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- Game: Super Mario World
- Platform: Super Nintendo Entertainment System
- Creator #1: Pop
- Creator #2: PWalker
- Email Address For Pop: SPop6@aol.com
- Email Address For PWalker: bennetch@mediaone.net
- Type Of FAQ: FAQ/Walkthrough
- Last Updated: 1/06/03
- Version: Final
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- = Table of Contents =
- = ----------------- =
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- 1: Introduction To Game
- 2: Controls
- 3: The Mario Transformation Cycle
- 4: Moves For Super/Regular Mario
- 5: Moves For Fire Mario
- 6: Moves For Caped Mario
- 7: Moves For Invincible Mario
- 8: Yoshi
- 9: Walkthrough
- 10: Star Road
- 11: Midway Gate & Goal
- 12: Items
- 13: Enemies
- 14: Dolphins
- 15: Multi Player Game
- 15a: Mario
- 15b: Luigi
- 15: Bonus Game
- 17: Game Play Screens
- 18: Conclusion
- 19: Credits
- 20: Version History
- 21: Copyright Information
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- = 1: Introduction To Game =
- = ----------------------- =
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- This game features great game play along with an awesome plot and
- killer graphics for its time. Another words it rocks. Anyway I'm going
- to tell the story behind the game which can be found in your
- instruction manual.
- STORY:
- After saving Mushroom Kingdom from Bowser and the rest of the Koopas in
- Super Mario World 3, Mario and Luigi needed to recuperate from their
- adventures. Together they agreed that the best place to vacation was a
- magical place called Dinosaur Land.
- But while Mario and Luigi reclined on the beach for a relaxing nap,
- Princess Toadstool disappeared, apparently seized by evil forces. After
- searching for hours for their missing friend, Mario and Luigi came upon
- an enormous egg in the forest.
- Suddenly the egg hatched, and out popped a young baby dinosaur named
- YOSHI, who proceeded to tell Mario and Luigi a sad tale of how his
- dinosaur pals were sealed in similar eggs by a group of monstrous
- turtles.
- "Monstrous turtles!," exclaimed Luigi. "Bowser and his bunch have
- returned!" Mario slowly nodded his head in agreement and, along with
- Luigi and Yoshi, set off across Dinosaur Land to find the princess and
- free Yoshi's friends. As they began their journey, Yoshi handed Mario a
- beautiful cape. "This may help you," Yoshi said. "Some say it has
- magical powers."
- With little luck (and help from a magical cape), our hearty crew can
- defeat the seven worlds of Bowser's Krazy Koopa Kritters. Many
- locations are well-hidden so explore everywhere and try everything. Not
- all locations have to be explored to rescue the dinosaurs and save
- Princess Toadstool, but there are many "starry" treasures to be found
- in far-reaching places. You'll need to search all to find out what
- treasures are there... in Super Mario World.
- Sounds cool huh? Well trust me it is! Now, on to the guide!
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- = 2: Controls =
- = ----------- =
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- _
- _| |_
- |_ _|DIRECTIONAL PAD
- |_|
- MAP SCREEN:
- * Moves Mario on the map screen.
- * After pressing START on the map screen, you can scroll the map view.
- * Moves the cursor.
- ACTION SCREEN:
- * Moves Mario
- _
- / /
- /_/START BUTTON
- * Starts the game.
- * Pauses the game.
- * Enters selections on the selections screen.
- _
- / /
- /_/SELECT BUTTON
- * Changes selections on selection screen.
- * Drops reserve item from the box at the top of the screen.
- _
- (_) A BUTTON
- * Makes Mario spin jump.
- * Makes Mario jump off Yoshi's back.
- _
- (_) B BUTTON
- * Makes Mario jump. (Mario and Yoshi both jump when Mario's on Yoshi's
- back.)
- * Makes Caped Mario float down slowly.
- * Makes Mario swim.
- * Enters selection on the selection screen.
- * Makes Yoshi fly when Yoshi has the ability to fly. (Explained later
- in the FAQ.)
- _
- (_) X BUTTON
- * Makes Mario accelerate.
- * Mario can hold some objects by holding this button down.
- * Lets Mario punch objects and enemies on the other side of a wire
- fence while clinging to it.
- * After Caped Mario runs fast enough and jumps, he can fly.
- * Makes Yoshi eat enemies when pressed; lets him spit the unwanted ones
- out when released.
- * Makes Yoshi eat berries off trees.
- * Lets you cancel on the selection screen.
- * Makes Fire Mario throw fireballs.
- _
- (_) Y BUTTON
- * Makes Mario accelerate.
- * Mario can hold some objects by holding this button down.
- * Lets Mario punch objects and enemies on the other side of a wire
- fence while clinging to it.
- * After Caped Mario runs fast enough and jumps, he can fly.
- * Makes Yoshi eat enemies when pressed; lets him spit the unwanted ones
- out when released.
- * Makes Yoshi eat berries off trees.
- * Lets you cancel on the selection screen.
- * Makes Fire Mario throw fireballs.
- ___________
- (___________) L BUTTON
- * When in an action scene, the L and R Buttons can be used to scroll
- the screen forward or backward slightly. This can be used to see
- farther ahead or behind if needed. This function does NOT work in all
- areas.
- ___________
- (___________) R BUTTON
- * When in an action scene, the L and R Buttons can be used to scroll
- the screen forward or backward slightly. This can be used to see
- farther ahead or behind if needed. This function does NOT work in all
- areas.
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- = 3: The Mario Transformation Cycle =
- = --------------------------------- =
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- Some items will make Mario have special powers the items are:
- Mushroom = Super Mario
- Flower = Fire Mario
- Feather = Caped Mario
- Star = Invincible Mario
- Power Balloon = Flying Mario
- Every time you get one of these items you will change your form. Now
- what will you turn into? Here's what you'll turn into. NOTE: Fire Mario
- isn't better than Caped Mario or the other way around. It depends what
- your comfortable with. Once you know whom you play with then you know
- that this is the form you want to try to stay in for the whole game.
- _______
- LITTLE MARIO----------------------------------|feather|
- |\________ |
- ||mushroom| |
- ______ \_ |
- |flower| \_ |
- | \_SUPER MARIO_ _______ |
- | ______/ \|feather|_____ |
- | |flower| ______ | |
- ||------/---------|flower|------------\-----||
- FIRE MARIO_/ _______ CAPED MARIO
- |_________________|feather|__________________|
- Invincible Mario (which can be acquired by a star) can overlap your
- current Mario making him even more powerful. The same thing goes with
- the Power Balloon except Mario is not invincible he can now fly. NOTE:
- You can't have the Power Balloon and the Star activated at the same
- time.
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- = 4: Moves For Super/Regular Mario =
- = -------------------------------- =
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- The following moves are for Mario in all his stages.
- ______________________
- | Walking (not running)|
- _
- _| |_ |In which direction you want to move either left
- |_<+>_| |or right.
- |_|
- ____
- |Jump|
- _
- (B) |Mario will jump high if you hold the B button
- |down. Mario will also jump a long way if you hold
- |the B button down as he stomps on an enemy. This
- |is one way to kill an enemy.
- _______
- |Running|
- _
- _| |_ _ |This move comes in handy just about
- |_<+>_| + (Y) |everywhere. The controls are the same for
- |_| |walking you can steer Mario press left or
- |right on the Directional Pad to move in
- |that direction.
- _________
- |Spin Jump|
- _
- (A) |You can't jump as high as normal jump, however,
- |you can defeat most enemies with one blow and also
- |defeat some of the really TOUGH enemies that can't
- |be beaten any other way. And when Mario is Super
- |Mario, you can also destroy blocks.
- _________
- |Crouching|
- _
- _| |_ |You can dodge various enemies and objects when
- |_ + _| |crouch. This is very useful.
