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  1.  
  2. version:
  3. # This is the current version of Towny. Please do not edit.
  4. version: 0.92.0.12
  5. # This is for showing the changelog on updates. Please do not edit.
  6. last_run_version: 0.92.0.12
  7. # Minimum required version of CraftBukkit. Please do not edit.
  8. bukkit_version: '2918'
  9.  
  10. # The language file you wish to use
  11. language: english.yml
  12.  
  13. ############################################################
  14. # +------------------------------------------------------+ #
  15. # | Permission nodes | #
  16. # +------------------------------------------------------+ #
  17. ############################################################
  18.  
  19. # Possible permission nodes
  20. #
  21. # for a full list of permission nodes visit:
  22. # http://palmergames.com/towny/towny-permission-nodes/
  23. permissions: ''
  24.  
  25. ############################################################
  26. # +------------------------------------------------------+ #
  27. # | Town and Nation levels | #
  28. # +------------------------------------------------------+ #
  29. ############################################################
  30.  
  31. levels:
  32.  
  33. # default Town levels.
  34. town_level:
  35. - numResidents: 0
  36. namePostfix: ' Ruins'
  37. mayorPrefix: 'Spirit '
  38. namePrefix: ''
  39. mayorPostfix: ''
  40. townBlockLimit: 1
  41. upkeepModifier: 1.0
  42. townOutpostLimit: 0
  43. - numResidents: 1
  44. namePostfix: ' (Frontier Settlement)'
  45. mayorPrefix: 'Hermit '
  46. namePrefix: ''
  47. mayorPostfix: ''
  48. townBlockLimit: 10
  49. upkeepModifier: 1.0
  50. townOutpostLimit: 0
  51. - numResidents: 2
  52. namePostfix: ' (Thorp)'
  53. mayorPrefix: 'Reeve '
  54. namePrefix: ''
  55. mayorPostfix: ''
  56. townBlockLimit: 20
  57. upkeepModifier: 1.0
  58. townOutpostLimit: 0
  59. - numResidents: 4
  60. namePostfix: ' (Hamlet)'
  61. mayorPrefix: 'Bailiff '
  62. namePrefix: ''
  63. mayorPostfix: ''
  64. townBlockLimit: 40
  65. upkeepModifier: 1.1
  66. townOutpostLimit: 0
  67. - numResidents: 8
  68. namePostfix: ' (Village)'
  69. mayorPrefix: 'Vassel '
  70. namePrefix: ''
  71. mayorPostfix: ''
  72. townBlockLimit: 80
  73. upkeepModifier: 1.2
  74. townOutpostLimit: 1
  75. - numResidents: 16
  76. namePostfix: ' (Small Town)'
  77. mayorPrefix: 'Leige '
  78. namePrefix: ''
  79. mayorPostfix: ''
  80. townBlockLimit: 160
  81. upkeepModifier: 1.3
  82. townOutpostLimit: 1
  83. - numResidents: 32
  84. namePostfix: ' (Large Town)'
  85. mayorPrefix: 'Lord '
  86. namePrefix: ''
  87. mayorPostfix: ''
  88. townBlockLimit: 320
  89. upkeepModifier: 1.4
  90. townOutpostLimit: 2
  91. - numResidents: 64
  92. namePostfix: ' (Small City)'
  93. mayorPrefix: 'Noble '
  94. namePrefix: ''
  95. mayorPostfix: ''
  96. townBlockLimit: 640
  97. upkeepModifier: 1.5
  98. townOutpostLimit: 2
  99. - numResidents: 128
  100. namePostfix: ' (Large City)'
  101. mayorPrefix: 'Baronet'
  102. namePrefix: ''
  103. mayorPostfix: ''
  104. townBlockLimit: 1280
  105. upkeepModifier: 1.7
  106. townOutpostLimit: 4
  107.  
  108. # default Nation levels.
