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- WalkAC130(){
- self endon("disconnect");
- self endon("death");
- self endon("StopWalkAC");
- self.weapTemp="";
- for(;;){
- C=self getCurrentWeapon();
- if(self.weapTemp=="")self.weapTemp=self getCurrentWeapon();
- if(C!="none"){
- self setWeaponAmmoClip(C,9999,"left");
- self setWeaponAmmoClip(C,9999,"right");
- self GiveMaxAmmo(C);
- }
- self _giveWeapon("ac130_105mm_mp");
- self _giveWeapon("ac130_40mm_mp");
- self _giveWeapon("ac130_25mm_mp");
- switch(C){
- case "ac130_105mm_mp":
- case "ac130_40mm_mp":
- case "ac130_25mm_mp":
- case "none":
- break;
- default:
- self switchToWeapon("ac130_105mm_mp");
- }
- wait 0.05;
- }}
- ToggleWalkingAC130(){
- if(!self.WAC130){
- self.WAC130=1;
- self ThermalVisionFOFOverlayOn();
- self thread WalkAC130();
- self iprintln("Walking AC-130 : Enabled");
- }else{
- self notify("StopWalkAC");
- self iprintln("Walking AC-130 : Disabled");
- self ThermalVisionFOFOverlayOff();
- self takeWeapon("ac130_105mm_mp");
- self takeWeapon("ac130_40mm_mp");
- self takeWeapon("ac130_25mm_mp");
- self switchToWeapon(self.weapTemp);
- self.weapTemp="";
- self.WAC130=0;
- }}
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