- |v|
- ______________
- |Grabbing Items|
- _
- Go Up To It + (Y)(hold)|This can be used to grab items,
- |which can be used to help you
- |throughout game play.
- ______________
- |Throwing Items|
- release (Y) with an item |Obviously useful. You
- |can through items at
- |enemies to kill them or
- +The direction you want to throw. |to get far away coins.
- _
- _|^|_
- |_<+>_|
- |v|
- ________
- |Swimming|
- _
- _|^|_
- |_<+>_|direction you want to |You have to swim in some
- |v| swim in + |levels, so swimming is
- _ _ |required. You need to get use
- (A) or (B) repeatedly |to the controls though.
- ______________________________
- |Holding An Item While Swimming|
- _
- hold (Y) |Pick up an item like you would on land.
- |Just keep holding Y to hold the item.
- ____________________
- |Jumping Out Of Water|
- _
- _|^|_ _ _
- |_ + _| + (A) or (B) |You have to jump out of water
- |_| |sometimes, however, you can't
- |jump out of water with an item.
- ______________________________
- |Going Down Pipes In The Ground|
- _
- _| |_
- |_ + _|while on top of pipe |Some ground pipes will lead
- |v| |you to a different part of the
- |level while others will lead
- |you to bonus levels.
- __________________________
- |Going Up Pipes Upside Down|
- _
- _|^|_ _
- |_ + _| + (B) |Some upside down pipes will lead you to
- |_| |a different part of the level while
- |others will lead you to bonus levels.
- ____________________________________
- |Running Up Pipes With Triangle Block|
- _
- _| |_
- |_<+>_| (depends in which way the pipe is) |Running up
- |_| _ |pipes will
- + (Y) |sometimes
- |lead you to
- |bonus levels
- |or is sometimes
- |required to run
- |up to beat the
- |game.
- __________________
- |Clinging To Fences|
- _
- _|^|_ _
- |_ + _| + (B) |You need to pass by several fences to
- |_| |complete the game.
- ______________________
- |How To Punch On Fences|
- _
- While On A Fence (Y) |If you want to kill an enemy on a
- |fence this is the only way. It is
- |harder to kill the enemies when
- |they're on the same side so wait
- |until they're on the opposite side.
- _____________________________________________________
- |How To Revolve On The Revolving Doors While On Fences|
- _
- While On The Door (Y) |If you want to get to the other side
- |of a fence this is the only way.
- _________________________
- |How To Cling On The Ropes|
- _
- While Under The Rope (B) |Some levels require you to jump
- _ |on the ropes, so it's a required
- _|^|_ |move to learn.
- + |_ + _|
- |_|
- ____________________
- |How To Move On Ropes|
- While On Ropes Move |To dodge obstacles or get items on
- _ |the rope, you have to move.
- _|^|_
- |_ + _|
- |v|
- ____________________
- |Sliding Down A Slope|
- _
- _| |_ |A very nice way to kill
- While At The Slope Press |_ + _| |enemies that are on the
- |v| |slope. You can also move
- |master than walking if
- |you do this.
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- = 5: Moves For Fire Mario =
- = ----------------------- =
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- All the moves are the same for fire Mario and Super/regular Mario
- except one.
- _________
- |Fire Ball|
- _
- (Y) |A very nice way to kill enemies.
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- = 6: Moves For Caped Mario =
- = ------------------------ =
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- All the moves are the same for Caped and regular Mario except in this
- stage you have a lot of new moves.
- _________
- |Cape Spin|
- _
- (Y) |A nice way to kill enemies.
- __________
- |How To Fly|
- _
- Accel (which you learned earlier) after 5 seconds (B)
- _ _
- (to jump) then hold (Y) + (B) and steer with the
- Directional Pad _
- _|^|_
- |_<+>_|
- |v|
- |A very awesome move that will let you escape from the
- |action for a while or get secret areas.
- ________________
- |Opening The Cape|
- _
- While In Air (Y) + The Direction |You can perform rocking
- You Want To Rock In _ |action in this way, which
- _| |_ |if you time right you can
- |_<+>_| |go higher than you
- |_| |started, but if you get
- |hit by an enemy you drop
- |back to the ground.
- __________
- |Body Press|
- _
- While In Air Hold (Y) |A very nice air attack that hurts.
- Over An Enemy
- ____________
- |Slow Landing|
- _ |You can land slowly to
- While In Air Hold (B) |avoid dangerous
- + The Direction You Want To Land In |objects on the ground.
- _
- _| |_
- |_<+>_|
- |_|
- _________
- |Fast Dive|
- _ |Probably the best
- _| |_ |attack in the
- The Direction You Want To Dive In|_<+>_| |game the attacks
- _ |_| |the whole area
- + (Y) While In Air |and hurts every
- |enemy.
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- = 7: Moves For Invincible Mario =
- = ----------------------------- =
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- You can be invincible whenever you get the star you can use this item
- over any current item. Whatever touches Mario can say good-bye.
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- = 8: Yoshi =
- = -------- =
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- When you see an egg it's your pal Yoshi, the game is a lot easier with
- him.
- ____________
- |Acceleration|
- _
- _| |_ |You move faster.
- |_<+>_| The Direction You Want To
- |_| _
- Run In + (Y)
- ____
- |Move|
- _ |The only way to move.
- _| |_
- |_<+>_|
- |_|
- ____
- |Jump|
- _
- (B) |A good way to kill enemies and get over gaps.
- ____________________
- |How To Get Off Yoshi|
- _
- (A) |If you're on Yoshi and you need to climb something
- |this is the only way to do it.
- ______
- |Eating|
- _
- (Y) |You can eat various enemies and berries if you do
- |this. If you eat a shell please refer to the shell
- |section.
- ________
- |Spitting|
- _
- (Y) |Certain things Yoshi can't eat, like shells. You can
- |spit it out items to kill other enemies.
- ______
- |Shells|
- Certain shells give you certain powers here are the powers they give
- you.
- Red Shells = Fireballs
- You can hurt enemies in this way.
- _
- (Y)
- Blue Shell = Flying Power
- You can fly for a certain amount of time.
- _
- (B) Repeatedly
- Yellow Shell = Dust Cloud Jump
- Another way to kill enemies.
- _
- (B) And when you land a dust cloud will kill nearby enemies.
- _____________________
- |How To Fly With Mario|
- When Mario Is In Caped Form |Yoshi can fly without the blue
- And On Yoshi |shell if you do this.
- _ _
- (B) then (Y)
- __________
- |Yoshi Tips|
- 1: If shells are left in Yoshi's mouth to long, Yoshi will swallow them
- after a while. If this happens, Yoshi can no longer do the amazing
- things he can do when he holds them in his mouth.
- 2: If an enemy hits Yoshi when Mario is on Yoshi's back, you won't lose
- Mario or any strength; however, Yoshi will run away. If this happens,
- you'd better chase him with all your might, because if Yoshi falls off
- a cliff or into a hole, he'll be gone for sure.
- ________________________________
- |The Legend Of The Colored Yoshis|
- Somewhere in the land of dragons, there are three different-colored
- Yoshis hiding. At first, they are little kids. So, you must feed them
- something so they grow. If you feed them five enemies, they'll grow
- into big Yoshi.
- _________
- |Red Yoshi|
- Red Yoshi always spits out fireballs, whatever the color shell in its
- mouth. You need to grow into big Yoshi first though before you can do
- this.
- __________
- |Blue Yoshi|
- Blue Yoshi can fly for a fixed length of time, whatever the color of
- the shells in its mouth. You need to grow into big Yoshi first though
- before you can do this.
