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Jun 16th, 2018
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\HammerAutosave\ctfattempt(willrename)_001.vmf_autosave"
  5.  
  6. Valve Software - vbsp.exe (Mar 6 2018)
  7. 8 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\HammerAutosave\ctfattempt(willrename)_001.vmf_autosave
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/ctfattempt(willrename)_001/dev/dev_blendmeasure_wvt_patch
  12. Patching WVT material: maps/ctfattempt(willrename)_001/nature/blendgroundtogravel008_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. Processing areas...done (0)
  17. Building Faces...done (0)
  18. Chop Details...done (0)
  19. Find Visible Detail Sides...done (0)
  20. Merging details...done (0)
  21. FixTjuncs...
  22. PruneNodes...
  23. WriteBSP...
  24. done (0)
  25. writing C:\HammerAutosave\ctfattempt(willrename)_001.prt...Building visibility clusters...
  26. done (0)
  27. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  28. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  29. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  30. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  31. Finding displacement neighbors...
  32. Finding lightmap sample positions...
  33. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  34. Building Physics collision data...
  35. done (0) (88144 bytes)
  36. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  37. Compacting texture/material tables...
  38. Reduced 238 texinfos to 115
  39. Reduced 17 texdatas to 14 (472 bytes to 403)
  40. Writing C:\HammerAutosave\ctfattempt(willrename)_001.bsp
  41. Wrote ZIP buffer, estimated size 1071, actual size 857
  42. 1 second elapsed
  43.  
  44. ** Executing...
  45. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  46. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\HammerAutosave\ctfattempt(willrename)_001"
  47.  
  48. Valve Software - vvis.exe (Mar 6 2018)
  49. 8 threads
  50. reading c:\hammerautosave\ctfattempt(willrename)_001.bsp
  51. reading c:\hammerautosave\ctfattempt(willrename)_001.prt
  52. 276 portalclusters
  53. 624 numportals
  54. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  55. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  56. Optimized: 118 visible clusters (0.49%)
  57. Total clusters visible: 24136
  58. Average clusters visible: 87
  59. Building PAS...
  60. Average clusters audible: 175
  61. visdatasize:17613 compressed from 22080
  62. writing c:\hammerautosave\ctfattempt(willrename)_001.bsp
  63. 0 seconds elapsed
  64.  
  65. ** Executing...
  66. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  67. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\HammerAutosave\ctfattempt(willrename)_001"
  68.  
  69. Valve Software - vrad.exe SSE (Mar 6 2018)
  70.  
  71. Valve Radiosity Simulator
  72. 8 threads
  73. [Reading texlights from 'lights.rad']
  74. unknown light specifier type - lights
  75.  
  76. [56 texlights parsed from 'lights.rad']
  77.  
  78. Loading c:\hammerautosave\ctfattempt(willrename)_001.bsp
  79. Setting up ray-trace acceleration structure... Done (0.08 seconds)
  80. 1106 faces
  81. 176721 square feet [25447910.00 square inches]
  82. 0 Displacements
  83. 0 Square Feet [0.00 Square Inches]
  84. 1106 patches before subdivision
  85. 20132 patches after subdivision
  86. 77 direct lights
  87. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  88. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  89. transfers 1762614, max 346
  90. transfer lists: 13.4 megs
  91. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  92. Bounce #1 added RGB(237226, 127258, 155295)
  93. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  94. Bounce #2 added RGB(35615, 12811, 19971)
  95. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  96. Bounce #3 added RGB(6419, 1382, 2900)
  97. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  98. Bounce #4 added RGB(1222, 153, 433)
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  100. Bounce #5 added RGB(245, 17, 67)
  101. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. Bounce #6 added RGB(50, 2, 10)
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  104. Bounce #7 added RGB(10, 0, 2)
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  106. Bounce #8 added RGB(2, 0, 0)
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Bounce #9 added RGB(0, 0, 0)
  109. Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
  110. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  111. FinalLightFace Done
  112. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  113. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  114. Writing leaf ambient...done
  115. Ready to Finish
  116.  
