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- ==============================================================
- = L E G O B A T M A N 2: D C S U P E R H E R O E S =
- ==============================================================
- ******************************************************************************
- LEGO Batman 2: DC Super Heroes (PS3 Version)
- A FAQ/Walkthrough by CyricZ
- Version 1.0
- E-mail: cyricz42 at yahoo.com
- ******************************************************************************
- 1. Introduction
- 2. FAQ
- 3. Basics
- 3A. Controls
- 3B. Menus/Displays
- 3C. Hints/Tips
- 4. The Batcave/Gotham City Hubs
- 5. Story Mission Walkthroughs
- 5A. Theatrical Pursuits
- 5B. Harbouring a Criminal
- 5C. Arkham Asylum Antics
- 5D. Asylum Assignment
- 5E. Chemical Crisis
- 5F. Chemical Signature
- 5G. Unwelcome Guests
- 5H. Destination Metropolis
- 5I. Research and Development
- 5J. Down To Earth
- 5K. Underground Retreat
- 5L. The Next President
- 5M. Core Instability
- 5N. Tower Defiance
- 5O. Heroes Unite
- 6. Free Play Runthroughs (Minikits/Citizens in Peril)
- 6A. Theatrical Pursuits
- 6B. Harbouring a Criminal
- 6C. Arkham Asylum Antics
- 6D. Asylum Assignment
- 6E. Chemical Crisis
- 6F. Chemical Signature
- 6G. Unwelcome Guests
- 6H. Destination Metropolis
- 6I. Research and Development
- 6J. Down To Earth
- 6K. Underground Retreat
- 6L. The Next President
- 6M. Core Instability
- 6N. Tower Defiance
- 6O. Heroes Unite
- 7. Gotham City Exploration
- 7A. Remote Terminals
- 7B. Villains
- 7C. Gold Bricks - North Island
- 7D. Gold Bricks - Central Island
- 7E. Gold Bricks - South Island
- 7F. Citizens in Peril
- 7G. Red Bricks
- 7H. Vehicles
- 7I. Gold LEGO Doors
- 7J. Bonus Level: LEGO Gotham City
- 8. Characters
- 8A. Hero Characters
- 8B. Villain Characters
- 8C. Civilian and Goon Characters
- 8D. Ground Vehicles
- 8E. Water Vehicles
- 8F. Air Vehicles
- 9. Secrets/Unlockables
- 9A. How To Get 100%
- 9B. Extras
- 9C. Trophies/Achievements
- 9D. Secret Codes
- 10. Standard Guide Stuff
- 10A. Legal
- 10B. E-mail Guidelines
- 10C. Credits
- 10D. Version Updates
- 10E. The Final Word
- ******************************************************************************
- 1. INTRODUCTION
- ******************************************************************************
- Welcome back, LEGO fans and Batman fans! Welcome to my FAQ/Walkthrough for
- LEGO Batman 2: DC Super Heroes! In this guide, like in all my guides for the
- LEGO Adaptation Games, we'll take a look at a complete exploration through
- the game, including walkthroughs on how to get through each story mission,
- ways to find all the hidden collectible goodies, and how to navigate the vast
- new open world of Gotham City, so suit up, heroes! We're not wearing
- hockey pads!
- ******************************************************************************
- 2. FAQ
- ******************************************************************************
- Q: What is LEGO Batman 2: DC Super Heroes?
- A: This is a LEGO-styled action game released in 2012 based largely around the
- mythos of DC Comics' Batman, but includes other super heroes as well.
- Q: What is the ESRB rating of this game?
- A: This game is rated E10+, with the added descriptor of Cartoon Violence.
- Q: Would this game be good for my kids?
- A: All violence is done towards LEGO bricks, so there's no blood. Any
- references to the grim and gritty nature of the Batman mythos is toned down,
- without being TOO campy. As far as positive aspects of the game towards
- kids, the gameplay is focused on exploration, discovery, and critical
- thinking. The co-operative gameplay style and forgiving difficulty is also a
- plus.
- Q: Are there really voice actors in this game? Who plays who?
- A: Yes there are. Cutscenes are fully voiced, although you still get a little
- bit of grumbling a few times for old time's sake. Here's an abbreviated cast
- listing:
- Troy Baker - Batman, Two-Face (same as Arkham City for Two-Face)
- Charlie Schlatter - Robin
- Steve Blum - Bane, others
- Clancy Brown - Lex Luthor (same as the DC Animated Universe)
- Travis Willingham - Superman
- Laura Bailey - Harley Quinn, Poison Ivy, Wonder Woman
- Rob Paulsen - The Riddler
- Christopher Corey Smith - The Joker
- Q: How many people can play? Is there online play?
- A: Two, and no.
- Q: What's new about this game compared to the recent LEGO games?
- A: The greatest change, besides the voice acting, is the inclusion of a rather
- large open-world sandbox that connects the missions. Gotham City is a
- gigantic hub with tons of places to explore as you travel by foot or by
- vehicle.
- Q: What part of the Batman mythos does this cover?
- A: This game is its own continuity. It doesn't operate under any specific
- Batman stories in comics, movies, television, or animation. Still, several
- of the designs will seem familiar to the animation, and as for music, both
- Danny Elfman's theme from the Batman movie and John Williams' Superman
- theme are in full play.
- Q: Can I save in the middle of a Story Mission?
- A: Yes! At several points throughout missions, there are things called
- "Save Switches", which will save your progress within the mission, allowing
- you to quit and return to that spot. The important thing to remember is
- that to return to that spot, you must resume the mission by going to its
- starting location in Gotham City, NOT restarting by going to the Batcave
- menu.
- Q: I'm at the spot you say that a collectible is, but there's nothing there!
- A: Depending on your system, it may take some time for the items in an area
- to load. Wait around for a moment in the area to see if the objects appear.
- If not, pause the game and step away for a minute or two. It should all be
- loaded up by the time you get back.
- Q: Why did you point out where the Gold Brick "starting points" are if the
- map only refers to the ending points?
- A: Because I felt I should pick one or the other, and I'd rather have you
- start from the beginning than trace your way back from the ending. That
- said, if you're feeling adventurous, there's no problem with you taking a
- flying character, starting from the brick you're looking for, then following
- the stud trail back to the street-level starting point.
- Q: I'm missing one vehicle. The last one in the fourth row of the ground
- vehicles.
- A: It's Harley Quinn's Motorbike. Go to LEGO Gotham City and beat it on
- Free Play.
- ******************************************************************************
- 3. BASICS
- ******************************************************************************
- Most of this information can be found in the instruction manual, like anyone
- reads those.
- ==============
- 3A. Controls =
- ==============
- General Controls -
- Left Analog Stick: Move your character.
- Right Analog Stick: Move the camera.
- X Button: Jump.
- - Most characters will dive-roll if you press X in midair.
- - Some characters have a double jump by hitting X again.
- - Some characters can fly by hitting X in midair. While in air, hold X to
- rise, release to drop slowly, and press Circle to drop to the ground.
- Square Button: Attack.
- - Most characters have basic punches for an attack.
- - Hold down the attack button and you'll pull up a targeting reticle by which
- you can use a projectile attack, like a Batarang.
- Circle Button: Action.
- - Hold Circle down near LEGO piles to build them.
- - Also used for certain suits/characters special abilities.
- Triangle Button: Shift Focus.
- - Also used to enter and exit vehicles.
- L1 and R1 Buttons: Used during Free Play to change characters.
- L2 and R2 Buttons: Center camera in Gotham City.
- Start Button: Brings up Pause Menu.
- Hub Driving/Flying Controls -
- Left Analog Stick: Steer
- Right Analog Stick: Move the camera.
- X Button or R2 Button: Accelerate
- Square Button: Fire Guns (if your vehicle has them)
- Circle Button or L2 Button: Brake and Reverse
- - Circle also fires secondary weapons if you tap the button, such as rockets
- on the Batmobile.
- Triangle Button: Exit Vehicle
- Note that these controls apply to flying characters as well.
- ====================
- 3B. Menus/Displays =
- ====================
- Main Menu -
- New Game: Start a new game.
- Load Game: Load a previously saved game.
- Coming Soon: Shows a preview trailer of LEGO Lord of the Rings.
- Options: Opens a lighter version of the Options Menu below. Go to the Pause
- Menu for the full Options Menu.
- ---
- Options Menu -
- Audio Volume: Adjust the general volume of the audio, if you can't be
- bothered to find your TV remote.
- Music: Toggle music on/off.
- Alfred Hints: If they're On, Alfred will give you a vocal note to pay
- attention to the bottom of the screen. If Silent, then you'll still see the
- note, but won't have to listen to Alfred nag at you.
- Subtitles: Turns the cutscene subtitles on/off.
- Brightness: Adjust to see more in the dark areas.
- Motion Blur: If on, your characters will blur as the camera moves around them,
- making things more cinematic.
- ---
- Pause Menu -
- Resume: Get back to the game.
- Options: Opens Options Menu.
- View Map: Brings up a map of Gotham City once you unlock it. Only available
- in the hub areas.
- Show Game Controls: Take a quick look at the controls in case you've
- forgotten.
- Extras: Opens Extras menu, where you can select any extras you've purchased,
- as well as toggle the Adaptive Difficulty.
- Quit: Return to the Main Menu, the Batcave, or exit missions depending on
- where you are.
- ================
- 3C. Hints/Tips =
- ================
- Smash freakin' everything. Lay waste to any LEGO objects in the area and
- rack up that stud total. Use Ground Pounds to demolish clusters of objects
- quickly.
- Keep collecting studs. Collecting a specified number will give you "Super
- Hero/Villain" status at the conclusion of the mission. Once you hit the Super
- threshold, you cannot lose it, no matter how low your studs get afterwards.
- You only need to get Super once, either on Story or Free Play.
- On the note of studs, if you're looking for a little boost, here's a tip:
- you may notice while punching out streams of bad guys that you'll see a
- little combo multiplier racking up as you take out successive dudes. While
- it no longer transfers directly to your stud total as it did in the first
- game, you may notice a "Circle" prompt pop up in a melee of enemies as you
- rack up a combo. If you match that Circle prompt, you'll perform a finishing
- move on that nearby character, and you'll get a big boost to your combo and a
- small amount of studs for it, and more if your combo is higher still.
- Collect Minikit Canisters to assemble a vehicle. These vehicles can be used
- in Gotham City later. Most Minikits will require you to revisit the story
- mission in Free Play. For completing a Minikit, you'll get 50,000 studs,
- except for the last one, which gives you 500,000.
- Scattered around Gotham City are Red Bricks that are used to apply Extras to
- your game. You need villains to get these bricks, specifically The Joker,
- The Riddler, Poison Ivy, and Lex Luthor, but I'll go into further detail in
- the "Gotham City Exploration" section.
- DON'T FORGET YOUR BATARANGS. They allow you to hit far off targets, so use
- them whenever you think you can't progress through a mission.
- Explore everywhere. Run into walls and behind them to look for any areas
- you might be missing. Big value studs are hidden in places where you can't
- normally see them.
- If you die, you'll drop a portion of your studs: usually 2,000. You can die
- as many times as you want and you can still finish the mission. However,
- losing too many studs means you'll have a harder time getting Super status, so
- be sure to recollect those lost studs when you croak.
- Look out for visual cues to see how you can progress in a mission. Many of
- the spots that hide Suit Panels are under brightly glowing objects.
- ******************************************************************************
- 4. THE BATCAVE/GOTHAM CITY HUBS
- ******************************************************************************
- This section of the guide will just be a quick overview into the cave and
- the concept of the city hub. I'm not going to describe how to find all the
- collectibles here. That's for Section 7.
- So, the Batcave is the main hub where you can access a map of the city at the
- computer in order to replay Story Missions. The map has numbers for each
- mission, and can tell you how much stuff you've found in each one. Also at
- the bottom are counts on how many of the game's collectibles you've found,
- which can easily be seen by viewing the map anyway.
- So, besides the computer, there are also three vehicle pads for accessing the
- different types of vehicles. Note that the water and air vehicles will be
- intially locked. You'll need Superman to burn through those locks.
- Also, the custom character creator is on the left side of the cave. You
- cannot access this, however, until you complete all the story missions, so
- don't worry about it until then.
- As for Gotham itself, it's big. It's really really big. The idea is that
- ALL of the collectibles are hidden somewhere in Gotham, which as I've said,
- we're not getting into yet. Also, the city hub is used to transition between
- the story missions. To get to the next story mission, look for the Bat Signal
- on the map.
- There's also a compass that you can use to direct you. It will have a yellow
- and black Bat Signal in the direction of your next mission, but I honestly
- don't use it much.
- So that's about it for Gotham. Come back when you've beat the game, and we'll
- really dig into the heart of the city.
- ******************************************************************************
- 5. STORY MISSION WALKTHROUGHS
- ******************************************************************************
- As you begin a New Game, you'll be thrust immediately into the first story
- mission. Don't worry, we'll get to explore Gotham soon.
- =========================
- 5A. Theatrical Pursuits =
- =========================
- Super Hero at 126,000
- Characters: Batman, Robin
- ---
- Walkthrough -
- Theater -
- All right. Joker and the gang have taken the Harbourside Theater by storm,
- and it's up to you and Robin to give them a proper beatdown. First, we need
- to take care of Harley. Build the stairs down by the stage front by holding
- Circle near them and walk up to fight her. She'll bounce around the stage.
- As soon as she stops, hold down Square to target her with a Batarang and
- bean her with it. Do so three times and she'll get knocked down the hole
- in the stage. Follow her down.
- Basement -
- Harley's down for the count, so let's move on. First, let's use that Save
- Switch nearby. This will allow you to quit the game and resume from that
- checkpoint. Now, here in the orchestra pit, beat on that big inverted tuba.
- Note the green legs sticking out of it. Once you punch it a couple of times,
- the Riddler will pop out and take off. Follow him to the right. After a bit,
- you'll notice he's got a security camera set up.
- As you enter a big prop room, you'll be told about Grapple Handles. Use your
- Grapple Gun by targeting the orange handle above you, just like you did with
- your Batarang. Press X at the top to jump to the ledge above, then use the
- next Grapple Handle to the right and while still hanging from the first one,
- grapple to a second one further to the right. Push the box off the ledge and
- assemble the pieces to make your first Suit Pad. This one gives you Batman's
- Sensor Suit.
- Press Circle to turn on the suit's invisibility power, then enter the
- security room and punch the guy as well as the green object powering the
- camera. Now, Robin can follow you to the right. Use one of the Grapple
- Handles and hang from it, then press Triangle to switch to Robin and have
- him do the same. With both of you hanging, the door in the back will open.
- Now head to the back of the room to find a green wall. These are special
- walls that you can use the Sensor Suit's X-Ray Vision on. Press Circle while
- standing in front of it. Now, the idea in here is to use the Left Analog
- Stick to find parts you can move, then press Square to move them. For this
- one, simply find The Riddler and press Square on the red thing above him to
- bonk him. Do this three times and he'll pop out. Punch him three times and
- you'll break his little toy. Reassemble it into an elevator, then hop on.
- Lobby -
- First, let's smash that red and yellow popcorn machine. Assemble the pieces
- to make Robin's first suit, the Acrobat Suit. This gives Robin a lot more
- mobility and a stick. Hold Square to target that stick and focus it on the
- blue and white socket on the wall behind the Suit Pad. Double jump up to the
- pole and press X to flip over the several poles to the upper level. Two-Face
- will pop up here, so smash the plants near the front of the balcony so you
- can make a Grapple Handle for Batman to join you.
- Now, go invisible as Batman and head to the back of the room. Smash the seats
- here and assemble them into what's known as a Ball Socket. Switch back to
- Robin and press Circle to roll up into a ball. Roll into the socket and push
- the Analog Stick down to lower the chandelier. Punch Two-Face four times.
- Now, the screaming people are gone and you go up and back.
- Projection Room -
- Time to face Mr. J. He'll run up and shock your character, so quickly switch
- to your partner and punch him. Once he's down to one heart, he'll hop up onto
- the projector. You'll now be able to access the green wall on the right.
- Look inside it with X-Ray Vision. You'll want to tap the object in the upper-
- left once, and the one in the lower-right two times. This will knock Joker
- down to the theater. Assemble the nearby pieces and hop onto the zipline
- you've created to zip down and finish this mission.
- ---
- New Characters: Batman, Robin
- New Suits: Sensor, Acrobat
- ---
- Gotham City Interlude: Stop the Joker
- You're now in the great Gotham hub, but there's actually rather little you can
- do at the moment with the way south blocked off. Jump off the roof and
- head east towards that big Bat Signal on the ground. Smash the box on the
- terminal and assemble the pieces for the Sensor Suit Pad. Use it on the
- green-walled box in the back to find pieces for an Acrobat Suit Pad. Roll to
- the ball socket and use it to raise a box from the water. Put together the
- pieces and you'll activate the terminal. Select "Robin's Helicopter". Press
- Triangle next to it to hop inside.
- ===========================
- 5B. Harbouring a Criminal =
- ===========================
- Super Hero at 90,000
- Characters: Batman, Robin
- ---
- Walkthrough -
- Outside Theater -
- Well, looks like your chopper's all messed up. You'll just have to fix it.
- First, assemble the pieces right next to the chopper. That's Part #1. The
- other parts somehow landed themselves further up the building. Head to the
- trailer back and to your left and use a Batarang on the red locks to open it.
- Break the equipment inside and assemble the pieces into a Power Suit. This
- suit has rockets that you can fire either by targeting or just by tapping
- Circle. Launch a rocket at the silver spotlight in front of the right side
- of the theater, then assemble the pieces inside to Robin's next suit, the
- Magnet Suit. Head to the shiny blue wall behind the spotlight, and hold down
- Circle. This will move the two blue parts away so you can start scaling the
- wall with the Magnet Suit.
- Clomp up the blue wall, being careful about your direction so you don't fall.
- Once you reach the top, look up for a Grapple Handle and use it. You'll ride
- the banner up. Jump off to the left and climb up the railings. Use your
- magnet again to lower the blue panels, then walk up them to the other side.
- Use your magnet one last time on the scaffolding and you'll drop it so Batman
- can come up and join you. This also releases the second part of your
- helicopter, but don't bother assembling it yet.
- Batman's Power Suit not only has rockets, but extra strength. Once you ride
- up the scaffolding, press Circle in front of the orange handle to yank the
- gate open, then have Robin pull the ladder down. Have Batman climb the
- ladder, then blast the silver object at the back wall, then have Robin
- magnetize twice more to make a Grapple Handle so you can ride up another
- level. Blast the silver spotlight and assemble the zipline to ride over to
- the left. Now, grapple up the tower, head back to the right, then magnet
- one more blue object and grapple up. Pull on the orange handle and you'll
- release the last piece for your helicopter. Assemble all the pieces, then
- hop on.
- Batwing Chase -
- Y'know, if Batman had this the whole time... Anyway, it's time to chase down
- the Joker. This part's quite simple. Shoot the joker until the meter
- empties, then shoot up any goons he summons to harrass you between those
- times, either boats or helicopters.
- Parking Lot -
- Joker seems to have parked his boat in front of the amusement park, and
- you'll need to get close to stop him. Go to the digger on the left and blast
- the silver part holding up the scoop. Assemble the pieces into a cannon,
- then aim it at the Joker, then pull on the orange handle to fire.
- For the next phase, Joker will throw electrified pies with an area effect.
- Head up to the back of the area and put together the parts busted off Joker's
- boat. You'll make silver teeth, so blast them with a rocket, then assemble
- the blue parts into a magnet wall. Walk up it with Robin, then smash the
- part at the top of the swinging sign and use your magnet twice to loosen it
- onto the Joker.
- For the final part, a giant dodgem car will roll out to attack. You'll have
- to alternate between the silver and shiny blue parts with your powers until
- it's scrap, then assemble the pieces for something that'll finish off the
- Joker. Pull on the orange handle.
- ---
- New Suits: Power, Magnet
- ---
- Gotham City Interlude: To the Batcave
- Access the nearby Remote Terminal and call in any vehicle you want. You'll
- be asked to test the weapons on it. Drive forward using the X or R2 button,
- and reverse using Circle or L2. Fire rockets at the silver statues with
- Circle and Square are your regular guns. Once all the statues are dust,
- you'll be able to leave and return to the Batcave. Follow the ghostly stud
- trail back to the signal marker and activate the panel to enter. Once inside,
- hop into the elevator.
- Uh oh. Mass breakout at Arkham. Head to the computer. When you're prompted
- to tap on it a second time, move the map marker over to the exclamation mark
- and press Triangle to Scan it, then press X to select it. You'll be back on
- the streets with a new destination.
- Now, you can do a little exploring of Gotham if you wish, but it's really not
- worth it. There's so little to do at this moment. You're better off heading
- right for Arkham. Use the panel outside the bridge to raise it, then head
- inside.
- ==========================
- 5C. Arkham Asylum Antics =
- ==========================
- Super Hero at 40,000
- Characters: Batman, Robin
- ---
- Walkthrough -
- The Maze -
- There's only area to this mission, but three phases. You need to stop the
- vehicles of three villains, and first up is Catwoman. Head to the right and
- then to the fountain. Use a Batarang on the two green tubes flowing the
- water, then build the Pull Handle. Pull it down using your Grapple, which
- will reveal an Acrobat Suit. Have Robin use it to go to the right across
- the pit, throwing his staff. Once you're across, turn north, then head down
- the nearby brown beam so you climb up to the wall. Assemble the two Grapple
- Handles so Batman can join you, then jump onto the top hat the statue is
- wearing to drop pieces for a Power Suit. Use the Power Suit on the silver
- gate to the north, then climb up the wall and blast the statue. Catwoman
- will wipe out.
- Head further into the maze and Two-Face's Truck will show up. Head up and
- to the left until you see a silver wall. Blast it and the angel statue to
- the left. Assemble the Ball Socket and have Robin move the suit pad over to
- the right, going up and down as needed. This will give you a new suit, the
- Bat Suit. This suit can both glide and use a sonic blaster. Fire the sonic
- blaster against the glass gate to the right, knocking over some statues and
- derailing Two-Face.
- Lastly, you'll deal with Bane's Mole Machine. Head down, past the rocks in
- the torn up pile that are glowing and around to the left. You'll reach a
- white grate in the floor. Use Batman's sonic on the glass part of the floor,
- then pull down both Grapple Handles to the left. You'll slide over a pad for
- an Ice Suit. Robin can use this suit to freeze water. Try it out on the
- nearby waterfall and you'll make a surface you can climb. What you need to
- do, though, is head back to the right and knock apart those glowing rocks I
- had you skip. They have pieces for another Power Suit pad, so take that
- suit and blast the silver statue to the left, which will release a torrent
- of water. Have Robin freeze it, then you'll stop the Mole Machine.
- ---
- New Suits: Bat, Ice
- ---
- Gotham City Interlude: Courtyard Cleanup
- You can explore the Arkham grounds if you want, but the objective is to go
- over and talk to Commissioner Gordon.
