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  1. # ---------------------------------------------------------------------------------------
  2. # Welcome to the main configuration of ChatControl PRO
  3. # ---------------------------------------------------------------------------------------
  4. #
  5. # For support and updates, visit the official site:
  6. # https://spigotmc.org/resources/10258
  7. # ---------------------------------------------------------------------------------------
  8. #
  9. # 1) COLOR CODES are supported with the '&' character, see
  10. # http://minecraftwiki.net/wiki/Formatting_codes
  11. # When you use them, omit the message with " " or ' '.
  12. #
  13. # 2) TO HIDE a message, set it to 'none'.
  14. #
  15. # 3) SPECIAL CHARACTERS (Unicode) require the file to be saved in UTF-8
  16. # encoding. Tested on Notepad++ (UTF-8 without BOM). WordPad on Windows is broken!
  17. #
  18. # 4) JSON is supported. To use it, prepend the message with '[JSON]'.
  19. # NB: Use either a) quotes, b) write the JSON on a new line
  20. # or c) send a tellraw command in rules:
  21. #
  22. # a) Warn_Message: '[JSON] {"text": "Hello World"}'
  23. #
  24. # b) Example_Message: |-
  25. # [JSON]
  26. # {"text": "Hover Me","hoverEvent": {"action": "show_text","value": {"text": "Hey there!"}}}
  27. #
  28. # c) then console tellraw {"text": "Hello world!"}
  29. #
  30. # 5) VARIABLES are described in 'variables/javascript.txt' file.
  31. # We support PlaceholderAPI for a greater amount of variables.
  32. #
  33. # 6) SOUND NAMES had changed as per Minecraft 1.9, see:
  34. # New names: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
  35. # Old names: https://goo.gl/ArzbZA
  36. #
  37. # PS: The information above applies for all plugin's files in ChatControl folder.
  38. #
  39. # !! Plugin messages (e.g. 'Please wait 2 seconds [...]') are stored in localization.
  40. # To customize it, create a file 'localization/messages_LOCALE.yml' in plugin's folder.
  41. # Replace LOCALE with your localization name found down in the 'Locale' key, and restart
  42. # the server. The file will be filled with all messages and kept in sync on updates.
  43. #
  44. # ---------------------------------------------------------------------------------------
  45.  
  46. # ---------------------------------------------------------------------------------------
  47. # Reduce impact of spamming bots
  48. # ---------------------------------------------------------------------------------------
  49. Anti_Bot:
  50.  
  51. Cooldown:
  52.  
  53. # How many seconds the player needs to wait before logging in again?
  54. Rejoin: 10
  55.  
  56. # How many seconds must the player wait after login to chat?
  57. Chat_After_Login: 0
  58.  
  59. # How many seconds must the player wait after login to run commands?
  60. Command_After_Login: 0
  61.  
  62. # Block chat until the player moves? They can still execute commands.
  63. Block_Chat_Until_Moved: false
  64.  
  65. # A list of commands to block until the player moves.
  66. # To disable, set to Block_Commands_Until_Moved: '[]'
  67. Block_Commands_Until_Moved: []
  68.  
  69. # If you have AuthMe, only display quit message if the player was logged in?
  70. # [TIP] To disable join message, enable 'delayJoinMessage' in AuthMe's configuration.
  71. Show_Quit_Message_Only_If_Logged: true
  72.  
  73. # Player will be unable to place two signs with the same text.
  74. Block_Signs_With_Same_Text: true
  75.  
  76. # Prevent players with inappropriate names from entering the server.
  77. # Supports regular expressions. See rules/rules.txt for examples.
  78. Disallowed_Nicknames: []
  79.  
  80. # ---------------------------------------------------------------------------------------
  81. # Prevent messages written in BIG LETTERS
  82. # ---------------------------------------------------------------------------------------
  83. Anti_Caps:
  84. Enabled: false
  85. Enabled_In_Commands: false
  86.  
  87. # List of commands checked for capitalization. Requires 'Enabled_In_Commands' enabled.