  117. Object names Objects/Maxobjs Memory / Maxmem Fullness
  118. ------------ --------------- --------------- --------
  119. models 15/1024 720/49152 ( 1.5%)
  120. brushes 234/8192 2808/98304 ( 2.9%)
  121. brushsides 1480/65536 11840/524288 ( 2.3%)
  122. planes 628/65536 12560/1310720 ( 1.0%)
  123. vertexes 1904/65536 22848/786432 ( 2.9%)
  124. nodes 738/65536 23616/2097152 ( 1.1%)
  125. texinfos 115/12288 8280/884736 ( 0.9%)
  126. texdata 14/2048 448/65536 ( 0.7%)
  127. dispinfos 0/0 0/0 ( 0.0%)
  128. disp_verts 0/0 0/0 ( 0.0%)
  129. disp_tris 0/0 0/0 ( 0.0%)
  130. disp_lmsamples 0/0 0/0 ( 0.0%)
  131. faces 1106/65536 61936/3670016 ( 1.7%)
  132. hdr faces 0/65536 0/3670016 ( 0.0%)
  133. origfaces 619/65536 34664/3670016 ( 0.9%)
  134. leaves 754/65536 24128/2097152 ( 1.2%)
  135. leaffaces 1243/65536 2486/131072 ( 1.9%)
  136. leafbrushes 522/65536 1044/131072 ( 0.8%)
  137. areas 2/256 16/2048 ( 0.8%)
  138. surfedges 7766/512000 31064/2048000 ( 1.5%)
  139. edges 4540/256000 18160/1024000 ( 1.8%)
  140. LDR worldlights 77/8192 6776/720896 ( 0.9%)
  141. HDR worldlights 0/8192 0/720896 ( 0.0%)
  142. leafwaterdata 0/32768 0/393216 ( 0.0%)
  143. waterstrips 128/32768 1280/327680 ( 0.4%)
  144. waterverts 0/65536 0/786432 ( 0.0%)
  145. waterindices 1986/65536 3972/131072 ( 3.0%)
  146. cubemapsamples 0/1024 0/16384 ( 0.0%)
  147. overlays 8/512 2816/180224 ( 1.6%)
  148. LDR lightdata [variable] 405116/0 ( 0.0%)
  149. HDR lightdata [variable] 0/0 ( 0.0%)
  150. visdata [variable] 17613/16777216 ( 0.1%)
  151. entdata [variable] 28871/393216 ( 7.3%)
  152. LDR ambient table 754/65536 3016/262144 ( 1.2%)
  153. HDR ambient table 754/65536 3016/262144 ( 1.2%)
  154. LDR leaf ambient 3343/65536 93604/1835008 ( 5.1%)
  155. HDR leaf ambient 754/65536 21112/1835008 ( 1.2%)
  156. occluders 0/0 0/0 ( 0.0%)
  157. occluder polygons 0/0 0/0 ( 0.0%)
  158. occluder vert ind 0/0 0/0 ( 0.0%)
  159. detail props [variable] 1/12 ( 8.3%)
  160. static props [variable] 1/2954 ( 0.0%)
  161. pakfile [variable] 857/0 ( 0.0%)
  162. physics [variable] 88144/4194304 ( 2.1%)
  163. physics terrain [variable] 2/1048576 ( 0.0%)
  164.  
  165. Level flags = 0
  166.  
  167. Total triangle count: 3078
  168. Writing c:\hammerautosave\ctfattempt(willrename)_001.bsp
  169. 3 seconds elapsed
  170.  
  171. ** Executing...
  172. ** Command: Copy File
  173. ** Parameters: "C:\HammerAutosave\ctfattempt(willrename)_001.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\ctfattempt(willrename)_001.bsp"
  174.  
  175.  
  176. ** Executing...
  177. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
  178. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -toconsole -dev -console +sv_lan 1 -lv +map "ctfattempt(willrename)_001" -steam
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