- =======================
- 5D. Asylum Assignment =
- =======================
- Super Hero at 105,000
- Characters: Batman, Robin
- ---
- Walkthrough -
- Flooded Asylum -
- You're here to discover how the Joker escaped, but for the moment, you're
- trapped in what appears to be a flooded portion of the prison. First, smash
- the glowing pieces and assemble them into Robin's final suit: the Hazard
- Suit. Use its water spray to put out the fires. If you ever run low on water
- in your tank, hop into any body of water to fill it up. Past the fires, hop
- down into the water as Robin (he'll sink with the Hazard Suit), then head
- left and throw the switch. This will raise up a suit pad with Batman's final
- suit, the Electricity Suit (or as I'll call it, "Elec Suit", because
- "Electricity" is too long to type a million times).
- Once you get Batman into the suit, head up and through the shocked portion
- of the floor and around to the generator. Press Circle next to it to absorb
- the power, shutting it down, which will open the way for Robin below. Switch
- back to Robin and walk to the right, smashing the brown and gray objects.
- This will raise a bridge for Batman to cross. Have him absorb the power of
- this second generator to stop the fans below. Have Robin go around and past
- the fans and throw the switch. This will open up a generator for Batman to
- charge. This will call Killer Croc up from the water to eat, allowing Robin
- to enter his lower tank. Have Robin smash the glowing green parts to stop the
- fan, allowing Batman to pass it. Smash the nearby computer terminal and
- assemble the pieces into a rotator switch. Push it and Robin will move
- through the rotating cage to the other side. Robin will now finally be able
- to float up and join Batman on the surface.
- Use Robin's water cannon on the blue circle. This will lower the stairs.
- Head on up throw the switch, which will turn on freezing jets that will
- freeze the waterfall. Climb up. Now, head to the glowing pieces in the
- back right, break them, and assemble them into an Ice Suit pad. Use the
- Ice Suit on three spots: first, smash the two blue and white valves in the
- middle of the room to cause water fountains, then freeze the both of them.
- Lastly, freeze the back waterfall and climb up. You'll have to walk around
- and jump across both fountains, then walk through the freeze jet as Robin and
- turn the rotator switch so the both of you can move on.
- This next room is Mr. Freeze's cell. Climb up the left wall as Batman to
- avoid getting shocked, then pull power from the generator. Now, Robin can
- climb up and hop onto the ice wall in the back. The freeze jets won't
- hurt him and he can cross all the way to the right. Avoid the electricity
- and drop down the hole that opened in the floor. Throw the switch in the
- cell to raise a rotator. Turn it and you'll shut off the freeze jets. This
- will melt the ice wall on the back, but you can freeze it right back up with
- Robin. Cross the wall now as Batman and use the generator on the right.
- You'll open up an elevator. Have both characters stand on the buttons
- inside.
- Lockup -
- Phew, finally a new area. So, Scarecrow legged it down a hallway, which
- has not only fire, but cameras. Head to the right and use the electricity
- you've had stored in Batman to power the computers. Next, grab the Acrobat
- Suit and have Robin use the ball socket to steer the package along the
- conveyor belts. Pull open the box when it arrives and grab the Sensor
- Suit inside. Head past the cameras and flip the switch to turn them off,
- then have Robin grab the Ice Suit again and put out the fires.
- This next room has an X-Ray corridor. Head on through and you'll reach a
- large room. Use the X-Ray vision on the green panel to extend the bridge,
- then freeze the waterfall on the next platform and climb up to the next
- switch. You're now in the back of the room, and Scarecrow will make the
- stairs a ramp. Once you beat up the thugs, head to the left for another
- green wall. This is a bit more complicated than the others. First, go to
- the upper left and drop the glowing thing, then hit the blocks to move it
- along, then hit the lift and the other two blocks. Head up the stairs.
- At the end of the cell hall there's fear gas. Grab the railing to the left
- and pull on the switch to the right. Now, it's time for the Scarecrow fight.
- He'll toss out vials of his gas, and this stuff will affect you. First,
- beat up the thugs, then punch Scarecrow three times when he comes out, then
- do it again. On the third time, once you beat the thugs, you'll have to
- assemble some pieces to make a valve. Turn it to lower the nearby railing,
- then grab on and have your partner turn the valve back to raise you up.
- Flip the switch up here to start a vent. Now, you have to do that whole
- thing again on the other side of the room. Once both switches are flipped,
- the gas will be blown out of the room and you can finish Scarecrow off.
- ---
- New Suits: Electricity, Hazard
- ---
- Gotham City Interlude: Race to Ace
- Your next destination is Ace Chemicals, and it's on the central island of
- Gotham, which you previously did not have access to. First, let's hit that
- Remote Terminal nearby. That will make the map visible for this area, as well
- as reveal a villain (in this case, Captain Boomerang). At this point, since
- you have all four suits, you can explore around to pick up some Gold Bricks
- if you wish, but there's really not much to get. Let's just follow the story
- for the moment.
- Hop in your car and head for the bridge leading to the central island. Note
- the generator near the sealed-off bridge. Also note the Elec Suit nearby.
- Go grab and get a charge. With the bridge open, follow the stud trail south-
- west to reach Ace Chemicals.
- =====================
- 5E. Chemical Crisis =
- =====================
- Super Hero at 313,000
- Characters: Batman, Robin, later Superman
- ---
- Walkthrough -
- Chemical Vats -
- All right, the reason you're here now is to find out what Joker stole from
- Ace Chemicals. Just to the right of the Hazard Suit is a few boxes that,
- when broken, form a switch that will let Robin take the suit. Head to the
- right and up the stairs in the back, then drop down into the water and
- flip the switch to raise the green tank. Press Circle in front of the tank
- to take a sample and stop the flow. You'll need four more samples of
- chemicals. The doors to the right will fly open and you'll be attacked.
- Head further east until you reach a valve in front of a hatch in the floor.
- Bust the four red things holding the hatch shut, then turn the valve. This
- will raise a suit pad covered in gunk. Wash it off with the Hazard Suit,
- then grab the Elec Suit. Climb up the ladder in the back, then take the
- charge from the generator and head left. Grab the purple chemical.
- Now, head to the right. Drop down into the water tank as Robin, head to the
- right, and throw the switch to drain the water so Batman can follow, then
- hop out to the right. Head down the stairs to the foreground, wash the gunk
- off the suit pad to the left, and put together the Magnet Suit pad. Climb
- up the back blue wall, then use the magnet on the blue cone to open a
- generator that Batman can charge. You'll pull up the red chemical. Once
- you use it, a bridge will extend to the back.
- Hop up and use the magnet at the end, then climb up to the purple vat.
- Once the bridge blows up, reassemble it and cross. Head to the right.
- Note the moving barrels with the yellow caps. You need to cross those, so
- time your jumps carefully to land on them. Once you pass them, you may
- notice some blue barrels off to the back. Pull them up with Robin and
- you'll be able to bounce up to the orange chemical.
- A new set of moving barrels has appeared off to the right. Hop across and
- you'll reach three chemical vats sitting tantalizing near three similar-
- colored holes on the back wall. Take the power from the generator and grab
- the new Hazard Suit. Here comes the other big function of the Hazard Suit.
- Hop in any of these vats and your tank will fill up with that colored
- chemical. Spray the goop into the same-colored hole. Do so for all three.
- This will neutralize the big vat to your right (SCIENCE!), so switch to
- Batman and cross to the shocked floor. Take the power from the generator to
- turn the shock off, then hop out as Robin and spray water on the gunk to
- get rid of it so you can pull the switch.
- Watch out. Forklift. First, toss a Batarang at the glowing white thing on
- the upper left corner. This will drop a ladder that you can climb and throw
- a switch, opening the vent to your right. Next, climb up the pipes in the
- back right as Batman and cross the railings to the back. Flip the switch
- there as well and the water will be cool enough for Robin to drop into.
- Swim up to the top of the tank and flip the switch, then grab the blue
- chemical.
- Upper Catwalks -
- Now it's time to make our way out of this place. In order for Batman to get
- through this mess, you'll probably need a pool of water. Go to the back left
- of the messy area and assemble the water tank, which will fill the pool.
- Spray off the majority of the gunk, and the fires in the back. Put the pieces
- there together for an Acrobat Suit. Use it to cross the poles to the right,
- then use the ball socket to extend the bridge. Batman should still have a
- charge, but if he doesn't, take it from the left generator. Put the charge
- in the middle generator to get parts for a Power Suit pad. Take the
- suit and head to the right. Wrench open the gate with the orange handle.
- Now, head to the back and blow the silver casing on the pole. Have Robin
- climb the pole and assemble the Grapple Handle so Batman can get up. Pull
- the orange handle to the right. Now, have Robin jump back and forth between
- the walls to the top. Bash the white ladder holder to drop the ladder for
- Batman. Blast the silver cap at the top here to really cause a mess.
- Walk across the fallen tower and head to the right. Blast the silver part of
- the tower out of your way and head down to the computer. Break all the
- objects around the screen and assemble the ball socket. You're basically
- going to use this one as a trackball to move the cursor on the screen around.
- Press Square on the two valve icons in the corners to shut off the steam
- above. Head up to that catwalk and to the right. Rip off the orange handle
- and climb up the walls to reach another ball socket. This one moves that
- little platform out there. Put it low and in the middle so Batman can jump
- across to the Elec Suit. Once you get the suit, use the Grapple Handle and
- take the power from the generator to open the gate. Switch back to Robin
- and have him swing across on his pole, then head to the right for some more
- pole swinging across the vats. Pull the switch to close the vats so Batman
- can charge up the generator to the right. Hop onto the crate.
- Chemical Fires -
- Well, look who's turned up to help. Superman has a lot of awesome powers
- you're going to enjoy, so let's get right to it. Fly up to the back and
- pull open the orange handle to release water, then freeze it with your Freeze
- Breath (hold Circle). Clear the fires from your path and smash the lockers
- to find parts for a Power Suit. Now, your next effort, off to the right, is
- to get those orange goopy fountains to not be orange.
- Use the Power Suit to blast open the Hazard Suit and switch to it. Now,
- use Superman's X-Ray vision on the green wall to open the valves below.
- Like earlier, you need to fill with three different colors, but only one is
- nearby. Fill up the orange one first, then go up the stairs and head right.
- You'll find the green chemical a short ways down the catwalk, and the purple
- one a little further beyond that. With all three full, the orange fountains
- will be neutralized and Superman can freeze them. Switch Batman back to
- Elec Suit and hop up the ice, then use the generator behind the electric
- field so everyone else can pass.
- Next, take Superman up to the tower on the right and use his heat vision
- on the gold part of the wall (hold down Square). You'll be required to trace
- along the outline to cut the wall down, so do so. This dumps water on the
- fire below. Continue to the right to find another tower. Cut open the
- gold wall on that, then freeze the resulting waterfall so the others can
- climb. Finally, use Batman's charge on the generator at the end, then you
- can hop into the elevator.
- Roof -
- Almost done. Promise. First, the ACE sign will collapse. Fly across as
- Superman and melt the two gold objects beneath the generator and assemble
- the pieces into a ladder. Have Batman cross the beam and climb up to the
- generator to shut it down. Now, cross back as Batman, get the Power Suit,
- cross BACK one more time and blast the silver supports holding up the giant
- water tower. Crisis averted.
- ---
- Gotham City Interlude:
- Okay, so the names of those chemicals? Four of them are actual elements on
- the periodic table. Three are metals, one's a gas. The last one is a made up
- name. So, yeah, you wouldn't really collect those in glowing liquid form.
- Learn this and know it, children. Anyway...
- Now you need to chase after that source of Kryptonite the computer's picking
- up. It actually moves, meaning it's a vehicle. Follow that vehicle to start
- the next mission.
- ========================
- 5F. Chemical Signature =
- ========================
- Super Hero at 95,000
- Characters: Batman, Robin
- ---
- Walkthrough -
- Batmobile Chase -
- This part is similar to the Batwing chase of earlier. Blast the Juggernaut,
- then take down any mooks that show up to tangle with you. The only thing
- about this one is that the target on the Juggernaut keeps changing, usually
- a different type of gun pops out and you have to target it, not just the
- vehicle itself.
- Inside the Juggernaut -
- Having worn down the Juggernaut's defenses, the dynamic duo infiltrate it.
- Punch out the scientists and the machines churning out LexBots, then bash
- the glowing boxes in the back right and assemble the Magnet Suit. Use the
- magnet on the tank to the right, and then on the ball that drops beneath it.
- Guide the ball through the trough to the left, and when you pull it up, it
- will unlock a blue wall on the back. Walk up it, then head right and turn the
- valve to drop down a ladder for Batman.
- Head to the right and magnet down some pieces for a Sensor Suit, then use
- it to bypass the camera and go up the ladder. Smash the blue gear to kill
- the camera. Next, head to the right and use the magnet to close the vents.
- Smash the blue brackets to bring up a green wall for the X-Ray vision. Use
- it to move the two right-hand gears in place, and turn the left one to close
- the other vent.
- Two Mini-VTOLs will pop up from behind. Batarang the both of them and
- assemble the pieces into a Bat Suit. Use Robin on the magnet to the right
- to raise the ramp, then leap off and glide to the right. Smash the blue
- spinning gears, then sonic the glass to the right and magnet the dish that
- pops up. Assemble the pieces into an uplink which will call in the Batwing
- for some assistance in tearing the thing up.
- Drop down to the burned out hole and enter. Use the magnet to open the door
- to the left. In this large generator room, head to the left and flip the
- switch on this level. This brings out a green... thing. Smash it and one
- of the power conduits will go away. Next, walk up the blue wall and magnet
- another green thing out of the wall to smash. Lastly, use Batman to grab
- onto the Grapple Handle above and hop off to the right. Sonic the glass away
- and throw the switch to uncover the last green thing to smash.
- ---
- Gotham City Interlude: Detective Work
- Darn. That was a nice car. With the Batmobile deconstructed, you'll have
- to make do with the bikes. For now, it's time to return to the Batcave to do
- some research on Joker's scheme.
- ======================
- 5G. Unwelcome Guests =
- ======================
- Super Hero at 85,000
- Characters: Batman, Robin, later Superman
- ---
- Walkthrough -
- Batcave -
- Oh, what a brilliant plan they had. Lex and the Joker are in the Batcave,
- and boy are they making a mess. You'll need to repel them. First, hop on
- the Batbike straight ahead of you and fire off some shots at them. Once
- you tag them, the Batbike will be broken, but you'll be able to assemble an
- Elec Suit out of the pieces. Head back down and to the left across the
- shocking floor, then pull the charge from the generator to let Robin cross.
- Head further left and Joker will bust the bridge to the Batwing, so drop
- the charge you have in a nearby generator, which will reveal a Bat Suit. Use
- its sonic on the nearby glass to uncover an Acrobat Suit, which you can use
- to head to the Batwing by building the socket, then tossing your staff into
- it. Hop into the Batwing and fire on the bad guys.
- Reassemble the Batwing pieces into a Power Suit, then build the railing to
- this platform so Batman can reach it. Now, head back to the computer, and to
- the right this time, blasting anything silver that gets in your way. Near
- the end of the platform, hop on both buttons to raise the Batboat, then climb
- in and fire.
- Upper Cave -
- All right, this is a new part of the cave AND we've got Superman on our
- team again. Burn down the gold wall at the back. This will allow Batman
- and Robin to grapple onto the handle and ride up, then climb up the wall to
- the left. At the top, have Superman blow out the fires on both boxes, smash
- them, then assemble the railings so the boys can climb up, and then grapple
- up. At the next level, have Robin use the wall sockets to flip up. At the
- last one, he'll pull down a rock, letting water flow. Have Superman freeze
- it, then climb up to the top of this shaft.
- Head to the door in the back and blow it open with a rocket, then have
- Superman use X-ray Vision on the green wall. You're now in a large open area
- that will soon become rather hazardous, and your objective is to get that
- T-Rex in the back moving. As soon as you enter, much of the floor will
- collapse except from some blue beams. Have Robin cross to the left and
- take the Magnet Suit. Have Superman put out the fires above so Robin can
- grapple up and cross the blue wall to the back. Hop down to the lower
- area and head all the way to the right until you see a Pull Handle in front
- of a yellow glass-encased room. Pull it down, and have Superman burn the
- gold thing in the middle of that room. This will cause some pieces for a
- zipline to appear off to the right of the middle of the room. This is how
- Batman gets across to the back, so switch back to Batman and move him across
- the beams all the way to the right (oh yeah, it appears you can walk to the
- back, but you can't; the beams fall). At the right, grapple up, assemble
- the zipline and ride on down. Use rockets on the silver objects surrounding
- the T-Rex, then assemble the ball socket. Yep, you'll need to go back to
- get the Acrobat Suit.
- Walk Robin up the magnet wall and back across, then grab the suit. Now, he
- has to use Batman's means of getting over. Cross the beams to the right,
- grapple up, zip down, then hop into the ball socket. Turn the T-Rex and
- you'll set its tail near the ground so you can grapple up it. Head to the
- back, and fire a rocket at the silver part of the ceiling. Hop into the fan
- to ride out.
- ---
- New Character: Superman
- ---
- Gotham City Interlude: Sky Chase
- You'll be leaving Robin behind for a while, ostensibly to fix up the cave
- after the thrashing it just got. So revel in the ability to take to the
- skies of Gotham as the Man of Steel, enjoying his awesome theme music. I
- know I did.
- Also note that several of your vehicles have been deconstructed. You won't
- be able to use them until after the Story Missions are over.
- Now would be a good time to go to all the Remote Terminals in the city.
- Just fly to wherever you see red light and activate the terminals there.
- This will clear up the map and populate it with villains. You can also
- spend some time collecting Gold Bricks, or not. Whatever you like! I would
- recommend taking a short trip down to Section 7G in the guide and collect
- both the Studs x2 and the Studs x4 Red Bricks, which will make reaching Super
- Hero much easier, and give you a nice bankroll.
- Anyway, your target is that rather obvious flying carrier off the west part
- of the central island. Fly to it.
- ============================
- 5H. Destination Metropolis =
- ============================
- Super Hero at 120,000
- Characters: Batman, Superman
- ---
- Walkthrough -
- Carrier Approach -
- As Batman and Superman fly to the rear of the carrier, you'll be attacked
- by several VTOL craft. Drop them out of the sky, then you'll approach the
- port end of the craft. Blast all the targets given to you and burn all the
- gold panels. You'll cruise around the carrier, blasting more guns, more
- VTOLs, and more vital parts of the craft. It's all rather obvious and your
- targets are pointed out, so let's move on.
- Inside the Carrier -
- The two of you will land on the gangway of the carrier. Have Batman pull
- down the Pull Handles to your left and right and have Superman burn the gold
- not only behind those handles, but up above as well. Once all four are down,
- the force field will drop, allowing you to enter the hangar.
- As you enter, a large VTOL craft will attack. Pull off the front of it
- with the Grapple, then Batarang the pilot to crash the vehicle. Look behind
- the green wall he just uncovered and move all the parts to reveal the Elec
- Suit. Use it on the generator further back, then deposit that charge on the
- right to work the platform in the middle of the room. Ride up and grab both
- handles flanking the door to open it. Burn down the gold wall and proceed.
- That's your friendly neighborhood Kryptonite glowing in that next room, so
- send Batman in and have him break all four locks, then assemble the pieces
- to cover the green glow. You'll still have to mind the small Kryptonite
- deposits lying around, though. Have Superman pull open the orange handle
- at the back.
- In this next room, quickly Batarang the two guys on the Micro-VTOLs and hop
- on either one of them. You'll need to blast all the silver objects in the
- room with the rockets in these platforms, so tap Circle a billion times to
- blow everything up. You can assemble the pieces in the back to stop the
- flow of thugs coming in, but what you really need to put together are the
- pieces in the center of the room. You'll make two cranes with orange
- handles. Pull both of these handles and the cranes will grab a missile
- from beneath the carrier. Light its butt on fire to smash the door in back.
- Head up the stairs and into the room outside the cockpit. Have Superman
- fly up to the outside area and pull on the orange handle. This will allow
- the construction of a Bat Suit pad. Take it and sonic either side of the
- room, then enter the vents they cover to float Batman up to the outside
- area. Sonic the glass above the cockpit, then drop down.
- ---
- Gotham City Interlude: Mr. Luthor Is Expecting You
- Lex is cooking something up back at LexCorp, so it's time to head out to
- Metropolis. Sadly, you'll not be exploring it. You'll just jump right to
- the mission once you head off.
- ==============================
- 5I. Research and Development =
- ==============================
- Super Hero at 100,000
- Characters: Batman, Superman
- ---
- Walkthrough -
- Lexcorp Lobby -
- Ack! Evil Robot Receptionist! The bot will hop up to that big L sign
- above the floor. Fly up as burn all the gold around it to knock her down,
- then assemble the pieces into a Power Suit. Avoid the bot's fire until it
- spins down. Its hearts will turn red and that's your cue to fire a rocket
- at it. The bot will hop up to the balcony and send out some basic LexBots,
- so smash them, then do the same thing over again with waiting for it to
- stop spinning, then fighting more bots, then hitting one last time.
- The exploding bot will break down the green wall so you can use it. Align
- all the red parts with the pipes and the escalators will start running on
- the sides, allowing you to climb up to the mezzanine. In the back, blast
- all the silver objects flanking the door, then assemble the pieces of the
- terminal on the left. Pull the switch to open the elevator, then hop in.
- Lexcorp Second Floor -
- Blast the silver and burn the gold. Assemble the pieces into an Elec Suit
- and cross to the right with Batman. Those green bubbles are effect produced
- by Kryptonite. Take the charge from the generator in the middle to shut it
- all down, then head right and burn the gold on the back wall so Batman can
- put his charge in the generator beneath it. This starts up conveyor belts
- on the wall. Head back and grab the Power Suit, then blast the silver
- covering, then toss another rocket onto the belt itself. It should blow
- once it reaches the silver crossbar at the top, allowing you to head further
- right to the elevator. Burn down the gold wall, then pull on the Grapple
- Handle to bring the elevator down. Hop inside.
- Lexcorp Third Floor -
- As soon as you enter, a wimpy scientist will throw a switch turning on a
- camera. Burn the gold on the left and assemble the Sensor Suit, then turn
- invisible and turn the valve beneath the camera. You'll roll in a black
- bike. Step on the button to deconstruct it. Continue this for two more
- items and you'll eventually tear open the back wall. Head into the fan and
- ride up.
- Lexcorp Fourth Floor -
- Now this flowing green gas will hurt both guys equally. Fly up above as
- Superman and burn all the five gold brackets on the first vent, then pull
- the orange handle on the second vent and smash the stuff behind it.
- Assemble the switch below and flip it to produce a Grapple Handle up above.
- Grapple up and run across to the other side of the third vent, then smash
- the glowing boxes and assemble the Bat Suit Panel. Grapple back up to the
- top of the vent and sonic the glass. Now, Superman can go to the right.
- Burn up that Luthor "L" and have Superman stand on the button underneath
- so Batman can glide through the green bubble to the right. Head to the
- back left and sonic away the door, then throw the switch back here to
- get rid of the last bubble. Have Superman fly to the right and laser the
- gold wall, then head on through.
