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  1. CV="White"
  2.  
  3. p = game.Players.LocalPlayer
  4. char = p.Character
  5. local txt = Instance.new("BillboardGui", char)
  6. txt.Adornee = char .Head
  7. txt.Name = "_status"
  8. txt.Size = UDim2.new(2, 0, 1.2, 0)
  9. txt.StudsOffset = Vector3.new(-9, 8, 0)
  10. local text = Instance.new("TextLabel", txt)
  11. text.Size = UDim2.new(10, 0, 7, 0)
  12. text.FontSize = "Size24"
  13. text.TextScaled = true
  14. text.TextTransparency = 0
  15. text.BackgroundTransparency = 1
  16. text.TextTransparency = 0
  17. text.TextStrokeTransparency = 1
  18. text.Font = "Arcade"
  19. text.TextStrokeColor3 = Color3.new(0,0,255)
  20.  
  21. v=Instance.new("Part")
  22. v.Name = "ColorBrick"
  23. v.Parent=p.Character
  24. v.FormFactor="Symmetric"
  25. v.Anchored=true
  26. v.CanCollide=false
  27. v.BottomSurface="Smooth"
  28. v.TopSurface="Smooth"
  29. v.Size=Vector3.new(10,5,3)
  30. v.Transparency=1
  31. v.CFrame=char.Torso.CFrame
  32. v.BrickColor=BrickColor.new(CV)
  33. v.Transparency=1
  34. text.TextColor3 = Color3.new(255,255,0)
  35. v.Shape="Block"
  36. text.Text = "EU TENHO UMA ARMA"
  37. wait(1 / 60)
  38. Effects = { }
  39. local Player = game.Players.localPlayer
  40. local Character = Player.Character
  41. local Humanoid = Character.Humanoid
  42. local mouse = Player:GetMouse()
  43. local m = Instance.new('Model', Character)
  44. m.Name = "WeaponModel"
  45. local LeftArm = Character["Left Arm"]
  46. local RightArm = Character["Right Arm"]
  47. local LeftLeg = Character["Left Leg"]
  48. local RightLeg = Character["Right Leg"]
  49. local Head = Character.Head
  50. local Torso = Character.Torso
  51. local cam = game.Workspace.CurrentCamera
  52. local RootPart = Character.HumanoidRootPart
  53. local RootJoint = RootPart.RootJoint
  54. local equipped = false
  55. local attack = false
  56. local Anim = 'Idle'
  57. local idle = 0
  58. local attacktype = 1
  59. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  60. local velocity = RootPart.Velocity.y
  61. local sine = 0
  62. local change = 1
  63. local grabbed = false
  64. local cn = CFrame.new
  65. local mr = math.rad
  66. local angles = CFrame.Angles
  67. local ud = UDim2.new
  68. local c3 = Color3.new
  69. Instance.new("ForceField", game.Players.LocalPlayer.Character)
  70. local s = Instance.new("Sound",Character)
  71. s.Name = "BGMusic"
  72. s.SoundId = "rbxassetid://255341408"
  73. s.Pitch = 1
  74. s.Volume = 0.55
  75. s.Looped = true
  76. s.archivable = false
  77. wait(0.1)
  78. s:play()
  79.  
  80. Humanoid.Animator.Parent = nil
  81. Character.Animate.Parent = nil
  82.  
  83. local newMotor = function(part0, part1, c0, c1)
  84. local w = Instance.new('Motor', part0)
  85. w.Part0 = part0
  86. w.Part1 = part1
  87. w.C0 = c0
  88. w.C1 = c1
  89. return w
  90. end
  91.  
  92. function clerp(a, b, t)
  93. return a:lerp(b, t)
  94. end
  95.  
  96. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  97. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  98.  
  99. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  100. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  101. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  102. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  103. RootJoint.C1 = CFrame.new(0, 0, 0)
  104. RootJoint.C0 = CFrame.new(0, 0, 0)
  105. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  106. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  107.  