- ____________
- |Yellow Yoshi|
- Yellow Yoshi throws out sand clouds for a fixed length of time when he
- jumps, whatever the color shell in its mouth. You need to grow into big
- Yoshi first though before you can do this.
- NOTE: The little Yoshi's specialties are different than big Yoshi's
- specialties.
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- = 9: Walkthrough =
- = -------------- =
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- ===========================
- = World 1: Yoshi's Island =
- ===========================
- ===============
- =Yoshi's House=
- ===============
- Can't really do anything here. You can eat a bunch of berries after
- getting Yoshi though.
- ==================
- =Yoshi's Island 1=
- ==================
- Start off by jumping up for a dragon coin. I will not tell you every
- single enemy to beat, as it would be boring. But watch out for the big
- bullets that come a lot. Go along to the right, and spin some yellow
- blocks when you find them. Go in, and get the stuff here and get out.
- You will land on the mid-way gate. Keep going right; grab the dragon
- coin along the way. Fire the shell up to free the 1-up. Keep going
- right, and grab the extra life when it comes down. Keep going, and get
- the final dragon coin for a life. Ignore the charging chuck and beat
- the level.
- ======================
- =Yellow Switch Palace=
- ======================
- This level shouldn't need explaining, but I will anyway. Step on the
- switch, and grab as many coins as you can in the time limit (you should
- be able to grab 3 extra lives here) then go into the pipe. Step on the
- huge switch, and now all yellow dotted lines will be filled with yellow
- bricks! Now head to the next level.
- ==================
- =Yoshi's Island 2=
- ==================
- You can gain 5 lives here. Send the shell going up above, then run
- after it until it kills a couple more enemies then jump so it won't hit
- you. Go back, and ride Yoshi. If you still have Yoshi about halfway
- through the level, the block here will have a 1-up, and it will contain
- Yoshi if you had lost him. The right yellow bricks have a secret vine
- in it. Jump off Yoshi, climb up and get the stuff, and get back on
- Yoshi. Keep going, and you can go into the blue pipe but don't just
- yet. Continue on and eat all the berries first. When you get two pink
- ones, a cloud will come and give you coins and eventually a 1-up. Now
- go in there. You can't however get two pink ones in this stage. But go
- ahead and eat all the red berries first. Now you have to super jump off
- of Yoshi to hit all the blocks. One of them has a 1-up. When done, go
- into the pipe and go all the way right to the end.
- ==================
- =Yoshi's Island 3=
- ==================
- This level requires some jumping skills. First off, jump up to the top.
- Continue right, and be careful of the yellow blocks that move around.
- You don't really have to worry if you have already gotten the yellow
- switch palace though as there are many of these in the pit. You can
- have fun here if you have blue Yoshi, which you don't get for a while.
- You can fall under the block, release dozens of mushrooms, and grab
- them all at once, which is very fun to do. Anyway, this level doesn't
- really need much explanation, just jump across all the pits and
- platforms. There is a secret worth mentioning, after jumping a couple
- of white platforms and to the right there is a yellow pipe down below
- which you can enter. Get the stuff and get out of there. Get the midway
- gate, and jump along many platforms again. That star block will give
- you a 1-up if you have a lot of coins. If you don't, it will just give
- a coin. Now just go right and beat the level. Another thing worth
- mentioning is if you can super jump off of Yoshi at just the right time
- and hit the bar when it's at the top, you will get "50" and gain three
- lives too. When this meter hits 100 you will enter a bonus game, which
- is described at the end of this walkthrough.
- ==================
- =Yoshi's Island 4=
- ==================
- There is a secret 1-up here. If you have Yoshi, you can super jump off
- of him to the top above the screen. Run right and stay near the edge of
- the right side of the island, which has an item block on it. Soon a 1-
- up will come from the sky and land right on you. Go into the pipe, and
- do everything here. When you get back into the stage, shoot the shell
- up for the "p" switch. Use it, then quickly hit the block to the right
- for a Starman. Go right, and get as many lives as you can and go to the
- pipe to the right to the end.
- ==========================
- =Castle #1: Iggy's Castle=
- ==========================
- This level can be rich in extra lives. One word of wisdom: don't ever
- jump off the wire once on. Keep stomping the Koopas over and over and
- eventually you will start getting lives. Keep going, then you can
- switch sides of the wire and get even more lives. All the way to the
- right is a door to a new area. Watch out for the pistons here. They
- don't kill you, but you will get hurt by them. Then, finally, all the
- way to the right is the boss door. The boss isn't too bad. Just jump on
- him when it is titled in the direction you want him to fall. Soon, he
- will be one with the lava and you will have beaten this world.
- =========================
- = World 2: Donut Plains =
- =========================
- ================
- =Donut Plains 1=
- ================
- Get the cape from the enemy that is flashing. To fly, get a running
- jump, then while holding the run button, press the button opposite of
- where you are flying. Example: Run forward, jump while running, let go
- of the jump button but keep holding the run button, and every second or
- so press back on the control panel to keep flying. If on Yoshi you will
- just make a very large jump if you take a running leap. This level
- shouldn't prove much of a challenge. When you find a purple pipe, there
- is a bonus round. Something worth mentioning here is if you have a
- cape, the blocks will always give you a "0" if you hit the block from
- the left with your cape. Collect all your lives, and get out of here.
- After you are out of there, there is another pipe. You can practice
- your flying skills here. Near the end, there is one last secret.
- Secret Exit:
- Jump off of Yoshi up above just to the right of the green pipe. You
- should be standing on ground up above. Hold to "B" button and move
- around a bit, and while doing this, go right into the keyhole (what you
- grabbed was the key.) You can also fly into this area to get up.
- Normal Exit:
- Just go right from where you would get the secret exit.
- ================
- =Donut Plains 2=
- ================
- Fairly self-explanatory level. The only part worth mentioning is about
- halfway through there are platforms going up to the ceiling. The third
- pipe you can enter.
- Normal Exit:
- Just go all the way right to the pipe that leads to the goal.
- Secret Exit:
- Grab the shell in the enclosed area, and fire it at the highest up
- block to reveal a vine. Climb up it, and use the key. This is easier
- with blue Yoshi.
- =====================
- =Green Switch Palace=
- =====================
- Hit the switch, and get the Koopa to kick the shell and get you an
- extra life from all the enemies below. Now just hit the big switch.
- ===================
- =Donut Ghost House=
- ===================
- Secret Exit:
- If cape Mario, take a running jump from the right to the left and fly
- up into the area. Continue right, and go down the pit for some lives
- and the exit.
- Normal Exit:
- Head right, jumping over gaps along the way and going through the door
- at the end. In here, go into the door to the right. Now, if you want
- coins, hit the switch here and head left. If you want to finish the
- stage, head into the door again and hit the block for a vine that heads
- up to the goal.
- ================
- =Donut Plains 3=
- ================
- Another very self-explanatory level. The only parts worth mentioning
- are the following. When you find the "On" and "Off" switches be sure to
- hit one as you come to it. And, when you get the choice between going
- on a white platform and a platform above, go above. You will get to a
- pipe that leads to a bonus round, which afterwards takes you to the end
- of the level.
- ================
- =Donut Plains 4=
- ================
- Right at the start you can eat a rainbow shell if you have Yoshi. Fly
- right as fast as you can, and shoot it at the very annoying hammer
- brother guy. When you come to some slopes, kick a shell and gain a life
- from all the enemies down there. Keep heading right, and go into the
- pipe near the huge green pipe. Do everything here, and fly right over
- the hammer brother guy. Continue right, and hit the block when it is a
- feather, and it will be a Starman when it comes to you. Blaze through
- to the end of the level with it.
