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Feb 21st, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. warn("Due to logger so i need to leak this")
  153. warn("also nameclan gonna showcase this too soon")
  154. --//====================================================\\-
  155. --|| CHAOTIC GLITCHER
  156. --|| ALL PURPOSE SWITCHER...
  157. --|| CHAOTIC GLITCHER BY WANTH092
  158. --|| EDIT HELPING BY KILLERZTH_1596
  159. --\\====================================================//--
  160.  
  161. game:GetService("StarterGui"):SetCore("SendNotification", {
  162. Title = "Chaotic Glitcher";
  163. Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
  164. })
  165.  
  166. wait(0.2)
  167.  
  168. Player = game:GetService("Players").LocalPlayer
  169. PlayerGui = Player.PlayerGui
  170. Mouse = Player:GetMouse()
  171. Cam = workspace.CurrentCamera
  172. Backpack = Player.Backpack
  173. Character = Player.Character
  174. Humanoid = Character.Humanoid
  175. RootPart = Character["HumanoidRootPart"]
  176. Torso = Character["Torso"]
  177. Head = Character["Head"]
  178. RightArm = Character["Right Arm"]
  179. LeftArm = Character["Left Arm"]
  180. RightLeg = Character["Right Leg"]
  181. LeftLeg = Character["Left Leg"]
  182. RootJoint = RootPart["RootJoint"]
  183. Neck = Torso["Neck"]
  184. RightShoulder = Torso["Right Shoulder"]
  185. LeftShoulder = Torso["Left Shoulder"]
  186. RightHip = Torso["Right Hip"]
  187. LeftHip = Torso["Left Hip"]
  188. local sick = Instance.new("Sound",Torso)
  189. local SONG = 561833161
  190. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  191. sick:Play()
  192.  
  193. IT = Instance.new
  194. CF = CFrame.new
  195. VT = Vector3.new
  196. RAD = math.rad
  197. C3 = Color3.new
  198. UD2 = UDim2.new
  199. BRICKC = BrickColor.new
  200. ANGLES = CFrame.Angles
  201. EULER = CFrame.fromEulerAnglesXYZ
  202. COS = math.cos
  203. ACOS = math.acos
  204. SIN = math.sin
  205. ASIN = math.asin
  206. ABS = math.abs
  207. MRANDOM = math.random
  208. FLOOR = math.floor
  209. local RCHOICE = MRANDOM(1,7)
  210.  
  211. --//=================================\\
  212. --|| USEFUL VALUES
  213. --\\=================================//
  214.  
  215. Animation_Speed = 3
  216. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  217. local Speed = 13
  218. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  219. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  220. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  221. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  222. local DAMAGEMULTIPLIER = 1
  223. local ANIM = "Idle"
  224. local ATTACK = false
  225. local EQUIPPED = false
  226. local HOLD = false
  227. local COMBO = 1
  228. local Rooted = false
  229. local SINE = 0
  230. local KEYHOLD = false
  231. local CHANGE = 2 / Animation_Speed
  232. local WALKINGANIM = false
  233. local VALUE1 = false
  234. local VALUE2 = false
  235. local ROBLOXIDLEANIMATION = IT("Animation")
  236. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  237. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  238. --ROBLOXIDLEANIMATION.Parent = Humanoid
  239. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  240. WEAPONGUI.Name = "Weapon GUI"
  241. local Effects = IT("Folder", Character)
  242. Effects.Name = "Effects"
  243. local BALL = IT("Folder", Character)
  244. BALL.Name = "BALL-EYE"
  245. local XEYE = IT("Folder", Character)
  246. XEYE.Name = "X - EYE"
  247. local ANIMATOR = Humanoid.Animator
  248. local ANIMATE = Character.Animate
  249. local UNANCHOR = true
  250. local WHITELIST = {}
  251. local TAUNT = false
  252. local OFFSET = 0
  253. local FULL = false
  254. local MODE = "Lunar"
  255. local PITCH = 1
  256. local VOLUME = 3
  257. local FACE = 176217464
  258. local SIZE = 1
  259.  
  260. --//=================================\\
  261. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  262. --\\=================================//
  263.  
  264. ArtificialHB = Instance.new("BindableEvent", script)
  265. ArtificialHB.Name = "ArtificialHB"
  266.  
  267. script:WaitForChild("ArtificialHB")
  268. Frame_Speed = 1 / 60
  269. frame = Frame_Speed
  270. tf = 0
  271. allowframeloss = false
  272. tossremainder = false
  273. lastframe = tick()
  274. script.ArtificialHB:Fire()
  275.  
  276. game:GetService("RunService").Heartbeat:connect(function(s, p)
  277. tf = tf + s
  278. if tf >= frame then
  279. if allowframeloss then
  280. script.ArtificialHB:Fire()
  281. lastframe = tick()
  282. else
  283. for i = 1, math.floor(tf / frame) do
  284. script.ArtificialHB:Fire()
  285. end
  286. lastframe = tick()
  287. end
  288. if tossremainder then
  289. tf = 0
  290. else
  291. tf = tf - frame * math.floor(tf / frame)
  292. end
  293. end
  294. end)
  295.  
  296. --//=================================\\
  297. --// NOOBYGAME12'S CODE
  298. --\\=================================//
  299.  
  300. plr = game:GetService("Players").LocalPlayer
  301. char = plr.Character
  302. hum = char.Humanoid
  303. local cam = game.Workspace.CurrentCamera
  304. Camera = cam
  305. local CamInterrupt = false
  306. local TwoD = false
  307. local TargetInfo = {nil, nil}
  308. cam.CameraType = "Custom"
  309. t = char.Torso
  310. h = char.Head
  311. ra = char["Right Arm"]
  312. la = char["Left Arm"]
  313. rl = char["Right Leg"]
  314. ll = char["Left Leg"]
  315. tors = char.Torso
  316. lleg = char["Left Leg"]
  317. root = char.HumanoidRootPart
  318. hed = char.Head
  319. rleg = char["Right Leg"]
  320. rarm = char["Right Arm"]
  321. larm = char["Left Arm"]
  322. Player = plr
  323. Character=Player.Character
  324. PlayerGui=Player.PlayerGui
  325. Backpack=Player.Backpack
  326. Torso=Character.Torso
  327. Head=Character.Head
  328. Humanoid=Character.Humanoid
  329. m=Instance.new('Model',Character)
  330. LeftArm=Character["Left Arm"]
  331. LeftLeg=Character["Left Leg"]
  332. RightArm=Character["Right Arm"]
  333. RightLeg=Character["Right Leg"]
  334. LS=Torso["Left Shoulder"]
  335. LH=Torso["Left Hip"]
  336. RS=Torso["Right Shoulder"]
  337. RH=Torso["Right Hip"]
  338. Face = Head.face
  339. Neck=Torso.Neck
  340. it=Instance.new
  341. attacktype=1
  342. vt=Vector3.new
  343. cf=CFrame.new
  344. euler=CFrame.fromEulerAnglesXYZ
  345. angles=CFrame.Angles
  346. cloaked=false
  347. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  348. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  349. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  350. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  351. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  352. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  353. RootPart=Character.HumanoidRootPart
  354. RootJoint=RootPart.RootJoint
  355. RootCF=euler(-1.57,0,3.14)
  356. radian = math.rad
  357. random = math.random
  358. Vec3 = Vector3.new
  359. Inst = Instance.new
  360. cFrame = CFrame.new
  361. Euler = CFrame.fromEulerAnglesXYZ
  362. vt = Vector3.new
  363. bc = BrickColor.new
  364. br = BrickColor.random
  365. it = Instance.new
  366. cf = CFrame.new
  367. local Player_Size = 0
  368. cam = game.Workspace.CurrentCamera
  369. CF = CFrame.new
  370. angles = CFrame.Angles
  371. attack = false
  372. Euler = CFrame.fromEulerAnglesXYZ
  373. Rad = math.rad
  374. IT = Instance.new
  375. BrickC = BrickColor.new
  376. Cos = math.cos
  377. Acos = math.acos
  378. Sin = math.sin
  379. Asin = math.asin
  380. Abs = math.abs
  381. Mrandom = math.random
  382. Floor = math.floor
  383. IT = Instance.new
  384. CF = CFrame.new
  385. VT = Vector3.new
  386. RAD = math.rad
  387. C3 = Color3.new
  388. UD2 = UDim2.new
  389. BRICKC = BrickColor.new
  390. ANGLES = CFrame.Angles
  391. EULER = CFrame.fromEulerAnglesXYZ
  392. COS = math.cos
  393. ACOS = math.acos
  394. SIN = math.sin
  395. ASIN = math.asin
  396. ABS = math.abs
  397. MRANDOM = math.random
  398. FLOOR = math.floor
  399.  
  400.  
  401. local Booleans = {
  402. CamFollow = true,
  403. GyroUse = true
  404. }
  405.  
  406. function lerp(object, newCFrame, alpha)
  407. return object:lerp(newCFrame, alpha)
  408. end
  409.  
  410. local Directer = Inst("BodyGyro", root)
  411. Directer.MaxTorque = Vec3(0, 0, 0)
  412. Directer.P = 600000
  413. local CPart = Inst("Part")
  414. CPart.Anchored = true
  415. CPart.CanCollide = false
  416. CPart.Locked = true
  417. CPart.Transparency = 1
  418.  
  419. local rainbowmode = false
  420. local chaosmode = false
  421.  
  422. local mutedtog = false
  423.  
  424. function CameraEnshaking(Length,Intensity)
  425. coroutine.resume(coroutine.create(function()
  426. local intensity = 1*Intensity
  427. local rotM = 0.01*Intensity
  428. for i = 0, Length, 0.1 do
  429. Swait()
  430. intensity = intensity - 0.05*Intensity/Length
  431. rotM = rotM - 0.0005*Intensity/Length
  432. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  433. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  434. end
  435. Humanoid.CameraOffset = Vec3(0, 0, 0)
  436. end))
  437. end
  438. CamShake=function(Part,Distan,Power,Times)
  439. local de=Part.Position
  440. for i,v in pairs(workspace:children()) do
  441. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  442. for _,c in pairs(v:children()) do
  443. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  444. local Noob=v.Humanoid
  445. if Noob~=nil then
  446. coroutine.resume(coroutine.create(function()
  447. FV = Instance.new("BoolValue", Noob)
  448. FV.Name = "CameraShake"
  449. for ShakeNum=1,Times do
  450. Swait()
  451. local ef=Power
  452. if ef>=1 then
  453. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  454. else
  455. ef=Power*10
  456. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  457. end
  458. end
  459. Humanoid.CameraOffset = Vector3.new(0,0,0)
  460. FV:Destroy()
  461. end))
  462. end
  463. end
  464. end
  465. end
  466. end
  467. end
  468.  
  469. local toggleTag = true
  470. local bilguit = Instance.new("BillboardGui", hed)
  471. bilguit.Adornee = nil
  472. bilguit.Name = "ModeName"
  473. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  474. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  475.  
  476.  
  477. function chatfunc(text,color,typet,font,timeex)
  478. local chat = coroutine.wrap(function()
  479. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  480. Character:FindFirstChild("TalkingBillBoard"):destroy()
  481. end
  482. local naeeym2 = Instance.new("BillboardGui",Character)
  483. naeeym2.Size = UDim2.new(0,100,0,40)
  484. naeeym2.StudsOffset = Vector3.new(0,3,0)
  485. naeeym2.Adornee = Character.Head
  486. naeeym2.Name = "TalkingBillBoard"
  487. local tecks2 = Instance.new("TextLabel",naeeym2)
  488. tecks2.BackgroundTransparency = 1
  489. tecks2.BorderSizePixel = 0
  490. tecks2.Text = ""
  491. tecks2.Font = font
  492. tecks2.TextSize = 30
  493. tecks2.TextStrokeTransparency = 0
  494. tecks2.TextColor3 = color
  495. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  496. tecks2.Size = UDim2.new(1,0,0.5,0)
  497. local tecks3 = Instance.new("TextLabel",naeeym2)
  498. tecks3.BackgroundTransparency = 1
  499. tecks3.BorderSizePixel = 0
  500. tecks3.Text = ""
  501. tecks3.Font = font
  502. tecks3.TextSize = 30
  503. tecks3.TextStrokeTransparency = 0
  504. if typet == "Inverted" then
  505. tecks3.TextColor3 = Color3.new(0,0,0)
  506. tecks3.TextStrokeColor3 = color
  507. elseif typet == "Normal" then
  508. tecks3.TextColor3 = color
  509. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  510. end
  511. tecks3.Size = UDim2.new(1,0,0.5,0)
  512. coroutine.resume(coroutine.create(function()
  513. while true do
  514. Swait(1)
  515. if chaosmode == true then
  516. tecks2.TextColor3 = BrickColor.random().Color
  517. tecks3.TextStrokeColor3 = BrickColor.random().Color
  518. end
  519. end
  520. end))
  521. text.TextTransparency = text.TextTransparency + 1
  522. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  523. for i = 0, 74*timeex do
  524. Swait()
  525. text.TextTransparency = 1
  526. text.TextStrokeTransparency = 1
  527. tecks2.Text = text
  528. tecks3.Text = text
  529. end
  530. local randomrot = math.random(1,2)
  531. if randomrot == 1 then
  532. for i = 1, 50 do
  533. Swait()
  534. tecks2.Text = text
  535. tecks3.Text = text
  536. text.TextTransparency = text.TextTransparency - .02
  537. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  538. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  539. tecks2.TextTransparency = tecks2.TextTransparency + .04
  540. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  541. tecks3.TextTransparency = tecks2.TextTransparency + .04
  542. end
  543. elseif randomrot == 2 then
  544. for i = 1, 50 do
  545. Swait()
  546. tecks2.Text = text
  547. tecks3.Text = text
  548. text.TextTransparency = text.TextTransparency - .02
  549. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  550. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  551. tecks2.TextTransparency = tecks2.TextTransparency + .04
  552. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  553. tecks3.TextTransparency = tecks2.TextTransparency + .04
  554. end
  555. end
  556. text.TextTransparency = 0
  557. text.TextStrokeTransparency = 0
  558. if toggleTag == false then
  559. text.TextTransparency = 1
  560. text.TextStrokeTransparency = 1
  561. end
  562. naeeym2:Destroy()
  563. end)
  564. chat()
  565. end
  566.  
  567.  
  568.  
  569. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  570. local gui = it(GuiType)
  571. gui.Parent = parent
  572. gui.Text = text
  573. gui.BackgroundTransparency = backtrans
  574. gui.BackgroundColor3 = backcol
  575. gui.SizeConstraint = "RelativeXY"
  576. gui.TextXAlignment = "Center"
  577. gui.TextYAlignment = "Center"
  578. gui.Position = pos
  579. gui.Size = size
  580. gui.Font = "SourceSans"
  581. gui.FontSize = "Size14"
  582. gui.TextWrapped = false
  583. gui.TextStrokeTransparency = 0
  584. gui.TextColor = BrickColor.new("White")
  585. return gui
  586. end
  587. --------------------------- GUI STUFF
  588. local basgui = it("GuiMain")
  589. basgui.Parent = plr.PlayerGui
  590. basgui.Name = "VISgui"
  591. local fullscreenz = it("Frame")
  592. fullscreenz.Parent = basgui
  593. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  594. fullscreenz.BackgroundTransparency = 1
  595. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  596. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  597. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  598. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  599. imgl2.BackgroundTransparency = 1
  600. imgl2.BorderSizePixel = 0
  601. imgl2.ImageTransparency = 0.5
  602. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  603. imgl2.Size = UDim2.new(0,1000,0,1000)
  604. imgl2.Image = "rbxassetid://2344830904"
  605. local techc = imgl2:Clone()
  606. techc.Parent = fullscreenz
  607. techc.ImageTransparency = 0
  608. techc.Size = UDim2.new(0,900,0,900)
  609. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  610. techc.Image = "rbxassetid://2092248396"
  611. local circl = imgl2:Clone()
  612. circl.Parent = fullscreenz
  613. circl.ImageTransparency = 0
  614. circl.Size = UDim2.new(0,550,0,550)
  615. circl.Position = UDim2.new(0.70,25,0.50,25)
  616. circl.Image = "rbxassetid://2312119891"
  617. local circl2 = imgl2:Clone()
  618. circl2.Parent = fullscreenz
  619. circl2.ImageTransparency = 0
  620. circl2.Size = UDim2.new(0,700,0,700)
  621. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  622. circl2.Image = "rbxassetid://2312119891"
  623. local imgl2b = imgl2:Clone()
  624. imgl2b.Parent = fullscreenz
  625. imgl2b.ImageTransparency = 0
  626. imgl2b.Size = UDim2.new(0,800,0,800)
  627. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  628. imgl2b.ImageColor3 = Color3.new(0,0,0)
  629. local ned = Instance.new("TextLabel",fullscreenz)
  630. ned.ZIndex = 2
  631. ned.Font = "Bodoni"
  632. ned.BackgroundTransparency = 1
  633. ned.BorderSizePixel = 0.65
  634. ned.Size = UDim2.new(0.6,0,0.6,0)
  635. ned.Position = UDim2.new(0,0,0,0)
  636. ned.TextScaled = true
  637. ned.TextStrokeTransparency = 0
  638. ned.Text = "Lunar"
  639. ned.TextSize = 48
  640. ned.Rotation = 1
  641. ned.TextXAlignment = "Left"
  642. ned.TextYAlignment = "Top"
  643.  
