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  1. Fairy Gym - Good things - Pixie plate sylveon becomes threatening bulky offense, has great power for a level 30 pokemon against level 30 mons. Klefki can do some good damage with thunderwave, and then be able to set up screens and/or die. Clefable with focus sash is the only answer to bullet punches. Azumarill always good, best sweeping at such a low level with +6 Attack. Change waterfall with play rough or ice punch. Bulldoze is great against lucario and does good damage to scizor too. (Provided you have the +6 and catch it on the switch, then again Aqua jet will do 120% anyways)
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  3. Bad things - Team is still incredibly weak to priority bullet punches, with clefable dead and scizor coming in late game can really become bad news for the team. Togekiss with Scarf?! Rather run Togekiss defensive with nasty plot. Scizor with band will do 91% with bullet punch giving togekiss the cchance to OHKO with flamethrower. That can be another check to scizor/lucario with bullet punches. Gardevoir with specs? Scarf can be a stronger alternative, being able to pivot and be a better revenge killer as Gard already has
  4. 125 base spA. The team needs more bulk. Pokemon like Gardevoir and Scarfed togekiss can be too frail. Mawile can be a great alternative
  5. too as they can tank bullet punches and are immune to any and all poison type moves, being a great pivot with swords dance/choice band.
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  7. Fighting Gym - Good things - The team is quick and has good damage output, Blaziken can be a threatening sweeper with its coverage moves and speedboost, infernape works well with stealth rocks as it can catch flying types with 25% on the switch, 50% to talonflames. Toxicroak is still the greatest check to psychic types as it can be great bait and kill with sucker punch. Scrafty works well to deter psychic types with its immunity, and lucario is good with its good damage output and coverage.
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  9. Bad Things - This team being hyper offense is very frail, they will die very easily to priority flying moves such as talonflame, Earthquakes are also a major threat as 4 pokemon are completely weak to ground type moves. (Lucario, Toxicroak, Blaziken and Infernape) Hawlucha can be another great counter to ground types and can be a threatening sweeper with unburden acrobatics and thunder punches. Defensive Conkeldurr also be a great fit for the team as it can tank a priority brave bird (73%) and OHKO with a facade. Heracross is great with a scarf, but sometimes can be unreliable with stone edge, as if it misses, it dies. Breloom is a great alternative with rock tomb and spore it can be a direct counter to talonflame and other flying types.
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  11. Bug Gym - Bad Things - Put a scarf on heracross, its more reliable with being a scarfed sweeper. Ninjask is shit, get rid of it, its better on the bench, rather than on the actual team. Venomoth is too frail, as some defensive and HP investment in so it can go into sleep powder (needs sleep powder) and then quiver dance up. getting spA, speed and spD being a very threatening sweeper. Need fire coverage, the only pokemon that can effectively kill fire types is heracross, at the cost of a switch in. Crustle is only reliable once its got its shell smash up, if sticky webs are against you then it will lose its red herb and keep the drop in defenses. Scizor is always great, make it a banded sweeper rather than swords dance set up. Galvantula is a great lead, what about shuckle or foretress?
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  13. Normal/Flying - Good things - Great bulk and power, Salamence, Talonflame and Snorlax provide a great offensive core. Being strong and being able to outspeed/take hits Ditto is great with a choice scarf, being able to pick off threats that fight with their own weaknesses (eg Weavile with brick break) Skarmory does his job, being able tp tank any physical move thrown its way.
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  15. Bad Things - Skarmory is weak to tbolts, so is talonflame. Being outpredicted or outpaced means both of these pokemon die. Ditto lands into a stalemate against pokemon who have been designed to be used as stalls or purely support which can render it useless if its the only option to switch. Mega mence dies to faster ice type pokemon or priority ice shards. Snorlax's curse is unreliable without rest recovery. Need a rapid spinner. No electric immunity or a pokemon that can tank it. Maybe a special wall (blissey?) We lost the option of setting up with the loss of smeargle, and there are no hazard moves on skarmory.
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  17. Psychic/Steel - Good Things - Aegislash. Probably one of the strongest pokemon on the team. However make it defensive. It can easily drop Heavy hitters with kings shield and set up with swords dance, so it doesnt need any attack investment, just hp and defense investment. Lucario does its job, just needs a better moveset. Alakazam with a scarf is one of the most threatening pokemon on the team being able to outpace almsot every pokemon and hitting crazy hard. Metagross is a great lead, no one expects it to be suicide being able to ensure rocks are up breaking all sashes and sturdies. Starmie is a good rapid spinner, but thats its only job as it is still frail.
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  19. Bad Things - Aegislash is very offensive, switching it to defensive can give us a better chance at beating pokemon, Knock offs are a major issue as they threaten half the team and can kill some, lucario is a great answer to that as it wont knock off its mega stone and itll get the justified boost. So being able to outpredict is very important on this team. Metagross again is playing against both of the weaknesses of the types but its there as an entry lead. Keep explosion and stealth rocks and see if you can
  20. play with the moveset a bit. Magnezone is weak to fighting and fire type moves, bringing it down to its sturdy, which renders it useless on switches or against priority. Focus blast on alakazam is unreliable as it will miss in dire moments.
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  22. Water/Electric - Good Things - Blastoise, great pokemon to catch neutral physical hits. Toxic and stall out. Manectric is good too, being able to tank an eq, being a safe switch for gyarados and blastoise and get a spA boost. Gyarados is a good pokemon, but could use a scarf to make it a moxie sweeper. Galvantula does his job by setting up sticky webs and allowing for other pokemon to be outpaced.
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  24. Bad things - Empoleon, It needs to be used correctly for it to be effective. Which limits it ability against pokemon that have direct checks against it. Electric being weak to ground and water being weak to electric, empoleon is outclassed. Perhaps sharpedo or another speedy pokemon to be able to get a kill. Mega sharpedo can provide great coverage and get two speedboosts off before mega
  25. evolving. You dont need manectric when you have electivire (same way around) they both do the same job.
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  28. Fire/Dragon - Good Things - Delphox is great, has good coverage with great power. Infernape does his job with a scarf and altaria can be threatening with pixilate returns.
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  30. Bad Things - Team very weak to stealth rocks, most of the them will take atleast 25% from rocks, Goodra is a great special wall, but is shite against physical moves. Dragonite is good but you dont want two dragon dancers on the same team, leads to ineffective sweeps. Limit it to only one, either keep altaria special or scrap dragonite. Torkoal is only hazard removal and can only do it once per game as it will die before it gets another chance. Need more electric and fighting type moves. A water/ice type can cover both weaknesses with its own stab.
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  32. Poison/Dark - Bad Things - Sashes are great on the team, but are ineffective if the pokemon cant ohko the opponents. Still very weak to ground. Need more resistances or immunities. (Bisharp with an air balloon is immune to three types. Hydregion is immune to ground too. Greninja is good as an entry lead, but spikes and toxic spikes do precious little damage when a team is hyper offense. A better soultion would be to run gren as offensive with battle bond for coverage. (Water shuriken, hpump, ice beam and dark pulse) Nidoking needs a scarf and try run it physical as your offensive core which is gengar and is special, allowing nidoking to be an effective physical revenge killer. Beedrill needs fell stinger for a method of setting up, (Fell stinger, poison jab, uturn and drill run) I havent seen fighting being much of a threat because gengar is always a safe switch against it, but it could pose an issue so perhaps some coverage against that too (Crobat with acrobatics)
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