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HenloMyDude

old rooblex but for my script builder

Oct 3rd, 2019
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  1. function waitForChild(parent, childName)
  2. local child = parent:findFirstChild(childName)
  3. if child then return child end
  4. while true do
  5. child = parent.ChildAdded:wait()
  6. if child.Name==childName then return child end
  7. end
  8. end
  9.  
  10. owner = game:GetService("Players").youngmacka123 --<=== change to your name to use
  11.  
  12. local pos = Instance.new("Part",workspace)
  13. pos.Anchored = true
  14. pos.Position = owner.Character.Torso.Position
  15. wait(.1)
  16. owner:LoadCharacter()
  17. owner.Character.Humanoid.Animator:Destroy()
  18. wait(.1)
  19. owner.Character.Torso.CFrame = pos.CFrame
  20. pos:Destroy()
  21.  
  22. char = owner.Character
  23. if char:FindFirstChild("Head") then
  24. if char.Head:FindFirstChild("face") ~= nil then
  25. face = char.Head:FindFirstChild("face")
  26. face.Texture = "rbxassetid://3248568733"
  27. face.Parent.Mesh.MeshType = "FileMesh"
  28. face.Parent.Mesh.MeshId = "rbxassetid://1068249467"
  29. end
  30. for i,v in pairs(char:GetChildren()) do
  31. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Accessory" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
  32. v:Remove()
  33. end
  34. if v.ClassName == "BodyColors" then
  35. v.HeadColor = BrickColor.new("Bright yellow")
  36. v.LeftArmColor = BrickColor.new("Bright yellow")
  37. v.LeftLegColor = BrickColor.new("Br. yellowish green")
  38. v.RightArmColor = BrickColor.new("Bright yellow")
  39. v.RightLegColor = BrickColor.new("Br. yellowish green")
  40. v.TorsoColor = BrickColor.Random()
  41. local Shirt = Instance.new("Shirt",face.Parent.Parent)
  42. Shirt.ShirtTemplate = "rbxassetid://1110695025"
  43. local Pants = Instance.new("Pants",face.Parent.Parent)
  44. Pants.PantsTemplate = "rbxassetid://1110798365"
  45. local TShirt = Instance.new("ShirtGraphic",face.Parent.Parent)
  46. TShirt.Graphic = "rbxassetid://2650823790"
  47. local TorsMesh = Instance.new("CharacterMesh", face.Parent.Parent)
  48. TorsMesh.BodyPart = "Torso"
  49. TorsMesh.MeshId = 1112228624
  50. local RAMesh = Instance.new("CharacterMesh", face.Parent.Parent)
  51. RAMesh.BodyPart = "RightArm"
  52. RAMesh.MeshId = 1112244824
  53. local LAMesh = Instance.new("CharacterMesh", face.Parent.Parent)
  54. LAMesh.BodyPart = "LeftArm"
  55. LAMesh.MeshId = 1112256772
  56. local RLMesh = Instance.new("CharacterMesh", face.Parent.Parent)
  57. RLMesh.BodyPart = "RightLeg"
  58. RLMesh.MeshId = 1112267576
  59. local LLMesh = Instance.new("CharacterMesh", face.Parent.Parent)
  60. LLMesh.BodyPart = "LeftLeg"
  61. LLMesh.MeshId = 1112275294
  62. end
  63. if v.ClassName == "Part" then
  64. if v.Name == "Head" or v.Name == "FalseHead" then
  65. v.BrickColor = BrickColor.new("Bright yellow")
  66. else
  67. v.BrickColor = BrickColor.new("Bright yellow")
  68. end
  69. end
  70. end
  71. end
  72.  
  73. local Figure = owner.Character
  74. local Torso = waitForChild(Figure, "Torso")
  75. local RightShoulder = waitForChild(Torso, "Right Shoulder")
  76. local LeftShoulder = waitForChild(Torso, "Left Shoulder")
  77. local RightHip = waitForChild(Torso, "Right Hip")
  78. local LeftHip = waitForChild(Torso, "Left Hip")
  79. local Neck = waitForChild(Torso, "Neck")
  80. local Humanoid = waitForChild(Figure, "Humanoid")
  81.  
  82. for _,v in pairs (Figure:children()) do
  83. if v:IsA("Part") then v.CanCollide = true end
  84. end
  85.  
  86. Figure.Head.Running.SoundId = "rbxassetid://174960816"
  87. Figure.Head.Running.Volume = 10
  88. Figure.Head.Running.PlaybackSpeed = 1
  89. Figure.Head.Climbing.SoundId = "rbxassetid://174960816"
  90. Figure.Head.Climbing.Volume = 10
  91. Figure.Head.Climbing.PlaybackSpeed = 1
  92. Figure.Head.Jumping.SoundId = "rbxassetid://400942696"
  93. Figure.Head.Jumping.Volume = 10
  94.  
  95. function onRunning(speed)
  96. if speed>0 then
  97. pose = "Running"
  98. else
  99. pose = "Standing"
  100. end
  101. end
  102.  
  103. function onDied()
  104. pose = "Dead"
  105. end
  106.  
  107. function onJumping()
  108. pose = "Jumping"
  109. end
  110.  
  111. function onClimbing()
  112. pose = "Climbing"
  113. end
  114.  
  115. function onGettingUp()
  116. pose = "GettingUp"
  117. end
  118.  
  119. function onFreeFall()
  120. pose = "FreeFall"
  121. end
  122.  
  123. function onFallingDown()
  124. pose = "FallingDown"
  125. end
  126.  
  127. function onSeated()
  128. pose = "Seated"
  129. end
  130.  
