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  1. Name: Mikhail (placeholder name)
  2. Age: 21
  3.  
  4. STATISTICS: base stats Stats after leveling up:
  5. Level:[you start at level 5]
  6. HP/Aura: [defence x1000]
  7. Physical Strength (weapon damage): Physical Strength:
  8. Magical Strength (spell damage/potency): Magical Strength:
  9. Physical Defense (HP, how well you take a melee/weapon attack): Physical Defense:
  10. Magical Defense (how many spells you can take): Magical Defense:
  11. Mana Power: [0-5000, cannot increase] Mana Power:
  12. Wisdom (How well you are with plans and weapon-wielding): Wisdom:
  13. Stamina (How long you can battle without tiring): Stamina
  14. Movement Speed (How fast are you and your reflexes): Movement Speed:
  15. Stealth (How good you are when you need to get around without being noticed): Stealth:
  16.  
  17. Strengths:
  18. Weaknesses: Needs Music to keep cool, Has a competitive ego, not very good at long range
  19.  
  20. Hobbies/Professions/Likes: Music
  21. Dislikes: Bitchy People.
  22.  
  23. Personality: He is usually very nice towards those whom he puts his trust in, but he does has a competitive nature and if someone challenges him to something he can't help but do the challenge. Due to him also being "Project Black Flower" he occasionally get these raging impulses that he constantly needs to keep in check mostly through killing something.
  24.  
  25. Close Friends:
  26.  
  27. Possible Relationships:
  28.  
  29. Physical Appearance: Mikhail is a young black african-american male. He has short black hair, but has a longer and more shaggy-looking style than normal short hair. He tends to wear Headphones and usually is shirtless for comfort value. he wears black pants with gloves.
  30.  
  31.  
  32. MAGIC:
  33.  
  34. PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
  35.  
  36. Passive-
  37. E(Effect):
  38.  
  39.  
  40. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  41.  
  42. Basic Spell One-
  43. E(Effect):
  44. D(Damage):
  45. C(Cost):
  46. R(Recoil/Drawback):
  47.  
  48. Basic Spell Two-
  49. E(Effect):
  50. D(Damage):
  51. C(Cost):
  52. R(Recoil/Drawback):
  53.  
  54. Basic Spell Three-
  55. E(Effect):
  56. D(Damage):
  57. C(Cost):
  58. R(Recoil/Drawback):
  59.  
  60. Basic Spell Four-
  61. E(Effect):
  62. D(Damage):
  63. C(Cost):
  64. R(Recoil/Drawback):
  65.  
  66. Basic Spell Five (Only w/o weapon)- "Demon Lanterns Of Amdusias"
  67. E(Effect): The user releases many floating thunderballs around them then the thunder takes the shape of demons as they swarm the opponent. Leaving them paralyzed after
  68. D(Damage): Low
  69. C(Cost): 300
  70. R(Recoil/Drawback):The opponent can lower the damage down to "Weak" if they block some of the Demon Laterns
  71.  
  72. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  73.  
  74. Secret Art One- "Thunder Lion's Mane"
  75. E(Effect): The user makes their hair extends and electrifies it. The user can extend their hair freely for attacks and this stimulates the user's with electricity body making them faster and stronger.
  76. D(Damage): None
  77. C(Cost): 400
  78. R(Recoil/Drawback): The user also becomes more weaker to attacks.
  79.  
  80. Secret Art Two- "Twin Lion Barrage"
  81. E(Effect): The user kicks the opponent into the air as they proceed to kick and punch the opponent mid air. Ending the combo by slamming their foot into their stomach causing them to slam into the ground. Damage increase on the last strike the higher they are up
  82. D(Damage): Medium-High
  83. C(Cost):450
  84. R(Recoil/Drawback):
  85.  
  86. Secret Art Three- "Jaw's of the ThunderClap"
  87. E(Effect): The user punches the opponent into the ground as lighting surronds them electrocuting the opponent. Paralyzing them briefly
  88. D(Damage):
  89. C(Cost):
  90. R(Recoil/Drawback):
  91.  
  92. Secret Art Four (Only w/o weapon)-
  93. E(Effect):
  94. D(Damage):
  95. C(Cost):
  96. R(Recoil/Drawback):
  97.  
  98. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  99.  
  100. Forbidden Art One- "Thunder Kirin"
  101. E(Effect): Using the natural thunder in the thunderclouds he "Tames" and directs the natural thunder using his own magic. Striking the enemy at high and fast power.
  102. D(Damage): Extreme
  103. C(Cost): 750
  104. R(Recoil/Drawback): If shielded the spells power goes down to Medium damage and if the opponent gets close enough to the user they will also be hit.
  105.  
  106. Forbidden Art Two-
  107. E(Effect):
  108. D(Damage):
  109. C(Cost):
  110. R(Recoil/Drawback):
  111.  
  112. Forbidden Art Three-
  113. E(Effect):
  114. D(Damage):
  115. C(Cost):
  116. R(Recoil/Drawback):
  117.  
  118. Forbidden Art Four-
  119. E(Effect):
  120. D(Damage):
  121. C(Cost):
  122. R(Recoil/Drawback):
  123.  
  124.  
  125. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  126. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  127.  
  128. Ultimate Move-
  129. E(Effect):
  130. D(Damage):
  131. C(Cost):
  132. R(Recoil/Drawback):
  133.  
  134. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  135.  
  136. Takeover-
  137. E(Effect):
  138. D(Damage):
  139. C(Cost):
  140. R(Recoil/Drawback):
  141.  
  142.  
  143. Overdrive - (Often changes the field and your character's form)
  144. E:
  145. R:
  146.  
  147. Overdrive Art - (often a powerful attack)
  148. E:
  149. D:
  150. R:
  151. C:
  152.  
  153. Weapon:
  154. E:
  155. Power-ups:
  156.  
  157. UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
  158.  
  159. Upgrades:
  160. E:
  161. Power-Ups:
  162.  
  163. Equipment: They can be related to your character or just what they pick up over time.
  164.  
  165. Equipment:
  166. E:
  167. Power-Ups:
  168.  
  169. Extra Spells(Optional)
  170. ~~~~~~~~~~~~~~~~~~~~~~
  171.  
  172. When your sheet is finished, send it to TGN or Diogo to enter the RP
  173. ~~~~~~~~~~~~~~~~~~~~~~~~
  174. |Original Sheet by LowRes|
  175. ~~~~~~~~~~~~~~~~~~~~~~~~.
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