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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100.  
  101. # Toggling allows you to disable the scoreboard
  102. database:
  103. # If you want the toggle to stay even when your users
  104. # log off you can enable this. Keep in mind that this requires a
  105. # MySQL or SQLite database.
  106. # If you are configuring the plugin for the first time it is advised
  107. # to stay away from these settings until you managed the scoreboard
  108. # set up.
  109. persistent: false
  110. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  111. # with isolation, url, driver, ...
  112. # Database name
  113. database: "featherboard"
  114. # Database username
  115. username: bukkit
  116. # Database isolation type
  117. isolation: SERIALIZABLE
  118. # Database driver
  119. driver: org.sqlite.JDBC
  120. # Database password
  121. password: walrus
  122. # Database driver URL
  123. # {DIR} will be replaced with the plugin directory
  124. # {NAME} will be replaced wit the plugin name
  125. url: jdbc:sqlite:{DIR}{NAME}.db
  126. # Save interval in ticks
  127. save-interval: 6000
  128.  
  129. # Disabled worlds. Add your world name in this list to
  130. # disable it.
  131. disabled-worlds:
  132. - 'example_world'
  133.  
  134. # Show delay on join. Usefull if you wish to let the user
  135. # enjoy a Title MOTD without having the scoreboard obstructing
  136. # the view.
  137. show-delay: 0
  138.  
  139. # Anti Flicker will use a new engine that will allow you to use fast animations
  140. # without any flicker.
  141. # You can disable this feature if you do not have fast refresh rates.
  142. antiflicker: true
  143.  
  144. # A list of different scoreboards
  145. boards:
  146. # Default FeatherBoard comes with a board called "default". All players have the permission
  147. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  148. # the permission is negated.
  149. #
  150. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  151. # names such as "vip-board", "mcmmo-levelup", ...
  152. default:
  153. # Every section here are different lines. The first section will be used as the title
  154. # the following sections will be used as the lines on the scoreboard (max 15)
  155. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  156. # things simple I will use logical names such as "title", "spacer", "header", ...
  157. title:
  158. # Every line has its own frames. The animation will loop through these frames on intervals
  159. # that you configure below.
  160. # Put all your frames under 'text:'. You can make as many lines as you want and use
  161. # placeholders and preset effects.
  162. # Keep in mind that there is a limit in line width!
  163. text:
  164. # To create cool looking animations you create yourself
  165. # you can use the graphical tool AnimationCreator
  166. # https://www.spigotmc.org/resources/animationcreator.6001/
  167. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  168. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  169. - '&f» &6&lEmber&e&lMC &f«'
  170. # Interval is the animation interval in TICKS (20 ticks is one second).
  171. # Every X ticks the animation goes to the next frame (see above)
  172. # Once all frames are finished it will start over from the first one
  173. interval: 2
  174. # If you don't want a static order of the frames and want to show each frame at random
  175. # you can enable this option.
  176. random: false
  177. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  178. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  179. # These lines (usually a header or footer) are also good for decoration.
  180. header:
  181. text:
  182. - '&6&m-----------------------'
  183. interval: 50
  184. random: true
  185. player-label:
  186. text:
  187. - ' &8» &eRank&7: &f{group}'
  188. interval: 100
  189. random: false
  190. player-line1:
  191. text:
  192. - ' &8» &aConnected to &fLobby #1'
  193. interval: 2
  194. random: false
  195. # For empty lines just add another 'section' but just don't put any text
  196. # in it so it acts like an empty line.
  197. spacer1:
  198. text: []
  199. interval: 100
  200. random: false
  201. news-info:
  202. text:
  203. - ' &8» &6&lNetwork Statistics'
  204. interval: 100
  205. random: false
  206. news:
  207. # Lets create some animated news
  208. # News is something you need to write quick
  209. # and usually you don't want to spend ages on creating
  210. # some cool effect. That is why FeatherBoard features
  211. # several presets you can use.
  212. text:
  213. - ' &8» &e&lGlobal&6: {bungeecount}'
  214. interval: 1
  215. # Do you want to randomize the animation frames?