  108. local rarmc1 = RW.C1
  109. local larmc1 = LW.C1
  110. local rlegc1 = RH.C1
  111. local llegc1 = LH.C1
  112.  
  113. local resetc1 = false
  114.  
  115. function PlayAnimationFromTable(table, speed, bool)
  116. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  117. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  118. RW.C0 = clerp(RW.C0, table[3], speed)
  119. LW.C0 = clerp(LW.C0, table[4], speed)
  120. RH.C0 = clerp(RH.C0, table[5], speed)
  121. LH.C0 = clerp(LH.C0, table[6], speed)
  122. if bool == true then
  123. if resetc1 == false then
  124. resetc1 = true
  125. RootJoint.C1 = RootJoint.C1
  126. Torso.Neck.C1 = Torso.Neck.C1
  127. RW.C1 = rarmc1
  128. LW.C1 = larmc1
  129. RH.C1 = rlegc1
  130. LH.C1 = llegc1
  131. end
  132. end
  133. end
  134.  
  135. Char = char
  136.  
  137. --[[Credits to SazErenos for his Artificial Heartbeat Also this was Edited by UilmateGate]]--
  138.  
  139. ArtificialHB = Instance.new("BindableEvent", script)
  140. ArtificialHB.Name = "Heartbeat"
  141.  
  142. script:WaitForChild("Heartbeat")
  143.  
  144. frame = 1 / 30
  145. tf = 0
  146. allowframeloss = false
  147. tossremainder = false
  148. lastframe = tick()
  149. script.Heartbeat:Fire()
  150.  
  151. game:GetService("RunService").Heartbeat:connect(function(s, p)
  152. tf = tf + s
  153. if tf >= frame then
  154. if allowframeloss then
  155. script.Heartbeat:Fire()
  156. lastframe = tick()
  157. else
  158. for i = 1, math.floor(tf / frame) do
  159. script.Heartbeat:Fire()
  160. end
  161. lastframe = tick()
  162. end
  163. if tossremainder then
  164. tf = 0
  165. else
  166. tf = tf - frame * math.floor(tf / frame)
  167. end
  168. end
  169. end)
  170.  
  171. function swait(num)
  172. if num == 0 or num == nil then
  173. ArtificialHB.Event:wait()
  174. else
  175. for i = 0, num do
  176. ArtificialHB.Event:wait()
  177. end
  178. end
  179. end
  180.  
  181. local RbxUtility = LoadLibrary("RbxUtility")
  182. local Create = RbxUtility.Create
  183.  
  184. function RemoveOutlines(part)
  185. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  186. end
  187.  
  188. CFuncs = {
  189. ["Part"] = {
  190. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  191. local Part = Create("Part"){
  192. Parent = Parent,
  193. Reflectance = Reflectance,
  194. Transparency = Transparency,
  195. CanCollide = false,
  196. Locked = true,
  197. BrickColor = BrickColor.new(tostring(BColor)),
  198. Name = Name,
  199. Size = Size,
  200. Material = Material,
  201. }
  202. RemoveOutlines(Part)
  203. return Part
  204. end;
  205. };
  206.  
  207. ["Mesh"] = {
  208. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  209. local Msh = Create(Mesh){
  210. Parent = Part,
  211. Offset = OffSet,
  212. Scale = Scale,
  213. }
  214. if Mesh == "SpecialMesh" then
  215. Msh.MeshType = MeshType
  216. Msh.MeshId = MeshId
  217. end
  218. return Msh
  219. end;
  220. };
  221.  
  222. ["Mesh"] = {
  223. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  224. local Msh = Create(Mesh){
  225. Parent = Part,
  226. Offset = OffSet,
  227. Scale = Scale,
  228. }
  229. if Mesh == "SpecialMesh" then
  230. Msh.MeshType = MeshType
  231. Msh.MeshId = MeshId
  232. end
  233. return Msh
  234. end;
  235. };
  236.  