  88. # [TIP] To enable anti-caps everywhere, set the list to - '/'
  89. Commands_To_Apply: []
  90.  
  91. # How many warning points to give when the player triggers the filter?
  92. # [NOTICE] Only works if Points are enabled. To disable, set "Amount" to 0.
  93. Points:
  94. Warn_Set: spam
  95.  
  96. # You can write a valid mathematical expression here. The result will be rounded to a whole number (without decimals).
  97. Amount: 4 * ({capsPercentage} / 2)
  98.  
  99. # Allow player names to be spelled in caps? Disable if having performance issues (especially on large servers).
  100. Ignore_Usernames: false
  101.  
  102. Min_Message_Length: 5
  103. Min_Caps_Percentage: 50
  104. Min_Caps_In_A_Row: 5
  105. Whitelist: []
  106.  
  107. # ---------------------------------------------------------------------------------------
  108. # Prevent flooding the chat with junk / repetitive messages
  109. # ---------------------------------------------------------------------------------------
  110. Anti_Spam:
  111.  
  112. # This section applies for both commands and messages.
  113. #
  114. # Similarity check compares player's message to their last one(s),
  115. # and prevents sending the same or similar message(s) multiple times.
  116. Similarity_Check:
  117.  
  118. # If running a non-english server, disable to improve the check.
  119. Ignore_Special_Characters: true
  120.  
  121. Ignore_Duplicate_Characters: true
  122.  
  123. # Ignore first and second argument in commands. Makes check less annoying in
  124. # messages of type "/tell <player> message", where "/tell" and "<player>" are ignored.
  125. Ignore_First_Arguments_In_Commands: false
  126.  
  127. # Anti-spam section for commands.
  128. Commands:
  129.  
  130. # How many seconds the player must wait till their next command? Set to 0 to disable.
  131. Delay_Between_Commands: 0
  132.  
  133. # Warning points.
  134. # [NOTICE] Only works if Points are enabled. To disable, set "Amount" to 0.
  135. Delay_Points:
  136. Warn_Set: fastmessages
  137.  
  138. # The {delay} is the delay between the current and last command in seconds.
  139. Amount: 3 - {delay}
  140.  
  141. # Block the command if it is similar to the previous one, in percent.
  142. # Set to 0 or 100 to disable.
  143. Similar_Percentage_Block: 0
  144.  
  145. # Warning points.
  146. # [NOTICE] Only works if Points are enabled. To disable, set "Amount" to 0.
  147. Similarity_Points:
  148. Warn_Set: spam
  149. Amount: 4 * ({similarityPercentage} / 2)
  150.  
  151. # If enabled, *ONLY* the commands listed in the whitelist will be checked.
  152. Whitelist_Works_Like_Blacklist: false
  153.  
  154. # Commands that the player can run them multiple times after each other.
  155. Whitelist_Similarity: []
  156.  
  157. # Commands that the player is not forced to wait before executing them next time.
  158. Whitelist_Delay: []
  159.  
  160. # Commands to handle as chat.
  161. # Includes anti-spam, rules, writer, points, anti-caps, capitalizing and punctuation.
  162. Handle_As_Chat:
  163. - me
  164.  
  165. # Anti-spam section for messages.
  166. Chat:
  167.  
  168. # How many seconds must the player wait between their next message? Set to 0 to disable.
  169. Delay_Between_Messages: 0
  170.  
  171. # Warning points.
  172. # [NOTICE] Only works if Points are enabled. To disable, set "Amount" to 0.
  173. Delay_Points:
  174. Warn_Set: fastmessages
  175.  
  176. # The {delay} is the delay between the current and last message (in seconds)
  177. Amount: 3 - {delay}
  178.  
  179. # Block repetitive messages if they are similar to the previous one, in percent.
  180. # Set to 0 or 100 to disable.
  181. Similar_Percentage_Block: 0
  182.  
  183. # Amount of previous messages to check. Increases effectiveness and preventing spam like so:
  184. # <player> t
  185. # <player> lol
  186. # <player> t
  187. # <player> lol
  188. Similarity_Message_Check_Count: 0
  189.  