- Lexcorp Robot Arena -
- Go to the green wall in the back and use X-Ray to open the door. Smash
- the objects in the center of the room, then assemble them into chairs.
- Hop in using Triangle and you'll take control of a huge robot. ROBOT FIGHT!
- Move out of the way when it charges, then punch it once it's stunned. Do this
- until it breaks.
- Now, you can head to the switch in the back and stop the flow of LexBots if
- you want, but the way forward is to the right. Use sonic on the glass
- flanking the door, then smash the blue objects beneath and burn through the
- gold plate that falls. Hop on the elevator to finish this mission.
- ---
- Gotham City Interlude: Robot Takedown
- Yeah, sorry, you don't get to wander around Metropolis, but hey, at least you
- put one over on the bad guys. Back in town, your destination will be that
- big flying Joker Robot.
- ===================
- 5J. Down To Earth =
- ===================
- Super Hero at 50,000
- Characters: Batman, Superman
- ---
- Walkthrough -
- Robot Chase -
- BLAST EVERYTHING. That is to say, take down the aircraft, then use Batman's
- guns on the heels of the feet, then burn the feet with laser vision. After
- you take both gold soles down, you'll land on the bot.
- Robot Climb -
- Jump over to the left leg and another VTOL will show up. Pull down the
- front, then Batarang it. You'll assemble the pieces into a Power Suit pad.
- Use the rockets on the silver vent on the back of the robot, left side, then
- burn away the gold behind that. Now, fly up and pull on the orange handle
- for the fuel line. Do the same for the right side, avoiding the gunfire.
- That's it for this mission.
- ---
- New Vehicle: LexCorp Mini-VTOL
- ---
- Gotham City Interlude:
- Good news is that you've grounded the Joker Robot so it can't fly. Bad news
- is that, after that exposure to Kryptonite, Superman's feeling a little under
- the weather. You won't be able to use him to fly for a good long while.
- You'll be near the park. Head south and go to the Terminal at the Park to
- grab a vehicle to fly over to the spot near the Cathedral to the south where
- the robot landed.
- =========================
- 5K. Underground Retreat =
- =========================
- Super Hero at 110,000
- Characters: Batman, Superman (low power)
- ---
- Walkthrough -
- Metro Station -
- The robot smashed you into the subway, so you'll need to find a way out.
- Head to the right onto the tracks. Use the orange handle off to the right
- to pull the electrified crane away from the tracks so you can assemble the
- Elec Suit pad. Use it to grab the nearby charge, then have Superman pull
- on the orange handle in the back to clear the way.
- Clear the fires on the back rubble, then smash your way through. In the
- next room, assemble the Power Suit pad on the right and use it to blast the
- silver thing on the left blocking the generator. Grab the Elec Suit again
- and use its charge on the generator. This will get the robot leg out of
- the way, allowing you to clear the silver trash in the back and head along
- the wrecked subway car. Burn the gold away at the end and pass through.
- Train Tracks -
- Use rockets on the silver crates to the left and assemble the switch on the
- generator. Flip it to get the pieces for a Bat Suit pad. Take it and
- smash all the glass, particularly the tubes on the back wall. This will
- get some water flowing, so have Superman freeze it, then climb up and glide
- to the right so you land on top of the ledge. Throw the switch to stop
- the trains on the tracks. Burn the gold you just uncovered, assemble it,
- and pull the orange handle on the train car. You'll clear the way and can
- head further back.
- There's a big mess in this switching area. You'll need to head left, up, and
- to the right to exit. First, clear away the fires, then climb up the wall
- and glide across to the right using Batman. Glide across both gaps to reach
- the glass. Sonic it away so Superman can climb up and use X-Ray on the green
- wall. Once you clear away the electricity, hop down and pull on the orange
- handle. Head through and yikes!
- Central Station -
- Tap Circle furiously to get out of the robot's fist, then head to the right.
- Note the gold on the back of the robot's hand. Burn away all three parts on
- the hand, then enter the subway car in the back.
- Runaway Train -
- Head to the right and use the Pull Handle with your Grapple. Climb up the
- ladder in the first car, then start hopping across the cars to the right.
- Once the Deconstructor drops you into another car, have Superman blow out
- the fires and proceed. The glowing boxes contain pieces for an Elec Suit.
- Use it to take power from the generator, then head right and pull on the
- orange handle to open the engine. Transfer your charge to the generator
- inside. This will stop the train and you'll make your escape.
- ---
- Gotham City Interlude: City Hall Rally
- Make your way to the City Hall now. Best way is to head back to the park
- and fly there from the Remote Terminal.
- ========================
- 5L. The Next President =
- ========================
- Super Hero at 55,000
- Characters: Batman, Superman (low power)
- ---
- Walkthrough -
- Rally Grounds -
- Ah, the foolish masses. So easily swayed. Head to the left and knock down
- the glowing lights so you can assemble the Power Suit. Next, burn down the
- gold wall to the right, then rocket the silver pipes behind it. Freeze the
- waterfall and climb up.
- Head to the right past the big TV and burn the gold part on the right side.
- This will release some pieces for an Elec Suit, so take it and climb up the
- electrified ladder. Take power from the generator so Superman can follow,
- then pull on the orange handle to make a ramp up to near the robot's arm.
- Pull down the pull handle on the arm, then climb the ladder and have both
- characters stand on the buttons. Once the robot moves its arm, burn up the
- gold flower on its chest.
- City Hall Rooftop -
- Well, the Joker gas is gone, but you've still got a rather formidable robot
- to deal with. Assemble the helicopter on the right, saving the rotors for
- last. Once it takes off, grapple up to it then hop in. Maneuver the
- chopper so that its searchlight shines in the robot's eyes.
- For the next part, head to the left and burn down the gold wall. Head
- through as Batman and take the Bat Suit. Glide to the right and assemble the
- pieces into a spotlight and a generator, then use sonic on the glass to make
- a ramp to get back up here. Now, head back and take the Elec Suit, then
- charge the generator and commandeer the spotlight. Shine it on the robot
- again. Lastly, walk up to the flower on the robot as Superman and pull on
- the orange handle.
- ---
- Gotham City Interlude: A Desperate Plan
- Hey, Robin's back! And you've a nice cool new colorful Batmobile.
- Okay, the Joker gas has been stopped and the robot's core is leaking, but it's
- still stomping about being a menace. Fortunately, Batman always has a plan.
- Drive right to the robot.
- ======================
- 5M. Core Instability =
- ======================
- Super Hero at 90,000
- Characters: Batman, Robin
- ---
- Walkthrough -
- The Chase -
- There's only one area to this, and it's entirely in vehicles. Your
- objective is to shoot up the Joker Robot while it chases you through the
- streets. First, keep an eye on the sides of the streets for silver. There
- are silver supports holding up statues. Blast them and the statues will
- topple onto the robot. Now, you're able to hammer on the robot's chest.
- You'll need to do this a total of three times.
- That's it! That's all you have to do in this mission! It's pretty quick.
- ---
- New Vehicle: Multi-colored Batmobile
- ---
- Gotham City Interlude: Wayne Tower Showdown
- Oh, Batman. You so crazy. By leading the Joker Robot around, its leaking
- Kryptonite created a Joker face visible from space. The Justice League has
- been called in, and Lex has decided on a last ditch effort to wreck Wayne
- Tower. Drive on over there.
- ====================
- 5N. Tower Defiance =
- ====================
- Super Hero at 50,000
- Characters: Batman, Robin, Cyborg, Green Lantern
- ---
- Walkthrough -
- Ruined Tower -
- All right, now we've got some more superheroes to throw at the bad guys.
- Cyborg has a laser eye (heat vision), super strength, and the same kind
- of magnet power that Magnet Suit Robin has. Green Lantern can fly and can
- assemble objects made out of green LEGO pieces. It's not quite having
- Superman back, but it'll do fine.
- So, head to the right and use Cyborg's magnet on the hanging blue object
- in the back, then use Cyborg's laser eye on the gold gear on it to open
- it. It will spill out green pieces, so use GL to assemble them. You'll
- be able to cross the pit. Use Cyborg to pull on the orange handle, then
- assemble the green pieces. Assemble the regular pieces in the shaft and take
- the Ice Suit. Freeze the waterfall and climb up.
- Burn down the gold wall to your left, then head into the room. As soon as
- you get far enough, the floor above you will collapse. Now, note those
- circles with snowflakes inside on the back wall. Those are Ice Switches.
- Aim at them with Robin and you'll fire ice shots at them. This will open a
- Pull Handle for your Grapple, then you'll be able to walk up the blue wall
- with Cyborg. At the top, burn the gold boxes and assemble the green pieces
- inside to make a spider, for some reason. Hop down and assemble the pieces
- at the bottom for a Power Suit. Walk up the slope to the left and blast
- open the silver door. Inside the shaft, use Robin to put out the fires and
- hit the Ice Switch. Pull open the handle behind it and you'll ride up a
- fan to the next area.
- Upper Floors -
- That Joker Bot seems intent on getting to the top. There's an Elec Suit in
- the closet on the wall. Shoot an ice shot at the Ice Switch above to open
- it up, then take the suit, cross the floor, and take the charge from the
- generator. Continue up the slopes, and charge the generator to drop some
- green pieces for GL, which will slow down the fan and let you get inside.
- Rooftop -
- All right, time to cause some damage to that robot. Smash the boxes in
- front of you and assemble the green pieces to throw a friggin' truck at the
- Joker Robot. It'll inch along the roof to the left. Use Cyborg's laser on
- the gold wall, then take the charge from the generator and have Robin take
- the Hazard Suit inside. Use it to clean up the gunk near the barrels, and
- also break the barrels. You'll be able to assemble an orange handle on the
- helicopter that's stuck, so pull it out with Cyborg, which will drop the
- rotor onto the gap so you can cross.
- Use Robin's water to put out the fires near the generator, then have Batman
- charge it up. This will move the Joker Robot to the back of the roof. Smash
- the two boxes near the robot to get pieces for a missle launcher. Make sure
- you fire the missiles at the chest of the robot: its core. Do this three
- times to knock a bunch of green out, then assemble that to literally drop a
- train on him.
- The Plummet -
- You'll catch up to the robot as you fall. Avoid knocking against the debris
- and missiles that fly up at you. Once you get close enough to land, the
- Joker will pop out and start throwing things and firing missiles at you.
- When he comes out and says "Come and get me", oblige him by running up and
- punching him in the face, or just Batarang him. Do that three times.
- ---
- New Characters: Cyborg, Green Lantern
- ---
- Gotham City Interlude: The Final Battle
- Not much else to do but run up to that collapsed Robot and we'll finish this
- fiesta.
- ==================
- 5O. Heroes Unite =
- ==================
- Super Hero at 40,000
- Characters: Batman, Robin, Cyborg, Green Lantern, The Flash, Wonder Woman
- ---
- Walkthrough -
- Robot Wreckage -
- Two more heroes have joined your active party: Flash can run real fast and
- assemble things really fast, and Wonder Woman has Superman's flight and
- strength, as well as a lasso and a tiara she can throw. With these six
- heroes, that Joker Robot is as good as dust.
- Well, actually, it's already collapsed on the ground, so let's make it worse,
- shall we? Start by using Cyborg's laser on the gold box to the right.
- Assemble the pieces into an Elec Suit, then watch the robot's left hand (your
- right). It will open and there's a target in there. So hop in when it opens
- and draw the power from it. Pull off the pull handles on the arm (you can
- use Batman, Robin, or Wonder Woman for this) and you'll disengage the joints.
- Fly Wonder Woman up to its shoulder and tug on the orange handle. One
- arm down.
- Next is that gun arm. Assemble the green pieces, then burn the gold wall
- down inside. Pull both Pull Handles, and then use Cyborg's magnet on the
- blue parts that appear. Assemble the Acrobat Suit panel that just appeared,
- then hook Robin to that blue socket on the robot's shoulder. Now, assemble
- the green pieces. Lastly, you'll have to fight Joker. He fights almost the
- same way as the theater: switch off when he shocks one of your crew, then
- wallop him five times total.
- Power Armor Lex -
- Looks like Lex wants a piece of the action now. Your first mission is to
- construct an Acrobat Ball Socket. Stand behind the black items with blue
- sparkles and let Luthor blast them with his Deconstructor. This will make
- the pieces you need. Assemble the Ball Socket and the planetary laser from
- the Watchtower will be ready to go. Hop in as Robin and move the laser
- reticle onto Luthor and blast him with the Square button. Hold it down to
- continuously do damage. Once you drain the orange bar, he'll take one
- heart worth of damage. Continue this for four times, bashing up LexBots
- in between. Once he falls over, stand in front of him as Batman and tap
- Circle to drag him out and end this fiasco.
- ---
- New Characters: The Flash, Wonder Woman
- ---
- Congratulations! You've completed the story! Now, you've unlocked "Gotham
- Free Play", which allows you to treat the Gotham City hub as a free play zone,
- meaning, you can hold Triangle at any time to bring up the list of characters
- and switch to any one you've unlocked. Now get out there and get all the
- collectibiles!
- ******************************************************************************
- 6. FREE PLAY RUNTHROUGHS
- ******************************************************************************
- So, as usual, besides just going through each of the missions as normal on
- Story, you'll be allowed to play them again using any of the characters that
- you've unlocked so far. Go to the Batcave's computer and access the map.
- You'll see numbers on the map representing each story mission. Select the
- mission, then you'll be given a choice whether to replay the Story or do Free
- Play.
- Once you select Free Play, you'll be asked to select a character. Once you do
- so, the game will then select another six or seven characters. This set of
- character you can switch to at any time by tapping the L1 or R1 buttons.
- Furthermore, unlike past games, you can switch to ANY character in your full
- list by holding down Triangle, which brings up the list.
- Now, the idea of going through on Free Play is that you'll be able to switch
- to characters that can get through special obstacles preventing you from
- accessing the Minikit Canisters and the Citizen in Peril.
- One very important thing to remember is that switching characters WILL REMOVE
- SPECIAL SUITS. You cannot switch to a special suit except by the normal
- method: finding a Suit Pad. Sometimes the game will be benevolent and toss
- extra Suit Pads around only for Free Play, but most often if you get to a
- situation that requires a suit and you don't have it, you'll have to backtrack
- through the mission to get it.
- Now, there ARE substitutes in most cases for suit functions, but for a few
- situations there aren't. Here are the situations where you *need* a special
- suit.
- 1. Acrobat Ball Switch - No other character besides Acrobat Suit Robin can
- roll up into a ball to use those switches.
- 2. Long Range Silver Objects - If a silver object is off the floor or far
- away, only Power Suit Batman's rockets can reach it.
- 3. Invisibility - Sensor Suit Batman is the only that become invisible.
- 4. Electric Floors - While there are others that can handle generators, for
- floors or walls with electricity coursing through them, only Elec Suit Batman
- can weather them.
- 5. Squirting Chemicals - The ability to fill a tank and squirt the colored
- chemicals is unique only to Hazard Suit Robin.
- And here's a list of what you CAN use to substitute suit functions:
- Flight - Can subvert just about anything *else* that Acrobat Suit Robin can
- do, also the Bat Suit gliding, Magnet Suit climbing, and can sometimes just
- bypass puzzles that require other suits, even in those exceptions listed
- above. Just don't rely on it.
- X-Ray Vision - Superman and any other Kryptonian can use X-Ray Vision as well
- as Sensor Suit Batman.
- Mr. Freeze - Can do anything that Ice Suit Robin can do.
- Water Squirting - Aquaman can do this if it's all that's required for Hazard
- Suit Robin.
- Immune to Toxins - If you want to walk through the gunk, The Joker, Killer
- Croc, and Poison Ivy can all do so, and possibly a couple of others.
- Sonic - Both Man-Bat and Black Canary have sonic screams which function the
- same way as Bat Suit Batman's.
- Penguin Bomb - The Penguin has bombs that blow up silver objects like Batman's
- Power Suit. The only thing is that they just walk along the ground. If you
- need to hit something silver that's high up or far off, you're out of luck.
- Joker's Buzzer - Joker has an electric buzzer that can both absorb charge from
- and give charge to any generator, without the need to charge up like Elec
- Suit Batman.
- Magnet Power - Cyborg and Brainiac can both use blue objects that need magnets.
- So, the rule of thumb is be careful when you switch characters. If you have to
- lose one character's suit, try to make it be one with a pad nearby or one
- you're pretty sure you won't be using again.
- Lastly, Free Play has a new function of "Save and Finish Level" on the Pause
- Menu. Once you find all the minikit canister and the citizen, go ahead and
- select this to finish it all up without having to go through any end part.
- =========================
- 6A. Theatrical Pursuits =
- =========================
- Citizen in Peril - On the far left table, harrassed by a thug.
- #1 - (Free Play) Take the Power Suit and blow up three special tables with
- silver bases. One is just left of the Batwing. One is in the southeast
- corner, and the third is up near the stairs you build to get to the stage.
- #2 - (Luthor) Use the Deconstructor on the Batwing to open its cockpit.
- #3 - (Free Play) In the first area, grab the Acrobat Suit, then head to the
- east and use the pole to ascend up.
- #4 - (Joker) In the basement, use heat vision on the gold lock leading back to
- the wardrobe, then use Cyborg's magnet to bring down the blue bike. Drop down
- into the hole and head left. Climb up to the piano room, then use the Bat
- Suit's sonic on the organ, and use Joker's buzzer on the generator on the
- left. Step on the four keys in the order on the back wall: red, green,
- yellow, blue, green, red, blue.
- #5 - In the basement, near the dragon's big green tail, behind the windows.
- Just jump through.
- #6 - (Luthor) First, use the Deconstructor on the black castle, near the
- dragon's tail, then take the pre-charged Elec Suit and use it on the generator
- to lower a jousting course. Hop on the horse.
- #7 - (Superman) The ticket counter has glass in front of it. Use the Bat
- Suit's sonic to bust it open, then use Superman's heat vision on the gold
- inside.
- #8 - (Superman) Use Superman to fly up to the balcony on the right in the lobby
- area. Smash the fire extinguisher and use its parts to make a zip line. Zip
- across to the left.
- #9 - At the chandelier where you fight Two-Face, use Robin's Acrobat Suit to
- attach his pole to the socket to the right of the back exit, then flip across
- the bars.
- #10 - In the projection room, use Batarangs on the three green shades on the
- back wall. Two are on the left of the projector and one's on the right.
- Vehicle: Harley Quinn's Monster Truck (Minkit)
- ===========================
- 6B. Harbouring a Criminal =
- ===========================
- Citizen - To the far right of the theater doors, across the crosswalk.
- #1 - Punch five placards. One is in the lower left corner, one to the left of
- the doors, one in the back left, one behind the Citizen in Peril on the
- right. The last is made from the pieces you pull down when you use Robin's
- Magnet Suit.
- #2 - Use the Power Suit to blast open the Man of the Year sign on the left-hand
- column.
- #3 - Use the Power Suit on the left to blast the spotlight, then assemble the
- pieces to make an ice cream trolley. Hop on and follow the stud trail.
- #4 - (Superman) Use heat vision on the golden spotlight in the back right.
- #5 - Once across the zipline, drop down a level on the column, then go back
- around the left side of the column.
- #6 - On the right-hand column, go around the back side of the very top.
- #7 - As you fly past the roller coaster, blast the two carts on the tracks.
- #8 - Smash four cars in the parking lot, one roughly in each corner.
- #9 - Hop in the bumper car in the front left corner of the parking lot.
- #10 - (Superman) In the parking lot, use Superman's heat vision on the gold
- parts holding the digger in place, then drive it up onto the truck bed.
- Vehicle: Joker's Speedboat (Minkit)
- ==========================
- 6C. Arkham Asylum Antics =
- ==========================
- #1 - (Luthor) Use the Deconstructor on the black well just left of the
- starting point, then use Heat Vision on the gold wall inside, then use
- Green Lantern to put together the green blocks.
- #2 - (Luthor, Poison Ivy, Joker) Use the Deconstructor on the black gate just
- right of the starting point, then use Ivy to jump through the flower bed.
- Use Joker on the electric generator, which will uncover the canister back to
- the left.
- #3 - In the silver statue next to the Power Suit Panel.
- #4 - (Superman) Use Superman to create and destroy five ice bats from leaky
- water. Use Freeze Breath to make the bats, then punch them.
- 1. Left part of the outer ring.
- 2. Back right of the outer ring.
- 3. Third ring in, on the south side.
- 4. In the fourth ring, west side, southwest of a waterfall.
- 5. In the very center of the maze.
- #5 - (Superman, Water Walking) This one is in the back left of the maze. Head
- up the left side of the outer ring. In the back left are some golden
- flowers. Heat Vision them away, then sink into the water as Croc or Aquaman
- to get under the vines. Get back out and use Heat Vision on the statues so
- you can assemble buttons. Use the buttons to turn the puzzle in the back so
- the green ball rolls out the bottom, then smash the plant that results.
- Citizen - (Superman) The Citizen is just north of Catwoman, only on the
- other side of the wall, and you can't get to him without Superman to fly over
- the pits with plants (or just over the wall).
- #6 - (Superman) This one's in the very back left corner going along the top.
- Fly to the switch and push it to open the gate beneath it. Although it'd be
- easiest to get under the water there with Killer Croc. Dropping a character
- in and pushing them towards it will do just as well.
- #7 - (Superman) This one's in the second ring in the lower left corner.
- You'll need someone to fly over the pits (or walls) and then pull both levers
- near the grating. Once that's done, drop down with a sonic user (like Bat
- Suit Batman) and blast the glass container.
- #8 - Use sonic on the glass door southwest of the Bat Suit Panel.
- #9 - (Luthor) This one's on the south side of the second ring. Fly to the
- southwest corner to find a black statue for Luthor's Deconstructor, then
- pull the switch you assemble and sonic the glass that's behind it.
- #10 - Use strength on the gate where Bane's Mole Miner is driving around.
- Vehicle: Two-Face's Truck (Minikit)
- =======================
- 6D. Asylum Assignment =
- =======================
- #1 - When going behind the fans underwater as Robin, head left to find this.
- #2 - (Superman) Fly into Croc's Lair to get this.
- #3 - (Killer Croc or Aquaman) As either of these characters, once you reach
- the end of the underwater portion, pull open the orange handle.
- #4 - (Joker) After climbing the first set of stairs, drop down to the right
- and use the Joker Box. Assemble the pieces and grab the handle.
- #5 - (Cyborg, Green Lantern) After climbing up the first frozen waterfall,
- head to the right and have Cyborg use his magnet on the lock, which releases
- green pieces for GL.
- #6 - (Penguin) In Mr. Freeze's cell, send a Penguin Bomb through the igloo on
- the right. It will blow up part of the cell, allowing you to get in.
- #7 - (Aquaman, Luthor or Penguin) Clean some Joker graffiti off the walls
- starting in the second area. You need to clean up five of them:
- 1. Left of all the computer monitors.
- 2. Just before the X-Ray corridor.
- 3. In one of the cells behind a silver gate in the back right of the main
- room. (See Citizen)
- 4 and 5. Flanking the stairs up to Scarecrow.