- ============================
- =Castle #2: Morton's Castle=
- ============================
- Before you go here, get a couple capes. Now time your fly so you can
- get up above. (If you decide not too, you will have to navigate through
- another area) and enter the door at the top. Continue up, until you
- find a bone guy below two other bone guys. Go to the right wall, and a
- 1-up will appear. This is the easiest boss in the game. Just stop him,
- then before he can move much, stomp him again, and do this 3 times and
- you've won.
- ================
- =Donut Secret 1=
- ================
- A little through the level you will find a pipe. Go into it. Fly up to
- the right for a fire flower, and to the left to get more air. Fly up
- some more, and get the 1-up and two dragon coins.
- Secret Exit:
- Get out of here; continue through the level until you find a P switch.
- Grab it, but do not step on it yet. Go right until you find some
- blocks. Now use it. Get the key in the block, and beat the level.
- Normal Exit:
- Just continue through the level, not any trouble in this stage really;
- just go right until you find the goal.
- ====================
- =Donut Secret House=
- ====================
- Dodge around the ghost circlet, and hit the P switch. Spring over the
- big boo. Go in the door to the right. NOTE: You can defeat the Big Boo.
- Slide down the ramp onto him and he will "die". Continue, and dodge
- around this ghost circle as well.
- Exit #1:
- Continue left, and grab the switch. You need to be cape Mario before
- getting this far. Now glide up to the upper right of this room, and use
- the switch in this area. A door will appear, go in. To defeat this mini
- boss big boo, you must chuck the blue blocks at him as he reappears
- three times, then you've won. You now have access to the Star World.
- Exit #2: Grab the coins in the outline of a door. I think you get the
- idea. Go left, grab the switch, and hit it and go into the newly
- appeared door (the blue one, not the normal door) for exit #2.
- ================
- =Donut Secret 2=
- ================
- Shoot the block with a shell, and try to control the coins so that it
- never runs into anything (you can get 64 coins from it total) and head
- right. Use the spring to get up into a secret area, with a Starman.
- Blaze right with it. Go into the green pipe in the ceiling for some
- coins. Keep going right, and at the end you can kill several Koopas in
- one swoop to earn a life.
- =======================
- World 3: Vanilla Dome:
- =======================
- ================
- =Vanilla Dome 1=
- ================
- Easy enough level. Just head right, and go around the blocks to get to
- the right.
- Secret Exit:
- To get to the secret exit, you must have either gotten the red switch
- palace or jump off of Yoshi's back to get the brick, but then you must
- lose Yoshi to get up if you don't have the red switch palace gotten.
- Normal Exit:
- Head right into the pipe. Grab the Starman, and hurry right before the
- lava fries you. Continue right, and watch out for the spiny enemies.
- The goal is not much further to the right.
- ================
- =Vanilla Dome 2=
- ================
- Go right into the water. Navigate the water until you get to the right.
- Go up the vine, and continue until you find an arrow pointing down and
- go down there.
- Secret Exit: Go up and left, and run left. Use the switch at the solid
- wall. Fall down, and get the key. Go around the fishes down below to
- the keyhole.
- Normal Exit: Go right instead. Watch out for the charging chucks, and
- get a Starman from the changing block. Hit the switch, and blaze right
- to the goal.
- ===================
- =Red Switch Palace=
- ===================
- Hit the switch, then quickly go up above and make the rainbow shell
- defeat all the Koopas for you and gain you an extra life. Now just go
- into the pipe and step on the large switch.
- =====================
- =Vanilla Ghost House=
- =====================
- Go right, and dodge ghosts along the way. At the block part, where
- there is a little gap between blocks, the third block to the bottom has
- a vine in it. Go up, and go all the way right and down to a door. Dodge
- the green balls (you can spin jump and ride them across though) and
- grab the switch that is in yellow blocks. Go up to the coins in the
- outline of a door, get the coins, and step on the switch to make the
- door open up to the goal.
- ================
- =Vanilla Dome 3=
- ================
- Pretty self-explanatory, as many of the levels are. When you get to a
- pipe, there is a secret block just to the left to allow access up
- there. Keep going forward into the level, until you get to the next
- skeleton platform. Quickly get past here before you miss your ride. You
- can go into the yellow pipe for some coins and an powerup. At the part
- with another ride and many piranha plants, you must act quickly to get
- on your ride again in time. This will lead you right up to the goal.
- ================
- =Vanilla Dome 4=
- ================
- There is no need to describe this level at all. Just requires skill to
- dodge all the bullets around. When you get to a yellow pipe with a
- piranha plant in it, bullets will come out of everywhere on the screen
- and are nearly impossible to dodge. Run as fast as you can to the goal.
- ============================
- =Castle #3 Lemming's Castle=
- ============================
- This level can be quite frustrating. Wait for a magician to break a
- brick from below, and go down. When you get to the water, stomp the
- magician. Jump up along the blocks, and step on the switch. Go as fast
- as you can to the right where the door is waiting. Go into the next
- door, and this is pretty hard here too. Find out the pattern of the
- blocks, and quickly get in and out the areas before getting fried by
- the lava. When you find a mushroom, you are safe where that is. Lemming
- is pretty easy. One of the enemies that pops up is him. You can tell
- because he looks different than the two fake ones. 3 hits on the real
- Lemming will knock him into the lava, and you have beaten it.
- ==================
- =Vanilla Secret 1=
- ==================
- Climb up the level, and go up vines along the way.
- Secret Exit:
- When at a part with lots of Koopas, fly up to the left (to the left of
- the Koopas) and go into the pipe and go up and right to the goal.
- Normal Exit: When at the part with lots of Koopas, time your jump so
- you get up there without getting hit. Now go up and left and get to the
- goal.
- ==================
- =Vanilla Secret 2=
- ==================
- Head right, and do not defeat any of the Koopas, as you will regret it.
- Go right all the way until you come up to a pit filled with spines. The
- second block from the left houses a switch. Bring it back all the way
- left to the piranha plants coming out of pipes, and step on it. Race
- left, trying to get all the coins. You will get around 40 lives or
- more. This is the best way in the game to get lives. Go back where the
- spines are, and head right. Go into the pipe near the huge pipe.
- ==================
- =Vanilla Secret 3=
- ==================
- Very simple level. Just go right, trying to stay up in the air. Watch
- out for the enemy in the water, but believe it or not Yoshi can swallow
- that huge enemy. Head right to the pipe that leads to the end.
- ==================
- =Vanilla Fortress=
- ==================
- Follow the path right. If small, go into the area to the bottom. Watch
- out for the brown spikes as they fall when you get near them. All the
- way right is a pipe, go in. Now just keep heading right, watching out
- for enemies and chain spikes. The boss is pretty easy to beat. Hit a
- block under 2-3 of them, and then jump onto one of the blocks before
- you get fried below and finish off the last couple of them.
- =====================
- = World 4: Bridge =
- =====================
- =================
- =Butter Bridge 1=
- ================= `
- Just follow the way that the screen goes and you'll be fine. At the end
- is a pipe that leads to the goal.
- =================
- =Butter Bridge 2=
- =================
- Very easy. Just get a cape if you don't already have one, and fly
- through the entire level to the end.
- ====================
- =Cheese Bridge Area=
- ====================
- Extremely easy. Make sure you have Yoshi and a cape. Just take a
- running jump to the right, and hold right and the jump button and you
- will bounce all around and not have to do anything but hold the jump
- button and right. Now jump again from here, and super jump once again
- after you land to get to the end.
- Secret Exit:
- Float down under the goal and jump off of Yoshi under the goal to the
- right to find the secret goal.
- Normal Exit:
- Just head right and finish the stage.
- ===========
- =Soda Lake=
- ===========
- This level is best done with Yoshi. You can stay up on the ceiling of a
- torpedo and the torpedoes won't do anything to you. Just carefully
- navigate the waters to the right where the pipe leading to the goal is.