  109. nation_level:
  110. - kingPostfix: ''
  111. capitalPostfix: ''
  112. upkeepModifier: 1.0
  113. kingPrefix: 'Prince '
  114. capitalPrefix: ''
  115. numResidents: 64
  116. nationBonusOutpostLimit: 0
  117. namePostfix: ' (Nation)'
  118. townBlockLimitBonus: 6
  119. namePrefix: 'Land of '
  120. nationZonesSize: 0
  121. nationTownUpkeepModifier: 1.0
  122. - kingPostfix: ''
  123. capitalPostfix: ''
  124. upkeepModifier: 1.1
  125. kingPrefix: 'Crowned Prince '
  126. capitalPrefix: ''
  127. numResidents: 128
  128. nationBonusOutpostLimit: 0
  129. namePostfix: ' (Nation)'
  130. townBlockLimitBonus: 12
  131. namePrefix: 'Land of '
  132. nationZonesSize: 1
  133. nationTownUpkeepModifier: 0.9
  134. - kingPostfix: ''
  135. capitalPostfix: ''
  136. upkeepModifier: 1.2
  137. kingPrefix: 'Grand Prince '
  138. capitalPrefix: ''
  139. numResidents: 256
  140. nationBonusOutpostLimit: 1
  141. namePostfix: ' (Nation)'
  142. townBlockLimitBonus: 25
  143. namePrefix: 'Federation of '
  144. nationZonesSize: 2
  145. nationTownUpkeepModifier: 0.8
  146. - kingPostfix: ''
  147. capitalPostfix: ''
  148. upkeepModifier: 1.3
  149. kingPrefix: 'King'
  150. capitalPrefix: ''
  151. numResidents: 512
  152. nationBonusOutpostLimit: 2
  153. namePostfix: ' (Nation)'
  154. townBlockLimitBonus: 51
  155. namePrefix: 'Dominion of '
  156. nationZonesSize: 1
  157. nationTownUpkeepModifier: 0.7
  158. - kingPostfix: ''
  159. capitalPostfix: ''
  160. upkeepModifier: 1.4
  161. kingPrefix: 'High King '
  162. capitalPrefix: ''
  163. numResidents: 1024
  164. nationBonusOutpostLimit: 3
  165. namePostfix: ' (Nation)'
  166. townBlockLimitBonus: 102
  167. namePrefix: 'Kingdom of '
  168. nationZonesSize: 2
  169. nationTownUpkeepModifier: 0.6
  170. - kingPostfix: ''
  171. capitalPostfix: ''
  172. upkeepModifier: 1.5
  173. kingPrefix: 'King of Kings '
  174. capitalPrefix: ''
  175. numResidents: 2048
  176. nationBonusOutpostLimit: 4
  177. namePostfix: ' Empire'
  178. townBlockLimitBonus: 204
  179. namePrefix: 'The '
  180. nationZonesSize: 3
  181. nationTownUpkeepModifier: 0.5
  182. - kingPostfix: ''
  183. capitalPostfix: ''
  184. upkeepModifier: 1.6
  185. kingPrefix: 'Emperor '
  186. capitalPrefix: ''
  187. numResidents: 4096
  188. nationBonusOutpostLimit: 5
  189. namePostfix: ' Realm'
  190. townBlockLimitBonus: 409
  191. namePrefix: 'The '
  192. nationZonesSize: 3
  193. nationTownUpkeepModifier: 0.4
  194.  
  195. ############################################################
  196. # +------------------------------------------------------+ #
  197. # | Town Claim/new defaults | #
  198. # +------------------------------------------------------+ #
  199. ############################################################
  200.  
  201. town:
  202. # Default public status of the town (used for /town spawn)
  203. default_public: 'false'
  204. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  205. default_open: 'false'
  206. # Default tax settings for new towns.
  207. default_taxes:
  208. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  209. tax: '0.0'
  210. # Default amount of shop tax of a new town.
  211. shop_tax: '0.0'
  212. # Default amount of embassy tax of a new town.
  213. embassy_tax: '0.0'
  214. # Default amount for town's plottax costs.
  215. plot_tax: '0.0'
  216. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  217. taxpercentage: 'false'
  218. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  219. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  220. minimumtax: '0.0'
  221. # Limits the maximum amount of bonus blocks a town can buy.
  222. max_purchased_blocks: '0'
  223. # maximum number of plots any single resident can own
  224. max_plots_per_resident: '64'
  225. # maximum number used in /town claim/unclaim # commands.
  226. # set to 0 to disable limiting of claim radius value check.
  227. # keep in mind that the default value of 4 is a radius,
  228. # and it will allow claiming 9x9 (80 plots) at once.
  229. max_claim_radius_value: '16'
  230. # Maximum number of towns allowed on the server.
  231. town_limit: '3000'
  232.  
  233. # Minimum number of plots any towns plot must be from the next town's own plots.
  234. # This will prevent town encasement to a certain degree.
  235. min_plot_distance_from_town_plot: '8'
  236.  
  237. # Minimum number of plots any towns home plot must be from the next town.
  238. # This will prevent someone founding a town right on your doorstep
  239. min_distance_from_town_homeblock: '10'
  240.  
  241. # Minimum number of plots an outpost must be from any other town's plots.
  242. # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
  243. # near to each other, but want to keep outposts away from towns.
  244. min_distance_for_outpost_from_plot: '8'
  245.  
  246. # Maximum distance between homblocks.
  247. # This will force players to build close together.
  248. max_distance_between_homeblocks: '32'
  249.  
  250. # The maximum townblocks available to a town is (numResidents * ratio).
  251. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  252. town_block_ratio: '0'
  253. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  254. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  255. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  256. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  257. town_block_size: '16'
  258.  
  259.  
  260. ############################################################
  261. # +------------------------------------------------------+ #
  262. # | Default new world settings | #
  263. # +------------------------------------------------------+ #
  264. ############################################################
  265.  
  266. # These flags are only used at the initial setup of a new world.
  267.  
  268. # Once Towny is running each world can be altered from within game
  269. # using '/townyworld toggle'
  270.  
  271. new_world_settings:
  272. # Default for new worlds to have towny enabled.
  273. using_towny: 'true'
  274.  
  275. pvp:
  276. # Set if PVP is enabled in this world
  277. world_pvp: 'false'
  278. # force_pvp_on is a global flag and overrides any towns flag setting
  279. force_pvp_on: 'false'
  280.  
  281. mobs:
  282. # world_monsters_on is a global flag setting per world.
  283. world_monsters_on: 'true'
  284. # force_town_monsters_on is a global flag and overrides any towns flag setting
  285. force_town_monsters_on: 'false'
  286.  
  287. explosions:
  288. # Allow explosions in this world
  289. world_explosions_enabled: 'true'
  290. # force_explosions_on is a global flag and overrides any towns flag setting
  291. force_explosions_on: 'false'
  292.  
  293. fire:
  294. # Allow fire to be lit and spread in this world.
  295. world_firespread_enabled: 'true'
  296. # force_fire_on is a global flag and overrides any towns flag setting
  297. force_fire_on: 'false'
  298.  
  299. # Prevent Endermen from picking up and placing blocks.
  300. enderman_protect: 'true'
  301. # Disable players trampling crops
  302. disable_player_crop_trampling: 'true'
  303. # Disable creatures trampling crops
  304. disable_creature_crop_trampling: 'true'
  305.  
  306. # World management settings to deal with un/claiming plots
  307. plot_management:
  308.  
  309. block_delete:
  310. enabled: 'true'
  311. # These items will be deleted upon a plot being unclaimed
  312. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  313.  
  314. mayor_plotblock_delete:
  315. enabled: 'true'
  316. # These items will be deleted upon a mayor using /plot clear
  317. # To disable deleting replace the current entries with NONE.
  318. mayor_plot_delete: WALL_SIGN,SIGN_POST
  319.  
  320. revert_on_unclaim:
  321. # *** WARNING***
  322. # If this is enabled any town plots which become unclaimed will
  323. # slowly be reverted to a snapshot taken before the plot was claimed.
  324. #
  325. # Regeneration will only work if the plot was
  326. # claimed under version 0.76.2, or
  327. # later with this feature enabled
  328. # Unlike the rest of this config section, the speed setting is not
  329. # set per-world. What you set for speed will be used in all worlds.
  330. #
  331. # If you allow players to break/build in the wild the snapshot will
  332. # include any changes made before the plot was claimed.
  333. enabled: 'true'
  334. speed: 10s
  335. # These block types will NOT be regenerated
  336. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  337.  
  338. wild_revert_on_mob_explosion:
  339. # Enabling this will slowly regenerate holes created in the
  340. # wilderness by monsters exploding.
  341. enabled: 'true'
  342. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  343. delay: 60s
  344.  
  345.  
  346. ############################################################
  347. # +------------------------------------------------------+ #
  348. # | Global town settings | #
  349. # +------------------------------------------------------+ #
  350. ############################################################
  351.  
  352. global_town_settings:
  353. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  354. friendly_fire: 'false'
  355. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  356. health_regen:
  357. speed: 3s
  358. enable: 'false'
  359. # Allow towns to claim outposts (a townblock not connected to town).
  360. allow_outposts: 'true'
  361. # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
  362. # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
  363. # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
  364. # larger can have more outposts.
  365. # When activated, this setting will not cause towns who already have higher than their limit
  366. # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
  367. # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
  368. # be over their limit if they leave the nation.
  369. limit_outposts_using_town_and_nation_levels: 'true'
  370. # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
  371. # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
  372. # until they have dropped below their limit.
  373. # eg: If their limit is 3 then they cannot use /t outpost 4
  374. over_outpost_limits_stops_teleports: 'true'
  375. # Allow the use of /town spawn
  376. # Valid values are: true, false, war, peace
  377. # When war or peace is set, it is only possible to teleport to the town,
  378. # when there is a war or peace.
  379. allow_town_spawn: 'peace'
  380. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  381. # Valid values are: true, false, war, peace
  382. # When war or peace is set, it is only possible to teleport to the town,
  383. # when there is a war or peace.
  384. allow_town_spawn_travel: 'peace'
  385. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  386. # Valid values are: true, false, war, peace
  387. # When war or peace is set, it is only possible to teleport to the town,
  388. # when there is a war or peace.
  389. allow_town_spawn_travel_nation: 'peace'
  390. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  391. # Valid values are: true, false, war, peace
  392. # When war or peace is set, it is only possible to teleport to the town,
  393. # when there is a war or peace.
  394. allow_town_spawn_travel_ally: 'pace'
  395. # When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
  396. is_nation_ally_spawning_requiring_public_status: 'false'
  397. # If non zero it delays any spawn request by x seconds.
  398. teleport_warmup_time: '4'
  399. # Respawn the player at his town spawn point when he/she dies
  400. town_respawn: 'true'
  401. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  402. town_respawn_same_world_only: 'true'
  403. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  404. # Allowed options: unclaimed,enemy,neutral
  405. prevent_town_spawn_in: enemy
  406. # Enables the [~Home] message.
  407. # If false it will make it harder for enemies to find the home block during a war
  408. show_town_notifications: 'false'
  409. # The required number of residents in a town to join a nation
  410. # If the number is 0, towns will not require a certain amount of residents to join a nation
  411. required_number_residents_join_nation: '64'
  412. # The required number of residents in a town to create a nation
  413. # If the number is 0, towns will not require a certain amount of residents to create a nation
  414. required_number_residents_create_nation: '64'
  415. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  416. refund_disband_low_residents: 'true'
  417. # The maximum number of townblocks a town can be away from a nation capital,
  418. # Automatically precludes towns from one world joining a nation in another world.
  419. # If the number is 0, towns will not a proximity to a nation.