- #8 - Above the monitors are some flipping poles. Use Acrobat Robin to flip
- from the left to the right.
- #9 - (Luthor) After the X-Ray corridor, drop down to the front of the big room
- and use the Deconstructor on the black door.
- #10 - (Poison Ivy) Just before heading up the stairs towards Scarecrow, take
- Ivy to the left and jump forward towards her cell, which has a flower bed
- you can travel through.
- Citizen - (Luthor or Penguin) Locked behind the silver gates in the back
- right of the big room. Either use a Penguin Bomb or use Luthor to get #9
- and switch to the Power Suit.
- Vehicle: Scarecrow's Biplane (Minikit)
- =====================
- 6E. Chemical Crisis =
- =====================
- #1 - (Superman) In the first room, fly up and use heat vision on the gold
- cover.
- #2 - (Penguin) Near the purple chemical sample, use a Penguin Bomb on the
- silver pipes, then head inside the enclosure and ride up the vent.
- #3 - (Luthor) In the area with the Magnet Suit, head to the left and use the
- Deconstructor on the black stuff with the orange handle. Assemble it and
- then use someone with super strength to pull it.
- #4 - (Free Play) On the first barrel conveyor, there will be a Power Suit
- pad in Free Play. Use it on the silver laser barrier in the back.
- #5 - (Luthor, Joker) Find three presents in the upper catwalks area.
- 1. Use the Deconstructor on the wall behind the first fires. (Monkey)
- 2. Charge the right-hand generator in the three tube area. (Teeth)
- 3. Next to the computer screen that was Joker-hacked, use Joker on the
- generator to the right. Now, click the icon on the screen that has a
- conveyor belt.
- #6 - (Green Lantern) After noting the Joker face fire, use heat vision on the
- golden capped vat, then use GL's power on the green pieces inside.
- #7 - Put out five fires using Superman's breath. One is on the floor where you
- start. The second is on the catwalk to the right. The third is near the
- orange vat. The fourth is up on a catwalk, to the right of the first
- gold-cutout wall. The last is to the right of the elevator at the end.
- #8 - (Cyborg) In the third area with all the fire, use Cyborg's magnet on the
- door in the ground. Assemble the red valve onto the top, then step on it
- first, then the blue valve, then the green, then the yellow.
- Citizen - (Free Play) Partway through the third area you'll find a Bat Suit on
- Free Play. Climb up above to the area where the citizen is trapped in a
- burning room. Sonic away the glass to the right, then hit all three valves
- with a batarang each.
- #9 - (Poison Ivy) Just past the electrical grid in the third area, use Poison
- Ivy on the plants to travel to the canister.
- #10 - Use Superman's heat vision on five vents on the roof. The first two are
- on the left side. Another is further up on the left side, so fly up there.
- The fourth and fifth are on the right side, the fifth being a little further
- out.
- Vehicle: Joker's Helicopter (Minikit)
- ========================
- 6F. Chemical Signature =
- ========================
- #1 - Blast three taxi cabs during the chase. The first is on your left, the
- second on your right, and the third on your left just before you go under
- a LEGO man statue.
- #2 - Just after the first turn is a Lex campaign poster above the street.
- Blast it.
- #3 - Blast a movie poster just before you go under a statue, to the right
- of the third taxi cab.
- #4 - After moving the magnetic ball, repeat the sequence with the magnet on
- the right, this time for a canister.
- #5 - (Superman) After moving the magnetic ball, use heat vision on the gold
- L on the left wall.
- #6 - (Poison Ivy) After making the Sensor Suit pad, take Ivy to the right and
- have her pass through the flowers. Smash the dancing LexBots and their
- boom box.
- Citizen - Once you reach the top of the juggernaut, drop back to the left to
- find this guy being harrassed by two LexBots.
- #7 - (Luthor) Use the Deconstructor on the back of the juggernaut, near the
- Citizen.
- #8 - Head to the front of the juggernaut, and drop down to the front to grab
- this one.
- #9 - (Superman) Burn through the gold window at the front of the juggernaut.
- #10 - (Superman) Inside the last area, fly up in the center to get this one
- encased in a bubble.
- Vehicle: LexCorp Juggernaut (Minikit)
- ======================
- 6G. Unwelcome Guests =
- ======================
- #1 - (Luthor) Use the Deconstructor on the Bat Computer in the center.
- #2 - While targeting Lex and the Joker, watch for a floating box. You need to
- shoot it down on three separate occasions. Once while on the bike, second
- while on the Batwing, and third while on the Batboat.
- #3 - (Superman) In the left side of the main cave, blow out some fires until
- a canister appears.
- #4 - (Superman) Fly above the Batwing to find this one.
- #5 - (Superman) After shooting the bad guys with the Batwing, go to where the
- Acrobat Suit panel was and use Heat Vision on the gold disc.
- #6 - There are three large Joker cards to smash in the upper cave area.
- 1. At the top of the shaft on the right.
- 2. In the upper left part of the giant open cave, behind a silver wall. Use
- the Power Suit.
- 3. In the glass-walled room in the back right of the giant open cave, on the
- wall.
- #7 - (Luthor) In the back left of the giant open cave, use the Deconstructor
- on the door of the glass-walled room, then grab the Bat Suit and use the
- sonic on the glass.
- Citizen - In the very back of the Upper Cave, Alfred is trapped behind a fire,
- just to the left of the T-Rex. Use Freeze Breath to free him.
- #8 - On the far right of the open Upper Cave, use Heat Vision on the golden
- rock covering the wall.
- #9 - Under the T-Rex, use Heat Vision on the egg.
- #10 - (Riddler) Just before the exit, smash a nearby rock to find a Riddler
- Box.
- Vehicle: Batwing (Minikit)
- ============================
- 6H. Destination Metropolis =
- ============================
- #1 - While chasing the carrier, when you go around the front, burn the two
- gold-hatched panels.
- #2 - (Luthor) In the first room in the carrier, use the Deconstructor on one
- of the back black panels, then head to the back and use it on the two black
- bins. It'll be tough to get them gone, simply because of the aiming mechanic
- and the fact that you're behind a wall, but once you get rid of both, you
- uncover two buttons. Have both characters stand on them.
- #3 - In the first room in the carrier, go to the right and bash the two green
- boxes piled on each other, then assemble and pull the switch.
- #4 - (Joker, Luthor) Destroy three boxes of kryptonite.
- 1. To the left of the elevator in the first room.
- 2. In the third room, use the Joker Box to open the way to the west.
- 3. In the third room, use the Deconstructor to open the way to the east.
- #5 - (Free Play) In the second room in the carrier, fly up to the Bat Suit
- panel and use its sonic on the glass to the left.
- #6 - (Joker) In the third room, use the Joker Box on the left side of the
- room. You'll enter a big fan room. Take the Hazard Suit and use it to throw
- the lever, then grab the Acrobat Suit and use it to play the little video
- game. Steer the Batwing so that its forward facing gun hits the green ships.
- #7 - (Luthor) In the third room, use the Deconstructor on the black bin in
- the front right of the room. Use Green Lantern to assemble the pieces into a
- hammer that releases this canister.
- #8 - (Luthor) In the third room, use the Deconstructor on the door to the
- right. Go to the right side of the new room and smash the objects there to
- find pieces for a purple sled.
- #9 - (Luthor) In the same area as #8, hit the five red switches on the back
- wall quickly.
- #10 - (Luthor) In the last room before the cockpit, use the Deconstructor on
- the little door to the left, then use super strength to pull open the door.
- Citizen - (Cyborg) In the outside area, use a magnet to pull the antenna closer
- so the person on it can get off.
- Vehicle: LexCorp VTOL (Minikit)
- ==============================
- 6I. Research and Development =
- ==============================
- #1 - Use Heat Vision on the gold bracket on the pipe just left of the
- left-hand ramps.
- #2 - (Luthor) Use the Deconstructor on the pipe just right of the right-hand
- ramps, on the black brackets holding the green object in place, then assemble
- the Mini VTOL.
- Citizen - (Aquaman) Fly up to the left side of the balcony and spray water on
- all the gunk.
- #3 - (Penguin, Green Lantern) Fly up to the balcony and use a Penguin Bomb on
- the silver wall piece, then assemble and pull the lever, opening the door to
- the right. Smash up the boxes to find green pieces for GL.
- #4 - (Cyborg) On the second floor, just before the second kryptonite bubble,
- use Cyborg's magnet on the blue stuff on the back wall. It's a switch that
- will change around the conveyor belts on the wall. Shoot a rocket at the
- belt and it will hit the canister.
- #5 - Destroy five televisions showing Luthor.
- 1. Second floor, to the left of the elevator.
- 2. Third floor, just after you get out of the elevator.
- 3. Fourth floor, after getting off the fan draft.
- 4. Fourth floor, just left of the Bat Suit pad.
- 5. Fourth floor, at the far right end.
- #6 - (Sonic, Joker) On the third floor, use sonic on the glass case, throw
- the switch, the use the Joker Box.
- #7 - On the fourth floor, go to the second green-spewing vent, fly up to the
- top, then walk around back of it.
- #8 - (Aquaman, Cyborg) At the far right end of the fourth floor, use Aquaman's
- water stream on the gunk, then use Cyborg's magnet.
- #9 - (Aquaman, Joker, The Flash) In the robot arena, clean up the gunk and
- assemble the switch, then charge it with The Joker. After that, run over the
- four red lights to bring up an object the Flash has to put together.
- #10 - In the robot arena, fly up to the back to find this one.
- Vehicle: Police Car (Minikit)
- ===================
- 6J. Down To Earth =
- ===================
- Citizen - Right at the beginning, a helicopter will fly past with a VTOL in
- close pursuit. Vape the VTOL.
- #1 - #5: During the robot chase, boxes will float away from the Joker Robot on
- balloons. Blast the balloons on all five of them for five easy canisters.
- #6: Once you land on the robot, use Heat Vision on its right heel and assemble
- the missile launcher.
- #7: Smash three guns that appear on the back of the robot.
- #8: (Luthor) Use the Deconstructor on the robot's... crotch.
- #9: (Luthor) Use the Deconstructor on the back of the left leg.
- #10: (Cyborg) After blowing one engine, use Cyborg's magnet on the back left
- heel. Take the gun and use it to blow up the targets.
- Vehicle: Police Boat (Minikit)
- =========================
- 6K. Underground Retreat =
- =========================
- #1 - Once you get the Power Suit, go back to the beginning and blast the silver
- rock in front of the vending machine, then flip the switch.
- #2 - (Luthor) After the robot stomps through the street above, use the
- Deconstructor on the black panel to the left. Fly through and run to the
- end of the catwalk.
- #3 - (Luthor, Riddler) after getting #2, hop down and use the Riddler Box.
- #4 - (Aquaman, Poison Ivy) Starting in the second area, you'll need to clean up
- some graffiti.
- 1. A question mark to the right of the moving train.
- 2. A Two-Face marker after the Poison Ivy flower bed.
- 3. In the track-switching area, a Joker face on the back wall.
- 4. In the track-switching area, a Two-Face marker on a lower wall.
- 5, 6, and 7. In the third area after the robot fist squishing.
- #5 - (Poison Ivy) Just past the moving train is a flower bed. Travel through
- it, then grab the Sensor Suit and throw the switch near the camera. Smash
- up the stuff in the compactor and take the canister.
- #6 - (Free Play) Just before the track-switching area, fly up and to the left
- to find a canister on a ledge.
- Citizen - (Luthor) In the track-switching area, use the Deconstructor on the
- black wreckage in the back left.
- #7 - (Luthor, Cyborg) Behind the Citizen, use Cyborg's magnet on the train
- car door.
- #8 - (Luthor) Once the robot reaches down with its hand, use the Deconstructor
- off to the right on the two bins. Assemble the non-black pieces into a push
- pad, then push the sled forward.
- #9 - (Cyborg) On the moving train, use Cyborg's magnet on the second car to
- open it so you can drop down inside.
- #10 - (Free Play) Fly to the top of the engine on the moving train.
- Vehicle: Penguin Submarine (Minikit)
- ========================
- 6L. The Next President =
- ========================
- #1 - Destroy five of Lex's campaign posters. One's on the left near the
- hanging lights. One's to the right near the news truck. Two more are up on
- the ledges after you climb up one on either side (hit them with Batarangs).
- The last is up the stairs near the door to City Hall, the big one.
- #2 - (Free Play) To the left in Free Play is a Sensor Suit. Use it to enter
- the nearby enclosure.
- #3 - (Free Play) In the back left in Free Play is a Bat Suit. Use it to
- shatter the two windows nearby, and another off on the right side of the
- rally.
- #4 - (Luthor, Green Lantern) The news van on the right needs the
- Deconstructor. Assemble the green bricks that pop out.
- #5 - (Luthor) Use the Deconstructor on the black pillar above the entrance
- to City Hall.
- #6 - (Cyborg) Fly up to the clock and switch to Cyborg. Use his magnet on
- the clock.
- #7 - Just up the ice waterfall is a guy holding a rally sign. Run behind
- him, then behind the statue to grab this one.
- #8 - (Free Play) On the rooftop, switch to Robin and grab the Hazard Suit.
- Clean up all the gunk in the area.
- #9 - (Free Play) On the rooftop, switch to Robin and grab the Acrobat Suit
- to the left. Use the ball switch to turn the dish.
- #10 - (Free Play) On the rooftop, grab the Power Suit and blast the nearby
- silver canister.
- Citizen - (Cyborg) Use Cyborg's magnet on the antenna on the upper left.
- Vehicle: Mr. Freeze's Iceberg (Minikit)
- ======================
- 6M. Core Instability =
- ======================
- #1 - Blast ten searchlight trucks.
- #2, #3 - In the first part, blow up the truck chasing you twice. Note that
- you must do this before knocking down the first silver support or else the
- truck will disappear.
- Citizen - Although he's tough to spot, there's a Citizen stuck in a tree on
- the right side of the road. Blast the tree.
- #4 - A LEGO man statue just before the bridge has a key in its hand. Blast it.
- #5 - Blast a Lex campaign sign which will appear high on your left.
- #6 - Blast the taxi cab when it appears on your left. You MUST get this on
- the first pass.
- #7 - Blast a movie poster on the right side of the street.
- #8 - Over the course of the mission, you have to knock over statues. Make
- sure you knock over all three *different* statues to get the canister. It's
- possible to knock the same statue down at a different time. It would be most
- helpful to have the Minikit Finder so you know which statues you've hit
- already.
- #9 - At the second part of the chase, blast five purple and green boxes.
- #10 - At the third part of the chase, blast a police helicopter on the bridge.
- Vehicle: Batmobile (Minikit)
- ====================
- 6N. Tower Defiance =
- ====================
- #1 - Use Cyborg's laser eye to blast the gold box in the back of the first
- room.
- #2 - (Luthor, Flash) Use the Deconstructor on the black structure on the left
- at the beginning, then have Flash reassemble it.
- #3 - (Aquaman, Poison Ivy) There are five graffitis that need to washed away.
- 1. On the first floor, at the right end.
- 2. The second floor, near the window to the mini-Batwing.
- 3. On the third floor, next to the magnet wall.
- 4. On the fourth floor (second area) to the right of the electric floor.
- 5. In the secret Poison Ivy area (see #7)
- #4 - Hop in the little Batwing ride on the second floor.
- #5 - (Luthor) There's a Batwing behind a window on the second floor. Use the
- Deconstructor on the door to the right, then on the craft itself.
- #6 - In the second area, near the electric floor, go back behind the elevator.
- #7 - (Poison Ivy) In the second area, next to the electric floor is a flower
- bed. Use it as Poison Ivy, then smash the four purple and silver spheres in
- the next room.
- #8 - At the rooftop, use Robin's Hazard Suit on the tank to your left (not
- the one with the canister inside it). Once it fills, the tank across the
- gap in the roof will also fill, opening it up.
- #9 - (Luthor) At the end of the rooftop, use the Deconstructor on the little
- wall to the right of the robot.
- Citizen - At the final Robot fight on the rooftop, fly up to the platforms on
- the left and smack the mooks.
- #10 - At the final Robot fight, fly up on the platform on the left and smash
- the blue and black boxes.
- Vehicle: Batboat (Minikit)
- ==================
- 6O. Heroes Unite =
- ==================
- #1 - Wrench open the nearby orange-handled crate with super strength.
- #2 - (Free Play) Use Freeze Breath on five fires. They're pretty obviously
- scattered around the area. The one by the silver capsule on the left doesn't
- count, but get that anyway.
- #3 - (Joker) Walk behind the robot to the left to find a Joker Box.
- #4 - (Aquaman, Riddler) To the right of the robot is a Riddler Box, but you
- can't get to it without using Aquaman to clean up the gunk in front of it.
- Citizen - (Sonic) Use a sonic weapon to open the car to the left.
- #5 - (Free Play) On the left of the area is a capsule. Blow out the fire in
- front of it, then assemble the grapple point, and grapple its door down.
- #6 - Use Cyborg's laser on the gold on the back of the robot's neck, then fly
- to the canister.
- #7 - (Free Play) Fly straight up as Superman and blast the door off the
- hovering helicopter, then fly inside.
- #8 - (Penguin) Use a Penguin Bomb to blow up the silver bin on the right, then
- assemble the uplink and use Batman or Robin to call in a helicopter which
- will drop a gun. Get on the gun and shoot down ten little green robots that
- come after you.
- #9 - (Joker) BEFORE breaking the robot's left arm, use Joker to charge up the
- generator to the right of its hand, near the "WAYNE" sign.
- #10 - (Aquaman) After the robot's left arm breaks and goo starts coming out,
- clean it up with Aquaman.
- Vehicle: Wonder Woman's Invisible Jet (Minikit)
- ******************************************************************************
- 7. GOTHAM CITY EXPLORATION
- ******************************************************************************
- The basics of Gotham were described in Section 4, so let's go into severe
- detail about all the stuff you can find in the city, and there's a LOT of
- stuff to find. I've separated the sections largely based on the object
- types.
- Don't forget that you can bring up the map any time after Mission 4, and scan
- the map by pressing Triangle on the cursor to momentarily make the items
- visible.
- As some basic rules, I wouldn't even try most of this stuff until you at least
- get Superman and can easily travel around the city. Even then, you're really
- better off holding off on the majority of the collecting until you complete
- the game and unlock Gotham Free Play, allowing you to quickly switch between
- any character, because there's little more discouraging than when you're
- raring to collect items and you can't switch to Robin or Superman when you
- need them.
- The items are as follows:
- ---
- Remote Terminals:
- These show up as white dots on the map, and there are 23 in the city. For
- many of them, all you have to do is walk up to them and throw the lever to
- activate them. Each one will allow you to contact Alfred to get a view of the
- map that will allow you to fast travel to another terminal you've opened or
- call in a vehicle. Each terminal allows you to call only one type of vehicle,
- except the Batcave, which has all three.
- The terminal does one last thing: it allows you to see the immediate area on
- the map, and you'll be able to scan that area for other collectibles.
- Obviously, you can't scan for other terminals, but the terminals are rather
- easily found, as they have a bright red light shooting up into the sky which
- turns blue once you use them, so spotting them should be pretty easy once you
- get control of Superman, and I suggest taking care of all of those first on
- your trip to completing the game.
- While many terminals are open and can be activated by anyone, several are
- locked using golden locks that require Superman's heat vision, because they
- give you access to water and air vehicles, and two are "deconstructed",
- requiring you to use Flash to reassemble them. This is because of the
- villains they unlock. Speaking of which...
- ---
- Villains:
- Every time you access a terminal (except for the Batcave), a villain will
- appear nearby. Go up to the villain and you'll engage in a rather easy
- battle. Once you drain their hearts, they'll raise their hands in surrender
- and you can purchase them. Even if you can't afford them or don't want them
- yet, they will remain in surrender indefinitely. Villains will be quite
- obvious on the map as their portraits. You don't even need to scan for them.
- ---
- Gold Bricks:
- This is the meat of the exploration, which is why I've dedicated three sections
- to them. There are 154 Gold Bricks to be found out in Gotham, not counting
- those you get automatically from Citizens in Peril, so yeah, a big list.
- Despite this vast number, many of the means to get Gold Bricks can be broken
- down into several types:
- 1. Suit Obstacle Course: Somewhere on the street (or rarely higher up) is a
- suit pad for Batman or Robin. Once you get that, you can follow a trail of
- studs to the Gold Brick. Many of these courses will require you to switch
- to a different suit in the process, but they're all relatively straight-
- forward. I'll point out any that may be a little weird.
- 2. Destroy Objects: Several objects are grouped in a circle or a line, and
- smashing them all will cause a Gold Brick to appear. The objects will
- come back if you take too long smashing the rest, so chop-chop.
- 3. Under Gold: A whole bunch of bricks are quite simply encased in gold,
- either in a literal cage, usually at the very top of a building, or under a
- circular cap, which you'll very often find at the top of the giant LEGO man
- statues, but can find in other capacities. You'll almost always have to
- fly to these, so bring out Superman and his mad heat vision.
- 4. Vehicle Race: Most of the water and air vehicles you buy have a race course
- very close to the place you bought them. For water vehicles, you should see
- two blinking orange buoys in the water, and for air vehicles, you'll see an
- x-shaped floating gate. Take your vehicle through the first one and the rest
- will pop up, and you'll have a limited time to get through each gate. Your
- time fully resets after each gate, so only worry about the next one. Also,
- you *must* be in a vehicle to do these, no fair flying on your own.
- 5. Carnival Games: I'll describe these in more detail in the pertinent
- section, but suffice to say that the amusement park is chock full of games
- to win and rides to ride, all that can give you a Gold Brick.
- 6. Other: There are a few Gold Bricks that are simply inside an object that
- a villain can open, like a Riddler Box or a black object that needs to be
- deconstructed, and there are two that are actually right out in the open,
- only they're in water. I'll explain those as we get to them.
- ---
- Citizens in Peril:
- Scattered throughout Gotham are 35 poor souls who just wanted to take a trip
- down to the deli but suddenly found themselves in quite the predicament.
- It will be up to you to save them. They'll always be at street level, so
- don't think you need to go searching buildings for them. There are four types
- of problems citizens could find themselves in:
- 1. Poison Ivy Plant - A large flytrap plant has chowed down on a citizen.
- Using Batman or Robin, aim a Batarang at the three parts sticking out of it
- to release the person.
- 2. Fire Hydrant Mishap - A citizen is caught in the gushing torrent of a fire
- hydrant gone rogue. You'll need some kind of ice power to freeze the water
- so they can slide down. Most often, this will be Superman's Freeze Breath.
- 3. Frozen Solid - Completely encased in ice is how you'll find this citizen.
- Use heat vision (like Superman's or Cyborg's) to free them.
- 4. Penguin Holdup - One of Penguin's little minions has this innocent
- cornered. Simply smash the Penguin to free them.
- The CIP show up as purple dots on your map.
- ---
- Red Bricks:
- The coveted extras of the game are scattered in the form of 20 Red Bricks
- throughout Gotham, and they show up as red dots on your map. They're largely
- villain focused, and are quite simple puzzles, if they're puzzles at all apart
- from just finding them and using the villain's special ability. There are
- four types:
- 1. Riddler Box - You'll need the Riddler to tap the right sequence on this
- box to open it.