  131. function onPlatformStanding()
  132. pose = "PlatformStanding"
  133. end
  134.  
  135. function moveJump()
  136. RightShoulder.MaxVelocity = 0.5
  137. LeftShoulder.MaxVelocity = 0.5
  138. RightShoulder.DesiredAngle = 3.14
  139. LeftShoulder.DesiredAngle = -3.14
  140. RightHip.DesiredAngle = 0
  141. LeftHip.DesiredAngle = 0
  142. end
  143.  
  144.  
  145. -- same as jump for now
  146.  
  147. function moveFreeFall()
  148. RightShoulder.MaxVelocity = 0.5
  149. LeftShoulder.MaxVelocity = 0.5
  150. RightShoulder.DesiredAngle = 3.14
  151. LeftShoulder.DesiredAngle = -3.14
  152. RightHip.DesiredAngle = 0
  153. LeftHip.DesiredAngle = 0
  154. end
  155.  
  156. function moveSit()
  157. RightShoulder.MaxVelocity = 0.15
  158. LeftShoulder.MaxVelocity = 0.15
  159. RightShoulder.DesiredAngle = 3.14/2
  160. LeftShoulder.DesiredAngle = -3.14/2
  161. RightHip.DesiredAngle = 3.14/2
  162. LeftHip.DesiredAngle = -3.14/2
  163. end
  164.  
  165. function getTool()
  166. for _, kid in ipairs(Figure:GetChildren()) do
  167. if kid.className == "Tool" then return kid end
  168. end
  169. return nil
  170. end
  171.  
  172. function getToolAnim(tool)
  173. for _, c in ipairs(tool:GetChildren()) do
  174. if c.Name == "toolanim" and c.className == "StringValue" then
  175. return c
  176. end
  177. end
  178. return nil
  179. end
  180.  
  181. function animateTool()
  182.  
  183. if (toolAnim == "None") then
  184. RightShoulderdDesiredAngle = 1.57
  185. return
  186. end
  187.  
  188. if (toolAnim == "Slash") then
  189. RightShoulder.MaxVelocity = 0.5
  190. RightShoulder.DesiredAngle = 0
  191. return
  192. end
  193.  
  194. if (toolAnim == "Lunge") then
  195. RightShoulder.MaxVelocity = 0.5
  196. LeftShoulder.MaxVelocity = 0.5
  197. RightHip.MaxVelocity = 0.5
  198. LeftHip.MaxVelocity = 0.5
  199. RightShoulder.DesiredAngle = 1.57
  200. LeftShoulder.DesiredAngle = 0
  201. RightHip.DesiredAngle = 1.57
  202. LeftHip.DesiredAngle = 1.0
  203. return
  204. end
  205. end
  206.  
  207. function move(time)
  208. local amplitude
  209. local frequency
  210.  
  211. if (pose == "Jumping") then
  212. moveJump()
  213. return
  214. end
  215.  
  216. if (pose == "FreeFall") then
  217. moveFreeFall()
  218. return
  219. end
  220.  
  221. if (pose == "Seated") then
  222. moveSit()
  223. return
  224. end
  225.  
  226. local climbFudge = 0
  227.  
  228. if (pose == "Running") then
  229. RightShoulder.MaxVelocity = 0.15
  230. LeftShoulder.MaxVelocity = 0.15
  231. amplitude = 1
  232. frequency = 9
  233. elseif (pose == "Climbing") then
  234. RightShoulder.MaxVelocity = 0.5
  235. LeftShoulder.MaxVelocity = 0.5
  236. amplitude = 1
  237. frequency = 9
  238. climbFudge = 3.14
  239. else
  240. amplitude = 0.1
  241. frequency = 1
  242. end
  243.  
  244. desiredAngle = amplitude * math.sin(time*frequency)
  245.  
  246. RightShoulder.DesiredAngle = desiredAngle + climbFudge
  247. LeftShoulder.DesiredAngle = desiredAngle - climbFudge
  248. RightHip.DesiredAngle = -desiredAngle
  249. LeftHip.DesiredAngle = -desiredAngle
  250.  
  251. local tool = getTool()
  252.  
  253. if tool then
  254.  
  255. animStringValueObject = getToolAnim(tool)
  256.  
  257. if animStringValueObject then
  258. toolAnim = animStringValueObject.Value
  259. -- message recieved, delete StringValue
  260. animStringValueObject.Parent = nil
  261. toolAnimTime = time + .3
  262. end
  263.  
  264. if time > toolAnimTime then
  265. toolAnimTime = 0
  266. toolAnim = "None"
  267. end
  268.  
  269. animateTool()
  270.  
  271.  
  272. else
  273. toolAnim = "None"
  274. toolAnimTime = 0
  275. end
  276. end
  277.  
  278.  
  279. -- connect events
  280.  
  281. Humanoid.Died:connect(onDied)
  282. Humanoid.Running:connect(onRunning)
  283. Humanoid.Jumping:connect(onJumping)
  284. Humanoid.Climbing:connect(onClimbing)
  285. Humanoid.GettingUp:connect(onGettingUp)
  286. Humanoid.FreeFalling:connect(onFreeFall)
  287. Humanoid.FallingDown:connect(onFallingDown)
  288. Humanoid.Seated:connect(onSeated)
  289. Humanoid.PlatformStanding:connect(onPlatformStanding)
  290.  
  291. -- main program
  292.  
  293. local runService = game:service("RunService");
  294.  
  295. while Figure.Parent~=nil do
  296. local _, time = wait(0.1)
  297. move(time)
  298. end
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