- =================
- =Cookie Mountain=
- =================
- As always, you can just fly through the level. If not, just be careful
- of all the enemies that rain fire from the blocks. A very
- straightforward level clear up to the end so you shouldn't need any
- help here.
- ============================
- =Castle #4: Ludwig's Castle=
- ============================
- Start by going right and dodging spikes and enemies. You are safe in
- corners if you crouch. When you get to the door, jump into the little
- square shaped block just to the left. You should go through it. Go up
- and right, and into the pipe for a bonus round. After you are done here
- you will appear in an area with spikes coming down. Head left as fast
- as possible, and then hit the switch at the last second to raise up the
- spikes. Go left as fast as possible before getting killed by the
- spikes, but watch out for fireballs. In this room, you need to get up
- to the top to the boss door, but you can gain some more lives by
- stomping a lot of Koopas. To defeat Ludwig, stomp on him, and then wait
- for him to stop spinning in his shell. Then you can hit him again, etc.
- Three hits is all it takes.
- ===============================
- = World 5: Forest of Illusion =
- ===============================
- ======================
- =Forest of Illusion 1=
- ======================
- Head right until you find a spring. Get it, and bring it to the right
- where you see a lot of music blocks. Hit the yellow block, and bounce
- of the spring and then super jump off of Yoshi (very difficult to get
- this 1-up without Yoshi) and grab the life. Continue right, get a
- Starman, and get lots of lives here.
- Secret Exit:
- After defeating all those enemies, drop down and hit the block to make
- Mario a balloon. Go left, and use the key in the keyhole to get the
- secret exit.
- Normal Exit:
- Just continue right, the exit isn't much farther.
- ====================
- =Forest Ghost House=
- ====================
- Head right, and watch out for ghosts and the big boo. Continue right to
- the door. When continuing right, you will find a switch. Grab it, and
- go all the way right. Step on it, and go into the door.
- Normal Exit:
- Go into the first door you see.
- Fake Exit:
- Go into the second door you find.
- ======================
- =Forest of Illusion 2=
- ======================
- Follow the path, and be careful of those water spike guys. When you get
- about halfway through the level or so and there is a yellow block in
- the lower left corner.
- Secret Exit:
- Go through the wall to the left of this block, and here is the exit.
- Normal Exit:
- Just continue to the right, and the goal is waiting for you.
- ====================
- =Blue Switch Palace=
- ====================
- Go right, and collect a couple coins there. Now step on both switches,
- and quickly go up and grab all the coins. Now just go into the pipe to
- the switch.
- ======================
- =Forest of Illusion 3=
- ======================
- Just go right until you find a charging chuck.
- Secret Exit:
- When you find him, the green pipe near him you can enter. Destroy the
- blocks and use the key.
- Normal Exit:
- Just head right and the goal is there.
- ======================
- =Forest of Illusion 4=
- ======================
- Grab the life, and then shoot Likatu and ride the cloud as long as you
- can. Then, when he comes back, ride him again.
- Secret Exit:
- Land on the pipe, and go in. Another way is to time your jump off of
- the jumping Koopa to the right onto the pipe.
- Normal Exit:
- Just keep heading right to get to the goal.
- *Glitch*
- You can stay in the cloud forever if you go up as high as you can, so
- you can fly through the whole level.
- ====================
- =Forest Secret Area=
- ====================
- Extremely straightforward. Just stay on the platforms, and at the end
- if you have enough things on the screen you will get 3 lives.
- =================
- =Forest Fortress=
- =================
- Watch out for the pistons and grinders. Time your moves so either won't
- hit you. In the next room, you need to be careful of lava and yet more
- blades. If you are cape Mario and you are good at flying, go above the
- red door and fly above the fireballs to the right with lots of 1-ups.
- Now go into the door. Use the same strategy you did last time, and
- you've beaten this level.
- =========================
- =Castle #5: Roy's Castle=
- =========================
- Stay on the moving platform, and watch out for fireballs. Keep on it,
- and watch out for the brown spikes. When you get to a switch, step on
- it and grab the life. Now carefully jump from block to block here to
- the boss. This boss is very easy, just stomp him three times in a row,
- one after the other.
- ================================
- = World 6: Chocolate Island =
- ================================
- ====================
- =Chocolate Island 1=
- ====================
- Simple level. There are a couple pipes that shoot you out of the big
- one. The last one you will need to hold both the A and B buttons to get
- to the other side, where the goal is.
- ===================
- =Choco-Ghost House=
- ===================
- Go right, and watch out for the pits and the ghost likatu. Go into the
- door, and jump off the boo blocks to get to the door. To do this, make
- them follow you near the door, and face them to turn them to blocks.
- The door leads to the goal.
- ====================
- =Chocolate Island 2=
- ====================
- This level shouldn't pose any trouble.
- For Exit 1:
- Go into the pipe, and finish this area with 250 or more seconds left on
- the timer.
- For Exit 2: Have a little bit less than 250 seconds on the timer before
- finishing the area you go into from the pipe.
- ====================
- =Chocolate Island 3=
- ====================
- Pretty straight forward. Just follow the moving platforms to the end of
- the level.
- Fake Exit: Just go up the vine.
- Real Exit: Fly under the exit to the right for the real goal, or jump
- off of Yoshi to get to the right of it.
- ====================
- =Chocolate Fortress=
- ====================
- This level is pure skill, so a walkthrough here wouldn't do much good.
- Time your jumps very carefully, and have patience. It really helps to
- have a cape too. When you get to the end, you know how to defeat the
- boss.
- ====================
- =Chocolate Island 4=
- ====================
- Be careful on the platforms, because if you fall down you will die.
- When you can go down after a dragon coin, go down and get the lives. Go
- right, and hit the third yellow block from the left for a switch. Hit
- it, and go into the pipe. Get the switch here, and fall all the way
- down. Now fly up to the 2nd level for 3 lives, and go in the pipe (you
- can get the other items if you want). Now go right to the goal.
- ====================
- =Chocolate Island 5=
- ====================
- Not a difficult stage. Just go right until you find a changing power up
- block, then eat it when it is a Starman, and blaze through the level.
- At the midway gate, jump across moving pipes to the goal.
- ===========================
- =Castle #6: Wendy's Castle=
- ===========================
- Finally, a challenge. This level ranks up as one of the hardest stages
- in the game. One word of advice: Take your steps slow and carefully!
- Watch out for those killer spikes! They will kill you if they squish
- you head on. It's better to get hit by the blades than to die. When you
- get to a bunch of blocks, jump around the first one clockwise, and if
- you did it right a 1-up will pop up. Keep going, and you come to spikes
- that are extremely quick. If you make it, there's a save point. Now,
- this next part is a lot easier. Just wait for the right time to jump on
- platforms and make it all the way to the boss door. Wendy isn't too
- bad, but you do have to worry about two fireballs this time. You should
- know how to beat this boss, as she is very like the 3rd boss, lemming.
- ==================
- =Chocolate Secret=
- ==================
- Get all the way right while dodging charging chucks. When you enter the
- pipe, just hold the down button on the slopes, and then enter the pipe.
- Here, you must go right as quickly as you can across falling yellow
- platforms. You will just barely make it across before frying. The pipe
- leads to the goal.
- ===================
- =Sunken Ghost Ship=
- ===================
- This level Yoshi can actually come to. Go into the yellow pipe to the
- right, and take your time here as many ghosts appear. When you finally
- make it to the other side, go into the pipe. Get the star, and try to
- land on the platform to the right that has another Starman in it. Fall
- to the water on the right, and quickly go down and get the two 1-ups
- and then swim back up. Grab that ball to finish the stage.