  644. --//=================================\\
  645. --// WINGY STUFF
  646. --\\=================================//
  647.  
  648. local extrawingmod1 = Instance.new("Model",Character)
  649. local extrawingmod2 = Instance.new("Model",Character)
  650.  
  651. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  652. local p = Instance.new("Part")
  653. p.TopSurface = 0
  654. p.BottomSurface = 0
  655. p.Parent = parent
  656. p.Size = Vector3.new(0.1,0.1,0.1)
  657. p.Transparency = transparency
  658. p.Reflectance = reflectance
  659. p.CanCollide = false
  660. p.Locked = true
  661. p.BrickColor = brickcolor
  662. p.Material = material
  663. return p
  664. end
  665.  
  666. function CreateMesh(parent,meshtype,x1,y1,z1)
  667. local mesh = Instance.new("SpecialMesh",parent)
  668. mesh.MeshType = meshtype
  669. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  670. return mesh
  671. end
  672.  
  673. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  674. local mesh = Instance.new("SpecialMesh",parent)
  675. mesh.MeshType = "FileMesh"
  676. mesh.MeshId = meshid
  677. mesh.Scale = Vector3.new(x1,y1,z1)
  678. return mesh
  679. end
  680.  
  681.  
  682. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  683. local mesh = Instance.new("SpecialMesh",parent)
  684. mesh.MeshType = "FileMesh"
  685. mesh.MeshId = meshid
  686. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  687. mesh.Scale = Vector3.new(x1,y1,z1)
  688. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  689. return mesh
  690. end
  691.  
  692. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  693. local weld = Instance.new("Weld")
  694. weld.Parent = parent
  695. weld.Part0 = part0
  696. weld.Part1 = part1
  697. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  698. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  699. return weld
  700. end
  701.  
  702. function RemoveOutlines(part)
  703. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  704. end
  705.  
  706. local Create = LoadLibrary("RbxUtility").Create
  707.  
  708. CFuncs = {
  709. ["Part"] = {
  710. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  711. local Part = Create("Part"){
  712. Parent = Parent,
  713. Reflectance = Reflectance,
  714. Transparency = Transparency,
  715. CanCollide = false,
  716. Locked = true,
  717. BrickColor = BrickColor.new(tostring(BColor)),
  718. Name = Name,
  719. Size = Size,
  720. Material = Material,
  721. }
  722. RemoveOutlines(Part)
  723. return Part
  724. end;
  725. };
  726.  
  727. ["Mesh"] = {
  728. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  729. local Msh = Create(Mesh){
  730. Parent = Part,
  731. Offset = OffSet,
  732. Scale = Scale,
  733. }
  734. if Mesh == "SpecialMesh" then
  735. Msh.MeshType = MeshType
  736. Msh.MeshId = MeshId
  737. end
  738. return Msh
  739. end;
  740. };
  741.  
  742. ["Mesh"] = {
  743. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  744. local Msh = Create(Mesh){
  745. Parent = Part,
  746. Offset = OffSet,
  747. Scale = Scale,
  748. }
  749. if Mesh == "SpecialMesh" then
  750. Msh.MeshType = MeshType
  751. Msh.MeshId = MeshId
  752. end
  753. return Msh
  754. end;
  755. };
  756.  
  757. ["Weld"] = {
  758. Create = function(Parent, Part0, Part1, C0, C1)
  759. local Weld = Create("Weld"){
  760. Parent = Parent,
  761. Part0 = Part0,
  762. Part1 = Part1,
  763. C0 = C0,
  764. C1 = C1,
  765. }
  766. return Weld
  767. end;
  768. };
  769.  
  770. ["Sound"] = {
  771. Create = function(id, par, vol, pit)
  772. coroutine.resume(coroutine.create(function()
  773. local S = Create("Sound"){
  774. Volume = vol,
  775. Name = "EffectSoundo",
  776. Pitch = pit or 1,
  777. SoundId = id,
  778. Parent = par or workspace,
  779. }
  780. wait()
  781. S:play()
  782. game:GetService("Debris"):AddItem(S, 10)
  783. end))
  784. end;
  785. };
  786.  
  787. ["LongSound"] = {
  788. Create = function(id, par, vol, pit)
  789. coroutine.resume(coroutine.create(function()
  790. local S = Create("Sound"){
  791. Volume = vol,
  792. Pitch = pit or 1,
  793. SoundId = id,
  794. Parent = par or workspace,
  795. }
  796. wait()
  797. S:play()
  798. game:GetService("Debris"):AddItem(S, 60)
  799. end))
  800. end;
  801. };
  802.  
  803. ["ParticleEmitter"] = {
  804. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  805. local fp = Create("ParticleEmitter"){
  806. Parent = Parent,
  807. Color = ColorSequence.new(Color1, Color2),
  808. LightEmission = LightEmission,
  809. Size = Size,
  810. Texture = Texture,
  811. Transparency = Transparency,
  812. ZOffset = ZOffset,
  813. Acceleration = Accel,
  814. Drag = Drag,
  815. LockedToPart = LockedToPart,
  816. VelocityInheritance = VelocityInheritance,
  817. EmissionDirection = EmissionDirection,
  818. Enabled = Enabled,
  819. Lifetime = LifeTime,
  820. Rate = Rate,
  821. Rotation = Rotation,
  822. RotSpeed = RotSpeed,
  823. Speed = Speed,
  824. VelocitySpread = VelocitySpread,
  825. }
  826. return fp
  827. end;
  828. };
  829.  
  830. CreateTemplate = {
  831.  
  832. };
  833. }
  834.  
  835.  
  836.  
  837. New = function(Object, Parent, Name, Data)
  838. local Object = Instance.new(Object)
  839. for Index, Value in pairs(Data or {}) do
  840. Object[Index] = Value
  841. end
  842. Object.Parent = Parent
  843. Object.Name = Name
  844. return Object
  845. end
  846.  
  847. local halocolor = BrickColor.new("Mid gray")
  848. local halocolor2 = BrickColor.new("Mid gray")
  849. local halocolor3 = BrickColor.new("Really black")
  850. local starcolor = BrickColor.new("Bright yellow")
  851. local lunacolor = BrickColor.new("Navy blue")
  852. local lunacolor2 = BrickColor.new("Bright blue")
  853. local wepcolor = BrickColor.new("Deep blue")
  854. local maincolor = BrickColor.new("Lapis")
  855. local secondcolor = BrickColor.new("Lapis")
  856. local m = Instance.new("Model",Character)
  857. local m2 = Instance.new("Model",Character)
  858. local m3 = Instance.new("Model",Character)
  859. local mw1 = Instance.new("Model",Character)
  860. local mw2 = Instance.new("Model",Character)
  861. local mw3 = Instance.new("Model",Character)
  862. local mw4 = Instance.new("Model",Character)
  863.  
  864. --------------
  865. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  866. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  867. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  868. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  869.  
  870. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  871. CreateMesh(handle,"Brick",0,0,0)
  872. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  873. local valuaring = 10
  874.  
  875. local refec = Instance.new("ParticleEmitter",handlex)
  876. refec.Texture = "rbxassetid://284205403"
  877. refec.LightEmission = 0.95
  878. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  879. refec.Rate = 50
  880. refec.Lifetime = NumberRange.new(0.5)
  881. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  882. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  883. refec.Speed = NumberRange.new(0,2)
  884. refec.Drag = 5
  885. refec.LockedToPart = true
  886. refec.Rotation = NumberRange.new(-500,500)
  887. refec.VelocitySpread = 9000
  888. refec.RotSpeed = NumberRange.new(-500,500)
  889. local refec2 = refec:Clone()
  890. refec2.LightEmission = 0.75
  891. refec2.Texture = "rbxassetid://254287058"
  892. refec2.Parent = handlex
  893. refec2.Rate = 25
  894. refec2.Lifetime = NumberRange.new(0.75)
  895. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  896. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  897. refec2.Speed = NumberRange.new(0)
  898. local refec3 = refec:Clone()
  899. refec3.LightEmission = 0.75
  900. refec3.Texture = "rbxassetid://363275192"
  901. refec3.Parent = handlex
  902. refec3.Rate = 25
  903. refec3.Lifetime = NumberRange.new(1)
  904. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  905. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  906. refec3.Speed = NumberRange.new(0)
  907. refec3.RotSpeed = NumberRange.new(-50,50)
  908.  
  909. for i = 0, 35 do
  910. valuaring = valuaring + 10
  911. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  912. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  913. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  914. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  915. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  916. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  917. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  918. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  919. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  920. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  921. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  922. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  923. end
  924.  
  925.  
  926. local handle = CreateParta(m,1,1,"Neon",maincolor)
  927. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  928. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  929.  
  930.  
  931.  
  932. --- Left wing.
  933.  
  934. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  935. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  936. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  937.  
  938. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  939. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  940. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  941. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  942. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  943. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  944. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  945. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  946. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  947. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  948. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  949. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  950. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  951. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  952. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  953. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  954. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  955. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  956. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  957. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  958. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  959. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  960. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  961. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  962. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  963. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  964. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  965. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  966. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  967. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  968.  
  969.  
  970. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  971. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  972. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  973.  
  974. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  975. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  976. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  977. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  978. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  979. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  980. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  981. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  982. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  983. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  984. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  985. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  986. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  987. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  988. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  989. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  990. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  991. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  992. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  993. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  994. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  995. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  996. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  997. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  998. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  999. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1000. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1001. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1002. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1003. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1004.  
  1005. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  1006. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1007. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1008.  
  1009. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1010. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1011. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1012. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1013. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1014. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1015. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1016. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1017. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1018. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1019. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1020. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1021. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1022. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1023. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1024. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1025. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1026. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1027. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1028. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1029. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1030. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1031. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1032. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1033. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1034. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1035. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1036. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1037. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1038. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1039.  
  1040.  
  1041. -- Right wing --
  1042.  
  1043. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1044. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1045. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1046.  
  1047. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1048. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1049. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1050. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1051. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1052. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1053. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1054. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1055. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1056. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1057. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1058. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1059. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1060. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1061. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1062. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1063. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1064. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1065. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1066. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1067. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1068. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1069. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1070. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1071. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1072. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1073. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1074. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1075. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1076. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1077.  
  1078. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  1079. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1080. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1081.  
  1082. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1083. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1084. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1085. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1086. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1087. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1088. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1089. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1090. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1091. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1092. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1093. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1094. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1095. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1096. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1097. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1098. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1099. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1100. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1101. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1102. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1103. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1104. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1105. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1106. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1107. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1108. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1109. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1110. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1111. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1112.  
  1113. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1114. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1115. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1116.  
  1117.  
  1118. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1119. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1120. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1121. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1122. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1123. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1124. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1125. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1126. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1127. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1128. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1129. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1130. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1131. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1132. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1133. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1134. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1135. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1136. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1137. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1138. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1139. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1140. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1141. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1142. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1143. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1144. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1145. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1146. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1147. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1148.  
  1149. ------------- Trails
  1150. local A0 = Instance.new("Attachment",lwing1)
  1151. A0.Position = Vector3.new(0,-0.7,0)
  1152. local A1 = Instance.new("Attachment",lwing1)
  1153. A1.Position = Vector3.new(0,-3.5,0)
  1154. tl1 = Instance.new('Trail',lwing1)
  1155. tl1.Attachment0 = A0
  1156. tl1.Attachment1 = A1
  1157. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1158. tl1.LightEmission = 1
  1159. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1160. tl1.Color = ColorSequence.new(halocolor.Color)
  1161. tl1.Lifetime = 0.5
  1162.  
  1163. local A0 = Instance.new("Attachment",lwing2)
  1164. A0.Position = Vector3.new(0,-0.7,0)
  1165. local A1 = Instance.new("Attachment",lwing2)
  1166. A1.Position = Vector3.new(0,-3.5,0)
  1167. tl2 = Instance.new('Trail',lwing2)
  1168. tl2.Attachment0 = A0
  1169. tl2.Attachment1 = A1
  1170. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1171. tl2.LightEmission = 1
  1172. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1173. tl2.Color = ColorSequence.new(halocolor.Color)
  1174. tl2.Lifetime = 0.5
  1175.  
  1176. local A0 = Instance.new("Attachment",lwing3)
  1177. A0.Position = Vector3.new(0,-0.7,0)
  1178. local A1 = Instance.new("Attachment",lwing3)
  1179. A1.Position = Vector3.new(0,-3.5,0)
  1180. tl3 = Instance.new('Trail',lwing3)
  1181. tl3.Attachment0 = A0
  1182. tl3.Attachment1 = A1
  1183. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1184. tl3.LightEmission = 1
  1185. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1186. tl3.Color = ColorSequence.new(halocolor.Color)
  1187. tl3.Lifetime = 0.5
  1188.  
  1189. local A0 = Instance.new("Attachment",rwing1)
  1190. A0.Position = Vector3.new(0,-0.7,0)
  1191. local A1 = Instance.new("Attachment",rwing1)
  1192. A1.Position = Vector3.new(0,-3.5,0)
  1193. tr1 = Instance.new('Trail',rwing1)
  1194. tr1.Attachment0 = A0
  1195. tr1.Attachment1 = A1
  1196. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1197. tr1.LightEmission = 1
  1198. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1199. tr1.Color = ColorSequence.new(halocolor2.Color)
  1200. tr1.Lifetime = 0.5
  1201.  
  1202. local A0 = Instance.new("Attachment",rwing2)
  1203. A0.Position = Vector3.new(0,-0.7,0)
  1204. local A1 = Instance.new("Attachment",rwing2)
  1205. A1.Position = Vector3.new(0,-3.5,0)
  1206. tr2 = Instance.new('Trail',rwing2)
  1207. tr2.Attachment0 = A0
  1208. tr2.Attachment1 = A1
  1209. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1210. tr2.LightEmission = 1
  1211. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1212. tr2.Color = ColorSequence.new(halocolor2.Color)
  1213. tr2.Lifetime = 0.5
  1214.  
  1215. local A0 = Instance.new("Attachment",rwing3)
  1216. A0.Position = Vector3.new(0,-0.7,0)
  1217. local A1 = Instance.new("Attachment",rwing3)
  1218. A1.Position = Vector3.new(0,-3.5,0)
  1219. tr3 = Instance.new('Trail',rwing3)
  1220. tr3.Attachment0 = A0
  1221. tr3.Attachment1 = A1
  1222. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1223. tr3.LightEmission = 1
  1224. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1225. tr3.Color = ColorSequence.new(halocolor2.Color)
  1226. tr3.Lifetime = 0.5
  1227.  
  1228. --------------
  1229.  
  1230.  
  1231.  
  1232. for i, v in pairs(mw2:GetChildren()) do
  1233. if v:IsA("Part") then
  1234. v.BrickColor = BrickColor.new("White")
  1235. v.Material = "Neon"
  1236. end
  1237. end
  1238. for i, v in pairs(mw1:GetChildren()) do
  1239. if v:IsA("Part") then
  1240. v.Transparency = 0
  1241. v.BrickColor = BrickColor.new("White")
  1242. v.Material = "Neon"
  1243. end
  1244. end
  1245. for i, v in pairs(extrawingmod1:GetChildren()) do
  1246. if v:IsA("Part") then
  1247. v.Transparency = 1
  1248. v.BrickColor = BrickColor.new("White")
  1249. v.Material = "Neon"
  1250. end
  1251. end
  1252. for i, v in pairs(extrawingmod2:GetChildren()) do
  1253. if v:IsA("Part") then
  1254. v.Transparency = 1
  1255. v.BrickColor = BrickColor.new("White")
  1256. v.Material = "Neon"
  1257. end
  1258. end
  1259. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1260. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1261. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1262.  