  237. ["Weld"] = {
  238. Create = function(Parent, Part0, Part1, C0, C1)
  239. local Weld = Create("Weld"){
  240. Parent = Parent,
  241. Part0 = Part0,
  242. Part1 = Part1,
  243. C0 = C0,
  244. C1 = C1,
  245. }
  246. return Weld
  247. end;
  248. };
  249.  
  250. ["Sound"] = {
  251. Create = function(id, par, vol, pit)
  252. coroutine.resume(coroutine.create(function()
  253. local S = Create("Sound"){
  254. Volume = vol,
  255. Pitch = pit or 1,
  256. SoundId = id,
  257. Parent = par or workspace,
  258. }
  259. Instance.new("DistortionSoundEffect", S).Level = 1
  260. wait()
  261. S:play()
  262. game:GetService("Debris"):AddItem(S, 10)
  263. end))
  264. end;
  265. };
  266.  
  267. ["ParticleEmitter"] = {
  268. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  269. local fp = Create("ParticleEmitter"){
  270. Parent = Parent,
  271. Color = ColorSequence.new(Color1, Color2),
  272. LightEmission = LightEmission,
  273. Size = Size,
  274. Texture = Texture,
  275. Transparency = Transparency,
  276. ZOffset = ZOffset,
  277. Acceleration = Accel,
  278. Drag = Drag,
  279. LockedToPart = LockedToPart,
  280. VelocityInheritance = VelocityInheritance,
  281. EmissionDirection = EmissionDirection,
  282. Enabled = Enabled,
  283. Lifetime = LifeTime,
  284. Rate = Rate,
  285. Rotation = Rotation,
  286. RotSpeed = RotSpeed,
  287. Speed = Speed,
  288. VelocitySpread = VelocitySpread,
  289. }
  290. return fp
  291. end;
  292. };
  293. }
  294.  
  295. function rayCast(Position, Direction, Range, Ignore)
  296. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  297. end
  298.  
  299. local function GetNearest(obj, distance)
  300. local last, lastx = distance + 1
  301. for i, v in pairs(workspace:GetChildren()) do
  302. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  303. local t = v.Torso
  304. local dist = (t.Position - obj.Position).magnitude
  305. if dist <= distance then
  306. if dist < last then
  307. last = dist
  308. lastx = v
  309. end
  310. end
  311. end
  312. end
  313. return lastx
  314. end
  315.  
  316. --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
  317.  
  318. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  319. for i, v in pairs(hit:GetChildren()) do
  320. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  321. local find = v:FindFirstChild("DebounceHit")
  322. if not find then
  323. if v.Parent:findFirstChild("Head") then
  324. local BillG = Create("BillboardGui"){
  325. Parent = v.Parent.Head,
  326. Size = UDim2.new(1, 0, 1, 0),
  327. Adornee = v.Parent.Head,
  328. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  329. }
  330. local TL = Create("TextLabel"){
  331. Parent = BillG,
  332. Size = UDim2.new(3, 3, 3, 3),
  333. BackgroundTransparency = 1,
  334. Text = tostring(damage).."-",
  335. TextColor3 = Color1.Color,
  336. TextStrokeColor3 = Color2.Color,
  337. TextStrokeTransparency = 0,
  338. TextXAlignment = Enum.TextXAlignment.Center,
  339. TextYAlignment = Enum.TextYAlignment.Center,
  340. FontSize = Enum.FontSize.Size18,
  341. Font = "ArialBold",
  342. }
  343. coroutine.resume(coroutine.create(function()
  344. swait(1)
  345. for i = 0, 1, .1 do
  346. swait(.1)
  347. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  348. end
  349. BillG:Destroy()
  350. end))
  351. end
  352. v.Health = v.Health - damage
  353. local bool = Create("BoolValue"){
  354. Parent = v,
  355. Name = "DebounceHit",
  356. }
  357. if HSound ~= nil and HPitch ~= nil then
  358. CFuncs["Sound"].Create(HSound, hit, 1, HPitch)
  359. end
  360. game:GetService("Debris"):AddItem(bool, cooldown)
  361. end
  362. end
  363. end
  364. end
  365.  