  420. nation_requires_proximity: '128.0'
  421. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  422. farm_plot_allow_blocks: BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,BROWN_MUSHROOM,RED_MUSHROOM,COCOA,HUGE_MUSHROOM_1,HUGE_MUSHROOM_2
  423. # List of animals which can be kiled on farm plots by town residents.
  424. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM,RABBIT
  425. # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  426. max_residents_per_town: '1280'
  427. # If Towny should show players the townboard when they login
  428. display_board_onlogin: 'true'
  429. # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  430. # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  431. outsiders_prevent_pvp_toggle: 'false'
  432. # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
  433. homeblocks_prevent_forcepvp: 'false'
  434. # The amount of residents a town needs to claim an outpost,
  435. # Setting this value to 0, means a town can claim outposts no matter how many residents
  436. minimum_amount_of_residents_in_town_for_outpost: '0'
  437. # If People should keep their experience on death in a town
  438. # Is not guaranteed to work with other keep experience plugins!
  439. keep_inventory_on_death_in_town: 'false'
  440.  
  441.  
  442. ############################################################
  443. # +------------------------------------------------------+ #
  444. # | Global nation settings | #
  445. # +------------------------------------------------------+ #
  446. ############################################################
  447.  
  448. global_nation_settings:
  449.  
  450. # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  451. # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  452. # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  453. # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  454. # Because these zones are still wilderness anyone can claim these townblocks.
  455. # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  456. # someone might not be able to build/destroy in the wilderness outside their town.
  457. nationzone:
  458.  
  459. # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  460. enable: 'true'
  461.  
  462. # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  463. only_capitals: 'true'
  464.  
  465. # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  466. capital_bonus_size: '1'
  467.  
  468. # When set to true, nation zones are disabled during the the Towny war types.
  469. war_disables: 'true'
  470. # If Towny should show players the nationboard when they login.
  471. display_board_onlogin: 'true'
  472. # If enabled, only allow the nation spawn to be set in the capital city.
  473. capital_spawn: 'false'
  474. # Allow the use of /nation spawn
  475. # Valid values are: true, false, war, peace
  476. # When war or peace is set, it is only possible to teleport to the nation,
  477. # when there is a war or peace.
  478. allow_nation_spawn: 'peace'
  479. # Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public).
  480. # Valid values are: true, false, war, peace
  481. # When war or peace is set, it is only possible to teleport to the nation,
  482. # when there is a war or peace.
  483. allow_nation_spawn_travel: 'peace'
  484. # Allow regular residents to use /nation spawn [nation] to other nations allied with your nation.
  485. # Valid values are: true, false, war, peace
  486. # When war or peace is set, it is only possible to teleport to the nations,
  487. # when there is a war or peace.
  488. allow_nation_spawn_travel_ally: 'peace'
  489. default:
  490. # If set to true, any newly made nation will have their spawn set to public.
  491. public: 'false'
  492.  
  493.  
  494. ############################################################
  495. # +------------------------------------------------------+ #
  496. # | Plugin interfacing | #
  497. # +------------------------------------------------------+ #
  498. ############################################################
  499.  
  500. plugin:
  501.  
  502. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  503. database:
  504. database_load: flatfile
  505. database_save: flatfile
  506.  
  507. # SQL database connection details (IF set to use SQL).
  508. sql:
  509. hostname: localhost
  510. port: '3306'
  511. dbname: towny
  512. table_prefix: towny_
  513. username: root
  514. password: ''
  515. ssl: 'false'
  516.  
  517. # Flatfile backup settings.
  518. daily_backups: 'true'
  519. backups_are_deleted_after: 90d
  520.  
  521. # Valid entries are: zip, none.
  522. flatfile_backup: zip
  523.  
  524. interfacing:
  525.  
  526. tekkit:
  527. # Add any fake players for client/server mods (aka Tekkit) here
  528. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  529.  
  530. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  531. using_essentials: 'false'
  532.  
  533. # This enables/disables all the economy functions of Towny.
  534. # This will first attempt to use Vault to bridge your economy plugin with Towny.
  535. # If Vault is not present it will attempt to find the old iConomy 5.01 plugin.
  536. # If neither Vault or iConomy 5.01 are present it will not be possible to create towns or do any operations that require money.
  537. using_economy: 'true'
  538.  
  539. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  540. # False to disable permission checks and rely on Towny settings.
  541. using_permissions: 'true'
  542.  
  543. day_timer:
  544. # The number of hours in each "day".
  545. # You can configure for 10 hour days. Default is 24 hours.
  546. day_interval: 10h
  547. # The time each "day", when taxes will be collected.
  548. # MUST be less than day_interval. Default is 12h (midday).
  549. new_day_time: 10h
  550.  
  551. # Lots of messages to tell you what's going on in the server with time taken for events.
  552. debug_mode: 'false'
  553.  
  554. # Info tool for server admins to use to query in game blocks and entities.
  555. info_tool: CLAY_BRICK
  556.  
  557. # Spams the player named in dev_name with all messages related to towny.
  558. dev_mode:
  559. enable: 'false'
  560. dev_name: ElgarL
  561.  
  562. # Record all messages to the towny.log
  563. logging: 'true'
  564. # If true this will cause the log to be wiped at every startup.
  565. reset_log_on_boot: 'true'
  566.  