  190. # Warning points.
  191. # [NOTICE] Only works if Points are enabled. To disable, set "Amount" to 0.
  192. Similarity_Points:
  193. Warn_Set: spam
  194. Amount: 4 * ({similarityPercentage} / 2)
  195.  
  196. # A message that starts with the following will be ignored from the similarity check.
  197. Whitelist_Similarity: []
  198.  
  199. # A message that starts with the following will be ignored from the delay check.
  200. Whitelist_Delay: []
  201.  
  202. # ---------------------------------------------------------------------------------------
  203. # Format the chat and correct player's grammar.
  204. # See chat.yml for creating chat and channel formats.
  205. # ---------------------------------------------------------------------------------------
  206. Chat:
  207.  
  208. # Alternative 1: The channel system. Channels are multiple 'chatting rooms', in which players
  209. # can chat together, preventing all messages to appear on the main chat.
  210. #
  211. # [NOTICE] Enabling channels disables chat formatter.
  212. #
  213. # [TIP] To automatically put player into certain channel when they join, give them
  214. # 'chatcontrol.channel.{channel}.autojoin' permission (replace {channel} with the channel name)
  215. # NB: Player can only join one channel at once! If you have multiple permissions,
  216. # the first found will be applied and the others ignored.
  217. #
  218. # [TIP 2] To automatically make player spy a channel when they join, give them
  219. # 'chatcontrol.channel.{channel}.autospy' permission (replace {channel} with the channel name)
  220. # PS: You can specify multiple channels to spy.
  221. Channels:
  222. Enabled: true
  223.  
  224. Notify_On_Join: true
  225.  
  226. # [NOTICE] Advanced users only. If false, removes receivers from AsyncPlayerChatEvent.
  227. # Otherwise, cancels the event. Used for compatibility reasons with third party plugins.
  228. Cancel_Event: false
  229.  
  230. # If Cancel_Event is false, then you can adjust the console message here:
  231. # For performance's sake, only the following variables are accepted:
  232. # {player}, {world}, {channel} and {message} for the message (which is already formatted)
  233. Console_Format: '&8[{channel}] &7{message}'
  234.  
  235. # Alternative 2: The standard chat formatter.
  236. Formatter:
  237. Enabled: true
  238.  
  239. # The default chat format applied over all worlds.
  240. Format: Example_Format
  241.  
  242. # Only works when writing to global chat and ranged mode is enabled, more info below.
  243. Global_Format: Global_Chat
  244.  
  245. # Format used in ranged mode when player with 'chatcontrol.chat.spy' permission receives
  246. # a message that he normally shouldn't see (because it's outside their range).
  247. # [TIP] To spy on private messages (e.g. /tell or /mail), use /spy feature.
  248. Spy_Chat_Format: Spy_Format
  249.  
  250. # Used in "/chc ach" command which sends staff chat messages.
  251. Admin_Chat_Format: Admin_Chat
  252.  
  253. # [NOTICE] You must have BungeeCords support enabled to use this.
  254. # Used in "/chc global" command which sends messages over bungee.
  255. Bungee_Chat_Format: Bungee_Chat
  256.  
  257. # If enabled, player's message will only be sent to players within the specified distance below.
  258. # [TIP] If you want per world chat, give everyone 'chatcontrol.chat.overrideranged' permission.
  259. Range:
  260. Enabled: true
  261. Distance: 100.0
  262.  
  263. # Worlds that shares the same chat.
  264. # [NOTICE] Other worlds ignore distance specified above, and every player in the other world will see sender's message.
  265. Linked_Worlds:
  266. survival: []
  267. greenfield: []
  268.  
  269. Grammar:
  270.  
  271. # Punctualize every sentence (insert a dot at the end).
  272. Insert_Dot:
  273. Enabled: false
  274. Min_Message_Length: 5
  275.  
  276. # Capitalize sentences (make the first letter uppercased).
  277. Capitalize:
  278. Enabled: false
  279. Min_Message_Length: 5
  280.  
  281. # ---------------------------------------------------------------------------------------
  282. # Remove all messages from the chat with the "/chc clear" command.