  366. function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
  367. for _, c in pairs(workspace:children()) do
  368. local hum = c:findFirstChild("Humanoid")
  369. if hum ~= nil then
  370. local head = c:findFirstChild("Torso")
  371. if head ~= nil then
  372. local targ = head.Position - Part.Position
  373. local mag = targ.magnitude
  374. if mag <= magni and c.Name ~= Player.Name then
  375. Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
  376. end
  377. end
  378. end
  379. end
  380. end
  381.  
  382. Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
  383. HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
  384. FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
  385. FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  386. Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
  387. BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  388. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.399999946, 0.299999952, 0.400000095))
  389. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.300000191, -0.400000095, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  390. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://435840330", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00200000009, 0.00200000009))
  391. Part.Mesh.TextureId = "rbxassetid://435840335"
  392.  
  393. EffectModel = Instance.new("Model", Character)
  394. EffectModel.Name = "Effects"
  395.  
  396. Effects = {
  397. ["Block"] = {
  398. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  399. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  400. prt.Anchored = true
  401. prt.CFrame = cframe
  402. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  403. game:GetService("Debris"):AddItem(prt, 10)
  404. if Type == 1 or Type == nil then
  405. table.insert(Effects, {
  406. prt,
  407. "Block1",
  408. delay,
  409. x3,
  410. y3,
  411. z3,
  412. msh
  413. })
  414. elseif Type == 2 then
  415. table.insert(Effects, {
  416. prt,
  417. "Block2",
  418. delay,
  419. x3,
  420. y3,
  421. z3,
  422. msh
  423. })
  424. end
  425. end;
  426. };
  427.  
  428. ["Cylinder"] = {
  429. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  430. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  431. prt.Anchored = true
  432. prt.CFrame = cframe
  433. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  434. game:GetService("Debris"):AddItem(prt, 2)
  435. Effects[#Effects + 1] = {
  436. prt,
  437. "Cylinder",
  438. delay,
  439. x3,
  440. y3,
  441. z3
  442. }
  443. end;
  444. };
  445.  
  446. ["Sphere"] = {
  447. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  448. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  449. prt.Anchored = true
  450. prt.CFrame = cframe
  451. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  452. game:GetService("Debris"):AddItem(prt, 10)
  453. table.insert(Effects, {
  454. prt,
  455. "Cylinder",
  456. delay,
  457. x3,
  458. y3,
  459. z3,
  460. msh
  461. })
  462. end;
  463. };
  464.  
  465. ["Elec"] = {
  466. Create = function(cff, x, y, z)
  467. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  468. prt.Anchored = true
  469. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  470. prt.CFrame = CFrame.new(prt.Position)
  471. game:GetService("Debris"):AddItem(prt, 2)
  472. local xval = math.random() / 2
  473. local yval = math.random() / 2
  474. local zval = math.random() / 2
  475. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  476. table.insert(Effects, {
  477. prt,
  478. "Elec",
  479. 0.1,
  480. x,
  481. y,
  482. z,
  483. xval,
  484. yval,
  485. zval
  486. })
  487. end;
  488.  
  489. };
  490.  
  491. ["Ring"] = {
  492. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  493. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  494. prt.Anchored = true
  495. prt.CFrame = cframe
  496. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  497. game:GetService("Debris"):AddItem(prt, 10)
  498. table.insert(Effects, {
  499. prt,
  500. "Cylinder",
  501. delay,
  502. x3,
  503. y3,
  504. z3,
  505. msh
  506. })
  507. end;
  508. };
  509.  
  510.  
  511. ["Wave"] = {
  512. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  513. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  514. prt.Anchored = true
  515. prt.CFrame = cframe
  516. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  517. game:GetService("Debris"):AddItem(prt, 10)
  518. table.insert(Effects, {
  519. prt,
  520. "Cylinder",
  521. delay,
  522. x3,
  523. y3,
  524. z3,
  525. msh
  526. })
  527. end;
  528. };
  529.  