- 2. Joker Box - You'll need the Joker's fancy balloons to lift this one open.
- 3. Black Bin - These small black boxes have blue sparkles and require Lex
- Luthor's Deconstructor to break.
- 4. Mini-vehicle Minigame - Lastly are these ones that don't require any
- villain. You'll have two little control setups and once you activate them
- with circle, you'll take control of a little vehicle in the mini-arena in
- front of you. Press Square to attack your enemies and clean the arena out
- to get the brick. There are two types: one with cars that have hammers
- attached, and one with battleships that fire missiles to their sides.
- ---
- Vehicles:
- Vehicles will show up on your map as small pictures of themselves. There are
- XX vehicles parked all around Gotham. Earning them is as simple as walking
- up to them, pressing Circle, and buying them. Be aware that many are quite
- expensive. As a general rule, ground vehicles are found in parking lots,
- water vehicles are found in the water, and air vehicles are found on rooftops.
- ---
- Gold LEGO Doors:
- Finally, we have these doors that have extra characters for you to buy. They
- appear as grayish gate objects on your map. For each character you'll have to
- earn a certain number of Gold Bricks so you can assemble the door. Once you
- do, the character will hop out and you can buy them. Be aware that many doors
- are above ground level, and the vast majority are found while you progress in
- one of the Suit Obstacle Courses.
- ---
- Bonus Level:
- In the center of Gotham City Park is something that looks like a character
- door in the middle of nowhere, and requires 175 Gold Bricks to open. Once
- you assemble it, you can access the bonus level, which will get you a Gold
- Brick upon completion.
- ======================
- 7A. Remote Terminals =
- ======================
- North Island:
- Batcave -
- Location: Center of the north island
- Needed to Unlock: Nothing, automatically open at the beginning of the game
- Function: All three types of vehicles, but you need Superman to unlock the
- Water and Air Vehicles
- Arkham Asylum -
- Location: Western point of north island, just north of the asylum itself.
- Needed to Unlock: Switch flip
- Function: Ground Vehicles
- Harbourside Theater -
- Location: East of the theater in the northeast corner of the north island.
- Needed to Unlock: Switch flip
- Function: Ground Vehicles
- Yacht Club -
- Location: Southwest of the theater, on the south side of the small body of
- water at the north end.
- Needed to Unlock: The Flash
- Function: Water Vehicles
- Gotham Funland Entrance -
- Location: In the big parking lot west of the amusement park.
- Needed to Unlock: Switch flip
- Function: Ground Vehicles
- Amusement Mile -
- Location: At the north end of the amusement park by the water.
- Needed to Unlock: Superman
- Function: Air Vehicles
- Botanic Gardens -
- Location: At the parking lot north of the gardens. Take the road near the
- Batcave that drive up to the mountain.
- Needed to Unlock: Switch flip
- Function: Ground Vehicles
- Metro Station (North) -
- Location: In the southeast part of the north island, travel down the main
- road to find it.
- Needed to Unlock: Switch flip
- Function: Ground Vehicles
- ---
- Central Island:
- Water Works -
- Location: Northeast corner of the central island
- Needed to Unlock: Switch flip
- Function: Ground Vehicles
- Metro Station (Central) -
- Location: Travel south across the north bridge to find this next to the
- metro station.
- Needed to Unlock: Switch flip
- Function: Ground Vehicles
- Power Station -
- Location: East part of central island.
- Needed to Unlock: Switch flip
- Function: Ground Vehicles
- Gotham Park -
- Location: Center of central island, near the fountain.
- Needed to Unlock: Superman
- Function: Air Vehicles
- Gotham Beach -
- Location: Beach at the west side of the island.
- Needed to Unlock: Superman
- Function: Water Vehicles
- Gotham Zoo -
- Location: South of the park.
- Needed to Unlock: Switch flip
- Function: Ground Vehicles
- Ace Chemicals -
- Location: At the southwest part of the central island.
- Needed to Unlock: The Flash
- Function: Ground Vehicles
- ---
- South Island:
- City Hall -
- Location: West part of south island, in front of City Hall
- Needed to Unlock: Switch flip
- Function: Ground Vehicles
- Gotham Hospital -
- Location: Near the big cross-shaped building that glows red.
- Needed to Unlock: Switch flip
- Function: Ground Vehicles
- Gotham Police Station -
- Location: South part of the south island, southwest of the tower.
- Needed to Unlock: Switch flip
- Function: Ground Vehicles
- Wayne Tower -
- Location: On top of the giant tower on the south island.
- Needed to Unlock: Superman
- Function: Air Vehicles
- Gotham Cathedral -
- Location: Northeast of the giant tower.
- Needed to Unlock: Switch flip
- Function: Ground Vehicles
- Gotham Bank -
- Location: Northeast part of the south island
- Needed to Unlock: Switch flip
- Function: Ground Vehicles
- Metro Station (South) -
- Location: Southeast part of the south island
- Needed to Unlock: Switch flip
- Function: Ground Vehicles
- Gotham Observatory -
- Location: Little island southeast of south island
- Needed to Unlock: Superman
- Function: Water Vehicles
- ==============
- 7B. Villains =
- ==============
- Remember that you need the Terminals to make the villains appear, so you won't
- be able to get Lex and the Joker until after beating the story.
- North Island
- Captain Boomerang -
- District: Arkham Asylum
- Location: In the main prison yard.
- Battle: Hit him with Batarangs three times while dodging his boomerangs.
- Price: 100,000
- Harley Quinn -
- District: Gotham Funland Entrance
- Location: Just inside the amusement park to the east of the terminal.
- Battle: Harley will flip around invincible. Once she stops to throw a
- hammer at you, hit her with a Batarang.
- Price: 125,000
- Poison Ivy -
- District: Botanic Gardens
- Location: Inside the gardens, go up the first set of stairs to find her in a
- side room.
- Battle: This is one of the more involved battles. After you punch Ivy, she'll
- warp to another location in the gardens. You will likely have to climb a
- set of stairs to reach the top.
- Price: 125,000
- Scarecrow -
- District: Amusement Mile
- Location: Inside the giant pumpkin near the terminal.
- Battle: First smash the fear gas dispensers, then punch him three times.
- Price: 125,000
- Mad Hatter -
- District: Harbourside Theater
- Location: Right in front of the theater.
- Battle: The Hatter will create clones of crazy people. Only one is the
- Hatter himself. Punch him three times.
- Price: 100,000
- Lex Luthor -
- District: Yacht Club
- Location: On top of the clubhouse itself.
- Battle: Punch him three times while avoiding his Deconstructor.
- Price: 250,000
- Ra's Al Ghul -
- District: Metro Station (North)
- Location: Fly to the top of the building just north of the terminal.
- Battle: Punch him three times while avoiding his sword.
- Price: 100,000
- ---
- Central Island
- Killer Croc -
- District: Water Works
- Location: Beneath the works. You need to take the Hazard Suit by the entrance
- to the building, then drop down and clean up all the gunk before Croc will
- appear.
- Battle: Punch Croc three times while avoiding his attacks.
- Price: 125,000
- Sinestro -
- District: Metro Station (Central)
- Location: Fly to the top of a building just east of the station itself.
- Battle: Punch Sinestro three times. Be sure you do this as Green Lantern so
- you can get the trophy.
- Price: 125,000
- Killer Moth -
- District: Power Station
- Location: Fly to the top of the station near the giant lightbulb.
- Battle: Throw the nearby switch so the lightbulb turns off and you can punch
- KM.
- Price: 100,000
- Brainiac -
- District: Gotham Park
- Location: Just southwest of the fountain in the park.
- Battle: As Brainiac is invulnerable, you'll need someone equally invulnerable
- to damage him, like Superman.
- Price: 500,000
- Bane -
- District: Gotham Beach
- Location: North of the beach terminal.
- Battle: Punch him three times while avoiding his attacks.
- Price: 125,000
- The Penguin -
- District: Gotham Zoo
- Location: Inside the Arctic World globe, in the big arena halfway up.
- Battle: You'll need to fend off his goons while you fight. Punch him three
- times.
- Price: 500,000
- The Joker -
- District: Ace Chemicals
- Location: On top of the main building, just above the terminal.
- Battle: Joker will grab you with his electric buzzer just like in the story
- battle. Switch to the other character and punch him three times.
- Price: 250,000
- ---
- South Island
- Two-Face -
- District: City Hall
- Location: On the roof of City Hall
- Battle: You'll have to deal with his mooks as well as Harvey himself.
- Price: 125,000
- Hush -
- District: Gotham Hospital
- Location: On the roof at the center point.
- Battle: Punch Hush three times while avoiding his attacks.
- Price: 100,000
- Catwoman -
- District: Police Station
- Location: On the rooftop of the station.
- Battle: Punch Catwoman three times whilea avoiding her attacks.
- Price: 125,000
- The Riddler -
- District: Wayne Tower
- Location: On the very top of the tower.
- Battle: You'll have to deal with his mooks as well as the Riddler himself.
- Price: 125,000
- Man-Bat -
- District: Gotham Cathedral
- Location: In the bell tower of the cathedral. Blast away the gold bell with
- Superman.
- Battle: Punch Man-Bat three times while avoiding his sonic attacks.
- Price: 500,000
- Clayface -
- District: Gotham Bank
- Location: Behind the bank on its east side.
- Battle: Punch Clayface three times while avoiding his attacks.
- Price: 100,000
- General Zod -
- District: Metro Station (South)
- Location: On top of a building north of the station.
- Battle: As Zod is invulnerable, you'll need someone equally invulnerable to
- damage him, like Superman. Use Superman anyway for the trophy.
- Price: 500,000
- Mister Freeze -
- District: Gotham Observatory
- Location: On the roof of the observatory.
- Battle: You'll have to deal with his mooks as well as Freeze himself.
- Price: 500,000
- ================================
- 7C. Gold Bricks - North Island =
- ================================
- Arkham Asylum/Botanic Gardens Area
- #1
- Location: Inside Arkham, the maze in the center.
- Type: Suit Obstacle Course
- Notes: Uses the Elec, Power, and Bat Suits.
- #2
- Location: The main tower of Arkham, starting point to the west of the
- exit in the inner yard.
- Type: Suit Obstacle Course
- Notes: Uses Elec and Sensor suits.
- #3
- Location: Slightly north of Arkham, off the west end of the road.
- Type: Destroy Objects
- Notes: Five plants in a circle
- #4
- Location: Northwest corner, near a hilltop.
- Type: Destroy Objects
- Notes: Five trees in a row
- #5
- Location: From the guard shack outside Arkham, head east to find a cave in
- the mountainside.
- Type: Destroy Objects
- Notes: Five rocky plants in a cluster.
- #6
- Location: Just east of the Botanic Gardens terminal.
- Type: Destroy Objects
- Notes: Two rock clusters next to each other
- #7
- Location: In a clearing northwest of the Botanic Gardens.
- Type: Destroy Objects
- Notes: Five plants in a circle.
- ---
- Gotham Funland Entrance/Amusement Mile Area
- #8
- Location: The center of the funland parking lot.
- Type: Destroy Objects
- Notes: Nine orange cones in a circle
- #9 #10 #11 #12 #13
- Location: Amusement Park
- Type: Carnival Game
- Notes: There are five games called "Bat in a Bucket". Hit all the buckets
- with a Batarang.
- #14 #15 #16
- Location: Amusement Park
- Type: Carnival Game
- Notes: There are three games called "Sock a Croc". Step on the button to
- drop the hammer on the crocodiles.
- #17 #18 #19
- Location: Amusement Park
- Type: Carnival Game
- Notes: There are three games called "Clown Spray". Take the nearby Hazard
- Suit and fill up each of the clowns with water.
- #20 #21 #22
- Location: Amusement Park
- Type: Carnival Game
- Notes: There are three games called "Hook a Duck". Push the button to drop
- the fishing line and knock against each of the three ducks to win.
- #23
- Location: Amusement Park
- Type: Carnival Game
- Notes: In the southwest corner of the park is a twisty slide. Enter at the
- bottom and slide all the way down.
- #24
- Location: Amusement Park
- Type: Carnival Game
- Notes: Ride the teacups in the central area.
- #25
- Location: Amusement Park
- Type: Carnival Game
- Notes: Ride the rocket ship spinner in the central area.
- #26
- Location: Amusement Park
- Type: Carnival Game
- Notes: Ride the Ferris Wheel in the central area.
- #27
- Location: Amusement Park
- Type: Carnival Game
- Notes: Ride the Roller Coaster. Entrance is in the northeast corner.
- #28
- Location: Amusement Park
- Type: Carnival Game
- Notes: Rider the Bumper Cars. You have to successfully smash your opponent
- to get the brick.
- ---
- Theater/Yacht Club Area
- #29
- Location: Just west of the theater.
- Type: Destroy Objects
- Notes: Six fire hydrants in a circle.
- #30 #31 #32 #33
- Location: Surrounding the theater are LEGO statues blowing on bugles.
- Type: Under Gold
- Notes: The bugle openings are the gold
- #34
- Location: On top of the theater, close to the entrance.
- Type: Under Gold
- Notes: A golden cage
- #35
- Location: Just south of the theater on your left travelling away from it.
- Type: Suit Obstacle Course
- Notes: This course uses the Acrobat Suit.
- #36
- Location: Just south of the theater on your right travelling away from it.
- Type: Suit Obstacle Course
- Notes: This course uses the Sensor Suit.
- #37
- Location: Directly opposite the road to the Yacht Club. Head southeast.
- Type: Suit Obstacle Course
- Notes: This course uses the Power Suit.
- #38
- Location: South/southeast of the Yacht Club, northwest of the metro station,
- in a little park with a fountain.
- Type: Destroy Objects
- Notes: Four bushes in a circle.
- #39
- Location: The docks near the Yacht Club.
- Type: Vehicle Race (Water)
- ---
- Batcave/Metro Station (North) Area
- #40
- Location: Southwest of the Batcave in the water. Exit from the Batcave in a
- watercraft and sit in the water until it appears on your right.
- Type: Vehicle Race (Water)
- Notes: You may have to wait a while for the race start point to appear.
- #41
- Location: Southeast of the Batcave in the air. Exit from the Batcave in an
- aircraft and hold position until the gate appears in front of you.
- Type: Vehicle Race (Air)
- Notes: You may have to wait a while for the race start point to appear.
- #42
- Location: Go east from the north bridge and down the hill.
- Type: Destroy Objects
- Notes: Four trees in a circle.
- #43
- Location: This one starts west of the Metro Station (North) behind the
- building.
- Type: Suit Obstacle Course
- Notes: This course uses the Acrobat Suit.
- #44
- Location: This starts east of the Metro Station behind a building. It's
- right near where the Bat Dodgem sits.
- Type: Suit Obstacle Course
- Notes: This course uses the Sensor Suit and is unique in the sense that there's
- a point where you have to turn *off* your invisiblity so a camera can see you
- and a platform will extend.
- #45
- Location: Go a couple of blocks east of the Metro Station terminal and you'll
- see a Magnet Suit on your left.
- Type: Suit Obstacle Course
- Notes: Uses the Magnet and Acrobat Suits.
- #46
- Location: Head east from the Metro Station terminal, then turn south until you
- see a Bat Suit at the end of the road.
- Type: Suit Obstacle Course
- Notes: Uses the Bat, Power, and another Bat Suit.
- #47
- Location: At the far east end from the Metro Station terminal is an Elec Suit.
- Type: Suit Obstacle Course
- Notes: Uses the Elec, Power, and another Elec Suit.
- #48
- Location: At the far east end from the Metro Station terminal is a fountain.
- Type: Destroy Objects
- Notes: Four bushes in a circle.
- ==================================
- 7D. Gold Bricks - Central Island =
- ==================================
- Water Works/Metro Station (Central)/Power Station Area
- NOTE: I consider this area everything to the east of the street that starts
- from the northern bridge and goes straight down to the south island.
- #49
- Location: Just south of the Water Works lined up against the road.
- Type: Destroy Objects
- Notes: Five bushes in a line.
- #50
- Location: The block southwest of the Water Works on the west side (near a
- Sensor Suit).
- Type: Destroy Objects
- Notes: Five flower boxes in a line.
- #51
- Location: The block southwest of the Water Works on the west side.
- Type: Suit Obstacle Course
- Notes: This course uses the Sensor Suit.
- #52
- Location: The block southwest of the Water Works, near where you purchase the
- LexCorp Micro-VTOL.
- Type: Vehicle Race
- Notes: Race starts just north of the VTOL's position.
- #53
- Location: Head south from the northern bridge and you'll see an Acrobat Suit
- on your left.
- Type: Suit Obstacle Course
- Notes: This course uses the Acrobat Suit.
- #54
- Location: Above the Metro Station (Central) there is a LEGO statue holding up
- a long bar.
- Type: Under Gold
- Notes: The cap on its head.
- #55
- Location: From the Metro Station (Central) terminal, head south down the street
- and you'll see a Magnet Suit on your left.
- Type: Suit Obstacle Course
- Notes: This course uses the Magnet Suit. At the top, use the magnet to place
- the enclosed ball in each of the four corners.
- #56
- Location: One block east of the Metro Station (Central) terminal has a double-
- towered building. Fly to top of the north tower.
- Type: Destroy Objects
- Notes: Four blue water towers in a circle.
- #57
- Location: One block southeast of the Metro Station (Central) terminal is a
- LEGO man statue clinging to the northwest side of the building.
- Type: Under Gold
- Notes: The cap on its head.
- #58
- Location: One block south of the Metro Station (Central) terminal is a
- building with two big black gargoyles at the top.
- Type: Under Gold
- Notes: The gold cage at the top.
- #59
- Location: One block south of the Metro Station (Central) terminal on the tops
- of the buildings, near the Police Helicopter.
- Type: Vehicle Race (Air)
- #60
- Location: One block southwest of the Power Station terminal is a LEGO man
- statue.
- Type: Under Gold
- Notes: The cap on its head.
- #61
- Location: Directly north from the Power Station terminal is a Hazard Suit.
- Type: Suit Obstacle Course
- Notes: This course uses the Hazard Suit.
- #62
- Location: Go two blocks west of the Power Station terminal, then go to the
- southern block (an open square). Take the Acrobat Suit and follow the
- stud trail to the SOUTH.
- Type: Suit Obstacle Course
- Notes: This course uses the Acrobat Suit.
- #63
- Location: Go two blocks west of the Power Station terminal, then go to the
- southern block (an open square). Take the Acrobat Suit and follow the
- stud trail to the NORTH.
- Type: Suit Obstacle Course
- Notes: Uses Acrobat and Magnet Suits.
- #64
- Location: The docks east of the Power Station, next to the Speedboat.
- Type: Vehicle Race (Water)
- #65
- Location: From the southeast corner of the park, go to the next block to the
- east, where there's a LEGO man statue climbing the building.
- Type: Under Gold
- Notes: The cap on its head.
- #66
- Location: From the southeast corner of the park, go to the next block to the
- east, to the top of the tallest building.
- Type: Under Gold
- Notes: A gold cage at the top.
- #67
- Location: From the southeast corner of the park, go to the next block to the
- east and there's a grapple point on the west side of the block.
- Type: Suit Obstacle Course
- Notes: Uses Power and Bat Suits. It's interesting to note that the actual
- brick for this is waaay across the park to the west, and you'll be gliding
- that far.
- #68
- Location: From the north end of the southeastern bridge, travel west to find
- a church, and a Bat Suit behind it.
- Type: Suit Obstacle Course
- Notes: This course uses the Bat Suit.
- #69
- Location: The docks southeast of the park, between the southern and
- southeastern bridges, near the Sports Fishing Boat.
- Type: Vehicle Race (Water)
- Notes: This one starts pretty close to where the Speedboat-related one ends,
- so you can do both in succession easily.
- ---
- Park/Zoo Area
- NOTE: I consider this area everything between the major street that goes
- from the northern bridge south, and the west side of the park, in a line
- going south.
- #70
- Location: Just southwest of the bridge is a LEGO man statue.
- Type: Under Gold
- Notes: The cap on its head.
- #71
- Location: Just southwest off the bridge south of the LEGO man statue is a
- climbing wall.
- Type: Suit Obstacle Course
- Notes: Uses the Power and Elec Suits.
- #72
- Location: Fly one block northwest of the Metro Station (Central) terminal and
- search the southern building on that block.
- Type: Destroy Objects
- Notes: Four purple chimney in a square.
- #73
- Location: Start at the Metro Station (Central) terminal and head west on the
- street.
- Type: Destroy Objects
- Notes: Five red fire hydrants in a line.
- #74
- Location: One block north of the park, in the southeast corner of the block
- is an Acrobat Suit.
- Type: Suit Obstacle Course
- Notes: This course uses the Acrobat Suit, and you'll be climbing a LOT of poles
- up to the very top of a skyscraper.
- #75
- Location: One block north of the park, go to the northeast corner.
- Type: Destroy Objects
- Notes: Four bike racks in a line.
- #76
- Location: One block north of the park, about halfway up the east side is a
- grapple marker.
- Type: Suit Obstacle Course
- Notes: This course uses the Bat Suit.
- #77
- Location: One block north of the park, next to the skyscraper are two LEGO
- man statues holding up the building. You want the one with platforms on its
- back.
- Type: Under Gold
- Notes: The cap on its head.
- #78
- Location: One block north of the park, further north towards the water is a
- Power Suit.
- Type: Suit Obstacle Course
- Notes: This course uses the Power Suit.
- #79
- Location: One block north of the park, further north towards the water is a
- LEGO man statue.
- Type: Under Gold
- Notes: The cap on its head.
- #80
- Location: At the thin block northeast of the park on the west side.
- Type: Destroy Objects
- Notes: Six lamposts in a line.
- #81
- Location: At the thin block northeast of the park at the south point.
- Type: Destroy Objects
- Notes: Seven trees in a circle.
- #82
- Location: At the thin block northeast of the park, near the News Helicopter.
- Type: Vehicle Race (Air)
- #83
- Location: Pond in the park, eastern section.
- Type: Other
- Notes: Drop down into the water as Hazard Suit Robin or Killer Croc and grab
- this one.
- #84
- Location: Pond in the park, western section.
- Type: Other
- Notes: Drop down into the water as Hazard Suit Robin or Killer Croc and grab
- this one.
- #85
- Location: Pond in the park, southeast corner.
- Type: Vehicle Race (Water)
- Notes: Get in the swan boats and paddle them through the race course.
- #86
- Location: South of the pond in the park is a small building with a Magnet
- Suit.
- Type: Suit Obstacle Course
- Notes: Actually not really much of an obstacle course, just run up the side.
- #87
- Location: Head south from the bridge on the pond in the park.
- Type: Destroy Objects
- Notes: Six trees in a circle.
- #88
- Location: In the midwest portion of the park is a maze. Enter with Lex's
- Deconstructor and go to the right.
- Type: Other
- Notes: The black bin in the corner.
- #89
- Location: In the midwest portion of the park is a maze. Start from the Power
- Suit and head towards the center.