- =============================
- = World 7: Valley of Bowser =
- =============================
- ====================
- =Valley of Bowser 1=
- ====================
- The fastest way through this level is to follow this pattern through
- the maze: Up, down, up, and go all the way down from here and watch out
- for charging chucks. Now just follow the path down and right to the
- goal.
- ====================
- =Valley of Bowser 2=
- ====================
- Exit #1: Go right all the way to the pipe. The block has wings in it,
- which can only be used if you have Yoshi. Go up, and get all the stuff
- here and fall down to finish the level.
- Exit #2: This time ignore the wings, and if you have Yoshi, you must
- ignore him, as you can't do this with him. Take your time between
- moving or you will be squished. When you get to the other side and the
- pipe, watch out as this floor goes up. When you get past here, fly over
- the left wall over to the left where the key and keyhole is.
- Exit #3: This one is pointless, but to get to it just continue right
- from exit #2.
- =================
- =Valley Fortress=
- =================
- Probably the hardest stage in the game. First, have two capes (one in
- reserve.) When you start, race to the green block and wait to continue
- right. The next part you have to be quick. The next part you have to be
- ultra quick, take your time to move over at the right time. When you
- make it to the end you know how to defeat the reznors. Your reward is
- being able to go at the back door, which allows you to start near the
- end of bowser's castle.
- ====================
- =Valley Ghost House=
- ====================
- Start by going into the first door all the way to the right. Hit the
- switch, and race right as fast as you can.
- Exit #1:
- Go into the second door from the right.
- Exit #2:
- Go into the last door. Grab the switch, and go right to a block. Hit
- it, and make a little stairway to the top. Don't make it too low, or it
- won't be high enough. Don't make it too high, either. If you are caped
- you can fly up, and crouch while falling back down then rapidly jump to
- get in. If not, after making the coin stairway, step on the switch and
- go up to the key and keyhole.
- ==========================
- =Castle #7 Larry's Castle=
- ==========================
- If you are excellent in flying, fly around the whole level to the
- right. If not, just ride the block right. Fall down the pit down below,
- and get the stuff. Try to stay caped through the level. Here are those
- magician enemies, so watch out. If you are caped, you can destroy the
- blocks and not have to wait for the magician guys to do it for you.
- Once over to the right, the boss awaits. Larry is just like the first
- boss you fought, only with three fireballs on the screen this time.
- ====================
- =Valley of Bowser 3=
- ====================
- Not a very challenging stage. The blocks indicate how long they move
- before they fall down. Example: 4's last for four seconds. When you
- find two yellow pipes, you can enter the bottom. After this part have
- some more blocks (not all time ones though) and banzai bills coming at
- you. After this is the goal.
- ====================
- =Valley of Bowser 4=
- ====================
- Take your time, and watch out for digging chucks. The pipe after a
- series of platforms and lava you can go into for an ice area. Later on,
- you can get Yoshi.
- Secret Exit: Keep Yoshi to the end. Eat the key, and go into the
- keyhole with it in your mouth.
- Normal Exit: Just head right to the goal.
- =================
- =Bowser's Castle=
- =================
- Front Door:
- Room #1:
- Fairly hard, you must dodge fireballs and pistons at the same time.
- Extremely hard without gotten all of the switch palaces.
- Room #2:
- This is one of the easiest. Just get into the background, and you can't
- be hurt except from the Koopas. You can even gain a life from them all.
- Room #3:
- Not very difficult, but it is a maze. At the upper left corner is a
- hidden 1-up.
- Room #4:
- Not tough. Just follow the blocks to the other side.
- From any of the rooms, you will appear to the next four.
- Room #5:
- Run for your life as soon as the first spike goes up to the other side.
- Room #6:
- An underwater area with many skeletons and spikes and ball and chains.
- Not a recommended area to do, as it's long and fairly difficult.
- Room #7:
- You have to dodge many silver and jumping gold Bowser statues. Fairly
- hard.
- Room #8:
- A room filled with charging chucks. This room isn't too hard,
- especially if you are caped.
- Note: The front door one ends up here after the other rooms, and the
- back door entrance starts here.
- Head right after hitting the switch to help you see, using the mecha
- Koopas to defeat enemies along the way.
- Bowser strategy:
- Wait until he shoots two mecha Koopas, and try to throw them up so that
- it bonks him on the head with them. After you do this twice, he runs
- away. Stand in between flames, and then the princess will give you a
- mushroom. Now Bowser shoots a couple of bowling balls that you must
- either jump over or spin jump around. Then he fires two more mecha
- Koopas, which you know what to do with. More flames, and another
- mushroom comes. Now he is really angry. He starts pounding into the
- ground, which will hurt you. He occasionally will fire mecha Koopas,
- which you must use to hit him quickly before he finishes you off. Two
- more hits and you've won the game!
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- = 10: Star Road =
- = ------------- =
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- ==============
- = Star World =
- ==============
- Note that the normal exits for the most part here do nothing, but I
- will cover them anyway.
- ==============
- =Star World 1=
- ==============
- This has to be the easiest level in the whole game.
- Secret Exit:
- Just go all the way to the right, spin jump, and Mario does all the
- work for you and you will appear next to the keyhole and the key.
- Normal Exit:
- Just bust away all the bricks and go all the way to the bottom of the
- stage, then go to the pipe to the right and get to the goal.
- ==============
- =Star World 2=
- ==============
- Another extremely easy stage. Grab the Starman and the baby Yoshi, then
- race right and hit the block to get another Starman. Eat a few enemies
- to get a full-grown blue Yoshi, the best of them all.
- Secret Exit:
- When you see the pipe, fall down a bit and go along the bottom area
- until you get all the way right. Eat the key, then go into the keyhole
- to beat the level.
- Normal Exit:
- Just go into the pipe to get to the normal exit.
- ==============
- =Star World 3=
- ==============
- Yet another very small and easy stage.
- Normal Exit:
- Just head right for the goal.
- Secret Exit:
- Jump on the switch, and if you have Yoshi, jump off and throw a block
- at likatu, then jump back on. Go up the blocks and jump on the cloud.
- Fly up, and go left for the key, and right for the keyhole.
- ==============
- =Star World 4=
- ==============
- The secret exit is very easy with blue Yoshi, and if you don't have him
- you will either have to have gotten many of the switch palaces or be
- cape Mario. Nothing much to explain except that once you get to the
- pipe where a Koopa is kicking a shell, you have two ways to go
- depending whether you want to get one or the other exit.
- Secret Exit:
- Fly down (remember it is much easier with blue Yoshi) and time your
- spit so that the shell hits the block to reveal the key.
- Normal Exit:
- Keep going right, jumping over the gaps and platforms along the way to
- the goal.
- ==============
- =Star World 5=
- ==============
- In this level you actually want to get both exits.
- Secret Exit:
- If you haven't beaten all the switch palaces yet, you must use blue
- Yoshi and fly up to the upper right corner of the level. First you must
- fly through a lot of the level. Make sure you have a green Koopa in
- your mouth, then spit it out, and eat it again to get enough time to
- fly all the way right to the key and keyhole.
- Normal Exit:
- Do what you did for the secret exit, except keep going right and
- continue going right. You will eventually find the goal.
- To get to the Special World, go the star road in the center.
- =================
- = Special World =
- =================
- If you are bored and want to listen to cool music, let the game stand
- still for a while on this world map. Eventually it will start making a
- remix of super Mario brothers 1 music.
- =================
- =Stage 1: Gnarly=
- =================
- Go up the vines, and grab the switch in the left yellow block. Carry it
- up above, and at the big drop step on it. Fall right and onto the
- blocks and go into the pipe. Get the coins and lives to the right, and
- jump up. Step on the gray switch, then step on one of the others. Grab
- the other with you, and step on it as the other is about to run out
- (but continue right) and defeat the fly hammer brother. Go right to the
- goal.
