import com.badlogic.gdx.graphics.GL20;
  7. import com.badlogic.gdx.graphics.Texture;
  8. import com.badlogic.gdx.graphics.g2d.BitmapFont;
  9. import com.badlogic.gdx.graphics.g2d.SpriteBatch;
  10.  
  11.  
  12.  
  13. public class MouseGame extends Game {
  14.  
  15.         public static final int V_WIDTH = 1280;
  16.         public static final int V_HEIGHT = 720;
  17.         public SpriteBatch batch;
  18.         public static final float PPM = 64f;
  19.  
  20.  
  21.  
  22.        
  23.         @Override
  24.         public void create () {
  25.                 batch = new SpriteBatch();
  26.                 setScreen(new PlayScreen(this));
  27.  
  28.         }
  29.  
  30.         @Override
  31.         public void render () {
  32.                 super.render();
  33.         }
  34. }
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