Euras

MonsterAbility

Jan 31st, 2017
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C# 0.43 KB | None | 0 0
  1. using UnityEngine;
  2.  
  3. [CreateAssetMenu(fileName = "Ability", menuName = "Abilities", order = 1)]
  4. public class MonsterAbility : ScriptableObject {
  5.  
  6.     public string abilityName;
  7.     public string abilityDescription;
  8.     public int abilityDamage;
  9.     public bool isStaticMove = false; // Does character move to perform attack?
  10.     // Visual effects
  11.     public GameObject abilityParticleSystem;
  12.     public AnimationClip animation;
  13. }
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