  530. ["Break"] = {
  531. Create = function(brickcolor, cframe, x1, y1, z1)
  532. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  533. prt.Anchored = true
  534. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  535. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  536. local num = math.random(10, 50) / 1000
  537. game:GetService("Debris"):AddItem(prt, 10)
  538. table.insert(Effects, {
  539. prt,
  540. "Shatter",
  541. num,
  542. prt.CFrame,
  543. math.random() - math.random(),
  544. 0,
  545. math.random(50, 100) / 100
  546. })
  547. end;
  548. };
  549. }
  550.  
  551. Shoot2 = function(orgpos)
  552. local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
  553. Effects["Sphere"].Create(BrickColor.new("White"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
  554. table.insert(Effects, {
  555. MouseLook.lookVector,
  556. "Shoot2",
  557. 50,
  558. orgpos,
  559. 5,
  560. 7,
  561. 0,
  562. 1,
  563. 2
  564. })
  565. end
  566.  
  567. function bulletstorm()
  568. attack = true
  569. CFuncs["Sound"].Create("rbxassetid://218056315", Torso, 1, 1)
  570. text.Text = "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHH"
  571. wait(1.5)
  572. for i = 0, 1, 0.00001 do
  573. swait()
  574. PlayAnimationFromTable({
  575. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  576. CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  577. CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  578. CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  579. CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  580. CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  581. }, .3, false)
  582. CFuncs["Sound"].Create("rbxassetid://218056315", Torso, 1, 1)
  583. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  584. Shoot2(Barrel.Position)
  585. text.Text = "ULTIMATEGATE"
  586. end
  587.  
  588. attack = false
  589. end
  590.  
  591. function overload()
  592. attack = true
  593. CFuncs["Sound"].Create("rbxassetid://218056315", Torso, 1, 1)
  594. text.Text = "BULLETSTORM!"
  595. Shoot2(LeftArm.Position)
  596. Shoot2(RightArm.Position)
  597. Shoot2(RightLeg.Position)
  598. Shoot2(LeftLeg.Position)
  599. Shoot2(Head.Position)
  600. Shoot2(Torso.Position)
  601. wait(0)
  602. attack = false
  603. text.Text = "ULTIMATEGATE"
  604. end
  605.  
  606. function overcharge()
  607. attack = true
  608. text.Text = "BULLET STORM!"
  609. CFuncs["Sound"].Create("rbxassetid://218056315", Torso, 1, 1)
  610. for i = 0, 1, 0.15 do
  611. swait()
  612. PlayAnimationFromTable({
  613. CFrame.new(-0.0325974114, -4.05311584e-006, 0.110728048, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
  614. CFrame.new(0, 1.50000095, 0, 0.64278698, 0, 0.766044974, 0, 1, 0, -0.766044974, 0, 0.64278698),
  615. CFrame.new(1.10100186, 0.535800219, -0.637803555, 0.658456147, 0.673041463, 0.336824596, 0.280167073, 0.196174845, -0.939692438, -0.698528469, 0.713113427, -0.0593915135),
  616. CFrame.new(-1.62758517, 0.073027119, -0.378663093, 0.90510416, 0.321394593, -0.278374165, -0.392632991, 0.883023262, -0.25711751, 0.163174719, 0.342016995, 0.92541796),