  1263. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1264. for i, v in pairs(mw2:GetChildren()) do
  1265. if v:IsA("Part") then
  1266. v.BrickColor = one
  1267. v.Material = "Neon"
  1268. end
  1269. end
  1270. refec.Color = ColorSequence.new(one.Color)
  1271. refec2.Color = ColorSequence.new(one.Color)
  1272. refec3.Color = ColorSequence.new(one.Color)
  1273. tr1.Color = ColorSequence.new(one.Color)
  1274. tr2.Color = ColorSequence.new(one.Color)
  1275. tr3.Color = ColorSequence.new(one.Color)
  1276. imgl2.ImageColor3 = one.Color
  1277. circl.ImageColor3 = two.Color
  1278. techc.ImageColor3 = one.Color
  1279. circl2.ImageColor3 = one.Color
  1280. ned.TextColor3 = two.Color
  1281. ned.TextStrokeColor3 = one.Color
  1282. for i, v in pairs(mw1:GetChildren()) do
  1283. if v:IsA("Part") then
  1284. v.Transparency = 0
  1285. v.BrickColor = two
  1286. v.Material = "Neon"
  1287. end
  1288. end
  1289. tl1.Color = ColorSequence.new(two.Color)
  1290. tl2.Color = ColorSequence.new(two.Color)
  1291. tl3.Color = ColorSequence.new(two.Color)
  1292. for i, v in pairs(m:GetChildren()) do
  1293. if v:IsA("Part") then
  1294. v.BrickColor = three
  1295. v.Material = "Ice"
  1296. end
  1297. end
  1298. for i, v in pairs(m2:GetChildren()) do
  1299. if v:IsA("Part") then
  1300. v.BrickColor = four
  1301. v.Material = "Ice"
  1302. end
  1303. end
  1304. for i, v in pairs(m3:GetChildren()) do
  1305. if v:IsA("Part") then
  1306. v.BrickColor = five
  1307. v.Material = "Neon"
  1308. end
  1309. end
  1310. for i, v in pairs(extrawingmod1:GetChildren()) do
  1311. if v:IsA("Part") then
  1312. v.Transparency = exonetran
  1313. v.BrickColor = exone
  1314. v.Material = "Neon"
  1315. end
  1316. end
  1317. for i, v in pairs(extrawingmod2:GetChildren()) do
  1318. if v:IsA("Part") then
  1319. v.Transparency = extwotran
  1320. v.BrickColor = extwo
  1321. v.Material = "Neon"
  1322. end
  1323. end
  1324. end
  1325.  
  1326. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1327. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1328. techc.ImageColor3 = MAINRUINCOLOR.Color
  1329. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1330. ned.TextColor3 = MAINRUINCOLOR.Color
  1331. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1332.  
  1333.  
  1334. function bosschatfunc(text,color,watval)
  1335. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1336. coroutine.resume(coroutine.create(function()
  1337. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1338. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1339. end
  1340. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1341. scrg.Name = "Dialog"
  1342. local txtlb = Instance.new("TextLabel",scrg)
  1343. txtlb.Text = ""
  1344. txtlb.Font = "Bodoni"
  1345. txtlb.TextColor3 = Color3.new(0,0,0)
  1346. txtlb.TextStrokeTransparency = 0
  1347. txtlb.BackgroundTransparency = 0.75
  1348. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1349. txtlb.TextStrokeColor3 = color
  1350. txtlb.TextScaled = true
  1351. txtlb.Size = UDim2.new(1,0,0.25,0)
  1352. txtlb.TextXAlignment = "Left"
  1353. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1354. local txtlb2 = Instance.new("TextLabel",scrg)
  1355. txtlb2.Text = "Chaotic:"
  1356. txtlb2.Font = "Arcade"
  1357. txtlb2.TextColor3 = Color3.new(0,0,0)
  1358. txtlb2.TextStrokeTransparency = 0
  1359. txtlb2.BackgroundTransparency = 1
  1360. txtlb2.TextStrokeColor3 = color
  1361. txtlb2.TextSize = 40
  1362. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1363. txtlb2.TextXAlignment = "Left"
  1364. txtlb2.Position = UDim2.new(0,0,1,0)
  1365. local fvalen = 0.55
  1366. local fval = -0.49
  1367. coroutine.resume(coroutine.create(function()
  1368. while true do
  1369. Swait()
  1370. if MODE == "Sanity" then
  1371. txtlb.Rotation = math.random(-1,1)
  1372. txtlb2.Rotation = math.random(-1,1)
  1373. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1374. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1375. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1376. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1377. end
  1378. end
  1379. end))
  1380. coroutine.resume(coroutine.create(function()
  1381. while true do
  1382. Swait()
  1383. if scrg.Parent ~= nil then
  1384. fvalen = fvalen - 0.0001
  1385. elseif scrg.Parent == nil then
  1386. break
  1387. end
  1388. end
  1389. end))
  1390. local flol = 1.75
  1391. local flil = 1.6
  1392. coroutine.resume(coroutine.create(function()
  1393. for i = 0, 9 do
  1394. Swait()
  1395. fval = fval + 0.05
  1396. flol = flol - 0.1
  1397. flil = flil - 0.1
  1398. txtlb.Text = ""
  1399. txtlb.Position = UDim2.new(0,0,flol,0)
  1400. txtlb2.Position = UDim2.new(0,0,flil,0)
  1401. end
  1402. txtlb.Text = text
  1403. wait(watval)
  1404. local valinc = 0
  1405. for i = 0, 99 do
  1406. Swait()
  1407. valinc = valinc + 0.0001
  1408. flol = flol + valinc
  1409. flil = flil + valinc
  1410. txtlb.Rotation = txtlb.Rotation + valinc*20
  1411. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1412. txtlb.Position = UDim2.new(0,0,flol,0)
  1413. txtlb2.Position = UDim2.new(0,0,flil,0)
  1414. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1415. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1416. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1417. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1418. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1419. end
  1420. scrg:Destroy()
  1421. end))
  1422. end))
  1423. end
  1424. end
  1425.  
  1426. function BigBlack(text,color,watval)
  1427. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1428. coroutine.resume(coroutine.create(function()
  1429. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1430. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1431. end
  1432. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1433. scrg.Name = "Dialog"
  1434. local txtlb = Instance.new("TextLabel",scrg)
  1435. txtlb.Text = ""
  1436. txtlb.Font = "Bodoni"
  1437. txtlb.TextColor3 = Color3.new(0,0,0)
  1438. txtlb.TextStrokeTransparency = 1
  1439. txtlb.BackgroundTransparency = 1
  1440. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1441. txtlb.TextStrokeColor3 = color
  1442. txtlb.TextScaled = true
  1443. txtlb.Size = UDim2.new(1,0,1,0)
  1444. txtlb.TextXAlignment = "Center"
  1445. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1446. local txtlb2 = Instance.new("TextLabel",scrg)
  1447. txtlb2.Text = "Chaotic:"
  1448. txtlb2.Font = "Arcade"
  1449. txtlb2.TextColor3 = Color3.new(0,0,0)
  1450. txtlb2.TextStrokeTransparency = 0
  1451. txtlb2.BackgroundTransparency = 1
  1452. txtlb2.TextStrokeColor3 = color
  1453. txtlb2.TextSize = 40
  1454. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1455. txtlb2.TextXAlignment = "Left"
  1456. txtlb2.Position = UDim2.new(0,0,1,0)
  1457. local fvalen = 0.55
  1458. local fval = -0.49
  1459. coroutine.resume(coroutine.create(function()
  1460. while true do
  1461. Swait()
  1462. if MODE == "Sanity" then
  1463. txtlb.Rotation = math.random(-1,1)
  1464. txtlb2.Rotation = math.random(-1,1)
  1465. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1466. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1467. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1468. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1469. end
  1470. end
  1471. end))
  1472. coroutine.resume(coroutine.create(function()
  1473. while true do
  1474. Swait()
  1475. if scrg.Parent ~= nil then
  1476. fvalen = fvalen - 0.0001
  1477. elseif scrg.Parent == nil then
  1478. break
  1479. end
  1480. end
  1481. end))
  1482. local flol = 1.05
  1483. local flil = 0.75
  1484. local flil2 = -0.2
  1485. coroutine.resume(coroutine.create(function()
  1486. for i = 1,string.len(text),1 do
  1487. wait()
  1488. text.Text = string.sub(text,1,i)
  1489. end
  1490. end))
  1491. coroutine.resume(coroutine.create(function()
  1492. for i = 0, 1 do
  1493. fval = fval + 0.05
  1494. flol = flol - 0.1
  1495. flil2 = flil2 + 0.1
  1496. txtlb.Text = ""
  1497. txtlb.Position = UDim2.new(flil2,0,0,0)
  1498. txtlb.BackgroundTransparency = 1 - 0.1
  1499. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1500. end
  1501.  
  1502. for i = 0, 99 do
  1503. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1504. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1505. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1506. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1507. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1508. end
  1509.  
  1510. txtlb.Text = text
  1511. wait(watval)
  1512. local valinc = 0
  1513. for i = 0, 99 do
  1514. Swait()
  1515. valinc = valinc + 0.0002
  1516. flol = flol + valinc
  1517. flil2 = flil2 + valinc
  1518. txtlb.Rotation = txtlb.Rotation + valinc*15
  1519. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1520. txtlb.Position = UDim2.new(flil2,0,0,0)
  1521. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1522. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1523. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1524. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1525. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1526. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1527. end
  1528. scrg:Destroy()
  1529. end))
  1530. end))
  1531. end
  1532. end
  1533.  
  1534. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1535.  
  1536. --//=================================\\
  1537. --|| SOME TAG EDIT
  1538. --\\=================================//
  1539. local TEXTCOLOR = C3(0, 0, 1)
  1540.  
  1541. m = game.Players.LocalPlayer
  1542. char = m.Character
  1543. local txt = Instance.new("BillboardGui", char)
  1544. txt.Adornee = char.Head
  1545. txt.Name = "_status"
  1546. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1547. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1548. local text = Instance.new("TextLabel", txt)
  1549. text.Size = UDim2.new(20, 0, 7, 0)
  1550. text.FontSize = "Size24"
  1551. text.TextScaled = true
  1552. text.TextTransparency = 0
  1553. text.BackgroundTransparency = 1
  1554. text.TextTransparency = 0
  1555. text.TextStrokeTransparency = 0
  1556. text.Font = "Bodoni"
  1557. v = Instance.new("Part")
  1558. v.Name = "ColorBrick"
  1559. v.Parent = m.Character
  1560. v.FormFactor = "Symmetric"
  1561. v.Anchored = true
  1562. v.CanCollide = false
  1563. v.BottomSurface = "Smooth"
  1564. v.TopSurface = "Smooth"
  1565. v.Size = Vector3.new(10, 5, 3)
  1566. v.Transparency = 1
  1567. v.CFrame = char.Torso.CFrame
  1568. v.BrickColor = BrickColor.new("Really black")
  1569. v.Transparency = 1
  1570. v.Shape = "Block"
  1571. text.Text = "Lunar"
  1572.  
  1573. function RecolorTextAndRename(name,col1,col2,font)
  1574. text.TextStrokeColor3 = col2
  1575. text.TextColor3 = col1
  1576. text.Font = font
  1577. text.Text = name
  1578. techc.ImageColor3 = col2
  1579. circl.ImageColor3 = col2
  1580. circl2.ImageColor3 = col1
  1581. imgl2.ImageColor3 = col1
  1582. imgl2b.ImageColor3 = col2
  1583. ned.Text = name
  1584. ned.TextColor3 = col1
  1585. ned.TextStrokeColor3 = col2
  1586. end
  1587. --//=================================\\
  1588. --|| SOME FUNCTIONS
  1589. --\\=================================//
  1590.  
  1591.  
  1592.  
  1593. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1594. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1595. end
  1596.  
  1597. function PositiveAngle(NUMBER)
  1598. if NUMBER >= 0 then
  1599. NUMBER = 0
  1600. end
  1601. return NUMBER
  1602. end
  1603.  
  1604. function NegativeAngle(NUMBER)
  1605. if NUMBER <= 0 then
  1606. NUMBER = 0
  1607. end
  1608. return NUMBER
  1609. end
  1610.  
  1611. function Swait(NUMBER)
  1612. if NUMBER == 0 or NUMBER == nil then
  1613. ArtificialHB.Event:wait()
  1614. else
  1615. for i = 1, NUMBER do
  1616. ArtificialHB.Event:wait()
  1617. end
  1618. end
  1619. end
  1620.  
  1621. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1622. local NEWMESH = IT(MESH)
  1623. if MESH == "SpecialMesh" then
  1624. NEWMESH.MeshType = MESHTYPE
  1625. if MESHID ~= "nil" and MESHID ~= "" then
  1626. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1627. end
  1628. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1629. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1630. end
  1631. end
  1632. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1633. NEWMESH.Scale = SCALE
  1634. NEWMESH.Parent = PARENT
  1635. return NEWMESH
  1636. end
  1637.  
  1638. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1639. local NEWPART = IT("Part")
  1640. NEWPART.formFactor = FORMFACTOR
  1641. NEWPART.Reflectance = REFLECTANCE
  1642. NEWPART.Transparency = TRANSPARENCY
  1643. NEWPART.CanCollide = false
  1644. NEWPART.Locked = true
  1645. NEWPART.Anchored = true
  1646. if ANCHOR == false then
  1647. NEWPART.Anchored = false
  1648. end
  1649. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1650. NEWPART.Name = NAME
  1651. NEWPART.Size = SIZE
  1652. NEWPART.Position = Torso.Position
  1653. NEWPART.Material = MATERIAL
  1654. NEWPART:BreakJoints()
  1655. NEWPART.Parent = PARENT
  1656. return NEWPART
  1657. end
  1658.  
  1659. local function weldBetween(a, b)
  1660. local weldd = Instance.new("ManualWeld")
  1661. weldd.Part0 = a
  1662. weldd.Part1 = b
  1663. weldd.C0 = CFrame.new()
  1664. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1665. weldd.Parent = a
  1666. return weldd
  1667. end
  1668.  
  1669.  
  1670. function QuaternionFromCFrame(cf)
  1671. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1672. local trace = m00 + m11 + m22
  1673. if trace > 0 then
  1674. local s = math.sqrt(1 + trace)
  1675. local recip = 0.5 / s
  1676. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1677. else
  1678. local i = 0
  1679. if m11 > m00 then
  1680. i = 1
  1681. end
  1682. if m22 > (i == 0 and m00 or m11) then
  1683. i = 2
  1684. end
  1685. if i == 0 then
  1686. local s = math.sqrt(m00 - m11 - m22 + 1)
  1687. local recip = 0.5 / s
  1688. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1689. elseif i == 1 then
  1690. local s = math.sqrt(m11 - m22 - m00 + 1)
  1691. local recip = 0.5 / s
  1692. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1693. elseif i == 2 then
  1694. local s = math.sqrt(m22 - m00 - m11 + 1)
  1695. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1696. end
  1697. end
  1698. end
  1699.  
  1700. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1701. local xs, ys, zs = x + x, y + y, z + z
  1702. local wx, wy, wz = w * xs, w * ys, w * zs
  1703. local xx = x * xs
  1704. local xy = x * ys
  1705. local xz = x * zs
  1706. local yy = y * ys
  1707. local yz = y * zs
  1708. local zz = z * zs
  1709. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1710. end
  1711.  
  1712. function QuaternionSlerp(a, b, t)
  1713. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1714. local startInterp, finishInterp;
  1715. if cosTheta >= 0.0001 then
  1716. if (1 - cosTheta) > 0.0001 then
  1717. local theta = ACOS(cosTheta)
  1718. local invSinTheta = 1 / SIN(theta)
  1719. startInterp = SIN((1 - t) * theta) * invSinTheta
  1720. finishInterp = SIN(t * theta) * invSinTheta
  1721. else
  1722. startInterp = 1 - t
  1723. finishInterp = t
  1724. end
  1725. else
  1726. if (1 + cosTheta) > 0.0001 then
  1727. local theta = ACOS(-cosTheta)
  1728. local invSinTheta = 1 / SIN(theta)
  1729. startInterp = SIN((t - 1) * theta) * invSinTheta
  1730. finishInterp = SIN(t * theta) * invSinTheta
  1731. else
  1732. startInterp = t - 1
  1733. finishInterp = t
  1734. end
  1735. end
  1736. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1737. end
  1738.  
  1739. function Clerp(a, b, t)
  1740. local qa = {QuaternionFromCFrame(a)}
  1741. local qb = {QuaternionFromCFrame(b)}
  1742. local ax, ay, az = a.x, a.y, a.z
  1743. local bx, by, bz = b.x, b.y, b.z
  1744. local _t = 1 - t
  1745. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1746. end
  1747.  
  1748. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1749. local frame = IT("Frame")
  1750. frame.BackgroundTransparency = TRANSPARENCY
  1751. frame.BorderSizePixel = BORDERSIZEPIXEL
  1752. frame.Position = POSITION
  1753. frame.Size = SIZE
  1754. frame.BackgroundColor3 = COLOR
  1755. frame.BorderColor3 = BORDERCOLOR
  1756. frame.Name = NAME
  1757. frame.Parent = PARENT
  1758. return frame
  1759. end
  1760.  