- Type: Suit Obstacle Course
- Notes: This course uses the Power Suit.
- #90
- Location: Head east from the maze to the center of the park.
- Type: Destroy Objects
- Notes: Five rock clusters in a circle.
- #91
- Location: The fountain at the center of the park.
- Type: Destroy Objects
- Notes: Six lampposts around the fountain.
- #92
- Location: Southeast corner of the park, near the LEGO statue on the nearby
- building.
- Type: Under Gold
- Notes: A gold cage
- #93
- Location: Southeast corner of the park, underneath the LEGO statue.
- Type: Other
- Notes: Use Luthor's Deconstructor on the black bin.
- #94
- Location: The Gotham Zoo, in the Arctic World section. Search the enclosures
- for polar bears.
- Type: Other
- Notes: Ride the bear along the stud trail to the brick.
- #95
- Location: The Gotham Zoo in the eastern cage area. Open the cages and take
- a lion.
- Type: Other
- Notes: Ride the lion along the stud trail to the brick.
- #96
- Location: The Gotham Zoo in the eastern cage area. Open the cages and take
- a giraffe.
- Type: Other
- Notes: Ride the giraffe along the stud trail to the brick.
- #97
- Location: The Gotham Zoo in the eastern cage area. Open the cages and take
- a gorilla.
- Type: Other
- Notes: Ride the gorilla along the stud trail to the brick.
- #98
- Location: In the eastern part of the Zoo is a Power Suit.
- Type: Suit Obstacle Course
- Notes: This course uses the Power Suit.
- ---
- Beach/Ace Chemicals Area
- NOTE: I consider this area to be everything to the west of the park.
- #99
- Location: From the northwest corner of the park, head northwest. At a
- T-intersection, you should see a Magnet Suit.
- Type: Suit Obstacle Course
- Notes: Uses Magnet and Acrobat Suits. It also utilizes a cool slide.
- #100
- Location: Fly from the slide mentioned in the above entry to the top of the
- building it stops from.
- Type: Under Gold
- Notes: A gold cage.
- #101
- Location: The Gotham Beach terminal. Call up any boat.
- Type: Vehicle Race (Water)
- #102
- Location: Directly east from the Beach terminal is a LEGO man statue.
- Type: Under Gold
- Notes: The cap on its head.
- #103
- Location: Start from the north end of the park, then go west about a block
- and a half until you see an Ice Suit on the south sidewalk.
- Type: Suit Obstacle Course
- Notes: This course uses the Ice Suit.
- #104
- Location: Start from the northwest corner of the park, then south along the
- road, then west at the first turn. On the north side of the street will be
- a church.
- Type: Under Gold
- Notes: Gold cage at the top.
- #105
- Location: Just northeast of the Ace Chemicals terminal is a LEGO man statue.
- It's making a grimacing face.
- Type: Under Gold
- Notes: The cap on its head.
- #106
- Location: From the Beach terminal, there's a large green chemical spill on the
- nearby street. Go east and you'll find a fenced in area. At the north end
- of that area is a Bat Suit.
- Type: Suit Obstacle Course
- Notes: This course uses the Bat Suit.
- #107
- Location: Go to the five-sided block west of the park and you'll find an Elec
- Suit at the east end.
- Type: Suit Obstacle Course
- Notes: Uses Elec and Power Suits.
- #108
- Location: On top of a building at the north end of the five-sided block west
- of the park, near the Joker's Helicopter.
- Type: Vehicle Race (Air)
- #109
- Location: Go to the five-sided block west of the park. There's a tall building
- in the north corner of the block.
- Type: Under Gold
- Notes: The gold cage at the top.
- #110
- Location: Go to the triangle block just west of the park. Search the east
- side of the block.
- Type: Destroy Objects
- Notes: Five green bins in a line.
- #111
- Location: Go to the triangle block just west of the park. There's an Acrobat
- Suit at the north corner.
- Type: Suit Obstacle Course
- Notes: This course uses the Acrobat Suit.
- #112
- Location: Go to the five-sided block just east of the Ace Chemicals terminal.
- Fly up to the LEGO man statue holding the green chemical vat.
- Type: Under Gold
- Notes: The cap on its head
- #113
- Location: Go to the five-sided block just east of the Ace Chemicals terminal.
- At the west end of the block is a Hazard Suit.
- Type: Suit Obstacle Course
- Notes: This course uses the Hazard Suit. You'll have to switch liquids at
- times to fill canisters.
- #114
- Location: The paralellogram block northwest of the zoo, at the far west side,
- you'll see a Hazard Suit.
- Type: Suit Obstacle Course
- Notes: This course uses the Hazard Suit, and liquids of many colors.
- #115
- Location: The paralellogram block northwest of the zoo on top of a building
- in the southeast corner. Near where you get Brainiac's UFO.
- Type: Vehicle Race (Air)
- #116
- Location: Go east from the north end of the southwestern bridge to a LEGO
- man statue.
- Type: Under Gold
- Notes: The cap on its head.
- ================================
- 7E. Gold Bricks - South Island =
- ================================
- City Hall/Hospital Area:
- #117
- Location: Go northwest from the City Hall block to find a Magnet Suit.
- Type: Suit Obstacle Course
- Notes: Uses Magnet and Hazard Suits, and requires some switching between the
- two as you go.
- #118
- Location: Go far northwest of the City Hall block near the bridge to find a
- tall building.
- Type: Under Gold
- Notes: A gold cage at the top.
- #119
- Location: Go northeast of the City Hall block to find a Bat Suit.
- Type: Suit Obstacle Course
- Notes: Uses all four Batman suits.
- #120
- Location: Far west of the City Hall block, near the Clown Goon Boat in the
- water.
- Type: Vehicle Race (Water)
- #121
- Location: Go southwest of the City Hall block to find a Bat Suit.
- Type: Suit Obstacle Course
- Notes: Uses Bat and Power Suits.
- #122
- Location: In the southwest corner of the City Hall block is a Hazard Suit.
- Type: Suit Obstacle Course
- Notes: This is a quick Hazard Suit course as you only have to fill the three
- canisters.
- #123
- Location: In the southeast corner of the City Hall block.
- Type: Destroy Objects
- Notes: Five light green bushes in a circle.
- #124
- Location: Behind City Hall, at its north side is a Magnet Suit.
- Type: Suit Obstacle Course
- Notes: Uses Magnet and Acrobat Suits.
- #125
- Location: In the center of the block east of City Hall is a Magnet Suit.
- Type: Suit Obstacle Course
- Notes: Uses Magnet and Acrobat Suits.
- #126
- Location: Next to the Hospital terminal is a Sensor Suit.
- Type: Suit Obstacle Course
- Notes: Uses Sensor and Elec Suits.
- #127
- Location: Go southwest from the Hospital to find an Elec Suit.
- Type: Suit Obstacle Course
- Notes: Uses all four Batman Suits.
- #128
- Location: Travel west from the hospital to find a Riddler Box.
- Type: Other
- Notes: Use the Riddler to open it.
- ---
- Wayne Tower/Cathedral/Police Station Area
- #129
- Location: The top of Wayne Tower, from the terminal.
- Type: Vehicle Race (Air)
- Notes: Pick any aircraft and head west to the starting gate.
- #130 #131
- Location: On the west and eastern sides of the tower, halfway up.
- Type: Under Gold
- Notes: There are gold caps on either side of the building.
- #132
- Location: Beneath Wayne Tower, starting at the Power Suit.
- Type: Suit Obstacle Course
- Notes: Uses all four Batman Suits.
- #133
- Location: Northwest corner of the block beneath Wayne Tower.
- Type: Under Gold/Suit Obstacle Course
- Notes: This one's kind of unique as it starts as Superman opening a cage, but
- switches to Batman, climbing up using the Power Suit.
- #134
- Location: Just east of Wayne Tower is a smaller skyscraper. Fly to the top.
- Type: Under Gold
- Notes: A gold cage at the top.
- #135
- Location: Go one block northwest of Wayne Tower and find a Bat Suit on the
- north side of it.
- Type: Suit Obstacle Course
- Notes: Uses Bat and Power Suits.
- #136
- Location: Go straight north from the middle of Wayne Tower to find a Bat
- Suit on the left side of the street.
- Type: Suit Obstacle Course
- Notes: Uses Bat, Power, and Elec Suits.
- #137
- Location: Go south of the central southern bridge to find a Magnet Suit.
- Type: Suit Obstacle Course
- Notes: Uses Magnet, Hazard, and Acrobat Suits.
- #138
- Location: From the southeast bridge, go south and west around the first
- building to find an Acrobat suit north of the Cathedral.
- Type: Suit Obstacle Course
- Notes: Uses Acrobat, Hazard, and Ice Suits.
- #139
- Location: Cathedral, northeast corner.
- Type: Destroy Objects
- Notes: Five bushes in a circle.
- #140
- Location: Cathedral, southwest corner.
- Type: Destroy Objects
- Notes: Five bushes in a circle.
- #141
- Location: Starting just east of the Police Station terminal is an Ice Suit.
- Type: Suit Obstacle Course
- Notes: Uses Ice and Hazard Suits.
- #142
- Location: In the northeast corner of the Police Station (next to the minigame)
- is a box with an orange handle.
- Type: Other
- Notes: Use a character with Super Strength.
- #143
- Location: Southwest from the Police Station block is an Acrobat Suit.
- Type: Suit Obstacle Course
- Notes: Uses Acrobat, Magnet, and Hazard Suits.
- #144
- Location: East of the Police Station block (south of the Ice Suit)
- Type: Destroy Objects
- Notes: Five blue phone booths in a line.
- #145
- Location: Southeast of the Police Station at the docks, near the Penguin
- Submarine.
- Type: Vehicle Race (Water)
- ---
- Bank/Metro Station (South) Area
- #146
- Location: Immediately southeast of the southeast bridge is an Acrobat Suit.
- Type: Suit Obstacle Course
- Notes: This course uses the Acrobat Suit.
- #147
- Location: In the eastern corner of the southern island (northeast of the
- Bank terminal) is a Magnet Suit.
- Type: Suit Obstacle Course
- Notes: Uses Magnet, Acrobat, and Hazard Suits.
- #148
- Location: East of the Bank terminal behind the bank is a Hazard Suit.
- Type: Suit Obstacle Course
- Notes: Uses Hazard and Magnet Suits.
- #149
- Location: Just east of the cathedral is a Bat Suit.
- Type: Suit Obstacle Course
- Notes: Uses Bat, Elec, Power, and another Bat Suit.
- #150
- Location: From the metro station itself (not the terminal), go east along the
- road until it curves north and you should find a Power Suit.
- Type: Suit Obstacle Course
- Notes: Uses Power, Bat, and another Power Suit.
- #151
- Location: East of the Metro Station (South) terminal is an Acrobat Suit.
- Type: Suit Obstacle Course
- Notes: Uses Acrobat, Magnet, and Ice Suits.
- ---
- Gotham Observatory Area
- #152
- Location: At the bottom of the observatory building near the docks.
- Type: Other
- Notes: A black bin needing Luthor's Deconstructor.
- #153
- Location: At the Observatory terminal.
- Type: Vehicle Race (Water)
- Notes: Pull up any boat for this.
- #154
- Location: The LEGO man statue on the observatory.
- Type: Under Gold
- Notes: There's a gold cap on its telescope.
- =======================
- 7F. Citizens In Peril =
- =======================
- As there are "merely" 35 Citizens, and they tend to stand out in the open, I've
- only given basic directions to find each of them, as a quick map scan should
- easily tell you which one I'm talking about.
- ---
- North Island
- #1
- Location: West of the road to Arkham.
- Type: Plant
- #2
- Location: Northwest corner of island.
- Type: Plant
- #3
- Location: Northwest of the parking lot north of Botanic Gardens.
- Type: Plant
- #4
- Location: South of Botanic Gardens.
- Type: Plant
- #5
- Location: In the amusement park, in the southwest corner, but not on the
- boardwalk. Go southwest on the upper level past the "Clown Spray" game.
- Type: Penguin Minion
- #6
- Location: Just east of the Harbourside Theater.
- Type: Ice Block
- #7
- Location: West of the Metro Station (North) terminal.
- Type: Fire Hydrant
- ---
- Central Island
- #8
- Location: Southwest of the Water Works terminal.
- Type: Ice Block
- #9
- Location: Go one block north of the park, then go to the northeast corner of
- that block.
- Type: Fire Hydrant
- #10
- Location: Go one block north of the park, then west.
- Type: Fire Hydrant
- #11
- Location: Go one block southeast of Metro Station (Central).
- Type: Fire Hydrant
- #12
- Location: The thin block northeast of the park, at its northwestern corner.
- Type: Ice Block
- #13
- Location: The thin block northeast of the park, at the southern tip of it.
- Type: Fire Hydrant
- #14
- Location: One block south of the Metro Station (Central) terminal, at the
- block's south end.
- Type: Penguin Minion
- #15
- Location: Northeast of the Gotham Beach terminal.
- Type: Penugin Minion
- #16
- Location: Just east of Ace Chemicals.
- Type: Plant
- #17
- Location: The five-sided block west of the park.
- Type: Ice Block
- #18
- Location: The parallelogram block northwest of the Zoo terminal.
- Type: Ice Block
- #19
- Location: West of the Zoo terminal, near the water.
- Type: Plant
- #20
- Location: Northwest of the Power Station terminal.
- Type: Fire Hydrant
- #21
- Location: Directly south of the Power Station terminal.
- Type: FIre Hydrant
- #22
- Location: Directly west of the Power Station terminal.
- Type: Penguin Minion
- #23
- Location: Just west of the north end of the southeastern bridge, near a
- church.
- Type: Plant
- ---
- South Island
- #24
- Location: North of the City Hall block.
- Type: Ice Block
- #25
- Location: Northwest of the City Hall block.
- Type: Penguin Minion
- #26
- Location: Southwest of the City Hall block.
- Type: Plant
- #27
- Location: East of the City Hall block.
- Type: Penguin Minion
- #28
- Location: In the same block as the Hospital, at the northeast corner.
- Type: Penguin Minion
- #29
- Location: West of the Police Station, near the water.
- Type: Ice Block
- #30
- Location: Southeast of the Police Station.
- Type: Plant
- #31
- Location: From the south end of the southeast bridge, go west.
- Type: Ice Block
- #32
- Location: Northwest corner of the Cathedral block.
- Type: Plant
- #33
- Location: Northeast of the Bank terminal.
- Type: Penguin Minion
- #34
- Location: East of the Metro Station (South) terminal.
- Type: Fire Hydrant
- #35
- Location: Directly south of the Cathedral.
- Type: Ice Block
- ================
- 7G. Red Bricks =
- ================
- North Island
- Attract Studs -
- Location: In the Batcave, fly to the east from the main area.
- Type: Black Bin for Deconstructor
- Price: 50,000
- Disguises -
- Location: On top of Arkham Asylum.
- Type: Joker Box
- Price: 50,000
- Regenerate Hearts -
- Location: In the mountainside west of Botanic Gardens.
- Type: Riddler Box
- Price: 50,000
- Beep Beep -
- Location: In the amusement park, in the southwest corner, but not on the
- boardwalk. Go southwest on the upper level past the "Clown Spray" game.
- Type: Joker Box
- Price: 50,000
- Fall Rescue -
- Location: East of the Harbourside Theater.
- Type: Joker Box
- Price: 50,000
- Studs x8 -
- Location: South of the Metro Station (North) terminal.
- Type: Black Bin for Deconstructor
- Price: 400,000
- ---
- Central Island
- Character Studs -
- Location: Metro Station (Central), right near the green arrows.
- Type: Riddler Box
- Price: 50,000
- Gold Brick Finder -
- Location: Northeast of the Beach terminal.
- Type: Riddler Box
- Price: 50,000
- Vine Grapples -
- Location: Southwest of the Ace Chemicals terminal, behind the building.
- Type: Joker Box
- Price: 50,000
- Minikit Piece Finder -
- Location: Northwest portion of the park, near the water.
- Type: Minigame (Battleships)
- Price: 50,000
- Extra Toggle -
- Location: Southwest end of the Zoo.
- Type: Riddler Box
- Price: 50,000
- Studs x6 -
- Location: Northwest of the Power Station terminal.
- Type: Black Bin for Deconstructor
- Price: 300,000
- Studs x2 -
- Location: East of the Power Station terminal.
- Type: Minigame (Hammer Cars)
- Price: 100,000
- Super Build -
- Location: Go two blocks west of the Power Station terminal, then south into the
- open square. Just southeast of the center monument.
- Type: Riddler Box
- Price: 50,000
- ---
- South Island
- Studs x10 -
- Location: Southeast of the Bank terminal.
- Type: Black Bin for Deconstructor
- Price: 500,000
- Invincibility -
- Location: Top of Wayne Tower.
- Type: Riddler Box
- Price: 200,000
- Peril Finder -
- Location: At the northeast corner of the Cathedral grounds.
- Type: Riddler Box
- Price: 50,000
- Studs x4 -
- Location: To the east of the Police Station.
- Type: Minigame (Hammer Cars)
- Price: 200,000
- Red Brick Finder -
- Location: Far west of City Hall, near the water.
- Type: Minigame (Battleships)
- Price: 50,000
- Extra Hearts -
- Location: On the steps in front of City Hall.
- Type: Riddler Box
- Price: 50,000
- ==============
- 7H. Vehicles =
- ==============
- North Island
- Giant Dodgem -
- Location: Northeast corner of the amusement park parking lot.
- Price: 500,000
- Harley Quinn's Monster Truck -
- Location: West side of the amusement park parking lot.
- Price: 1,000,000
- Bat Dodgem -
- Location: East of the Metro Station (North) terminal.
- Price: 75,000
- Pumpkin Car -
- Location: At the southeast corner of the north island.
- Price: 50,000
- LexCorp Limousine -
- Location: Parked in front of the Yacht Club.
- Price: 250,000
- ---
- Central Island
- LexCorp Micro-VTOL -
- Location: Southwest of the Water Works on top of a building.
- Price: 1,000,000
- Killer Croc's Speedboat -
- Location: Underneath the Water Works.
- Price: 750,000
- Bane's Mole Machine -
- Location: North of the park at the water's edge.
- Price: 1,000,000
- Joker's Speedboat -
- Location: Northeast of the Beach terminal.
- Price: 750,000
- Joker Digger -
- Location: West of the Ace Chemicals terminal.
- Price: 150,000
- News Reporter Van -
- Location: In the middle of the five-sided block west of the park.
- Price: 55,000
- Joker's Helicopter -
- Location: On top of the building at the north end of the five-sided block west
- of the park.
- Price: 250,000
- News Helicopter -
- Location: Go to the thin block northeast of the park and find this on the
- top of a building.
- Price: 150,000
- Brainiac's UFO -
- Location: Go northwest of the Zoo terminal to find this on a building in the
- southeast corner of the block.
- Price: 750,000
- Speedboat -
- Location: In the water east of the Power Station terminal.
- Price: 450,000
- Sports Fishing Boat -
- Location: In the water southeast of the park, between the southern and
- southeastern bridges.
- Price: 450,000
- Police Helicopter -
- Location: Go one block south of the Metro Station (Central) terminal and search
- the tops of buildings.
- Price: 200,000
- Catwoman's Motorcycle -
- Location: Go one block south of the Metro Station (Central) terminal and search
- between buildings.
- Price: 150,000
- ---
- South Island
- Clown Goon Boat -
- Location: Far west of City Hall at the docks.
- Price: 100,000
- Two Face's Truck -
- Location: Southeast corner of the City Hall block.
- Price: 250,000
- LexCorp Juggernaut -
- Location: To the northeast of the Bank terminal.
- Price: 1,000,000
- Fire Engine -
- Location: North of the Cathedral in a parking lot.
- Price: 100,000
- Police Riot Truck -
- Location: South of the Cathedral in a parking lot.
- Price: 100,000
- Ambulance -
- Location: Southwest corner of Hospital.
- Price: 100,000
- Police Car -
- Location: To the east of the Metro Station (South) terminal.
- Price: 100,000
- Penguin's Submarine -
- Location: Southeast of the Police Station.
- Price: 150,000
- =====================
- 7I. Gold LEGO Doors =
- =====================
- North Island
- Alfred -
- Location: The north front door of Wayne Manor.
- Gold Bricks Required: 35
- Price: 125,000
- Policeman -
- Location: The guard shack just outside Arkham.
- Gold Bricks Required: 15
- Price: 25,000
- Dick Grayson -
- Location: The top of the Harbourside Theater.
- Gold Bricks Required: 40
- Price: 125,000
- Lois Lane -
- Location: Southwest of the Harbourside Theater, on a roof near a Sensor Suit
- Obstacle Course.
- Gold Bricks Required: 25
- Price: 125,000
- Black Canary -
- Location: Southwest of the Metro Station (North) terminal, on a roof near an
- Acrobat Suit Obstacle Course.
- Gold Bricks Required: 150
- Price: 500,000
- Huntress -
- Location: East of the Metro Station (North) terminal, on a roof near a Magnet
- Suit Obstacle Course.
- Gold Bricks Required: 50
- Price: 125,000
- ---
- Central Island
- Hawkman -
- Location: On a roof just south of the northern bridge, near an Acrobat Suit
- Obstacle Course.
- Gold Bricks Required: 60
- Price: 125,000
- Martian Manhunter -
- Location: On the big skyscraper north of the park, near the top.
- Gold Bricks Required: 175
- Price: 125,000
- Aquaman -
- Location: On a roof east of the Beach terminal.
- Gold Bricks Required: 70
- Price: 125,000
- Hawkgirl -
- Location: On a roof southeast of the Ace Chemicals terminal, near a Hazard Suit
- Obstacle Course.
- Gold Bricks Required: 55
- Price: 125,000
- Batgirl -
- Location: On a roof west of the Power Station terminal, right next to a Gold
- Brick from a Suit Obstacle Course.
- Gold Bricks Required: 65
- Price: 125,000
- Supergirl -
- Location: Southeast of Gotham Park, on top of a building next to a Bat Suit
- that you need a Power Suit to get to.
- Gold Bricks Required: 250
- Price: 125,000
- ---
- South Island
- Clark Kent -
- Location: North of the City Hall block, on a roof near a Bat Suit Obstacle
- Course.
- Gold Bricks Required: 100
- Price: 125,000
- Vicki Vale -
- Location: On a roof east of the Bank terminal.
- Gold Bricks Required: 20
- Price: 125,000
- Bruce Wayne -
- Location: Top of the Wayne Tower.
- Gold Bricks Required: 45
- Price: 125,000
- Commissioner Gordon -
- Location: The front of the Police Station (west side).
- Gold Bricks Required: 30
- Price: 125,000
- ===================================
- 7J. Bonus Level: LEGO Gotham City =
- ===================================
- This is the bonus level that shows up in all LEGO games, a completely LEGO-
- crafted area wherein you have to collect a million studs. As is the habit
- with these things, you're given very little explanation for how to get
- through it, and finding those last few studs can be quite a bear.