  216. random: false
  217. # For empty lines just add another 'section' but just don't put any text
  218. # in it so it acts like an empty line.
  219. spacer1:
  220. text: []
  221. interval: 100
  222. random: false
  223. timesplayed-label: #Switch between site, times played and health
  224. text:
  225. - ' &8» &eSkyblock&6: &7{bungeecount@skyblock}/100'
  226. interval: 100
  227. random: false
  228. timesplayed: #Switch between site, times played and health
  229. text:
  230. - ' &8» &eFactions&6: &7{bungeecount@factions}/100'
  231. interval: 2
  232. random: false
  233. # For empty lines just add another 'section' but just don't put any text
  234. # in it so it acts like an empty line.
  235. spacer3:
  236. text:
  237. - ' &8» &eUHC&6: &70/100'
  238. interval: 100
  239. random: false
  240. server-label:
  241. text:
  242. - '&8 '
  243. interval: 100
  244. random: false
  245. server-line1:
  246. text:
  247. - ' &8» &e&nwww.embermc.us'
  248. interval: 1
  249. random: false
  250. # This is the same as the header. It is not needed since you already use the header as the longest line
  251. # but it looks cleaner having a footer.
  252. footer:
  253. text:
  254. - '&6&m-----------------------'
  255. interval: 50
  256. random: true
  257. # This is a combat scoreboard example showing
  258. # combat related information.
  259. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  260. # (Unless you want it to show all the time)
  261. # You still need to 'trigger' this scoreboard in the vanilla_combat
  262. combat-scoreboard-example:
  263. # Lets just use the title,header and footer from the example above
  264. # for in depth configuration look above.
  265. #
  266. # When designing a board that is used when triggered on an event. You have
  267. # to think (before looking at the placeholders) what is relevant.
  268. # For example: When I think of combat my first thoughts are:
  269. # - Health: To see how much you have left
  270. # - Possible cooldown timers
  271. # - With who am I in combat?
  272. # - Target health
  273. # - mcMMO attacking level?
  274. #
  275. # Next you have to think what is important during that event:
  276. # - Combat: not too much distraction (no animations, smaller scoreboard)
  277. #
  278. # Once you know those things start looking for placeholders. A lot of events such
  279. # as mcmmo have placeholders that can only be used in such events.
  280. title:
  281. text:
  282. # To create cool looking animations you create yourself
  283. # you can use the graphical tool AnimationCreator
  284. # https://www.spigotmc.org/resources/animationcreator.6001/
  285. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  286. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  287. - '<single><delay times="10">&l><</delay></single>'
  288. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  289. - '<single>&f&lherB</single>'
  290. - '<single>&f&lherBo</single>'
  291. - '<single>&f&latherBoa</single>'
  292. - '<single>&f&leatherBoar</single>'
  293. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  294. interval: 2
  295. random: false
  296. header:
  297. text:
  298. - '&a&m+-----------------+'
  299. interval: 10
  300. random: true
  301. combat-label:
  302. text:
  303. - '&8&l> &7&lCombat target:'
  304. interval: 100
  305. random: false
  306. combat-data:
  307. text:
  308. - '{vanilla-combat_opponent_name}'
  309. interval: 2
  310. random: false
  311. spacer1:
  312. text: []
  313. interval: 100
  314. health-label:
  315. text:
  316. - '&8&l> &7&lHealth stats:'
  317. interval: 100
  318. random: false
  319. health-data-1:
  320. text:
  321. - '&aYou: {healthbar}'
  322. interval: 1
  323. random: false
  324. health-data-2:
  325. text:
  326. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  327. interval: 1
  328. random: false
  329. footer:
  330. text:
  331. - '&a&m+-----------------+'
  332. interval: 10
  333. random: true
  334. # This is an example for mcMMO when you level up
  335. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  336. # (Unless you want it to show all the time)
  337. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  338. mcmmo-levelup:
  339. title:
  340. text:
  341. # To create cool looking animations you create yourself
  342. # you can use the graphical tool AnimationCreator
  343. # https://www.spigotmc.org/resources/animationcreator.6001/
  344. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  345. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  346. - '<single><delay times="10">&l><</delay></single>'
  347. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  348. - '<single>&f&lherB</single>'
  349. - '<single>&f&lherBo</single>'
  350. - '<single>&f&latherBoa</single>'
  351. - '<single>&f&leatherBoar</single>'
  352. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  353. interval: 2
  354. random: false
  355. header:
  356. text:
  357. - '&a&m+-----------------+'
  358. interval: 10
  359. random: true
  360. info-label:
  361. text:
  362. # mcMMO-levelup comes with several event specific placeholders
  363. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  364. interval: 10
  365. spacer1: # This is a spacer an empty line
  366. text:
  367. - ''
  368. interval: 10
  369. # Do you want to randomize the animation frames?