  283. # ---------------------------------------------------------------------------------------
  284. Clear:
  285. Broadcast: true
  286. Do_Not_Clear_For_Staff: false
  287.  
  288. # Amount of blank lines to be printed to the console.
  289. Console_Lines_To_Clear: 300
  290.  
  291. # ---------------------------------------------------------------------------------------
  292. # Stop people from writing to chat with the "/chc mute" command.
  293. # ---------------------------------------------------------------------------------------
  294. Mute:
  295. Broadcast: false
  296.  
  297. # Deny following actions while the chat is muted.
  298. Prevent:
  299. Writing_Books: false
  300. Placing_Signs: false
  301.  
  302. # Hide following messages while the chat is muted.
  303. Silence:
  304. Join_Messages: false
  305. Quit_Messages: false
  306. Death_Messages: false
  307.  
  308. Disabled_Commands_During_Mute: []
  309.  
  310. # ---------------------------------------------------------------------------------------
  311. # Announce important messages with the "/chc announce" command.
  312. # You can customize the format in localization.
  313. # ---------------------------------------------------------------------------------------
  314. Announcer:
  315. Log_To_Console: true
  316. Ignore_Self: false
  317.  
  318. # Broadcast also over BungeeCords? (if Bungee is enabled)
  319. Bungee: true
  320.  
  321. # Usage: <bukkitSoundName>, <volume>, <pitch>
  322. # For Minecraft 1.8.8 and older, it is recommended to use 'SUCCESSFUL_HIT'
  323. Sound: ENTITY_ARROW_HIT_PLAYER, 1.0, 0.1
  324.  
  325. # ---------------------------------------------------------------------------------------
  326. # Send messages to staff with the "/chc ach" command.
  327. # ---------------------------------------------------------------------------------------
  328. Admin_Chat:
  329. Log_To_Console: true
  330.  
  331. # Write to logs/admin-chat.txt ?
  332. Write_To_File: true
  333.  
  334. # ---------------------------------------------------------------------------------------
  335. # Send messages over Bungee with the "/chc global" command.
  336. # ---------------------------------------------------------------------------------------
  337. Bungee_Chat:
  338.  
  339. # Enable bungee chat for players after login automatically. They can turn it off with '/chc g switch'
  340. Enabled_By_Default: false
  341.  
  342. Log_To_Console: true
  343.  
  344. # Write to logs/bungee-chat.txt ?
  345. Write_To_File: true
  346.  
  347. # -----------------------------------------------------------------------------------------------
  348. # Private messages allow you to secretly message another player without everyone else seeing.
  349. # There are currently following commands: /tell and /reply
  350. # [NOTICE] If disabled, you can still use commands with the same label from other plugins/server.
  351. # -----------------------------------------------------------------------------------------------
  352. Private_Messages:
  353. Enabled: false
  354.  
  355. Bungee: false
  356.  
  357. Aliases:
  358. Tell: [msg, t, whisper]
  359. Reply: [r]
  360.  
  361. # You can configure the formats in chat.yml file.
  362. Format_Sender: Private_Message_Sender
  363.  
  364. Format_Receiver: Private_Message_Receiver
  365.  
  366. # ---------------------------------------------------------------------------------------
  367. # Features involving packets that require ProtocolLib.
  368. # ---------------------------------------------------------------------------------------
  369. Packets:
  370.  
  371. # Enable all features that require ProtocolLib
  372. # e.g. packet rules, tab complete
  373. Enabled: false
  374.  
  375. # Prevent using TAB to complete a message. Tab completing may reveal server information.
  376. Tab_Complete:
  377. Disable: false
  378.  
  379. # Allow completion in messages?
  380. Disable_Only_In_Commands: true
  381.  
  382. # Allow if the message/command contains space (' ') ?
  383. Allow_When_Message_Has_Space: true
  384.  
  385. # Allow when the message length is above specific number.
  386. # Not recommended as it might still reveal your server setup.
  387. Allow_When_Length_Above: 0
  388.  
