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Apr 26th, 2017
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  1. /*
  2. * Format:
  3. * licenses: ARRAY (This is for limiting spawn to certain things)
  4. * 0: License Name
  5. * 1: License Check Type
  6. * false: If license isn't set
  7. * true: If license is set
  8. * Example:
  9. * licenses[] = { { "pilot", true }, { "rebel", false } }; //Shows up for players with pilot and without rebel license.
  10. *
  11. * level: ARRAY (This is for limiting spawn to certain things)
  12. * 0: Variable to read from
  13. * 1: Variable Value Type (SCALAR / BOOL / EQUAL / INVERSE)
  14. * SCALAR: VALUE => VALUE
  15. * BOOL: VALUE EXISTS
  16. * EQUAL: VALUE == VALUE
  17. * INVERSE: VALUE <= VALUE
  18. * 2: What to compare to (-1 = Check Disabled)
  19. *
  20. */
  21. class CfgSpawnPoints {
  22. class Civilian {
  23. class Kavala {
  24. displayName = "Union City";
  25. spawnMarker = "civ_spawn_1";
  26. icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
  27. licenses[] = { { "", true } };
  28. level[] = { "", "", -1 };
  29. };
  30. };
  31.  
  32. class Cop {
  33. class Kavala {
  34. displayName = "Sheriff HQ";
  35. spawnMarker = "cop_spawn_1";
  36. icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
  37. licenses[] = { { "", true } };
  38. level[] = { "", "", -1 };
  39. };
  40. }; // <===== U miss that
  41. class Athira {
  42. displayName = "DOC";
  43. spawnMarker = "cop_spawn_2";
  44. icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
  45. licenses[] = { { "", true } };
  46. level[] = { "", "", -1 };
  47. };
  48. };
  49.  
  50. class Medic {
  51. class Kavala {
  52. displayName = "Union FD";
  53. spawnMarker = "medic_spawn_1";
  54. icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
  55. licenses[] = { { "", true } };
  56. level[] = { "", "", -1 };
  57. };
  58. };
  59. };
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