Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- float Perlin3D(float x, float y, float z)
- {
- float AB = Mathf.PerlinNoise(x, y);
- float BC = Mathf.PerlinNoise(y, z);
- float AC = Mathf.PerlinNoise(x, z);
- float BA = Mathf.PerlinNoise(y, x);
- float CB = Mathf.PerlinNoise(z, y);
- float CA = Mathf.PerlinNoise(z, x);
- float ABC = AB + BC + AC + BA + CB + CA;
- return ABC / 6.0f;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement