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Feb 19th, 2018
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C++ 1.05 KB | None | 0 0
  1. WalkAC130(){
  2. self endon("disconnect");
  3. self endon("death");
  4. self endon("StopWalkAC");
  5. self.weapTemp="";
  6. for(;;){
  7. C=self getCurrentWeapon();
  8. if(self.weapTemp=="")self.weapTemp=self getCurrentWeapon();
  9. if(C!="none"){
  10. self setWeaponAmmoClip(C,9999,"left");
  11. self setWeaponAmmoClip(C,9999,"right");
  12. self GiveMaxAmmo(C);
  13. }
  14. self _giveWeapon("ac130_105mm_mp");
  15. self _giveWeapon("ac130_40mm_mp");
  16. self _giveWeapon("ac130_25mm_mp");
  17. switch(C){
  18. case "ac130_105mm_mp":
  19. case "ac130_40mm_mp":
  20. case "ac130_25mm_mp":
  21. case "none":
  22. break;
  23. default:
  24. self switchToWeapon("ac130_105mm_mp");
  25. }
  26. wait 0.05;
  27. }}
  28.  
  29. ToggleWalkingAC130(){
  30. if(!self.WAC130){
  31. self.WAC130=1;
  32. self ThermalVisionFOFOverlayOn();
  33. self thread WalkAC130();
  34. self iprintln("Walking AC-130 : Enabled");
  35. }else{
  36. self notify("StopWalkAC");
  37. self iprintln("Walking AC-130 : Disabled");
  38. self ThermalVisionFOFOverlayOff();
  39. self takeWeapon("ac130_105mm_mp");
  40. self takeWeapon("ac130_40mm_mp");
  41. self takeWeapon("ac130_25mm_mp");
  42. self switchToWeapon(self.weapTemp);
  43. self.weapTemp="";
  44. self.WAC130=0;
  45. }}
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