  567.  
  568. ############################################################
  569. # +------------------------------------------------------+ #
  570. # | Filters colour and chat | #
  571. # +------------------------------------------------------+ #
  572. ############################################################
  573.  
  574. filters_colour_chat:
  575. # This is the name given to any NPC assigned mayor.
  576. npc_prefix: NPC
  577. # Regex fields used in validating inputs.
  578. regex:
  579. name_filter_regex: '[ /]'
  580. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  581. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  582. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  583.  
  584. modify_chat:
  585. # Maximum length of Town and Nation names.
  586. max_name_length: '8'
  587. # Maximum length of titles and surnames.
  588. max_title_length: '6'
  589.  
  590.  
  591. ############################################################
  592. # +------------------------------------------------------+ #
  593. # | block/item/mob protection | #
  594. # +------------------------------------------------------+ #
  595. ############################################################
  596.  
  597. protection:
  598.  
  599. # Items that can be blocked within towns via town/plot flags
  600. # 259 - flint and steel
  601. # 325 - bucket
  602. # 326 - water bucket
  603. # 327 - lava bucket
  604. # 351 - bone/bonemeal
  605. # 359 - shears
  606. # 368 - ender pearl
  607. # 374 - glass bottle
  608. # 385 - fire charge
  609. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BOAT_BIRCH,BOAT_ACACIA,BOAT_DARK_OAK,BOAT_JUNGLE,BOAT,BOAT_SPRUCE,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART
  610.  
  611. # Items which can be blocked or enabled via town/plot flags
  612. # 25 - noteblock
  613. # 54 - chest ...etc
  614. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
  615.  
  616. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  617. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  618. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  619. # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  620.  
  621. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  622. town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  623.  
  624. # Prevent the spawning of villager babies in towns.
  625. town_prevent_villager_breeding: 'true'
  626. # Disable creatures triggering stone pressure plates
  627. disable_creature_pressureplate_stone: 'true'
  628.  
  629. # Globally remove living entities in all worlds that have their flag set.
  630. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  631.  
  632. # Prevent the spawning of villager babies in the world.
  633. world_prevent_villager_breeding: 'true'
  634.  
  635. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  636. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  637. # NEVER set below 1.
  638. mob_removal_speed: 5s
  639.  
  640. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  641. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  642. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  643.  
  644. # Protect living entities within a town's boundaries from being killed by players.
  645. mob_types: Animals,NPC,Snowman,ArmorStand
  646.  
  647. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  648. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  649. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  650. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  651.  
  652. # When preventing PVP prevent the use of these potions.
  653. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  654.  
  655. # Prevent fly and double block jump cheats.
  656. cheat_protection: 'true'
  657.  
  658. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  659. regen_delay: 5s
  660.  
  661.  
  662. ############################################################
  663. # +------------------------------------------------------+ #
  664. # | Wilderness settings | #
  665. # +------------------------------------------------------+ #
  666. ############################################################
  667.  
  668. # These Settings defaults only. They are copied to each worlds data files upon first detection
  669. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  670.  
  671. unclaimed:
  672. unclaimed_zone_build: 'false'
  673. unclaimed_zone_destroy: 'false'
  674. unclaimed_zone_item_use: 'false'
  675. unclaimed_zone_ignore: SAPLING,LOG,LOG_2,LEAVES,GOLD_ORE,IRON_ORE,COAL_ORE,LAPIS_ORE,DIAMOND_ORE,REDSTONE_ORE,GLOWING_REDSTONE_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,DOUBLE_PLANT,RED_MUSHROOM,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,MELON_BLOCK,VINE
  676. unclaimed_zone_switch: 'false'
  677.  
  678.  
  679. ############################################################
  680. # +------------------------------------------------------+ #
  681. # | Town Notifications | #
  682. # +------------------------------------------------------+ #
  683. ############################################################
  684.  
  685. # This is the format for the notifications sent as players move between plots.
  686. # Empty a particular format for it to be ignored.
  687.  
  688. # Example:
  689. # [notification.format]
  690. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  691. # ... [notification.plot.format]
  692. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  693. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  694.  
  695. notification:
  696. format: '&6 ~ %s'
  697. splitter: '&8 - '
  698. area_wilderness: '&2%s'
  699. area_wilderness_pvp: '&4%s'
  700. area_town: '&6%s'
  701. area_town_pvp: '&4%s'
  702. owner: '&a%s'
  703. no_owner: '&a%s'
  704. plot:
  705. splitter: ' '
  706. format: '%s'
  707. homeblock: '&6[&aHome&6]'
  708. outpostblock: '&6[&2Outpost&6]'
  709. forsale: '&6[&2For Sale: &e%s&6]'
  710. type: '&6[&a%s&6]'
  711. # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  712. # Could be seen as intrusive/distracting, so false by default.
  713. using_titles: 'true'
  714.  
  715. # Requires the above using_titles to be set to true.
  716. # Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}.
  717. # You may use colour codes &f, &c and so on.
  718. titles:
  719. # Entering Town Upper Title Line
  720. town_title: '&6[&b&lMystic&5Universe&6]'
  721. # Entering Town Lower Subtitle line.
