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- #version 330 core
- layout(location = 0) in vec3 vertexPosition_modelspace;
- layout(location = 1) in vec2 vertexUV;
- out vec2 UV;
- void main()
- {
- gl_Position.xyz = vertexPosition_modelspace;
- gl_Position.w = 1.0;
- UV = vertexUV;
- }
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