  1761. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1762. local label = IT("TextLabel")
  1763. label.BackgroundTransparency = 1
  1764. label.Size = UD2(1, 0, 1, 0)
  1765. label.Position = UD2(0, 0, 0, 0)
  1766. label.TextColor3 = TEXTCOLOR
  1767. label.TextStrokeTransparency = STROKETRANSPARENCY
  1768. label.TextTransparency = TRANSPARENCY
  1769. label.FontSize = TEXTFONTSIZE
  1770. label.Font = TEXTFONT
  1771. label.BorderSizePixel = BORDERSIZEPIXEL
  1772. label.TextScaled = false
  1773. label.Text = TEXT
  1774. label.Name = NAME
  1775. label.Parent = PARENT
  1776. return label
  1777. end
  1778.  
  1779. function NoOutlines(PART)
  1780. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1781. end
  1782.  
  1783. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1784. local NEWWELD = IT(TYPE)
  1785. NEWWELD.Part0 = PART0
  1786. NEWWELD.Part1 = PART1
  1787. NEWWELD.C0 = C0
  1788. NEWWELD.C1 = C1
  1789. NEWWELD.Parent = PARENT
  1790. return NEWWELD
  1791. end
  1792.  
  1793. local S = IT("Sound")
  1794. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1795. local NEWSOUND = nil
  1796. coroutine.resume(coroutine.create(function()
  1797. NEWSOUND = S:Clone()
  1798. NEWSOUND.Parent = PARENT
  1799. NEWSOUND.Volume = VOLUME
  1800. NEWSOUND.Pitch = PITCH
  1801. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1802. NEWSOUND:play()
  1803. if DOESLOOP == true then
  1804. NEWSOUND.Looped = true
  1805. else
  1806. repeat wait(1) until NEWSOUND.Playing == false
  1807. NEWSOUND:remove()
  1808. end
  1809. end))
  1810. return NEWSOUND
  1811. end
  1812.  
  1813. function CFrameFromTopBack(at, top, back)
  1814. local right = top:Cross(back)
  1815. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1816. end
  1817.  
  1818. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1819. function WACKYEFFECT(Table)
  1820. local TYPE = (Table.EffectType or "Sphere")
  1821. local SIZE = (Table.Size or VT(1,1,1))
  1822. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1823. local TRANSPARENCY = (Table.Transparency or 0)
  1824. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1825. local CFRAME = (Table.CFrame or Torso.CFrame)
  1826. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1827. local ROTATION1 = (Table.RotationX or 0)
  1828. local ROTATION2 = (Table.RotationY or 0)
  1829. local ROTATION3 = (Table.RotationZ or 0)
  1830. local MATERIAL = (Table.Material or "Neon")
  1831. local COLOR = (Table.Color or C3(1,1,1))
  1832. local TIME = (Table.Time or 45)
  1833. local SOUNDID = (Table.SoundID or nil)
  1834. local SOUNDPITCH = (Table.SoundPitch or nil)
  1835. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1836. coroutine.resume(coroutine.create(function()
  1837. local PLAYSSOUND = false
  1838. local SOUND = nil
  1839. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1840. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1841. PLAYSSOUND = true
  1842. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1843. end
  1844. EFFECT.Color = COLOR
  1845. local MSH = nil
  1846. if TYPE == "Sphere" then
  1847. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1848. elseif TYPE == "Block" or TYPE == "Box" then
  1849. MSH = IT("BlockMesh",EFFECT)
  1850. MSH.Scale = SIZE
  1851. elseif TYPE == "Wave" then
  1852. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1853. elseif TYPE == "Ring" then
  1854. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1855. elseif TYPE == "Slash" then
  1856. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1857. elseif TYPE == "Round Slash" then
  1858. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1859. elseif TYPE == "Swirl" then
  1860. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1861. elseif TYPE == "Skull" then
  1862. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1863. elseif TYPE == "Crystal" then
  1864. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1865. end
  1866. if MSH ~= nil then
  1867. local MOVESPEED = nil
  1868. if MOVEDIRECTION ~= nil then
  1869. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1870. end
  1871. local GROWTH = SIZE - ENDSIZE
  1872. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1873. if TYPE == "Block" then
  1874. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1875. else
  1876. EFFECT.CFrame = CFRAME
  1877. end
  1878. for LOOP = 1, TIME+1 do
  1879. Swait()
  1880. MSH.Scale = MSH.Scale - GROWTH/TIME
  1881. if TYPE == "Wave" then
  1882. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1883. end
  1884. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1885. if TYPE == "Block" then
  1886. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1887. else
  1888. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1889. end
  1890. if MOVEDIRECTION ~= nil then
  1891. local ORI = EFFECT.Orientation
  1892. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1893. EFFECT.Orientation = ORI
  1894. end
  1895. end
  1896. if PLAYSSOUND == false then
  1897. EFFECT:remove()
  1898. else
  1899. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1900. EFFECT:remove()
  1901. end
  1902. else
  1903. if PLAYSSOUND == false then
  1904. EFFECT:remove()
  1905. else
  1906. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1907. EFFECT:remove()
  1908. end
  1909. end
  1910. end))
  1911. end
  1912.  
  1913. function MakeForm(PART,TYPE)
  1914. if TYPE == "Cyl" then
  1915. local MSH = IT("CylinderMesh",PART)
  1916. elseif TYPE == "Ball" then
  1917. local MSH = IT("SpecialMesh",PART)
  1918. MSH.MeshType = "Sphere"
  1919. elseif TYPE == "Wedge" then
  1920. local MSH = IT("SpecialMesh",PART)
  1921. MSH.MeshType = "Wedge"
  1922. end
  1923. end
  1924.  
  1925. Debris = game:GetService("Debris")
  1926.  
  1927. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1928. local DIRECTION = CF(StartPos,EndPos).lookVector
  1929. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1930. end
  1931.  
  1932. local EyeSizes={
  1933. NumberSequenceKeypoint.new(0,1,0),
  1934. NumberSequenceKeypoint.new(1,0,0)
  1935. }
  1936. local EyeTrans={
  1937. NumberSequenceKeypoint.new(0,0.8,0),
  1938. NumberSequenceKeypoint.new(1,1,0)
  1939. }
  1940. local PE=Instance.new("ParticleEmitter",nil)
  1941. PE.LightEmission=.8
  1942. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1943. PE.Size=NumberSequence.new(EyeSizes)
  1944. PE.Transparency=NumberSequence.new(EyeTrans)
  1945. PE.Lifetime=NumberRange.new(0.35,1.5)
  1946. PE.Rotation=NumberRange.new(0,360)
  1947. PE.Rate=999
  1948. PE.VelocitySpread = 10000
  1949. PE.Acceleration = Vector3.new(0,0,0)
  1950. PE.Drag = 5
  1951. PE.Speed = NumberRange.new(0,0,0)
  1952. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1953. PE.ZOffset = -0
  1954. PE.Name = "PE"
  1955. PE.Enabled = false
  1956.  
  1957. function particles(art)
  1958. local PARTICLES = PE:Clone()
  1959. PARTICLES.Parent = art
  1960. end
  1961.  
  1962. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1963. if FLOOR ~= nil then
  1964. coroutine.resume(coroutine.create(function()
  1965. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1966. PART.CFrame = CF(POSITION)
  1967. for i = 1, 45 do
  1968. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1969. RingPiece.Material = FLOOR.Material
  1970. RingPiece.Color = FLOOR.Color
  1971. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1972. Debris:AddItem(RingPiece,SWAIT)
  1973. end
  1974. PART:remove()
  1975. end))
  1976. end
  1977. end
  1978.  
  1979. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1980. if FLOOR ~= nil then
  1981. for i = 1, AMOUNT do
  1982. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1983. DEBREE.Material = FLOOR.Material
  1984. DEBREE.Color = FLOOR.Color
  1985. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1986. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1987. coroutine.resume(coroutine.create(function()
  1988. Swait(15)
  1989. DEBREE.Parent = workspace
  1990. DEBREE.CanCollide = true
  1991. Debris:AddItem(DEBREE,SWAIT)
  1992. end))
  1993. end
  1994. end
  1995. end
  1996.  
  1997. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1998. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1999. local mesh = IT("SpecialMesh",wave)
  2000. mesh.MeshType = "Sphere"
  2001. mesh.Scale = SIZE
  2002. mesh.Offset = VT(0,0,0)
  2003. wave.CFrame = CFRAME
  2004. coroutine.resume(coroutine.create(function(PART)
  2005. for i = 1, WAIT do
  2006. Swait()
  2007. mesh.Scale = mesh.Scale + GROW
  2008. wave.Transparency = wave.Transparency + (1/WAIT)
  2009. if wave.Transparency > 0.99 then
  2010. wave:remove()
  2011. end
  2012. end
  2013. end))
  2014. end
  2015.  
  2016.  
  2017. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  2018.  
  2019. --//=================================\\
  2020. --|| WEAPON CREATION
  2021. --\\=================================//
  2022.  
  2023. function chatfunc(text)
  2024. local chat = coroutine.wrap(function()
  2025. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2026. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2027. end
  2028. local Bill = Instance.new("BillboardGui",Character)
  2029. Bill.Size = UDim2.new(0,100,0,40)
  2030. Bill.StudsOffset = Vector3.new(0,3,0)
  2031. Bill.Adornee = Character.Head
  2032. Bill.Name = "TalkingBillBoard"
  2033. local Hehe = Instance.new("TextLabel",Bill)
  2034. Hehe.BackgroundTransparency = 1
  2035. Hehe.BorderSizePixel = 0
  2036. Hehe.Text = ""
  2037. Hehe.Font = "Fantasy"
  2038. Hehe.TextSize = 40
  2039. Hehe.TextStrokeTransparency = 0
  2040. Hehe.Size = UDim2.new(1,0,0.5,0)
  2041. coroutine.resume(coroutine.create(function()
  2042. while Hehe ~= nil do
  2043. wait()
  2044. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  2045. Hehe.Rotation = math.random(-5,5)
  2046. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  2047. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  2048. end
  2049. end))
  2050. for i = 1,string.len(text),1 do
  2051. wait()
  2052. Hehe.Text = string.sub(text,1,i)
  2053. end
  2054. wait(1)--Re[math.random(1, 93)]
  2055. for i = 0, 1, .025 do
  2056. wait()
  2057. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  2058. Hehe.TextStrokeTransparency = i
  2059. Hehe.TextTransparency = i
  2060. end
  2061. Bill:Destroy()
  2062. end)
  2063. chat()
  2064. end
  2065.  
  2066. function onChatted(msg)
  2067. chatfunc(msg)
  2068. end
  2069.  
  2070. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  2071. PRT.Color = C3(0,0,0)
  2072. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  2073. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  2074. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  2075. PRT.Color = C3(0/255,0/255,255/255)
  2076. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  2077. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  2078. for i = 1, 16 do
  2079. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  2080. FACE.Color = C3(0,0,0)
  2081. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  2082. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  2083. end
  2084. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2085. MakeForm(EYE,"Ball")
  2086. EYE.Color = C3(0/255,0/255,255/255)
  2087. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  2088. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2089. MakeForm(EYE2,"Ball")
  2090. EYE2.Color = C3(0/255,0/255,255/255)
  2091.  
  2092. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2093.  
  2094. local LASTPART = Head
  2095. for i = 1, 20 do
  2096. local MATH = (1-(i/25))
  2097. if LASTPART == Head then
  2098. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2099. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2100. LASTPART = Horn
  2101. Horn.Color = C3((i*3-3)/0,0,0)
  2102. else
  2103. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2104. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2105. LASTPART = Horn
  2106. Horn.Color = C3((i*3-3)/0,0,0)
  2107. end
  2108. end
  2109. local LASTPART = Head
  2110. for i = 1, 20 do
  2111. local MATH = (1-(i/25))
  2112. if LASTPART == Head then
  2113. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2114. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2115. LASTPART = Horn
  2116. Horn.Color = C3((i*3-3)/0,0,0)
  2117. else
  2118. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2119. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2120. LASTPART = Horn
  2121. Horn.Color = C3((i*3-3)/0,0,0)
  2122. end
  2123. end
  2124.  
  2125. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2126. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2127. Hair.Color = C3(0/255,0/255,255/255)
  2128. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2129. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2130. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2131. Hair2.Color = C3(0/255,0/255,255/255)
  2132. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2133.  
  2134. local BODY = {}
  2135.  
  2136. for _, c in pairs(Character:GetDescendants()) do
  2137. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2138. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2139. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2140. end
  2141. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2142. elseif c:IsA("JointInstance") then
  2143. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2144. end
  2145. end
  2146.  
  2147. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2148. MakeForm(Eye,"Ball")
  2149. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2150. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2151. MakeForm(Eye,"Ball")
  2152. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2153. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2154. MakeForm(Eye2,"Ball")
  2155. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2156.  
  2157.  
  2158. XEYE.Parent = nil
  2159. BALL.Parent = Character
  2160.  
  2161. for e = 1, #BODY do
  2162. if BODY[e] ~= nil then
  2163. local STUFF = BODY[e]
  2164. local PART = STUFF[1]
  2165. local PARENT = STUFF[2]
  2166. local MATERIAL = STUFF[3]
  2167. local COLOR = STUFF[4]
  2168. local TRANSPARENCY = STUFF[5]
  2169. if PART.ClassName == "Part" and PART ~= RootPart then
  2170. PART.Material = MATERIAL
  2171. PART.Color = COLOR
  2172. PART.Transparency = TRANSPARENCY
  2173. end
  2174. PART.AncestryChanged:Connect(function()
  2175. PART.Parent = PARENT
  2176. end)
  2177. end
  2178. end
  2179.  
  2180. local SKILLTEXTCOLOR = C3(0,0,0)
  2181. local SKILLFONT = "Antique"
  2182. local SKILLTEXTSIZE = 7
  2183.  
  2184. function Blink()
  2185. coroutine.resume(coroutine.create(function()
  2186. if EYE ~= nil then
  2187. for i = 1, 5 do
  2188. Swait()
  2189. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2190. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2191. end
  2192. for i = 1, 7 do
  2193. Swait()
  2194. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2195. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2196. end
  2197. EYE.Mesh.Scale = VT(1,1,1)
  2198. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2199. end
  2200. end))
  2201. end
  2202.  
  2203. function Blink2()
  2204. coroutine.resume(coroutine.create(function()
  2205. if Eye ~= nil then
  2206. for i = 1, 5 do
  2207. Swait()
  2208. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2209. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2210. end
  2211. for i = 1, 7 do
  2212. Swait()
  2213. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2214. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2215. end
  2216. Eye.Mesh.Scale = VT(1,1,1)
  2217. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2218. end
  2219. end))
  2220. end
  2221.  
  2222. function refit()
  2223. Character.Parent = workspace
  2224. for e = 1, #BODY do
  2225. if BODY[e] ~= nil then
  2226. local STUFF = BODY[e]
  2227. local PART = STUFF[1]
  2228. local PARENT = STUFF[2]
  2229. local MATERIAL = STUFF[3]
  2230. local COLOR = STUFF[4]
  2231. local TRANSPARENCY = STUFF[5]
  2232. if PART.ClassName == "Part" and PART ~= RootPart then
  2233. PART.Material = MATERIAL
  2234. PART.Color = COLOR
  2235. PART.Transparency = TRANSPARENCY
  2236. end
  2237. if PART.Parent ~= PARENT then
  2238. Humanoid:remove()
  2239. PART.Parent = PARENT
  2240. Humanoid = IT("Humanoid",Character)
  2241. end
  2242. end
  2243. end
  2244. end
  2245.  
  2246. Humanoid.Died:connect(function()
  2247. refit()
  2248. end)
  2249.  
  2250. --//=================================\\
  2251. --|| DAMAGE FUNCTIONS
  2252. --\\=================================//
  2253.  
  2254. function StatLabel(CFRAME, TEXT, COLOR)
  2255. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2256. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2257. local BODYGYRO = IT("BodyGyro", STATPART)
  2258. game:GetService("Debris"):AddItem(STATPART ,5)
  2259. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2260. BILLBOARDGUI.Adornee = STATPART
  2261. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2262. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2263. BILLBOARDGUI.AlwaysOnTop = false
  2264. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2265. TEXTLABEL.BackgroundTransparency = 1
  2266. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2267. TEXTLABEL.Text = TEXT
  2268. TEXTLABEL.Font = SKILLFONT
  2269. TEXTLABEL.FontSize="Size42"
  2270. TEXTLABEL.TextColor3 = COLOR
  2271. TEXTLABEL.TextStrokeTransparency = 0
  2272. TEXTLABEL.TextScaled = true
  2273. TEXTLABEL.TextWrapped = true
  2274. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2275. for i = 1, 50 do
  2276. Swait()
  2277. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2278. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2279. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2280. end
  2281. THEPART.Parent = nil
  2282. end),STATPART, TEXTLABEL)
  2283. end
  2284.  