  617. CFrame.new(0.644929826, -1.96549833, 0.164695352, 0.962249994, -0.148305506, 0.228211343, 0.0871559754, 0.962249756, 0.257835865, -0.257834762, -0.22821258, 0.938850582),
  618. CFrame.new(-0.750219464, -1.99537396, -0.240616962, 0.862504363, 0.0818999186, 0.499378443, -0.08583197, 0.99619472, -0.0151344473, -0.498717606, -0.0298091136, 0.866251826),
  619. }, .5, false)
  620. end
  621. wait(3)
  622. Shoot2(Barrel.Position)
  623. Shoot2(Barrel.Position)
  624. Shoot2(Handle.Position)
  625. Shoot2(Handle.Position)
  626. Shoot2(FakeHandle.Position)
  627. Shoot2(FakeHandle.Position)
  628. Shoot2(Barrel.Position)
  629. Shoot2(Barrel.Position)
  630. Shoot2(Handle.Position)
  631. Shoot2(Handle.Position)
  632. Shoot2(FakeHandle.Position)
  633. Shoot2(FakeHandle.Position)
  634. Shoot2(Barrel.Position)
  635. Shoot2(Barrel.Position)
  636. Shoot2(Handle.Position)
  637. Shoot2(Handle.Position)
  638. Shoot2(FakeHandle.Position)
  639. Shoot2(FakeHandle.Position)
  640. Shoot2(Barrel.Position)
  641. Shoot2(Barrel.Position)
  642. Shoot2(Handle.Position)
  643. Shoot2(Handle.Position)
  644. Shoot2(FakeHandle.Position)
  645. Shoot2(FakeHandle.Position)
  646. for i = 0, 1, 0.15 do
  647. swait()
  648. PlayAnimationFromTable({
  649. CFrame.new(2.70828605e-006, -0.256154776, -0.071654655, 0.499999046, -1.78813579e-007, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941),
  650. CFrame.new(4.34633694e-006, 1.49999607, 2.42484384e-006, 0.646143615, 0.0549410731, 0.761235893, -0.0851004422, 0.996372402, 0.000322267413, -0.758456767, -0.0649897307, 0.648474991),
  651. CFrame.new(1.86507177, 0.598104239, 0.183552518, -0.114682339, -0.981059372, -0.156110525, 0.981060445, -0.0871559381, -0.172987223, 0.156104773, -0.172992408, 0.9724738),
  652. CFrame.new(-1.52644157, 0.0874626189, -0.302744657, 0.95125103, 0.20658794, -0.229004204, -0.254887104, 0.944645047, -0.2065873, 0.173649222, 0.254886597, 0.951251268),
  653. CFrame.new(0.623469114, -1.90178788, 0.0298061967, 0.992532074, -0.0928985924, 0.079056859, 0.0757590532, 0.97739321, 0.197391063, -0.0956070125, -0.189927697, 0.977131963),
  654. CFrame.new(-0.786503196, -1.67652178, -0.389780819, 0.631277382, 0.179900557, 0.754403591, -0.0723632798, 0.982144117, -0.173656344, -0.772174001, 0.0550341941, 0.6330235),
  655. }, .35, false)
  656. text.Text = "ULTIMATEGATE"
  657. end
  658. attack = false
  659. end
  660.  
  661. function attackone()
  662. attack = true
  663. text.Text = " "
  664.  
  665. howtobasic1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  666. howtobasic1.Volume = 45
  667. howtobasic1.SoundId = "rbxassetid://460112630"
  668. howtobasic2 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  669. howtobasic2.Volume = 45
  670. howtobasic2.SoundId = "rbxassetid://460112630"
  671. howtobasic3 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  672. howtobasic3.Volume = 45
  673. howtobasic3.SoundId = "rbxassetid://460112630"
  674. howtobasic = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  675. howtobasic.Volume = 45
  676. howtobasic.SoundId = "rbxassetid://460112630"
  677.  