- ---
- Characters: Batman, Robin, Clark Kent
- Walkthrough -
- This LEGO Gotham City is split up into three areas, just like the not-quite-
- so-LEGO Gotham City you've been running around. Heck, you'll even see
- landmarks here that remind you of how Gotham is laid out.
- You'll start on the left, (the north area). Note that while you have Clark,
- he can't fly in his civilian getup. So, bash EVERYTHING that isn't nailed
- down. Also, walk over the seeds in the grass to make flowers you can smash.
- Also, ride the rollercoaster and check under the tracks for studs. Now,
- push that green switch near the glowing rocket ride. You'll knock off the
- rockets, leaving you able to smash up the ride and get a Hazard Suit for your
- troubles.
- Use the Hazard Suit to clean up all the gunk to the left, and the purple
- to the north. Also, spray water on all the plants, then smash them. Now,
- let's turn the valve by the bridge to lower it. Also, check in-between the
- holes on the bridge towers for some more studs.
- Okay, on the central island, smash everything, as you'd expect. Also, take
- the Bat Suit, then head back to the left and sonic all the glass. Smash the
- two penguins in front of the big globe on the center island and the Penguin
- will join your little party. Send a Penguin Bomb into one of the igloos and
- you'll knock the globe over. Bust up all the pieces left over and get the
- studs inside. Also, use the Penguin Bombs on the silver cages all around
- the animals. You can get on the lion and it will leave a stud trail to
- follow. Hold off on that "LEGO" sign in the back corner. We'll get back to
- it. Now, using the Bat Suit, glide across the water to the right and assemble
- the bridge for everyone else.
- So, on the right (south) island, I'd say the first order of business is going
- to that telephone booth and turning Clark into Superman. You can now get
- every stud on top of things and fly around the whole area. Clean up all the
- loose stuff on this island, and you'll find an Elec Suit under the car at
- the back end. Let's take some other things item by item:
- - There's a Batmobile at the far right, ride it to the left, and turn the
- valve at the first bridge so it becomes a ramp you can fly off and grab all
- the studs.
- - At the end of the right side is a telescope which is in one of the bins with
- a pull handle. Once you assemble it, there's NOTHING else you can do with
- it besides turn it with the nearby ball socket, and it won't get you any
- studs.
- - Electricity. There are three generators. One's on the very far left in
- the amusement park area. One's in the middle island in the lower left, and
- the last is on the bridge tower connecting central and right: build the
- zipline on the right hand tower and zip over. You can use each of these
- three charges in the mini Power Station on the back of the central island,
- and you can destroy a few parts (but not all) of the station. Moving the
- switch inside merely gets you access to the studs back there. Also, take
- a charge of electricity over to the crane on the right island for a Power
- Suit.
- - Once you get that Power Suit, you can blast the hospital away. The
- wheelchair inside doesn't do anything, but make sure you smash it all. There
- are a few other inconsequential objects that are shiny silver, too. The
- Acrobat Suit inside the hospital can be used for the telescope, but that's
- it.
- - The bumper cars. Once you take away the electricity from there, assemble
- the dodgem and ride it through all the studs.
- - The subway. Smash the tree in the zoo area from the top down and put
- together the Magnet Suit. Climb up the left tower with the blue wall and
- magnet the zipline together so Batman can reach the Sensor Suit. Use it
- to enter either camera-monitored metro station and you'll start riding
- on the subway. Throw the switch in there to open the doors, and smash
- everything and collect all the passing studs.
- - The LEGO sign on the central island. Use the right hand switch to fix the
- "O", then second switch to fix the "E". Charging up the Power Station will
- give you that "L" from the broken Gotham sign, and step on the button at just
- the right time for the "G".
- - Ace Chemicals and Wayne Tower. Use heat vision on the gold can at the
- top, then stand on the red button (yes, that's a button). Clean up the fires
- and turn the valve to get a Joker Robot. Run with it over to the east and
- use its Deconstructor on the big bat at the far right. You can also use its
- Deconstructor on other areas.
- That should be most of it. Just smash, smash, and look behind things. You
- can't destroy quite *everything*, but most of those things I mentioned give
- you the lion's share of the studs.
- ---
- Free Play - The only significant thing to note about Free Play is that you'll
- have whatever characters you want, so you can open the Joker and Riddler
- Boxes to make life easier. Also, you get a reward for this: Harley Quinn's
- Motorbike.
- ******************************************************************************
- 8. CHARACTERS
- ******************************************************************************
- There are fifty characters in this game, not counting the ten available
- custom characters that appear on the left and right sides of the character
- grid. Several of the heroes you get during the course of the game, but others,
- as well as the civilians, must be found in Gold LEGO Doors throughout the
- city (see Section 7I). As for the goon characters, you'll be attacked by them
- on the streets. Punch up several of them and the last one will surrender, and
- you can purchase him.
- =====================
- 8A. Hero Characters =
- =====================
- * Batman * - Available at beginning
- The Dark Knight, the Caped Crusader, the Protector of Gotham City. Batman's
- fight against crime began in tragedy when he personally saw his parents
- murdered at the age of 8 by a simple mugger. After years of extensive
- physical and mental training, Batman donned a black costume with a bat
- motif in order to strike fear into the hearts of his enemies.
- Abilities:
- Batarang: Hold down Square and bring the crosshair over your foes to target
- them with a Batarang. You can select up to five targets at once.
- Grapple Gun: Hold down Square and target an orange grapple point to grapple
- to it. On certain grapple targets, you can also press Circle while
- standing underneath. There are both vertical grapple targets that you pull
- yourself up to, and horizontal grapple targets that you use to pull things
- down.
- Sensor Suit - After Mission 1
- This fancy black suit is designed around sight and stealth.
- Invisibility: Press Circle at any time and Batman will turn invisible.
- Enemies won't target him and sweeping security cameras will not be able to
- see him. It can be deactivated by attacking.
- X-Ray Vision: Not only can this function allow you to see through people, but
- there are green walls in certain areas that Batman can stand in front of and
- press Circle to see through. You can then manipulate certain objects inside
- by looking around, like a pipe or wire.
- Power Suit - After Mission 2
- This buff-looking suit gives Batman both serious firepower and punching power.
- Ground Pound: In midair, press Square to slam the ground with an area
- effect, destroying bricks and bad guys alike.
- Rockets: Tap Circle to fire a rocket. You can also aim your rocket firing
- using Square. Hold down Circle to detonate any active rockets. You can
- use rockets to blow up silver LEGO objects.
- Super Strength: You can pull on orange handles. Press Circle near the handle
- and tap it repeatedly to employ your vast strength.
- NOTE: Batarangs are disabled for this suit.
- Bat Suit - After Mission 3
- This slick suit with purple highlights combines the best of the previous
- game's Glide and Sonic suits.
- Glide: Hold the X button in midair to glide, greatly extending your horizontal
- distance.
- Sonic Gun: This suit's main weapon is used with both the Square and Circle
- buttons. Tap Square to fire it at the nearest target, or hold down Square
- to manually target a shot. Hold down Circle to emit a steady sonic beam,
- or tap Circle to shoot the ground beneath you for an area effect. Sonic
- bursts can disrupt and break clear glass LEGO objects.
- NOTE: Batarangs are disabled for this suit.
- Electricity Suit - After Mission 4
- This suit has blue highlights and focuses are electricity, of course.
- Electric Immunity: Batman can walk, climb, or jump on any object that has
- electricity running over it and not suffer any ill effects. Note that
- Batman in this suit is the ONLY CHARACTER that is immune to electricity.
- Electric Absorb/Transfer: Certain objects with electricity flying off them
- will let Batman stand in front of them, press Circle, and absorb the
- electricity. This will remove the electric problem from the immediate
- area. Batman can then transfer that electricity to a similar point,
- charging it up, thereby putting something in motion.
- Ground Pound: Only when Batman has electricity charging him can he press
- Square in midair to deliver an area effect shocking attack.
- ---
- * Robin * - Available at beginning
- The Boy Wonder, Robin is Batman's partner/sidekick. Throughout history
- there have been multiple Robins, but the Robin in this game is the first and
- foremost: Dick Grayson.
- Abilities:
- Batarang: Hold down Square and bring the crosshair over your foes to target
- them with a Batarang. You can select up to five targets at once.
- Grapple Gun: Hold down Square and target an orange grapple point to grapple
- to it. On certain grapple targets, you can also press Circle while
- standing underneath. There are both vertical grapple targets that you pull
- yourself up to, and horizontal grapple targets that you use to pull things
- down.
- Acrobat Suit - After Mission 1
- This light blue suit is a throwback to Dick's earliest profession and expands
- on his already incredible acrobatic abilities.
- Double Jump: Press X in midair and Robin will jump a second time, higher than
- any other suit.
- Staff Throw: Hold down Square to target Robin's staff. You can use it to
- attack enemies or attach to a blue and white wall socket.
- Staff Swing: Robin can swing from his staff or any other poles attached to
- the wall to reach new heights. Press X to repeatedly jump up to the next
- pole.
- Pole Climb: There are vertical blue and white poles that Robin can latch
- onto and climb only while in this suit.
- Wall Jump: There are specialized blue and white walls that Robin can use to
- bounce back and forth to climb them.
- Acrobat Ball: Tap Circle and Robin will be encase himself in a hamster ball
- thing. Roll into a large square floor panel called a "ball socket" and
- you'll be able to use it to open doors, adjust cranes, aim planetary
- lasers, etc.
- Ground Pound: While holding his staff, Robin can pound the ground with an
- area effect by pressing Square while in midair.
- NOTE: Batarangs are disabled for this suit.
- Magnet Suit - After Mission 2
- Returning from the last game, this suit with its stylish foot plates gives
- Robin a magnetic personality.
- Wall Walking: Metallic blue walls can be scaled by jumping onto them or by
- pressing Circle nearby.
- Magnet Power: Hold Circle near a blue metallic object and Robin will pull
- out a magnet and automatically perform a special action with it, usually
- moving it.
- Ice Suit - After Mission 3
- Sporting a stylish parka, Robin is ready to give bad guys the cold shoulder.
- Freeze Ray: Robin's main weapon in this outfit is a freeze gun. Press
- Square to shoot it, and you can target its shots by holding down the
- Square button. These little ice shots can activate white freeze switches.
- You can also hold down Circle for a constant ice stream, which can freeze
- bad guys and waterfalls, which will allow you to climb them. You can also
- put out LEGO fires.
- Immunity to Cold: Although they're rare, if there are any freezing jets of
- air, Robin can walk through them unhindered.
- NOTE: Batarangs are disabled for this suit.
- Hazard Suit - After Mission 4
- This yellow protective suit gives Robin mastery over water and toxins.
- Liquid Squirt: Robin's main weapon becomes this water gun, which you can
- target using Square or spray about using Circle. The special thing about
- this is that it comes with a depletable tank. If the tank empties, you
- can't squirt and need to hop into a liquid to fill it up. The cool thing
- is that *any* liquid will fill up the tank, and sometimes you need special
- liquids for special circumstances. You can also use the liquid to put out
- LEGO fires.
- Water Walking: In his fully sealed suit, Robin can sink to the bottom of
- any body of water and manipulate anything down there as if he were walking
- through air. Use X to rise back out of the water.
- Immunity to Toxins: Robin can splash around in green and purple good with a
- smile on his face and a song in his heart.
- NOTE: Batarangs are disabled for this suit.
- ---
- * Superman * - After Mission 7
- The Man of Steel, the Last Son of Krypton, the Man of Tomorrow, the original
- Flying Brick. Kal-El was born on Krypton, son of Jor-El, at a time when the
- planet was about to be destroyed. Jor-El sent his only son to Earth, where
- he learned of the incredible abilities granted to him by the Earth's yellow
- sun. Under the guise of mild-mannered reporter Clark Kent, Superman protects
- the city of Metropolis, and indeed the entire Earth.
- Abilities:
- Invulnerability: Will not take damage.
- Flight: Press X in midair to begin flying. Hold X to rise and release all
- buttons to slowly descend. Press Circle to cancel flying and drop to the
- ground. In missions, steer using the Left Analog Stick in the direction
- you wish. In Gotham, hold X to fly forward and steer with the Left Analog
- Stick.
- Ground Pound: Press X to jump, then Square to pound the ground with an area
- effect.
- Heat Vision: Hold down Square to use, and aim with the Left Analog Stick.
- Will destroy objects made out of gold LEGOs.
- Freeze Breath: Hold down Circle to use, which will freeze any LEGO water and
- put out any LEGO fires.
- X-Ray Vision: Just like Batman's Sensor Suit, Superman can stand in front
- of green walls and look through them to adjust objects inside.
- Super Build: Superman can construct buildable items much quicker than other
- characters.
- ---
- * Green Lantern * - After Mission 14
- Hal Jordan is the Green Lantern of Sector 2814 of the galaxy, the sector that
- includes Earth. He is a member of the Green Lantern Corps, a galactic peace-
- keeping force. Each Lantern has a Power Ring that allows them to shape their
- thoughts into glowing green matter.
- Abilities:
- Flight
- Ground Pound
- Hard Light Constructs: Glowing green pieces can only be assembled by GL.
- Hold down Circle to assemble them into some cool object.
- ---
- * Cyborg * - After Mission 14
- After a horrible accident at STAR Labs, Victor Stone had much of his body
- replaced with cybernetic ware that gave him incredible powers of strength, as
- well as a variety of weaponry and the ability to interface with electronics.
- He has been both a member of the Teen Titans and the Justice League.
- Abilities:
- Super Strength
- Ground Pound
- Heat Vision
- Magnet Power: Cyborg is one of the few characters who can use magnets like
- Magnet Suit Robin.
- ---
- * The Flash * - After Mission 15
- Barry Allen is the Fastest Man Alive. A chemical accident combined with a
- lightning strike gave him the ability of super speed and agility. He's a
- long-time member of the Justice League.
- Abilities:
- Super Speed: Barry's running speed is a good twice the fast of any other
- character in the game.
- Reconstruct: With his control over speed and molecules, Barry can put back
- together items destroyed by Luthor's Deconstructor.
- ---
- * Wonder Woman * - After Mission 15
- Diana is the princess (or perhaps queen) of the Amazons on Themyscira.
- Combined with the strength and longevity of the Amazon warriors, she also
- possesses armor forged by the gods and a Lasso of Truth.
- Abilities:
- Invulnerability
- Flight
- Super Strength
- Ground Pound
- Tiara: Acts the same as a Batarang, can hit multiple long-range targets.
- Lasso of Truth: Acts similar to Batman's grapple. Can be used to pull down
- horizontal grapple points.
- ---
- * Martian Manhunter * - Found in Gotham City (North part of central island)
- J'onn J'onnz is one of the last living Martians, and a founding member of the
- Justice League. In this game, he maintains control of the League's space-
- based Watchtower.
- Abilities:
- Flight
- Super Strength
- Ground Pound
- Heat Vision
- ---
- * Aquaman * - Found in Gotham City (Northeast part of central island)
- Orin, also known as Arthur Curry, is the king of the seas. He rules over
- Atlantis, is a founding member of the Justice League, and has many ocean-
- related powers, including the ability to communicate telepathically with
- ocean life.
- Abilities:
- Super Strength
- Ground Pound
- Water Walking
- Liquid Squirt: Aquaman is the only character who can do this besides Robin
- in his Hazard Suit.
- ---
- * Hawkman * - Found in Gotham City (North part of central island)
- Carter Hall is Hawkman, a member of the Justice League. He's also gone through
- several identities and changes over the years. He has been an archaeologist,
- a reincarnated Egyptian prince, or a police officer from Thanagar. His main
- points are his ability to fly with wings and a mace made out of Nth metal.
- Abilities:
- Flight
- Super Strength
- ---
- * Hawkgirl * - Found in Gotham City (West part of central island)
- Like Hawkman, Hawkgirl has had several identities and histories, usually
- inexorably tied to Hawkman. She has the same powers as he does. For the
- sake of argument, we'll call her the current Hawkgirl, Shiera Sanders.
- Abilities:
- Flight
- Super Strength
- ---
- * Huntress * - Found in Gotham City (Metro Station (North) area)
- Yet another character who has been through several identities over the years.
- She's been Helena Wayne and Helena Bertinelli, depending on the continuity.
- The current one is Bertinelli. She's a vigilante and involved with the
- Batman family. She's a talented martial artist and is armed with a crossbow.
- Abilities:
- Crossbow: Can be targeted like a Batarang
- ---
- * Batgirl * - Found in Gotham City (Power Station area)
- As there have been multiple Robins, there have also been multiple Batgirls.
- Given the red hair, the one used in this game seems to be Barbara Gordon,
- daughter of Commissioner Gordon, who became Batgirl as a result of thwarting
- a kidnapping while wearing a costume.
- Abilities:
- Batarang
- Grapple Gun
- NOTE: Batgirl CANNOT use any suits.
- ---
- * Supergirl * - Found in Gotham City (southeast corner of Gotham Park)
- Kara Zor-El is Superman's cousin, and, while younger than him, has all of his
- powers.
- Abilities:
- Same as Superman
- ---
- * Black Canary * - Found in Gotham City (Metro Station (North) area)
- Dinah Lance is a superhero and member of the Justice League. In addition to
- her powers of a sonic scream, she is also by far one of the finest martial
- artists in the League, rivalling even Batman for ability. She's often used
- to train heroes in combat.
- Abilites:
- Sonic Scream: Canary's scream has the same function as Batman's Bat Suit.
- It can shatter glass.
- ========================
- 8B. Villain Characters =
- ========================
- Remember, with all villain characters, you need to hit the Remote Terminal in
- that district and the villain will appear.
- --
- * Lex Luthor * - Yacht Club (after completing game)
- Alexander Luthor is a billionaire industrialist and business man. He's also
- a genius inventor. Unfortunately, this is coupled with a severe inferiority
- complex as he worked so hard through his life to get where he was, and yet a
- man in red and blue swoops in with incredible powers and gets all the
- adoration.
- Abilities:
- Deconstructor: Lex is armed with a weapon of his own invention. This beam
- weapon can be trained on any black object with blue sparkles. Hold the
- beam on the object for a few moments and it will disassemble. When you see
- a bright blue light where the object was, you can stop firing.
- ---
- * The Joker * - Ace Chemicals (after completing game)
- The Clown Prince of Crime, the Comedy to Batman's Tragedy, the Joker is
- Batman's greatest and most unpredictable nemesis. Driven insane after a
- chemical accident made him look like a clown, the Joker's crimes focus
- around a clown's antics, and his schemes always come with a punchline,
- either to his intended target, or Batman himself, whom he claims he couldn't
- exist without.
- Abilities:
- Machine Gun: Can be targeted like a Batarang
- Immunity to Toxins
- Joker Buzzer: Can by used to charge or absorb charge from any generators.
- Can be used in place of the Elec Suit power.
- Joker Box: Only Joker can open boxes with his face on them.
- ---
- * Harley Quinn * - Gotham Funland Entrance
- Dr. Harlene Quinzell was a criminal psychologist working in Arkham Asylum
- when she met the Joker. Developing a rapport with the maniac, she assisted
- in his escape on more than one occasion. Following these numerous attempts,
- what was a rapport became an obsession, and she fled her former life to
- follow the Joker as his on-again/off-again girlfriend, a talented acrobat
- wearing a harlequin costume.
- Abilities:
- Double Jump: All female villains have an extra jump.
- Hammer Throw: Can be targeted like a Batarang
- Ground Pound
- ---
- * The Riddler * - Wayne Tower
- Edward Nigma is a genius crime mastermind. Obsessed with riddles, puzzles,
- and word games, the Riddler often leaves clues to his next crime as a
- challenge to his foes. These clues usually end up being his downfall when
- he pairs off against the brilliant mind of Batman.
- Abilities:
- Riddler Box: Only the Riddler possesses the savvy to crack open these puzzle
- boxes.
- ---
- * Two-Face * - City Hall
- Former District Attorney of Gotham City, Harvey Dent was once a fighter of
- justice and a good friend of Bruce Wayne's. After an accident left half of
- his face scarred, a latent personality disorder and paranoia surfaced,
- creating a villain with a grudge, who often makes decisions at the toss of a
- coin, leaving chance to decide.
- Abilities:
- Pistols: Can be targeted like a Batarang
- ---
- * The Penguin * - Gotham Zoo
- Oswald Cobblepot is a criminal obsessed with birds. Billing himself as a
- high-society criminal, the Penguin tends to let others do his dirty work for
- him, content with simply being a mastermind. In combat, though, he's known
- to employ one of several trick umbrellas which could be armed with a variety
- of weapons.
- Abilities:
- Umbrella Gun: Can be targeted like a Batarang
- Penguin Bomb: Press Circle to drop, hold Circle to detonate
- Glide: Hold X while in midair to glide.
- ---
- * Poison Ivy * - Botanic Gardens
- A super-villainess obsessed with plants, Pamela Isley was formerly a
- botanist and a genius chemist. Through her criminal actions, she soon
- discovers she has an immunity to most toxins, and the ability to produce
- toxins from her own bloodstream. She can also ensnare men with her
- pheromones. Her crimes tend to be related to protecting plant-life and the
- environment.
- Abilities:
- Double Jump: All female villains have an extra jump
- Immune to Toxins
- Flower Bed Travel: Certain story missions have a small bed of flowers. Press
- Circle near them and Ivy will teleport to another one in the area.
- ---
- * Catwoman * - Police Station
- Selina Kyle is a cat burglar who is often portrayed more of an anti-heroine
- than an outright super-villainess. Using a cat costume and mannerisms,
- she portrays a lithe and nimble adversary. She adores jewelry, but is also
- obsessed with marks of a cat-like nature. She has an infatuation with
- Batman, and the two have sometimes worked together.
- Abilities:
- Double Jump: All female villains have an extra jump
- ---
- * Bane * - Gotham Beach
- Despite his appearance of being a muscle-bound strongman, with a dependency
- on the experimental drug: Venom, Bane is actually one of Batman's most
- intelligent foes, employing expert combat techniques and strategy against
- the Dark Knight, even defeating him on more than one occasion.
- Abilities:
- Super Strength
- ---
- * Killer Croc * - Water Works
- Waylon Jones was born with the condition "epidermolytic hyperkeratosis" (say
- that three times fast) which caused his skin to adopt a hard scaly surface
- and for him to resemble a human reptile. Adopting the name "Killer Croc",
- he used his abilities for crime in retaliation for the ridicule he suffered
- due to his condition.
- Abilities:
- Super Strength
- Immune to Toxins
- Water Walking
- ---
- * Mr. Freeze * - Gotham Observatory
- Formerly known as Dr. Victor Fries, this scientist was attempting to
- cryogencially freeze his terminally ill wife when an accident corrupted his
- body, wherein he could not live unless under sub-zero temperatures at all
- times. He bases his crimes around ice and cold, and carries a freeze ray
- as his main weapon.
- Abilites:
- Freeze Ray: Exactly the same as Robin's in his Ice Suit.
- Immunity to Cold
- ---
- * The Scarecrow * - Amusement Mile
- Dr. Jonathan Crane is a former psychiatrist who is obsessed with the concept
- of fear. His crimes tend to be engineered around the concept of creating
- panic, hysteria, and paranoia. He utilizes a potent toxin in his arsenal
- that will force its victims to visualize their worst fear.