  2285. --//=================================\\
  2286. --|| DAMAGING
  2287. --\\=================================//
  2288.  
  2289. function KillChildren(v)
  2290. v:BreakJoints()
  2291. for _, c in pairs(v:GetChildren()) do
  2292. if c:IsA("BasePart") then
  2293. if c.Transparency < 1 then
  2294. if c:FindFirstChildOfClass("Decal") then
  2295. c:FindFirstChildOfClass("Decal"):remove()
  2296. end
  2297. particles(c)
  2298. c.PE.Enabled = true
  2299. c.Parent = Effects
  2300. c.CanCollide = false
  2301. c.Material = "Neon"
  2302. c.Color = C3(1,0,0)
  2303. c.Transparency = 1
  2304. local grav = Instance.new("BodyPosition",c)
  2305. grav.P = 20000
  2306. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2307. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2308. grav.Name = "GravityForce"
  2309. coroutine.resume(coroutine.create(function()
  2310. for i = 1, 20 do
  2311. Swait()
  2312. c.Transparency = c.Transparency + 1/20
  2313. end
  2314. c.PE.Enabled = false
  2315. Debris:AddItem(c,2)
  2316. end))
  2317. end
  2318. end
  2319. end
  2320. end
  2321.  
  2322. function ApplyAoE(POSITION,RANGE)
  2323. local CHILDREN = workspace:GetDescendants()
  2324. for index, CHILD in pairs(CHILDREN) do
  2325. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2326. local LISTED = false
  2327. for LIST = 1, #WHITELIST do
  2328. if WHITELIST[LIST] ~= nil then
  2329. if CHILD.Name == WHITELIST[LIST] then
  2330. LISTED = true
  2331. end
  2332. end
  2333. end
  2334. if LISTED == false then
  2335. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2336. if HUM then
  2337. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2338. if TORSO then
  2339. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2340. KillChildren(CHILD)
  2341. end
  2342. end
  2343. end
  2344. end
  2345. end
  2346. end
  2347. end
  2348.  
  2349. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2350. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2351. defence.Name = ("HitBy"..Player.Name)
  2352. game:GetService("Debris"):AddItem(defence, 0.001)
  2353. Damage = Damage * DAMAGEMULTIPLIER
  2354. if Humanoid.Health ~= 0 then
  2355. local CritChance = MRANDOM(1,100)
  2356. if Damage > Humanoid.Health then
  2357. Damage = math.ceil(Humanoid.Health)
  2358. if Damage == 0 then
  2359. Damage = 0.1
  2360. end
  2361. end
  2362. Humanoid.Health = Humanoid.Health - Damage
  2363. end
  2364. end
  2365.  
  2366. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2367. local CHILDREN = workspace:GetDescendants()
  2368. for index, CHILD in pairs(CHILDREN) do
  2369. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2370. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2371. if HUM then
  2372. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2373. if TORSO then
  2374. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2375. if INSTAKILL == true then
  2376. CHILD:BreakJoints()
  2377. else
  2378. local DMG = MRANDOM(MINDMG,MAXDMG)
  2379. ApplyDamage(HUM,DMG,TORSO)
  2380. end
  2381. if FLING > 0 then
  2382. for _, c in pairs(CHILD:GetChildren()) do
  2383. if c:IsA("BasePart") then
  2384. local bv = Instance.new("BodyVelocity")
  2385. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2386. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2387. bv.Parent = c
  2388. Debris:AddItem(bv,0.05)
  2389. end
  2390. end
  2391. end
  2392. end
  2393. end
  2394. end
  2395. end
  2396. end
  2397. end
  2398.  
  2399. --//=================================\\
  2400. --|| MODE SWITCHING
  2401. --\\=================================//
  2402.  
  2403. function ResetMode()
  2404. ATTACK = true
  2405. Rooted = true
  2406. BALL.Parent = Character
  2407. XEYE.Parent = nil
  2408. SONG = 561833161
  2409. PITCH = 1
  2410. VOLUME = 3
  2411. sick.TimePosition = 7
  2412. FACE = 176217464
  2413. Speed = 13
  2414. text.Text = "Lunar"
  2415. TEXTCOLOR = C3(0, 0, 1)
  2416. EYE.Color = C3(0/255,0/255,255/255)
  2417. EYE2.Color = C3(0/255,0/255,255/255)
  2418. Hair.Color = C3(0/255,0/255,255/255)
  2419. Hair2.Color = C3(0/255,0/255,255/255)
  2420. PRT.Color = C3(0/255,0/255,255/255)
  2421. MAINRUINCOLOR = BrickColor.new("Navy blue")
  2422. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  2423. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2424. bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2425. MODE = "Lunar"
  2426. ned.Text = "Lunar"
  2427. ATTACK = false
  2428. Rooted = false
  2429. end
  2430.  
  2431. function SolarForm()
  2432. ATTACK = true
  2433. Rooted = true
  2434. BALL.Parent = Character
  2435. XEYE.Parent = nil
  2436. SONG = 1259692095
  2437. PITCH = 1
  2438. VOLUME = 4
  2439. sick.TimePosition = 0
  2440. FACE = 404306534
  2441. Speed = 16
  2442. text.Text = "Solar"
  2443. TEXTCOLOR = C3(215/255,147/255,0/255)
  2444. PRT.Color = C3(215/255,147/255,0/255)
  2445. EYE.Color = C3(215/255,147/255,0/255)
  2446. EYE2.Color = C3(143/255,98/255,0/255)
  2447. Hair.Color = C3(215/255,147/255,0/255)
  2448. Hair2.Color = C3(171/255,117/255,0/255)
  2449. MAINRUINCOLOR = BrickColor.new("Neon orange")
  2450. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  2451. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2452. MODE = "Solar"
  2453. ned.Text = "Solar"
  2454. ATTACK = false
  2455. Rooted = false
  2456. end
  2457.  
  2458. function SuperiorForm()
  2459. ATTACK = true
  2460. Rooted = true
  2461. BALL.Parent = Character
  2462. XEYE.Parent = nil
  2463. SONG = 1873219898
  2464. PITCH = 1
  2465. VOLUME = 4
  2466. sick.TimePosition = 0.01
  2467. FACE = 404306534
  2468. Speed = 25
  2469. text.Text = "Superior"
  2470. TEXTCOLOR = C3(107/255,0/255,0/255)
  2471. PRT.Color = C3(117/255,0/255,0/255)
  2472. EYE.Color = C3(255/255,0/255,0/255)
  2473. EYE2.Color = C3(255/255,0/255,0/255)
  2474. Hair.Color = C3(151/255,0/255,0/255)
  2475. Hair2.Color = C3(151/255,0/255,0/255)
  2476. MAINRUINCOLOR = BrickColor.new("Really black")
  2477. SECONDRUINCOLOR = BrickColor.new("Really red")
  2478. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2479. MODE = "Superior"
  2480. ned.Text = "Superior"
  2481. ATTACK = false
  2482. Rooted = false
  2483. end
  2484.  
  2485. function BlackWhiteForm()
  2486. ATTACK = true
  2487. Rooted = true
  2488. XEYE.Parent = nil
  2489. BALL.Parent = Character
  2490. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2491. text.Text = " "
  2492. for i = 0, 1, 0.1 / Animation_Speed do
  2493. Swait()
  2494. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2495. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2496. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2497. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2498. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2499. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2500. end
  2501. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2502. UNANCHOR = false
  2503. RootPart.Anchored = true
  2504. for i = 0, 2, 0.1 / Animation_Speed do
  2505. Swait()
  2506. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2510. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2512. end
  2513. for i = 0, 0.1, 0.1 / Animation_Speed do
  2514. Swait()
  2515. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2516. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2517. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2518. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2519. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2520. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2521. end
  2522. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2523. UNANCHOR = true
  2524. RootPart.Anchored = false
  2525. MODE = "90s"
  2526. SONG = 1166995642
  2527. PITCH = 1
  2528. VOLUME = 3.5
  2529. sick.TimePosition = 17.5
  2530. FACE = 2365263255
  2531. Speed = 16
  2532. text.Text = "90's"
  2533. ned.Text = "90's"
  2534. TEXTCOLOR = C3(255/255,255/255,255/255)
  2535. PRT.Color = C3(255/255,255/255,255/255)
  2536. EYE.Color = C3(95/255,95/255,95/255)
  2537. EYE2.Color = C3(95/255,95/255,95/255)
  2538. Hair.Color = C3(255/255,255/255,255/255)
  2539. Hair2.Color = C3(27/255,42/255,53/255)
  2540. MAINRUINCOLOR = BrickColor.new("Institutional white")
  2541. SECONDRUINCOLOR = BrickColor.new("Black")
  2542. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2543. ATTACK = false
  2544. Rooted = false
  2545. end
  2546.  
  2547. function EightyForm()
  2548. ATTACK = true
  2549. Rooted = true
  2550. XEYE.Parent = nil
  2551. BALL.Parent = Character
  2552. text.Text = " "
  2553. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2554. for i = 0, 1, 0.1 / Animation_Speed do
  2555. Swait()
  2556. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2557. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2558. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2559. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2560. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2561. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2562. end
  2563. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2564. UNANCHOR = false
  2565. RootPart.Anchored = true
  2566. for i = 0, 2, 0.1 / Animation_Speed do
  2567. Swait()
  2568. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2569. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2570. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2571. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2572. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2573. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2574. end
  2575. for i = 0, 0.1, 0.1 / Animation_Speed do
  2576. Swait()
  2577. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2578. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2579. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2580. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2581. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2582. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2583. end
  2584. UNANCHOR = true
  2585. RootPart.Anchored = false
  2586. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2587. MODE = "80s"
  2588. text.Text = "80's"
  2589. ned.Text = "80's"
  2590. TEXTCOLOR = C3(27/255,42/255,53/255)
  2591. PRT.Color = C3(27/255,42/255,53/255)
  2592. EYE.Color = C3(95/255,95/255,95/255)
  2593. EYE2.Color = C3(95/255,95/255,95/255)
  2594. Hair.Color = C3(27/255,42/255,53/255)
  2595. Hair2.Color = C3(255/255,255/255,255/255)
  2596. MAINRUINCOLOR = BrickColor.new("Black")
  2597. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  2598. FACE = 2365263255
  2599. SONG = 1141556798
  2600. PITCH = 1
  2601. VOLUME = 3.5
  2602. sick.TimePosition = 0.1
  2603. Speed = 16
  2604. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2605. UNANCHOR = true
  2606. RootPart.Anchored = false
  2607. ATTACK = false
  2608. Rooted = false
  2609. end
  2610.  
  2611. function BlackForm()
  2612. ATTACK = true
  2613. Rooted = true
  2614. BALL.Parent = Character
  2615. XEYE.Parent = nil
  2616. SONG = 1420353940
  2617. PITCH = 1
  2618. VOLUME = 2.5
  2619. sick.TimePosition = 0.5
  2620. text.Text = ""
  2621. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2622. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2623. chatfunc("Riddle me this..")
  2624. BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2625. for i=0, 4, 0.1 / Animation_Speed do
  2626. Swait()
  2627. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2628. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2629. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2630. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2631. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2632. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2633. end
  2634. BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2635. chatfunc("Riddle me that..")
  2636. for i=0, 4, 0.1 / Animation_Speed do
  2637. Swait()
  2638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2642. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2644. end
  2645. BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2646. chatfunc("Who's afraid of The Big Black?")
  2647. for i=0, 5, 0.1 / Animation_Speed do
  2648. Swait()
  2649. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2650. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2651. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2652. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2653. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2654. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2655. end
  2656. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2657. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2658. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2659. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2660. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2661. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2662. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2663. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2664. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2665. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2666. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2667. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2668. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2669. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2670. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2671. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2672. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2673. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2674. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2675. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2676. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2677. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2678. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2679. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2680. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2681. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2682. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2683. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2684. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2685. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2686. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2687. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2688. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2689. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2690. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2691. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2692. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2693. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2694. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2695. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2696. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2697. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2698. CreateSound(206082327,Torso,3,1,false)
  2699. for i=0, 0.7, 0.1 / Animation_Speed do
  2700. Swait()
  2701. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2702. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2703. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2704. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2705. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2706. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2707. end
  2708. MODE = "Black"
  2709. FACE = 148988280
  2710. Speed = 45
  2711. text.Text = "THE BIG BLACK"
  2712. ned.Text = "TBB"
  2713. TEXTCOLOR = C3(27/255,42/255,53/255)
  2714. PRT.Color = C3(27/255,42/255,53/255)
  2715. EYE.Color = C3(27/255,42/255,53/255)
  2716. EYE2.Color = C3(27/255,42/255,53/255)
  2717. Hair.Color = C3(27/255,42/255,53/255)
  2718. Hair2.Color = C3(27/255,42/255,53/255)
  2719. MAINRUINCOLOR = BrickColor.new("Black")
  2720. SECONDRUINCOLOR = BrickColor.new("Black")
  2721. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2722. ATTACK = false
  2723. Rooted = false
  2724. end
  2725.  
  2726. function LostForm()
  2727. ATTACK = true
  2728. Rooted = true
  2729. BALL.Parent = Character
  2730. XEYE.Parent = nil
  2731. SONG = 723652641
  2732. PITCH = 1
  2733. VOLUME = 3
  2734. sick.TimePosition = 0.5
  2735. FACE = 0
  2736. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2737. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2738. CreateSound(136007472,Torso,5,1.2,false)
  2739. for i=0, 2.5, 0.1 / Animation_Speed do
  2740. Swait()
  2741. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2742. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2743. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2744. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2745. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2746. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2747. end
  2748. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2749. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2750. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2751. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2752. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2753. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2754. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2755. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2756. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2757. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2758. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2759. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2760. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2761. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2762. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2763. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2764. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2765. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2766. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2767. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2768. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2769. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2770. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2771. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2772. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2773. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2774. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2775. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2776. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2777. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2778. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2779. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2780. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2781. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2782. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2783. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2784. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2785. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2786. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2787. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2788. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2789. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2790. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2791. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2792. CreateSound(847061203,Torso,3,1,false)
  2793. CreateSound(239000203,Torso,3,1,false)
  2794. CreateSound(579687077,Torso,3,0.75,false)
  2795. MODE = "LostHope"
  2796. Speed = 12
  2797. text.Text = "The Lost"
  2798. ned.Text = "Lost"
  2799. TEXTCOLOR = C3(0/255,0/255,0/255)
  2800. PRT.Color = C3(0/255,0/255,0/255)
  2801. EYE.Color = C3(0/255,0/255,0/255)
  2802. EYE2.Color = C3(0/255,0/255,0/255)
  2803. Hair.Color = C3(0/255,0/255,0/255)
  2804. Hair2.Color = C3(0/255,0/255,0/255)
  2805. MAINRUINCOLOR = BrickColor.new("Really black")
  2806. SECONDRUINCOLOR = BrickColor.new("Really black")
  2807. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2808. for i=0, 1.5, 0.1 / Animation_Speed do
  2809. Swait()
  2810. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2813. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2814. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2815. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2816. end
  2817. ATTACK = false
  2818. Rooted = false
  2819. end
  2820.  
  2821. function TerraForm()
  2822. ATTACK = true
  2823. Rooted = true
  2824. BALL.Parent = Character
  2825. XEYE.Parent = nil
  2826. SONG = 157460916
  2827. PITCH = 1
  2828. VOLUME = 3
  2829. sick.TimePosition = 0
  2830. FACE = 155195214
  2831. Speed = 27
  2832. MODE = "Hexa"
  2833. text.Text = "Terra"
  2834. ned.Text = "Terra"
  2835. TEXTCOLOR = C3(170/255,85/255,0/255)
  2836. PRT.Color = C3(86/255,66/255,54/255)
  2837. EYE.Color = C3(39/255,70/255,45/255)
  2838. EYE2.Color = C3(39/255,70/255,45/255)
  2839. Hair.Color = C3(39/255,70/255,45/255)
  2840. Hair2.Color = C3(39/255,70/255,45/255)
  2841. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2842. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  2843. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2844. ATTACK = false
  2845. Rooted = false
  2846. end
  2847.  
