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- using UnityEngine;
- [CreateAssetMenu(fileName = "Ability", menuName = "Abilities", order = 1)]
- public class MonsterAbility : ScriptableObject {
- public string abilityName;
- public string abilityDescription;
- public int abilityDamage;
- public bool isStaticMove = false; // Does character move to perform attack?
- // Visual effects
- public GameObject abilityParticleSystem;
- public AnimationClip animation;
- }
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