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Oct 25th, 2015
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- package com.mouse.game;
- import com.badlogic.gdx.ApplicationAdapter;
- import com.badlogic.gdx.Game;
- import com.badlogic.gdx.Gdx;
- import com.badlogic.gdx.graphics.GL20;
- import com.badlogic.gdx.graphics.Texture;
- import com.badlogic.gdx.graphics.g2d.BitmapFont;
- import com.badlogic.gdx.graphics.g2d.SpriteBatch;
- public class MouseGame extends Game {
- public static final int V_WIDTH = 1280;
- public static final int V_HEIGHT = 720;
- public SpriteBatch batch;
- public static final float PPM = 64f;
- @Override
- public void create () {
- batch = new SpriteBatch();
- setScreen(new PlayScreen(this));
- }
- @Override
- public void render () {
- super.render();
- }
- }
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