  2848. function RandomForm()
  2849. ATTACK = true
  2850. Rooted = true
  2851. XEYE.Parent = nil
  2852. BALL.Parent = Character
  2853. UNANCHOR = true
  2854. RootPart.Anchored = false
  2855. MODE = "Random"
  2856. SONG = 0
  2857. PITCH = 1
  2858. VOLUME = 3.5
  2859. sick.TimePosition = 0
  2860. FACE = 2365263255
  2861. Speed = 20
  2862. text.Text = "Randomizer"
  2863. ned.Text = "Randomizer"
  2864. TEXTCOLOR = BrickColor.Random().Color
  2865. PRT.Color = BrickColor.Random().Color
  2866. EYE.Color = BrickColor.Random().Color
  2867. EYE2.Color = BrickColor.Random().Color
  2868. Hair.Color = BrickColor.Random().Color
  2869. Hair2.Color = BrickColor.Random().Color
  2870. MAINRUINCOLOR = BrickColor.Random()
  2871. SECONDRUINCOLOR = BrickColor.Random()
  2872. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2873. ATTACK = false
  2874. Rooted = false
  2875. end
  2876.  
  2877. function VantaForm()
  2878. ATTACK = true
  2879. Rooted = true
  2880. BALL.Parent = Character
  2881. XEYE.Parent = nil
  2882. SONG = 190845741
  2883. PITCH = 1
  2884. VOLUME = 6
  2885. sick.TimePosition = 12.5
  2886. wait(1)
  2887. for i=0, 2.5, 0.1 / Animation_Speed do
  2888. Swait()
  2889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2891. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2893. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2895. end
  2896. MODE = "Vanta"
  2897. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2898. FACE = 404306534
  2899. Speed = 12
  2900. text.Text = "Vanta-X"
  2901. ned.Text = "Vanta-X"
  2902. TEXTCOLOR = C3(107/255,50/255,124/255)
  2903. PRT.Color = C3(107/255,50/255,124/255)
  2904. EYE.Color = C3(155/255,0/255,255/255)
  2905. EYE2.Color = C3(155/255,0/255,255/255)
  2906. Hair.Color = C3(80/255,0/255,180/255)
  2907. Hair2.Color = C3(50/255,0/255,150/255)
  2908. MAINRUINCOLOR = BrickColor.new("Royal purple")
  2909. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  2910. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2911. ATTACK = false
  2912. Rooted = false
  2913. end
  2914.  
  2915. function ChronoForm()
  2916. ATTACK = true
  2917. Rooted = true
  2918. BALL.Parent = Character
  2919. XEYE.Parent = nil
  2920. SONG = 432493949
  2921. PITCH = 1
  2922. VOLUME = 3
  2923. sick.TimePosition = 0
  2924. FACE = 2371494469
  2925. Speed = 16
  2926. MODE = "Time"
  2927. text.Text = "Chronos"
  2928. ned.Text = "Chronos"
  2929. TEXTCOLOR = C3(0/255,255/255,0/255)
  2930. PRT.Color = C3(0/255,155/255,0/255)
  2931. EYE.Color = C3(0/255,255/255,0/255)
  2932. EYE2.Color = C3(0/255,255/255,0/255)
  2933. Hair.Color = C3(239/255,184/255,56/255)
  2934. Hair2.Color = C3(245/255,205/255,48/255)
  2935. MODE = "Time"
  2936. MAINRUINCOLOR = BrickColor.new("Lime green")
  2937. SECONDRUINCOLOR = BrickColor.new("Lime green")
  2938. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2939. ATTACK = false
  2940. Rooted = false
  2941. end
  2942.  
  2943. function SenseForm()
  2944. ATTACK = true
  2945. Rooted = true
  2946. BALL.Parent = Character
  2947. XEYE.Parent = nil
  2948. SONG = 1497785701
  2949. PITCH = 1
  2950. VOLUME = 3
  2951. sick.TimePosition = 13.75
  2952. FACE = 2375008868
  2953. Speed = 13
  2954. MODE = "Sense"
  2955. text.TextColor3 = C3(255/255,255/255,255/255)
  2956. text.Text = "None-Sense"
  2957. ned.Text = "Non-Sense"
  2958. TEXTCOLOR = C3(255/255,255/255,255/255)
  2959. coroutine.resume(coroutine.create(function()
  2960. repeat
  2961. text.TextColor3 = C3(13/255,105/255,172/255)
  2962. Swait(5)
  2963. text.TextColor3 = C3(196/255,40/255,28/255)
  2964. Swait(5)
  2965. until MODE ~= "Sense"
  2966. text.TextColor3 = C3(27/255,42/255,53/255)
  2967. end))
  2968. PRT.Color = C3(13/255,105/255,172/255)
  2969. EYE.Color = C3(255/255,255/255,255/255)
  2970. EYE2.Color = C3(255/255,255/255,255/255)
  2971. Hair.Color = C3(196/255,40/255,28/255)
  2972. Hair2.Color = C3(196/255,40/255,28/255)
  2973. MAINRUINCOLOR = BrickColor.new("Bright red")
  2974. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  2975. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2976. ATTACK = false
  2977. Rooted = false
  2978. end
  2979.  
  2980. function SanityForm()
  2981. ATTACK = true
  2982. Rooted = true
  2983. BALL.Parent = Character
  2984. XEYE.Parent = nil
  2985. SONG = 2347469019
  2986. PITCH = 1
  2987. VOLUME = 3
  2988. sick.TimePosition = 0
  2989. FACE = 2375030229
  2990. Speed = 30
  2991. TEXTCOLOR = C3(0/255,0/255,0/255)
  2992. text.Text = "Sanity-Less"
  2993. coroutine.resume(coroutine.create(function()
  2994. repeat
  2995. ned.Text = "Sanity-Less"
  2996. PRT.Color = BrickColor.Random().Color
  2997. EYE.Color = BrickColor.Random().Color
  2998. EYE2.Color = BrickColor.Random().Color
  2999. Hair.Color = BrickColor.Random().Color
  3000. Hair2.Color = BrickColor.Random().Color
  3001. MAINRUINCOLOR = BrickColor.Random()
  3002. SECONDRUINCOLOR = BrickColor.Random()
  3003. text.TextColor3 = BrickColor.Random().Color
  3004. text.TextStrokeColor3 = BrickColor.Random().Color
  3005. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3006. Swait(5)
  3007. until MODE ~= "Sanity"
  3008. text.TextColor3 = C3(27/255,42/255,53/255)
  3009. end))
  3010. TEXTCOLOR = C3(0/255,0/255,0/255)
  3011. PRT.Color = C3(99/255,95/255,98/255)
  3012. EYE.Color = C3(99/255,95/255,98/255)
  3013. EYE2.Color = C3(99/255,95/255,98/255)
  3014. Hair.Color = C3(99/255,95/255,98/255)
  3015. Hair2.Color = C3(99/255,95/255,98/255)
  3016. MODE = "Sanity"
  3017. ATTACK = false
  3018. Rooted = false
  3019. end
  3020.  
  3021. function FairyForm()
  3022. ATTACK = true
  3023. Rooted = true
  3024. BALL.Parent = Character
  3025. XEYE.Parent = nil
  3026. for i=0, 2, 0.1 / Animation_Speed do
  3027. Swait()
  3028. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3029. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3030. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3031. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3032. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3033. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3034. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3035. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3036. end
  3037. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  3038. MODE = "Fairy"
  3039. ned.Text = "Fairy"
  3040. TEXTCOLOR = C3(255/255,102/255,204/255)
  3041. PRT.Color = C3(98/255,37/255,209/255)
  3042. EYE.Color = C3(255/255,152/255,220/255)
  3043. EYE2.Color = C3(255/255,152/255,220/255)
  3044. Hair.Color = C3(170/255,0/255,170/255)
  3045. Hair2.Color = C3(170/255,0/255,170/255)
  3046. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  3047. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  3048. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3049. SONG = 228428389
  3050. PITCH = 1
  3051. VOLUME = 3
  3052. sick.TimePosition = 0.5
  3053. FACE = 21635489
  3054. Speed = 20
  3055. text.Text = "Fairy"
  3056. ATTACK = false
  3057. Rooted = false
  3058. end
  3059.  
  3060. function DevilForm()
  3061. ATTACK = true
  3062. Rooted = true
  3063. BALL.Parent = Character
  3064. XEYE.Parent = nil
  3065. for i=0, 1, 0.1 / Animation_Speed do
  3066. Swait()
  3067. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3068. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3069. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3070. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3071. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3072. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3073. end
  3074. CreateSound(363808674, Torso, 6, 1, false)
  3075. for i=0, 0.5, 0.1 / Animation_Speed do
  3076. Swait()
  3077. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3078. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  3079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3080. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3081. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3082. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3083. end
  3084. for i=0, 0.5, 0.1 / Animation_Speed do
  3085. Swait()
  3086. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3092. end
  3093. CreateSound(363808674, Torso, 6, 1, false)
  3094. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3095. for i=0, 0.5, 0.1 / Animation_Speed do
  3096. Swait()
  3097. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3099. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3100. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3101. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3103. end
  3104. MODE = "Devil"
  3105. ned.Text = "Devil"
  3106. SONG = 919231299
  3107. PITCH = 1
  3108. VOLUME = 3
  3109. sick.TimePosition = 15.2
  3110. FACE = 405705854
  3111. Speed = 20
  3112. text.Text = "Devil"
  3113. TEXTCOLOR = C3(127/255,0/255,0/255)
  3114. PRT.Color = C3(98/255,0/255,0/255)
  3115. EYE.Color = C3(255/255,0/255,0/255)
  3116. EYE2.Color = C3(255/255,0/255,0/255)
  3117. Hair.Color = C3(21/255,0/255,0/255)
  3118. Hair2.Color = C3(53/255,0/255,0/255)
  3119. MAINRUINCOLOR = BrickColor.new("Maroon")
  3120. SECONDRUINCOLOR = BrickColor.new("Bright red")
  3121. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3122. ATTACK = false
  3123. Rooted = false
  3124. end
  3125.  
  3126. function PurgeForm()
  3127. ATTACK = true
  3128. Rooted = true
  3129. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3130. MODE = "Purged"
  3131. XEYE.Parent = Character
  3132. BALL.Parent = nil
  3133. TEXTCOLOR = C3(39/255,70/255,45/255)
  3134. PRT.Color = C3(0/255,0/255,0/255)
  3135. EYE.Color = C3(0/255,0/255,0/255)
  3136. EYE2.Color = C3(0/255,0/255,0/255)
  3137. Hair.Color = C3(0/255,0/255,0/255)
  3138. Hair2.Color = C3(0/255,0/255,0/255)
  3139. MAINRUINCOLOR = BrickColor.new("Earth green")
  3140. SECONDRUINCOLOR = BrickColor.new("Earth green")
  3141. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3142. SONG = 1103329236
  3143. PITCH = 1
  3144. VOLUME = 3
  3145. sick.TimePosition = 0
  3146. FACE = 2378683942
  3147. Speed = 20
  3148. text.Text = "The Purge"
  3149. ned.Text = "Purge"
  3150. for i=0, 1, 0.1 / Animation_Speed do
  3151. Swait()
  3152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3154. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3156. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3158. end
  3159. CreateSound(363808674, Head, 9999, 1, false)
  3160. for i=0, 0.2, 0.1 / Animation_Speed do
  3161. Swait()
  3162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3164. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3165. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3166. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3167. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3168. end
  3169. ATTACK = false
  3170. Rooted = false
  3171. end
  3172.  
  3173. function OriginsForm()
  3174. ATTACK = true
  3175. Rooted = true
  3176. MODE = "Origins"
  3177. SONG = 265913095
  3178. PITCH = 1
  3179. VOLUME = 3
  3180. sick.TimePosition = 17.5
  3181. FACE = 404306534
  3182. Speed = 19
  3183. text.Text = "The Origins"
  3184. ned.Text = "Origins"
  3185. TEXTCOLOR = C3(0/255,0/255,0/255)
  3186. PRT.Color = C3(215/255,147/255,0/255)
  3187. EYE.Color = C3(255/255,0/255,0/255)
  3188. EYE2.Color = C3(255/255,0/255,0/255)
  3189. Hair.Color = C3(0/255,0/255,255/255)
  3190. Hair2.Color = C3(0/255,0/255,255/255)
  3191. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3192. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3193. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3194. ATTACK = false
  3195. Rooted = false
  3196. end
  3197.  
  3198. --//=================================\\
  3199. --|| ATTACK FUNCTIONS AND STUFF
  3200. --\\=================================//
  3201. function CameraEnshaking(Length, Intensity)
  3202. coroutine.resume(coroutine.create(function()
  3203. local intensity = 1 * Intensity
  3204. local rotM = 0.01 * Intensity
  3205. for i = 0, Length, 0.1 do
  3206. Swait()
  3207. intensity = intensity - 0.05 * Intensity / Length
  3208. rotM = rotM - 5.0E-4 * Intensity / Length
  3209. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3210. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3211. end
  3212. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3213. end))
  3214. end
  3215.  
  3216. function ManualDamage(Humanoid,Damage,TorsoPart)
  3217. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3218. defence.Name = ("HitBy"..Player.Name)
  3219. game:GetService("Debris"):AddItem(defence, 0.001)
  3220. Damage = Damage * DAMAGEMULTIPLIER
  3221. if Humanoid.Health ~= 0 then
  3222. local CritChance = MRANDOM(1,100)
  3223. if Damage > Humanoid.Health then
  3224. Damage = math.ceil(Humanoid.Health)
  3225. if Damage == 0 then
  3226. Damage = 0.1
  3227. end
  3228. end
  3229. Humanoid.Health = Humanoid.Health - Damage
  3230. end
  3231. end
  3232.  
  3233. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3234. local CHILDREN = workspace:GetDescendants()
  3235. for index, CHILD in pairs(CHILDREN) do
  3236. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3237. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3238. if HUM then
  3239. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3240. if TORSO then
  3241. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3242. if INSTAKILL == true then
  3243. CHILD:BreakJoints()
  3244. else
  3245. local DMG = MRANDOM(MINDMG,MAXDMG)
  3246. ManualDamage(HUM,DMG,TORSO)
  3247. end
  3248. if FLING > 0 then
  3249. for _, c in pairs(CHILD:GetChildren()) do
  3250. if c:IsA("BasePart") then
  3251. local bv = Instance.new("BodyVelocity")
  3252. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3253. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3254. bv.Parent = c
  3255. Debris:AddItem(bv,0.05)
  3256. end
  3257. end
  3258. end
  3259. end
  3260. end
  3261. end
  3262. end
  3263. end
  3264. end
  3265.  
  3266. function MeleeDMG(Humanoid,Damage)
  3267. Damage = Damage * DAMAGEMULTIPLIER
  3268. if Humanoid.Health < 2000 then
  3269. if Humanoid.Health - Damage > 0 then
  3270. Humanoid.Health = Humanoid.Health - Damage
  3271. else
  3272. Humanoid.Parent:BreakJoints()
  3273. end
  3274. else
  3275. Humanoid.Parent:BreakJoints()
  3276. end
  3277. end
  3278.  
  3279.  
  3280. function BasicCombo()
  3281. ATTACK = true
  3282. Rooted = false
  3283. EQUIPPED = true
  3284. local HIT2 = function()
  3285. local HITS2 = {}
  3286. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3287. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3288. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3289. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3290. if TORSO and HUM.Health > 0 then
  3291. local PASS = true
  3292. for i = 1, #HITS2 do
  3293. if HITS2[i] == hit.Parent then
  3294. PASS = false
  3295. end
  3296. end
  3297. table.insert(HITS2,hit.Parent)
  3298. if PASS == true then
  3299. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3300. end
  3301. end
  3302. end
  3303. end)
  3304. return TOUCH2
  3305. end
  3306. local HIT = function()
  3307. local HITS = {}
  3308. local TOUCH = RightArm.Touched:Connect(function(hit)
  3309. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3310. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3311. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3312. if TORSO and HUM.Health > 0 then
  3313. local PASS = true
  3314. for i = 1, #HITS do
  3315. if HITS[i] == hit.Parent then
  3316. PASS = false
  3317. end
  3318. end
  3319. table.insert(HITS,hit.Parent)
  3320. if PASS == true then
  3321. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3322. end
  3323. end
  3324. end
  3325. end)
  3326. return TOUCH
  3327. end
  3328. if COMBO == 1 then
  3329. for i=0, 0.35, 0.1 / Animation_Speed do
  3330. Swait()
  3331. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3332. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3333. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3334. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3335. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3336. end
  3337. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3338. local TOUCHED = HIT()
  3339. for i=0, 0.5, 0.1 / Animation_Speed do
  3340. Swait()
  3341. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3342. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3343. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3344. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3345. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3346. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3347. end
  3348. TOUCHED:Disconnect()
  3349. COMBO = 2
  3350. elseif COMBO == 2 then
  3351. for i=0, 0.35, 0.1 / Animation_Speed do
  3352. Swait()
  3353. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3354. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3355. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3356. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3357. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3358. end
  3359. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3360. local TOUCHED = HIT2()
  3361. for i=0, 0.5, 0.1 / Animation_Speed do
  3362. Swait()
  3363. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3364. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3367. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3368. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3369. end
  3370. TOUCHED:Disconnect()
  3371. COMBO = 3
  3372. elseif COMBO == 3 then
  3373. for i=0, 0.35, 0.1 / Animation_Speed do
  3374. Swait()
  3375. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3376. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3377. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3378. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3379. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3380. end
  3381. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3382. local TOUCHED = HIT2()
  3383. local TOUCHED2 = HIT()
  3384. for i=0, 0.5, 0.1 / Animation_Speed do
  3385. Swait()
  3386. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3387. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3388. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3389. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3390. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3391. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3392. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3393. end
  3394. TOUCHED:Disconnect()
  3395. TOUCHED2:Disconnect()
  3396. COMBO = 4
  3397. elseif COMBO == 4 then
  3398. for i=0, 0.5, 0.1 / Animation_Speed do
  3399. Swait()
  3400. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3405. end
  3406. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3407. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3408. CameraEnshaking(3,10)
  3409. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3410. for i=0, 0.5, 0.1 / Animation_Speed do
  3411. Swait()
  3412. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3415. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3417. end
  3418. COMBO = 1
  3419. end
  3420. coroutine.resume(coroutine.create(function()
  3421. for i = 1, 50 do
  3422. Swait()
  3423. if ATTACK == true then
  3424. break
  3425. end
  3426. end
  3427. if ATTACK == false then
  3428. COMBO = 1
  3429. end
  3430. end))
  3431. ATTACK = false
  3432. Rooted = false
  3433. EQUIPPED = false
  3434. end
  3435.  
