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TC Deck

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Feb 16th, 2019
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  1. THE CREATOR DECK
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  3. A deck based on THE CREATOR's forces - starting from right about when he first appeared in New York.
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  5. (Monster star rating/Spell/Trap) Name [Type] (ATK/DEF) {Effects} Description
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  7. Spells and traps only have descriptions.
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  9. EXTRA DECK:
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  11. (*********) (Synchro Summon) THE CREATOR [Vampire] (3000/2000) {Gains 200 ATK and DEF for every vampire on the field. When this card is sent to the graveyard, send all face-up spell cards on the field to the graveyard.} 1 VAMPIRE/TUNER + 1 non-TUNER VAMPIRE type cards. THE CREATOR himself - a muscular, statuesque man with olive skin and chiseled features, holding immense power. Tendrils ending in sharp blades protrude from his back.
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  13. (*******) (Ritual Summon) Cloaked Figure (0/4000) {If this card is destroyed in combat, send both cards to the graveyard.} A figure wearing a dark cloak, its face hidden by the darkness cast by it. Hungers for flesh and attacks its victims with its mind powers.
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  15. DECK:
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  17. (**) Vampire Gangster [Vampire] (1100/800) {When this card is destroyed, you may special summon 1 Red Being from your hand} An Italian mobster corrupted by THE CREATOR's power. 2 CARDS
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  19. (***) Red Being [Zombie/Vampire] (1500/700) {None} A creature spawned from a dying vampire - tall and made of internal organs and pulsating flesh, its only facial features are its bulging eyes. 3 CARDS
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  21. (*****) The Guru [Vampire/Tuner] (2400/1800) {When attacked can instead deflect the attack to any other monster you control} A man that was evil before TC's corruption ever set in. An incredibly powerful fighter.
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  23. (****) The Queen [Vampire] (1200/1600) {If attacked while in attack mode, reverts to defense mode instead. If this card is sent to the graveyard, special summon The Prodigy from your hand} A nasty but flirtatious and attractive woman who wishes to spend her life with TC.
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  25. (******) The Prodigy [Vampire/Tuner] (3000/1000) {Can not attack LP directly. Reverts to defense mode after an attack. Gains 200 DEF for every VAMPIRE type monster in the graveyard.} A formerly beautiful and brilliant woman whose mind has been broken by TC's power - incredibly strong but she can not enter the sunlight.
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  27. (***) The Prophet [Vampire/Tuner] (0/1600) {Upon sending this card to the graveyard you may search your deck for a spell card of your choice and activate it immediately.} A tall and athletic man capable of seeing the future and not wishing to fight.
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  29. (****) The Conductor [Vampire] (1800/1800) {Can not be destroyed during your turn} A great conductor who has gone mad from the power granted to him. Uses telekinesis to attack his opponents.
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  31. (***) The Martyr [Vampire/Tuner] (0/0) {Can not attack. When you send this card to the graveyard, choose a card on the field - that card will gain 600 ATK until it is destroyed} A blind muslim woman capable of healing wounds and curing disease. She is also capable of unlocking great power in people.
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  33. (****) The Merchant [Vampire] (2000/1000) {Instead of attacking can choose to stop one enemy monster from attacking its next turn} A muslim man in his forties, capable of using fire magic to even melt his opponents' weapons.
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  35. (*******) The Apparition [Ghost] (1900/2100) {When attacking, lowers the monster's ATK and DEF by 1000 points until the end of your turn.} The distorted ghost of a young woman murdered by her husband. Has ghostly tendrils which fight for her and cover everything in a thick, sticky substance.
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  37. (Spell) The Glove: Equip this spell on a VAMPIRE type monster to grant it 500 ATK.
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  39. (Spell) The Amulet: Equip this spell on a VAMPIRE type monster. When the monster would have been destroyed, negate the damage and shuffle this card into your deck if you have at least 5 cards left in it, otherwise send this card to the graveyard instead of the monster.
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  41. (Spell) The Pendant: Equip this spell on a non-MACHINE, non-INANIMATE, non-ZOMBIE type monster. Grant it 200 ATK and DEF but add 1 to a timer each time you end your turn. When it reaches 3, this card is sent to the graveyard and you may special summon The Apparition from your hand.
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  43. (Trap) The Shield of Horus: When one of your monsters is attacked you may activate this spell. The attack instead goes to the LP of the owner of the attacking monster.
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  45. (Spell) The Blade: Equip this spell to a non-TUNER VAMPIRE type card. The target gains 400 ATK but loses 400 DEF.
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  47. (Trap) The Cross: When a VAMPIRE or ZOMBIE type monster attacks, you may activate this card. Cancel the attack and choose whether the monster remains in defensive or attack position.
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  49. (Spell) The Bracelet: Can be equipped on a non-MACHINE, non-INANIMATE monster. The target will gain 400 DEF but will be unable to attack. No spells can be equipped on it and if any had already been equipped they are sent to the graveyard.
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  51. (Trap) The Cloak: If your LP is attacked directly, you may activate this card. The attacking monster is used as tribute and sent to the graveyard and you may summon Cloaked Figure from your extra deck.
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