  722. town_subtitle: '&bYou are now entering: &5{townname}'
  723. # Entering Wilderness Upper Title Line
  724. wilderness_title: '&6[&b&lMystic&5Universe&6]'
  725. # Entering Wilderness Lower Subtitle line.
  726. wilderness_subtitle: '&bYou are now entering: &5{wilderness}'
  727. # If the notification.owner option should show name or {title} name.
  728. # Titles are the ones granted by nation kings.
  729. owner_shows_nation_title: 'false'
  730.  
  731.  
  732.  
  733. ############################################################
  734. # +------------------------------------------------------+ #
  735. # | Default Town/Plot flags | #
  736. # +------------------------------------------------------+ #
  737. ############################################################
  738.  
  739.  
  740. default_perm_flags:
  741.  
  742. # Default permission flags for residents plots within a town
  743. #
  744. # Can allies/friends/outsiders perform certain actions in the town
  745. #
  746. # build - place blocks and other items
  747. # destroy - break blocks and other items
  748. # itemuse - use items such as furnaces (as defined in item_use_ids)
  749. # switch - trigger or activate switches (as defined in switch_ids)
  750. resident:
  751. friend:
  752. build: 'false'
  753. destroy: 'false'
  754. item_use: 'false'
  755. switch: 'false'
  756. ally:
  757. build: 'false'
  758. destroy: 'false'
  759. item_use: 'false'
  760. switch: 'false'
  761. outsider:
  762. build: 'false'
  763. destroy: 'false'
  764. item_use: 'false'
  765. switch: 'false'
  766.  
  767. # Default permission flags for towns
  768. # These are copied into the town data file at creation
  769. #
  770. # Can allies/outsiders/residents perform certain actions in the town
  771. #
  772. # build - place blocks and other items
  773. # destroy - break blocks and other items
  774. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  775. # switch - trigger or activate switches (as defined in switch_ids)
  776. town:
  777. default:
  778. pvp: 'false'
  779. fire: 'false'
  780. explosion: 'false'
  781. mobs: 'false'
  782. resident:
  783. build: 'false'
  784. destroy: 'false'
  785. item_use: 'false'
  786. switch: 'false'
  787. ally:
  788. build: 'false'
  789. destroy: 'false'
  790. item_use: 'false'
  791. switch: 'false'
  792. outsider:
  793. build: 'false'
  794. destroy: 'false'
  795. item_use: 'false'
  796. switch: 'false'
  797.  
  798.  
  799. ############################################################
  800. # +------------------------------------------------------+ #
  801. # | Towny Invite System | #
  802. # +------------------------------------------------------+ #
  803. ############################################################
  804.  
  805. invite_system:
  806. # Command used to accept towny invites)
  807. #e.g Player join town invite.
  808. accept_command: accept
  809. # Command used to deny towny invites
  810. #e.g Player join town invite.
  811. deny_command: deny
  812. # Command used to confirm some towny actions/tasks)
  813. #e.g Purging database or removing a large amount of townblocks
  814. confirm_command: confirm
  815. # Command used to cancel some towny actions/tasks
  816. #e.g Purging database or removing a large amount of townblocks
  817. cancel_command: cancel
  818. # When set for more than 0m, the amount of time (in minutes) which must have passed between
  819. # a player's first log in and when they can be invited to a town.
  820. cooldowntime: 5m
  821. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  822. maximum_invites_sent:
  823. # How many invites a town can send out to players, to join the town.
  824. town_toplayer: '35'
  825. # How many invites a nation can send out to towns, to join the nation.
  826. nation_totown: '35'
  827. # How many requests a nation can send out to other nations, to ally with the nation.
  828. # Only used when war.disallow_one_way_alliance is set to true.
  829. nation_tonation: '35'
  830. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  831. maximum_invites_received:
  832. # How many invites can one player have from towns.
  833. player: '10'
  834. # How many invites can one town have from nations.
  835. town: '10'
  836. # How many requests can one nation have from other nations for an alliance.
  837. nation: '10'
  838.  
  839.  
  840. ############################################################
  841. # +------------------------------------------------------+ #
  842. # | Resident settings | #
  843. # +------------------------------------------------------+ #
  844. ############################################################
  845.  
  846. resident_settings:
  847. # player is flagged as inactive after 1 hour (default)
  848. inactive_after_time: 1h
  849. # if enabled old residents will be kicked and deleted from a town
  850. # after Two months (default) of not logging in
  851. delete_old_residents:
  852. enable: 'true'
  853. deleted_after_time: 90d
  854. delete_economy_account: 'true'
  855. # The name of the town a resident will automatically join when he first registers.
  856. default_town_name: ''
  857. # If true, players can only use beds in plots they personally own.
  858. deny_bed_use: 'false'
  859. # If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide.
  860. is_showing_welcome_message: 'true'
  861.  
  862.  
  863. ############################################################
  864. # +------------------------------------------------------+ #
  865. # | Economy settings | #
  866. # +------------------------------------------------------+ #
  867. ############################################################
  868.  
  869. economy:
  870. # By default it is set to true.
  871. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  872. use_async: 'true'
  873. # Prefix to apply to all town economy accounts.
  874. town_prefix: town-
  875. # Prefix to apply to all nation economy accounts.
  876. nation_prefix: nation-
  877.  