  3436. function ColorfulCombo()
  3437. ATTACK = true
  3438. Rooted = false
  3439. EQUIPPED = true
  3440. local HIT2 = function()
  3441. local HITS2 = {}
  3442. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3443. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3444. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3445. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3446. if TORSO and HUM.Health > 0 then
  3447. local PASS = true
  3448. for i = 1, #HITS2 do
  3449. if HITS2[i] == hit.Parent then
  3450. PASS = false
  3451. end
  3452. end
  3453. table.insert(HITS2,hit.Parent)
  3454. if PASS == true then
  3455. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3456. end
  3457. end
  3458. end
  3459. end)
  3460. return TOUCH2
  3461. end
  3462. local HIT = function()
  3463. local HITS = {}
  3464. local TOUCH = RightArm.Touched:Connect(function(hit)
  3465. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3466. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3467. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3468. if TORSO and HUM.Health > 0 then
  3469. local PASS = true
  3470. for i = 1, #HITS do
  3471. if HITS[i] == hit.Parent then
  3472. PASS = false
  3473. end
  3474. end
  3475. table.insert(HITS,hit.Parent)
  3476. if PASS == true then
  3477. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3478. end
  3479. end
  3480. end
  3481. end)
  3482. return TOUCH
  3483. end
  3484. if COMBO == 1 then
  3485. for i=0, 0.35, 0.1 / Animation_Speed do
  3486. Swait()
  3487. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3488. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3489. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3490. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3491. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3492. end
  3493. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3494. local TOUCHED = HIT()
  3495. for i=0, 0.5, 0.1 / Animation_Speed do
  3496. Swait()
  3497. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3498. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3499. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3500. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3501. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3503. end
  3504. TOUCHED:Disconnect()
  3505. COMBO = 2
  3506. elseif COMBO == 2 then
  3507. for i=0, 0.35, 0.1 / Animation_Speed do
  3508. Swait()
  3509. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3510. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3511. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3512. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3513. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3514. end
  3515. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3516. local TOUCHED = HIT2()
  3517. for i=0, 0.5, 0.1 / Animation_Speed do
  3518. Swait()
  3519. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3520. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3521. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3522. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3523. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3524. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3525. end
  3526. TOUCHED:Disconnect()
  3527. COMBO = 3
  3528. elseif COMBO == 3 then
  3529. for i=0, 0.35, 0.1 / Animation_Speed do
  3530. Swait()
  3531. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3532. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3533. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3534. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3535. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3536. end
  3537. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3538. local TOUCHED = HIT2()
  3539. local TOUCHED2 = HIT()
  3540. for i=0, 0.5, 0.1 / Animation_Speed do
  3541. Swait()
  3542. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3543. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3544. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3547. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3549. end
  3550. TOUCHED:Disconnect()
  3551. TOUCHED2:Disconnect()
  3552. COMBO = 4
  3553. elseif COMBO == 4 then
  3554. for i=0, 0.5, 0.1 / Animation_Speed do
  3555. Swait()
  3556. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3557. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3558. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3559. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3560. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3561. end
  3562. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3563. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3564. CameraEnshaking(3,10)
  3565. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3566. for i=0, 0.5, 0.1 / Animation_Speed do
  3567. Swait()
  3568. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3569. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3570. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3571. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3572. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3573. end
  3574. COMBO = 1
  3575. end
  3576. coroutine.resume(coroutine.create(function()
  3577. for i = 1, 50 do
  3578. Swait()
  3579. if ATTACK == true then
  3580. break
  3581. end
  3582. end
  3583. if ATTACK == false then
  3584. COMBO = 1
  3585. end
  3586. end))
  3587. ATTACK = false
  3588. Rooted = false
  3589. EQUIPPED = false
  3590. end
  3591.  
  3592. function PurgeCombo()
  3593. ATTACK = true
  3594. Rooted = false
  3595. EQUIPPED = true
  3596. local HIT2 = function()
  3597. local HITS2 = {}
  3598. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3599. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3600. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3601. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3602. if TORSO and HUM.Health > 0 then
  3603. local PASS = true
  3604. for i = 1, #HITS2 do
  3605. if HITS2[i] == hit.Parent then
  3606. PASS = false
  3607. end
  3608. end
  3609. table.insert(HITS2,hit.Parent)
  3610. if PASS == true then
  3611. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3612. end
  3613. end
  3614. end
  3615. end)
  3616. return TOUCH2
  3617. end
  3618. local HIT = function()
  3619. local HITS = {}
  3620. local TOUCH = RightLeg.Touched:Connect(function(hit)
  3621. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3622. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3623. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3624. if TORSO and HUM.Health > 0 then
  3625. local PASS = true
  3626. for i = 1, #HITS do
  3627. if HITS[i] == hit.Parent then
  3628. PASS = false
  3629. end
  3630. end
  3631. table.insert(HITS,hit.Parent)
  3632. if PASS == true then
  3633. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3634. end
  3635. end
  3636. end
  3637. end)
  3638. return TOUCH
  3639. end
  3640. local HIT3 = function()
  3641. local HITS3 = {}
  3642. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3643. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3644. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3645. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3646. if TORSO and HUM.Health > 0 then
  3647. local PASS = true
  3648. for i = 1, #HITS3 do
  3649. if HITS3[i] == hit.Parent then
  3650. PASS = false
  3651. end
  3652. end
  3653. table.insert(HITS3,hit.Parent)
  3654. if PASS == true then
  3655. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3656. end
  3657. end
  3658. end
  3659. end)
  3660. return TOUCH3
  3661. end
  3662. if COMBO == 1 then
  3663. for i=0, 0.35, 0.1 / Animation_Speed do
  3664. Swait()
  3665. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3666. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3667. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3668. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3669. end
  3670. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3671. local TOUCHED = HIT()
  3672. for i=0, 0.5, 0.1 / Animation_Speed do
  3673. Swait()
  3674. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3675. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3676. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3677. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3678. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3679. end
  3680. TOUCHED:Disconnect()
  3681. COMBO = 2
  3682. elseif COMBO == 2 then
  3683. for i=0, 0.35, 0.1 / Animation_Speed do
  3684. Swait()
  3685. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3687. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3689. end
  3690. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3691. local TOUCHED = HIT2()
  3692. for i=0, 0.5, 0.1 / Animation_Speed do
  3693. Swait()
  3694. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3695. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3696. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3697. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3698. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3699. end
  3700. TOUCHED:Disconnect()
  3701. COMBO = 3
  3702. elseif COMBO == 3 then
  3703. for i=0, 0.2, 0.1 / Animation_Speed do
  3704. Swait()
  3705. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3707. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3709. end
  3710. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3711. local TOUCHED = HIT3()
  3712. for i=0, 0.5, 0.1 / Animation_Speed do
  3713. Swait()
  3714. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3715. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3716. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3717. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3718. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3719. end
  3720. TOUCHED:Disconnect()
  3721. COMBO = 4
  3722. elseif COMBO == 4 then
  3723. Rooted = true
  3724. for i=0, 0.5, 0.1 / Animation_Speed do
  3725. Swait()
  3726. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3728. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3730. end
  3731. for i=0, 0.1, 0.1 / Animation_Speed do
  3732. Swait()
  3733. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3734. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3735. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3736. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3737. end
  3738. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3739. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3740. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3741. CameraEnshaking(3,10)
  3742. ManualAoE(HITPOS,15,20,45,75,false)
  3743. for i=0, 0.5, 0.1 / Animation_Speed do
  3744. Swait()
  3745. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3747. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3749. end
  3750. Rooted = false
  3751. COMBO = 1
  3752. end
  3753. coroutine.resume(coroutine.create(function()
  3754. for i = 1, 50 do
  3755. Swait()
  3756. if ATTACK == true then
  3757. break
  3758. end
  3759. end
  3760. if ATTACK == false then
  3761. COMBO = 1
  3762. end
  3763. end))
  3764. ATTACK = false
  3765. Rooted = false
  3766. EQUIPPED = false
  3767. end
  3768.  
  3769. function FlyingCombo()
  3770. ATTACK = true
  3771. Rooted = false
  3772. EQUIPPED = true
  3773. local HIT2 = function()
  3774. local HITS2 = {}
  3775. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3776. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3777. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3778. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3779. if TORSO and HUM.Health > 0 then
  3780. local PASS = true
  3781. for i = 1, #HITS2 do
  3782. if HITS2[i] == hit.Parent then
  3783. PASS = false
  3784. end
  3785. end
  3786. table.insert(HITS2,hit.Parent)
  3787. if PASS == true then
  3788. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3789. end
  3790. end
  3791. end
  3792. end)
  3793. return TOUCH2
  3794. end
  3795. local HIT = function()
  3796. local HITS = {}
  3797. local TOUCH = RightArm.Touched:Connect(function(hit)
  3798. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3799. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3800. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3801. if TORSO and HUM.Health > 0 then
  3802. local PASS = true
  3803. for i = 1, #HITS do
  3804. if HITS[i] == hit.Parent then
  3805. PASS = false
  3806. end
  3807. end
  3808. table.insert(HITS,hit.Parent)
  3809. if PASS == true then
  3810. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3811. end
  3812. end
  3813. end
  3814. end)
  3815. return TOUCH
  3816. end
  3817. local HIT3 = function()
  3818. local HITS3 = {}
  3819. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3820. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3821. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3822. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3823. if TORSO and HUM.Health > 0 then
  3824. local PASS = true
  3825. for i = 1, #HITS3 do
  3826. if HITS3[i] == hit.Parent then
  3827. PASS = false
  3828. end
  3829. end
  3830. table.insert(HITS3,hit.Parent)
  3831. if PASS == true then
  3832. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3833. end
  3834. end
  3835. end
  3836. end)
  3837. return TOUCH3
  3838. end
  3839. local HIT4 = function()
  3840. local HITS4 = {}
  3841. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3842. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3843. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3844. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3845. if TORSO and HUM.Health > 0 then
  3846. local PASS = true
  3847. for i = 1, #HITS4 do
  3848. if HITS4[i] == hit.Parent then
  3849. PASS = false
  3850. end
  3851. end
  3852. table.insert(HITS4,hit.Parent)
  3853. if PASS == true then
  3854. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3855. end
  3856. end
  3857. end
  3858. end)
  3859. return TOUCH4
  3860. end
  3861. if COMBO == 1 then
  3862. for i=0, 0.3, 0.1 / Animation_Speed do
  3863. Swait()
  3864. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3865. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3866. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3867. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3868. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3869. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3870. end
  3871. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3872. local TOUCHED2 = HIT4()
  3873. local TOUCHED = HIT3()
  3874. for i=0, 0.075, 0.1 / Animation_Speed do
  3875. Swait()
  3876. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3877. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3878. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3879. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3880. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3881. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3882. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3883. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3884. end
  3885. for i=0, 0.075, 0.1 / Animation_Speed do
  3886. Swait()
  3887. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3888. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3889. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3890. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3891. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3893. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3895. end
  3896. for i=0, 0.075, 0.1 / Animation_Speed do
  3897. Swait()
  3898. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3899. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3900. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3901. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3902. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3904. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3905. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3906. end
  3907. for i=0, 0.075, 0.1 / Animation_Speed do
  3908. Swait()
  3909. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3910. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3911. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3912. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3913. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3914. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3915. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3916. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3917. end
  3918. for i=0, 0.075, 0.1 / Animation_Speed do
  3919. Swait()
  3920. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3921. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3922. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3923. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3924. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3926. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3928. end
  3929. for i=0, 0.075, 0.1 / Animation_Speed do
  3930. Swait()
  3931. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3932. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3933. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3937. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3939. end
  3940. for i=0, 0.075, 0.1 / Animation_Speed do
  3941. Swait()
  3942. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3943. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3944. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3948. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3950. end
  3951. for i=0, 0.075, 0.1 / Animation_Speed do
  3952. Swait()
  3953. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3954. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3955. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3956. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3957. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3959. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3961. end
  3962. TOUCHED:Disconnect()
  3963. TOUCHED2:Disconnect()
  3964. COMBO = 2
  3965. elseif COMBO == 2 then
  3966. for i=0, 0.3, 0.1 / Animation_Speed do
  3967. Swait()
  3968. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3969. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3972. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3974. end
  3975. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3976. local TOUCHED2 = HIT4()
  3977. local TOUCHED = HIT3()
  3978. for i=0, 0.075, 0.1 / Animation_Speed do
  3979. Swait()
  3980. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3981. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3982. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3986. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3988. end
  3989. for i=0, 0.075, 0.1 / Animation_Speed do
  3990. Swait()
  3991. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3992. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3993. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3996. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3997. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3998. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3999. end
  4000. for i=0, 0.075, 0.1 / Animation_Speed do
  4001. Swait()
  4002. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4003. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4004. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4005. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4006. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4007. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4008. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4009. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4010. end
  4011. for i=0, 0.075, 0.1 / Animation_Speed do
  4012. Swait()
  4013. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4014. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4021. end
  4022. for i=0, 0.075, 0.1 / Animation_Speed do
  4023. Swait()
  4024. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4025. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4026. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4027. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4028. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4029. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4030. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4031. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4032. end
  4033. for i=0, 0.075, 0.1 / Animation_Speed do
  4034. Swait()
  4035. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4036. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4037. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4041. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4042. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4043. end
  4044. for i=0, 0.075, 0.1 / Animation_Speed do
  4045. Swait()
  4046. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4047. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4048. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4052. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4053. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4054. end
  4055. for i=0, 0.075, 0.1 / Animation_Speed do
  4056. Swait()
  4057. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4058. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4059. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4063. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4065. end
  4066. for i=0, 0.075, 0.1 / Animation_Speed do
  4067. Swait()
  4068. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4069. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4070. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4074. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4075. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4076. end
  4077. TOUCHED:Disconnect()
  4078. TOUCHED2:Disconnect()
  4079. COMBO = 3
  4080. elseif COMBO == 3 then
  4081. for i=0, 0.35, 0.1 / Animation_Speed do
  4082. Swait()
  4083. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4088. end
  4089. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4090. local TOUCHED = HIT2()
  4091. local TOUCHED2 = HIT()
  4092. for i=0, 0.5, 0.1 / Animation_Speed do
  4093. Swait()
  4094. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4095. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4096. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4099. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4101. end
  4102. TOUCHED:Disconnect()
  4103. TOUCHED2:Disconnect()
  4104. COMBO = 4
  4105. elseif COMBO == 4 then
  4106. for i=0, 0.5, 0.1 / Animation_Speed do
  4107. Swait()
  4108. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4111. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4113. end
  4114. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4115. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4116. CameraEnshaking(3,10)
  4117. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4118. for i=0, 0.5, 0.1 / Animation_Speed do
  4119. Swait()
  4120. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4121. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4122. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4123. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4124. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4125. end
  4126. COMBO = 1
  4127. end
  4128. coroutine.resume(coroutine.create(function()
  4129. for i = 1, 50 do
  4130. Swait()
  4131. if ATTACK == true then
  4132. break
  4133. end
  4134. end
  4135. if ATTACK == false then
  4136. COMBO = 1
  4137. end
  4138. end))
  4139. ATTACK = false
  4140. Rooted = false
  4141. EQUIPPED = false
  4142. end
  4143.  
