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May 28th, 2017
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  1. public void RenderRay(Ray ray, Intersection intersection)
  2. {
  3. Vector3 intersectionpoint = ray.Origin + (intersection.Distance * ray.Dir);
  4. surface.Line(TX(ray.Origin.X), TY(ray.Origin.Z),
  5. TX(intersectionpoint.X),
  6. TY(intersectionpoint.Z), 0xFFFF00);
  7. }
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