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- /*
- * Format:
- * licenses: ARRAY (This is for limiting spawn to certain things)
- * 0: License Name
- * 1: License Check Type
- * false: If license isn't set
- * true: If license is set
- * Example:
- * licenses[] = { { "pilot", true }, { "rebel", false } }; //Shows up for players with pilot and without rebel license.
- *
- * level: ARRAY (This is for limiting spawn to certain things)
- * 0: Variable to read from
- * 1: Variable Value Type (SCALAR / BOOL / EQUAL / INVERSE)
- * SCALAR: VALUE => VALUE
- * BOOL: VALUE EXISTS
- * EQUAL: VALUE == VALUE
- * INVERSE: VALUE <= VALUE
- * 2: What to compare to (-1 = Check Disabled)
- *
- */
- class CfgSpawnPoints {
- class Civilian {
- class Kavala {
- displayName = "Union City";
- spawnMarker = "civ_spawn_1";
- icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
- licenses[] = { { "", true } };
- level[] = { "", "", -1 };
- };
- };
- class Cop {
- class Kavala {
- displayName = "Sheriff HQ";
- spawnMarker = "cop_spawn_1";
- icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
- licenses[] = { { "", true } };
- level[] = { "", "", -1 };
- };
- }; // <===== U miss that
- class Athira {
- displayName = "DOC";
- spawnMarker = "cop_spawn_2";
- icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
- licenses[] = { { "", true } };
- level[] = { "", "", -1 };
- };
- };
- class Medic {
- class Kavala {
- displayName = "Union FD";
- spawnMarker = "medic_spawn_1";
- icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
- licenses[] = { { "", true } };
- level[] = { "", "", -1 };
- };
- };
- };
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