  4144. function SuperStomm()
  4145. ATTACK = true
  4146. Rooted = true
  4147. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4148. coroutine.resume(coroutine.create(function()
  4149. Swait(65)
  4150. CameraEnshaking(3,25)
  4151. CreateSound(262562442,RightLeg,60,1,false)
  4152. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4153. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4154. ApplyAoE2(HITPOS,80,50,100,75,false)
  4155. end))
  4156. CreateSound(163619849,RightLeg,10,1,false)
  4157. for i=0, 2, 0.1 / Animation_Speed do
  4158. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4159. Swait()
  4160. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4161. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4162. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4163. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4164. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4165. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4166. end
  4167. for i=0, 1, 0.1 / Animation_Speed do
  4168. Swait()
  4169. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4172. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4173. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4174. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4175. end
  4176. ATTACK = false
  4177. Rooted = false
  4178. end
  4179.  
  4180.  
  4181.  
  4182. --//=================================\\
  4183. --|| ASSIGN THINGS TO KEYS
  4184. --\\=================================//
  4185.  
  4186. function MouseDown(Mouse)
  4187. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4188. BasicCombo()
  4189. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4190. ColorfulCombo()
  4191. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4192. FlyingCombo()
  4193. elseif ATTACK == false and MODE == "Purged" then
  4194. PurgeCombo()
  4195. end
  4196. end
  4197.  
  4198. function MouseUp(Mouse)
  4199. HOLD = false
  4200. end
  4201.  
  4202. function KeyDown(Key)
  4203. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4204. KEYHOLD = true
  4205. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4206. SolarForm()
  4207.  
  4208. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4209. ResetMode()
  4210. end
  4211.  
  4212. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4213. OriginsForm()
  4214.  
  4215. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4216. ResetMode()
  4217. end
  4218.  
  4219. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4220. ChronoForm()
  4221.  
  4222. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4223. SuperiorForm()
  4224.  
  4225. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4226. ResetMode()
  4227. end
  4228.  
  4229. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4230. TerraForm()
  4231.  
  4232. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4233. ResetMode()
  4234. end
  4235.  
  4236. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4237. RandomForm()
  4238. sick.TimePosition = 0.01
  4239. RCHOICE = MRANDOM(1,6)
  4240.  
  4241. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4242. RCHOICE = MRANDOM(1,6)
  4243. sick.TimePosition = 0.01
  4244.  
  4245. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4246. ResetMode()
  4247. end
  4248.  
  4249. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4250. VantaForm()
  4251. end
  4252.  
  4253. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4254. TerraForm()
  4255. end
  4256.  
  4257. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4258. SenseForm()
  4259.  
  4260. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4261. ResetMode()
  4262. end
  4263.  
  4264. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4265. SanityForm()
  4266.  
  4267. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4268. SenseForm()
  4269. end
  4270.  
  4271. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4272. FairyForm()
  4273.  
  4274. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4275. ResetMode()
  4276. end
  4277.  
  4278. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4279. DevilForm()
  4280.  
  4281. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4282. FairyForm()
  4283. end
  4284.  
  4285. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4286. BlackWhiteForm()
  4287.  
  4288. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4289. ResetMode()
  4290. end
  4291.  
  4292. if Key == "m" and ATTACK == false and MODE == "90s" then
  4293. EightyForm()
  4294.  
  4295. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4296. BlackWhiteForm()
  4297. end
  4298.  
  4299. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4300. LostForm()
  4301.  
  4302. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4303. ResetMode()
  4304. end
  4305.  
  4306. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4307. PurgeForm()
  4308. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4309. LostForm()
  4310.  
  4311. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4312. BlackForm()
  4313.  
  4314. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4315. LostForm()
  4316. end
  4317.  
  4318. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4319. SuperStomm()
  4320. end
  4321. end
  4322.  
  4323. function KeyUp(Key)
  4324. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4325. KEYHOLD = false
  4326. end
  4327. end
  4328.  
  4329. Mouse.Button1Down:connect(function(NEWKEY)
  4330. MouseDown(NEWKEY)
  4331. end)
  4332. Mouse.Button1Up:connect(function(NEWKEY)
  4333. MouseUp(NEWKEY)
  4334. end)
  4335. Mouse.KeyDown:connect(function(NEWKEY)
  4336. KeyDown(NEWKEY)
  4337. end)
  4338. Mouse.KeyUp:connect(function(NEWKEY)
  4339. KeyUp(NEWKEY)
  4340. end)
  4341.  
  4342. --//=================================\\
  4343. --\\=================================//
  4344.  
  4345.  
  4346. function unanchor()
  4347. if UNANCHOR == true then
  4348. g = Character:GetChildren()
  4349. for i = 1, #g do
  4350. if g[i].ClassName == "Part" then
  4351. g[i].Anchored = false
  4352. end
  4353. end
  4354. end
  4355. end
  4356.  
  4357.  
  4358. --//=================================\\
  4359. --|| WRAP THE WHOLE SCRIPT UP
  4360. --\\=================================//
  4361.  
  4362. Humanoid.Changed:connect(function(Jump)
  4363. if Jump == "Jump" and (Disable_Jump == true) then
  4364. Humanoid.Jump = false
  4365. end
  4366. end)
  4367.  
  4368. local BLINKLOOP = 0
  4369. script.Parent = WEAPONGUI
  4370. ANIMATE.Parent = nil
  4371.  
  4372. local bguis = Instance.new("BillboardGui",tors)
  4373. bguis.Size = UDim2.new(25, 0, 25, 0)
  4374. local imgca = Instance.new("ImageLabel",bguis)
  4375. imgca.BackgroundTransparency = 1
  4376. imgca.ImageTransparency = 1
  4377. imgca.Size = UDim2.new(3,0,3,0)
  4378. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4379. imgca.ImageColor3 = Color3.new(0,0,0)
  4380.  
  4381. coroutine.resume(coroutine.create(function()
  4382. repeat
  4383. Swait()
  4384. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4385. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4386. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4387. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4388. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4389. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4390. techc.Rotation = techc.Rotation + 1
  4391. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4392. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4393. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4394. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4395. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4396. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4397. until Humanoid.Health == 0
  4398. end))
  4399.  
  4400. while true do
  4401. Swait()
  4402. if Humanoid then
  4403. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4404. IDLEANIMATION:Play()
  4405. end
  4406. SINE = SINE + CHANGE*2
  4407. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4408. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4409. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4410. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4411. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4412. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4413. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4414. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4415. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4416. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4417. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4418. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4419. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4420. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4421. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4422. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4423. end
  4424. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4425. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4426. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4427. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4428. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4429. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4430. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4431. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4432. end
  4433. if MODE == "Black" then
  4434. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4435. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4436. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4437. lwing1weld.C1 = rwing2weld.C1
  4438. lwing2weld.C1 = rwing2weld.C1
  4439. lwing3weld.C1 = rwing2weld.C1
  4440. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4441. end
  4442. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4443. if MODE == "Lunar" then
  4444. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4445. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4446. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4447. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4448. elseif MODE == "Solar" then
  4449. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4450. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4451. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4452. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4453. elseif MODE == "Fairy" then
  4454. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4455. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4456. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4457. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4458. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4459. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4460. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4461. elseif MODE == "Hexa" then
  4462. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4463. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4464. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4465. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4466. elseif MODE == "Time" then
  4467. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4468. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4469. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4470. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4471. elseif MODE == "Vanta" then
  4472. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4473. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4474. elseif MODE == "Black" then
  4475. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4476. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4477. elseif MODE == "Devil" then
  4478. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4479. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4480. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4481. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4482. end
  4483. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4484. if MODE == "Lunar" then
  4485. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4486. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4487. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4488. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4489. elseif MODE == "Solar" then
  4490. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4491. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4492. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4493. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4494. elseif MODE == "Fairy" then
  4495. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4496. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4497. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4498. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4499. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4500. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4501. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4502. elseif MODE == "Hexa" then
  4503. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4504. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4505. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4506. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4507. elseif MODE == "Time" then
  4508. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4509. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4510. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4511. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4512. elseif MODE == "Vanta" then
  4513. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4514. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4515. elseif MODE == "Black" then
  4516. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4517. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4518. elseif MODE == "Devil" then
  4519. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4520. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4521. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4522. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4523. end
  4524. end
  4525. if FULL == false then
  4526. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4527. ANIM = "Jump"
  4528. if ATTACK == false then
  4529. if MODE ~= "Purged" then
  4530. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4531. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4532. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4533. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4534. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4535. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4536. elseif MODE == "Purged" then
  4537. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4538. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4539. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4540. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4541. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4542. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4543.  
  4544. end
  4545. end
  4546. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4547. ANIM = "Fall"
  4548. if ATTACK == false then
  4549. if MODE ~= "Purged" then
  4550. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4551. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4554. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4556. elseif MODE == "Purged" then
  4557. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4558. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4559. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4560. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4561. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4562. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4563.  
  4564. end
  4565. end
  4566. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4567. ANIM = "Idle"
  4568. if ATTACK == false then
  4569. if MODE == "Lunar" then
  4570. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4571. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4572. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4573. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4574. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4575. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4576. elseif MODE == "Hexa" then
  4577. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4578. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4579. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4580. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4581. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4582. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4583. elseif MODE == "Fairy" then
  4584. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4585. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4586. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4587. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4588. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4589. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4590. elseif MODE == "Origins" then
  4591. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4592. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4593. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4594. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4595. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4596. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4597. elseif MODE == "Solar" then
  4598. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4599. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4600. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4602. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4604. elseif MODE == "Purged" then
  4605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4606. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4607. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4608. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4609. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4610. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4611. elseif MODE == "Sanity" then
  4612. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4613. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4614. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4615. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4616. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4617. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4618. elseif MODE == "Time" then
  4619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4620. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4621. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4622. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4623. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4624. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4625. elseif MODE == "80s" then
  4626. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4627. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4628. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4630. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4632. elseif MODE == "90s" then
  4633. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4634. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4635. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4636. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4637. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4639. elseif MODE == "Random" then
  4640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4644. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4646. elseif MODE == "Superior" then
  4647. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4648. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4649. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4650. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4651. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4652. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4653. elseif ATTACK == false and MODE == "Vanta" then
  4654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4655. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4656. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4657. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4658. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4660. elseif MODE == "Sense" then
  4661. if MRANDOM(1,20) == 1 then
  4662. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4663. end
  4664. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4665. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4666. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4667. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4668. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4669. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4670. elseif MODE == "Devil" then
  4671. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4672. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4673. if MRANDOM(1,7) == 1 then
  4674. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4675. end
  4676. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4677. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4678. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4680. elseif MODE == "LostHope" then
  4681. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4682. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4683. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4684. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4685. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4686. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4687. elseif ATTACK == false and MODE == "Black" then
  4688. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4689. if MRANDOM(1,3) == 1 then
  4690. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4691. end
  4692. if MRANDOM(1,2) == 1 then
  4693. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4694. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4695. end
  4696. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4697. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4698. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4699. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4701. end
  4702. end
  4703. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4704. ANIM = "Walk"
  4705. if ATTACK == false then
  4706. if MODE == "Lunar" then
  4707. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4708. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4709. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4710. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4711. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4712. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4713. elseif MODE == "Superior" then
  4714. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4715. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4716. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4717. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4718. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4719. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4720. elseif MODE == "80s" then
  4721. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4722. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4723. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4724. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4725. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4726. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4727. elseif MODE == "Solar" then
  4728. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4729. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4730. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4731. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4732. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4733. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4734. elseif MODE == "Origins" then
  4735. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4736. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4737. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4738. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4739. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4740. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4741. elseif MODE == "Purged" then
  4742. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4743. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4744. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4745. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4746. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4747. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4748. elseif MODE == "Sanity" then
  4749. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4750. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4751. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4752. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4753. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4754. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4755. elseif MODE == "Fairy" then
  4756. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4760. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4762. elseif MODE == "Devil" then
  4763. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4764. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4765. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4766. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4767. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4768. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4769. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4770. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4771. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4772. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4773. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4774. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4775. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4776. elseif MODE == "Hexa" or MODE == "Time" then
  4777. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4781. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4783. elseif MODE == "LostHope" then
  4784. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4785. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4786. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4787. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4788. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4789. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4790. elseif MODE == "Vanta" then
  4791. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4792. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4793. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4794. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4795. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4796. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4797. elseif MODE == "Black" then
  4798. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4799. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4800. if MRANDOM(1,3) == 1 then
  4801. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4802. end
  4803. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4804. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4805. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4806. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4807. end
  4808. end
  4809. end
  4810. end
  4811. text.TextStrokeColor3 = TEXTCOLOR
  4812. unanchor()
  4813. Humanoid.MaxHealth = "inf"
  4814. Humanoid.Health = "inf"
  4815. if Rooted == false then
  4816. Disable_Jump = false
  4817. Humanoid.WalkSpeed = Speed
  4818. elseif Rooted == true then
  4819. Disable_Jump = true
  4820. Humanoid.WalkSpeed = 0
  4821. end
  4822. if Head:FindFirstChild("face") then
  4823. Head.face.Texture = "rbxassetid://"..FACE
  4824. end
  4825. if MODE ~= "Random" then
  4826. sick.SoundId = "rbxassetid://"..SONG
  4827. elseif MODE == "Random" then
  4828. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4829. end
  4830. sick.Looped = true
  4831. sick.Pitch = PITCH
  4832. sick.Volume = VOLUME
  4833. Humanoid.Name = MRANDOM(100000000,999999999)
  4834. Humanoid.PlatformStand = false
  4835. for _, c in pairs(Cam:GetChildren()) do
  4836. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4837. c:remove()
  4838. end
  4839. end
  4840. for LIST = 1, #WHITELIST do
  4841. if WHITELIST[LIST] ~= nil then
  4842. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4843. if CHARACTER then
  4844. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4845. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4846. if TORSO then
  4847. CreateSound(201858045, Cam, 3, 1)
  4848. local GUI = Instance.new("BillboardGui",Cam)
  4849. GUI.Name = WHITELIST[LIST]
  4850. GUI.Size = UDim2.new(5,0,5,0)
  4851. GUI.Adornee = TORSO
  4852. local GUI2 = IT("ImageLabel",GUI)
  4853. GUI2.BackgroundTransparency = 1
  4854. GUI2.BorderSizePixel = 0
  4855. GUI2.ImageTransparency = 1
  4856. GUI2.Size = UDim2.new(1,0,1,0)
  4857. GUI2.SizeConstraint = "RelativeYY"
  4858. GUI.AlwaysOnTop = true
  4859. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4860. end
  4861. else
  4862. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4863. if GUI.ImageLabel.ImageTransparency <= 1 then
  4864. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4865. end
  4866. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4867. if TORSO then
  4868. GUI.Adornee = TORSO
  4869. end
  4870. end
  4871. else
  4872. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4873. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4874. end
  4875. end
  4876. else
  4877. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4878. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4879. end
  4880. table.remove(WHITELIST,LIST)
  4881. end
  4882. end
  4883. if Character:FindFirstChildOfClass("Accessory") then
  4884. Character:FindFirstChildOfClass("Accessory"):remove()
  4885. elseif Character:FindFirstChildOfClass("Hat") then
  4886. Character:FindFirstChildOfClass("Hat"):remove()
  4887. end
  4888. BLINKLOOP = BLINKLOOP + 1
  4889. if BLINKLOOP >=325 then
  4890. BLINKLOOP = 0
  4891. Blink()
  4892. BLINKLOOP = BLINKLOOP + 1
  4893. if BLINKLOOP >=250 then
  4894. BLINKLOOP = 0
  4895. Blink2()
  4896. end
  4897. end
  4898. if MODE == "90s" or MODE == "80s" then
  4899. if HITFLOOR ~= nil then
  4900. if MRANDOM(1,12) == 1 then
  4901. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4902.  
  4903. end
  4904. end
  4905. end
  4906. if MODE == "Devil" then
  4907. if HITFLOOR ~= nil then
  4908. if MRANDOM(1,4) == 1 then
  4909. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4910. end
  4911. end
  4912. end
  4913. if MODE == "Black" or MODE == "Fairy" then
  4914. if HITFLOOR ~= nil then
  4915. if MRANDOM(1,9) == 1 then
  4916. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4917. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4918. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4919. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4920. if MRANDOM(1,7) == 1 then
  4921. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4922. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4923. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4924. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4925. end
  4926. end
  4927. end
  4928. end
  4929. Humanoid.DisplayDistanceType = "None"
  4930. Humanoid.PlatformStand = false
  4931. for _, c in pairs(Torso:GetChildren()) do
  4932. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4933. else
  4934. c:remove()
  4935. end
  4936. end
  4937. end
  4938. --//=================================\\
  4939. --\\=================================//
  4940.  
  4941.  
  4942.  
  4943.  
  4944.  
  4945. --//====================================================\\--
  4946. --|| END OF SCRIPT
  4947. --\\====================================================//--
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