  370. random: false
  371. skill-label: # You can add elements to the group and name them like you want
  372. # Lets make a static label
  373. text:
  374. - '&9&l> &e&lSkill:'
  375. interval: 10 # The interval is not important since its just 1 static text.
  376. # Do you want to randomize the animation frames?
  377. random: false
  378. skill:
  379. # Lets make a static label
  380. text:
  381. - '{mcmmo-levelup_skill_name}'
  382. interval: 10 # The interval is not important since its just 1 static text.
  383. # Do you want to randomize the animation frames?
  384. random: false
  385. spacer2: # This is a spacer an empty line
  386. text:
  387. - ''
  388. interval: 100
  389. # Do you want to randomize the animation frames?
  390. random: false
  391. skilllevel-label: # You can add elements to the group and name them like you want
  392. # Lets make a static label
  393. text:
  394. - '&b&l> &e&lCurrent level:'
  395. interval: 10 # The interval is not important since its just 1 static text.
  396. # Do you want to randomize the animation frames?
  397. random: false
  398. skilllevel:
  399. # Lets make a static label
  400. text:
  401. - '{mcmmo-levelup_skilllevel}'
  402. interval: 10 # The interval is not important since its just 1 static text.
  403. # Do you want to randomize the animation frames?
  404. random: false
  405. footer:
  406. text:
  407. - '&a&m+-----------------+'
  408. interval: 10
  409. random: true
  410. # This is an example for Towny when you enter a town
  411. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  412. # (Unless you want it to show all the time)
  413. # You still need to 'trigger' this scoreboard in the 'towny-town'
  414. towny-town-example:
  415. # Lets just use the title,header and footer from the example above
  416. # for in depth configuration look above.
  417. title:
  418. text:
  419. # To create cool looking animations you create yourself
  420. # you can use the graphical tool AnimationCreator
  421. # https://www.spigotmc.org/resources/animationcreator.6001/
  422. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  423. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  424. - '<single><delay times="10">&l><</delay></single>'
  425. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  426. - '<single>&f&lherB</single>'
  427. - '<single>&f&lherBo</single>'
  428. - '<single>&f&latherBoa</single>'
  429. - '<single>&f&leatherBoar</single>'
  430. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  431. interval: 2
  432. random: false
  433. header:
  434. text:
  435. - '&a&m+-------------------+'
  436. interval: 10
  437. random: true
  438. town-label:
  439. text:
  440. - '&bYou are in town:'
  441. interval: 100
  442. town-data:
  443. text:
  444. - '{towny_currenttown_name}'
  445. interval: 100
  446. spacer1:
  447. text: []
  448. interval: 100
  449. townboard-label:
  450. text:
  451. - '&bTown board:'
  452. interval: 100
  453. townboard:
  454. text:
  455. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  456. interval: 3
  457. spacer2:
  458. text: []
  459. interval: 100
  460. population-label:
  461. text:
  462. - '&bPopulation:'
  463. interval: 100
  464. poplulation-data:
  465. text:
  466. - '{towny_currenttown_residents}'
  467. interval: 100
  468. footer:
  469. text:
  470. - '&a&m+-------------------+'
  471. interval: 10
  472. random: true
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