- =========
- =Tubular=
- =========
- This is no doubt the hardest level in the game. Step on the switch to
- the right, fall onto the spring, and become balloon Mario. Now go
- right, and get the topmost right block for more air. Dodge the Koopas
- and plants, and continue. In this part, you must get under the chuck
- and hit the block under him for more air. Now just fly right to the
- end. Sound easy? Well try it and you'll see why it's so hard.
- ==========
- =Way Cool=
- ==========
- Get on, and get the third switch you see. Hit the next one too, and go
- into the yellow pipe at the end of the ride. Now, if you didn't use the
- pipe you will have to go through this hard part to the right. If you
- did, you will have Yoshi, and the block has wings in it. Get all the
- coins, and fall into the pit to finish the stage.
- =========
- =Awesome=
- =========
- Another hard level. Make sure you have Yoshi. Save the switch, eat it
- to bring it with you and spit it out a lot so you won't swallow it.
- When you get to coins in the air, use it. Get the Starman, and race. If
- you are falling in the pit, jump off of Yoshi to save yourself. Try to
- save this toward the end, because it is nearly impossible to jump this
- far. To the right is the goal.
- ========
- =Groovy=
- ========
- Just head right until you find a Starman. Get as far as you can with
- this, and you will be near the goal. It takes great skill to be able to
- get all the coins from the cloud. Past the huge pipe is the goal, not
- far away.
- =======
- =Mondo=
- =======
- Wait for the water to rise and come down, then go right and defeat the
- flying hammer brother. Just go right, and don't bother to get
- everything unless you want to. Watch out for those hammer brothers, as
- they are everywhere. You should do fine. At the end is a pipe, which
- leads to the goal.
- ============
- =Outrageous=
- ============
- This level should seem familiar. Use your same tactics here, only there
- are fire snakes and bullets going everywhere. Believe it or not, Yoshi
- can eat the flames. About halfway through, you must bring a spring with
- you to a very tall pipe. The end is pretty hard, you must quickly get
- on the hammer brother's block and jump to the goal before you get too
- badly hurt by the cannons.
- =======
- =Funky=
- =======
- This level isn't too bad. Make sure you have Yoshi though. Those green
- apples give you 20 extra seconds. In the music block area, the upper
- right most has a Starman. Race as fast as you can, and then a bit more
- to the right you will find an interesting thing. At the end coins in
- form of letters spell "YOU ARE A SUPER PLAYER!!" and then the end of
- the level. Congratulations! Your reward you are asking? Go into that
- star road to find out!
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- = 11: Midway Gate & Goal =
- = ---------------------- =
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- Midway Gate: If you run through the midway gate then you turn into
- Super Mario (if you're not already) and if you die you can restart
- there at any time.
- Goal: At the end of the level there will be a goal there. If you break
- through and hit the white bar then you get a certain amount of points.
- If you get 100 points then you get to play a bonus level!
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- = 12: Items =
- = --------- =
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- Star
- They make Mario invincible.
- 3-Up Moon
- They will give Mario three extra lives.
- Jumping Board
- Time it right and you can do a super high jump.
- Yoshi's Wings
- Yoshi can fly if you take these when Mario's riding Yoshi.
- Feather
- Make Mario Caped Mario
- Mushroom
- Make Mario Super Mario
- Flower
- Make Mario Fire Mario.
- Jump Block
- You can bounce of these blocks and sometimes throughout items.
- Switch Block
- This block turns certain objects coins and vice-versa.
- Message Block
- This gives you hints and advice during the game.
- Egg
- Yoshi will come out of here and if you already have Yoshi a 1-up
- Mushroom will come out.
- 1-Up Mushroom
- These mushrooms will give you an extra life.
- Berry
- Yoshi can swallow these they count as one coin.
- Coins
- If you collect 100 coins you will get an extra life.
- Dragon Coins
- Gather 5 of these in one course and you will get an extra life. They
- also count as regular coins.
- Power Balloon
- Mario's body will swell up when he has these, which will allow him to
- drift through the sky for a fixed amount of time.
- Prize Block
- Hit this from beneath to get a coin or item. If a enemy is on top of
- these when you hit it, it will cause damage.
- Rotating Block
- Hit this from beneath and it will rotate for a fixed amount of time. If
- an enemy is on top of these when you hit it, it will cause damage. But
- be careful enemies can drop through rotating blocks.
- Grab Block
- You can hold and throw this block to kill enemies or hit prize blocks.
- Keys
- If you see a keyhole then you know there's a key somewhere. Quickly
- find it and it will lead you either to a different part of the level a
- secret level or even a bonus level.
- Bonus Block
- If you get 30 coins in one course, punch it to get an extra 1-up
- mushroom.
- Exclamation Blocks
- You need to fill these in with the switch palaces, but when you do you
- can get great items out of them or they might be stairs to awesome
- levels.
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- = 13: Enemies =
- = ----------- =
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- Here's a list of basic enemies you will face.
- Koopa:
- The same old Koopas are back again. Everything seems bleak when these
- characters appear! If you jump on a Koopa in this game, it pops out of
- its shell. And what's worse is that an unshelled will eventually fill
- its empty shell and climb back to start all over again. BEWARE! If
- Koopa climbs into a yellow shell he'll become invincible!
- Super Koopa:
- A Koopa that can fly once it has put on the magic cape. It looks like
- these guys might give Caped Mario some tough aerial combat. But look at
- the bright side...if you jump on one that's wearing a flashing cape,
- you'll get a cape feather.
- Jumpin' Piranha Plant:
- These are a tropical plant version of the Volcano Plant! Be careful;
- they come madly whirling out of the pipes and can be very tough.
- Goomba:
- Jump on it to make it roll. You can also hold it or throw it.
- Monty Mole:
- This is a mole that bursts out of the ground. There's even bigger ones
- underground.
- Boo Buddies And The Big Boo:
- You may remember the Boo Buddies from Super Mario Brothers 3. This time
- there's a whole heard of them! And amongst them there's a huge spook
- called The Big Boo. But don't worry, if you look at them, they act shy
- and turn away. Cute, aren't they? But watch it...they're dangerous!
- Eeries:
- This is a dinosaur spook that roams the haunted house. It comes after
- you with its pale face and ohhhhh, what a ghastly spook it is!
- Rip Van Fish:
- This little fellow is always taking a nap, but when Mario comes along,
- he wakes up, and sets off in hot pursuit. Whatever you do, don't let
- Rip touch Mario!
- Urchin:
- This is a great giant urchin drifting in the sea. It doesn't move very
- fast, so if you swim by carefully, they should be no problem. However,
- it's probably really painful if you get stung.
- Rex:
- As one would expect, you could only meet this kind of enemy in dinosaur
- land, and there are lots of them too. You have to stomp on Rex twice to
- defeat him. Rex has wings, but I don't think he can fly.
- Mini-Rhino And Dino Rhino:
- These are dragons from Chocolate Island. Jump on Dino-Rhino and it
- becomes Mini-Rhino. Watch out they breathe fire.
- Bob-omb:
- These explode and scatter stars after a set time. Some of the Bob-ombs
- use parachutes to drop from the sky. These little guys are a real
- blast.
- Thwomp:
- A nasty stone ghost that guards the castles and fortresses for the
- Koopas. If Mario comes close, Thwomp will try to crush him. The trouble
- is, if you pass it, you can't go on.
- Wiggler:
- A caterpillar that lives in the forest. Normally Wiggler is very quiet,
- but once jumped on, Wiggler turns red and gets extremely angry. If
- possible, treat wiggler with respect.
- Magikoopa:
- This is one of the tortoise sorcerers. The strange of light that shoot
- from the wand are able to change blocks into enemies. On top of this,
- Magikoopa can appear and disappear in an instant. A tough customer to
- deal with!