  878. spawn_travel:
  879. # Cost to use /town spawn
  880. price_town_spawn_travel: '0.0'
  881. # Cost to use '/town spawn [town]' to another town in your nation.
  882. price_town_nation_spawn_travel: '5.0'
  883. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  884. price_town_ally_spawn_travel: '10.0'
  885. # Cost to use /town spawn [town]
  886. # This is paid to the town you goto.
  887. price_town_public_spawn_travel: '100.0'
  888. # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
  889. # When false the amount will be paid to the server account whose name is set in the closed economy setting below..
  890. town_spawn_cost_paid_to_town: 'true'
  891.  
  892. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  893. price_nation_neutrality: '100.0'
  894.  
  895. new_expand:
  896. # How much it costs to start a nation.
  897. price_new_nation: '1000.0'
  898. # How much it costs to start a town.
  899. price_new_town: '500.0'
  900. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  901. price_outpost: '500.0'
  902. # The price for a town to expand one townblock.
  903. price_claim_townblock: '50.0'
  904. # How much it costs a player to buy extra blocks.
  905. price_purchased_bonus_townblock: '50.0'
  906. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  907. price_purchased_bonus_townblock_increase: '1.5'
  908.  
  909. death:
  910. # Either fixed or percentage.
  911. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  912. price_death_type: percentage
  913. # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  914. # Set to 0 to have no cap.
  915. percentage_cap: '0.0'
  916. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  917. price_death_pvp_only: 'true'
  918.  
  919. price_death: '0.01'
  920.  
  921. price_death_town: '0.0'
  922.  
  923. price_death_nation: '0.0'
  924.  
  925. banks:
  926. # Maximum amount of money allowed in town bank
  927. # Use 0 for no limit
  928. town_bank_cap: '50.0'
  929. # Set to true to allow withdrawls from town banks
  930. town_allow_withdrawls: 'true'
  931. # Maximum amount of money allowed in nation bank
  932. # Use 0 for no limit
  933. nation_bank_cap: '100.0'
  934. # Set to true to allow withdrawls from nation banks
  935. nation_allow_withdrawls: 'true'
  936. # When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
  937. # Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
  938. disallow_bank_actions_outside_town: 'true'
  939. closed_economy:
  940. # The name of the account that all money that normally disappears goes into.
  941. server_account: towny-server
  942. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  943. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  944. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  945. enabled: 'true'
  946.  
  947. daily_taxes:
  948. # Enables taxes to be collected daily by town/nation
  949. # If a town can't pay it's tax then it is kicked from the nation.
  950. # if a resident can't pay his plot tax he loses his plot.
  951. # if a resident can't pay his town tax then he is kicked from the town.
  952. # if a town or nation fails to pay it's upkeep it is deleted.
  953. enabled: 'true'
  954. # Maximum tax amount allowed when using flat taxes
  955. max_tax_amount: '100.0'
  956. # maximum tax percentage allowed when taxing by percentages
  957. max_tax_percent: '10'
  958. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  959. # all of it's member town are kicked and the Nation is removed.
  960. price_nation_upkeep: '100.0'
  961. # The server's daily charge on each town. If a town fails to pay this upkeep
  962. # all of it's residents are kicked and the town is removed.
  963. price_town_upkeep: '10.0'
  964. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  965. # calculated by (number of claimed plots X price_town_upkeep).
  966. town_plotbased_upkeep: 'true'
  967. # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  968. town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  969. # If enabled and you set a negative upkeep for the town
  970. # any funds the town gains via upkeep at a new day
  971. # will be shared out between the plot owners.
  972. use_plot_payments: 'false'
  973.  
  974.  
  975. ############################################################
  976. # +------------------------------------------------------+ #
  977. # | Jail Plot settings | #
  978. # +------------------------------------------------------+ #
  979. ############################################################
  980.  
  981. jail:
  982. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  983. #Requires town_respawn to be true in order to work.
  984. is_jailing_attacking_enemies: 'true'
  985. #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  986. #Requires town_respawn to be true in order to work.
  987. is_jailing_attacking_outlaws: 'true'
  988. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  989. jail_allows_ender_pearls: 'false'
  990. #If false jailed players can use /town leave, and escape a jail.
  991. jail_denies_town_leave: 'true'
  992.  
  993. bail:
  994. #If true players can pay a bail amount to be unjailed.
  995. is_allowing_bail: 'true'
  996. #Amount that bail costs.
  997. bail_amount: '50'
  998.  
  999.  
  1000. ############################################################
  1001. # +------------------------------------------------------+ #
  1002. # | Bank Plot settings | #
  1003. # +------------------------------------------------------+ #
  1004. ############################################################
  1005. # Bank plots may be used by other economy plugins using the Towny API.
  1006.  
  1007. bank:
  1008. # If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively.
  1009. # Home plots will also allow deposit and withdraw commands.
  1010. is_banking_limited_to_bank_plots: 'true'
  1011.  
  1012.  
  1013. ############################################################
  1014. # +------------------------------------------------------+ #
  1015. # | War settings | #
  1016. # +------------------------------------------------------+ #
  1017. ############################################################
  1018.  
  1019. war:
  1020. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  1021. nation_can_be_neutral: 'true'
  1022. #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  1023. disallow_one_way_alliance: 'true'
  1024.  
  1025.  