  389. # ---------------------------------------------------------------------------------------
  390. # Most popular feature of ChatControl: Rules are user-defined filter that catch messages
  391. # based on regular expressions. See "rules/" folder for configuration and examples.
  392. # ---------------------------------------------------------------------------------------
  393. Rules:
  394. Check_Chat: false
  395. Check_Commands: false
  396.  
  397. # Check chat against rules/packets.txt? Can catch messages from server itself, or even other plugins.
  398. Check_Packets: false
  399.  
  400. Signs:
  401. Check: false
  402.  
  403. # Prevent the sign creation?
  404. Block_On_Rule_Violation: false
  405.  
  406. # Drop as an item?
  407. Drop_Sign: false
  408.  
  409. Books:
  410. Check: false
  411.  
  412. # Replace the title if a rule changes it? If false, denies creation.
  413. Replace_Title: false
  414.  
  415. # Replace pages if a rule changes them? If false, denies creation.
  416. Replace_Pages: false
  417.  
  418. Items:
  419. Check_Anvil: false
  420.  
  421. # Replace item name if a rule changes it? If false, denies creation.
  422. Replace_Name: false
  423.  
  424. # Let players choose which messages (caught be a rule) they want to see.
  425. # This can for example be used to allow players toggle if they want to see swears.
  426. # [TIP] Read ChatControl's Wiki for a better explanation: https://github.com/kangarko/ChatControl/wiki
  427. Chat_Ignorer:
  428. Enabled: false
  429.  
  430. # You have to create a set here (just a section) to be able to ignore it. Create as many as you want.
  431. # You can limit sets that can be toggled by giving 'chatcontrol.ignoreset.<setName>' permission.
  432. Sets:
  433.  
  434. # This is an example set where all possible settings are used (currently just one).
  435. # Only players with permission 'chatcontrol.ignoreset.exampleSet' will be able to toggle this set for themselves.
  436. # You do not need to specify any parameters
  437. #exampleSet:
  438. # # Do not ignore by default. Player has to use "/chc ignore exampleSet" to make it effective for them.
  439. # # Default value: false
  440. # Ignored_By_Default: false
  441.  
  442. # This is an example of a *complete* ignore set. You do not need to specify more than that!
  443. swear:
  444. # ---------------------------------------------------------------------------------------
  445. # Remove unwanted messages from the console.
  446. # ---------------------------------------------------------------------------------------
  447. Console_Filter:
  448. Enabled: false
  449.  
  450. # Save messages that were caught and hidden to logs/console.txt?
  451. Log: false
  452.  
  453. # Remove certain messages from console.
  454. # Does not need to be whole message, just a part of the message you want to block.
  455. Filter_Console_Messages:
  456. - Reached end of stream for
  457. - Connection reset
  458. # The following is commented out as it causes issues with Multicraft.
  459. # If you don't use Multicraft you can comment them out to lower console spam.
  460. #- UUID of player
  461. #- lost connection
  462.  
  463. # ---------------------------------------------------------------------------------------
  464. # Play a sound to a player that has been mentioned.
  465. # This is ignored if the player's name is in caps or other unnatural capitalisation.
  466. # ---------------------------------------------------------------------------------------
  467. Sound_Notify:
  468. Enabled: true
  469.  
  470. # The time before a player receives the sound notify again.
  471. Cooldown_Seconds: 10
  472.  
  473. # [NOTICE] Requires Essentials.
  474. Notify_Only_When_Afk: false
  475.  
  476. # Play a sound only when someone writes following character before player's name.
  477. # Example: 'Hello @kangarko, are you there?'
  478. # Set to 'none' to always mention.
  479. Notify_Only_If_Prefixed_With: 'none'
  480.  
  481. # Format: bukkit_sound_name, volume (float), pitch (float)
  482. # If you are on MC 1.8.x or older, the default sound name was 'CHICKEN_EGG_POP'
  483. Sound: ENTITY_ARROW_HIT_PLAYER, 1F, 1.5F
  484.  
  485. # The name of the called player will be colored according to the following.
  486. # Set to none to disable.
  487. Color: '&a'
  488.  