- Sumo Brother:
- When this strange little fellow stomps its foot, lightning strikes, and
- turns whatever it hits into flames, BEWARE! Sumo Brother will even
- attack you with a karate chop!
- Chargin' Chuck:
- These All-Stars always seem to bar Mario's way just when he's within
- sight of the goal. They use a variety of bull-headed attacks, so you'll
- really have a tough time checking Chargin' Chuck.
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- = 14: Dolphins =
- = ------------ =
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- Don't worry, these guys aren't enemies; they help Mario cross water. A
- useful shoal of dolphin look alikes!
- Kind of an awkward section, but we've received countless e-mails about
- dolphins, so we had to add this section.
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- = 15: Multi Player Game =
- = --------------------- =
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- A multi player game is much easier than a 1-player game. You can
- exchange lives too. Here's how.
- If you press L or R at the map screen, the screen on the right will
- appear. This screen also appears if one of the players finishes the
- game. When this appears, you can give some of your Marios (or Luigis)
- to the other player.
- When you're only using one controller, press B to give one of Luigi's
- lives to Mario; press A to give one of Mario's lives to Luigi.
- When you're using two controllers, player 2 (with controller 2) can
- press B to give one of Luigi's lives to Mario and Y to give one of
- Mario's lives to Luigi. Press START to return to the original screen.
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- = 15a: Mario =
- = ---------- =
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- Mario will be for whoever is player one there's no difference between
- Mario and Luigi.
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- = 15b: Luigi =
- = ---------- =
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- Luigi will be for whoever is player two there's no difference between
- Luigi and Mario.
- ______________________
- |How to save your game.|
- When you clear areas like a castle, fortress or haunted house, the
- following choices will appear on the map screen:
- *Continue and Save
- *Continue Without Save
- If you choose to continue and save, the route up that point will be
- saved in the Save Slot you selected has been saved, it doesn't matter
- if you switch the POWER switch OFF, because it is saved on the Game
- Pak. If you want to end the game in the same status as you started,
- select CONTINUE WITHOUT SAVE and then continue with the game. (Your
- extra Marios will not be saved.)
- When the game is over, the following choices will appear on the map
- screen:
- *Continue
- *End
- If you select "End" you'll return to the Title Screen. If you select
- "Continue," you'll begin on the course immediately after the last saved
- point.
- When all three save slots have been used, you can delete the data in
- one on the slots by selecting "Delete Saved Route" at the Title Screen.
- And after selecting and restarting a save slot, you can choose to play
- the game as a 1-player game or a 2-player game. (The number displayed
- in the save slot is the number of areas you've found up to the point
- when you saved.)
- ____________
- |Losing Lives|
- When you lose all your lives the game is over.
- You lose one life:
- *When Small Mario is touched or bitten by an enemy.
- *When Mario falls into a hole.
- *When Mario does not reach the goal before the timer reaches zero.
- *When Mario gets pushed off the screen (in the automatic scrolling
- areas).
- If you are Fire Mario, Caped Mario or Super Mario, being touched or
- bitten by an enemy will transform you back to regular Mario.
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- = 16: Bonus Game =
- = -------------- =
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- Each time you get 100 points from the goals you get to play this bonus
- game.
- Hit all the rotating item blocks from beneath. The idea is to get a row
- of blocks with the same picture to win an extra 1-up mushroom. It's
- just like playing Tic-Tac-Toe!
- Here are the payoffs=
- Row of Mushrooms: 1 1-up mushroom
- Row of Flowers: 2 1-up mushrooms
- Row of Stars: 3 1-up mushrooms
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- = 17: Game Play Screens =
- = --------------------- =
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- At the start of the game press START and the save slots for Mario A,
- Mario B, and Mario C will appear.
- Use SELECT to choose one of the slots and also whether it is a 1-player
- game or 2-player game. Then press START to start the game. The game
- consists of map screens and action screens.
- MAP SCREEN:
- Top left: Mario's current status.
- Top: Current course.
- Somewhere on map: Mario's location.
- The game begins at Yoshi's house. Move Mario (or Luigi) by using the
- Directional Pad. At first, Mario can only go left or right from Yoshi's
- House. However, once it Mario has cleared some of the areas he will be
- able to move farther along. No go for it!
- If you wish to see the rest of the map press the START button and the
- Directional Pad to scroll the screen. Press the Start button again to
- return to where you were. (NOTE: This can't be done in world one but
- can be done in later worlds.)
- Some points on the map are red. These areas have a normal goal and a
- special goal (or secret keyhole). If you find the goal, a new route
- will appear on the map. Many of these new rotes can appear as a
- shortcut.
- ACTION SCREEN:
- Top left: Number of lives.
- Top left next to number of live: Number of Dragon Coins you have
- collected so far on that course.
- Top left next to number of Dragon Coins: Number of points.
- Top center: Stored item. (Which you can get by collecting another item,
- you can use this by pressing the SELECT button or the item
- automatically drops when an enemy hits you.)
- Top right: Number of coins.
- Top right below number of coins: Score.
- Top right next to stored item: Timer.
- Press B or Y while on the map to enter an area. If you can get Mario to
- the end of the goal safely, the area will be cleared. Once an area is
- cleared, you can return there as many as you wish (except for castles
- and fortresses, which can only be cleared once). If you go into an area
- that has already been cleared, you can return to the map screen by
- pressing START then SELECT.
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- = 18: Conclusion =
- = -------------- =
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- It's been a whole year since we started this guide, and we really want
- to thank all of our readers for making this a success, we never
- imagined that so many people were still into this game. We really
- appreciate the feedback and we only hope that we can do our best in
- future guides.
- Hey here's a cheap way to advertise...visit my other guides that are
- currently up at the following URL:
- http://www.gamefaqs.com/features/recognition/7659.html
- And visit PWalker's other work at the following URL:
- http://www.gamefaqs.com/features/recognition/7915.html
- Well I hope this guide comes in handy for you and see yeah!
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- = 19: Credits =
- = ----------- =
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- CJayC - CJayC@GameFAQs.com
- For posting our guides, and putting up with us in general. =)
- Devin Morgan - DBM11085@AOL.com
- For helping us on formats.
- DLM - McFadanDaMan@AOL.com
- For helping me with my table of contents.
- We would also like to thank you, the reader, for taking time to view
- this guide. We hope it comes of use to you!
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- = 20: Version History =
- = ------------------- =
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- Version: .1 - 5/14/01
- This is the first and probably last version of this great Mario game.
- Version: .2 - 6/20/01
- We got rid of that ugly ASCII art, we also re-formatted parts of the
- guide. This will be the last update.
- Version: .3 - 3/20/02
- Our last version of this guide, major reformatting done. Enjoy the
- guide!
- Version: .4 - 5/14/02
- Okay, we swear this will be the last version of this guide; we had to
- do a major reformat job though. Oh, by the way, today is this guide's
- anniversary, it's been a whole year since the first version of this
- guide was sent in, we appreciate all the positive feedback we have seen
- from our readers, and we hope we can produce more guides in the future
- that will help people as much as this guide has.
- Version: Final - 1/6/03
- Okay, last version, we promise! We just needed to do a format change.
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- = 21: Copyright Information =
- = ------------------------- =
- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
- This FAQ is Copyright (c)2001-2003 Pop and PWalker. This FAQ is for
- private and personal use only. It may NOT be used on any website other
- than the following sites:
- GameFAQs: www.gamefaqs.com
- If you would like to post this FAQ on a site, book, magazine, etc.
- Please contact us at SPop6@aol.com and bennetch@mediaone.net. If you
- post this guide in any way, shape or form without our permission on
- anything then proper legal action will be taken.
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