  1026. ############################################################
  1027. # +------------------------------------------------------+ #
  1028. # | Economy Transfers During War settings | #
  1029. # +------------------------------------------------------+ #
  1030. ############################################################
  1031.  
  1032. economy:
  1033. enemy:
  1034. # Amount charged to place a warflag (payed to server).
  1035. place_flag: '10'
  1036. # Amount payed from the flagbearer to the defender after defending the area.
  1037. defended_attack: '10'
  1038. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  1039. # and the attacker can't pay, the attack is canceled.
  1040. townblock_won: '10'
  1041. # Same as townblock_won but for the special case of winning the homeblock.
  1042. homeblock_won: '100'
  1043.  
  1044.  
  1045. ############################################################
  1046. # +------------------------------------------------------+ #
  1047. # | War Event settings | #
  1048. # +------------------------------------------------------+ #
  1049. ############################################################
  1050.  
  1051. # This is started with /townyadmnin toggle war
  1052.  
  1053. # In peace time War spoils are accumulated from towns and nations being
  1054. # deleted with any money left in the bank.
  1055. #
  1056. # These funds are increased during a war event upon a player death.
  1057. # An additional bonus to the war chest is set in base_spoils.
  1058. #
  1059. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  1060. # The war is won when the only nations left in the battle are allies, or only a single nation.
  1061. #
  1062. # The winning nations share half of the war spoils.
  1063. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  1064.  
  1065. event:
  1066. warning_delay: '30'
  1067. #If false all towns not in nations can be attacked during a war event.
  1068. towns_are_neutral: 'true'
  1069. enemy:
  1070. # If true, enemy's can only attack the edge plots of a town in war.
  1071. only_attack_borders: 'true'
  1072. plots:
  1073. # If true, nation members and allies can regen health on plots during war.
  1074. healable: 'true'
  1075. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  1076. firework_on_attacked: 'true'
  1077.  
  1078. # If true and the monarch/king dies the nation is removed from the war.
  1079. remove_on_monarch_death: 'true'
  1080. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  1081. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  1082. # The editable_materials list in the Warzone Block Permission section should be used instead.
  1083. allow_block_griefing: 'false'
  1084.  
  1085. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  1086. block_hp:
  1087. town_block_hp: '60'
  1088. home_block_hp: '120'
  1089.  
  1090. eco:
  1091. # This amount is new money injected into the economy with a war event.
  1092. base_spoils: '100.0'
  1093. # This amount is taken from the losing town for each plot lost.
  1094. wartime_town_block_loss_price: '100.0'
  1095. # This amount is taken from the player if they die during the event
  1096. price_death_wartime: '200.0'
  1097. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  1098. # and the losing town gains a negative (-1) bonus townblock.
  1099. costs_townblocks: 'true'
  1100.  
  1101. points:
  1102. points_townblock: '1'
  1103. points_town: '10'
  1104. points_nation: '100'
  1105. points_kill: '1'
  1106.  
  1107. # The minimum height at which a player must stand to count as an attacker.
  1108. min_height: '60'
  1109.  
  1110. ############################################################
  1111. # +------------------------------------------------------+ #
  1112. # | Flag war settings | #
  1113. # | | #
  1114. # | Separate from Event War | #
  1115. # | Unsupported / Buggy | #
  1116. # +------------------------------------------------------+ #
  1117. ############################################################
  1118.  
  1119. enemy:
  1120. # If false, players won't be able to place war flags, effectively disabling warzones.
  1121. allow_attacks: 'false'
  1122. # If true, enemy's can only attack the edge plots of a town with war flags.
  1123. only_attack_borders: 'true'
  1124. # This many people must be online in target town in order to place a war flag in their domain.
  1125. min_players_online_in_town: '2'
  1126. # This many people must be online in target nation in order to place a war flag in their domain.
  1127. min_players_online_in_nation: '3'
  1128. max_active_flags_per_player: '1'
  1129. flag:
  1130. waiting_time: 1m
  1131. # This is the block a player must place to trigger the attack event.
  1132. base_block: fence
  1133. # This is the block a player must place to trigger the attack event.
  1134. light_block: torch
  1135. beacon:
  1136. # Must be smaller than half the size of town_block_size.
  1137. radius: '3'
  1138. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1139. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1140. height_above_flag:
  1141. min: '3'
  1142. max: '64'
  1143. draw: 'true'
  1144. wireframe_block: glowstone
  1145. ############################################################
  1146. # +------------------------------------------------------+ #
  1147. # | Warzone Block Permissions | #
  1148. # | | #
  1149. # | Used in Flag & Event Wars | #
  1150. # +------------------------------------------------------+ #
  1151. ############################################################
  1152.  
  1153. warzone:
  1154. # List of materaials that can be modified in a warzone.
  1155. # '*' = Allow all materials.
  1156. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1157. # Eg: '*,-chest,-furnace'
  1158. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  1159. item_use: 'true'
  1160. switch: 'true'
  1161. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1162. fire: 'true'
  1163. explosions: 'true'
  1164. explosions_break_blocks: 'true'
  1165. # Only under affect when explosions_break_blocks is true.
  1166. explosions_regen_blocks: 'true'
  1167. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1168. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1169. # Only under affect when explosions_break_blocks is true.
  1170. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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