  678. local Math = math.random(1,4)
  679. if Math == 1 then
  680. howtobasic:Play()
  681. end
  682. if Math == 2 then
  683. howtobasic1:Play()
  684. end
  685. if Math == 3 then
  686. howtobasic2:Play()
  687. end
  688. if Math == 4 then
  689. howtobasic3:Play()
  690. end
  691. for i = 0, 1, 0.025 do
  692. swait()
  693. PlayAnimationFromTable({
  694. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  695. CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  696. CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  697. CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  698. CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  699. CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  700. }, .3, false)
  701. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  702. end
  703. CFuncs["Sound"].Create("rbxassetid://244510642", Barrel, 5, 1)
  704. text.Text = "ULTIMATEGATE"
  705. Shoot2(Barrel.Position)
  706. for i = 0, 1, 0.15 do
  707. swait()
  708. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  709. PlayAnimationFromTable({
  710. CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  711. CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  712. CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  713. CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  714. CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  715. CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  716. }, .6, false)
  717. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
  718. end
  719. for i = 0, 1, 0.15 do
  720. swait()
  721. RootPart.Velocity = RootPart.CFrame.lookVector * -100
  722. PlayAnimationFromTable({
  723. CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  724. CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  725. CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  726. CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  727. CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  728. CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  729. }, .2, false)
  730. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
  731. end
  732. for i = 0, 1, 0.05 do
  733. swait()
  734. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  735. PlayAnimationFromTable({
  736. CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  737. CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  738. CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  739. CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  740. CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  741. CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  742. }, .3, false)
  743. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
  744. end
  745. for i = 0, 1, 0.13 do
  746. swait()
  747. PlayAnimationFromTable({
  748. CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  749. CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  750. CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  751. CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  752. CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  753. CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  754. }, .3, false)
  755. end
  756. attack = false
  757. end
  758.  
  759. --[[Attacks]]--
  760.  
  761. mouse.Button1Down:connect(function()
  762. if attack == false and attacktype == 1 then
  763. attackone()
  764. end
  765. end)
  766.  
  767.  
  768. mouse.KeyDown:connect(function(k)
  769. k = k:lower()
  770. if attack == false and k == 'q' then
  771. bulletstorm()
  772. elseif attack == false and k == 'e' then
  773. overload()
  774. elseif attack == false and k == 'r' then
  775. overcharge()
  776. end
  777. end)
  778.  
  779. while true do
  780. swait()
  781. for i, v in pairs(Character:GetChildren()) do
  782. if v:IsA("Part") then
  783. v.Material = "SmoothPlastic"
  784. elseif v:IsA("Accessory") then
  785. v:WaitForChild("Handle").Material = "SmoothPlastic"
  786. end
  787. end
  788. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  789. velocity = RootPart.Velocity.y
  790. sine = sine + change
  791. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  792. if equipped == true or equipped == false then
  793. if RootPart.Velocity.y > 1 and hit == nil then
  794. Anim = "Jump"
  795. if attack == false then
  796. PlayAnimationFromTable({
  797. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  798. CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  799. CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  800. CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  801. CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  802. CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  803. }, .3, false)
  804. end
  805. elseif RootPart.Velocity.y < -60 and hit == nil then
  806. Anim = "Fall"
  807. if attack == false then
  808. PlayAnimationFromTable({
  809. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  810. CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  811. CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  812. CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  813. CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  814. CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  815. }, .3, false)
  816. end
  817. elseif Torsovelocity < 1 and hit ~= nil then
  818. Anim = "Idle"
  819. if attack == false then
  820. change = 1
  821. PlayAnimationFromTable({
  822. CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  823. CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  824. CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  825. CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  826. CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  827. CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  828. }, .3, false)
