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Jan 23rd, 2018
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  1. We lost 1 thief in the operation.
  2. Early indications show that our operation was a success.
  3. Our thieves listen in on a report from the Military Elders of ReallyNoTheme (6:21)...
  4. Military Affairs of ReallyNoTheme
  5.  
  6. The Conniving Viscount Khenez, we have 4 generals available to lead our armies. One must always stay here to lead our forces in defense, but you may send the others out to combat at any time.
  7. Our Generals' current activities and our military strength is detailed below.
  8. Wage Rate
  9.  
  10. Our military effectiveness is determined by the wage rates of our armed forces. Higher wages can drive up productivity. Any changes to pay will take time to change our efficiency.
  11.  
  12. At this time, approximately 85.6% of our maximum population is allocated to non-peasant roles. Our wage rate is 198.1% of normal levels, and our military is functioning at 101.6% efficiency.
  13. Military Strength
  14.  
  15. In addition, our military strength is affected by a number of other factors including buildings, honor, spells, and more. Our net military effectiveness is as follows:
  16. Offensive Military Effectiveness 130.9%
  17. Defensive Military Effectiveness 106.8%
  18. Net Offensive Points at Home 354,228
  19. Net Defensive Points at Home 158,776
  20. Army Availability
  21. Standing Army Undeployed Army Undeployed Army Undeployed Army Undeployed Army
  22. Generals 4
  23. Soldiers 12
  24. Skeletons 15,963
  25. Zombies 16,592
  26. Ghouls 19,328
  27. War Horses 16,124
  28. Captured Land -
  29. Military Training Estimates
  30.  
  31. The Conniving Viscount Khenez, the table below shows our training estimates for the next 24 days.
  32. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
  33. Skeletons
  34. Zombies
  35. Ghouls
  36. Thieves
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