  489. Enabled_In_Commands:
  490. - msg
  491. - tell
  492. - t
  493. - w
  494. - r
  495.  
  496. # ---------------------------------------------------------------------------------------
  497. # Set different settings for people with certain permissions.
  498. # ---------------------------------------------------------------------------------------
  499. Groups:
  500. Enabled: false
  501.  
  502. Group_List:
  503.  
  504. # Example usage with all keys listed. Here, give the player 'chatcontrol.group.example_group' to put him into the group.
  505. # If you do not specify a key, the default will be used (from this file globally).
  506. # [NOTICE] If you are an OP, negate that permission for yourself, else it applies to you, too!
  507. #example_group:
  508. # # How much time to wait before their next message in seconds?
  509. # Message_Delay: 0
  510. #
  511. # # How much time to wait before their next command in seconds?
  512. # Command_Delay: 5
  513. #
  514. # # How many seconds must the player wait to log in again after logging out?
  515. # Rejoin_Delay: 0
  516. #
  517. # # How many seconds must the player wait to chat after logging in?
  518. # Chat_After_Login: 0
  519. #
  520. # # How many seconds must the player wait to run commands after logging in?
  521. # Command_After_Login: 0
  522. #
  523. # # Custom chat format for them.
  524. # Interactive_Format: Admin_Chat_Format
  525. #
  526. # # Custom global chat format for them, if ranged chat is enabled.
  527. # Interactive_Global_Format: Admin_Global_Format
  528.  
  529. vip:
  530. Message_Delay: 0
  531. Command_Delay: 0
  532.  
  533. # ---------------------------------------------------------------------------------------
  534. # Give player warning points for violating rules/actions.
  535. # ---------------------------------------------------------------------------------------
  536. Points:
  537. Enabled: false
  538.  
  539. # Shall the last action be repeated until the reset task gets scheduled?
  540. Repeat_Last_Action: true
  541.  
  542. # Should player only get ONE warning (the one from warning set) and not both from rules and warning sets.
  543. Smart_Warnings: true
  544.  
  545. # Once upon a time, players' points are subtracted.
  546. Reset_Task:
  547.  
  548. # The delay between taking points in seconds. Set 0 to only reset points on plugin or server reload.
  549. # [TIP] If this is disabled, enable Repeat_Last_Action
  550. Repeat_Every_Seconds: 20
  551.  
  552. # How much points to take from different sets
  553. # If you do not specify, no points will be taken
  554. Remove_Points_Amount:
  555. global: 5
  556. spam: 1
  557.  
  558. # To punish the player in different ways for doing a specific thing, you can create multiple warning sets.
  559. Warn_Sets:
  560.  
  561. # [NOTICE] This is a special set. Unless removed, all points will go there if you do not specify the set name.
  562. # example: you don't need to write "then points global 5", but just "then points 5" (in rules)
  563. global:
  564.  
  565. # Specify the commands to execute if the player reaches a specific amount of points. Can be multiple commands.
  566. # Use operator "warn" to send the message directly to the player.
  567. 5:
  568. - "warn &7Please obey the &2rules &7otherwise you will be &4punished&7."
  569. 15:
  570. - "warn &c**** &lHey &c{player} ****\n &7-> &cThis is your &6final &cwarning!"
  571. #- "mute {player} 5m Do not observing warnings" # Only works if you have a mute plugin
  572. 30:
  573. - "kick {player} &cKicked for breaking the rules"
  574.  
  575. swear:
  576. 4:
  577. - "warn &cYou have received first warning for swearing."
  578. 6:
  579. - "warn &cPlease do not swear, otherwise an action will be taken!"
  580. 8:
  581. - "kick {player} &cInappropriate language (last warning)"
  582. 20:
  583. - "tempban {player} 30m autoban for swearing" # This requires compatible third party plugin installed
  584.  
  585. spam:
  586. 6:
  587. - "warn &cPlease do not act like spammer."
  588. 10:
  589. - "warn &cPlease do not spam, otherwise you will be banned."