  829. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  830. end
  831. elseif Torsovelocity > 2 and hit ~= nil then
  832. Anim = "Walk"
  833. if attack == false then
  834. change = 3
  835. PlayAnimationFromTable({
  836. CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  837. CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  838. CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  839. CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  840. CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  841. CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  842. }, .3, false)
  843. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  844. end
  845. end
  846. end
  847. if 0 < #Effects then
  848. for e = 1, #Effects do
  849. if Effects[e] ~= nil then
  850. local Thing = Effects[e]
  851. if Thing ~= nil then
  852. local Part = Thing[1]
  853. local Mode = Thing[2]
  854. local Delay = Thing[3]
  855. local IncX = Thing[4]
  856. local IncY = Thing[5]
  857. local IncZ = Thing[6]
  858. if Thing[2] == "Shoot" then
  859. local Look = Thing[1]
  860. local hit, pos = rayCast(Thing[4], Look, 15, Character)
  861. local mag = (Thing[4] - pos).magnitude
  862. Thing[9] = Thing[9] + 0.5
  863. Thing[5] = Thing[5] + 0.2
  864. Thing[6] = Thing[6] + 0.2
  865. Effects["Cylinder"].Create(BrickColor.new("White"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
  866. Thing[4] = Thing[4] + Look * 15
  867. Thing[3] = Thing[3] - 1
  868. if hit ~= nil then
  869. Thing[3] = 0
  870. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("White"), "Reference", Vector3.new())
  871. ref.Anchored = true
  872. ref.CFrame = CFrame.new(pos)
  873. Effects["Sphere"].Create(BrickColor.new("Bright yellow"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  874. CFuncs["Sound"].Create("rbxassetid://539881968", ref, 0.1, 1)
  875. game:GetService("Debris"):AddItem(ref, 10)
  876. end
  877. if Thing[3] <= 0 then
  878. table.remove(Effects, e)
  879. end
  880. end
  881. do
  882. if Thing[2] == "Shoot2" then
  883. local Look = Thing[1]
  884. local hit, pos = rayCast(Thing[4], Look, 3, Character)
  885. local mag = (Thing[4] - pos).magnitude
  886. Thing[9] = Thing[9] + 0.5
  887. Thing[5] = Thing[5] + 0.2
  888. Thing[6] = Thing[6] + 0.2
  889. Effects["Sphere"].Create(BrickColor.new("Bright yellow"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
  890. Thing[4] = Thing[4] + Look * 3
  891. Thing[3] = Thing[3] + 5
  892. if hit ~= nil then
  893. Thing[3] = 0
  894. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("White"), "Reference", Vector3.new())
  895. ref.Anchored = true
  896. ref.CFrame = CFrame.new(pos)
  897. Effects["Sphere"].Create(BrickColor.new("Really yellow"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
  898. Effects["Sphere"].Create(BrickColor.new("Bright yellow"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
  899. Effects["Block"].Create(BrickColor.new("Gold"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
  900. Effects["Wave"].Create(BrickColor.new("Gold"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
  901. CFuncs["Sound"].Create("rbxassetid://10209236", ref, 1, 1)
  902. CFuncs["Sound"].Create("rbxassetid://10209236", Sphere, 0.5, 1)
  903. CFuncs["Sound"].Create("rbxassetid://10209236", Sphere, 0.1, 1)
  904. local e = Instance.new("Explosion", ref)
  905. e.Position = ref.Position
  906. e.BlastRadius = 400
  907. e.DestroyJointRadiusPercent = 400
  908. e.Visible = false
  909. e.ExplosionType = "CratersAndDebris"
  910. game:GetService("Debris"):AddItem(ref, 2)
  911. end
  912. if Thing[3] <= 0 then
  913. table.remove(Effects, e)
  914. end
  915. end
  916. do
  917. do
  918. if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
  919. if Thing[1].Transparency <= 1 then
  920. if Thing[2] == "Block1" then
  921. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  922. Mesh = Thing[7]
  923. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  924. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  925. else
  926. if Thing[2] == "Block2" then
  927. Thing[1].CFrame = Thing[1].CFrame
  928. Mesh = Thing[7]
  929. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  930. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  931. else
  932. if Thing[2] == "Block3" then
  933. Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
  934. Mesh = Thing[7]
  935. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  936. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  937. else
  938. if Thing[2] == "Cylinder" then
  939. Mesh = Thing[7]
  940. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  941. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  942. else
  943. if Thing[2] == "Cylinder2" then
  944. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
  945. Mesh = Thing[7]
  946. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  947. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  948. else
  949. if Thing[2] == "Blood" then
  950. Mesh = Thing[7]
  951. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  952. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  953. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  954. else
  955. if Thing[2] == "Elec" then
  956. Mesh = Thing[10]
  957. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  958. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  959. else
  960. if Thing[2] == "Disappear" then
  961. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  962. end
  963. end
  964. end
  965. end
  966. end
  967. end
  968. end
  969. end
  970. else
  971. Part.Parent = nil
  972. table.remove(Effects, e)
  973. end
  974. end
  975. end
  976. end
  977. end
  978. end
  979. end
  980. end
  981. end
  982. end
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