- ---
- * Captain Boomerang * - Arkham Asylum
- George Harkness is an Australian criminal with great skill in the boomerang.
- He's a recurring enemy of the Flash and has also been on Amanda Waller's
- Suicide Squad.
- Abilities:
- Boomerang: Works just like a Batarang
- ---
- * Sinestro * - Metro Station (Central)
- A former Green Lantern, currently the leader of the Sinestro Corps, which have
- the yellow element of fear as their weapon instead of the green element of
- willpower. Sinestroy is a ruthless individual.
- Abilities:
- Flight
- ---
- * The Mad Hatter * - Harbourside Theater
- Jervis Tetch is a delusional man obsessed with hats. He uses a form of
- mind control through his hats in order to subdue people to his will and
- commit crimes. He's also fascinated with the Lewis Carroll works on Alice
- and her adventures in Wonderland, and many of his crimes bear some
- resemblance to the concept.
- ---
- * Killer Moth * - Power Station
- Drury Walker, sometimes known as Cameron van Cleer, is a small-time criminal
- with the gimmick of dressing up as a moth and using moth-related equipment
- to commit crimes.
- Abilities:
- Flight
- Pistol: Can be targeted like a Batarang
- ---
- * Man-Bat * - Gotham Cathedral
- Dr. Kirk Langstrom was a scientist studying bats, hoping to use a bat's
- sonar on humans as a cure for deafness. In the process of his research, he
- tested his science on himself, mutating into a creature with a bat-like
- appearance, with superhuman strength, and the ability to fly.
- Abilites:
- Flight
- Sonic Scream: Man-Bat's scream has the same function as Batman's Bat Suit.
- It can shatter glass.
- ---
- * Clayface * - Gotham Bank
- There have been multiple Clayfaces through Batman's history. This Clayface
- is the original, washed-up actor Basil Karlo, who has the power to shape
- himself into any form using the clay-like substance that his body is made of,
- and is also incredibly resistant to damage.
- Abilities:
- Super Strength
- ---
- * Hush * - Gotham Hospital
- Dr. Thomas Elliot is a surgeon who was once a childhood friend of Bruce
- Wayne. A general despising of his own parents led to jealousy of Bruce
- Wayne's privileged early life. This jealousy carried into his adulthood,
- where he swathed his head in bandages and took the name Hush as a criminal
- mastermind.
- Abilites:
- Pistol: Can be targeted like a Batarang.
- ---
- * Ra's al-Ghul * - Metro Station (North)
- One of Batman's most dangerous enemies is the tyrannical Ra's al-Ghul, a
- highly intelligent mastermind who seeks to save the world by removing the
- majority of its human population. He has lived for hundreds of years by
- utilizing a rejuvenating phenomenon known as the "Lazarus Pits".
- ---
- * General Zod * - Metro Station (South)
- One of the few Kryptonians who survived the destruction of Krypton, but this
- is only because Dru-Zod was exiled to the Phantom Zone. A military general,
- Zod has the same powers as Superman on Earth and is an easy match for him.
- Abilites:
- Same as Superman
- ---
- * Brainiac * - Gotham Park
- Vril Dox is a brilliant Coluan scientist and an enemy of Superman. In some
- continuities, he's considered a collector of worlds and knowledge. He has
- incredible powers.
- Abilites:
- Invulnerability
- Flight
- Super Strength
- Ground Pound
- Magnet Power: Like Cyborg, Brainiac can employ magnets.
- ==================================
- 8C. Civilian and Goon Characters =
- ==================================
- * Bruce Wayne * - Found in Gotham City (Wayne Tower Area)
- It is often discussed who truly is the secret identity; if Batman is an
- identity Bruce Wayne takes on to fight crime, or if he's truly been Batman
- throughout his career, and "Bruce Wayne" is just a facade he puts on for the
- public. Bruce Wayne characterizes himself as the playboy billionaire to
- deter suspicion that he's Batman.
- ---
- * Dick Grayson * - Found in Gotham City (Harbourside Theater)
- Dick's normal life is different depending on his stage in life. He has been
- an acrobat, a college student, and a crimefighter as Nightwing, so one can't
- really be sure how to describe the civilian Dick Grayson.
- ---
- * Clark Kent * - Found in Gotham City (City Hall area)
- The alter-ego of Superman, Clark is a mild-mannered reporter for the Daily
- Planet. He's quiet, bumbling, and sometimes a little too timid.
- Abilites:
- Invulnerability
- Heat Vision
- X-Ray Vision
- Freeze Breath
- Super Strength
- Super Build
- ---
- * Alfred * - Found in Gotham City (Wayne Manor)
- Alfred Pennyworth is the long-time butler of Wayne Manor, also serving as
- Batman's assistant, confidant, and surrogate father figure. Always quick
- with a wry comment, Alfred is nonetheless a capable member of Batman's
- team, constantly keeping Master Bruce in line.
- Abilities:
- Tray Throw: Can be targeted like a Batarang.
- ---
- * Commissioner Gordon * - (Police Station)
- James Gordon is the acting commissioner of the Gotham Police Department, and
- Batman's connection to the workings of Gotham City. The two will often
- discuss current criminal matters, sharing information found and providing
- support. Gordon generally doesn't approve of Batman's vigilante methods, but
- feels he's necessary to combat Gotham's crime problem.
- ---
- * Lois Lane * - Found in Gotham City (Harbourside Theater area)
- Lois is an award-winning investigative journalist for the Daily Planet. She
- often works with Clark Kent on assignments, and she has a big crush on
- Superman.
- ---
- * Vicki Vale * - Found in Gotham City (Gotham Bank area)
- Vicki is a reporter for Gotham News. She and Bruce Wayne had a relationship
- at a certain point, but it didn't last particularly long.
- ---
- * Policeman * - Found in Gotham City (Arkham Asylum)
- Ah, poor Gotham's finest. Always overshadowed by a couple of guys in tights.
- Still, without them, Batman would have a heck of greater challenge on his
- hands.
- Abilities:
- Pistol: Can be targeted like a Batarang.
- ---
- * Clown Goon * - 50,000
- * Mime Goon * - 75,000
- * Riddler Goon * - 30,000
- * Two-Face Goon * - 25,000
- For all goons, you'll be attacked by them on the streets. Beat up several of
- them and the last one will surrender.
- I hate to make generalizations, but all these bad guys are pretty much the
- same. They're all hired hoodlums for Gotham's criminal masterminds, meant
- as nothing more but punching bags for the Caped Crusaders. They all have
- exactly the same abilities.
- ---
- * LexBot * - 50,000
- Like the goons, a LexBot can be purchased by beating them up on the streets.
- This is a robotic soldier designed by LexCorp.
- Abilities:
- Blaster: Can be targeted like a Batarang.
- =====================
- 8D. Ground Vehicles =
- =====================
- * Batmobile * - Available at beginning
- * Multi-Colored Batmobile * - From Mission 13
- Batman's personal ride is a custom-made land cruiser designed for street
- travel at high speeds. With enough weapons and gadgets to rival Batman's
- own utility belt, the Batmobile is his home away from home.
- Weapons:
- Guns: Press Square to fire
- Rockets: Tap Circle to fire
- ---
- * Bat Bike * - Available at beginning
- * Robin's Motorbike * - Available at beginning
- * Catwoman's Motorbike * - Found in Gotham City (east of Park)
- * Harley Quinn's Motorbike * - Complete LEGO Gotham City bonus on Free Play
- The Bat Bike is a small-scale vehicle, useful for alleyways and other kinds
- of compact chases. The others are pretty much all the same, even for
- armaments.
- Weapons:
- Guns: Press Square to fire
- Rockets: Tap Circle to fire
- ---
- * Two-Face's Truck * - Found in Gotham City (City Hall)
- Two-Face's big old truck is armed to the teeth with weapons.
- Weapons:
- Guns: Press Square to fire
- Rockets: Tap Circle to fire
- ---
- * Bane's Mole Machine * - Found in Gotham City (northwest on central island)
- I don't know when or where Bane got this, but it certainly fits his
- proportions.
- Weapons:
- Spin Drill: Hold Square (seems pretty useless)
- Rockets: Tap Circle to fire
- ---
- * LexCorp Juggernaut * - Found in Gotham City (near the Bank)
- This is the big trundler that Lex tore up the streets with in Mission 6, only
- scaled down so you can drive it around. It's completely unarmed, though.
- ---
- * LexCorp Limousine * - Found in Gotham City (Yacht Club)
- While it's unarmed, this is a very stylish limo.
- ---
- * Giant Dodgem * - Found in Gotham City (amusement park parking lot)
- Joker commandeered this while attacking from the amusement park.
- Weapons:
- Guns: Press Square to fire
- Rockets: Tap Circle to fire
- ---
- * Harley Quinn's Monster Truck * - Found in Gotham City (amusement park
- parking lot)
- Harley's truck is a fancy red number with a big hammer mounted on top.
- Weapons:
- Hammer: Press Square to bonk
- Rockets: Tap Circle to fire
- ---
- * Joker Digger * - Found in Gotham City (Ace Chemicals)
- This digger was parked outside the amusement park in Mission 2.
- Weapons:
- Lift Scoop: Press Square to lift it up
- ---
- * News Reporter Van * - Found in Gotham City (west of the Park)
- * Ambulance * - Found in Gotham City (Gotham Hospital)
- * Police Riot Truck * - Found in Gotham City (south of the Cathedral)
- * Police Car * - Found in Gotham City (Metro Station (South) area)
- These are unarmed civilian vehicles that aren't good for much more than
- trundling around town in.
- ---
- * Bat Dodgem * - Found in Gotham City (Metro Station (North) area)
- I don't care how old I get. I totally want to ride one of these in an
- amusement park.
- ---
- * Pumpkin Car * - Found in Gotham City (Metro Station (North) area)
- This is likely Scarecrow's ride. It's got a real tight turning radius, but
- no armaments.
- ---
- * Fire Engine * - Found in Gotham City (north of Cathedral)
- This bright red number is on hand to put out any fires.
- Weapons:
- Hose: Can be used to spray on gunk like the Hazard Suit.
- ---
- * Harley Quinn's Monster Truck (Minikit) * - Mission 1 Minikit
- * Two Face's Truck (Minikit) * - Mission 3 Minikit
- * LexCorp Juggernaut (Minikit) * - Mission 6 Minikit
- * Police Car (Minikit) * - Mission 9 Minikit
- * Batmobile (Minikit) * - Mission 13 Minikit
- These mini versions of vehicles are rewards for collecting the minikits in
- missions. Remember you must ride them all for a particular trophy. Both
- Harley's Truck and the Batmobile have guns.
- ====================
- 8E. Water Vehicles =
- ====================
- * Batboat * - Available at beginning
- * Robin's Watercraft * - Available at beginning
- * Batman's Watercraft * - Available at beginning
- * Robin's Submarine * - Available at beginning
- * Joker's Speedboat * - Found in Gotham City (near the Beach)
- * Penguin's Submarine * - Found in Gotham City (south on south island)
- * Clown Goon Boat * - Found in Gotham City (west on south island)
- The water vehicles are pretty standard in this game. Not much separates their
- abilities. These are the ones with the standard compliment of guns.
- Weapons:
- Guns: Press Square to fire
- ---
- * Killer Croc's Speedboat * - Found in Gotham City (near Water Works)
- Croc's is one of the few really special boats in the game. His green-clad
- waverunner has rockets installed.
- Weapons:
- Guns: Press Square to fire
- Rockets: Press Circle to fire
- ---
- * Speedboat * - Found in Gotham City (east on central island)
- * Sports Fishing Boat * - Found in Gotham City (south on central island)
- These are unarmed civilian boats.
- ---
- * Joker's Speedboat (Minikit) * - Mission 2 Minikit
- * Police Boat (Minikit) * - Mission 10 Minikit
- * Penguin's Submarine (Minikit) * - Mission 11 Minikit
- * Batboat (Minikit) * - Mission 14 Minikit
- * Mister Freeze's Iceberg (Minikit) * - Mission 12 Minikit
- The minikit boats are all armed with guns, except for the Iceberg, which just
- kind of floats around.
- ==================
- 8F. Air Vehicles =
- ==================
- * Robin's Helicopter * - Available at beginning
- * Bat-Copter * - Available at beginning
- Your first aircraft will be Robin's. The helicopters in this game operate
- on a simple flying mechanic. X moves them forward. Circle moves them
- backward. Hold Up or Down on the Analog Stick for long enough, and they'll
- climb or descend if you're perfectly still.
- Weapons:
- Guns: Press Square to fire
- Rockets: Tap Circle to fire
- ---
- * Batwing * - Available at beginning
- Unlike most every other air vehicle, the Batwing is uniquely controlled.
- It cannot hover like the helicopters, but always flies forward. Of course,
- it's a lot faster and more manueverable, so there's that.
- Weapons:
- Guns: Press Square to fire
- ---
- * Whirly-Bat * - After Mission 7
- This little atrocity is a throwback to the old comics where Batman and Robin
- had very odd one-man helicopters that were pretty much nothing but propeller
- you strap yourself into. It's unarmed.
- ---
- * LexCorp Mini-VTOL * - After Mission 10
- Batman snags one of these on his trip to take out the Joker Robot. In case
- you're wondering, the acronym is "Vertical Take-Off and Landing".
- Weapons:
- Guns: Press Square to fire
- ---
- * LexCorp Micro-VTOL * - Found in Gotham City (central island, near Water
- Works)
- This teeny version on the standard VTOL is little more than rockets strapped
- to your back. Not only propulsion rockets but also the explosive kind.
- Weapons:
- Rockets: Press Circle to fire
- ---
- * Brainiac's UFO * - Found in Gotham City (west of Gotham Park)
- Weapons:
- Guns: Press Square to fire
- ---
- * Joker's Helicopter * - Found in Gotham City (near Ace Chemicals)
- * Police Helicopter * - Found in Gotham City (east of Park)
- * News Helicopter * - Found in Gotham City (east of Park)
- These more generic helicopters are armed with just guns. Yes, even the News
- Helicopter. Evidently, sometimes these guys like *causing* the news as well.
- Weapons:
- Guns: Press Square to fire
- ---
- * Scarecrow's Biplane (Minikit) * - Mission 4 Minikit
- * Joker's Helicopter (Minikit) * - Mission 5 Minikit
- * Batwing (Minikit) * - Mission 7 Minikit
- * LexCorp VTOL (Minikit) * - Mission 8 Minikit
- * Wonder Woman's Invisible Jet (Minikit) * - Mission 15 Minikit
- All of the minikit aircraft are armed with guns. Also, the Biplane, Batwing,
- and Invisible Jet are planes like the real Batwing, while the other two are
- helicopter types.
- ******************************************************************************
- 9. SECRETS/UNLOCKABLES
- ******************************************************************************
- Here's where I put all the stuff that's not a mission. You'll find a quick
- list of basic unlocks, how all the Extras work, and a collection of codes
- you can enter to save yourself some studs.
- =====================
- 9A. How to Get 100% =
- =====================
- For a mission:
- Unlock Free Play by completing the mission.
- Unlock the mission's Minikit by collecting all ten Canisters in it.
- Earn 100% in the game by purchasing everything and finding every Gold Brick.
- There are 250 Gold Bricks in the game. This breaks down to:
- In each of the 15 Story Missions:
- 1 Gold Brick for completing the mission
- 1 Gold Brick for Super Hero
- 1 Gold Brick for completing the Minikit.
- 45 Gold Bricks for the missions (not counting Citizens in Peril)
- There are 50 Citizens in Peril total, each worth a brick.
- LEGO Gotham City is also worth one Gold Brick.
- Lastly, there are 154 Gold Bricks scattered around Gotham.
- 45 + 50 + 1 + 154 = 250
- ---
- And now the fastest way to get 100%:
- First thing to note: it's going to be tough doing collecting runs in Gotham
- before you beat the story and unlock Gotham Free Play. You can get some
- bricks here and there, but the simple fact is that being able to switch
- characters on the fly will be a great convenience.
- That said, there ARE some things you can do before the story missions are all
- said and done. Once you get control of Superman in Gotham (after Mission 7),
- you can go ahead and unlock and purchase both Studs x2 and Studs x4. This
- will make meeting Super Hero status a lot easier and will get you plenty more
- studs to operate with on the path to purchasing everything.
- Once you have the first two multipliers, you can go ahead and finish off the
- story. That will give you Gotham Free Play and allow you fight and purchase
- Lex Luthor over by the Yacht Club. With his Deconstructor, go get the
- remaining stud multipliers and Attract Studs, and you should never want for
- cash again. At that point it's a simple matter to buy all the other villains,
- particularly Joker and Riddler so you can open their Red Brick boxes. Clean
- the city out of all the collectibles and get all the Minikits from the story
- missions.
- ============
- 9B. Extras =
- ============
- Extras, like in past games, are features you get from Red Bricks. Find the
- Red Brick in Gotham City (see Section 7G for locations) and purchase it, and
- at any time you can go to the Extras menu and turn them on or off.
- Here's the list of Red Brick effects in order as they appear on the menu.
- ---
- Friend Grab -
- This is the only Extra that is already available from the beginning. With
- this on, you'll be able to grab the other player character if you wish.
- Disguises -
- With this turned on, all characters will have funny Grouch Marx glasses.
- Vine Grapples -
- Turns any grapple rope into a vine.
- Extra Toggle -
- With this turned on in a story mission, flip through your characters with L1
- and R1 and you'll see new characters you normally can't control. Most of them
- are boring civilians, though.
- Beep Beep -
- With this turn on, you can press L1 in any vehicle to honk the horn.
- Character Studs -
- This extra will cause any defeated character to drop studs.
- Attract Studs -
- With this on, your "collecting radius" for studs will be much greater. You
- still have to get kind of close to blue and purple studs, though.
- Studs x2 -
- Studs x4 -
- Studs x6 -
- Studs x8 -
- Studs x10 -
- These are stud multipliers. Applying them will cause all studs collected to
- be multiplied by that amount. They stack, too, so you can get a crazy
- multiplier of x3840 at maximum.
- Super Build -
- This will cause everyone to build as fast as Superman does, which is pretty
- fast.
- Fall Rescue -
- Whenever you fall off a pit that "kills" you, you'll instead by tossed back
- to the nearest ledge.
- Minikit Piece Finder -
- Peril Finder -
- Red Brick Finder -
- Gold Brick Finder -
- The finders are means to locate collectibles in the game. In order, they are
- colored white, purple, red, and yellow. Arrows will appear on the screen
- pointing you to roughly where the item is. Note that you're only pointed to
- where they are, not exactly how to find them. Also, for some you'll have to
- wait for them to load up in the world for the arrows to appear. For Gotham,
- you're best off using the map, I feel.
- Regenerate Hearts -
- You'll regain lost hearts at the rate of one per second.
- Extra Hearts -
- You'll have a total of six hearts instead of the usual four.
- Invinciblity -
- Your hearts are gray and nothing can harm you, just like Superman.
- ===========================
- 9C. Trophies/Achievements =
- ===========================
- Here's a list of all the trophies in the game, plus any notes I feel to add
- in case it's not clear how to do them.
- Complete Hero (Platinum)
- - Get all of the trophies
- The next fifteen are all for the Story Missions in order:
- Theatrical Pursuits
- Harbouring a Criminal
- Arkham Asylum Antics
- Asylum Assignment
- Chemical Crisis
- Chemical Signature
- Unwelcome Guests
- Destination Metropolis
- Research and Development
- Down to Earth
- Underground Retreat
- The Next President
- Core Instability
- Tower Defiance
- Heroes Unite
- City Slicker
- - Collect all of the Gold Bricks
- Halfway Through
- - Get 50%
- The End
- - Get 100%
- Extra! Extra!
- - Collect all of the Red Bricks
- Test Hero
- - Test a custom character
- NOTE: You can only access the customs after completing the game.
- Minikit Hero
- - Use all the Minikit vehicles.
- NOTE: Just go to the terminals and pull out each of the Minikit vehicles in
- turn and hop on them. You only need to ride the fifteen Minikit ones.
- Team Building
- - Unlock all characters
- Super Hero
- - Get Super Hero on all levels
- My Hero
- - Rescue all Citizens in Peril
- Dynamic Duo
- - Play a level in co-op
- NOTE: You'll need a second controller for this.
- Justice League
- - Unlock all Justice League characters
- Toy Gotham
- - Complete the Bonus level
- NOTE: LEGO Gotham City is in the park and requires 175 Gold Bricks to access.
- Super-Villain
- - Unlock all the Bosses
- Subway Hero
- - Use the Gotham City Metro
- NOTE: Go to any metro station and follow the arrows inside. You'll be taken
- to one of the other stations.
- Combo Hero
- - Do a finishing move.
- NOTE: As you punch bad guys, you may see a Circle pop up over another's head.
- Press it to do a stylish finishing move. Your combo number will double and
- turn blue letting you know you've succeeded.
- The House of Luthor
- - Obtain more than 10,100,000,000 Studs
- NOTE: Get the multipliers as soon as possible and go to high stud level like
- Chemical Crisis.
- Girl Power
- - Unlock all female heroes and villains
- Inferior Machines
- - With Brainiac, defeat any LexBot
- It's A Bird... It's A Plane...
- - Fly with Superman
- Green Lantern's Light
- - Defeat Sinestro as Green Lantern
- Kal-El Last Son of Krypton
- - Defeat Zod as Superman
- Gorilla Thriller
- - Climb to the top of Wayne tower while riding a Gorilla and playing as a
- female character.
- NOTE: So, the Gotham Zoo has several animals, including gorillas. Check the
- animal enclosures to find one, then hop on and take off for Wayne Tower to
- the south. Head to the southwest corner of the tower to find a wall you can
- use to climb up. Climb all the way until you reach the top, then wait for
- the "ding".
- ==================
- 9D. Secret Codes =
- ==================
- You can enter these codes any time on the Extras Menu, right at the top. Here
- are a set of codes I've found on GameFAQs. People tend not to ask me to keep
- up to date on EVERY code, so if you see a code somewhere else, let me know and
- I'll update it.
- Characters:
- 9ZZZBP - Clown Goon
- W49CSJ - LexBot
- ZQA8MK - Mime Goon
- V9SAGT - Policeman
- Q285LK - Riddler Goon
- 95KPYJ - Two Face Goon
- Ground Vehicles:
- C79LVH - Harley Quinn's Motorbike
- Extras:
- MNZER6 - Attract Studs
- ZHAXFH - Beep Beep
- TPJ37T - Character Studs
- BWQ2MS - Disguises
- 4LGJ7T - Extra Hearts
- 7TXH5K - Extra Toggle
- TPGPG2 - Fall Rescue
- MBXW7V - Gold Brick Finder
- LRJAG8 - Minikit Piece Finder
- RYD3SJ - Peril Finder
- 5KKQ6G - Red Brick Finder
- ZXEX5D - Regenerate Hearts
- 74EZUT - Studs x2
- JN2J6V - Super Build
- JXN7FJ - Vine Grapples
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