  590. 12:
  591. - "kick {player} &cSpamming the chat (last warning)"
  592. 26:
  593. - "tempban {player} 10m autoban for chat spam" # This requires compatible third party plugin installed
  594.  
  595. fastmessages:
  596. 6:
  597. - "warn &cPlease slow down chat messages."
  598. 10:
  599. - "warn &cSlow down chat, otherwise you will be banned."
  600. 14:
  601. - "kick {player} &cSlow down chat (last warning)"
  602. 30:
  603. - "tempban {player} 10m autoban for chat spam" # This requires compatible third party plugin installed
  604.  
  605. # ---------------------------------------------------------------------------------------
  606. # A variable (placeholder) is a string in brackets {}, which is replaced by
  607. # the actual data. Example: {player} is replaced with the player name.
  608. #
  609. # [NOTICE] See global/variables.txt file for more information and variables.
  610. # ---------------------------------------------------------------------------------------
  611. Variables:
  612.  
  613. # Create own placeholders using JavaScript to get properties from any plugin and even server.
  614. Custom_Enabled: false
  615.  
  616. # If Vault is present, enforce player's prefix/suffix to contain them from each of their group.
  617. # Limitation: Only displayed if the player has multiple groups, NO when a group inheritances multiple prefixes from other.
  618. Vault:
  619. Multi_Prefix: false
  620. Multi_Suffix: false
  621.  
  622. # -----------------------------------------------------------------------------------------
  623. # Save chat communication to see what happened in chat while you were offline.
  624. # -----------------------------------------------------------------------------------------
  625. Writer:
  626.  
  627. # Write chat messages to logs/chat.txt?
  628. Save_Chat_Communication: true
  629.  
  630. Ignore_Players:
  631. - ignoredAdmin
  632.  
  633. # Commands that will be saved along with chat messages.
  634. Write_Commands:
  635. - me
  636. - msg
  637. - m
  638. - tell
  639. - t
  640. - reply
  641. - r
  642. - mail
  643.  
  644. # -----------------------------------------------------------------------------------------
  645. # Welcome players to the server with Message of The Day
  646. # -----------------------------------------------------------------------------------------
  647. Motd:
  648. Enabled: false
  649.  
  650. # How long to wait before displaying after login? Used to avoid covering by other messages.
  651. Delay_Ticks: 2
  652.  
  653. # Sound to play. Format: <bukkitSoundName>, <volume>, <pitch>
  654. Sound: ENTITY_FIREWORK_LAUNCH, 1F, 0.1F
  655.  
  656. Message:
  657. - '&8*--------------------------------------------------*'
  658. - '&fHello {player}, we kindly welcome you to &e{server_name}&f and wish you great experience :)'
  659. - '\n'
  660. - '&6Version: &f{nms_version} &7/&f 31.12.2016'
  661. - '&6Changelog:'
  662. - ' &7- &fAdded ChatControl Pro plugin'
  663. - '\n'
  664. - '&6Help &7- &f/help &6Settings &7- &f/menu &6Web &7- &f/web'
  665. - '&8*--------------------------------------------------*'
  666.  
  667.  
  668. # -----------------------------------------------------------------------------------------
  669. # Spying allows to see others' commands, including content of private messages.
  670. # -----------------------------------------------------------------------------------------
  671. Spy:
  672. Prefix: '&8&o[&4&oSpying {player}&8&o] &7'
  673.  
  674. # Notify users on other servers about others' commands?
  675. Bungee: false
  676.  
  677. # If true, ALL commands except for those listed below shall be monitored. NOT recommended.
  678. # If false, ONLY commands below are to be monitored.
  679. Command_List_Works_Like_Blacklist: false
  680.  
  681. Command_List:
  682. - /tell
  683. - /msg
  684. - /t
  685. - /whisper
  686. - /r
  687. - /reply
  688.  
  689. # -------------------------------------------------------------------------------------------
  690. # Integration with BungeeCords
  691. # You need BungeeControlBridge on your bungee network. (https://spigotmc.org/resources/13079)
  692. # -------------------------------------------------------------------------------------------
  693. BungeeCords:
  694. Enabled: false
  695.  
  696. Enabled_In:
  697. Rule_Alerts: true
  698. Handler_Alerts: true
  699. Admin_Chat: true
  700.  
  701. # The prefix used in front of all messages coming from other servers.
  702. Prefix: "&5[Bungee/{server_name}] &7"
  703.  
  704. # -------------------------------------------------------------------------------------------
  705. # MySQL connection allows to store same information over multiple servers.
  706. # -------------------------------------------------------------------------------------------
  707. MySQL:
  708. Enabled: false
  709.  
  710. Enabled_In:
  711.  
  712. # Store in which channel player was, when they logged out?
  713. Channels: true
  714.  
  715. # Store warning points for players.
  716. Points: true
  717.  
  718. Connection:
  719. Host: 'localhost'
  720. Database: 'minecraft'
  721. Port: '3306'
  722. User: ''
  723. Password: ''
  724.  
  725. # ----------------------------------------------------------------------------------------
  726. # Advanced: Affects the order in which we format and check the chat. No need to touch.
  727. # Read https://github.com/kangarko/ChatControl/wiki/Pro-Information#common-pro-issues
  728. #
  729. # Known plugins which require changing priority of Formatter: FactionsChat, BanManager and WorldGuard.
  730. # You need to find the correct combination for your server yourself. Restart after each change.
  731. # ----------------------------------------------------------------------------------------
  732. Listener_Priority:
  733.  
  734. # Used for formatting or channels. Should have the last say, meaning highest priority.
  735. Formatter: NORMAL
  736.  
  737. # Used for checking a message against duplication, time or rules.
  738. Checker: NORMAL
  739.  
  740. # Handle characters with accents internally as without the accents (e.g. á goes to a)?
  741. # Makes rules and anti-spam more effective on non-english servers.
  742. Translate_Diacritical_Marks: true
  743.  
  744. # Prevent regular expressions freezing the server if they take more time than specified (in milliseconds).
  745. Regex_Timeout_Milis: 100
  746.  
  747. # [TIP] Read the bottom of the header of this file for advice on customizing localizations.
  748. # Currently available: en (english), de (german), sk (slovak), cz (czech), es (spanish), pt (portugese), hu (hungarian), fr (french), nl (dutch) and cn (chinese)
  749. Locale: en
  750.  
  751. # Time of some plugin's operations is measured. Set 0 to disable.
  752. # Print a message to the console if they take over the specified amount of time in milliseconds.
  753. Log_Lag_Over_Milis: 100
  754.  
  755. # Print the 'Rule match' messages into the console?
  756. # You can hide rules from appearing individually with "dont verbose" operator.
  757. Verbose_Rules: true
  758.  
  759. # Make the startup messages less intrusive. Disable if having issues.
  760. Silent_Startup: false
  761.  
  762. # Remove colors from checked messages to prevent bypasses of rules.
  763. # Disable if you wish to retain colors in the message after it's replaced by a rule.
  764. Regex_Strip_Colors: true
  765.  
  766. # Plugin saves player data, such as their last message or command for anti-spam to use.
  767. # Should the data be reset on player quit? Recommended in lobbies (on bungee), but not elsewhere.
  768. Reset_Cache_On_Quit: false
  769.  
  770. # Set to true if the \n operator does not work for you.
  771. # Before that, please ensure you've saved the file in an encoding that supports new line operator.
  772. Enforce_New_Line: false
  773.  
  774. # The server name used in {server_name} variable. By default, the 'server-name' property from server.properties is used.
  775. # It is mainly used for BungeeCords integration. Colors are supported.
  776. Server_Name: default
  777.  
  778. # Notifies about new versions.
  779. Check_Updates: true
  780.  
  781. # Prints info to the console about various events/configurations.
  782. # [TIP] Don't be afraid to enable it - it helps you understand how plugin sees what
  783. # you have configured, thus enabling you to solve issues by yourself with a glance.
  784. Debug: false
  785.  
  786. # Do not change this value, otherwise it will corrupt your plugin installation!
  787. Version: 17
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